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Global Two-dimensional Community Platform Market 2023 by Company, Regions, Type and Application, Forecast to 2029

February 2023 | 120 pages | ID: GBA4C2F4A919EN
GlobalInfoResearch

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Two-dimensional community platform refers to a third party that provides related solutions and services for people who like animations, comics, games and other works composed of two-dimensional images.

The Two-dimensional Community Platform market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Two-dimensional Community Platform market size will reach USD million in 2029, growing at a CAGR of % over the analysis period.

Market segmentation

Two-dimensional Community Platform market is split by Type and by Application. For the period 2023-2029, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
  • Video
  • Comics
  • Audio
  • Social
  • Information
  • Games
  • Other
Market segment by Application, can be divided into
  • Core Two-dimensional Users
  • Pan-two-dimensional Users
Market segment by players, this report covers
  • BiliBili
  • AcFun Barrage Video Network
  • Half Dimension
  • Iqiyi Anime
  • Buka Comics
  • Missevan
  • Pixiv
  • KuaiKan
  • Stage1
  • KissAnime
  • Osu
  • Lofter
  • Niconico
  • Crunchyroll
  • Funimation
  • MyAnimeLis
  • WEBTOON
  • Viz
  • Discord
  • IGN
Market segment by regions, regional analysis covers
  • North America
  • Europe
  • Asia-Pacific (China, Japan, South Korea, Rest of Asia-Pacific)
  • South America
  • Middle East & Africa
The content of the study subjects, includes a total of 8 chapters:

Chapter 1, to describe Two-dimensional Community Platform product scope, market overview, market opportunities, market driving force and market risks.

Chapter 2, to profile the top players of Two-dimensional Community Platform, with recent developments and future plans

Chapter 3, the Two-dimensional Community Platform competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4, to break the market size data at the region level, with key companies in the key region and Two-dimensional Community Platform market forecast, by regions, with revenue, from 2023 to 2029.

Chapter 5 and 6, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2023 to 2029.

Chapter 7 and 8, to describe Two-dimensional Community Platform research findings and conclusion, appendix and data source.
1 MARKET OVERVIEW

1.1 Product Overview and Scope of Two-dimensional Community Platform
1.2 Classification of Two-dimensional Community Platform by Type
  1.2.1 Overview: Global Two-dimensional Community Platform Market Size by Type: 2022 Versus 2028
  1.2.2 Global Two-dimensional Community Platform Revenue Market Share by Type in 2029
  1.2.3 Video
  1.2.4 Comics
  1.2.5 Audio
  1.2.6 Social
  1.2.7 Information
  1.2.8 Games
  1.2.9 Other
1.3 Global Two-dimensional Community Platform Market by Application
  1.3.1 Overview: Global Two-dimensional Community Platform Market Size by Application: 2023 Versus 2029
  1.3.2 Core Two-dimensional Users
  1.3.3 Pan-two-dimensional Users
1.4 Global Two-dimensional Community Platform Market Size & Forecast
1.5 Market Drivers, Restraints and Trends
  1.5.1 Two-dimensional Community Platform Market Drivers
  1.5.2 Two-dimensional Community Platform Market Restraints
  1.5.3 Two-dimensional Community Platform Trends Analysis

