Global Visual Novel Supply, Demand and Key Producers, 2023-2029
![](/report_cover/9988/global-visual-novel-supply-demand-n-key-producers-2023-2029_en.gif)
The global Visual Novel market size is expected to reach $ 248.8 million by 2029, rising at a market growth of 8.2% CAGR during the forecast period (2023-2029).
This report studies the global Visual Novel demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for Visual Novel, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Visual Novel that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Visual Novel total market, 2018-2029, (USD Million)
Global Visual Novel total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Visual Novel total market, key domestic companies and share, (USD Million)
Global Visual Novel revenue by player and market share 2018-2023, (USD Million)
Global Visual Novel total market by Type, CAGR, 2018-2029, (USD Million)
Global Visual Novel total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Visual Novel market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Idea Factory, Ace Attorney, Spike Chunsoft, Mushroomallow, Everlasting Summer, SIGONO, ASa-Project, Bandai Namco Entertainment and Hato King, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Visual Novel market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.
Global Visual Novel Market, By Region:
1. How big is the global Visual Novel market?
2. What is the demand of the global Visual Novel market?
3. What is the year over year growth of the global Visual Novel market?
4. What is the total value of the global Visual Novel market?
5. Who are the major players in the global Visual Novel market?
6. What are the growth factors driving the market demand?
This report studies the global Visual Novel demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for Visual Novel, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Visual Novel that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Visual Novel total market, 2018-2029, (USD Million)
Global Visual Novel total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Visual Novel total market, key domestic companies and share, (USD Million)
Global Visual Novel revenue by player and market share 2018-2023, (USD Million)
Global Visual Novel total market by Type, CAGR, 2018-2029, (USD Million)
Global Visual Novel total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Visual Novel market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Idea Factory, Ace Attorney, Spike Chunsoft, Mushroomallow, Everlasting Summer, SIGONO, ASa-Project, Bandai Namco Entertainment and Hato King, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Visual Novel market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.
Global Visual Novel Market, By Region:
- United States
- China
- Europe
- Japan
- South Korea
- ASEAN
- India
- Rest of World
- Character Novel
- Otome Novel
- Dark Novel
- Other
- Adult
- Children
- Idea Factory
- Ace Attorney
- Spike Chunsoft
- Mushroomallow
- Everlasting Summer
- SIGONO
- ASa-Project
- Bandai Namco Entertainment
- Hato King
- 07th Expansion
- Grasshopper
- VISUAL ARTS
- NOVECT
1. How big is the global Visual Novel market?
2. What is the demand of the global Visual Novel market?
3. What is the year over year growth of the global Visual Novel market?
4. What is the total value of the global Visual Novel market?
5. Who are the major players in the global Visual Novel market?
6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY
1.1 Visual Novel Introduction
1.2 World Visual Novel Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Visual Novel Total Market by Region (by Headquarter Location)
1.3.1 World Visual Novel Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Visual Novel Market Size (2018-2029)
1.3.3 China Visual Novel Market Size (2018-2029)
1.3.4 Europe Visual Novel Market Size (2018-2029)
1.3.5 Japan Visual Novel Market Size (2018-2029)
1.3.6 South Korea Visual Novel Market Size (2018-2029)
1.3.7 ASEAN Visual Novel Market Size (2018-2029)
1.3.8 India Visual Novel Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Visual Novel Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Visual Novel Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War
2 DEMAND SUMMARY
2.1 World Visual Novel Consumption Value (2018-2029)
2.2 World Visual Novel Consumption Value by Region
2.2.1 World Visual Novel Consumption Value by Region (2018-2023)
2.2.2 World Visual Novel Consumption Value Forecast by Region (2024-2029)
2.3 United States Visual Novel Consumption Value (2018-2029)
2.4 China Visual Novel Consumption Value (2018-2029)
2.5 Europe Visual Novel Consumption Value (2018-2029)
