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Global Virtual Background Apps Supply, Demand and Key Producers, 2023-2029

February 2023 | 102 pages | ID: G0D79585C98BEN
GlobalInfoResearch

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The global Virtual Background Apps market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

Virtual Background App is AI-based neural networks which use portrait segmentation to segment a person in an image from the surrounding background.Different parts of an image can be separated from each other and the background behind a person can be blurred, cutted out or simply replaced with an image or a video.

This report studies the global Virtual Background Apps demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Virtual Background Apps, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Virtual Background Apps that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global Virtual Background Apps total market, 2018-2029, (USD Million)

Global Virtual Background Apps total market by region & country, CAGR, 2018-2029, (USD Million)

U.S. VS China: Virtual Background Apps total market, key domestic companies and share, (USD Million)

Global Virtual Background Apps revenue by player and market share 2018-2023, (USD Million)

Global Virtual Background Apps total market by Type, CAGR, 2018-2029, (USD Million)

Global Virtual Background Apps total market by Application, CAGR, 2018-2029, (USD Million)

This reports profiles major players in the global Virtual Background Apps market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Banuba, Mmhmm, ManyCam ULC, SplitmediaLabs,Ltd., ChromaCam, NVIDIA Corporation, PerfectCam and Perfect Corp, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Virtual Background Apps market

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Virtual Background Apps Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global Virtual Background Apps Market, Segmentation by Type
  • OS
  • Windows
Global Virtual Background Apps Market, Segmentation by Application
  • Work
  • Individual
Companies Profiled:
  • Banuba
  • Mmhmm
  • ManyCam ULC
  • SplitmediaLabs,Ltd.
  • ChromaCam
  • NVIDIA Corporation
  • PerfectCam
  • Perfect Corp
Key Questions Answered

1. How big is the global Virtual Background Apps market?

2. What is the demand of the global Virtual Background Apps market?

3. What is the year over year growth of the global Virtual Background Apps market?

4. What is the total value of the global Virtual Background Apps market?

5. Who are the major players in the global Virtual Background Apps market?

6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY

1.1 Virtual Background Apps Introduction
1.2 World Virtual Background Apps Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Virtual Background Apps Total Market by Region (by Headquarter Location)
  1.3.1 World Virtual Background Apps Market Size by Region (2018-2029), (by Headquarter Location)
  1.3.2 United States Virtual Background Apps Market Size (2018-2029)
  1.3.3 China Virtual Background Apps Market Size (2018-2029)
  1.3.4 Europe Virtual Background Apps Market Size (2018-2029)
  1.3.5 Japan Virtual Background Apps Market Size (2018-2029)
  1.3.6 South Korea Virtual Background Apps Market Size (2018-2029)
  1.3.7 ASEAN Virtual Background Apps Market Size (2018-2029)
  1.3.8 India Virtual Background Apps Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
  1.4.1 Virtual Background Apps Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 Virtual Background Apps Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
  1.5.1 Influence of COVID-19
  1.5.2 Influence of Russia-Ukraine War

2 DEMAND SUMMARY

2.1 World Virtual Background Apps Consumption Value (2018-2029)
2.2 World Virtual Background Apps Consumption Value by Region
  2.2.1 World Virtual Background Apps Consumption Value by Region (2018-2023)
  2.2.2 World Virtual Background Apps Consumption Value Forecast by Region (2024-2029)
2.3 United States Virtual Background Apps Consumption Value (2018-2029)
2.4 China Virtual Background Apps Consumption Value (2018-2029)
2.5 Europe Virtual Background Apps Consumption Value (2018-2029)
2.6 Japan Virtual Background Apps Consumption Value (2018-2029)
2.7 South Korea Virtual Background Apps Consumption Value (2018-2029)
2.8 ASEAN Virtual Background Apps Consumption Value (2018-2029)
2.9 India Virtual Background Apps Consumption Value (2018-2029)