2 COMPANY PROFILES

2.1 BiliBili
  2.1.1 BiliBili Details
  2.1.2 BiliBili Major Business
  2.1.3 BiliBili Two-dimensional Community Platform Product and Solutions
  2.1.4 BiliBili Recent Developments and Future Plans
2.2 AcFun Barrage Video Network
  2.2.1 AcFun Barrage Video Network Details
  2.2.2 AcFun Barrage Video Network Major Business
  2.2.3 AcFun Barrage Video Network Two-dimensional Community Platform Product and Solutions
  2.2.4 AcFun Barrage Video Network Recent Developments and Future Plans
2.3 Half Dimension
  2.3.1 Half Dimension Details
  2.3.2 Half Dimension Major Business
  2.3.3 Half Dimension Two-dimensional Community Platform Product and Solutions
  2.3.4 Half Dimension Recent Developments and Future Plans
2.4 Iqiyi Anime
  2.4.1 Iqiyi Anime Details
  2.4.2 Iqiyi Anime Major Business
  2.4.3 Iqiyi Anime Two-dimensional Community Platform Product and Solutions
  2.4.4 Iqiyi Anime Recent Developments and Future Plans
2.5 Buka Comics
  2.5.1 Buka Comics Details
  2.5.2 Buka Comics Major Business
  2.5.3 Buka Comics Two-dimensional Community Platform Product and Solutions
  2.5.4 Buka Comics Recent Developments and Future Plans
2.6 Missevan
  2.6.1 Missevan Details
  2.6.2 Missevan Major Business
  2.6.3 Missevan Two-dimensional Community Platform Product and Solutions
  2.6.4 Missevan Recent Developments and Future Plans
2.7 Pixiv
  2.7.1 Pixiv Details
  2.7.2 Pixiv Major Business
  2.7.3 Pixiv Two-dimensional Community Platform Product and Solutions
  2.7.4 Pixiv Recent Developments and Future Plans
2.8 KuaiKan
  2.8.1 KuaiKan Details
  2.8.2 KuaiKan Major Business
  2.8.3 KuaiKan Two-dimensional Community Platform Product and Solutions
  2.8.4 KuaiKan Recent Developments and Future Plans
2.9 Stage1
  2.9.1 Stage1 Details
  2.9.2 Stage1 Major Business
  2.9.3 Stage1 Two-dimensional Community Platform Product and Solutions
  2.9.4 Stage1 Recent Developments and Future Plans
2.10 KissAnime
  2.10.1 KissAnime Details
  2.10.2 KissAnime Major Business
  2.10.3 KissAnime Two-dimensional Community Platform Product and Solutions
  2.10.4 KissAnime Recent Developments and Future Plans
2.11 Osu
  2.11.1 Osu Details
  2.11.2 Osu Major Business
  2.11.3 Osu Two-dimensional Community Platform Product and Solutions
  2.11.4 Osu Recent Developments and Future Plans
2.12 Lofter
  2.12.1 Lofter Details
  2.12.2 Lofter Major Business
  2.12.3 Lofter Two-dimensional Community Platform Product and Solutions
  2.12.4 Lofter Recent Developments and Future Plans
2.13 Niconico
  2.13.1 Niconico Details
  2.13.2 Niconico Major Business
  2.13.3 Niconico Two-dimensional Community Platform Product and Solutions
  2.13.4 Niconico Recent Developments and Future Plans
2.14 Crunchyroll
  2.14.1 Crunchyroll Details
  2.14.2 Crunchyroll Major Business
  2.14.3 Crunchyroll Two-dimensional Community Platform Product and Solutions
  2.14.4 Crunchyroll Recent Developments and Future Plans
2.15 Funimation
  2.15.1 Funimation Details
  2.15.2 Funimation Major Business
  2.15.3 Funimation Two-dimensional Community Platform Product and Solutions
  2.15.4 Funimation Recent Developments and Future Plans
2.16 MyAnimeLis
  2.16.1 MyAnimeLis Details
  2.16.2 MyAnimeLis Major Business
  2.16.3 MyAnimeLis Two-dimensional Community Platform Product and Solutions
  2.16.4 MyAnimeLis Recent Developments and Future Plans
2.17 WEBTOON
  2.17.1 WEBTOON Details
  2.17.2 WEBTOON Major Business
  2.17.3 WEBTOON Two-dimensional Community Platform Product and Solutions
  2.17.4 WEBTOON Recent Developments and Future Plans
2.18 Viz
  2.18.1 Viz Details
  2.18.2 Viz Major Business
  2.18.3 Viz Two-dimensional Community Platform Product and Solutions
  2.18.4 Viz Recent Developments and Future Plans
2.19 Discord
  2.19.1 Discord Details
  2.19.2 Discord Major Business
  2.19.3 Discord Two-dimensional Community Platform Product and Solutions
  2.19.4 Discord Recent Developments and Future Plans
2.20 IGN
  2.20.1 IGN Details
  2.20.2 IGN Major Business
  2.20.3 IGN Two-dimensional Community Platform Product and Solutions
  2.20.4 IGN Recent Developments and Future Plans

