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Global VR and AR Technology in Education Supply, Demand and Key Producers, 2023-2029

February 2023 | 121 pages | ID: G0B00F872782EN
GlobalInfoResearch

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The global VR and AR Technology in Education market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global VR and AR Technology in Education demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for VR and AR Technology in Education, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of VR and AR Technology in Education that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global VR and AR Technology in Education total market, 2018-2029, (USD Million)

Global VR and AR Technology in Education total market by region & country, CAGR, 2018-2029, (USD Million)

U.S. VS China: VR and AR Technology in Education total market, key domestic companies and share, (USD Million)

Global VR and AR Technology in Education revenue by player and market share 2018-2023, (USD Million)

Global VR and AR Technology in Education total market by Type, CAGR, 2018-2029, (USD Million)

Global VR and AR Technology in Education total market by Application, CAGR, 2018-2029, (USD Million)

This reports profiles major players in the global VR and AR Technology in Education market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Google, Oculus, Vection Technologies, Cinoptics, Discovery, Immersive VR Education, Alchemy Immersive, Nearpod and Curiscope, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World VR and AR Technology in Education market

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global VR and AR Technology in Education Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global VR and AR Technology in Education Market, Segmentation by Type
  • Devices
  • Software
Global VR and AR Technology in Education Market, Segmentation by Application
  • K–12
  • Higher Education
  • Others
Companies Profiled:
  • Google
  • Oculus
  • Vection Technologies
  • Cinoptics
  • Discovery
  • Immersive VR Education
  • Alchemy Immersive
  • Nearpod
  • Curiscope
  • EON Reality
  • Growlib
  • Houghton Mifflin Harcourt Group
  • JiangXi Kmax Industrial
  • Vrschool
  • Beijing Runni'er Network Technology
Key Questions Answered

1. How big is the global VR and AR Technology in Education market?

2. What is the demand of the global VR and AR Technology in Education market?

3. What is the year over year growth of the global VR and AR Technology in Education market?

4. What is the total value of the global VR and AR Technology in Education market?

5. Who are the major players in the global VR and AR Technology in Education market?

6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY

1.1 VR and AR Technology in Education Introduction
1.2 World VR and AR Technology in Education Market Size & Forecast (2018 & 2022 & 2029)
1.3 World VR and AR Technology in Education Total Market by Region (by Headquarter Location)
  1.3.1 World VR and AR Technology in Education Market Size by Region (2018-2029), (by Headquarter Location)
  1.3.2 United States VR and AR Technology in Education Market Size (2018-2029)
  1.3.3 China VR and AR Technology in Education Market Size (2018-2029)
  1.3.4 Europe VR and AR Technology in Education Market Size (2018-2029)
  1.3.5 Japan VR and AR Technology in Education Market Size (2018-2029)
  1.3.6 South Korea VR and AR Technology in Education Market Size (2018-2029)
  1.3.7 ASEAN VR and AR Technology in Education Market Size (2018-2029)
  1.3.8 India VR and AR Technology in Education Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
  1.4.1 VR and AR Technology in Education Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 VR and AR Technology in Education Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
  1.5.1 Influence of COVID-19
  1.5.2 Influence of Russia-Ukraine War

2 DEMAND SUMMARY

2.1 World VR and AR Technology in Education Consumption Value (2018-2029)
2.2 World VR and AR Technology in Education Consumption Value by Region
  2.2.1 World VR and AR Technology in Education Consumption Value by Region (2018-2023)
  2.2.2 World VR and AR Technology in Education Consumption Value Forecast by Region (2024-2029)
2.3 United States VR and AR Technology in Education Consumption Value (2018-2029)
2.4 China VR and AR Technology in Education Consumption Value (2018-2029)
2.5 Europe VR and AR Technology in Education Consumption Value (2018-2029)
2.6 Japan VR and AR Technology in Education Consumption Value (2018-2029)
2.7 South Korea VR and AR Technology in Education Consumption Value (2018-2029)
2.8 ASEAN VR and AR Technology in Education Consumption Value (2018-2029)
2.9 India VR and AR Technology in Education Consumption Value (2018-2029)