3 WORLD VIRTUAL BACKGROUND APPS COMPANIES COMPETITIVE ANALYSIS

3.1 World Virtual Background Apps Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
  3.2.1 Global Virtual Background Apps Industry Rank of Major Players
  3.2.2 Global Concentration Ratios (CR4) for Virtual Background Apps in 2022
  3.2.3 Global Concentration Ratios (CR8) for Virtual Background Apps in 2022
3.3 Virtual Background Apps Company Evaluation Quadrant
3.4 Virtual Background Apps Market: Overall Company Footprint Analysis
  3.4.1 Virtual Background Apps Market: Region Footprint
  3.4.2 Virtual Background Apps Market: Company Product Type Footprint
  3.4.3 Virtual Background Apps Market: Company Product Application Footprint
3.5 Competitive Environment
  3.5.1 Historical Structure of the Industry
  3.5.2 Barriers of Market Entry
  3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 UNITED STATES VS CHINA VS REST OF THE WORLD (BY HEADQUARTER LOCATION)

4.1 United States VS China: Virtual Background Apps Revenue Comparison (by Headquarter Location)
  4.1.1 United States VS China: Virtual Background Apps Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
  4.1.2 United States VS China: Virtual Background Apps Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Virtual Background Apps Consumption Value Comparison
  4.2.1 United States VS China: Virtual Background Apps Consumption Value Comparison (2018 & 2022 & 2029)
  4.2.2 United States VS China: Virtual Background Apps Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Virtual Background Apps Companies and Market Share, 2018-2023
  4.3.1 United States Based Virtual Background Apps Companies, Headquarters (States, Country)
  4.3.2 United States Based Companies Virtual Background Apps Revenue, (2018-2023)
4.4 China Based Companies Virtual Background Apps Revenue and Market Share, 2018-2023
  4.4.1 China Based Virtual Background Apps Companies, Company Headquarters (Province, Country)
  4.4.2 China Based Companies Virtual Background Apps Revenue, (2018-2023)
4.5 Rest of World Based Virtual Background Apps Companies and Market Share, 2018-2023
  4.5.1 Rest of World Based Virtual Background Apps Companies, Headquarters (States, Country)
  4.5.2 Rest of World Based Companies Virtual Background Apps Revenue, (2018-2023)

5 MARKET ANALYSIS BY TYPE

5.1 World Virtual Background Apps Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
  5.2.1 OS
  5.2.2 Windows
5.3 Market Segment by Type
  5.3.1 World Virtual Background Apps Market Size by Type (2018-2023)
  5.3.2 World Virtual Background Apps Market Size by Type (2024-2029)
  5.3.3 World Virtual Background Apps Market Size Market Share by Type (2018-2029)

6 MARKET ANALYSIS BY APPLICATION

6.1 World Virtual Background Apps Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
  6.2.1 Work
  6.2.2 Individual
6.3 Market Segment by Application
  6.3.1 World Virtual Background Apps Market Size by Application (2018-2023)
  6.3.2 World Virtual Background Apps Market Size by Application (2024-2029)
  6.3.3 World Virtual Background Apps Market Size by Application (2018-2029)

