[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Global Virtual and Augmented Reality Market 2024 by Company, Regions, Type and Application, Forecast to 2030

June 2024 | 125 pages | ID: G8878A21CD03EN
GlobalInfoResearch

US$ 3,480.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
According to our (Global Info Research) latest study, the global Virtual and Augmented Reality market size was valued at USD 2351.2 million in 2023 and is forecast to a readjusted size of USD 5154.5 million by 2030 with a CAGR of 11.9% during review period.

VR places users in an imaginary or re-replicated world (such as a game, movie, or flight simulation), or simulates the real world (such as watching live sports). The major hardware players in the VR space are Oculus, Sony (PlayStation VR) and HTC (Vive). AR is the addition of a digital imaginary world to the real world, with major hardware including Microsoft (HoloLens), Google (Google Glass) and Magic Leap.

The biggest Augmented and Virtual Reality players in global Market is Sony, holds a share about 25%, followed by Oculus (Meta). North America and Asia-Pacific are the top 2 the largest markets, occupied for around 70 percent in total, followed by Europe, which holds around 20% market share. In terms of type, VR device segment holds share over 90 percent. In terms of application, game segment holds the largest share over 30 percent in AR device applications while VR device for game holds about 43% market share.

The Global Info Research report includes an overview of the development of the Virtual and Augmented Reality industry chain, the market status of Healthcare (Hardware, Software), Education (Hardware, Software), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Virtual and Augmented Reality.

Regionally, the report analyzes the Virtual and Augmented Reality markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Virtual and Augmented Reality market, with robust domestic demand, supportive policies, and a strong manufacturing base.

Key Features:

The report presents comprehensive understanding of the Virtual and Augmented Reality market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Virtual and Augmented Reality industry.

The report involves analyzing the market at a macro level:

Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., Hardware, Software).

Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Virtual and Augmented Reality market.

Regional Analysis: The report involves examining the Virtual and Augmented Reality market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.

Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Virtual and Augmented Reality market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.

The report also involves a more granular approach to Virtual and Augmented Reality:

Company Analysis: Report covers individual Virtual and Augmented Reality players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.

Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Virtual and Augmented Reality This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Healthcare, Education).

Technology Analysis: Report covers specific technologies relevant to Virtual and Augmented Reality. It assesses the current state, advancements, and potential future developments in Virtual and Augmented Reality areas.

Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Virtual and Augmented Reality market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.

Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.

Market Segmentation

Virtual and Augmented Reality market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.

Market segment by Type
  • Hardware
  • Software
  • Service
Market segment by Application
  • Healthcare
  • Education
  • Retail
  • Gaming
  • Construction
  • Media and Entertainment
  • Automotive
  • Defense and Aerospace
  • Manufacturing
Market segment by players, this report covers
  • Google
  • Samsung Electronics
  • Microsoft
  • Sony Interactive Entertainment
  • Oculus VR
  • HTC
  • ZeroLigh
  • EON Reality
  • Nokia
  • Barco
  • Blippar
  • Aurasma
  • MindMaze
  • Virtalis
  • Manus Machinae
  • Independiente Communications
  • VirZOOM
  • NuFormer Projection
Market segment by regions, regional analysis covers
  • North America (United States, Canada, and Mexico)
  • Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
  • South America (Brazil, Argentina and Rest of South America)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe Virtual and Augmented Reality product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of Virtual and Augmented Reality, with revenue, gross margin and global market share of Virtual and Augmented Reality from 2019 to 2024.

Chapter 3, the Virtual and Augmented Reality competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Virtual and Augmented Reality market forecast, by regions, type and application, with consumption value, from 2025 to 2030.

Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.

Chapter 12, the key raw materials and key suppliers, and industry chain of Virtual and Augmented Reality.