3 WORLD VR AND AR TECHNOLOGY IN EDUCATION COMPANIES COMPETITIVE ANALYSIS

3.1 World VR and AR Technology in Education Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
  3.2.1 Global VR and AR Technology in Education Industry Rank of Major Players
  3.2.2 Global Concentration Ratios (CR4) for VR and AR Technology in Education in 2022
  3.2.3 Global Concentration Ratios (CR8) for VR and AR Technology in Education in 2022
3.3 VR and AR Technology in Education Company Evaluation Quadrant
3.4 VR and AR Technology in Education Market: Overall Company Footprint Analysis
  3.4.1 VR and AR Technology in Education Market: Region Footprint
  3.4.2 VR and AR Technology in Education Market: Company Product Type Footprint
  3.4.3 VR and AR Technology in Education Market: Company Product Application Footprint
3.5 Competitive Environment
  3.5.1 Historical Structure of the Industry
  3.5.2 Barriers of Market Entry
  3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 UNITED STATES VS CHINA VS REST OF THE WORLD (BY HEADQUARTER LOCATION)

4.1 United States VS China: VR and AR Technology in Education Revenue Comparison (by Headquarter Location)
  4.1.1 United States VS China: VR and AR Technology in Education Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
  4.1.2 United States VS China: VR and AR Technology in Education Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: VR and AR Technology in Education Consumption Value Comparison
  4.2.1 United States VS China: VR and AR Technology in Education Consumption Value Comparison (2018 & 2022 & 2029)
  4.2.2 United States VS China: VR and AR Technology in Education Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based VR and AR Technology in Education Companies and Market Share, 2018-2023
  4.3.1 United States Based VR and AR Technology in Education Companies, Headquarters (States, Country)
  4.3.2 United States Based Companies VR and AR Technology in Education Revenue, (2018-2023)
4.4 China Based Companies VR and AR Technology in Education Revenue and Market Share, 2018-2023
  4.4.1 China Based VR and AR Technology in Education Companies, Company Headquarters (Province, Country)
  4.4.2 China Based Companies VR and AR Technology in Education Revenue, (2018-2023)
4.5 Rest of World Based VR and AR Technology in Education Companies and Market Share, 2018-2023
  4.5.1 Rest of World Based VR and AR Technology in Education Companies, Headquarters (States, Country)
  4.5.2 Rest of World Based Companies VR and AR Technology in Education Revenue, (2018-2023)

5 MARKET ANALYSIS BY TYPE

5.1 World VR and AR Technology in Education Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
  5.2.1 Devices
  5.2.2 Software
5.3 Market Segment by Type
  5.3.1 World VR and AR Technology in Education Market Size by Type (2018-2023)
  5.3.2 World VR and AR Technology in Education Market Size by Type (2024-2029)
  5.3.3 World VR and AR Technology in Education Market Size Market Share by Type (2018-2029)

6 MARKET ANALYSIS BY APPLICATION

6.1 World VR and AR Technology in Education Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
  6.2.1 K–12
  6.2.2 Higher Education
  6.2.3 Others
6.3 Market Segment by Application
  6.3.1 World VR and AR Technology in Education Market Size by Application (2018-2023)
  6.3.2 World VR and AR Technology in Education Market Size by Application (2024-2029)
  6.3.3 World VR and AR Technology in Education Market Size by Application (2018-2029)

