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Global VR Social Platforms Market Size, Status and Forecast 2020-2026

August 2020 | 94 pages | ID: GE8B6FF54D2EEN
QYResearch

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This report focuses on the global VR Social Platforms status, future forecast, growth opportunity, key market and key players. The study objectives are to present the VR Social Platforms development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
  • Microsoft
  • Mozilla Firefox
  • Valve
  • Cluster
  • LiveLike
  • Rec Room
  • Facebook
  • Bigscreen
  • JanusVR
  • WorldViz
  • WILD
  • VR-ON
  • VRChat
  • VTime Holdings
Market segment by Type, the product can be split into
  • On-premise
  • Cloud-based
Market segment by Application, split into
  • Individual
  • Enterprise
  • Others
Market segment by Regions/Countries, this report covers
  • North America
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India
  • Central & South America
The study objectives of this report are:
  • To analyze global VR Social Platforms status, future forecast, growth opportunity, key market and key players.
  • To present the VR Social Platforms development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
  • To strategically profile the key players and comprehensively analyze their development plan and strategies.
  • To define, describe and forecast the market by type, market and key regions.
In this study, the years considered to estimate the market size of VR Social Platforms are as follows:
  • History Year: 2015-2019
  • Base Year: 2019
  • Estimated Year: 2020
  • Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
1 REPORT OVERVIEW

1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by VR Social Platforms Revenue
1.4 Market Analysis by Type
  1.4.1 Global VR Social Platforms Market Size Growth Rate by Type: 2020 VS 2026
  1.4.2 On-premise
  1.4.3 Cloud-based
1.5 Market by Application
  1.5.1 Global VR Social Platforms Market Share by Application: 2020 VS 2026
  1.5.2 Individual
  1.5.3 Enterprise
  1.5.4 Others
1.6 Coronavirus Disease 2019 (Covid-19): VR Social Platforms Industry Impact
  1.6.1 How the Covid-19 is Affecting the VR Social Platforms Industry
    1.6.1.1 VR Social Platforms Business Impact Assessment - Covid-19
    1.6.1.2 Supply Chain Challenges
    1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
  1.6.2 Market Trends and VR Social Platforms Potential Opportunities in the COVID-19 Landscape
  1.6.3 Measures / Proposal against Covid-19
    1.6.3.1 Government Measures to Combat Covid-19 Impact
    1.6.3.2 Proposal for VR Social Platforms Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered

2 GLOBAL GROWTH TRENDS BY REGIONS

2.1 VR Social Platforms Market Perspective (2015-2026)
2.2 VR Social Platforms Growth Trends by Regions
  2.2.1 VR Social Platforms Market Size by Regions: 2015 VS 2020 VS 2026
  2.2.2 VR Social Platforms Historic Market Share by Regions (2015-2020)
  2.2.3 VR Social Platforms Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
  2.3.1 Market Top Trends
  2.3.2 Market Drivers
  2.3.3 Market Challenges
  2.3.4 Porter’s Five Forces Analysis
  2.3.5 VR Social Platforms Market Growth Strategy
  2.3.6 Primary Interviews with Key VR Social Platforms Players (Opinion Leaders)

3 COMPETITION LANDSCAPE BY KEY PLAYERS

3.1 Global Top VR Social Platforms Players by Market Size
  3.1.1 Global Top VR Social Platforms Players by Revenue (2015-2020)
  3.1.2 Global VR Social Platforms Revenue Market Share by Players (2015-2020)
  3.1.3 Global VR Social Platforms Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global VR Social Platforms Market Concentration Ratio
  3.2.1 Global VR Social Platforms Market Concentration Ratio (CR5 and HHI)
  3.2.2 Global Top 10 and Top 5 Companies by VR Social Platforms Revenue in 2019
3.3 VR Social Platforms Key Players Head office and Area Served
3.4 Key Players VR Social Platforms Product Solution and Service
3.5 Date of Enter into VR Social Platforms Market
3.6 Mergers & Acquisitions, Expansion Plans

4 BREAKDOWN DATA BY TYPE (2015-2026)

4.1 Global VR Social Platforms Historic Market Size by Type (2015-2020)
4.2 Global VR Social Platforms Forecasted Market Size by Type (2021-2026)

