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Global Turn-based Game Supply, Demand and Key Producers, 2023-2029

March 2023 | 127 pages | ID: G76094FF38A7EN
GlobalInfoResearch

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The global Turn-based Game market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Turn-based Game demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Turn-based Game, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Turn-based Game that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global Turn-based Game total market, 2018-2029, (USD Million)

Global Turn-based Game total market by region & country, CAGR, 2018-2029, (USD Million)

U.S. VS China: Turn-based Game total market, key domestic companies and share, (USD Million)

Global Turn-based Game revenue by player and market share 2018-2023, (USD Million)

Global Turn-based Game total market by Type, CAGR, 2018-2029, (USD Million)

Global Turn-based Game total market by Application, CAGR, 2018-2029, (USD Million)

This reports profiles major players in the global Turn-based Game market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include KRAFTON, INC, Changyou Company, Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game), Playkot, Tencent Games, Notagamestudio, Konami Holdings Corporation, Blizzard Entertainment and Bushiroad, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Turn-based Game market

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Turn-based Game Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global Turn-based Game Market, Segmentation by Type
  • Web Game
  • Mobile Game
Global Turn-based Game Market, Segmentation by Application
  • Teenager
  • Aldult
Companies Profiled:
  • KRAFTON, INC
  • Changyou Company
  • Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
  • Playkot
  • Tencent Games
  • Notagamestudio
  • Konami Holdings Corporation
  • Blizzard Entertainment
  • Bushiroad
  • Cyber??Agent, Inc
  • Fantasy Flight Games
  • Riot Games
  • Kyy Games
  • Legend Story Studios
  • Sorare
  • Splinterlands
  • Gods Unchained
  • Crypto Spells
  • Dawn of Gods
  • Metropolis Origins
  • Kepithor Studios
  • Reality Gaming Group Limited
  • Horizon Blockchain Games
  • AXEL MARK INC.
  • TaleCraft
  • Rose City Games(Floppy Knights)
  • Cybernetic Walrus(Rise of Humanity)
  • Doolittle Gaming
Key Questions Answered

1. How big is the global Turn-based Game market?

2. What is the demand of the global Turn-based Game market?

3. What is the year over year growth of the global Turn-based Game market?

4. What is the total value of the global Turn-based Game market?

5. Who are the major players in the global Turn-based Game market?

6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY

1.1 Turn-based Game Introduction
1.2 World Turn-based Game Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Turn-based Game Total Market by Region (by Headquarter Location)
  1.3.1 World Turn-based Game Market Size by Region (2018-2029), (by Headquarter Location)
  1.3.2 United States Turn-based Game Market Size (2018-2029)
  1.3.3 China Turn-based Game Market Size (2018-2029)
  1.3.4 Europe Turn-based Game Market Size (2018-2029)
  1.3.5 Japan Turn-based Game Market Size (2018-2029)
  1.3.6 South Korea Turn-based Game Market Size (2018-2029)
  1.3.7 ASEAN Turn-based Game Market Size (2018-2029)
  1.3.8 India Turn-based Game Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
  1.4.1 Turn-based Game Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 Turn-based Game Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
  1.5.1 Influence of COVID-19
  1.5.2 Influence of Russia-Ukraine War

2 DEMAND SUMMARY

2.1 World Turn-based Game Consumption Value (2018-2029)
2.2 World Turn-based Game Consumption Value by Region
  2.2.1 World Turn-based Game Consumption Value by Region (2018-2023)
  2.2.2 World Turn-based Game Consumption Value Forecast by Region (2024-2029)
2.3 United States Turn-based Game Consumption Value (2018-2029)
2.4 China Turn-based Game Consumption Value (2018-2029)
2.5 Europe Turn-based Game Consumption Value (2018-2029)
2.6 Japan Turn-based Game Consumption Value (2018-2029)
2.7 South Korea Turn-based Game Consumption Value (2018-2029)
2.8 ASEAN Turn-based Game Consumption Value (2018-2029)
2.9 India Turn-based Game Consumption Value (2018-2029)

