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Global VR Graphics Card Market Growth 2022-2028

November 2022 | 109 pages | ID: G36471E19101EN
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The global market for VR Graphics Card is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

The APAC VR Graphics Card market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The United States VR Graphics Card market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The Europe VR Graphics Card market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The China VR Graphics Card market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

Global key VR Graphics Card players cover Nvidia, AMD, MSI Global, EVGA and ZOTAC, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

Report Coverage

This latest report provides a deep insight into the global VR Graphics Card market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.

This report aims to provide a comprehensive picture of the global VR Graphics Card market, with both quantitative and qualitative data, to help readers understand how the VR Graphics Card market scenario changed across the globe during the pandemic and Russia-Ukraine War.

The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions and volume in K Units.

Market Segmentation:

The study segments the VR Graphics Card market and forecasts the market size by Type (Single-fan, Dual-fan and Triple-fan), by Application (Desktop Computer, Laptop and Others,), and region (APAC, Americas, Europe, and Middle East & Africa).

Segmentation by type
  • Single-fan
  • Dual-fan
  • Triple-fan
Segmentation by application
  • Desktop Computer
  • Laptop
  • Others
Segmentation by region
  • Americas
    • United States
    • Canada
    • Mexico
    • Brazil
  • APAC
    • China
    • Japan
    • Korea
    • Southeast Asia
    • India
    • Australia
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Middle East & Africa
    • Egypt
    • South Africa
    • Israel
    • Turkey
    • GCC Countries
Major companies covered
  • Nvidia
  • AMD
  • MSI Global
  • EVGA
  • ZOTAC
  • TUL
  • XFX
  • Asus
  • Sapphire
  • ASRock
  • Gigabyte
Chapter Introduction

Chapter 1: Scope of VR Graphics Card, Research Methodology, etc.

Chapter 2: Executive Summary, global VR Graphics Card market size (sales and revenue) and CAGR, VR Graphics Card market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.

Chapter 3: VR Graphics Card sales, revenue, average price, global market share, and industry ranking by company, 2017-2022

Chapter 4: Global VR Graphics Card sales and revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.

Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, sales segment by country, by type, and type.

Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace

Chapter 10: Manufacturing cost structure analysis

Chapter 11: Sales channel, distributors, and customers

Chapter 12: Global VR Graphics Card market size forecast by region, by country, by type, and application.

Chapter 13: Comprehensive company profiles of the leading players, including Nvidia, AMD, MSI Global, EVGA, ZOTAC, TUL, XFX, Asus and Sapphire, etc.

Chapter 14: Research Findings and Conclusion
1 SCOPE OF THE REPORT

1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered

2 EXECUTIVE SUMMARY

2.1 World Market Overview
  2.1.1 Global VR Graphics Card Annual Sales 2017-2028
  2.1.2 World Current & Future Analysis for VR Graphics Card by Geographic Region, 2017, 2022 & 2028
  2.1.3 World Current & Future Analysis for VR Graphics Card by Country/Region, 2017, 2022 & 2028
2.2 VR Graphics Card Segment by Type
  2.2.1 Single-fan
  2.2.2 Dual-fan
  2.2.3 Triple-fan
2.3 VR Graphics Card Sales by Type
  2.3.1 Global VR Graphics Card Sales Market Share by Type (2017-2022)
  2.3.2 Global VR Graphics Card Revenue and Market Share by Type (2017-2022)
  2.3.3 Global VR Graphics Card Sale Price by Type (2017-2022)
2.4 VR Graphics Card Segment by Application
  2.4.1 Desktop Computer
  2.4.2 Laptop
  2.4.3 Others
2.5 VR Graphics Card Sales by Application
  2.5.1 Global VR Graphics Card Sale Market Share by Application (2017-2022)
  2.5.2 Global VR Graphics Card Revenue and Market Share by Application (2017-2022)
  2.5.3 Global VR Graphics Card Sale Price by Application (2017-2022)