2.6 Japan Visual Novel Consumption Value (2018-2029)
2.7 South Korea Visual Novel Consumption Value (2018-2029)
2.8 ASEAN Visual Novel Consumption Value (2018-2029)
2.9 India Visual Novel Consumption Value (2018-2029)
3 WORLD VISUAL NOVEL COMPANIES COMPETITIVE ANALYSIS
3.1 World Visual Novel Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Visual Novel Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Visual Novel in 2022
3.2.3 Global Concentration Ratios (CR8) for Visual Novel in 2022
3.3 Visual Novel Company Evaluation Quadrant
3.4 Visual Novel Market: Overall Company Footprint Analysis
3.4.1 Visual Novel Market: Region Footprint
3.4.2 Visual Novel Market: Company Product Type Footprint
3.4.3 Visual Novel Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity
4 UNITED STATES VS CHINA VS REST OF THE WORLD (BY HEADQUARTER LOCATION)
4.1 United States VS China: Visual Novel Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Visual Novel Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Visual Novel Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Visual Novel Consumption Value Comparison
4.2.1 United States VS China: Visual Novel Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Visual Novel Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Visual Novel Companies and Market Share, 2018-2023
4.3.1 United States Based Visual Novel Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Visual Novel Revenue, (2018-2023)
4.4 China Based Companies Visual Novel Revenue and Market Share, 2018-2023
4.4.1 China Based Visual Novel Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Visual Novel Revenue, (2018-2023)
4.5 Rest of World Based Visual Novel Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Visual Novel Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Visual Novel Revenue, (2018-2023)
5 MARKET ANALYSIS BY TYPE
5.1 World Visual Novel Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Character Novel
5.2.2 Otome Novel
5.2.3 Dark Novel
5.2.4 Other
5.3 Market Segment by Type
5.3.1 World Visual Novel Market Size by Type (2018-2023)
5.3.2 World Visual Novel Market Size by Type (2024-2029)
5.3.3 World Visual Novel Market Size Market Share by Type (2018-2029)
6 MARKET ANALYSIS BY APPLICATION
6.1 World Visual Novel Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Adult
6.2.2 Children
6.3 Market Segment by Application
6.3.1 World Visual Novel Market Size by Application (2018-2023)
6.3.2 World Visual Novel Market Size by Application (2024-2029)
6.3.3 World Visual Novel Market Size by Application (2018-2029)
7 COMPANY PROFILES
7.1 Idea Factory
7.1.1 Idea Factory Details
7.1.2 Idea Factory Major Business
7.1.3 Idea Factory Visual Novel Product and Services
7.1.4 Idea Factory Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Idea Factory Recent Developments/Updates
7.1.6 Idea Factory Competitive Strengths & Weaknesses
7.2 Ace Attorney
7.2.1 Ace Attorney Details
7.2.2 Ace Attorney Major Business
7.2.3 Ace Attorney Visual Novel Product and Services
7.2.4 Ace Attorney Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Ace Attorney Recent Developments/Updates
7.2.6 Ace Attorney Competitive Strengths & Weaknesses
7.3 Spike Chunsoft
7.3.1 Spike Chunsoft Details
7.3.2 Spike Chunsoft Major Business
7.3.3 Spike Chunsoft Visual Novel Product and Services
7.3.4 Spike Chunsoft Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Spike Chunsoft Recent Developments/Updates
7.3.6 Spike Chunsoft Competitive Strengths & Weaknesses
7.4 Mushroomallow
7.4.1 Mushroomallow Details
7.4.2 Mushroomallow Major Business
7.4.3 Mushroomallow Visual Novel Product and Services
7.4.4 Mushroomallow Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Mushroomallow Recent Developments/Updates
7.4.6 Mushroomallow Competitive Strengths & Weaknesses
7.5 Everlasting Summer
7.5.1 Everlasting Summer Details
7.5.2 Everlasting Summer Major Business
7.5.3 Everlasting Summer Visual Novel Product and Services
7.5.4 Everlasting Summer Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Everlasting Summer Recent Developments/Updates
7.5.6 Everlasting Summer Competitive Strengths & Weaknesses
7.6 SIGONO
7.6.1 SIGONO Details
7.6.2 SIGONO Major Business
7.6.3 SIGONO Visual Novel Product and Services
7.6.4 SIGONO Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 SIGONO Recent Developments/Updates
7.6.6 SIGONO Competitive Strengths & Weaknesses
7.7 ASa-Project
7.7.1 ASa-Project Details
7.7.2 ASa-Project Major Business
7.7.3 ASa-Project Visual Novel Product and Services
7.7.4 ASa-Project Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 ASa-Project Recent Developments/Updates
7.7.6 ASa-Project Competitive Strengths & Weaknesses
7.8 Bandai Namco Entertainment