Chapter 13, to describe Virtual and Augmented Reality research findings and conclusion.
1 MARKET OVERVIEW

1.1 Product Overview and Scope of Virtual and Augmented Reality
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Virtual and Augmented Reality by Type
  1.3.1 Overview: Global Virtual and Augmented Reality Market Size by Type: 2019 Versus 2023 Versus 2030
  1.3.2 Global Virtual and Augmented Reality Consumption Value Market Share by Type in 2023
  1.3.3 Hardware
  1.3.4 Software
  1.3.5 Service
1.4 Global Virtual and Augmented Reality Market by Application
  1.4.1 Overview: Global Virtual and Augmented Reality Market Size by Application: 2019 Versus 2023 Versus 2030
  1.4.2 Healthcare
  1.4.3 Education
  1.4.4 Retail
  1.4.5 Gaming
  1.4.6 Construction
  1.4.7 Media and Entertainment
  1.4.8 Automotive
  1.4.9 Defense and Aerospace
  1.4.10 Manufacturing
1.5 Global Virtual and Augmented Reality Market Size & Forecast
1.6 Global Virtual and Augmented Reality Market Size and Forecast by Region
  1.6.1 Global Virtual and Augmented Reality Market Size by Region: 2019 VS 2023 VS 2030
  1.6.2 Global Virtual and Augmented Reality Market Size by Region, (2019-2030)
  1.6.3 North America Virtual and Augmented Reality Market Size and Prospect (2019-2030)
  1.6.4 Europe Virtual and Augmented Reality Market Size and Prospect (2019-2030)
  1.6.5 Asia-Pacific Virtual and Augmented Reality Market Size and Prospect (2019-2030)
  1.6.6 South America Virtual and Augmented Reality Market Size and Prospect (2019-2030)
  1.6.7 Middle East and Africa Virtual and Augmented Reality Market Size and Prospect (2019-2030)