3 WORLD TURN-BASED GAME COMPANIES COMPETITIVE ANALYSIS

3.1 World Turn-based Game Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
  3.2.1 Global Turn-based Game Industry Rank of Major Players
  3.2.2 Global Concentration Ratios (CR4) for Turn-based Game in 2022
  3.2.3 Global Concentration Ratios (CR8) for Turn-based Game in 2022
3.3 Turn-based Game Company Evaluation Quadrant
3.4 Turn-based Game Market: Overall Company Footprint Analysis
  3.4.1 Turn-based Game Market: Region Footprint
  3.4.2 Turn-based Game Market: Company Product Type Footprint
  3.4.3 Turn-based Game Market: Company Product Application Footprint
3.5 Competitive Environment
  3.5.1 Historical Structure of the Industry
  3.5.2 Barriers of Market Entry
  3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 UNITED STATES VS CHINA VS REST OF THE WORLD (BY HEADQUARTER LOCATION)

4.1 United States VS China: Turn-based Game Revenue Comparison (by Headquarter Location)
  4.1.1 United States VS China: Turn-based Game Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
  4.1.2 United States VS China: Turn-based Game Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Turn-based Game Consumption Value Comparison
  4.2.1 United States VS China: Turn-based Game Consumption Value Comparison (2018 & 2022 & 2029)
  4.2.2 United States VS China: Turn-based Game Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Turn-based Game Companies and Market Share, 2018-2023
  4.3.1 United States Based Turn-based Game Companies, Headquarters (States, Country)
  4.3.2 United States Based Companies Turn-based Game Revenue, (2018-2023)
4.4 China Based Companies Turn-based Game Revenue and Market Share, 2018-2023
  4.4.1 China Based Turn-based Game Companies, Company Headquarters (Province, Country)
  4.4.2 China Based Companies Turn-based Game Revenue, (2018-2023)
4.5 Rest of World Based Turn-based Game Companies and Market Share, 2018-2023
  4.5.1 Rest of World Based Turn-based Game Companies, Headquarters (States, Country)
  4.5.2 Rest of World Based Companies Turn-based Game Revenue, (2018-2023)

5 MARKET ANALYSIS BY TYPE

5.1 World Turn-based Game Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
  5.2.1 Web Game
  5.2.2 Mobile Game
5.3 Market Segment by Type
  5.3.1 World Turn-based Game Market Size by Type (2018-2023)
  5.3.2 World Turn-based Game Market Size by Type (2024-2029)
  5.3.3 World Turn-based Game Market Size Market Share by Type (2018-2029)

6 MARKET ANALYSIS BY APPLICATION

6.1 World Turn-based Game Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
  6.2.1 Teenager
  6.2.2 Aldult
6.3 Market Segment by Application
  6.3.1 World Turn-based Game Market Size by Application (2018-2023)
  6.3.2 World Turn-based Game Market Size by Application (2024-2029)
  6.3.3 World Turn-based Game Market Size by Application (2018-2029)

