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Global Turn-based Game Market 2023 by Company, Regions, Type and Application, Forecast to 2029

March 2023 | 121 pages | ID: G3BAF709E93AEN
GlobalInfoResearch

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According to our (Global Info Research) latest study, the global Turn-based Game market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report is a detailed and comprehensive analysis for global Turn-based Game market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:

Global Turn-based Game market size and forecasts, in consumption value ($ Million), 2018-2029

Global Turn-based Game market size and forecasts by region and country, in consumption value ($ Million), 2018-2029

Global Turn-based Game market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029

Global Turn-based Game market shares of main players, in revenue ($ Million), 2018-2023

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for Turn-based Game

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global Turn-based Game market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include KRAFTON, INC, Changyou Company, Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game), Playkot and Tencent Games, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation

Turn-based Game market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
  • Web Game
  • Mobile Game
Market segment by Application
  • Teenager
  • Aldult
Market segment by players, this report covers
  • KRAFTON, INC
  • Changyou Company
  • Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
  • Playkot
  • Tencent Games
  • Notagamestudio
  • Konami Holdings Corporation
  • Blizzard Entertainment
  • Bushiroad
  • Cyber??Agent, Inc
  • Fantasy Flight Games
  • Riot Games
  • Kyy Games
  • Legend Story Studios
  • Sorare
  • Splinterlands
  • Gods Unchained
  • Crypto Spells
  • Dawn of Gods
  • Metropolis Origins
  • Kepithor Studios
  • Reality Gaming Group Limited
  • Horizon Blockchain Games
  • AXEL MARK INC.
  • TaleCraft
  • Rose City Games(Floppy Knights)
  • Cybernetic Walrus(Rise of Humanity)
  • Doolittle Gaming
Market segment by regions, regional analysis covers
  • North America (United States, Canada, and Mexico)
  • Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
  • South America (Brazil, Argentina and Rest of South America)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe Turn-based Game product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of Turn-based Game, with revenue, gross margin and global market share of Turn-based Game from 2018 to 2023.

Chapter 3, the Turn-based Game competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Turn-based Game market forecast, by regions, type and application, with consumption value, from 2024 to 2029.

Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War

Chapter 12, the key raw materials and key suppliers, and industry chain of Turn-based Game.

Chapter 13, to describe Turn-based Game research findings and conclusion.
1 MARKET OVERVIEW

1.1 Product Overview and Scope of Turn-based Game
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Turn-based Game by Type
  1.3.1 Overview: Global Turn-based Game Market Size by Type: 2018 Versus 2022 Versus 2029
  1.3.2 Global Turn-based Game Consumption Value Market Share by Type in 2022
  1.3.3 Web Game
  1.3.4 Mobile Game
1.4 Global Turn-based Game Market by Application
  1.4.1 Overview: Global Turn-based Game Market Size by Application: 2018 Versus 2022 Versus 2029
  1.4.2 Teenager
  1.4.3 Aldult
1.5 Global Turn-based Game Market Size & Forecast
1.6 Global Turn-based Game Market Size and Forecast by Region
  1.6.1 Global Turn-based Game Market Size by Region: 2018 VS 2022 VS 2029
  1.6.2 Global Turn-based Game Market Size by Region, (2018-2029)
  1.6.3 North America Turn-based Game Market Size and Prospect (2018-2029)
  1.6.4 Europe Turn-based Game Market Size and Prospect (2018-2029)
  1.6.5 Asia-Pacific Turn-based Game Market Size and Prospect (2018-2029)
  1.6.6 South America Turn-based Game Market Size and Prospect (2018-2029)
  1.6.7 Middle East and Africa Turn-based Game Market Size and Prospect (2018-2029)