7.8.1 Bandai Namco Entertainment Details
7.8.2 Bandai Namco Entertainment Major Business
7.8.3 Bandai Namco Entertainment Visual Novel Product and Services
7.8.4 Bandai Namco Entertainment Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Bandai Namco Entertainment Recent Developments/Updates
7.8.6 Bandai Namco Entertainment Competitive Strengths & Weaknesses
7.9 Hato King
7.9.1 Hato King Details
7.9.2 Hato King Major Business
7.9.3 Hato King Visual Novel Product and Services
7.9.4 Hato King Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Hato King Recent Developments/Updates
7.9.6 Hato King Competitive Strengths & Weaknesses
7.10 07th Expansion
7.10.1 07th Expansion Details
7.10.2 07th Expansion Major Business
7.10.3 07th Expansion Visual Novel Product and Services
7.10.4 07th Expansion Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 07th Expansion Recent Developments/Updates
7.10.6 07th Expansion Competitive Strengths & Weaknesses
7.11 Grasshopper
7.11.1 Grasshopper Details
7.11.2 Grasshopper Major Business
7.11.3 Grasshopper Visual Novel Product and Services
7.11.4 Grasshopper Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Grasshopper Recent Developments/Updates
7.11.6 Grasshopper Competitive Strengths & Weaknesses
7.12 VISUAL ARTS
7.12.1 VISUAL ARTS Details
7.12.2 VISUAL ARTS Major Business
7.12.3 VISUAL ARTS Visual Novel Product and Services
7.12.4 VISUAL ARTS Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 VISUAL ARTS Recent Developments/Updates
7.12.6 VISUAL ARTS Competitive Strengths & Weaknesses
7.13 NOVECT
7.13.1 NOVECT Details
7.13.2 NOVECT Major Business
7.13.3 NOVECT Visual Novel Product and Services
7.13.4 NOVECT Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 NOVECT Recent Developments/Updates
7.13.6 NOVECT Competitive Strengths & Weaknesses
8 INDUSTRY CHAIN ANALYSIS
8.1 Visual Novel Industry Chain
8.2 Visual Novel Upstream Analysis
8.3 Visual Novel Midstream Analysis
8.4 Visual Novel Downstream Analysis
9 RESEARCH FINDINGS AND CONCLUSION
10 APPENDIX
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
1.1 Visual Novel Introduction
1.2 World Visual Novel Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Visual Novel Total Market by Region (by Headquarter Location)
1.3.1 World Visual Novel Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Visual Novel Market Size (2018-2029)
1.3.3 China Visual Novel Market Size (2018-2029)
1.3.4 Europe Visual Novel Market Size (2018-2029)
1.3.5 Japan Visual Novel Market Size (2018-2029)
1.3.6 South Korea Visual Novel Market Size (2018-2029)
1.3.7 ASEAN Visual Novel Market Size (2018-2029)
1.3.8 India Visual Novel Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Visual Novel Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Visual Novel Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War
2 DEMAND SUMMARY
2.1 World Visual Novel Consumption Value (2018-2029)
2.2 World Visual Novel Consumption Value by Region
2.2.1 World Visual Novel Consumption Value by Region (2018-2023)
2.2.2 World Visual Novel Consumption Value Forecast by Region (2024-2029)
2.3 United States Visual Novel Consumption Value (2018-2029)
2.4 China Visual Novel Consumption Value (2018-2029)
2.5 Europe Visual Novel Consumption Value (2018-2029)
2.6 Japan Visual Novel Consumption Value (2018-2029)
2.7 South Korea Visual Novel Consumption Value (2018-2029)
2.8 ASEAN Visual Novel Consumption Value (2018-2029)
2.9 India Visual Novel Consumption Value (2018-2029)
3 WORLD VISUAL NOVEL COMPANIES COMPETITIVE ANALYSIS
3.1 World Visual Novel Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Visual Novel Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Visual Novel in 2022
3.2.3 Global Concentration Ratios (CR8) for Visual Novel in 2022
3.3 Visual Novel Company Evaluation Quadrant
3.4 Visual Novel Market: Overall Company Footprint Analysis
3.4.1 Visual Novel Market: Region Footprint
3.4.2 Visual Novel Market: Company Product Type Footprint
3.4.3 Visual Novel Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity
4 UNITED STATES VS CHINA VS REST OF THE WORLD (BY HEADQUARTER LOCATION)
4.1 United States VS China: Visual Novel Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Visual Novel Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Visual Novel Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Visual Novel Consumption Value Comparison
4.2.1 United States VS China: Visual Novel Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Visual Novel Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Visual Novel Companies and Market Share, 2018-2023
4.3.1 United States Based Visual Novel Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Visual Novel Revenue, (2018-2023)