7 COMPANY PROFILES

7.1 KRAFTON, INC
  7.1.1 KRAFTON, INC Details
  7.1.2 KRAFTON, INC Major Business
  7.1.3 KRAFTON, INC Turn-based Game Product and Services
  7.1.4 KRAFTON, INC Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.1.5 KRAFTON, INC Recent Developments/Updates
  7.1.6 KRAFTON, INC Competitive Strengths & Weaknesses
7.2 Changyou Company
  7.2.1 Changyou Company Details
  7.2.2 Changyou Company Major Business
  7.2.3 Changyou Company Turn-based Game Product and Services
  7.2.4 Changyou Company Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.2.5 Changyou Company Recent Developments/Updates
  7.2.6 Changyou Company Competitive Strengths & Weaknesses
7.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
  7.3.1 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Details
  7.3.2 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Major Business
  7.3.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Product and Services
  7.3.4 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.3.5 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Recent Developments/Updates
  7.3.6 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Competitive Strengths & Weaknesses
7.4 Playkot
  7.4.1 Playkot Details
  7.4.2 Playkot Major Business
  7.4.3 Playkot Turn-based Game Product and Services
  7.4.4 Playkot Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.4.5 Playkot Recent Developments/Updates
  7.4.6 Playkot Competitive Strengths & Weaknesses
7.5 Tencent Games
  7.5.1 Tencent Games Details
  7.5.2 Tencent Games Major Business
  7.5.3 Tencent Games Turn-based Game Product and Services
  7.5.4 Tencent Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.5.5 Tencent Games Recent Developments/Updates
  7.5.6 Tencent Games Competitive Strengths & Weaknesses
7.6 Notagamestudio
  7.6.1 Notagamestudio Details
  7.6.2 Notagamestudio Major Business
  7.6.3 Notagamestudio Turn-based Game Product and Services
  7.6.4 Notagamestudio Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.6.5 Notagamestudio Recent Developments/Updates
  7.6.6 Notagamestudio Competitive Strengths & Weaknesses
7.7 Konami Holdings Corporation
  7.7.1 Konami Holdings Corporation Details
  7.7.2 Konami Holdings Corporation Major Business
  7.7.3 Konami Holdings Corporation Turn-based Game Product and Services
  7.7.4 Konami Holdings Corporation Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.7.5 Konami Holdings Corporation Recent Developments/Updates
  7.7.6 Konami Holdings Corporation Competitive Strengths & Weaknesses
7.8 Blizzard Entertainment
  7.8.1 Blizzard Entertainment Details
  7.8.2 Blizzard Entertainment Major Business
  7.8.3 Blizzard Entertainment Turn-based Game Product and Services
  7.8.4 Blizzard Entertainment Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.8.5 Blizzard Entertainment Recent Developments/Updates
  7.8.6 Blizzard Entertainment Competitive Strengths & Weaknesses
7.9 Bushiroad
  7.9.1 Bushiroad Details
  7.9.2 Bushiroad Major Business
  7.9.3 Bushiroad Turn-based Game Product and Services
  7.9.4 Bushiroad Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.9.5 Bushiroad Recent Developments/Updates
  7.9.6 Bushiroad Competitive Strengths & Weaknesses
7.10 Cyber??Agent, Inc
  7.10.1 Cyber??Agent, Inc Details
  7.10.2 Cyber??Agent, Inc Major Business
  7.10.3 Cyber??Agent, Inc Turn-based Game Product and Services
  7.10.4 Cyber??Agent, Inc Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.10.5 Cyber??Agent, Inc Recent Developments/Updates
  7.10.6 Cyber??Agent, Inc Competitive Strengths & Weaknesses
7.11 Fantasy Flight Games
  7.11.1 Fantasy Flight Games Details
  7.11.2 Fantasy Flight Games Major Business
  7.11.3 Fantasy Flight Games Turn-based Game Product and Services
  7.11.4 Fantasy Flight Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.11.5 Fantasy Flight Games Recent Developments/Updates
  7.11.6 Fantasy Flight Games Competitive Strengths & Weaknesses
7.12 Riot Games
  7.12.1 Riot Games Details
  7.12.2 Riot Games Major Business
  7.12.3 Riot Games Turn-based Game Product and Services
  7.12.4 Riot Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.12.5 Riot Games Recent Developments/Updates
  7.12.6 Riot Games Competitive Strengths & Weaknesses
7.13 Kyy Games
  7.13.1 Kyy Games Details
  7.13.2 Kyy Games Major Business
  7.13.3 Kyy Games Turn-based Game Product and Services
  7.13.4 Kyy Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.13.5 Kyy Games Recent Developments/Updates
  7.13.6 Kyy Games Competitive Strengths & Weaknesses
7.14 Legend Story Studios
  7.14.1 Legend Story Studios Details
  7.14.2 Legend Story Studios Major Business
  7.14.3 Legend Story Studios Turn-based Game Product and Services
  7.14.4 Legend Story Studios Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.14.5 Legend Story Studios Recent Developments/Updates
  7.14.6 Legend Story Studios Competitive Strengths & Weaknesses
7.15 Sorare
  7.15.1 Sorare Details
  7.15.2 Sorare Major Business