2 COMPANY PROFILES

2.1 Google
  2.1.1 Google Details
  2.1.2 Google Major Business
  2.1.3 Google Virtual and Augmented Reality Product and Solutions
  2.1.4 Google Virtual and Augmented Reality Revenue, Gross Margin and Market Share (2019-2024)
  2.1.5 Google Recent Developments and Future Plans
2.2 Samsung Electronics
  2.2.1 Samsung Electronics Details
  2.2.2 Samsung Electronics Major Business
  2.2.3 Samsung Electronics Virtual and Augmented Reality Product and Solutions
  2.2.4 Samsung Electronics Virtual and Augmented Reality Revenue, Gross Margin and Market Share (2019-2024)
  2.2.5 Samsung Electronics Recent Developments and Future Plans
2.3 Microsoft
  2.3.1 Microsoft Details
  2.3.2 Microsoft Major Business
  2.3.3 Microsoft Virtual and Augmented Reality Product and Solutions
  2.3.4 Microsoft Virtual and Augmented Reality Revenue, Gross Margin and Market Share (2019-2024)
  2.3.5 Microsoft Recent Developments and Future Plans
2.4 Sony Interactive Entertainment
  2.4.1 Sony Interactive Entertainment Details
  2.4.2 Sony Interactive Entertainment Major Business
  2.4.3 Sony Interactive Entertainment Virtual and Augmented Reality Product and Solutions
  2.4.4 Sony Interactive Entertainment Virtual and Augmented Reality Revenue, Gross Margin and Market Share (2019-2024)
  2.4.5 Sony Interactive Entertainment Recent Developments and Future Plans
2.5 Oculus VR
  2.5.1 Oculus VR Details
  2.5.2 Oculus VR Major Business
  2.5.3 Oculus VR Virtual and Augmented Reality Product and Solutions
  2.5.4 Oculus VR Virtual and Augmented Reality Revenue, Gross Margin and Market Share (2019-2024)
  2.5.5 Oculus VR Recent Developments and Future Plans
2.6 HTC
  2.6.1 HTC Details
  2.6.2 HTC Major Business
  2.6.3 HTC Virtual and Augmented Reality Product and Solutions
  2.6.4 HTC Virtual and Augmented Reality Revenue, Gross Margin and Market Share (2019-2024)
  2.6.5 HTC Recent Developments and Future Plans
2.7 ZeroLigh
  2.7.1 ZeroLigh Details
  2.7.2 ZeroLigh Major Business
  2.7.3 ZeroLigh Virtual and Augmented Reality Product and Solutions
  2.7.4 ZeroLigh Virtual and Augmented Reality Revenue, Gross Margin and Market Share (2019-2024)
  2.7.5 ZeroLigh Recent Developments and Future Plans
2.8 EON Reality
  2.8.1 EON Reality Details
  2.8.2 EON Reality Major Business
  2.8.3 EON Reality Virtual and Augmented Reality Product and Solutions
  2.8.4 EON Reality Virtual and Augmented Reality Revenue, Gross Margin and Market Share (2019-2024)
  2.8.5 EON Reality Recent Developments and Future Plans
2.9 Nokia
  2.9.1 Nokia Details
  2.9.2 Nokia Major Business
  2.9.3 Nokia Virtual and Augmented Reality Product and Solutions
  2.9.4 Nokia Virtual and Augmented Reality Revenue, Gross Margin and Market Share (2019-2024)
  2.9.5 Nokia Recent Developments and Future Plans
2.10 Barco
  2.10.1 Barco Details
  2.10.2 Barco Major Business
  2.10.3 Barco Virtual and Augmented Reality Product and Solutions
  2.10.4 Barco Virtual and Augmented Reality Revenue, Gross Margin and Market Share (2019-2024)
  2.10.5 Barco Recent Developments and Future Plans
2.11 Blippar
  2.11.1 Blippar Details
  2.11.2 Blippar Major Business
  2.11.3 Blippar Virtual and Augmented Reality Product and Solutions
  2.11.4 Blippar Virtual and Augmented Reality Revenue, Gross Margin and Market Share (2019-2024)
  2.11.5 Blippar Recent Developments and Future Plans
2.12 Aurasma
  2.12.1 Aurasma Details
  2.12.2 Aurasma Major Business
  2.12.3 Aurasma Virtual and Augmented Reality Product and Solutions
  2.12.4 Aurasma Virtual and Augmented Reality Revenue, Gross Margin and Market Share (2019-2024)
  2.12.5 Aurasma Recent Developments and Future Plans
2.13 MindMaze
  2.13.1 MindMaze Details
  2.13.2 MindMaze Major Business
  2.13.3 MindMaze Virtual and Augmented Reality Product and Solutions
  2.13.4 MindMaze Virtual and Augmented Reality Revenue, Gross Margin and Market Share (2019-2024)
  2.13.5 MindMaze Recent Developments and Future Plans
2.14 Virtalis
  2.14.1 Virtalis Details
  2.14.2 Virtalis Major Business
  2.14.3 Virtalis Virtual and Augmented Reality Product and Solutions
  2.14.4 Virtalis Virtual and Augmented Reality Revenue, Gross Margin and Market Share (2019-2024)
  2.14.5 Virtalis Recent Developments and Future Plans
2.15 Manus Machinae
  2.15.1 Manus Machinae Details
  2.15.2 Manus Machinae Major Business
  2.15.3 Manus Machinae Virtual and Augmented Reality Product and Solutions
  2.15.4 Manus Machinae Virtual and Augmented Reality Revenue, Gross Margin and Market Share (2019-2024)
  2.15.5 Manus Machinae Recent Developments and Future Plans
2.16 Independiente Communications
  2.16.1 Independiente Communications Details
  2.16.2 Independiente Communications Major Business
  2.16.3 Independiente Communications Virtual and Augmented Reality Product and Solutions
  2.16.4 Independiente Communications Virtual and Augmented Reality Revenue, Gross Margin and Market Share (2019-2024)
  2.16.5 Independiente Communications Recent Developments and Future Plans
2.17 VirZOOM
  2.17.1 VirZOOM Details
  2.17.2 VirZOOM Major Business
  2.17.3 VirZOOM Virtual and Augmented Reality Product and Solutions
  2.17.4 VirZOOM Virtual and Augmented Reality Revenue, Gross Margin and Market Share (2019-2024)
  2.17.5 VirZOOM Recent Developments and Future Plans
2.18 NuFormer Projection
  2.18.1 NuFormer Projection Details
  2.18.2 NuFormer Projection Major Business
  2.18.3 NuFormer Projection Virtual and Augmented Reality Product and Solutions
  2.18.4 NuFormer Projection Virtual and Augmented Reality Revenue, Gross Margin and Market Share (2019-2024)
  2.18.5 NuFormer Projection Recent Developments and Future Plans