7 COMPANY PROFILES

7.1 Banuba
  7.1.1 Banuba Details
  7.1.2 Banuba Major Business
  7.1.3 Banuba Virtual Background Apps Product and Services
  7.1.4 Banuba Virtual Background Apps Revenue, Gross Margin and Market Share (2018-2023)
  7.1.5 Banuba Recent Developments/Updates
  7.1.6 Banuba Competitive Strengths & Weaknesses
7.2 Mmhmm
  7.2.1 Mmhmm Details
  7.2.2 Mmhmm Major Business
  7.2.3 Mmhmm Virtual Background Apps Product and Services
  7.2.4 Mmhmm Virtual Background Apps Revenue, Gross Margin and Market Share (2018-2023)
  7.2.5 Mmhmm Recent Developments/Updates
  7.2.6 Mmhmm Competitive Strengths & Weaknesses
7.3 ManyCam ULC
  7.3.1 ManyCam ULC Details
  7.3.2 ManyCam ULC Major Business
  7.3.3 ManyCam ULC Virtual Background Apps Product and Services
  7.3.4 ManyCam ULC Virtual Background Apps Revenue, Gross Margin and Market Share (2018-2023)
  7.3.5 ManyCam ULC Recent Developments/Updates
  7.3.6 ManyCam ULC Competitive Strengths & Weaknesses
7.4 SplitmediaLabs,Ltd.
  7.4.1 SplitmediaLabs,Ltd. Details
  7.4.2 SplitmediaLabs,Ltd. Major Business
  7.4.3 SplitmediaLabs,Ltd. Virtual Background Apps Product and Services
  7.4.4 SplitmediaLabs,Ltd. Virtual Background Apps Revenue, Gross Margin and Market Share (2018-2023)
  7.4.5 SplitmediaLabs,Ltd. Recent Developments/Updates
  7.4.6 SplitmediaLabs,Ltd. Competitive Strengths & Weaknesses
7.5 ChromaCam
  7.5.1 ChromaCam Details
  7.5.2 ChromaCam Major Business
  7.5.3 ChromaCam Virtual Background Apps Product and Services
  7.5.4 ChromaCam Virtual Background Apps Revenue, Gross Margin and Market Share (2018-2023)
  7.5.5 ChromaCam Recent Developments/Updates
  7.5.6 ChromaCam Competitive Strengths & Weaknesses
7.6 NVIDIA Corporation
  7.6.1 NVIDIA Corporation Details
  7.6.2 NVIDIA Corporation Major Business
  7.6.3 NVIDIA Corporation Virtual Background Apps Product and Services
  7.6.4 NVIDIA Corporation Virtual Background Apps Revenue, Gross Margin and Market Share (2018-2023)
  7.6.5 NVIDIA Corporation Recent Developments/Updates
  7.6.6 NVIDIA Corporation Competitive Strengths & Weaknesses
7.7 PerfectCam
  7.7.1 PerfectCam Details
  7.7.2 PerfectCam Major Business
  7.7.3 PerfectCam Virtual Background Apps Product and Services
  7.7.4 PerfectCam Virtual Background Apps Revenue, Gross Margin and Market Share (2018-2023)
  7.7.5 PerfectCam Recent Developments/Updates
  7.7.6 PerfectCam Competitive Strengths & Weaknesses
7.8 Perfect Corp
  7.8.1 Perfect Corp Details
  7.8.2 Perfect Corp Major Business
  7.8.3 Perfect Corp Virtual Background Apps Product and Services
  7.8.4 Perfect Corp Virtual Background Apps Revenue, Gross Margin and Market Share (2018-2023)
  7.8.5 Perfect Corp Recent Developments/Updates
  7.8.6 Perfect Corp Competitive Strengths & Weaknesses

8 INDUSTRY CHAIN ANALYSIS

8.1 Virtual Background Apps Industry Chain
8.2 Virtual Background Apps Upstream Analysis
8.3 Virtual Background Apps Midstream Analysis
8.4 Virtual Background Apps Downstream Analysis