  7.15.3 Sorare Turn-based Game Product and Services
  7.15.4 Sorare Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.15.5 Sorare Recent Developments/Updates
  7.15.6 Sorare Competitive Strengths & Weaknesses
7.16 Splinterlands
  7.16.1 Splinterlands Details
  7.16.2 Splinterlands Major Business
  7.16.3 Splinterlands Turn-based Game Product and Services
  7.16.4 Splinterlands Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.16.5 Splinterlands Recent Developments/Updates
  7.16.6 Splinterlands Competitive Strengths & Weaknesses
7.17 Gods Unchained
  7.17.1 Gods Unchained Details
  7.17.2 Gods Unchained Major Business
  7.17.3 Gods Unchained Turn-based Game Product and Services
  7.17.4 Gods Unchained Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.17.5 Gods Unchained Recent Developments/Updates
  7.17.6 Gods Unchained Competitive Strengths & Weaknesses
7.18 Crypto Spells
  7.18.1 Crypto Spells Details
  7.18.2 Crypto Spells Major Business
  7.18.3 Crypto Spells Turn-based Game Product and Services
  7.18.4 Crypto Spells Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.18.5 Crypto Spells Recent Developments/Updates
  7.18.6 Crypto Spells Competitive Strengths & Weaknesses
7.19 Dawn of Gods
  7.19.1 Dawn of Gods Details
  7.19.2 Dawn of Gods Major Business
  7.19.3 Dawn of Gods Turn-based Game Product and Services
  7.19.4 Dawn of Gods Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.19.5 Dawn of Gods Recent Developments/Updates
  7.19.6 Dawn of Gods Competitive Strengths & Weaknesses
7.20 Metropolis Origins
  7.20.1 Metropolis Origins Details
  7.20.2 Metropolis Origins Major Business
  7.20.3 Metropolis Origins Turn-based Game Product and Services
  7.20.4 Metropolis Origins Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.20.5 Metropolis Origins Recent Developments/Updates
  7.20.6 Metropolis Origins Competitive Strengths & Weaknesses
7.21 Kepithor Studios
  7.21.1 Kepithor Studios Details
  7.21.2 Kepithor Studios Major Business
  7.21.3 Kepithor Studios Turn-based Game Product and Services
  7.21.4 Kepithor Studios Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.21.5 Kepithor Studios Recent Developments/Updates
  7.21.6 Kepithor Studios Competitive Strengths & Weaknesses
7.22 Reality Gaming Group Limited
  7.22.1 Reality Gaming Group Limited Details
  7.22.2 Reality Gaming Group Limited Major Business
  7.22.3 Reality Gaming Group Limited Turn-based Game Product and Services
  7.22.4 Reality Gaming Group Limited Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.22.5 Reality Gaming Group Limited Recent Developments/Updates
  7.22.6 Reality Gaming Group Limited Competitive Strengths & Weaknesses
7.23 Horizon Blockchain Games
  7.23.1 Horizon Blockchain Games Details
  7.23.2 Horizon Blockchain Games Major Business
  7.23.3 Horizon Blockchain Games Turn-based Game Product and Services
  7.23.4 Horizon Blockchain Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.23.5 Horizon Blockchain Games Recent Developments/Updates
  7.23.6 Horizon Blockchain Games Competitive Strengths & Weaknesses
7.24 AXEL MARK INC.
  7.24.1 AXEL MARK INC. Details
  7.24.2 AXEL MARK INC. Major Business
  7.24.3 AXEL MARK INC. Turn-based Game Product and Services
  7.24.4 AXEL MARK INC. Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.24.5 AXEL MARK INC. Recent Developments/Updates
  7.24.6 AXEL MARK INC. Competitive Strengths & Weaknesses
7.25 TaleCraft
  7.25.1 TaleCraft Details
  7.25.2 TaleCraft Major Business
  7.25.3 TaleCraft Turn-based Game Product and Services
  7.25.4 TaleCraft Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.25.5 TaleCraft Recent Developments/Updates
  7.25.6 TaleCraft Competitive Strengths & Weaknesses
7.26 Rose City Games(Floppy Knights)
  7.26.1 Rose City Games(Floppy Knights) Details
  7.26.2 Rose City Games(Floppy Knights) Major Business
  7.26.3 Rose City Games(Floppy Knights) Turn-based Game Product and Services
  7.26.4 Rose City Games(Floppy Knights) Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.26.5 Rose City Games(Floppy Knights) Recent Developments/Updates
  7.26.6 Rose City Games(Floppy Knights) Competitive Strengths & Weaknesses
7.27 Cybernetic Walrus(Rise of Humanity)
  7.27.1 Cybernetic Walrus(Rise of Humanity) Details
  7.27.2 Cybernetic Walrus(Rise of Humanity) Major Business
  7.27.3 Cybernetic Walrus(Rise of Humanity) Turn-based Game Product and Services
  7.27.4 Cybernetic Walrus(Rise of Humanity) Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.27.5 Cybernetic Walrus(Rise of Humanity) Recent Developments/Updates
  7.27.6 Cybernetic Walrus(Rise of Humanity) Competitive Strengths & Weaknesses
7.28 Doolittle Gaming
  7.28.1 Doolittle Gaming Details
  7.28.2 Doolittle Gaming Major Business
  7.28.3 Doolittle Gaming Turn-based Game Product and Services
  7.28.4 Doolittle Gaming Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  7.28.5 Doolittle Gaming Recent Developments/Updates
  7.28.6 Doolittle Gaming Competitive Strengths & Weaknesses