3 MARKET COMPETITION, BY PLAYERS

3.1 Global Two-dimensional Community Platform Revenue and Share by Players (2023 & 2029)
3.2 Two-dimensional Community Platform Players Head Office, Products and Services Provided
3.3 Two-dimensional Community Platform Mergers & Acquisitions
3.4 Two-dimensional Community Platform New Entrants and Expansion Plans

4 GLOBAL TWO-DIMENSIONAL COMMUNITY PLATFORM FORECAST BY REGION

4.1 Global Two-dimensional Community Platform Market Size by Region: 2023 VS 2029
4.2 Global Two-dimensional Community Platform Market Size by Region, (2023-2029)
4.3 North America
  4.3.1 Key Companies of Two-dimensional Community Platform in North America
  4.3.2 Current Situation and Forecast of Two-dimensional Community Platform in North America
  4.3.3 North America Two-dimensional Community Platform Market Size and Prospect (2023-2029)
4.4 Europe
  4.4.1 Key Companies of Two-dimensional Community Platform in Europe
  4.4.2 Current Situation and Forecast of Two-dimensional Community Platform in Europe
  4.4.3 Europe Two-dimensional Community Platform Market Size and Prospect (2023-2029)
4.5 Asia-Pacific
  4.5.1 Key Companies of Two-dimensional Community Platform in Asia-Pacific
  4.5.2 Current Situation and Forecast of Two-dimensional Community Platform in Asia-Pacific
  4.5.3 Asia-Pacific Two-dimensional Community Platform Market Size and Prospect (2023-2029)
  4.5.4 China
  4.5.5 Japan
  4.5.6 South Korea
4.6 South America
  4.6.1 Key Companies of Two-dimensional Community Platform in South America
  4.6.2 Current Situation and Forecast of Two-dimensional Community Platform in South America
  4.6.3 South America Two-dimensional Community Platform Market Size and Prospect (2023-2029)
4.7 Middle East & Africa
  4.7.1 Key Companies of Two-dimensional Community Platform in Middle East & Africa
  4.7.2 Current Situation and Forecast of Two-dimensional Community Platform in Middle East & Africa
  4.7.3 Middle East & Africa Two-dimensional Community Platform Market Size and Prospect (2023-2029)

5 MARKET SIZE SEGMENT BY TYPE

5.1 Global Two-dimensional Community Platform Market Forecast by Type (2023-2029)
5.2 Global Two-dimensional Community Platform Market Share Forecast by Type (2023-2029)

6 MARKET SIZE SEGMENT BY APPLICATION

6.1 Global Two-dimensional Community Platform Market Forecast by Application (2023-2029)
6.2 Global Two-dimensional Community Platform Market Share Forecast by Application (2023-2029)