5 VR SOCIAL PLATFORMS BREAKDOWN DATA BY APPLICATION (2015-2026)

5.1 Global VR Social Platforms Market Size by Application (2015-2020)
5.2 Global VR Social Platforms Forecasted Market Size by Application (2021-2026)

6 NORTH AMERICA

6.1 North America VR Social Platforms Market Size (2015-2020)
6.2 VR Social Platforms Key Players in North America (2019-2020)
6.3 North America VR Social Platforms Market Size by Type (2015-2020)
6.4 North America VR Social Platforms Market Size by Application (2015-2020)

7 EUROPE

7.1 Europe VR Social Platforms Market Size (2015-2020)
7.2 VR Social Platforms Key Players in Europe (2019-2020)
7.3 Europe VR Social Platforms Market Size by Type (2015-2020)
7.4 Europe VR Social Platforms Market Size by Application (2015-2020)

8 CHINA

8.1 China VR Social Platforms Market Size (2015-2020)
8.2 VR Social Platforms Key Players in China (2019-2020)
8.3 China VR Social Platforms Market Size by Type (2015-2020)
8.4 China VR Social Platforms Market Size by Application (2015-2020)

9 JAPAN

9.1 Japan VR Social Platforms Market Size (2015-2020)
9.2 VR Social Platforms Key Players in Japan (2019-2020)
9.3 Japan VR Social Platforms Market Size by Type (2015-2020)
9.4 Japan VR Social Platforms Market Size by Application (2015-2020)

10 SOUTHEAST ASIA

10.1 Southeast Asia VR Social Platforms Market Size (2015-2020)
10.2 VR Social Platforms Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia VR Social Platforms Market Size by Type (2015-2020)
10.4 Southeast Asia VR Social Platforms Market Size by Application (2015-2020)

11 INDIA

11.1 India VR Social Platforms Market Size (2015-2020)
11.2 VR Social Platforms Key Players in India (2019-2020)
11.3 India VR Social Platforms Market Size by Type (2015-2020)
11.4 India VR Social Platforms Market Size by Application (2015-2020)

12 CENTRAL & SOUTH AMERICA

12.1 Central & South America VR Social Platforms Market Size (2015-2020)
12.2 VR Social Platforms Key Players in Central & South America (2019-2020)
12.3 Central & South America VR Social Platforms Market Size by Type (2015-2020)
12.4 Central & South America VR Social Platforms Market Size by Application (2015-2020)