8 INDUSTRY CHAIN ANALYSIS

8.1 Turn-based Game Industry Chain
8.2 Turn-based Game Upstream Analysis
8.3 Turn-based Game Midstream Analysis
8.4 Turn-based Game Downstream Analysis

9 RESEARCH FINDINGS AND CONCLUSION

10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World Turn-based Game Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Turn-based Game Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Turn-based Game Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Turn-based Game Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Turn-based Game Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Turn-based Game Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Turn-based Game Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Turn-based Game Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Turn-based Game Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Turn-based Game Players in 2022
Table 12. World Turn-based Game Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Turn-based Game Company Evaluation Quadrant
Table 14. Head Office of Key Turn-based Game Player
Table 15. Turn-based Game Market: Company Product Type Footprint
Table 16. Turn-based Game Market: Company Product Application Footprint
Table 17. Turn-based Game Mergers & Acquisitions Activity
Table 18. United States VS China Turn-based Game Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Turn-based Game Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Turn-based Game Companies, Headquarters (States, Country)
Table 21. United States Based Companies Turn-based Game Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Turn-based Game Revenue Market Share (2018-2023)
Table 23. China Based Turn-based Game Companies, Headquarters (Province, Country)
Table 24. China Based Companies Turn-based Game Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Turn-based Game Revenue Market Share (2018-2023)
Table 26. Rest of World Based Turn-based Game Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Turn-based Game Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Turn-based Game Revenue Market Share (2018-2023)
Table 29. World Turn-based Game Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Turn-based Game Market Size by Type (2018-2023) & (USD Million)
Table 31. World Turn-based Game Market Size by Type (2024-2029) & (USD Million)
Table 32. World Turn-based Game Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Turn-based Game Market Size by Application (2018-2023) & (USD Million)
Table 34. World Turn-based Game Market Size by Application (2024-2029) & (USD Million)
Table 35. KRAFTON, INC Basic Information, Area Served and Competitors
Table 36. KRAFTON, INC Major Business
Table 37. KRAFTON, INC Turn-based Game Product and Services
Table 38. KRAFTON, INC Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. KRAFTON, INC Recent Developments/Updates
Table 40. KRAFTON, INC Competitive Strengths & Weaknesses
Table 41. Changyou Company Basic Information, Area Served and Competitors
Table 42. Changyou Company Major Business
Table 43. Changyou Company Turn-based Game Product and Services
Table 44. Changyou Company Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Changyou Company Recent Developments/Updates
Table 46. Changyou Company Competitive Strengths & Weaknesses
Table 47. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Basic Information, Area Served and Competitors
Table 48. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Major Business
Table 49. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Product and Services
Table 50. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Recent Developments/Updates
Table 52. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Competitive Strengths & Weaknesses
Table 53. Playkot Basic Information, Area Served and Competitors
Table 54. Playkot Major Business
Table 55. Playkot Turn-based Game Product and Services
Table 56. Playkot Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Playkot Recent Developments/Updates
Table 58. Playkot Competitive Strengths & Weaknesses
Table 59. Tencent Games Basic Information, Area Served and Competitors
Table 60. Tencent Games Major Business
Table 61. Tencent Games Turn-based Game Product and Services
Table 62. Tencent Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Tencent Games Recent Developments/Updates
Table 64. Tencent Games Competitive Strengths & Weaknesses
Table 65. Notagamestudio Basic Information, Area Served and Competitors
Table 66. Notagamestudio Major Business
Table 67. Notagamestudio Turn-based Game Product and Services
Table 68. Notagamestudio Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Notagamestudio Recent Developments/Updates
Table 70. Notagamestudio Competitive Strengths & Weaknesses
Table 71. Konami Holdings Corporation Basic Information, Area Served and Competitors
Table 72. Konami Holdings Corporation Major Business
Table 73. Konami Holdings Corporation Turn-based Game Product and Services