2 COMPANY PROFILES

2.1 KRAFTON, INC
  2.1.1 KRAFTON, INC Details
  2.1.2 KRAFTON, INC Major Business
  2.1.3 KRAFTON, INC Turn-based Game Product and Solutions
  2.1.4 KRAFTON, INC Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.1.5 KRAFTON, INC Recent Developments and Future Plans
2.2 Changyou Company
  2.2.1 Changyou Company Details
  2.2.2 Changyou Company Major Business
  2.2.3 Changyou Company Turn-based Game Product and Solutions
  2.2.4 Changyou Company Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.2.5 Changyou Company Recent Developments and Future Plans
2.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
  2.3.1 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Details
  2.3.2 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Major Business
  2.3.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Product and Solutions
  2.3.4 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.3.5 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Recent Developments and Future Plans
2.4 Playkot
  2.4.1 Playkot Details
  2.4.2 Playkot Major Business
  2.4.3 Playkot Turn-based Game Product and Solutions
  2.4.4 Playkot Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.4.5 Playkot Recent Developments and Future Plans
2.5 Tencent Games
  2.5.1 Tencent Games Details
  2.5.2 Tencent Games Major Business
  2.5.3 Tencent Games Turn-based Game Product and Solutions
  2.5.4 Tencent Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.5.5 Tencent Games Recent Developments and Future Plans
2.6 Notagamestudio
  2.6.1 Notagamestudio Details
  2.6.2 Notagamestudio Major Business
  2.6.3 Notagamestudio Turn-based Game Product and Solutions
  2.6.4 Notagamestudio Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.6.5 Notagamestudio Recent Developments and Future Plans
2.7 Konami Holdings Corporation
  2.7.1 Konami Holdings Corporation Details
  2.7.2 Konami Holdings Corporation Major Business
  2.7.3 Konami Holdings Corporation Turn-based Game Product and Solutions
  2.7.4 Konami Holdings Corporation Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.7.5 Konami Holdings Corporation Recent Developments and Future Plans
2.8 Blizzard Entertainment
  2.8.1 Blizzard Entertainment Details
  2.8.2 Blizzard Entertainment Major Business
  2.8.3 Blizzard Entertainment Turn-based Game Product and Solutions
  2.8.4 Blizzard Entertainment Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.8.5 Blizzard Entertainment Recent Developments and Future Plans
2.9 Bushiroad
  2.9.1 Bushiroad Details
  2.9.2 Bushiroad Major Business
  2.9.3 Bushiroad Turn-based Game Product and Solutions
  2.9.4 Bushiroad Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.9.5 Bushiroad Recent Developments and Future Plans
2.10 Cyber??Agent, Inc
  2.10.1 Cyber??Agent, Inc Details
  2.10.2 Cyber??Agent, Inc Major Business
  2.10.3 Cyber??Agent, Inc Turn-based Game Product and Solutions
  2.10.4 Cyber??Agent, Inc Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.10.5 Cyber??Agent, Inc Recent Developments and Future Plans
2.11 Fantasy Flight Games
  2.11.1 Fantasy Flight Games Details
  2.11.2 Fantasy Flight Games Major Business
  2.11.3 Fantasy Flight Games Turn-based Game Product and Solutions
  2.11.4 Fantasy Flight Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.11.5 Fantasy Flight Games Recent Developments and Future Plans
2.12 Riot Games
  2.12.1 Riot Games Details
  2.12.2 Riot Games Major Business
  2.12.3 Riot Games Turn-based Game Product and Solutions
  2.12.4 Riot Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.12.5 Riot Games Recent Developments and Future Plans
2.13 Kyy Games
  2.13.1 Kyy Games Details
  2.13.2 Kyy Games Major Business
  2.13.3 Kyy Games Turn-based Game Product and Solutions
  2.13.4 Kyy Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.13.5 Kyy Games Recent Developments and Future Plans
2.14 Legend Story Studios
  2.14.1 Legend Story Studios Details
  2.14.2 Legend Story Studios Major Business
  2.14.3 Legend Story Studios Turn-based Game Product and Solutions
  2.14.4 Legend Story Studios Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.14.5 Legend Story Studios Recent Developments and Future Plans
2.15 Sorare
  2.15.1 Sorare Details
  2.15.2 Sorare Major Business
  2.15.3 Sorare Turn-based Game Product and Solutions
  2.15.4 Sorare Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.15.5 Sorare Recent Developments and Future Plans
2.16 Splinterlands
  2.16.1 Splinterlands Details
  2.16.2 Splinterlands Major Business
  2.16.3 Splinterlands Turn-based Game Product and Solutions
  2.16.4 Splinterlands Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.16.5 Splinterlands Recent Developments and Future Plans
2.17 Gods Unchained
  2.17.1 Gods Unchained Details
  2.17.2 Gods Unchained Major Business
  2.17.3 Gods Unchained Turn-based Game Product and Solutions
  2.17.4 Gods Unchained Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.17.5 Gods Unchained Recent Developments and Future Plans
2.18 Crypto Spells
  2.18.1 Crypto Spells Details
  2.18.2 Crypto Spells Major Business
  2.18.3 Crypto Spells Turn-based Game Product and Solutions
  2.18.4 Crypto Spells Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.18.5 Crypto Spells Recent Developments and Future Plans
2.19 Dawn of Gods
  2.19.1 Dawn of Gods Details
  2.19.2 Dawn of Gods Major Business
  2.19.3 Dawn of Gods Turn-based Game Product and Solutions
  2.19.4 Dawn of Gods Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.19.5 Dawn of Gods Recent Developments and Future Plans
2.20 Metropolis Origins
  2.20.1 Metropolis Origins Details
  2.20.2 Metropolis Origins Major Business
  2.20.3 Metropolis Origins Turn-based Game Product and Solutions
  2.20.4 Metropolis Origins Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.20.5 Metropolis Origins Recent Developments and Future Plans
2.21 Kepithor Studios
  2.21.1 Kepithor Studios Details
  2.21.2 Kepithor Studios Major Business
  2.21.3 Kepithor Studios Turn-based Game Product and Solutions
  2.21.4 Kepithor Studios Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.21.5 Kepithor Studios Recent Developments and Future Plans
2.22 Reality Gaming Group Limited
  2.22.1 Reality Gaming Group Limited Details
  2.22.2 Reality Gaming Group Limited Major Business
  2.22.3 Reality Gaming Group Limited Turn-based Game Product and Solutions
  2.22.4 Reality Gaming Group Limited Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.22.5 Reality Gaming Group Limited Recent Developments and Future Plans
2.23 Horizon Blockchain Games
  2.23.1 Horizon Blockchain Games Details
  2.23.2 Horizon Blockchain Games Major Business
  2.23.3 Horizon Blockchain Games Turn-based Game Product and Solutions
  2.23.4 Horizon Blockchain Games Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.23.5 Horizon Blockchain Games Recent Developments and Future Plans
2.24 AXEL MARK INC.
  2.24.1 AXEL MARK INC. Details
  2.24.2 AXEL MARK INC. Major Business
  2.24.3 AXEL MARK INC. Turn-based Game Product and Solutions
  2.24.4 AXEL MARK INC. Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.24.5 AXEL MARK INC. Recent Developments and Future Plans
2.25 TaleCraft
  2.25.1 TaleCraft Details
  2.25.2 TaleCraft Major Business
  2.25.3 TaleCraft Turn-based Game Product and Solutions
  2.25.4 TaleCraft Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.25.5 TaleCraft Recent Developments and Future Plans
2.26 Rose City Games(Floppy Knights)
  2.26.1 Rose City Games(Floppy Knights) Details
  2.26.2 Rose City Games(Floppy Knights) Major Business
  2.26.3 Rose City Games(Floppy Knights) Turn-based Game Product and Solutions
  2.26.4 Rose City Games(Floppy Knights) Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.26.5 Rose City Games(Floppy Knights) Recent Developments and Future Plans
2.27 Cybernetic Walrus(Rise of Humanity)
  2.27.1 Cybernetic Walrus(Rise of Humanity) Details
  2.27.2 Cybernetic Walrus(Rise of Humanity) Major Business
  2.27.3 Cybernetic Walrus(Rise of Humanity) Turn-based Game Product and Solutions
  2.27.4 Cybernetic Walrus(Rise of Humanity) Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.27.5 Cybernetic Walrus(Rise of Humanity) Recent Developments and Future Plans
2.28 Doolittle Gaming
  2.28.1 Doolittle Gaming Details
  2.28.2 Doolittle Gaming Major Business
  2.28.3 Doolittle Gaming Turn-based Game Product and Solutions
  2.28.4 Doolittle Gaming Turn-based Game Revenue, Gross Margin and Market Share (2018-2023)
  2.28.5 Doolittle Gaming Recent Developments and Future Plans

