[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Global VR Video Content Market Research Report 2024(Status and Outlook)

April 2024 | 103 pages | ID: GD34252F388DEN
Bosson Research

US$ 2,800.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
Report Overview

This report provides a deep insight into the global VR Video Content market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, value chain analysis, etc.

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global VR Video Content Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the VR Video Content market in any manner.

Global VR Video Content Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company

Blippar

360 Labs

Matterport

Koncept VR

SubVRsive

Panedia Pty Ltd.

WeMakeVR

VIAR (Viar360)

Pixvana Inc.

Scapic

Market Segmentation (by Type)

Software

Services

Market Segmentation (by Application)

Real Estate

Travel & Hospitality

Media & Entertainment

Healthcare

Retail

Gaming

Automotive

Others

Geographic Segmentation
  • North America (USA, Canada, Mexico)
  • Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
  • South America (Brazil, Argentina, Columbia, Rest of South America)
  • The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)
Key Benefits of This Market Research:
  • Industry drivers, restraints, and opportunities covered in the study
  • Neutral perspective on the market performance
  • Recent industry trends and developments
  • Competitive landscape & strategies of key players
  • Potential & niche segments and regions exhibiting promising growth covered
  • Historical, current, and projected market size, in terms of value
  • In-depth analysis of the VR Video Content Market
  • Overview of the regional outlook of the VR Video Content Market:
Key Reasons to Buy this Report:
  • Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
  • This enables you to anticipate market changes to remain ahead of your competitors
  • You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
  • The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
  • Provision of market value (USD Billion) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • 6-month post-sales analyst support
Customization of the Report

In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.

Chapter Outline

Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the VR Video Content Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment (product type and application) in the next five years.

Chapter 12 is the main points and conclusions of the report.
1 RESEARCH METHODOLOGY AND STATISTICAL SCOPE

1.1 Market Definition and Statistical Scope of VR Video Content
1.2 Key Market Segments
  1.2.1 VR Video Content Segment by Type
  1.2.2 VR Video Content Segment by Application
1.3 Methodology & Sources of Information
  1.3.1 Research Methodology
  1.3.2 Research Process
  1.3.3 Market Breakdown and Data Triangulation
  1.3.4 Base Year
  1.3.5 Report Assumptions & Caveats

2 VR VIDEO CONTENT MARKET OVERVIEW

2.1 Global Market Overview
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region

3 VR VIDEO CONTENT MARKET COMPETITIVE LANDSCAPE

3.1 Global VR Video Content Revenue Market Share by Company (2019-2024)
3.2 VR Video Content Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Company VR Video Content Market Size Sites, Area Served, Product Type
3.4 VR Video Content Market Competitive Situation and Trends
  3.4.1 VR Video Content Market Concentration Rate
  3.4.2 Global 5 and 10 Largest VR Video Content Players Market Share by Revenue
  3.4.3 Mergers & Acquisitions, Expansion

4 VR VIDEO CONTENT VALUE CHAIN ANALYSIS

4.1 VR Video Content Value Chain Analysis
4.2 Midstream Market Analysis
4.3 Downstream Customer Analysis

5 THE DEVELOPMENT AND DYNAMICS OF VR VIDEO CONTENT MARKET

5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
  5.5.1 Mergers & Acquisitions
  5.5.2 Expansions
  5.5.3 Collaboration/Supply Contracts
5.6 Industry Policies

6 VR VIDEO CONTENT MARKET SEGMENTATION BY TYPE

6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global VR Video Content Market Size Market Share by Type (2019-2024)
6.3 Global VR Video Content Market Size Growth Rate by Type (2019-2024)

7 VR VIDEO CONTENT MARKET SEGMENTATION BY APPLICATION

7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global VR Video Content Market Size (M USD) by Application (2019-2024)
7.3 Global VR Video Content Market Size Growth Rate by Application (2019-2024)

8 VR VIDEO CONTENT MARKET SEGMENTATION BY REGION

8.1 Global VR Video Content Market Size by Region
  8.1.1 Global VR Video Content Market Size by Region
  8.1.2 Global VR Video Content Market Size Market Share by Region
8.2 North America
  8.2.1 North America VR Video Content Market Size by Country
  8.2.2 U.S.
  8.2.3 Canada
  8.2.4 Mexico
8.3 Europe
  8.3.1 Europe VR Video Content Market Size by Country
  8.3.2 Germany
  8.3.3 France
  8.3.4 U.K.
  8.3.5 Italy
  8.3.6 Russia
8.4 Asia Pacific
  8.4.1 Asia Pacific VR Video Content Market Size by Region
  8.4.2 China
  8.4.3 Japan
  8.4.4 South Korea
  8.4.5 India
  8.4.6 Southeast Asia
8.5 South America
  8.5.1 South America VR Video Content Market Size by Country
  8.5.2 Brazil
  8.5.3 Argentina
  8.5.4 Columbia
8.6 Middle East and Africa
  8.6.1 Middle East and Africa VR Video Content Market Size by Region
  8.6.2 Saudi Arabia
  8.6.3 UAE
  8.6.4 Egypt
  8.6.5 Nigeria
  8.6.6 South Africa