3 GLOBAL VR GRAPHICS CARD BY COMPANY

3.1 Global VR Graphics Card Breakdown Data by Company
  3.1.1 Global VR Graphics Card Annual Sales by Company (2020-2022)
  3.1.2 Global VR Graphics Card Sales Market Share by Company (2020-2022)
3.2 Global VR Graphics Card Annual Revenue by Company (2020-2022)
  3.2.1 Global VR Graphics Card Revenue by Company (2020-2022)
  3.2.2 Global VR Graphics Card Revenue Market Share by Company (2020-2022)
3.3 Global VR Graphics Card Sale Price by Company
3.4 Key Manufacturers VR Graphics Card Producing Area Distribution, Sales Area, Product Type
  3.4.1 Key Manufacturers VR Graphics Card Product Location Distribution
  3.4.2 Players VR Graphics Card Products Offered
3.5 Market Concentration Rate Analysis
  3.5.1 Competition Landscape Analysis
  3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion

4 WORLD HISTORIC REVIEW FOR VR GRAPHICS CARD BY GEOGRAPHIC REGION

4.1 World Historic VR Graphics Card Market Size by Geographic Region (2017-2022)
  4.1.1 Global VR Graphics Card Annual Sales by Geographic Region (2017-2022)
  4.1.2 Global VR Graphics Card Annual Revenue by Geographic Region
4.2 World Historic VR Graphics Card Market Size by Country/Region (2017-2022)
  4.2.1 Global VR Graphics Card Annual Sales by Country/Region (2017-2022)
  4.2.2 Global VR Graphics Card Annual Revenue by Country/Region
4.3 Americas VR Graphics Card Sales Growth
4.4 APAC VR Graphics Card Sales Growth
4.5 Europe VR Graphics Card Sales Growth
4.6 Middle East & Africa VR Graphics Card Sales Growth

5 AMERICAS

5.1 Americas VR Graphics Card Sales by Country
  5.1.1 Americas VR Graphics Card Sales by Country (2017-2022)
  5.1.2 Americas VR Graphics Card Revenue by Country (2017-2022)
5.2 Americas VR Graphics Card Sales by Type
5.3 Americas VR Graphics Card Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil

6 APAC

6.1 APAC VR Graphics Card Sales by Region
  6.1.1 APAC VR Graphics Card Sales by Region (2017-2022)
  6.1.2 APAC VR Graphics Card Revenue by Region (2017-2022)
6.2 APAC VR Graphics Card Sales by Type
6.3 APAC VR Graphics Card Sales by Application
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan

7 EUROPE

7.1 Europe VR Graphics Card by Country
  7.1.1 Europe VR Graphics Card Sales by Country (2017-2022)
  7.1.2 Europe VR Graphics Card Revenue by Country (2017-2022)
7.2 Europe VR Graphics Card Sales by Type
7.3 Europe VR Graphics Card Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia

8 MIDDLE EAST & AFRICA

8.1 Middle East & Africa VR Graphics Card by Country
  8.1.1 Middle East & Africa VR Graphics Card Sales by Country (2017-2022)
  8.1.2 Middle East & Africa VR Graphics Card Revenue by Country (2017-2022)
8.2 Middle East & Africa VR Graphics Card Sales by Type
8.3 Middle East & Africa VR Graphics Card Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 MARKET DRIVERS, CHALLENGES AND TRENDS

9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends

10 MANUFACTURING COST STRUCTURE ANALYSIS

10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of VR Graphics Card
10.3 Manufacturing Process Analysis of VR Graphics Card
10.4 Industry Chain Structure of VR Graphics Card

11 MARKETING, DISTRIBUTORS AND CUSTOMER

11.1 Sales Channel
  11.1.1 Direct Channels
  11.1.2 Indirect Channels
11.2 VR Graphics Card Distributors
11.3 VR Graphics Card Customer

12 WORLD FORECAST REVIEW FOR VR GRAPHICS CARD BY GEOGRAPHIC REGION

12.1 Global VR Graphics Card Market Size Forecast by Region
  12.1.1 Global VR Graphics Card Forecast by Region (2023-2028)
  12.1.2 Global VR Graphics Card Annual Revenue Forecast by Region (2023-2028)
12.2 Americas Forecast by Country
12.3 APAC Forecast by Region
12.4 Europe Forecast by Country
12.5 Middle East & Africa Forecast by Country
12.6 Global VR Graphics Card Forecast by Type
12.7 Global VR Graphics Card Forecast by Application