3 MARKET COMPETITION, BY PLAYERS

3.1 Global Virtual and Augmented Reality Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
  3.2.1 Market Share of Virtual and Augmented Reality by Company Revenue
  3.2.2 Top 3 Virtual and Augmented Reality Players Market Share in 2023
  3.2.3 Top 6 Virtual and Augmented Reality Players Market Share in 2023
3.3 Virtual and Augmented Reality Market: Overall Company Footprint Analysis
  3.3.1 Virtual and Augmented Reality Market: Region Footprint
  3.3.2 Virtual and Augmented Reality Market: Company Product Type Footprint
  3.3.3 Virtual and Augmented Reality Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 MARKET SIZE SEGMENT BY TYPE

4.1 Global Virtual and Augmented Reality Consumption Value and Market Share by Type (2019-2024)
4.2 Global Virtual and Augmented Reality Market Forecast by Type (2025-2030)

5 MARKET SIZE SEGMENT BY APPLICATION

5.1 Global Virtual and Augmented Reality Consumption Value Market Share by Application (2019-2024)
5.2 Global Virtual and Augmented Reality Market Forecast by Application (2025-2030)

6 NORTH AMERICA

6.1 North America Virtual and Augmented Reality Consumption Value by Type (2019-2030)
6.2 North America Virtual and Augmented Reality Consumption Value by Application (2019-2030)
6.3 North America Virtual and Augmented Reality Market Size by Country
  6.3.1 North America Virtual and Augmented Reality Consumption Value by Country (2019-2030)
  6.3.2 United States Virtual and Augmented Reality Market Size and Forecast (2019-2030)
  6.3.3 Canada Virtual and Augmented Reality Market Size and Forecast (2019-2030)
  6.3.4 Mexico Virtual and Augmented Reality Market Size and Forecast (2019-2030)

7 EUROPE

7.1 Europe Virtual and Augmented Reality Consumption Value by Type (2019-2030)
7.2 Europe Virtual and Augmented Reality Consumption Value by Application (2019-2030)
7.3 Europe Virtual and Augmented Reality Market Size by Country
  7.3.1 Europe Virtual and Augmented Reality Consumption Value by Country (2019-2030)
  7.3.2 Germany Virtual and Augmented Reality Market Size and Forecast (2019-2030)
  7.3.3 France Virtual and Augmented Reality Market Size and Forecast (2019-2030)
  7.3.4 United Kingdom Virtual and Augmented Reality Market Size and Forecast (2019-2030)
  7.3.5 Russia Virtual and Augmented Reality Market Size and Forecast (2019-2030)
  7.3.6 Italy Virtual and Augmented Reality Market Size and Forecast (2019-2030)

8 ASIA-PACIFIC

8.1 Asia-Pacific Virtual and Augmented Reality Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Virtual and Augmented Reality Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Virtual and Augmented Reality Market Size by Region
  8.3.1 Asia-Pacific Virtual and Augmented Reality Consumption Value by Region (2019-2030)
  8.3.2 China Virtual and Augmented Reality Market Size and Forecast (2019-2030)
  8.3.3 Japan Virtual and Augmented Reality Market Size and Forecast (2019-2030)
  8.3.4 South Korea Virtual and Augmented Reality Market Size and Forecast (2019-2030)
  8.3.5 India Virtual and Augmented Reality Market Size and Forecast (2019-2030)
  8.3.6 Southeast Asia Virtual and Augmented Reality Market Size and Forecast (2019-2030)
  8.3.7 Australia Virtual and Augmented Reality Market Size and Forecast (2019-2030)

9 SOUTH AMERICA

9.1 South America Virtual and Augmented Reality Consumption Value by Type (2019-2030)
9.2 South America Virtual and Augmented Reality Consumption Value by Application (2019-2030)
9.3 South America Virtual and Augmented Reality Market Size by Country
  9.3.1 South America Virtual and Augmented Reality Consumption Value by Country (2019-2030)
  9.3.2 Brazil Virtual and Augmented Reality Market Size and Forecast (2019-2030)
  9.3.3 Argentina Virtual and Augmented Reality Market Size and Forecast (2019-2030)