13 KEY PLAYERS PROFILES

13.1 Microsoft
  13.1.1 Microsoft Company Details
  13.1.2 Microsoft Business Overview and Its Total Revenue
  13.1.3 Microsoft VR Social Platforms Introduction
  13.1.4 Microsoft Revenue in VR Social Platforms Business (2015-2020))
  13.1.5 Microsoft Recent Development
13.2 Mozilla Firefox
  13.2.1 Mozilla Firefox Company Details
  13.2.2 Mozilla Firefox Business Overview and Its Total Revenue
  13.2.3 Mozilla Firefox VR Social Platforms Introduction
  13.2.4 Mozilla Firefox Revenue in VR Social Platforms Business (2015-2020)
  13.2.5 Mozilla Firefox Recent Development
13.3 Valve
  13.3.1 Valve Company Details
  13.3.2 Valve Business Overview and Its Total Revenue
  13.3.3 Valve VR Social Platforms Introduction
  13.3.4 Valve Revenue in VR Social Platforms Business (2015-2020)
  13.3.5 Valve Recent Development
13.4 Cluster
  13.4.1 Cluster Company Details
  13.4.2 Cluster Business Overview and Its Total Revenue
  13.4.3 Cluster VR Social Platforms Introduction
  13.4.4 Cluster Revenue in VR Social Platforms Business (2015-2020)
  13.4.5 Cluster Recent Development
13.5 LiveLike
  13.5.1 LiveLike Company Details
  13.5.2 LiveLike Business Overview and Its Total Revenue
  13.5.3 LiveLike VR Social Platforms Introduction
  13.5.4 LiveLike Revenue in VR Social Platforms Business (2015-2020)
  13.5.5 LiveLike Recent Development
13.6 Rec Room
  13.6.1 Rec Room Company Details
  13.6.2 Rec Room Business Overview and Its Total Revenue
  13.6.3 Rec Room VR Social Platforms Introduction
  13.6.4 Rec Room Revenue in VR Social Platforms Business (2015-2020)
  13.6.5 Rec Room Recent Development
13.7 Facebook
  13.7.1 Facebook Company Details
  13.7.2 Facebook Business Overview and Its Total Revenue
  13.7.3 Facebook VR Social Platforms Introduction
  13.7.4 Facebook Revenue in VR Social Platforms Business (2015-2020)
  13.7.5 Facebook Recent Development
13.8 Bigscreen
  13.8.1 Bigscreen Company Details
  13.8.2 Bigscreen Business Overview and Its Total Revenue
  13.8.3 Bigscreen VR Social Platforms Introduction
  13.8.4 Bigscreen Revenue in VR Social Platforms Business (2015-2020)
  13.8.5 Bigscreen Recent Development
13.9 JanusVR
  13.9.1 JanusVR Company Details
  13.9.2 JanusVR Business Overview and Its Total Revenue
  13.9.3 JanusVR VR Social Platforms Introduction
  13.9.4 JanusVR Revenue in VR Social Platforms Business (2015-2020)
  13.9.5 JanusVR Recent Development
13.10 WorldViz
  13.10.1 WorldViz Company Details
  13.10.2 WorldViz Business Overview and Its Total Revenue
  13.10.3 WorldViz VR Social Platforms Introduction
  13.10.4 WorldViz Revenue in VR Social Platforms Business (2015-2020)
  13.10.5 WorldViz Recent Development
13.11 WILD
  10.11.1 WILD Company Details
  10.11.2 WILD Business Overview and Its Total Revenue
  10.11.3 WILD VR Social Platforms Introduction
  10.11.4 WILD Revenue in VR Social Platforms Business (2015-2020)
  10.11.5 WILD Recent Development
13.12 VR-ON
  10.12.1 VR-ON Company Details
  10.12.2 VR-ON Business Overview and Its Total Revenue
  10.12.3 VR-ON VR Social Platforms Introduction
  10.12.4 VR-ON Revenue in VR Social Platforms Business (2015-2020)
  10.12.5 VR-ON Recent Development
13.13 VRChat
  10.13.1 VRChat Company Details
  10.13.2 VRChat Business Overview and Its Total Revenue
  10.13.3 VRChat VR Social Platforms Introduction
  10.13.4 VRChat Revenue in VR Social Platforms Business (2015-2020)
  10.13.5 VRChat Recent Development
13.14 VTime Holdings
  10.14.1 VTime Holdings Company Details
  10.14.2 VTime Holdings Business Overview and Its Total Revenue
  10.14.3 VTime Holdings VR Social Platforms Introduction
  10.14.4 VTime Holdings Revenue in VR Social Platforms Business (2015-2020)
  10.14.5 VTime Holdings Recent Development

14 ANALYST'S VIEWPOINTS/CONCLUSIONS

15 APPENDIX

15.1 Research Methodology
  15.1.1 Methodology/Research Approach
  15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
LIST OF TABLES