13 KEY PLAYERS ANALYSIS

13.1 Nvidia
  13.1.1 Nvidia Company Information
  13.1.2 Nvidia VR Graphics Card Product Offered
  13.1.3 Nvidia VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
  13.1.4 Nvidia Main Business Overview
  13.1.5 Nvidia Latest Developments
13.2 AMD
  13.2.1 AMD Company Information
  13.2.2 AMD VR Graphics Card Product Offered
  13.2.3 AMD VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
  13.2.4 AMD Main Business Overview
  13.2.5 AMD Latest Developments
13.3 MSI Global
  13.3.1 MSI Global Company Information
  13.3.2 MSI Global VR Graphics Card Product Offered
  13.3.3 MSI Global VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
  13.3.4 MSI Global Main Business Overview
  13.3.5 MSI Global Latest Developments
13.4 EVGA
  13.4.1 EVGA Company Information
  13.4.2 EVGA VR Graphics Card Product Offered
  13.4.3 EVGA VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
  13.4.4 EVGA Main Business Overview
  13.4.5 EVGA Latest Developments
13.5 ZOTAC
  13.5.1 ZOTAC Company Information
  13.5.2 ZOTAC VR Graphics Card Product Offered
  13.5.3 ZOTAC VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
  13.5.4 ZOTAC Main Business Overview
  13.5.5 ZOTAC Latest Developments
13.6 TUL
  13.6.1 TUL Company Information
  13.6.2 TUL VR Graphics Card Product Offered
  13.6.3 TUL VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
  13.6.4 TUL Main Business Overview
  13.6.5 TUL Latest Developments
13.7 XFX
  13.7.1 XFX Company Information
  13.7.2 XFX VR Graphics Card Product Offered
  13.7.3 XFX VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
  13.7.4 XFX Main Business Overview
  13.7.5 XFX Latest Developments
13.8 Asus
  13.8.1 Asus Company Information
  13.8.2 Asus VR Graphics Card Product Offered
  13.8.3 Asus VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
  13.8.4 Asus Main Business Overview
  13.8.5 Asus Latest Developments
13.9 Sapphire
  13.9.1 Sapphire Company Information
  13.9.2 Sapphire VR Graphics Card Product Offered
  13.9.3 Sapphire VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
  13.9.4 Sapphire Main Business Overview
  13.9.5 Sapphire Latest Developments
13.10 ASRock
  13.10.1 ASRock Company Information
  13.10.2 ASRock VR Graphics Card Product Offered
  13.10.3 ASRock VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
  13.10.4 ASRock Main Business Overview
  13.10.5 ASRock Latest Developments
13.11 Gigabyte
  13.11.1 Gigabyte Company Information
  13.11.2 Gigabyte VR Graphics Card Product Offered
  13.11.3 Gigabyte VR Graphics Card Sales, Revenue, Price and Gross Margin (2020-2022)
  13.11.4 Gigabyte Main Business Overview
  13.11.5 Gigabyte Latest Developments