Table 74. Konami Holdings Corporation Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Konami Holdings Corporation Recent Developments/Updates
Table 76. Konami Holdings Corporation Competitive Strengths & Weaknesses
Table 77. Blizzard Entertainment Basic Information, Area Served and Competitors
Table 78. Blizzard Entertainment Major Business
Table 79. Blizzard Entertainment Turn-based Game Product and Services
Table 80. Blizzard Entertainment Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Blizzard Entertainment Recent Developments/Updates
Table 82. Blizzard Entertainment Competitive Strengths & Weaknesses
Table 83. Bushiroad Basic Information, Area Served and Competitors
Table 84. Bushiroad Major Business
Table 85. Bushiroad Turn-based Game Product and Services
Table 86. Bushiroad Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Bushiroad Recent Developments/Updates
Table 88. Bushiroad Competitive Strengths & Weaknesses
Table 89. Cyber??Agent, Inc Basic Information, Area Served and Competitors
Table 90. Cyber??Agent, Inc Major Business
Table 91. Cyber??Agent, Inc Turn-based Game Product and Services
Table 92. Cyber??Agent, Inc Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Cyber??Agent, Inc Recent Developments/Updates
Table 94. Cyber??Agent, Inc Competitive Strengths & Weaknesses
Table 95. Fantasy Flight Games Basic Information, Area Served and Competitors
Table 96. Fantasy Flight Games Major Business
Table 97. Fantasy Flight Games Turn-based Game Product and Services
Table 98. Fantasy Flight Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Fantasy Flight Games Recent Developments/Updates
Table 100. Fantasy Flight Games Competitive Strengths & Weaknesses
Table 101. Riot Games Basic Information, Area Served and Competitors
Table 102. Riot Games Major Business
Table 103. Riot Games Turn-based Game Product and Services
Table 104. Riot Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Riot Games Recent Developments/Updates
Table 106. Riot Games Competitive Strengths & Weaknesses
Table 107. Kyy Games Basic Information, Area Served and Competitors
Table 108. Kyy Games Major Business
Table 109. Kyy Games Turn-based Game Product and Services
Table 110. Kyy Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Kyy Games Recent Developments/Updates
Table 112. Kyy Games Competitive Strengths & Weaknesses
Table 113. Legend Story Studios Basic Information, Area Served and Competitors
Table 114. Legend Story Studios Major Business
Table 115. Legend Story Studios Turn-based Game Product and Services
Table 116. Legend Story Studios Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Legend Story Studios Recent Developments/Updates
Table 118. Legend Story Studios Competitive Strengths & Weaknesses
Table 119. Sorare Basic Information, Area Served and Competitors
Table 120. Sorare Major Business
Table 121. Sorare Turn-based Game Product and Services
Table 122. Sorare Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Sorare Recent Developments/Updates
Table 124. Sorare Competitive Strengths & Weaknesses
Table 125. Splinterlands Basic Information, Area Served and Competitors
Table 126. Splinterlands Major Business
Table 127. Splinterlands Turn-based Game Product and Services
Table 128. Splinterlands Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 129. Splinterlands Recent Developments/Updates
Table 130. Splinterlands Competitive Strengths & Weaknesses
Table 131. Gods Unchained Basic Information, Area Served and Competitors
Table 132. Gods Unchained Major Business
Table 133. Gods Unchained Turn-based Game Product and Services
Table 134. Gods Unchained Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 135. Gods Unchained Recent Developments/Updates
Table 136. Gods Unchained Competitive Strengths & Weaknesses
Table 137. Crypto Spells Basic Information, Area Served and Competitors
Table 138. Crypto Spells Major Business
Table 139. Crypto Spells Turn-based Game Product and Services
Table 140. Crypto Spells Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 141. Crypto Spells Recent Developments/Updates
Table 142. Crypto Spells Competitive Strengths & Weaknesses
Table 143. Dawn of Gods Basic Information, Area Served and Competitors
Table 144. Dawn of Gods Major Business
Table 145. Dawn of Gods Turn-based Game Product and Services
Table 146. Dawn of Gods Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 147. Dawn of Gods Recent Developments/Updates
Table 148. Dawn of Gods Competitive Strengths & Weaknesses
Table 149. Metropolis Origins Basic Information, Area Served and Competitors
Table 150. Metropolis Origins Major Business
Table 151. Metropolis Origins Turn-based Game Product and Services
Table 152. Metropolis Origins Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 153. Metropolis Origins Recent Developments/Updates
Table 154. Metropolis Origins Competitive Strengths & Weaknesses
Table 155. Kepithor Studios Basic Information, Area Served and Competitors
Table 156. Kepithor Studios Major Business
Table 157. Kepithor Studios Turn-based Game Product and Services