4.4 China Based Companies Visual Novel Revenue and Market Share, 2018-2023
4.4.1 China Based Visual Novel Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Visual Novel Revenue, (2018-2023)
4.5 Rest of World Based Visual Novel Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Visual Novel Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Visual Novel Revenue, (2018-2023)
5 MARKET ANALYSIS BY TYPE
5.1 World Visual Novel Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Character Novel
5.2.2 Otome Novel
5.2.3 Dark Novel
5.2.4 Other
5.3 Market Segment by Type
5.3.1 World Visual Novel Market Size by Type (2018-2023)
5.3.2 World Visual Novel Market Size by Type (2024-2029)
5.3.3 World Visual Novel Market Size Market Share by Type (2018-2029)
6 MARKET ANALYSIS BY APPLICATION
6.1 World Visual Novel Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Adult
6.2.2 Children
6.3 Market Segment by Application
6.3.1 World Visual Novel Market Size by Application (2018-2023)
6.3.2 World Visual Novel Market Size by Application (2024-2029)
6.3.3 World Visual Novel Market Size by Application (2018-2029)
7 COMPANY PROFILES
7.1 Idea Factory
7.1.1 Idea Factory Details
7.1.2 Idea Factory Major Business
7.1.3 Idea Factory Visual Novel Product and Services
7.1.4 Idea Factory Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Idea Factory Recent Developments/Updates
7.1.6 Idea Factory Competitive Strengths & Weaknesses
7.2 Ace Attorney
7.2.1 Ace Attorney Details
7.2.2 Ace Attorney Major Business
7.2.3 Ace Attorney Visual Novel Product and Services
7.2.4 Ace Attorney Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Ace Attorney Recent Developments/Updates
7.2.6 Ace Attorney Competitive Strengths & Weaknesses
7.3 Spike Chunsoft
7.3.1 Spike Chunsoft Details
7.3.2 Spike Chunsoft Major Business
7.3.3 Spike Chunsoft Visual Novel Product and Services
7.3.4 Spike Chunsoft Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Spike Chunsoft Recent Developments/Updates
7.3.6 Spike Chunsoft Competitive Strengths & Weaknesses
7.4 Mushroomallow
7.4.1 Mushroomallow Details
7.4.2 Mushroomallow Major Business
7.4.3 Mushroomallow Visual Novel Product and Services
7.4.4 Mushroomallow Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Mushroomallow Recent Developments/Updates
7.4.6 Mushroomallow Competitive Strengths & Weaknesses
7.5 Everlasting Summer
7.5.1 Everlasting Summer Details
7.5.2 Everlasting Summer Major Business
7.5.3 Everlasting Summer Visual Novel Product and Services
7.5.4 Everlasting Summer Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Everlasting Summer Recent Developments/Updates
7.5.6 Everlasting Summer Competitive Strengths & Weaknesses
7.6 SIGONO
7.6.1 SIGONO Details
7.6.2 SIGONO Major Business
7.6.3 SIGONO Visual Novel Product and Services
7.6.4 SIGONO Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 SIGONO Recent Developments/Updates
7.6.6 SIGONO Competitive Strengths & Weaknesses
7.7 ASa-Project
7.7.1 ASa-Project Details
7.7.2 ASa-Project Major Business
7.7.3 ASa-Project Visual Novel Product and Services
7.7.4 ASa-Project Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 ASa-Project Recent Developments/Updates
7.7.6 ASa-Project Competitive Strengths & Weaknesses
7.8 Bandai Namco Entertainment
7.8.1 Bandai Namco Entertainment Details
7.8.2 Bandai Namco Entertainment Major Business
7.8.3 Bandai Namco Entertainment Visual Novel Product and Services
7.8.4 Bandai Namco Entertainment Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Bandai Namco Entertainment Recent Developments/Updates
7.8.6 Bandai Namco Entertainment Competitive Strengths & Weaknesses
7.9 Hato King
7.9.1 Hato King Details
7.9.2 Hato King Major Business
7.9.3 Hato King Visual Novel Product and Services
7.9.4 Hato King Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Hato King Recent Developments/Updates
7.9.6 Hato King Competitive Strengths & Weaknesses
7.10 07th Expansion
7.10.1 07th Expansion Details
7.10.2 07th Expansion Major Business
7.10.3 07th Expansion Visual Novel Product and Services
7.10.4 07th Expansion Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 07th Expansion Recent Developments/Updates
7.10.6 07th Expansion Competitive Strengths & Weaknesses
7.11 Grasshopper
7.11.1 Grasshopper Details
7.11.2 Grasshopper Major Business
7.11.3 Grasshopper Visual Novel Product and Services
7.11.4 Grasshopper Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Grasshopper Recent Developments/Updates
7.11.6 Grasshopper Competitive Strengths & Weaknesses
7.12 VISUAL ARTS
7.12.1 VISUAL ARTS Details
7.12.2 VISUAL ARTS Major Business
7.12.3 VISUAL ARTS Visual Novel Product and Services