10 MIDDLE EAST & AFRICA

10.1 Middle East & Africa Virtual and Augmented Reality Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Virtual and Augmented Reality Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Virtual and Augmented Reality Market Size by Country
  10.3.1 Middle East & Africa Virtual and Augmented Reality Consumption Value by Country (2019-2030)
  10.3.2 Turkey Virtual and Augmented Reality Market Size and Forecast (2019-2030)
  10.3.3 Saudi Arabia Virtual and Augmented Reality Market Size and Forecast (2019-2030)
  10.3.4 UAE Virtual and Augmented Reality Market Size and Forecast (2019-2030)

11 MARKET DYNAMICS

11.1 Virtual and Augmented Reality Market Drivers
11.2 Virtual and Augmented Reality Market Restraints
11.3 Virtual and Augmented Reality Trends Analysis
11.4 Porters Five Forces Analysis
  11.4.1 Threat of New Entrants
  11.4.2 Bargaining Power of Suppliers
  11.4.3 Bargaining Power of Buyers
  11.4.4 Threat of Substitutes
  11.4.5 Competitive Rivalry

12 INDUSTRY CHAIN ANALYSIS

12.1 Virtual and Augmented Reality Industry Chain
12.2 Virtual and Augmented Reality Upstream Analysis
12.3 Virtual and Augmented Reality Midstream Analysis
12.4 Virtual and Augmented Reality Downstream Analysis