7 COMPANY PROFILES

7.1 Google
  7.1.1 Google Details
  7.1.2 Google Major Business
  7.1.3 Google VR and AR Technology in Education Product and Services
  7.1.4 Google VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023)
  7.1.5 Google Recent Developments/Updates
  7.1.6 Google Competitive Strengths & Weaknesses
7.2 Oculus
  7.2.1 Oculus Details
  7.2.2 Oculus Major Business
  7.2.3 Oculus VR and AR Technology in Education Product and Services
  7.2.4 Oculus VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023)
  7.2.5 Oculus Recent Developments/Updates
  7.2.6 Oculus Competitive Strengths & Weaknesses
7.3 Vection Technologies
  7.3.1 Vection Technologies Details
  7.3.2 Vection Technologies Major Business
  7.3.3 Vection Technologies VR and AR Technology in Education Product and Services
  7.3.4 Vection Technologies VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023)
  7.3.5 Vection Technologies Recent Developments/Updates
  7.3.6 Vection Technologies Competitive Strengths & Weaknesses
7.4 Cinoptics
  7.4.1 Cinoptics Details
  7.4.2 Cinoptics Major Business
  7.4.3 Cinoptics VR and AR Technology in Education Product and Services
  7.4.4 Cinoptics VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023)
  7.4.5 Cinoptics Recent Developments/Updates
  7.4.6 Cinoptics Competitive Strengths & Weaknesses
7.5 Discovery
  7.5.1 Discovery Details
  7.5.2 Discovery Major Business
  7.5.3 Discovery VR and AR Technology in Education Product and Services
  7.5.4 Discovery VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023)
  7.5.5 Discovery Recent Developments/Updates
  7.5.6 Discovery Competitive Strengths & Weaknesses
7.6 Immersive VR Education
  7.6.1 Immersive VR Education Details
  7.6.2 Immersive VR Education Major Business
  7.6.3 Immersive VR Education VR and AR Technology in Education Product and Services
  7.6.4 Immersive VR Education VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023)
  7.6.5 Immersive VR Education Recent Developments/Updates
  7.6.6 Immersive VR Education Competitive Strengths & Weaknesses
7.7 Alchemy Immersive
  7.7.1 Alchemy Immersive Details
  7.7.2 Alchemy Immersive Major Business
  7.7.3 Alchemy Immersive VR and AR Technology in Education Product and Services
  7.7.4 Alchemy Immersive VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023)
  7.7.5 Alchemy Immersive Recent Developments/Updates
  7.7.6 Alchemy Immersive Competitive Strengths & Weaknesses
7.8 Nearpod
  7.8.1 Nearpod Details
  7.8.2 Nearpod Major Business
  7.8.3 Nearpod VR and AR Technology in Education Product and Services
  7.8.4 Nearpod VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023)
  7.8.5 Nearpod Recent Developments/Updates
  7.8.6 Nearpod Competitive Strengths & Weaknesses
7.9 Curiscope
  7.9.1 Curiscope Details
  7.9.2 Curiscope Major Business
  7.9.3 Curiscope VR and AR Technology in Education Product and Services
  7.9.4 Curiscope VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023)
  7.9.5 Curiscope Recent Developments/Updates
  7.9.6 Curiscope Competitive Strengths & Weaknesses
7.10 EON Reality
  7.10.1 EON Reality Details
  7.10.2 EON Reality Major Business
  7.10.3 EON Reality VR and AR Technology in Education Product and Services
  7.10.4 EON Reality VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023)
  7.10.5 EON Reality Recent Developments/Updates
  7.10.6 EON Reality Competitive Strengths & Weaknesses
7.11 Growlib
  7.11.1 Growlib Details
  7.11.2 Growlib Major Business
  7.11.3 Growlib VR and AR Technology in Education Product and Services
  7.11.4 Growlib VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023)
  7.11.5 Growlib Recent Developments/Updates
  7.11.6 Growlib Competitive Strengths & Weaknesses
7.12 Houghton Mifflin Harcourt Group
  7.12.1 Houghton Mifflin Harcourt Group Details
  7.12.2 Houghton Mifflin Harcourt Group Major Business
  7.12.3 Houghton Mifflin Harcourt Group VR and AR Technology in Education Product and Services
  7.12.4 Houghton Mifflin Harcourt Group VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023)
  7.12.5 Houghton Mifflin Harcourt Group Recent Developments/Updates
  7.12.6 Houghton Mifflin Harcourt Group Competitive Strengths & Weaknesses
7.13 JiangXi Kmax Industrial
  7.13.1 JiangXi Kmax Industrial Details
  7.13.2 JiangXi Kmax Industrial Major Business
  7.13.3 JiangXi Kmax Industrial VR and AR Technology in Education Product and Services
  7.13.4 JiangXi Kmax Industrial VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023)
  7.13.5 JiangXi Kmax Industrial Recent Developments/Updates
  7.13.6 JiangXi Kmax Industrial Competitive Strengths & Weaknesses
7.14 Vrschool
  7.14.1 Vrschool Details
  7.14.2 Vrschool Major Business
  7.14.3 Vrschool VR and AR Technology in Education Product and Services
  7.14.4 Vrschool VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023)
  7.14.5 Vrschool Recent Developments/Updates
  7.14.6 Vrschool Competitive Strengths & Weaknesses
7.15 Beijing Runni'er Network Technology
  7.15.1 Beijing Runni'er Network Technology Details
  7.15.2 Beijing Runni'er Network Technology Major Business
  7.15.3 Beijing Runni'er Network Technology VR and AR Technology in Education Product and Services
  7.15.4 Beijing Runni'er Network Technology VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023)
  7.15.5 Beijing Runni'er Network Technology Recent Developments/Updates
  7.15.6 Beijing Runni'er Network Technology Competitive Strengths & Weaknesses

8 INDUSTRY CHAIN ANALYSIS

8.1 VR and AR Technology in Education Industry Chain
8.2 VR and AR Technology in Education Upstream Analysis
8.3 VR and AR Technology in Education Midstream Analysis
8.4 VR and AR Technology in Education Downstream Analysis