9 KEY COMPANIES PROFILE

9.1 Blippar
  9.1.1 Blippar VR Video Content Basic Information
  9.1.2 Blippar VR Video Content Product Overview
  9.1.3 Blippar VR Video Content Product Market Performance
  9.1.4 Blippar VR Video Content SWOT Analysis
  9.1.5 Blippar Business Overview
  9.1.6 Blippar Recent Developments
9.2 360 Labs
  9.2.1 360 Labs VR Video Content Basic Information
  9.2.2 360 Labs VR Video Content Product Overview
  9.2.3 360 Labs VR Video Content Product Market Performance
  9.2.4 Blippar VR Video Content SWOT Analysis
  9.2.5 360 Labs Business Overview
  9.2.6 360 Labs Recent Developments
9.3 Matterport
  9.3.1 Matterport VR Video Content Basic Information
  9.3.2 Matterport VR Video Content Product Overview
  9.3.3 Matterport VR Video Content Product Market Performance
  9.3.4 Blippar VR Video Content SWOT Analysis
  9.3.5 Matterport Business Overview
  9.3.6 Matterport Recent Developments
9.4 Koncept VR
  9.4.1 Koncept VR VR Video Content Basic Information
  9.4.2 Koncept VR VR Video Content Product Overview
  9.4.3 Koncept VR VR Video Content Product Market Performance
  9.4.4 Koncept VR Business Overview
  9.4.5 Koncept VR Recent Developments
9.5 SubVRsive
  9.5.1 SubVRsive VR Video Content Basic Information
  9.5.2 SubVRsive VR Video Content Product Overview
  9.5.3 SubVRsive VR Video Content Product Market Performance
  9.5.4 SubVRsive Business Overview
  9.5.5 SubVRsive Recent Developments
9.6 Panedia Pty Ltd.
  9.6.1 Panedia Pty Ltd. VR Video Content Basic Information
  9.6.2 Panedia Pty Ltd. VR Video Content Product Overview
  9.6.3 Panedia Pty Ltd. VR Video Content Product Market Performance
  9.6.4 Panedia Pty Ltd. Business Overview
  9.6.5 Panedia Pty Ltd. Recent Developments
9.7 WeMakeVR
  9.7.1 WeMakeVR VR Video Content Basic Information
  9.7.2 WeMakeVR VR Video Content Product Overview
  9.7.3 WeMakeVR VR Video Content Product Market Performance
  9.7.4 WeMakeVR Business Overview
  9.7.5 WeMakeVR Recent Developments
9.8 VIAR (Viar360)
  9.8.1 VIAR (Viar360) VR Video Content Basic Information
  9.8.2 VIAR (Viar360) VR Video Content Product Overview
  9.8.3 VIAR (Viar360) VR Video Content Product Market Performance
  9.8.4 VIAR (Viar360) Business Overview
  9.8.5 VIAR (Viar360) Recent Developments
9.9 Pixvana Inc.
  9.9.1 Pixvana Inc. VR Video Content Basic Information
  9.9.2 Pixvana Inc. VR Video Content Product Overview
  9.9.3 Pixvana Inc. VR Video Content Product Market Performance
  9.9.4 Pixvana Inc. Business Overview
  9.9.5 Pixvana Inc. Recent Developments
9.10 Scapic
  9.10.1 Scapic VR Video Content Basic Information
  9.10.2 Scapic VR Video Content Product Overview
  9.10.3 Scapic VR Video Content Product Market Performance
  9.10.4 Scapic Business Overview
  9.10.5 Scapic Recent Developments

10 VR VIDEO CONTENT REGIONAL MARKET FORECAST

10.1 Global VR Video Content Market Size Forecast
10.2 Global VR Video Content Market Forecast by Region
  10.2.1 North America Market Size Forecast by Country
  10.2.2 Europe VR Video Content Market Size Forecast by Country
  10.2.3 Asia Pacific VR Video Content Market Size Forecast by Region
  10.2.4 South America VR Video Content Market Size Forecast by Country
  10.2.5 Middle East and Africa Forecasted Consumption of VR Video Content by Country

11 FORECAST MARKET BY TYPE AND BY APPLICATION (2025-2030)

11.1 Global VR Video Content Market Forecast by Type (2025-2030)
11.2 Global VR Video Content Market Forecast by Application (2025-2030)