13 RESEARCH FINDINGS AND CONCLUSION

14 APPENDIX

14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer

LIST OF TABLES

Table 1. Global Virtual and Augmented Reality Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global Virtual and Augmented Reality Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Global Virtual and Augmented Reality Consumption Value by Region (2019-2024) & (USD Million)
Table 4. Global Virtual and Augmented Reality Consumption Value by Region (2025-2030) & (USD Million)
Table 5. Google Company Information, Head Office, and Major Competitors
Table 6. Google Major Business
Table 7. Google Virtual and Augmented Reality Product and Solutions
Table 8. Google Virtual and Augmented Reality Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 9. Google Recent Developments and Future Plans
Table 10. Samsung Electronics Company Information, Head Office, and Major Competitors
Table 11. Samsung Electronics Major Business
Table 12. Samsung Electronics Virtual and Augmented Reality Product and Solutions
Table 13. Samsung Electronics Virtual and Augmented Reality Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 14. Samsung Electronics Recent Developments and Future Plans
Table 15. Microsoft Company Information, Head Office, and Major Competitors
Table 16. Microsoft Major Business
Table 17. Microsoft Virtual and Augmented Reality Product and Solutions
Table 18. Microsoft Virtual and Augmented Reality Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 19. Microsoft Recent Developments and Future Plans
Table 20. Sony Interactive Entertainment Company Information, Head Office, and Major Competitors
Table 21. Sony Interactive Entertainment Major Business
Table 22. Sony Interactive Entertainment Virtual and Augmented Reality Product and Solutions
Table 23. Sony Interactive Entertainment Virtual and Augmented Reality Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 24. Sony Interactive Entertainment Recent Developments and Future Plans
Table 25. Oculus VR Company Information, Head Office, and Major Competitors
Table 26. Oculus VR Major Business
Table 27. Oculus VR Virtual and Augmented Reality Product and Solutions
Table 28. Oculus VR Virtual and Augmented Reality Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 29. Oculus VR Recent Developments and Future Plans
Table 30. HTC Company Information, Head Office, and Major Competitors
Table 31. HTC Major Business
Table 32. HTC Virtual and Augmented Reality Product and Solutions
Table 33. HTC Virtual and Augmented Reality Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 34. HTC Recent Developments and Future Plans
Table 35. ZeroLigh Company Information, Head Office, and Major Competitors
Table 36. ZeroLigh Major Business
Table 37. ZeroLigh Virtual and Augmented Reality Product and Solutions
Table 38. ZeroLigh Virtual and Augmented Reality Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 39. ZeroLigh Recent Developments and Future Plans
Table 40. EON Reality Company Information, Head Office, and Major Competitors
Table 41. EON Reality Major Business
Table 42. EON Reality Virtual and Augmented Reality Product and Solutions
Table 43. EON Reality Virtual and Augmented Reality Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 44. EON Reality Recent Developments and Future Plans
Table 45. Nokia Company Information, Head Office, and Major Competitors
Table 46. Nokia Major Business
Table 47. Nokia Virtual and Augmented Reality Product and Solutions
Table 48. Nokia Virtual and Augmented Reality Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 49. Nokia Recent Developments and Future Plans
Table 50. Barco Company Information, Head Office, and Major Competitors
Table 51. Barco Major Business
Table 52. Barco Virtual and Augmented Reality Product and Solutions
Table 53. Barco Virtual and Augmented Reality Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 54. Barco Recent Developments and Future Plans
Table 55. Blippar Company Information, Head Office, and Major Competitors
Table 56. Blippar Major Business
Table 57. Blippar Virtual and Augmented Reality Product and Solutions
Table 58. Blippar Virtual and Augmented Reality Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 59. Blippar Recent Developments and Future Plans
Table 60. Aurasma Company Information, Head Office, and Major Competitors
Table 61. Aurasma Major Business
Table 62. Aurasma Virtual and Augmented Reality Product and Solutions
Table 63. Aurasma Virtual and Augmented Reality Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 64. Aurasma Recent Developments and Future Plans
Table 65. MindMaze Company Information, Head Office, and Major Competitors
Table 66. MindMaze Major Business
Table 67. MindMaze Virtual and Augmented Reality Product and Solutions
Table 68. MindMaze Virtual and Augmented Reality Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 69. MindMaze Recent Developments and Future Plans
Table 70. Virtalis Company Information, Head Office, and Major Competitors
Table 71. Virtalis Major Business
Table 72. Virtalis Virtual and Augmented Reality Product and Solutions
Table 73. Virtalis Virtual and Augmented Reality Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 74. Virtalis Recent Developments and Future Plans
Table 75. Manus Machinae Company Information, Head Office, and Major Competitors
Table 76. Manus Machinae Major Business
Table 77. Manus Machinae Virtual and Augmented Reality Product and Solutions
Table 78. Manus Machinae Virtual and Augmented Reality Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 79. Manus Machinae Recent Developments and Future Plans
Table 80. Independiente Communications Company Information, Head Office, and Major Competitors
Table 81. Independiente Communications Major Business
