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Global Virtual Reality (VR) Supply, Demand and Key Producers, 2023-2029

March 2023 | 96 pages | ID: GC781BEC48DBEN
GlobalInfoResearch

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The global Virtual Reality (VR) market size is expected to reach $ 22700 million by 2029, rising at a market growth of 35.6% CAGR during the forecast period (2023-2029).

Global key players of Virtual Reality (VR) include Oculus (Meta), Sony and Pico Interactive, the top three players hold a share about 86%. Oculus (Meta) is the largest producer, with a share of 69%. North America is the largest market of virtual reality (VR), with a share about 40%, followed by Aisa-Pacific and Europe, with shares about 32% and 23% separately. In terms of product type, integrated type is the largest segment, with a share about 70%. And in terms of application, consumer is the largest application, with a share about 51 percent.

Virtual reality (VR) is defined as a three-dimensional computer-generated environment. Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds.

This report studies the global Virtual Reality (VR) demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Virtual Reality (VR), and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Virtual Reality (VR) that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global Virtual Reality (VR) total market, 2018-2029, (USD Million)

Global Virtual Reality (VR) total market by region & country, CAGR, 2018-2029, (USD Million)

U.S. VS China: Virtual Reality (VR) total market, key domestic companies and share, (USD Million)

Global Virtual Reality (VR) revenue by player and market share 2018-2023, (USD Million)

Global Virtual Reality (VR) total market by Type, CAGR, 2018-2029, (USD Million)

Global Virtual Reality (VR) total market by Application, CAGR, 2018-2029, (USD Million)

This reports profiles major players in the global Virtual Reality (VR) market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Oculus (Meta), Sony, Pico Interactive, HTC Corporation, DPVR and NoLo VR, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Virtual Reality (VR) market

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Virtual Reality (VR) Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global Virtual Reality (VR) Market, Segmentation by Type
  • Integrated Type
  • Split Type
Global Virtual Reality (VR) Market, Segmentation by Application
  • Consumer
  • Commercial
Companies Profiled:
  • Oculus (Meta)
  • Sony
  • Pico Interactive
  • HTC Corporation
  • DPVR
  • NoLo VR
Key Questions Answered

1. How big is the global Virtual Reality (VR) market?

2. What is the demand of the global Virtual Reality (VR) market?

3. What is the year over year growth of the global Virtual Reality (VR) market?

4. What is the total value of the global Virtual Reality (VR) market?

5. Who are the major players in the global Virtual Reality (VR) market?

6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY

1.1 Virtual Reality (VR) Introduction
1.2 World Virtual Reality (VR) Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Virtual Reality (VR) Total Market by Region (by Headquarter Location)
  1.3.1 World Virtual Reality (VR) Market Size by Region (2018-2029), (by Headquarter Location)
  1.3.2 United States Virtual Reality (VR) Market Size (2018-2029)
  1.3.3 China Virtual Reality (VR) Market Size (2018-2029)
  1.3.4 Europe Virtual Reality (VR) Market Size (2018-2029)
  1.3.5 Japan Virtual Reality (VR) Market Size (2018-2029)
  1.3.6 South Korea Virtual Reality (VR) Market Size (2018-2029)
  1.3.7 ASEAN Virtual Reality (VR) Market Size (2018-2029)
  1.3.8 India Virtual Reality (VR) Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
  1.4.1 Virtual Reality (VR) Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 Virtual Reality (VR) Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
  1.5.1 Influence of COVID-19
  1.5.2 Influence of Russia-Ukraine War