7 RESEARCH FINDINGS AND CONCLUSION

8 APPENDIX

8.1 Methodology
8.2 Research Process and Data Source
8.3 Disclaimer

LIST OF TABLES

Table 1. Global Two-dimensional Community Platform Revenue by Type, (USD Million), 2023 VS 2029
Table 2. Global Two-dimensional Community Platform Revenue by Application, (USD Million), 2023 VS 2029
Table 3. BiliBili Corporate Information, Head Office, and Major Competitors
Table 4. BiliBili Major Business
Table 5. BiliBili Two-dimensional Community Platform Product and Solutions
Table 6. AcFun Barrage Video Network Corporate Information, Head Office, and Major Competitors
Table 7. AcFun Barrage Video Network Major Business
Table 8. AcFun Barrage Video Network Two-dimensional Community Platform Product and Solutions
Table 9. Half Dimension Corporate Information, Head Office, and Major Competitors
Table 10. Half Dimension Major Business
Table 11. Half Dimension Two-dimensional Community Platform Product and Solutions
Table 12. Iqiyi Anime Corporate Information, Head Office, and Major Competitors
Table 13. Iqiyi Anime Major Business
Table 14. Iqiyi Anime Two-dimensional Community Platform Product and Solutions
Table 15. Buka Comics Corporate Information, Head Office, and Major Competitors
Table 16. Buka Comics Major Business
Table 17. Buka Comics Two-dimensional Community Platform Product and Solutions
Table 18. Missevan Corporate Information, Head Office, and Major Competitors
Table 19. Missevan Major Business
Table 20. Missevan Two-dimensional Community Platform Product and Solutions
Table 21. Pixiv Corporate Information, Head Office, and Major Competitors
Table 22. Pixiv Major Business
Table 23. Pixiv Two-dimensional Community Platform Product and Solutions
Table 24. KuaiKan Corporate Information, Head Office, and Major Competitors
Table 25. KuaiKan Major Business
Table 26. KuaiKan Two-dimensional Community Platform Product and Solutions
Table 27. Stage1 Corporate Information, Head Office, and Major Competitors
Table 28. Stage1 Major Business
Table 29. Stage1 Two-dimensional Community Platform Product and Solutions
Table 30. KissAnime Corporate Information, Head Office, and Major Competitors
Table 31. KissAnime Major Business
Table 32. KissAnime Two-dimensional Community Platform Product and Solutions
Table 33. Osu Corporate Information, Head Office, and Major Competitors
Table 34. Osu Major Business
Table 35. Osu Two-dimensional Community Platform Product and Solutions
Table 36. Lofter Corporate Information, Head Office, and Major Competitors
Table 37. Lofter Major Business
Table 38. Lofter Two-dimensional Community Platform Product and Solutions
Table 39. Niconico Corporate Information, Head Office, and Major Competitors
Table 40. Niconico Major Business
Table 41. Niconico Two-dimensional Community Platform Product and Solutions
Table 42. Crunchyroll Corporate Information, Head Office, and Major Competitors
Table 43. Crunchyroll Major Business
Table 44. Crunchyroll Two-dimensional Community Platform Product and Solutions
Table 45. Funimation Corporate Information, Head Office, and Major Competitors
Table 46. Funimation Major Business
Table 47. Funimation Two-dimensional Community Platform Product and Solutions
Table 48. MyAnimeLis Corporate Information, Head Office, and Major Competitors
Table 49. MyAnimeLis Major Business
Table 50. MyAnimeLis Two-dimensional Community Platform Product and Solutions
Table 51. WEBTOON Corporate Information, Head Office, and Major Competitors
Table 52. WEBTOON Major Business
Table 53. WEBTOON Two-dimensional Community Platform Product and Solutions
Table 54. Viz Corporate Information, Head Office, and Major Competitors
Table 55. Viz Major Business
Table 56. Viz Two-dimensional Community Platform Product and Solutions
Table 57. Discord Corporate Information, Head Office, and Major Competitors
Table 58. Discord Major Business
Table 59. Discord Two-dimensional Community Platform Product and Solutions
Table 60. IGN Corporate Information, Head Office, and Major Competitors
Table 61. IGN Major Business
Table 62. IGN Two-dimensional Community Platform Product and Solutions
Table 63. Global Two-dimensional Community Platform Revenue (USD Million) by Players (2023 & 2029)
Table 64. Global Two-dimensional Community Platform Revenue Share by Players (2023 & 2029)
Table 65. Two-dimensional Community Platform Players Head Office, Products and Services Provided
Table 66. Two-dimensional Community Platform Mergers & Acquisitions in the Past Five Years
Table 67. Two-dimensional Community Platform New Entrants and Expansion Plans
Table 68. Global Market Two-dimensional Community Platform Revenue (USD Million) Comparison by Region (2023 VS 2029)
Table 69. Global Two-dimensional Community Platform Revenue Market Share by Region (2023-2029)
Table 70. Key Companies of Two-dimensional Community Platform in North America
Table 71. Current Situation and Forecast of Two-dimensional Community Platform in North America
Table 72. Key Companies of Two-dimensional Community Platform in Europe
Table 73. Current Situation and Forecast of Two-dimensional Community Platform in Europe
Table 74. Key Companies of Two-dimensional Community Platform in Asia-Pacific
Table 75. Current Situation and Forecast of Two-dimensional Community Platform in Asia-Pacific
Table 76. Key Companies of Two-dimensional Community Platform in China
Table 77. Key Companies of Two-dimensional Community Platform in Japan
Table 78. Key Companies of Two-dimensional Community Platform in South Korea
Table 79. Key Companies of Two-dimensional Community Platform in South America
Table 80. Current Situation and Forecast of Two-dimensional Community Platform in South America
Table 81. Key Companies of Two-dimensional Community Platform in Middle East & Africa
Table 82. Current Situation and Forecast of Two-dimensional Community Platform in Middle East & Africa
Table 83. Global Two-dimensional Community Platform Revenue Forecast by Type (2023-2029)
Table 84. Global Two-dimensional Community Platform Revenue Forecast by Application (2023-2029)