12 CONCLUSION AND KEY FINDINGS

LIST OF TABLES

Table 1. Introduction of the Type
Table 2. Introduction of the Application
Table 3. Market Size (M USD) Segment Executive Summary
Table 4. VR Video Content Market Size Comparison by Region (M USD)
Table 5. Global VR Video Content Revenue (M USD) by Company (2019-2024)
Table 6. Global VR Video Content Revenue Share by Company (2019-2024)
Table 7. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Video Content as of 2022)
Table 8. Company VR Video Content Market Size Sites and Area Served
Table 9. Company VR Video Content Product Type
Table 10. Global VR Video Content Company Market Concentration Ratio (CR5 and HHI)
Table 11. Mergers & Acquisitions, Expansion Plans
Table 12. Value Chain Map of VR Video Content
Table 13. Midstream Market Analysis
Table 14. Downstream Customer Analysis
Table 15. Key Development Trends
Table 16. Driving Factors
Table 17. VR Video Content Market Challenges
Table 18. Global VR Video Content Market Size by Type (M USD)
Table 19. Global VR Video Content Market Size (M USD) by Type (2019-2024)
Table 20. Global VR Video Content Market Size Share by Type (2019-2024)
Table 21. Global VR Video Content Market Size Growth Rate by Type (2019-2024)
Table 22. Global VR Video Content Market Size by Application
Table 23. Global VR Video Content Market Size by Application (2019-2024) & (M USD)
Table 24. Global VR Video Content Market Share by Application (2019-2024)
Table 25. Global VR Video Content Market Size Growth Rate by Application (2019-2024)
Table 26. Global VR Video Content Market Size by Region (2019-2024) & (M USD)
Table 27. Global VR Video Content Market Size Market Share by Region (2019-2024)
Table 28. North America VR Video Content Market Size by Country (2019-2024) & (M USD)
Table 29. Europe VR Video Content Market Size by Country (2019-2024) & (M USD)
Table 30. Asia Pacific VR Video Content Market Size by Region (2019-2024) & (M USD)
Table 31. South America VR Video Content Market Size by Country (2019-2024) & (M USD)
Table 32. Middle East and Africa VR Video Content Market Size by Region (2019-2024) & (M USD)
Table 33. Blippar VR Video Content Basic Information
Table 34. Blippar VR Video Content Product Overview
Table 35. Blippar VR Video Content Revenue (M USD) and Gross Margin (2019-2024)
Table 36. Blippar VR Video Content SWOT Analysis
Table 37. Blippar Business Overview
Table 38. Blippar Recent Developments
Table 39. 360 Labs VR Video Content Basic Information
Table 40. 360 Labs VR Video Content Product Overview
Table 41. 360 Labs VR Video Content Revenue (M USD) and Gross Margin (2019-2024)
Table 42. Blippar VR Video Content SWOT Analysis
Table 43. 360 Labs Business Overview
Table 44. 360 Labs Recent Developments
Table 45. Matterport VR Video Content Basic Information
Table 46. Matterport VR Video Content Product Overview
Table 47. Matterport VR Video Content Revenue (M USD) and Gross Margin (2019-2024)
Table 48. Blippar VR Video Content SWOT Analysis
Table 49. Matterport Business Overview
Table 50. Matterport Recent Developments
Table 51. Koncept VR VR Video Content Basic Information
Table 52. Koncept VR VR Video Content Product Overview
Table 53. Koncept VR VR Video Content Revenue (M USD) and Gross Margin (2019-2024)
Table 54. Koncept VR Business Overview
Table 55. Koncept VR Recent Developments
Table 56. SubVRsive VR Video Content Basic Information
Table 57. SubVRsive VR Video Content Product Overview
Table 58. SubVRsive VR Video Content Revenue (M USD) and Gross Margin (2019-2024)
Table 59. SubVRsive Business Overview
Table 60. SubVRsive Recent Developments
Table 61. Panedia Pty Ltd. VR Video Content Basic Information
Table 62. Panedia Pty Ltd. VR Video Content Product Overview
Table 63. Panedia Pty Ltd. VR Video Content Revenue (M USD) and Gross Margin (2019-2024)
Table 64. Panedia Pty Ltd. Business Overview
Table 65. Panedia Pty Ltd. Recent Developments
Table 66. WeMakeVR VR Video Content Basic Information
Table 67. WeMakeVR VR Video Content Product Overview
Table 68. WeMakeVR VR Video Content Revenue (M USD) and Gross Margin (2019-2024)
Table 69. WeMakeVR Business Overview
Table 70. WeMakeVR Recent Developments
Table 71. VIAR (Viar360) VR Video Content Basic Information
Table 72. VIAR (Viar360) VR Video Content Product Overview
Table 73. VIAR (Viar360) VR Video Content Revenue (M USD) and Gross Margin (2019-2024)
Table 74. VIAR (Viar360) Business Overview
Table 75. VIAR (Viar360) Recent Developments
Table 76. Pixvana Inc. VR Video Content Basic Information
Table 77. Pixvana Inc. VR Video Content Product Overview
Table 78. Pixvana Inc. VR Video Content Revenue (M USD) and Gross Margin (2019-2024)
Table 79. Pixvana Inc. Business Overview
Table 80. Pixvana Inc. Recent Developments
Table 81. Scapic VR Video Content Basic Information
Table 82. Scapic VR Video Content Product Overview
Table 83. Scapic VR Video Content Revenue (M USD) and Gross Margin (2019-2024)
Table 84. Scapic Business Overview
Table 85. Scapic Recent Developments
Table 86. Global VR Video Content Market Size Forecast by Region (2025-2030) & (M USD)
Table 87. North America VR Video Content Market Size Forecast by Country (2025-2030) & (M USD)
Table 88. Europe VR Video Content Market Size Forecast by Country (2025-2030) & (M USD)
Table 89. Asia Pacific VR Video Content Market Size Forecast by Region (2025-2030) & (M USD)
Table 90. South America VR Video Content Market Size Forecast by Country (2025-2030) & (M USD)
Table 91. Middle East and Africa VR Video Content Market Size Forecast by Country (2025-2030) & (M USD)
Table 92. Global VR Video Content Market Size Forecast by Type (2025-2030) & (M USD)
Table 93. Global VR Video Content Market Size Forecast by Application (2025-2030) & (M USD)