2 DEMAND SUMMARY

2.1 World Virtual Reality (VR) Consumption Value (2018-2029)
2.2 World Virtual Reality (VR) Consumption Value by Region
  2.2.1 World Virtual Reality (VR) Consumption Value by Region (2018-2023)
  2.2.2 World Virtual Reality (VR) Consumption Value Forecast by Region (2024-2029)
2.3 United States Virtual Reality (VR) Consumption Value (2018-2029)
2.4 China Virtual Reality (VR) Consumption Value (2018-2029)
2.5 Europe Virtual Reality (VR) Consumption Value (2018-2029)
2.6 Japan Virtual Reality (VR) Consumption Value (2018-2029)
2.7 South Korea Virtual Reality (VR) Consumption Value (2018-2029)
2.8 ASEAN Virtual Reality (VR) Consumption Value (2018-2029)
2.9 India Virtual Reality (VR) Consumption Value (2018-2029)

3 WORLD VIRTUAL REALITY (VR) COMPANIES COMPETITIVE ANALYSIS

3.1 World Virtual Reality (VR) Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
  3.2.1 Global Virtual Reality (VR) Industry Rank of Major Players
  3.2.2 Global Concentration Ratios (CR4) for Virtual Reality (VR) in 2022
  3.2.3 Global Concentration Ratios (CR8) for Virtual Reality (VR) in 2022
3.3 Virtual Reality (VR) Company Evaluation Quadrant
3.4 Virtual Reality (VR) Market: Overall Company Footprint Analysis
  3.4.1 Virtual Reality (VR) Market: Region Footprint
  3.4.2 Virtual Reality (VR) Market: Company Product Type Footprint
  3.4.3 Virtual Reality (VR) Market: Company Product Application Footprint
3.5 Competitive Environment
  3.5.1 Historical Structure of the Industry
  3.5.2 Barriers of Market Entry
  3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 UNITED STATES VS CHINA VS REST OF THE WORLD (BY HEADQUARTER LOCATION)

4.1 United States VS China: Virtual Reality (VR) Revenue Comparison (by Headquarter Location)
  4.1.1 United States VS China: Virtual Reality (VR) Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
  4.1.2 United States VS China: Virtual Reality (VR) Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Virtual Reality (VR) Consumption Value Comparison
  4.2.1 United States VS China: Virtual Reality (VR) Consumption Value Comparison (2018 & 2022 & 2029)
  4.2.2 United States VS China: Virtual Reality (VR) Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Virtual Reality (VR) Companies and Market Share, 2018-2023
  4.3.1 United States Based Virtual Reality (VR) Companies, Headquarters (States, Country)
  4.3.2 United States Based Companies Virtual Reality (VR) Revenue, (2018-2023)
4.4 China Based Companies Virtual Reality (VR) Revenue and Market Share, 2018-2023
  4.4.1 China Based Virtual Reality (VR) Companies, Company Headquarters (Province, Country)
  4.4.2 China Based Companies Virtual Reality (VR) Revenue, (2018-2023)
4.5 Rest of World Based Virtual Reality (VR) Companies and Market Share, 2018-2023
  4.5.1 Rest of World Based Virtual Reality (VR) Companies, Headquarters (States, Country)
  4.5.2 Rest of World Based Companies Virtual Reality (VR) Revenue, (2018-2023)

5 MARKET ANALYSIS BY TYPE

5.1 World Virtual Reality (VR) Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
  5.2.1 Integrated Type
  5.2.2 Split Type
5.3 Market Segment by Type
  5.3.1 World Virtual Reality (VR) Market Size by Type (2018-2023)
  5.3.2 World Virtual Reality (VR) Market Size by Type (2024-2029)
  5.3.3 World Virtual Reality (VR) Market Size Market Share by Type (2018-2029)

6 MARKET ANALYSIS BY APPLICATION

6.1 World Virtual Reality (VR) Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
  6.2.1 Consumer
  6.2.2 Commercial
6.3 Market Segment by Application
  6.3.1 World Virtual Reality (VR) Market Size by Application (2018-2023)
  6.3.2 World Virtual Reality (VR) Market Size by Application (2024-2029)
  6.3.3 World Virtual Reality (VR) Market Size by Application (2018-2029)