Table 82. Independiente Communications Virtual and Augmented Reality Product and Solutions
Table 83. Independiente Communications Virtual and Augmented Reality Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 84. Independiente Communications Recent Developments and Future Plans
Table 85. VirZOOM Company Information, Head Office, and Major Competitors
Table 86. VirZOOM Major Business
Table 87. VirZOOM Virtual and Augmented Reality Product and Solutions
Table 88. VirZOOM Virtual and Augmented Reality Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 89. VirZOOM Recent Developments and Future Plans
Table 90. NuFormer Projection Company Information, Head Office, and Major Competitors
Table 91. NuFormer Projection Major Business
Table 92. NuFormer Projection Virtual and Augmented Reality Product and Solutions
Table 93. NuFormer Projection Virtual and Augmented Reality Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 94. NuFormer Projection Recent Developments and Future Plans
Table 95. Global Virtual and Augmented Reality Revenue (USD Million) by Players (2019-2024)
Table 96. Global Virtual and Augmented Reality Revenue Share by Players (2019-2024)
Table 97. Breakdown of Virtual and Augmented Reality by Company Type (Tier 1, Tier 2, and Tier 3)
Table 98. Market Position of Players in Virtual and Augmented Reality, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2023
Table 99. Head Office of Key Virtual and Augmented Reality Players
Table 100. Virtual and Augmented Reality Market: Company Product Type Footprint
Table 101. Virtual and Augmented Reality Market: Company Product Application Footprint
Table 102. Virtual and Augmented Reality New Market Entrants and Barriers to Market Entry
Table 103. Virtual and Augmented Reality Mergers, Acquisition, Agreements, and Collaborations
Table 104. Global Virtual and Augmented Reality Consumption Value (USD Million) by Type (2019-2024)
Table 105. Global Virtual and Augmented Reality Consumption Value Share by Type (2019-2024)
Table 106. Global Virtual and Augmented Reality Consumption Value Forecast by Type (2025-2030)
Table 107. Global Virtual and Augmented Reality Consumption Value by Application (2019-2024)
Table 108. Global Virtual and Augmented Reality Consumption Value Forecast by Application (2025-2030)
Table 109. North America Virtual and Augmented Reality Consumption Value by Type (2019-2024) & (USD Million)
Table 110. North America Virtual and Augmented Reality Consumption Value by Type (2025-2030) & (USD Million)
Table 111. North America Virtual and Augmented Reality Consumption Value by Application (2019-2024) & (USD Million)
Table 112. North America Virtual and Augmented Reality Consumption Value by Application (2025-2030) & (USD Million)
Table 113. North America Virtual and Augmented Reality Consumption Value by Country (2019-2024) & (USD Million)
Table 114. North America Virtual and Augmented Reality Consumption Value by Country (2025-2030) & (USD Million)
Table 115. Europe Virtual and Augmented Reality Consumption Value by Type (2019-2024) & (USD Million)
Table 116. Europe Virtual and Augmented Reality Consumption Value by Type (2025-2030) & (USD Million)
Table 117. Europe Virtual and Augmented Reality Consumption Value by Application (2019-2024) & (USD Million)
Table 118. Europe Virtual and Augmented Reality Consumption Value by Application (2025-2030) & (USD Million)
Table 119. Europe Virtual and Augmented Reality Consumption Value by Country (2019-2024) & (USD Million)
Table 120. Europe Virtual and Augmented Reality Consumption Value by Country (2025-2030) & (USD Million)
Table 121. Asia-Pacific Virtual and Augmented Reality Consumption Value by Type (2019-2024) & (USD Million)
Table 122. Asia-Pacific Virtual and Augmented Reality Consumption Value by Type (2025-2030) & (USD Million)
Table 123. Asia-Pacific Virtual and Augmented Reality Consumption Value by Application (2019-2024) & (USD Million)
Table 124. Asia-Pacific Virtual and Augmented Reality Consumption Value by Application (2025-2030) & (USD Million)
Table 125. Asia-Pacific Virtual and Augmented Reality Consumption Value by Region (2019-2024) & (USD Million)
Table 126. Asia-Pacific Virtual and Augmented Reality Consumption Value by Region (2025-2030) & (USD Million)
Table 127. South America Virtual and Augmented Reality Consumption Value by Type (2019-2024) & (USD Million)
Table 128. South America Virtual and Augmented Reality Consumption Value by Type (2025-2030) & (USD Million)
Table 129. South America Virtual and Augmented Reality Consumption Value by Application (2019-2024) & (USD Million)
Table 130. South America Virtual and Augmented Reality Consumption Value by Application (2025-2030) & (USD Million)
Table 131. South America Virtual and Augmented Reality Consumption Value by Country (2019-2024) & (USD Million)
Table 132. South America Virtual and Augmented Reality Consumption Value by Country (2025-2030) & (USD Million)
Table 133. Middle East & Africa Virtual and Augmented Reality Consumption Value by Type (2019-2024) & (USD Million)
Table 134. Middle East & Africa Virtual and Augmented Reality Consumption Value by Type (2025-2030) & (USD Million)
Table 135. Middle East & Africa Virtual and Augmented Reality Consumption Value by Application (2019-2024) & (USD Million)
Table 136. Middle East & Africa Virtual and Augmented Reality Consumption Value by Application (2025-2030) & (USD Million)
Table 137. Middle East & Africa Virtual and Augmented Reality Consumption Value by Country (2019-2024) & (USD Million)
Table 138. Middle East & Africa Virtual and Augmented Reality Consumption Value by Country (2025-2030) & (USD Million)
Table 139. Virtual and Augmented Reality Raw Material
Table 140. Key Suppliers of Virtual and Augmented Reality Raw Materials