LIST OF FIGURES

Figure 1. Industrial Chain of VR Video Content
Figure 2. Data Triangulation
Figure 3. Key Caveats
Figure 4. Global VR Video Content Market Size (M USD), 2019-2030
Figure 5. Global VR Video Content Market Size (M USD) (2019-2030)
Figure 6. Evaluation Matrix of Segment Market Development Potential (Type)
Figure 7. Evaluation Matrix of Segment Market Development Potential (Application)
Figure 8. Evaluation Matrix of Regional Market Development Potential
Figure 9. VR Video Content Market Size by Country (M USD)
Figure 10. Global VR Video Content Revenue Share by Company in 2023
Figure 11. VR Video Content Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2023
Figure 12. The Global 5 and 10 Largest Players: Market Share by VR Video Content Revenue in 2023
Figure 13. Evaluation Matrix of Segment Market Development Potential (Type)
Figure 14. Global VR Video Content Market Share by Type
Figure 15. Market Size Share of VR Video Content by Type (2019-2024)
Figure 16. Market Size Market Share of VR Video Content by Type in 2022
Figure 17. Global VR Video Content Market Size Growth Rate by Type (2019-2024)
Figure 18. Evaluation Matrix of Segment Market Development Potential (Application)
Figure 19. Global VR Video Content Market Share by Application
Figure 20. Global VR Video Content Market Share by Application (2019-2024)
Figure 21. Global VR Video Content Market Share by Application in 2022
Figure 22. Global VR Video Content Market Size Growth Rate by Application (2019-2024)
Figure 23. Global VR Video Content Market Size Market Share by Region (2019-2024)
Figure 24. North America VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 25. North America VR Video Content Market Size Market Share by Country in 2023
Figure 26. U.S. VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 27. Canada VR Video Content Market Size (M USD) and Growth Rate (2019-2024)
Figure 28. Mexico VR Video Content Market Size (Units) and Growth Rate (2019-2024)
Figure 29. Europe VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 30. Europe VR Video Content Market Size Market Share by Country in 2023
Figure 31. Germany VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 32. France VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 33. U.K. VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 34. Italy VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 35. Russia VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 36. Asia Pacific VR Video Content Market Size and Growth Rate (M USD)
Figure 37. Asia Pacific VR Video Content Market Size Market Share by Region in 2023
Figure 38. China VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 39. Japan VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 40. South Korea VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 41. India VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 42. Southeast Asia VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 43. South America VR Video Content Market Size and Growth Rate (M USD)
Figure 44. South America VR Video Content Market Size Market Share by Country in 2023
Figure 45. Brazil VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 46. Argentina VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 47. Columbia VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 48. Middle East and Africa VR Video Content Market Size and Growth Rate (M USD)
Figure 49. Middle East and Africa VR Video Content Market Size Market Share by Region in 2023
Figure 50. Saudi Arabia VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 51. UAE VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 52. Egypt VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 53. Nigeria VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 54. South Africa VR Video Content Market Size and Growth Rate (2019-2024) & (M USD)
Figure 55. Global VR Video Content Market Size Forecast by Value (2019-2030) & (M USD)
Figure 56. Global VR Video Content Market Share Forecast by Type (2025-2030)
Figure 57. Global VR Video Content Market Share Forecast by Application (2025-2030)


More Publications