3 MARKET COMPETITION, BY PLAYERS

3.1 Global Turn-based Game Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
  3.2.1 Market Share of Turn-based Game by Company Revenue
  3.2.2 Top 3 Turn-based Game Players Market Share in 2022
  3.2.3 Top 6 Turn-based Game Players Market Share in 2022
3.3 Turn-based Game Market: Overall Company Footprint Analysis
  3.3.1 Turn-based Game Market: Region Footprint
  3.3.2 Turn-based Game Market: Company Product Type Footprint
  3.3.3 Turn-based Game Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 MARKET SIZE SEGMENT BY TYPE

4.1 Global Turn-based Game Consumption Value and Market Share by Type (2018-2023)
4.2 Global Turn-based Game Market Forecast by Type (2024-2029)

5 MARKET SIZE SEGMENT BY APPLICATION

5.1 Global Turn-based Game Consumption Value Market Share by Application (2018-2023)
5.2 Global Turn-based Game Market Forecast by Application (2024-2029)

6 NORTH AMERICA

6.1 North America Turn-based Game Consumption Value by Type (2018-2029)
6.2 North America Turn-based Game Consumption Value by Application (2018-2029)
6.3 North America Turn-based Game Market Size by Country
  6.3.1 North America Turn-based Game Consumption Value by Country (2018-2029)
  6.3.2 United States Turn-based Game Market Size and Forecast (2018-2029)
  6.3.3 Canada Turn-based Game Market Size and Forecast (2018-2029)
  6.3.4 Mexico Turn-based Game Market Size and Forecast (2018-2029)