9 RESEARCH FINDINGS AND CONCLUSION

10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World VR and AR Technology in Education Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World VR and AR Technology in Education Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World VR and AR Technology in Education Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World VR and AR Technology in Education Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World VR and AR Technology in Education Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World VR and AR Technology in Education Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World VR and AR Technology in Education Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World VR and AR Technology in Education Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World VR and AR Technology in Education Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key VR and AR Technology in Education Players in 2022
Table 12. World VR and AR Technology in Education Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global VR and AR Technology in Education Company Evaluation Quadrant
Table 14. Head Office of Key VR and AR Technology in Education Player
Table 15. VR and AR Technology in Education Market: Company Product Type Footprint
Table 16. VR and AR Technology in Education Market: Company Product Application Footprint
Table 17. VR and AR Technology in Education Mergers & Acquisitions Activity
Table 18. United States VS China VR and AR Technology in Education Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China VR and AR Technology in Education Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based VR and AR Technology in Education Companies, Headquarters (States, Country)
Table 21. United States Based Companies VR and AR Technology in Education Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies VR and AR Technology in Education Revenue Market Share (2018-2023)
Table 23. China Based VR and AR Technology in Education Companies, Headquarters (Province, Country)
Table 24. China Based Companies VR and AR Technology in Education Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies VR and AR Technology in Education Revenue Market Share (2018-2023)
Table 26. Rest of World Based VR and AR Technology in Education Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies VR and AR Technology in Education Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies VR and AR Technology in Education Revenue Market Share (2018-2023)
Table 29. World VR and AR Technology in Education Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World VR and AR Technology in Education Market Size by Type (2018-2023) & (USD Million)
Table 31. World VR and AR Technology in Education Market Size by Type (2024-2029) & (USD Million)
Table 32. World VR and AR Technology in Education Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World VR and AR Technology in Education Market Size by Application (2018-2023) & (USD Million)
Table 34. World VR and AR Technology in Education Market Size by Application (2024-2029) & (USD Million)
Table 35. Google Basic Information, Area Served and Competitors
Table 36. Google Major Business
Table 37. Google VR and AR Technology in Education Product and Services
Table 38. Google VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Google Recent Developments/Updates
Table 40. Google Competitive Strengths & Weaknesses
Table 41. Oculus Basic Information, Area Served and Competitors
Table 42. Oculus Major Business
Table 43. Oculus VR and AR Technology in Education Product and Services
Table 44. Oculus VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Oculus Recent Developments/Updates
Table 46. Oculus Competitive Strengths & Weaknesses
Table 47. Vection Technologies Basic Information, Area Served and Competitors
Table 48. Vection Technologies Major Business
Table 49. Vection Technologies VR and AR Technology in Education Product and Services
Table 50. Vection Technologies VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Vection Technologies Recent Developments/Updates
Table 52. Vection Technologies Competitive Strengths & Weaknesses
Table 53. Cinoptics Basic Information, Area Served and Competitors
Table 54. Cinoptics Major Business
Table 55. Cinoptics VR and AR Technology in Education Product and Services
Table 56. Cinoptics VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Cinoptics Recent Developments/Updates
Table 58. Cinoptics Competitive Strengths & Weaknesses
Table 59. Discovery Basic Information, Area Served and Competitors
Table 60. Discovery Major Business
Table 61. Discovery VR and AR Technology in Education Product and Services
Table 62. Discovery VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Discovery Recent Developments/Updates
Table 64. Discovery Competitive Strengths & Weaknesses
Table 65. Immersive VR Education Basic Information, Area Served and Competitors
Table 66. Immersive VR Education Major Business
Table 67. Immersive VR Education VR and AR Technology in Education Product and Services
Table 68. Immersive VR Education VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Immersive VR Education Recent Developments/Updates
Table 70. Immersive VR Education Competitive Strengths & Weaknesses
Table 71. Alchemy Immersive Basic Information, Area Served and Competitors
Table 72. Alchemy Immersive Major Business
Table 73. Alchemy Immersive VR and AR Technology in Education Product and Services
Table 74. Alchemy Immersive VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Alchemy Immersive Recent Developments/Updates
Table 76. Alchemy Immersive Competitive Strengths & Weaknesses
Table 77. Nearpod Basic Information, Area Served and Competitors
Table 78. Nearpod Major Business
Table 79. Nearpod VR and AR Technology in Education Product and Services
Table 80. Nearpod VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Nearpod Recent Developments/Updates
Table 82. Nearpod Competitive Strengths & Weaknesses
Table 83. Curiscope Basic Information, Area Served and Competitors
Table 84. Curiscope Major Business
Table 85. Curiscope VR and AR Technology in Education Product and Services
Table 86. Curiscope VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Curiscope Recent Developments/Updates
Table 88. Curiscope Competitive Strengths & Weaknesses
Table 89. EON Reality Basic Information, Area Served and Competitors
Table 90. EON Reality Major Business
Table 91. EON Reality VR and AR Technology in Education Product and Services
Table 92. EON Reality VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. EON Reality Recent Developments/Updates
Table 94. EON Reality Competitive Strengths & Weaknesses
Table 95. Growlib Basic Information, Area Served and Competitors
Table 96. Growlib Major Business
Table 97. Growlib VR and AR Technology in Education Product and Services
Table 98. Growlib VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Growlib Recent Developments/Updates
Table 100. Growlib Competitive Strengths & Weaknesses
Table 101. Houghton Mifflin Harcourt Group Basic Information, Area Served and Competitors
Table 102. Houghton Mifflin Harcourt Group Major Business
Table 103. Houghton Mifflin Harcourt Group VR and AR Technology in Education Product and Services
Table 104. Houghton Mifflin Harcourt Group VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Houghton Mifflin Harcourt Group Recent Developments/Updates
Table 106. Houghton Mifflin Harcourt Group Competitive Strengths & Weaknesses
Table 107. JiangXi Kmax Industrial Basic Information, Area Served and Competitors
Table 108. JiangXi Kmax Industrial Major Business
Table 109. JiangXi Kmax Industrial VR and AR Technology in Education Product and Services
Table 110. JiangXi Kmax Industrial VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. JiangXi Kmax Industrial Recent Developments/Updates
Table 112. JiangXi Kmax Industrial Competitive Strengths & Weaknesses
Table 113. Vrschool Basic Information, Area Served and Competitors
Table 114. Vrschool Major Business
Table 115. Vrschool VR and AR Technology in Education Product and Services
Table 116. Vrschool VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Vrschool Recent Developments/Updates
Table 118. Beijing Runni'er Network Technology Basic Information, Area Served and Competitors
Table 119. Beijing Runni'er Network Technology Major Business
Table 120. Beijing Runni'er Network Technology VR and AR Technology in Education Product and Services
Table 121. Beijing Runni'er Network Technology VR and AR Technology in Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 122. Global Key Players of VR and AR Technology in Education Upstream (Raw Materials)
Table 123. VR and AR Technology in Education Typical Customers