7.12.4 VISUAL ARTS Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 VISUAL ARTS Recent Developments/Updates
7.12.6 VISUAL ARTS Competitive Strengths & Weaknesses
7.13 NOVECT
7.13.1 NOVECT Details
7.13.2 NOVECT Major Business
7.13.3 NOVECT Visual Novel Product and Services
7.13.4 NOVECT Visual Novel Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 NOVECT Recent Developments/Updates
7.13.6 NOVECT Competitive Strengths & Weaknesses
8 INDUSTRY CHAIN ANALYSIS
8.1 Visual Novel Industry Chain
8.2 Visual Novel Upstream Analysis
8.3 Visual Novel Midstream Analysis
8.4 Visual Novel Downstream Analysis
9 RESEARCH FINDINGS AND CONCLUSION
10 APPENDIX
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
LIST OF TABLES
Table 1. World Visual Novel Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Visual Novel Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Visual Novel Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Visual Novel Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Visual Novel Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Visual Novel Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Visual Novel Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Visual Novel Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Visual Novel Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Visual Novel Players in 2022
Table 12. World Visual Novel Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Visual Novel Company Evaluation Quadrant
Table 14. Head Office of Key Visual Novel Player
Table 15. Visual Novel Market: Company Product Type Footprint
Table 16. Visual Novel Market: Company Product Application Footprint
Table 17. Visual Novel Mergers & Acquisitions Activity
Table 18. United States VS China Visual Novel Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Visual Novel Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Visual Novel Companies, Headquarters (States, Country)
Table 21. United States Based Companies Visual Novel Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Visual Novel Revenue Market Share (2018-2023)
Table 23. China Based Visual Novel Companies, Headquarters (Province, Country)
Table 24. China Based Companies Visual Novel Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Visual Novel Revenue Market Share (2018-2023)
Table 26. Rest of World Based Visual Novel Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Visual Novel Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Visual Novel Revenue Market Share (2018-2023)
Table 29. World Visual Novel Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Visual Novel Market Size by Type (2018-2023) & (USD Million)
Table 31. World Visual Novel Market Size by Type (2024-2029) & (USD Million)
Table 32. World Visual Novel Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Visual Novel Market Size by Application (2018-2023) & (USD Million)
Table 34. World Visual Novel Market Size by Application (2024-2029) & (USD Million)
Table 35. Idea Factory Basic Information, Area Served and Competitors
Table 36. Idea Factory Major Business
Table 37. Idea Factory Visual Novel Product and Services
Table 38. Idea Factory Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Idea Factory Recent Developments/Updates
Table 40. Idea Factory Competitive Strengths & Weaknesses
Table 41. Ace Attorney Basic Information, Area Served and Competitors
Table 42. Ace Attorney Major Business
Table 43. Ace Attorney Visual Novel Product and Services
Table 44. Ace Attorney Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Ace Attorney Recent Developments/Updates
Table 46. Ace Attorney Competitive Strengths & Weaknesses
Table 47. Spike Chunsoft Basic Information, Area Served and Competitors
Table 48. Spike Chunsoft Major Business
Table 49. Spike Chunsoft Visual Novel Product and Services
Table 50. Spike Chunsoft Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Spike Chunsoft Recent Developments/Updates
Table 52. Spike Chunsoft Competitive Strengths & Weaknesses
Table 53. Mushroomallow Basic Information, Area Served and Competitors
Table 54. Mushroomallow Major Business
Table 55. Mushroomallow Visual Novel Product and Services
Table 56. Mushroomallow Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Mushroomallow Recent Developments/Updates
Table 58. Mushroomallow Competitive Strengths & Weaknesses
Table 59. Everlasting Summer Basic Information, Area Served and Competitors
Table 60. Everlasting Summer Major Business
Table 61. Everlasting Summer Visual Novel Product and Services
Table 62. Everlasting Summer Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Everlasting Summer Recent Developments/Updates
Table 64. Everlasting Summer Competitive Strengths & Weaknesses