LIST OF FIGURES

Figure 1. Two-dimensional Community Platform Picture
Figure 2. Global Two-dimensional Community Platform Revenue Market Share by Type in 2029
Figure 3. Video
Figure 4. Comics
Figure 5. Audio
Figure 6. Social
Figure 7. Information
Figure 8. Games
Figure 9. Other
Figure 10. Two-dimensional Community Platform Revenue Market Share by Application in 2029
Figure 11. Core Two-dimensional Users Picture
Figure 12. Pan-two-dimensional Users Picture
Figure 13. Global Two-dimensional Community Platform Market Size, (USD Million): 2023 VS 2029
Figure 14. Global Two-dimensional Community Platform Revenue and Forecast (2023-2029) & (USD Million)
Figure 15. Two-dimensional Community Platform Market Drivers
Figure 16. Two-dimensional Community Platform Market Restraints
Figure 17. Two-dimensional Community Platform Market Trends
Figure 18. BiliBili Recent Developments and Future Plans
Figure 19. AcFun Barrage Video Network Recent Developments and Future Plans
Figure 20. Half Dimension Recent Developments and Future Plans
Figure 21. Iqiyi Anime Recent Developments and Future Plans
Figure 22. Buka Comics Recent Developments and Future Plans
Figure 23. Missevan Recent Developments and Future Plans
Figure 24. Pixiv Recent Developments and Future Plans
Figure 25. KuaiKan Recent Developments and Future Plans
Figure 26. Stage1 Recent Developments and Future Plans
Figure 27. KissAnime Recent Developments and Future Plans
Figure 28. Osu Recent Developments and Future Plans
Figure 29. Lofter Recent Developments and Future Plans
Figure 30. Niconico Recent Developments and Future Plans
Figure 31. Crunchyroll Recent Developments and Future Plans
Figure 32. Funimation Recent Developments and Future Plans
Figure 33. MyAnimeLis Recent Developments and Future Plans
Figure 34. WEBTOON Recent Developments and Future Plans
Figure 35. Viz Recent Developments and Future Plans
Figure 36. Discord Recent Developments and Future Plans
Figure 37. IGN Recent Developments and Future Plans
Figure 38. Global Two-dimensional Community Platform Revenue Market Share by Region (2023-2029)
Figure 39. Global Two-dimensional Community Platform Revenue Market Share by Region in 2029
Figure 40. North America Two-dimensional Community Platform Revenue (USD Million) and Growth Rate (2023-2029)
Figure 41. Europe Two-dimensional Community Platform Revenue (USD Million) and Growth Rate (2023-2029)
Figure 42. Asia-Pacific Two-dimensional Community Platform Revenue (USD Million) and Growth Rate (2023-2029)
Figure 43. South America Two-dimensional Community Platform Revenue (USD Million) and Growth Rate (2023-2029)
Figure 44. Middle East & Africa Two-dimensional Community Platform Revenue (USD Million) and Growth Rate (2023-2029)
Figure 45. Global Two-dimensional Community Platform Market Share Forecast by Type (2023-2029)
Figure 46. Global Two-dimensional Community Platform Market Share Forecast by Application (2023-2029)
Figure 47. Methodology
Figure 48. Research Process and Data Source


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