LIST OF FIGURES

Figure 1. VR and AR Technology in Education Picture
Figure 2. World VR and AR Technology in Education Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World VR and AR Technology in Education Total Market Size (2018-2029) & (USD Million)
Figure 4. World VR and AR Technology in Education Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World VR and AR Technology in Education Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company VR and AR Technology in Education Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company VR and AR Technology in Education Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company VR and AR Technology in Education Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company VR and AR Technology in Education Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company VR and AR Technology in Education Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company VR and AR Technology in Education Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company VR and AR Technology in Education Revenue (2018-2029) & (USD Million)
Figure 13. VR and AR Technology in Education Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World VR and AR Technology in Education Consumption Value (2018-2029) & (USD Million)
Figure 16. World VR and AR Technology in Education Consumption Value Market Share by Region (2018-2029)
Figure 17. United States VR and AR Technology in Education Consumption Value (2018-2029) & (USD Million)
Figure 18. China VR and AR Technology in Education Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe VR and AR Technology in Education Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan VR and AR Technology in Education Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea VR and AR Technology in Education Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN VR and AR Technology in Education Consumption Value (2018-2029) & (USD Million)
Figure 23. India VR and AR Technology in Education Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of VR and AR Technology in Education by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for VR and AR Technology in Education Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for VR and AR Technology in Education Markets in 2022
Figure 27. United States VS China: VR and AR Technology in Education Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: VR and AR Technology in Education Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World VR and AR Technology in Education Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World VR and AR Technology in Education Market Size Market Share by Type in 2022
Figure 31. Devices
Figure 32. Software
Figure 33. World VR and AR Technology in Education Market Size Market Share by Type (2018-2029)
Figure 34. World VR and AR Technology in Education Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World VR and AR Technology in Education Market Size Market Share by Application in 2022
Figure 36. K–12
Figure 37. Higher Education
Figure 38. Others
Figure 39. VR and AR Technology in Education Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source


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