Table 1. VR Social Platforms Key Market Segments
Table 2. Key Players Covered: Ranking by VR Social Platforms Revenue
Table 3. Ranking of Global Top VR Social Platforms Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global VR Social Platforms Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of On-premise
Table 6. Key Players of Cloud-based
Table 7. COVID-19 Impact Global Market: (Four VR Social Platforms Market Size Forecast Scenarios)
Table 8. Opportunities and Trends for VR Social Platforms Players in the COVID-19 Landscape
Table 9. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 10. Key Regions/Countries Measures against Covid-19 Impact
Table 11. Proposal for VR Social Platforms Players to Combat Covid-19 Impact
Table 12. Global VR Social Platforms Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 13. Global VR Social Platforms Market Size by Regions (US$ Million): 2020 VS 2026
Table 14. Global VR Social Platforms Market Size by Regions (2015-2020) (US$ Million)
Table 15. Global VR Social Platforms Market Share by Regions (2015-2020)
Table 16. Global VR Social Platforms Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 17. Global VR Social Platforms Market Share by Regions (2021-2026)
Table 18. Market Top Trends
Table 19. Key Drivers: Impact Analysis
Table 20. Key Challenges
Table 21. VR Social Platforms Market Growth Strategy
Table 22. Main Points Interviewed from Key VR Social Platforms Players
Table 23. Global VR Social Platforms Revenue by Players (2015-2020) (Million US$)
Table 24. Global VR Social Platforms Market Share by Players (2015-2020)
Table 25. Global Top VR Social Platforms Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in VR Social Platforms as of 2019)
Table 26. Global VR Social Platforms by Players Market Concentration Ratio (CR5 and HHI)
Table 27. Key Players Headquarters and Area Served
Table 28. Key Players VR Social Platforms Product Solution and Service
Table 29. Date of Enter into VR Social Platforms Market
Table 30. Mergers & Acquisitions, Expansion Plans
Table 31. Global VR Social Platforms Market Size by Type (2015-2020) (Million US$)
Table 32. Global VR Social Platforms Market Size Share by Type (2015-2020)
Table 33. Global VR Social Platforms Revenue Market Share by Type (2021-2026)
Table 34. Global VR Social Platforms Market Size Share by Application (2015-2020)
Table 35. Global VR Social Platforms Market Size by Application (2015-2020) (Million US$)
Table 36. Global VR Social Platforms Market Size Share by Application (2021-2026)
Table 37. North America Key Players VR Social Platforms Revenue (2019-2020) (Million US$)
Table 38. North America Key Players VR Social Platforms Market Share (2019-2020)
Table 39. North America VR Social Platforms Market Size by Type (2015-2020) (Million US$)
Table 40. North America VR Social Platforms Market Share by Type (2015-2020)
Table 41. North America VR Social Platforms Market Size by Application (2015-2020) (Million US$)
Table 42. North America VR Social Platforms Market Share by Application (2015-2020)
Table 43. Europe Key Players VR Social Platforms Revenue (2019-2020) (Million US$)
Table 44. Europe Key Players VR Social Platforms Market Share (2019-2020)
Table 45. Europe VR Social Platforms Market Size by Type (2015-2020) (Million US$)
Table 46. Europe VR Social Platforms Market Share by Type (2015-2020)
Table 47. Europe VR Social Platforms Market Size by Application (2015-2020) (Million US$)
Table 48. Europe VR Social Platforms Market Share by Application (2015-2020)
Table 49. China Key Players VR Social Platforms Revenue (2019-2020) (Million US$)
Table 50. China Key Players VR Social Platforms Market Share (2019-2020)
Table 51. China VR Social Platforms Market Size by Type (2015-2020) (Million US$)
Table 52. China VR Social Platforms Market Share by Type (2015-2020)
Table 53. China VR Social Platforms Market Size by Application (2015-2020) (Million US$)
Table 54. China VR Social Platforms Market Share by Application (2015-2020)
Table 55. Japan Key Players VR Social Platforms Revenue (2019-2020) (Million US$)
Table 56. Japan Key Players VR Social Platforms Market Share (2019-2020)
Table 57. Japan VR Social Platforms Market Size by Type (2015-2020) (Million US$)
Table 58. Japan VR Social Platforms Market Share by Type (2015-2020)
Table 59. Japan VR Social Platforms Market Size by Application (2015-2020) (Million US$)
Table 60. Japan VR Social Platforms Market Share by Application (2015-2020)
Table 61. Southeast Asia Key Players VR Social Platforms Revenue (2019-2020) (Million US$)
Table 62. Southeast Asia Key Players VR Social Platforms Market Share (2019-2020)