Table 158. Kepithor Studios Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 159. Kepithor Studios Recent Developments/Updates
Table 160. Kepithor Studios Competitive Strengths & Weaknesses
Table 161. Reality Gaming Group Limited Basic Information, Area Served and Competitors
Table 162. Reality Gaming Group Limited Major Business
Table 163. Reality Gaming Group Limited Turn-based Game Product and Services
Table 164. Reality Gaming Group Limited Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 165. Reality Gaming Group Limited Recent Developments/Updates
Table 166. Reality Gaming Group Limited Competitive Strengths & Weaknesses
Table 167. Horizon Blockchain Games Basic Information, Area Served and Competitors
Table 168. Horizon Blockchain Games Major Business
Table 169. Horizon Blockchain Games Turn-based Game Product and Services
Table 170. Horizon Blockchain Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 171. Horizon Blockchain Games Recent Developments/Updates
Table 172. Horizon Blockchain Games Competitive Strengths & Weaknesses
Table 173. AXEL MARK INC. Basic Information, Area Served and Competitors
Table 174. AXEL MARK INC. Major Business
Table 175. AXEL MARK INC. Turn-based Game Product and Services
Table 176. AXEL MARK INC. Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 177. AXEL MARK INC. Recent Developments/Updates
Table 178. AXEL MARK INC. Competitive Strengths & Weaknesses
Table 179. TaleCraft Basic Information, Area Served and Competitors
Table 180. TaleCraft Major Business
Table 181. TaleCraft Turn-based Game Product and Services
Table 182. TaleCraft Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 183. TaleCraft Recent Developments/Updates
Table 184. TaleCraft Competitive Strengths & Weaknesses
Table 185. Rose City Games(Floppy Knights) Basic Information, Area Served and Competitors
Table 186. Rose City Games(Floppy Knights) Major Business
Table 187. Rose City Games(Floppy Knights) Turn-based Game Product and Services
Table 188. Rose City Games(Floppy Knights) Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 189. Rose City Games(Floppy Knights) Recent Developments/Updates
Table 190. Rose City Games(Floppy Knights) Competitive Strengths & Weaknesses
Table 191. Cybernetic Walrus(Rise of Humanity) Basic Information, Area Served and Competitors
Table 192. Cybernetic Walrus(Rise of Humanity) Major Business
Table 193. Cybernetic Walrus(Rise of Humanity) Turn-based Game Product and Services
Table 194. Cybernetic Walrus(Rise of Humanity) Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 195. Cybernetic Walrus(Rise of Humanity) Recent Developments/Updates
Table 196. Doolittle Gaming Basic Information, Area Served and Competitors
Table 197. Doolittle Gaming Major Business
Table 198. Doolittle Gaming Turn-based Game Product and Services
Table 199. Doolittle Gaming Turn-based Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 200. Global Key Players of Turn-based Game Upstream (Raw Materials)
Table 201. Turn-based Game Typical Customers

LIST OF FIGURES

Figure 1. Turn-based Game Picture
Figure 2. World Turn-based Game Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Turn-based Game Total Market Size (2018-2029) & (USD Million)
Figure 4. World Turn-based Game Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Turn-based Game Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Turn-based Game Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Turn-based Game Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Turn-based Game Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Turn-based Game Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Turn-based Game Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Turn-based Game Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Turn-based Game Revenue (2018-2029) & (USD Million)
Figure 13. Turn-based Game Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 16. World Turn-based Game Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 18. China Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 23. India Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Turn-based Game by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Turn-based Game Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Turn-based Game Markets in 2022
Figure 27. United States VS China: Turn-based Game Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Turn-based Game Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Turn-based Game Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Turn-based Game Market Size Market Share by Type in 2022
Figure 31. Web Game
Figure 32. Mobile Game
Figure 33. World Turn-based Game Market Size Market Share by Type (2018-2029)
Figure 34. World Turn-based Game Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Turn-based Game Market Size Market Share by Application in 2022
Figure 36. Teenager
Figure 37. Aldult
Figure 38. Turn-based Game Industrial Chain
Figure 39. Methodology
Figure 40. Research Process and Data Source


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