14 RESEARCH FINDINGS AND CONCLUSION
LIST OF TABLES

Table 1. VR Graphics Card Annual Sales CAGR by Geographic Region (2017, 2022 & 2028) & ($ millions)
Table 2. VR Graphics Card Annual Sales CAGR by Country/Region (2017, 2022 & 2028) & ($ millions)
Table 3. Major Players of Single-fan
Table 4. Major Players of Dual-fan
Table 5. Major Players of Triple-fan
Table 6. Global VR Graphics Card Sales by Type (2017-2022) & (K Units)
Table 7. Global VR Graphics Card Sales Market Share by Type (2017-2022)
Table 8. Global VR Graphics Card Revenue by Type (2017-2022) & ($ million)
Table 9. Global VR Graphics Card Revenue Market Share by Type (2017-2022)
Table 10. Global VR Graphics Card Sale Price by Type (2017-2022) & (US$/Unit)
Table 11. Global VR Graphics Card Sales by Application (2017-2022) & (K Units)
Table 12. Global VR Graphics Card Sales Market Share by Application (2017-2022)
Table 13. Global VR Graphics Card Revenue by Application (2017-2022)
Table 14. Global VR Graphics Card Revenue Market Share by Application (2017-2022)
Table 15. Global VR Graphics Card Sale Price by Application (2017-2022) & (US$/Unit)
Table 16. Global VR Graphics Card Sales by Company (2020-2022) & (K Units)
Table 17. Global VR Graphics Card Sales Market Share by Company (2020-2022)
Table 18. Global VR Graphics Card Revenue by Company (2020-2022) ($ Millions)
Table 19. Global VR Graphics Card Revenue Market Share by Company (2020-2022)
Table 20. Global VR Graphics Card Sale Price by Company (2020-2022) & (US$/Unit)
Table 21. Key Manufacturers VR Graphics Card Producing Area Distribution and Sales Area
Table 22. Players VR Graphics Card Products Offered
Table 23. VR Graphics Card Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
Table 24. New Products and Potential Entrants
Table 25. Mergers & Acquisitions, Expansion
Table 26. Global VR Graphics Card Sales by Geographic Region (2017-2022) & (K Units)
Table 27. Global VR Graphics Card Sales Market Share Geographic Region (2017-2022)
Table 28. Global VR Graphics Card Revenue by Geographic Region (2017-2022) & ($ millions)
Table 29. Global VR Graphics Card Revenue Market Share by Geographic Region (2017-2022)
Table 30. Global VR Graphics Card Sales by Country/Region (2017-2022) & (K Units)
Table 31. Global VR Graphics Card Sales Market Share by Country/Region (2017-2022)
Table 32. Global VR Graphics Card Revenue by Country/Region (2017-2022) & ($ millions)
Table 33. Global VR Graphics Card Revenue Market Share by Country/Region (2017-2022)
Table 34. Americas VR Graphics Card Sales by Country (2017-2022) & (K Units)
Table 35. Americas VR Graphics Card Sales Market Share by Country (2017-2022)
Table 36. Americas VR Graphics Card Revenue by Country (2017-2022) & ($ Millions)
Table 37. Americas VR Graphics Card Revenue Market Share by Country (2017-2022)
Table 38. Americas VR Graphics Card Sales by Type (2017-2022) & (K Units)
Table 39. Americas VR Graphics Card Sales Market Share by Type (2017-2022)
Table 40. Americas VR Graphics Card Sales by Application (2017-2022) & (K Units)
Table 41. Americas VR Graphics Card Sales Market Share by Application (2017-2022)
Table 42. APAC VR Graphics Card Sales by Region (2017-2022) & (K Units)
Table 43. APAC VR Graphics Card Sales Market Share by Region (2017-2022)
Table 44. APAC VR Graphics Card Revenue by Region (2017-2022) & ($ Millions)
Table 45. APAC VR Graphics Card Revenue Market Share by Region (2017-2022)
Table 46. APAC VR Graphics Card Sales by Type (2017-2022) & (K Units)
Table 47. APAC VR Graphics Card Sales Market Share by Type (2017-2022)
Table 48. APAC VR Graphics Card Sales by Application (2017-2022) & (K Units)
Table 49. APAC VR Graphics Card Sales Market Share by Application (2017-2022)
Table 50. Europe VR Graphics Card Sales by Country (2017-2022) & (K Units)
Table 51. Europe VR Graphics Card Sales Market Share by Country (2017-2022)
Table 52. Europe VR Graphics Card Revenue by Country (2017-2022) & ($ Millions)
Table 53. Europe VR Graphics Card Revenue Market Share by Country (2017-2022)
Table 54. Europe VR Graphics Card Sales by Type (2017-2022) & (K Units)
Table 55. Europe VR Graphics Card Sales Market Share by Type (2017-2022)
Table 56. Europe VR Graphics Card Sales by Application (2017-2022) & (K Units)
Table 57. Europe VR Graphics Card Sales Market Share by Application (2017-2022)
Table 58. Middle East & Africa VR Graphics Card Sales by Country (2017-2022) & (K Units)
Table 59. Middle East & Africa VR Graphics Card Sales Market Share by Country (2017-2022)
Table 60. Middle East & Africa VR Graphics Card Revenue by Country (2017-2022) & ($ Millions)
Table 61. Middle East & Africa VR Graphics Card Revenue Market Share by Country (2017-2022)
Table 62. Middle East & Africa VR Graphics Card Sales by Type (2017-2022) & (K Units)
Table 63. Middle East & Africa VR Graphics Card Sales Market Share by Type (2017-2022)
Table 64. Middle East & Africa VR Graphics Card Sales by Application (2017-2022) & (K Units)