Table 63. Southeast Asia VR Social Platforms Market Size by Type (2015-2020) (Million US$)
Table 64. Southeast Asia VR Social Platforms Market Share by Type (2015-2020)
Table 65. Southeast Asia VR Social Platforms Market Size by Application (2015-2020) (Million US$)
Table 66. Southeast Asia VR Social Platforms Market Share by Application (2015-2020)
Table 67. India Key Players VR Social Platforms Revenue (2019-2020) (Million US$)
Table 68. India Key Players VR Social Platforms Market Share (2019-2020)
Table 69. India VR Social Platforms Market Size by Type (2015-2020) (Million US$)
Table 70. India VR Social Platforms Market Share by Type (2015-2020)
Table 71. India VR Social Platforms Market Size by Application (2015-2020) (Million US$)
Table 72. India VR Social Platforms Market Share by Application (2015-2020)
Table 73. Central & South America Key Players VR Social Platforms Revenue (2019-2020) (Million US$)
Table 74. Central & South America Key Players VR Social Platforms Market Share (2019-2020)
Table 75. Central & South America VR Social Platforms Market Size by Type (2015-2020) (Million US$)
Table 76. Central & South America VR Social Platforms Market Share by Type (2015-2020)
Table 77. Central & South America VR Social Platforms Market Size by Application (2015-2020) (Million US$)
Table 78. Central & South America VR Social Platforms Market Share by Application (2015-2020)
Table 79. Microsoft Company Details
Table 80. Microsoft Business Overview
Table 81. Microsoft Product
Table 82. Microsoft Revenue in VR Social Platforms Business (2015-2020) (Million US$)
Table 83. Microsoft Recent Development
Table 84. Mozilla Firefox Company Details
Table 85. Mozilla Firefox Business Overview
Table 86. Mozilla Firefox Product
Table 87. Mozilla Firefox Revenue in VR Social Platforms Business (2015-2020) (Million US$)
Table 88. Mozilla Firefox Recent Development
Table 89. Valve Company Details
Table 90. Valve Business Overview
Table 91. Valve Product
Table 92. Valve Revenue in VR Social Platforms Business (2015-2020) (Million US$)
Table 93. Valve Recent Development
Table 94. Cluster Company Details
Table 95. Cluster Business Overview
Table 96. Cluster Product
Table 97. Cluster Revenue in VR Social Platforms Business (2015-2020) (Million US$)
Table 98. Cluster Recent Development
Table 99. LiveLike Company Details
Table 100. LiveLike Business Overview
Table 101. LiveLike Product
Table 102. LiveLike Revenue in VR Social Platforms Business (2015-2020) (Million US$)
Table 103. LiveLike Recent Development
Table 104. Rec Room Company Details
Table 105. Rec Room Business Overview
Table 106. Rec Room Product
Table 107. Rec Room Revenue in VR Social Platforms Business (2015-2020) (Million US$)
Table 108. Rec Room Recent Development
Table 109. Facebook Company Details
Table 110. Facebook Business Overview
Table 111. Facebook Product
Table 112. Facebook Revenue in VR Social Platforms Business (2015-2020) (Million US$)
Table 113. Facebook Recent Development
Table 114. Bigscreen Business Overview
Table 115. Bigscreen Product
Table 116. Bigscreen Company Details
Table 117. Bigscreen Revenue in VR Social Platforms Business (2015-2020) (Million US$)
Table 118. Bigscreen Recent Development
Table 119. JanusVR Company Details
Table 120. JanusVR Business Overview
Table 121. JanusVR Product
Table 122. JanusVR Revenue in VR Social Platforms Business (2015-2020) (Million US$)
Table 123. JanusVR Recent Development
Table 124. WorldViz Company Details
Table 125. WorldViz Business Overview
Table 126. WorldViz Product
Table 127. WorldViz Revenue in VR Social Platforms Business (2015-2020) (Million US$)
Table 128. WorldViz Recent Development
Table 129. WILD Company Details
Table 130. WILD Business Overview
Table 131. WILD Product
Table 132. WILD Revenue in VR Social Platforms Business (2015-2020) (Million US$)
Table 133. WILD Recent Development
Table 134. VR-ON Company Details
Table 135. VR-ON Business Overview
Table 136. VR-ON Product
Table 137. VR-ON Revenue in VR Social Platforms Business (2015-2020) (Million US$)
Table 138. VR-ON Recent Development
Table 139. VRChat Company Details
Table 140. VRChat Business Overview
Table 141. VRChat Product
Table 142. VRChat Revenue in VR Social Platforms Business (2015-2020) (Million US$)
Table 143. VRChat Recent Development
Table 144. VTime Holdings Company Details
Table 145. VTime Holdings Business Overview
Table 146. VTime Holdings Product
Table 147. VTime Holdings Revenue in VR Social Platforms Business (2015-2020) (Million US$)
Table 148. VTime Holdings Recent Development
Table 149. Research Programs/Design for This Report
Table 150. Key Data Information from Secondary Sources
Table 151. Key Data Information from Primary Sources