LIST OF FIGURES

Figure 1. Virtual and Augmented Reality Picture
Figure 2. Global Virtual and Augmented Reality Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global Virtual and Augmented Reality Consumption Value Market Share by Type in 2023
Figure 4. Hardware
Figure 5. Software
Figure 6. Service
Figure 7. Global Virtual and Augmented Reality Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 8. Virtual and Augmented Reality Consumption Value Market Share by Application in 2023
Figure 9. Healthcare Picture
Figure 10. Education Picture
Figure 11. Retail Picture
Figure 12. Gaming Picture
Figure 13. Construction Picture
Figure 14. Media and Entertainment Picture
Figure 15. Automotive Picture
Figure 16. Defense and Aerospace Picture
Figure 17. Manufacturing Picture
Figure 18. Global Virtual and Augmented Reality Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 19. Global Virtual and Augmented Reality Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 20. Global Market Virtual and Augmented Reality Consumption Value (USD Million) Comparison by Region (2019 & 2023 & 2030)
Figure 21. Global Virtual and Augmented Reality Consumption Value Market Share by Region (2019-2030)
Figure 22. Global Virtual and Augmented Reality Consumption Value Market Share by Region in 2023
Figure 23. North America Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 24. Europe Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 25. Asia-Pacific Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 26. South America Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 27. Middle East and Africa Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 28. Global Virtual and Augmented Reality Revenue Share by Players in 2023
Figure 29. Virtual and Augmented Reality Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2023
Figure 30. Global Top 3 Players Virtual and Augmented Reality Market Share in 2023
Figure 31. Global Top 6 Players Virtual and Augmented Reality Market Share in 2023
Figure 32. Global Virtual and Augmented Reality Consumption Value Share by Type (2019-2024)
Figure 33. Global Virtual and Augmented Reality Market Share Forecast by Type (2025-2030)
Figure 34. Global Virtual and Augmented Reality Consumption Value Share by Application (2019-2024)
Figure 35. Global Virtual and Augmented Reality Market Share Forecast by Application (2025-2030)
Figure 36. North America Virtual and Augmented Reality Consumption Value Market Share by Type (2019-2030)
Figure 37. North America Virtual and Augmented Reality Consumption Value Market Share by Application (2019-2030)
Figure 38. North America Virtual and Augmented Reality Consumption Value Market Share by Country (2019-2030)
Figure 39. United States Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 40. Canada Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 41. Mexico Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 42. Europe Virtual and Augmented Reality Consumption Value Market Share by Type (2019-2030)
Figure 43. Europe Virtual and Augmented Reality Consumption Value Market Share by Application (2019-2030)
Figure 44. Europe Virtual and Augmented Reality Consumption Value Market Share by Country (2019-2030)
Figure 45. Germany Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 46. France Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 47. United Kingdom Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 48. Russia Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 49. Italy Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 50. Asia-Pacific Virtual and Augmented Reality Consumption Value Market Share by Type (2019-2030)
Figure 51. Asia-Pacific Virtual and Augmented Reality Consumption Value Market Share by Application (2019-2030)
Figure 52. Asia-Pacific Virtual and Augmented Reality Consumption Value Market Share by Region (2019-2030)
Figure 53. China Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 54. Japan Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 55. South Korea Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 56. India Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 57. Southeast Asia Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 58. Australia Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 59. South America Virtual and Augmented Reality Consumption Value Market Share by Type (2019-2030)
Figure 60. South America Virtual and Augmented Reality Consumption Value Market Share by Application (2019-2030)
Figure 61. South America Virtual and Augmented Reality Consumption Value Market Share by Country (2019-2030)
Figure 62. Brazil Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 63. Argentina Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 64. Middle East and Africa Virtual and Augmented Reality Consumption Value Market Share by Type (2019-2030)
Figure 65. Middle East and Africa Virtual and Augmented Reality Consumption Value Market Share by Application (2019-2030)
Figure 66. Middle East and Africa Virtual and Augmented Reality Consumption Value Market Share by Country (2019-2030)
Figure 67. Turkey Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 68. Saudi Arabia Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 69. UAE Virtual and Augmented Reality Consumption Value (2019-2030) & (USD Million)
Figure 70. Virtual and Augmented Reality Market Drivers
Figure 71. Virtual and Augmented Reality Market Restraints
Figure 72. Virtual and Augmented Reality Market Trends
Figure 73. Porters Five Forces Analysis
Figure 74. Manufacturing Cost Structure Analysis of Virtual and Augmented Reality in 2023
Figure 75. Manufacturing Process Analysis of Virtual and Augmented Reality
Figure 76. Virtual and Augmented Reality Industrial Chain
Figure 77. Methodology
Figure 78. Research Process and Data Source


More Publications