Table 65. SIGONO Basic Information, Area Served and Competitors
Table 66. SIGONO Major Business
Table 67. SIGONO Visual Novel Product and Services
Table 68. SIGONO Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. SIGONO Recent Developments/Updates
Table 70. SIGONO Competitive Strengths & Weaknesses
Table 71. ASa-Project Basic Information, Area Served and Competitors
Table 72. ASa-Project Major Business
Table 73. ASa-Project Visual Novel Product and Services
Table 74. ASa-Project Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. ASa-Project Recent Developments/Updates
Table 76. ASa-Project Competitive Strengths & Weaknesses
Table 77. Bandai Namco Entertainment Basic Information, Area Served and Competitors
Table 78. Bandai Namco Entertainment Major Business
Table 79. Bandai Namco Entertainment Visual Novel Product and Services
Table 80. Bandai Namco Entertainment Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Bandai Namco Entertainment Recent Developments/Updates
Table 82. Bandai Namco Entertainment Competitive Strengths & Weaknesses
Table 83. Hato King Basic Information, Area Served and Competitors
Table 84. Hato King Major Business
Table 85. Hato King Visual Novel Product and Services
Table 86. Hato King Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Hato King Recent Developments/Updates
Table 88. Hato King Competitive Strengths & Weaknesses
Table 89. 07th Expansion Basic Information, Area Served and Competitors
Table 90. 07th Expansion Major Business
Table 91. 07th Expansion Visual Novel Product and Services
Table 92. 07th Expansion Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. 07th Expansion Recent Developments/Updates
Table 94. 07th Expansion Competitive Strengths & Weaknesses
Table 95. Grasshopper Basic Information, Area Served and Competitors
Table 96. Grasshopper Major Business
Table 97. Grasshopper Visual Novel Product and Services
Table 98. Grasshopper Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Grasshopper Recent Developments/Updates
Table 100. Grasshopper Competitive Strengths & Weaknesses
Table 101. VISUAL ARTS Basic Information, Area Served and Competitors
Table 102. VISUAL ARTS Major Business
Table 103. VISUAL ARTS Visual Novel Product and Services
Table 104. VISUAL ARTS Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. VISUAL ARTS Recent Developments/Updates
Table 106. NOVECT Basic Information, Area Served and Competitors
Table 107. NOVECT Major Business
Table 108. NOVECT Visual Novel Product and Services
Table 109. NOVECT Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 110. Global Key Players of Visual Novel Upstream (Raw Materials)
Table 111. Visual Novel Typical Customers
Table 1. World Visual Novel Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Visual Novel Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Visual Novel Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Visual Novel Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Visual Novel Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Visual Novel Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Visual Novel Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Visual Novel Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Visual Novel Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Visual Novel Players in 2022
Table 12. World Visual Novel Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Visual Novel Company Evaluation Quadrant
Table 14. Head Office of Key Visual Novel Player
Table 15. Visual Novel Market: Company Product Type Footprint
Table 16. Visual Novel Market: Company Product Application Footprint
Table 17. Visual Novel Mergers & Acquisitions Activity
Table 18. United States VS China Visual Novel Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Visual Novel Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Visual Novel Companies, Headquarters (States, Country)
Table 21. United States Based Companies Visual Novel Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Visual Novel Revenue Market Share (2018-2023)
Table 23. China Based Visual Novel Companies, Headquarters (Province, Country)
Table 24. China Based Companies Visual Novel Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Visual Novel Revenue Market Share (2018-2023)
Table 26. Rest of World Based Visual Novel Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Visual Novel Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Visual Novel Revenue Market Share (2018-2023)
Table 29. World Visual Novel Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Visual Novel Market Size by Type (2018-2023) & (USD Million)
Table 31. World Visual Novel Market Size by Type (2024-2029) & (USD Million)