LIST OF FIGURES

Figure 1. Global VR Social Platforms Market Share by Type: 2020 VS 2026
Figure 2. On-premise Features
Figure 3. Cloud-based Features
Figure 4. Global VR Social Platforms Market Share by Application: 2020 VS 2026
Figure 5. Individual Case Studies
Figure 6. Enterprise Case Studies
Figure 7. Others Case Studies
Figure 8. VR Social Platforms Report Years Considered
Figure 9. Global VR Social Platforms Market Size YoY Growth 2015-2026 (US$ Million)
Figure 10. Global VR Social Platforms Market Share by Regions: 2020 VS 2026
Figure 11. Global VR Social Platforms Market Share by Regions (2021-2026)
Figure 12. Porter's Five Forces Analysis
Figure 13. Global VR Social Platforms Market Share by Players in 2019
Figure 14. Global Top VR Social Platforms Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in VR Social Platforms as of 2019
Figure 15. The Top 10 and 5 Players Market Share by VR Social Platforms Revenue in 2019
Figure 16. North America VR Social Platforms Market Size YoY Growth (2015-2020) (Million US$)
Figure 17. Europe VR Social Platforms Market Size YoY Growth (2015-2020) (Million US$)
Figure 18. China VR Social Platforms Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. Japan VR Social Platforms Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. Southeast Asia VR Social Platforms Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. India VR Social Platforms Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Central & South America VR Social Platforms Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Microsoft Total Revenue (US$ Million): 2019 Compared with 2018
Figure 24. Microsoft Revenue Growth Rate in VR Social Platforms Business (2015-2020)
Figure 25. Mozilla Firefox Total Revenue (US$ Million): 2019 Compared with 2018
Figure 26. Mozilla Firefox Revenue Growth Rate in VR Social Platforms Business (2015-2020)
Figure 27. Valve Total Revenue (US$ Million): 2019 Compared with 2018
Figure 28. Valve Revenue Growth Rate in VR Social Platforms Business (2015-2020)
Figure 29. Cluster Total Revenue (US$ Million): 2019 Compared with 2018
Figure 30. Cluster Revenue Growth Rate in VR Social Platforms Business (2015-2020)
Figure 31. LiveLike Total Revenue (US$ Million): 2019 Compared with 2018
Figure 32. LiveLike Revenue Growth Rate in VR Social Platforms Business (2015-2020)
Figure 33. Rec Room Total Revenue (US$ Million): 2019 Compared with 2018
Figure 34. Rec Room Revenue Growth Rate in VR Social Platforms Business (2015-2020)
Figure 35. Facebook Total Revenue (US$ Million): 2019 Compared with 2018
Figure 36. Facebook Revenue Growth Rate in VR Social Platforms Business (2015-2020)
Figure 37. Bigscreen Total Revenue (US$ Million): 2019 Compared with 2018
Figure 38. Bigscreen Revenue Growth Rate in VR Social Platforms Business (2015-2020)
Figure 39. JanusVR Total Revenue (US$ Million): 2019 Compared with 2018
Figure 40. JanusVR Revenue Growth Rate in VR Social Platforms Business (2015-2020)
Figure 41. WorldViz Total Revenue (US$ Million): 2019 Compared with 2018
Figure 42. WorldViz Revenue Growth Rate in VR Social Platforms Business (2015-2020)
Figure 43. WILD Total Revenue (US$ Million): 2019 Compared with 2018
Figure 44. WILD Revenue Growth Rate in VR Social Platforms Business (2015-2020)
Figure 45. VR-ON Total Revenue (US$ Million): 2019 Compared with 2018
Figure 46. VR-ON Revenue Growth Rate in VR Social Platforms Business (2015-2020)
Figure 47. VRChat Total Revenue (US$ Million): 2019 Compared with 2018
Figure 48. VRChat Revenue Growth Rate in VR Social Platforms Business (2015-2020)
Figure 49. VTime Holdings Total Revenue (US$ Million): 2019 Compared with 2018
Figure 50. VTime Holdings Revenue Growth Rate in VR Social Platforms Business (2015-2020)
Figure 51. Bottom-up and Top-down Approaches for This Report
Figure 52. Data Triangulation
Figure 53. Key Executives Interviewed


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