Table 65. Middle East & Africa VR Graphics Card Sales Market Share by Application (2017-2022)
Table 66. Key Market Drivers & Growth Opportunities of VR Graphics Card
Table 67. Key Market Challenges & Risks of VR Graphics Card
Table 68. Key Industry Trends of VR Graphics Card
Table 69. VR Graphics Card Raw Material
Table 70. Key Suppliers of Raw Materials
Table 71. VR Graphics Card Distributors List
Table 72. VR Graphics Card Customer List
Table 73. Global VR Graphics Card Sales Forecast by Region (2023-2028) & (K Units)
Table 74. Global VR Graphics Card Sales Market Forecast by Region
Table 75. Global VR Graphics Card Revenue Forecast by Region (2023-2028) & ($ millions)
Table 76. Global VR Graphics Card Revenue Market Share Forecast by Region (2023-2028)
Table 77. Americas VR Graphics Card Sales Forecast by Country (2023-2028) & (K Units)
Table 78. Americas VR Graphics Card Revenue Forecast by Country (2023-2028) & ($ millions)
Table 79. APAC VR Graphics Card Sales Forecast by Region (2023-2028) & (K Units)
Table 80. APAC VR Graphics Card Revenue Forecast by Region (2023-2028) & ($ millions)
Table 81. Europe VR Graphics Card Sales Forecast by Country (2023-2028) & (K Units)
Table 82. Europe VR Graphics Card Revenue Forecast by Country (2023-2028) & ($ millions)
Table 83. Middle East & Africa VR Graphics Card Sales Forecast by Country (2023-2028) & (K Units)
Table 84. Middle East & Africa VR Graphics Card Revenue Forecast by Country (2023-2028) & ($ millions)
Table 85. Global VR Graphics Card Sales Forecast by Type (2023-2028) & (K Units)
Table 86. Global VR Graphics Card Sales Market Share Forecast by Type (2023-2028)
Table 87. Global VR Graphics Card Revenue Forecast by Type (2023-2028) & ($ Millions)
Table 88. Global VR Graphics Card Revenue Market Share Forecast by Type (2023-2028)
Table 89. Global VR Graphics Card Sales Forecast by Application (2023-2028) & (K Units)
Table 90. Global VR Graphics Card Sales Market Share Forecast by Application (2023-2028)
Table 91. Global VR Graphics Card Revenue Forecast by Application (2023-2028) & ($ Millions)
Table 92. Global VR Graphics Card Revenue Market Share Forecast by Application (2023-2028)
Table 93. Nvidia Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 94. Nvidia VR Graphics Card Product Offered
Table 95. Nvidia VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 96. Nvidia Main Business
Table 97. Nvidia Latest Developments
Table 98. AMD Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 99. AMD VR Graphics Card Product Offered
Table 100. AMD VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 101. AMD Main Business
Table 102. AMD Latest Developments
Table 103. MSI Global Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 104. MSI Global VR Graphics Card Product Offered
Table 105. MSI Global VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 106. MSI Global Main Business
Table 107. MSI Global Latest Developments
Table 108. EVGA Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 109. EVGA VR Graphics Card Product Offered
Table 110. EVGA VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 111. EVGA Main Business
Table 112. EVGA Latest Developments
Table 113. ZOTAC Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 114. ZOTAC VR Graphics Card Product Offered
Table 115. ZOTAC VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 116. ZOTAC Main Business
Table 117. ZOTAC Latest Developments
Table 118. TUL Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 119. TUL VR Graphics Card Product Offered
Table 120. TUL VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 121. TUL Main Business
Table 122. TUL Latest Developments
Table 123. XFX Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 124. XFX VR Graphics Card Product Offered
Table 125. XFX VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 126. XFX Main Business
Table 127. XFX Latest Developments
Table 128. Asus Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 129. Asus VR Graphics Card Product Offered
Table 130. Asus VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 131. Asus Main Business
Table 132. Asus Latest Developments
Table 133. Sapphire Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 134. Sapphire VR Graphics Card Product Offered
Table 135. Sapphire VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 136. Sapphire Main Business
Table 137. Sapphire Latest Developments
Table 138. ASRock Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 139. ASRock VR Graphics Card Product Offered
Table 140. ASRock VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 141. ASRock Main Business
Table 142. ASRock Latest Developments
Table 143. Gigabyte Basic Information, VR Graphics Card Manufacturing Base, Sales Area and Its Competitors
Table 144. Gigabyte VR Graphics Card Product Offered
Table 145. Gigabyte VR Graphics Card Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 146. Gigabyte Main Business
Table 147. Gigabyte Latest Developments