Table 32. World Visual Novel Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Visual Novel Market Size by Application (2018-2023) & (USD Million)
Table 34. World Visual Novel Market Size by Application (2024-2029) & (USD Million)
Table 35. Idea Factory Basic Information, Area Served and Competitors
Table 36. Idea Factory Major Business
Table 37. Idea Factory Visual Novel Product and Services
Table 38. Idea Factory Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Idea Factory Recent Developments/Updates
Table 40. Idea Factory Competitive Strengths & Weaknesses
Table 41. Ace Attorney Basic Information, Area Served and Competitors
Table 42. Ace Attorney Major Business
Table 43. Ace Attorney Visual Novel Product and Services
Table 44. Ace Attorney Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Ace Attorney Recent Developments/Updates
Table 46. Ace Attorney Competitive Strengths & Weaknesses
Table 47. Spike Chunsoft Basic Information, Area Served and Competitors
Table 48. Spike Chunsoft Major Business
Table 49. Spike Chunsoft Visual Novel Product and Services
Table 50. Spike Chunsoft Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Spike Chunsoft Recent Developments/Updates
Table 52. Spike Chunsoft Competitive Strengths & Weaknesses
Table 53. Mushroomallow Basic Information, Area Served and Competitors
Table 54. Mushroomallow Major Business
Table 55. Mushroomallow Visual Novel Product and Services
Table 56. Mushroomallow Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Mushroomallow Recent Developments/Updates
Table 58. Mushroomallow Competitive Strengths & Weaknesses
Table 59. Everlasting Summer Basic Information, Area Served and Competitors
Table 60. Everlasting Summer Major Business
Table 61. Everlasting Summer Visual Novel Product and Services
Table 62. Everlasting Summer Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Everlasting Summer Recent Developments/Updates
Table 64. Everlasting Summer Competitive Strengths & Weaknesses
Table 65. SIGONO Basic Information, Area Served and Competitors
Table 66. SIGONO Major Business
Table 67. SIGONO Visual Novel Product and Services
Table 68. SIGONO Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. SIGONO Recent Developments/Updates
Table 70. SIGONO Competitive Strengths & Weaknesses
Table 71. ASa-Project Basic Information, Area Served and Competitors
Table 72. ASa-Project Major Business
Table 73. ASa-Project Visual Novel Product and Services
Table 74. ASa-Project Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. ASa-Project Recent Developments/Updates
Table 76. ASa-Project Competitive Strengths & Weaknesses
Table 77. Bandai Namco Entertainment Basic Information, Area Served and Competitors
Table 78. Bandai Namco Entertainment Major Business
Table 79. Bandai Namco Entertainment Visual Novel Product and Services
Table 80. Bandai Namco Entertainment Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Bandai Namco Entertainment Recent Developments/Updates
Table 82. Bandai Namco Entertainment Competitive Strengths & Weaknesses
Table 83. Hato King Basic Information, Area Served and Competitors
Table 84. Hato King Major Business
Table 85. Hato King Visual Novel Product and Services
Table 86. Hato King Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Hato King Recent Developments/Updates
Table 88. Hato King Competitive Strengths & Weaknesses
Table 89. 07th Expansion Basic Information, Area Served and Competitors
Table 90. 07th Expansion Major Business
Table 91. 07th Expansion Visual Novel Product and Services
Table 92. 07th Expansion Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. 07th Expansion Recent Developments/Updates
Table 94. 07th Expansion Competitive Strengths & Weaknesses
Table 95. Grasshopper Basic Information, Area Served and Competitors
Table 96. Grasshopper Major Business
Table 97. Grasshopper Visual Novel Product and Services
Table 98. Grasshopper Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Grasshopper Recent Developments/Updates
Table 100. Grasshopper Competitive Strengths & Weaknesses
Table 101. VISUAL ARTS Basic Information, Area Served and Competitors
Table 102. VISUAL ARTS Major Business
Table 103. VISUAL ARTS Visual Novel Product and Services
Table 104. VISUAL ARTS Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. VISUAL ARTS Recent Developments/Updates
Table 106. NOVECT Basic Information, Area Served and Competitors
Table 107. NOVECT Major Business
Table 108. NOVECT Visual Novel Product and Services
Table 109. NOVECT Visual Novel Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 110. Global Key Players of Visual Novel Upstream (Raw Materials)
Table 111. Visual Novel Typical Customers
LIST OF FIGURES
Figure 1. Visual Novel Picture