7 COMPANY PROFILES

7.1 Oculus (Meta)
  7.1.1 Oculus (Meta) Details
  7.1.2 Oculus (Meta) Major Business
  7.1.3 Oculus (Meta) Virtual Reality (VR) Product and Services
  7.1.4 Oculus (Meta) Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
  7.1.5 Oculus (Meta) Recent Developments/Updates
  7.1.6 Oculus (Meta) Competitive Strengths & Weaknesses
7.2 Sony
  7.2.1 Sony Details
  7.2.2 Sony Major Business
  7.2.3 Sony Virtual Reality (VR) Product and Services
  7.2.4 Sony Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
  7.2.5 Sony Recent Developments/Updates
  7.2.6 Sony Competitive Strengths & Weaknesses
7.3 Pico Interactive
  7.3.1 Pico Interactive Details
  7.3.2 Pico Interactive Major Business
  7.3.3 Pico Interactive Virtual Reality (VR) Product and Services
  7.3.4 Pico Interactive Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
  7.3.5 Pico Interactive Recent Developments/Updates
  7.3.6 Pico Interactive Competitive Strengths & Weaknesses
7.4 HTC Corporation
  7.4.1 HTC Corporation Details
  7.4.2 HTC Corporation Major Business
  7.4.3 HTC Corporation Virtual Reality (VR) Product and Services
  7.4.4 HTC Corporation Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
  7.4.5 HTC Corporation Recent Developments/Updates
  7.4.6 HTC Corporation Competitive Strengths & Weaknesses
7.5 DPVR
  7.5.1 DPVR Details
  7.5.2 DPVR Major Business
  7.5.3 DPVR Virtual Reality (VR) Product and Services
  7.5.4 DPVR Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
  7.5.5 DPVR Recent Developments/Updates
  7.5.6 DPVR Competitive Strengths & Weaknesses
7.6 NoLo VR
  7.6.1 NoLo VR Details
  7.6.2 NoLo VR Major Business
  7.6.3 NoLo VR Virtual Reality (VR) Product and Services
  7.6.4 NoLo VR Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
  7.6.5 NoLo VR Recent Developments/Updates
  7.6.6 NoLo VR Competitive Strengths & Weaknesses

8 INDUSTRY CHAIN ANALYSIS

8.1 Virtual Reality (VR) Industry Chain
8.2 Virtual Reality (VR) Upstream Analysis
8.3 Virtual Reality (VR) Midstream Analysis
8.4 Virtual Reality (VR) Downstream Analysis