9 RESEARCH FINDINGS AND CONCLUSION

10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World Virtual Background Apps Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Virtual Background Apps Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Virtual Background Apps Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Virtual Background Apps Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Virtual Background Apps Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Virtual Background Apps Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Virtual Background Apps Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Virtual Background Apps Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Virtual Background Apps Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Virtual Background Apps Players in 2022
Table 12. World Virtual Background Apps Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Virtual Background Apps Company Evaluation Quadrant
Table 14. Head Office of Key Virtual Background Apps Player
Table 15. Virtual Background Apps Market: Company Product Type Footprint
Table 16. Virtual Background Apps Market: Company Product Application Footprint
Table 17. Virtual Background Apps Mergers & Acquisitions Activity
Table 18. United States VS China Virtual Background Apps Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Virtual Background Apps Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Virtual Background Apps Companies, Headquarters (States, Country)
Table 21. United States Based Companies Virtual Background Apps Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Virtual Background Apps Revenue Market Share (2018-2023)
Table 23. China Based Virtual Background Apps Companies, Headquarters (Province, Country)
Table 24. China Based Companies Virtual Background Apps Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Virtual Background Apps Revenue Market Share (2018-2023)
Table 26. Rest of World Based Virtual Background Apps Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Virtual Background Apps Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Virtual Background Apps Revenue Market Share (2018-2023)
Table 29. World Virtual Background Apps Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Virtual Background Apps Market Size by Type (2018-2023) & (USD Million)
Table 31. World Virtual Background Apps Market Size by Type (2024-2029) & (USD Million)
Table 32. World Virtual Background Apps Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Virtual Background Apps Market Size by Application (2018-2023) & (USD Million)
Table 34. World Virtual Background Apps Market Size by Application (2024-2029) & (USD Million)
Table 35. Banuba Basic Information, Area Served and Competitors
Table 36. Banuba Major Business
Table 37. Banuba Virtual Background Apps Product and Services
Table 38. Banuba Virtual Background Apps Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Banuba Recent Developments/Updates
Table 40. Banuba Competitive Strengths & Weaknesses
Table 41. Mmhmm Basic Information, Area Served and Competitors
Table 42. Mmhmm Major Business
Table 43. Mmhmm Virtual Background Apps Product and Services
Table 44. Mmhmm Virtual Background Apps Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Mmhmm Recent Developments/Updates
Table 46. Mmhmm Competitive Strengths & Weaknesses
Table 47. ManyCam ULC Basic Information, Area Served and Competitors
Table 48. ManyCam ULC Major Business
Table 49. ManyCam ULC Virtual Background Apps Product and Services
Table 50. ManyCam ULC Virtual Background Apps Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. ManyCam ULC Recent Developments/Updates
Table 52. ManyCam ULC Competitive Strengths & Weaknesses
Table 53. SplitmediaLabs,Ltd. Basic Information, Area Served and Competitors
Table 54. SplitmediaLabs,Ltd. Major Business
Table 55. SplitmediaLabs,Ltd. Virtual Background Apps Product and Services
Table 56. SplitmediaLabs,Ltd. Virtual Background Apps Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. SplitmediaLabs,Ltd. Recent Developments/Updates
Table 58. SplitmediaLabs,Ltd. Competitive Strengths & Weaknesses
Table 59. ChromaCam Basic Information, Area Served and Competitors
Table 60. ChromaCam Major Business
Table 61. ChromaCam Virtual Background Apps Product and Services
Table 62. ChromaCam Virtual Background Apps Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. ChromaCam Recent Developments/Updates
Table 64. ChromaCam Competitive Strengths & Weaknesses
Table 65. NVIDIA Corporation Basic Information, Area Served and Competitors
Table 66. NVIDIA Corporation Major Business
Table 67. NVIDIA Corporation Virtual Background Apps Product and Services
Table 68. NVIDIA Corporation Virtual Background Apps Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. NVIDIA Corporation Recent Developments/Updates
Table 70. NVIDIA Corporation Competitive Strengths & Weaknesses
Table 71. PerfectCam Basic Information, Area Served and Competitors
Table 72. PerfectCam Major Business
Table 73. PerfectCam Virtual Background Apps Product and Services
Table 74. PerfectCam Virtual Background Apps Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. PerfectCam Recent Developments/Updates
Table 76. Perfect Corp Basic Information, Area Served and Competitors
Table 77. Perfect Corp Major Business
Table 78. Perfect Corp Virtual Background Apps Product and Services
Table 79. Perfect Corp Virtual Background Apps Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 80. Global Key Players of Virtual Background Apps Upstream (Raw Materials)
Table 81. Virtual Background Apps Typical Customers

LIST OF FIGURES

Figure 1. Virtual Background Apps Picture
Figure 2. World Virtual Background Apps Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Virtual Background Apps Total Market Size (2018-2029) & (USD Million)
Figure 4. World Virtual Background Apps Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Virtual Background Apps Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Virtual Background Apps Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Virtual Background Apps Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Virtual Background Apps Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Virtual Background Apps Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Virtual Background Apps Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Virtual Background Apps Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Virtual Background Apps Revenue (2018-2029) & (USD Million)
Figure 13. Virtual Background Apps Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Virtual Background Apps Consumption Value (2018-2029) & (USD Million)
Figure 16. World Virtual Background Apps Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Virtual Background Apps Consumption Value (2018-2029) & (USD Million)
Figure 18. China Virtual Background Apps Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Virtual Background Apps Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Virtual Background Apps Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Virtual Background Apps Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Virtual Background Apps Consumption Value (2018-2029) & (USD Million)
Figure 23. India Virtual Background Apps Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Virtual Background Apps by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Virtual Background Apps Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Virtual Background Apps Markets in 2022
Figure 27. United States VS China: Virtual Background Apps Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Virtual Background Apps Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Virtual Background Apps Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Virtual Background Apps Market Size Market Share by Type in 2022
Figure 31. OS
Figure 32. Windows
Figure 33. World Virtual Background Apps Market Size Market Share by Type (2018-2029)
Figure 34. World Virtual Background Apps Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Virtual Background Apps Market Size Market Share by Application in 2022
Figure 36. Work
Figure 37. Individual
Figure 38. Virtual Background Apps Industrial Chain
Figure 39. Methodology
Figure 40. Research Process and Data Source


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