Figure 2. World Visual Novel Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Visual Novel Total Market Size (2018-2029) & (USD Million)
Figure 4. World Visual Novel Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Visual Novel Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Visual Novel Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Visual Novel Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Visual Novel Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Visual Novel Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Visual Novel Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Visual Novel Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Visual Novel Revenue (2018-2029) & (USD Million)
Figure 13. Visual Novel Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Visual Novel Consumption Value (2018-2029) & (USD Million)
Figure 16. World Visual Novel Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Visual Novel Consumption Value (2018-2029) & (USD Million)
Figure 18. China Visual Novel Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Visual Novel Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Visual Novel Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Visual Novel Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Visual Novel Consumption Value (2018-2029) & (USD Million)
Figure 23. India Visual Novel Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Visual Novel by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Visual Novel Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Visual Novel Markets in 2022
Figure 27. United States VS China: Visual Novel Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Visual Novel Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Visual Novel Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Visual Novel Market Size Market Share by Type in 2022
Figure 31. Character Novel
Figure 32. Otome Novel
Figure 33. Dark Novel
Figure 34. Other
Figure 35. World Visual Novel Market Size Market Share by Type (2018-2029)
Figure 36. World Visual Novel Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 37. World Visual Novel Market Size Market Share by Application in 2022
Figure 38. Adult
Figure 39. Children
Figure 40. Visual Novel Industrial Chain
Figure 41. Methodology
Figure 42. Research Process and Data Source
Figure 1. Visual Novel Picture
Figure 2. World Visual Novel Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Visual Novel Total Market Size (2018-2029) & (USD Million)
Figure 4. World Visual Novel Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Visual Novel Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Visual Novel Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Visual Novel Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Visual Novel Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Visual Novel Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Visual Novel Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Visual Novel Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Visual Novel Revenue (2018-2029) & (USD Million)
Figure 13. Visual Novel Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Visual Novel Consumption Value (2018-2029) & (USD Million)
Figure 16. World Visual Novel Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Visual Novel Consumption Value (2018-2029) & (USD Million)
Figure 18. China Visual Novel Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Visual Novel Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Visual Novel Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Visual Novel Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Visual Novel Consumption Value (2018-2029) & (USD Million)
Figure 23. India Visual Novel Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Visual Novel by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Visual Novel Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Visual Novel Markets in 2022
Figure 27. United States VS China: Visual Novel Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Visual Novel Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Visual Novel Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Visual Novel Market Size Market Share by Type in 2022
Figure 31. Character Novel
Figure 32. Otome Novel
Figure 33. Dark Novel
Figure 34. Other
Figure 35. World Visual Novel Market Size Market Share by Type (2018-2029)
Figure 36. World Visual Novel Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 37. World Visual Novel Market Size Market Share by Application in 2022
Figure 38. Adult
Figure 39. Children
Figure 40. Visual Novel Industrial Chain
Figure 41. Methodology
Figure 42. Research Process and Data Source