LIST OF FIGURES

Figure 1. Picture of VR Graphics Card
Figure 2. VR Graphics Card Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global VR Graphics Card Sales Growth Rate 2017-2028 (K Units)
Figure 7. Global VR Graphics Card Revenue Growth Rate 2017-2028 ($ Millions)
Figure 8. VR Graphics Card Sales by Region (2021 & 2028) & ($ millions)
Figure 9. Product Picture of Single-fan
Figure 10. Product Picture of Dual-fan
Figure 11. Product Picture of Triple-fan
Figure 12. Global VR Graphics Card Sales Market Share by Type in 2021
Figure 13. Global VR Graphics Card Revenue Market Share by Type (2017-2022)
Figure 14. VR Graphics Card Consumed in Desktop Computer
Figure 15. Global VR Graphics Card Market: Desktop Computer (2017-2022) & (K Units)
Figure 16. VR Graphics Card Consumed in Laptop
Figure 17. Global VR Graphics Card Market: Laptop (2017-2022) & (K Units)
Figure 18. VR Graphics Card Consumed in Others
Figure 19. Global VR Graphics Card Market: Others (2017-2022) & (K Units)
Figure 20. Global VR Graphics Card Sales Market Share by Application (2017-2022)
Figure 21. Global VR Graphics Card Revenue Market Share by Application in 2021
Figure 22. VR Graphics Card Revenue Market by Company in 2021 ($ Million)
Figure 23. Global VR Graphics Card Revenue Market Share by Company in 2021
Figure 24. Global VR Graphics Card Sales Market Share by Geographic Region (2017-2022)
Figure 25. Global VR Graphics Card Revenue Market Share by Geographic Region in 2021
Figure 26. Global VR Graphics Card Sales Market Share by Region (2017-2022)
Figure 27. Global VR Graphics Card Revenue Market Share by Country/Region in 2021
Figure 28. Americas VR Graphics Card Sales 2017-2022 (K Units)
Figure 29. Americas VR Graphics Card Revenue 2017-2022 ($ Millions)
Figure 30. APAC VR Graphics Card Sales 2017-2022 (K Units)
Figure 31. APAC VR Graphics Card Revenue 2017-2022 ($ Millions)
Figure 32. Europe VR Graphics Card Sales 2017-2022 (K Units)
Figure 33. Europe VR Graphics Card Revenue 2017-2022 ($ Millions)
Figure 34. Middle East & Africa VR Graphics Card Sales 2017-2022 (K Units)
Figure 35. Middle East & Africa VR Graphics Card Revenue 2017-2022 ($ Millions)
Figure 36. Americas VR Graphics Card Sales Market Share by Country in 2021
Figure 37. Americas VR Graphics Card Revenue Market Share by Country in 2021
Figure 38. United States VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 39. Canada VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 40. Mexico VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 41. Brazil VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 42. APAC VR Graphics Card Sales Market Share by Region in 2021
Figure 43. APAC VR Graphics Card Revenue Market Share by Regions in 2021
Figure 44. China VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 45. Japan VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 46. South Korea VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 47. Southeast Asia VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 48. India VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 49. Australia VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 50. Europe VR Graphics Card Sales Market Share by Country in 2021
Figure 51. Europe VR Graphics Card Revenue Market Share by Country in 2021
Figure 52. Germany VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 53. France VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 54. UK VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 55. Italy VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 56. Russia VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 57. Middle East & Africa VR Graphics Card Sales Market Share by Country in 2021
Figure 58. Middle East & Africa VR Graphics Card Revenue Market Share by Country in 2021
Figure 59. Egypt VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 60. South Africa VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 61. Israel VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 62. Turkey VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 63. GCC Country VR Graphics Card Revenue Growth 2017-2022 ($ Millions)
Figure 64. Manufacturing Cost Structure Analysis of VR Graphics Card in 2021
Figure 65. Manufacturing Process Analysis of VR Graphics Card
Figure 66. Industry Chain Structure of VR Graphics Card
Figure 67. Channels of Distribution
Figure 68. Distributors Profiles


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