9 RESEARCH FINDINGS AND CONCLUSION

10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World Virtual Reality (VR) Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Virtual Reality (VR) Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Virtual Reality (VR) Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Virtual Reality (VR) Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Virtual Reality (VR) Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Virtual Reality (VR) Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Virtual Reality (VR) Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Virtual Reality (VR) Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Virtual Reality (VR) Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Virtual Reality (VR) Players in 2022
Table 12. World Virtual Reality (VR) Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Virtual Reality (VR) Company Evaluation Quadrant
Table 14. Head Office of Key Virtual Reality (VR) Player
Table 15. Virtual Reality (VR) Market: Company Product Type Footprint
Table 16. Virtual Reality (VR) Market: Company Product Application Footprint
Table 17. Virtual Reality (VR) Mergers & Acquisitions Activity
Table 18. United States VS China Virtual Reality (VR) Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Virtual Reality (VR) Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Virtual Reality (VR) Companies, Headquarters (States, Country)
Table 21. United States Based Companies Virtual Reality (VR) Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Virtual Reality (VR) Revenue Market Share (2018-2023)
Table 23. China Based Virtual Reality (VR) Companies, Headquarters (Province, Country)
Table 24. China Based Companies Virtual Reality (VR) Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Virtual Reality (VR) Revenue Market Share (2018-2023)
Table 26. Rest of World Based Virtual Reality (VR) Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Virtual Reality (VR) Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Virtual Reality (VR) Revenue Market Share (2018-2023)
Table 29. World Virtual Reality (VR) Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Virtual Reality (VR) Market Size by Type (2018-2023) & (USD Million)
Table 31. World Virtual Reality (VR) Market Size by Type (2024-2029) & (USD Million)
Table 32. World Virtual Reality (VR) Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Virtual Reality (VR) Market Size by Application (2018-2023) & (USD Million)
Table 34. World Virtual Reality (VR) Market Size by Application (2024-2029) & (USD Million)
Table 35. Oculus (Meta) Basic Information, Area Served and Competitors
Table 36. Oculus (Meta) Major Business
Table 37. Oculus (Meta) Virtual Reality (VR) Product and Services
Table 38. Oculus (Meta) Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Oculus (Meta) Recent Developments/Updates
Table 40. Oculus (Meta) Competitive Strengths & Weaknesses
Table 41. Sony Basic Information, Area Served and Competitors
Table 42. Sony Major Business
Table 43. Sony Virtual Reality (VR) Product and Services
Table 44. Sony Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Sony Recent Developments/Updates
Table 46. Sony Competitive Strengths & Weaknesses
Table 47. Pico Interactive Basic Information, Area Served and Competitors
Table 48. Pico Interactive Major Business
Table 49. Pico Interactive Virtual Reality (VR) Product and Services
Table 50. Pico Interactive Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Pico Interactive Recent Developments/Updates
Table 52. Pico Interactive Competitive Strengths & Weaknesses
Table 53. HTC Corporation Basic Information, Area Served and Competitors
Table 54. HTC Corporation Major Business
Table 55. HTC Corporation Virtual Reality (VR) Product and Services
Table 56. HTC Corporation Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. HTC Corporation Recent Developments/Updates
Table 58. HTC Corporation Competitive Strengths & Weaknesses
Table 59. DPVR Basic Information, Area Served and Competitors
Table 60. DPVR Major Business
Table 61. DPVR Virtual Reality (VR) Product and Services
Table 62. DPVR Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. DPVR Recent Developments/Updates
Table 64. NoLo VR Basic Information, Area Served and Competitors
Table 65. NoLo VR Major Business
Table 66. NoLo VR Virtual Reality (VR) Product and Services
Table 67. NoLo VR Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 68. Global Key Players of Virtual Reality (VR) Upstream (Raw Materials)
Table 69. Virtual Reality (VR) Typical Customers

LIST OF FIGURES

Figure 1. Virtual Reality (VR) Picture
Figure 2. World Virtual Reality (VR) Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Virtual Reality (VR) Total Market Size (2018-2029) & (USD Million)
Figure 4. World Virtual Reality (VR) Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Virtual Reality (VR) Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Virtual Reality (VR) Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Virtual Reality (VR) Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Virtual Reality (VR) Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Virtual Reality (VR) Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Virtual Reality (VR) Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Virtual Reality (VR) Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Virtual Reality (VR) Revenue (2018-2029) & (USD Million)
Figure 13. Virtual Reality (VR) Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Virtual Reality (VR) Consumption Value (2018-2029) & (USD Million)
Figure 16. World Virtual Reality (VR) Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Virtual Reality (VR) Consumption Value (2018-2029) & (USD Million)
Figure 18. China Virtual Reality (VR) Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Virtual Reality (VR) Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Virtual Reality (VR) Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Virtual Reality (VR) Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Virtual Reality (VR) Consumption Value (2018-2029) & (USD Million)
Figure 23. India Virtual Reality (VR) Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Virtual Reality (VR) by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Virtual Reality (VR) Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Virtual Reality (VR) Markets in 2022
Figure 27. United States VS China: Virtual Reality (VR) Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Virtual Reality (VR) Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Virtual Reality (VR) Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Virtual Reality (VR) Market Size Market Share by Type in 2022
Figure 31. Integrated Type
Figure 32. Split Type
Figure 33. World Virtual Reality (VR) Market Size Market Share by Type (2018-2029)
Figure 34. World Virtual Reality (VR) Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Virtual Reality (VR) Market Size Market Share by Application in 2022
Figure 36. Consumer
Figure 37. Commercial
Figure 38. Virtual Reality (VR) Industrial Chain
Figure 39. Methodology
Figure 40. Research Process and Data Source


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