7 EUROPE

7.1 Europe Turn-based Game Consumption Value by Type (2018-2029)
7.2 Europe Turn-based Game Consumption Value by Application (2018-2029)
7.3 Europe Turn-based Game Market Size by Country
  7.3.1 Europe Turn-based Game Consumption Value by Country (2018-2029)
  7.3.2 Germany Turn-based Game Market Size and Forecast (2018-2029)
  7.3.3 France Turn-based Game Market Size and Forecast (2018-2029)
  7.3.4 United Kingdom Turn-based Game Market Size and Forecast (2018-2029)
  7.3.5 Russia Turn-based Game Market Size and Forecast (2018-2029)
  7.3.6 Italy Turn-based Game Market Size and Forecast (2018-2029)

8 ASIA-PACIFIC

8.1 Asia-Pacific Turn-based Game Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Turn-based Game Consumption Value by Application (2018-2029)
8.3 Asia-Pacific Turn-based Game Market Size by Region
  8.3.1 Asia-Pacific Turn-based Game Consumption Value by Region (2018-2029)
  8.3.2 China Turn-based Game Market Size and Forecast (2018-2029)
  8.3.3 Japan Turn-based Game Market Size and Forecast (2018-2029)
  8.3.4 South Korea Turn-based Game Market Size and Forecast (2018-2029)
  8.3.5 India Turn-based Game Market Size and Forecast (2018-2029)
  8.3.6 Southeast Asia Turn-based Game Market Size and Forecast (2018-2029)
  8.3.7 Australia Turn-based Game Market Size and Forecast (2018-2029)

9 SOUTH AMERICA

9.1 South America Turn-based Game Consumption Value by Type (2018-2029)
9.2 South America Turn-based Game Consumption Value by Application (2018-2029)
9.3 South America Turn-based Game Market Size by Country
  9.3.1 South America Turn-based Game Consumption Value by Country (2018-2029)
  9.3.2 Brazil Turn-based Game Market Size and Forecast (2018-2029)
  9.3.3 Argentina Turn-based Game Market Size and Forecast (2018-2029)

10 MIDDLE EAST & AFRICA

10.1 Middle East & Africa Turn-based Game Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Turn-based Game Consumption Value by Application (2018-2029)
10.3 Middle East & Africa Turn-based Game Market Size by Country
  10.3.1 Middle East & Africa Turn-based Game Consumption Value by Country (2018-2029)
  10.3.2 Turkey Turn-based Game Market Size and Forecast (2018-2029)
  10.3.3 Saudi Arabia Turn-based Game Market Size and Forecast (2018-2029)
  10.3.4 UAE Turn-based Game Market Size and Forecast (2018-2029)

11 MARKET DYNAMICS

11.1 Turn-based Game Market Drivers
11.2 Turn-based Game Market Restraints
11.3 Turn-based Game Trends Analysis
11.4 Porters Five Forces Analysis
  11.4.1 Threat of New Entrants
  11.4.2 Bargaining Power of Suppliers
  11.4.3 Bargaining Power of Buyers
  11.4.4 Threat of Substitutes
  11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
  11.5.1 Influence of COVID-19
  11.5.2 Influence of Russia-Ukraine War

12 INDUSTRY CHAIN ANALYSIS

12.1 Turn-based Game Industry Chain
12.2 Turn-based Game Upstream Analysis
12.3 Turn-based Game Midstream Analysis
12.4 Turn-based Game Downstream Analysis

13 RESEARCH FINDINGS AND CONCLUSION

14 APPENDIX

14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer

LIST OF TABLES

Table 1. Global Turn-based Game Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Turn-based Game Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Global Turn-based Game Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global Turn-based Game Consumption Value by Region (2024-2029) & (USD Million)
Table 5. KRAFTON, INC Company Information, Head Office, and Major Competitors
Table 6. KRAFTON, INC Major Business
Table 7. KRAFTON, INC Turn-based Game Product and Solutions
Table 8. KRAFTON, INC Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. KRAFTON, INC Recent Developments and Future Plans
Table 10. Changyou Company Company Information, Head Office, and Major Competitors
Table 11. Changyou Company Major Business
Table 12. Changyou Company Turn-based Game Product and Solutions
Table 13. Changyou Company Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. Changyou Company Recent Developments and Future Plans
Table 15. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Company Information, Head Office, and Major Competitors
Table 16. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Major Business
Table 17. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Product and Solutions
Table 18. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Recent Developments and Future Plans
Table 20. Playkot Company Information, Head Office, and Major Competitors
Table 21. Playkot Major Business
Table 22. Playkot Turn-based Game Product and Solutions
Table 23. Playkot Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. Playkot Recent Developments and Future Plans
Table 25. Tencent Games Company Information, Head Office, and Major Competitors
Table 26. Tencent Games Major Business
Table 27. Tencent Games Turn-based Game Product and Solutions
Table 28. Tencent Games Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. Tencent Games Recent Developments and Future Plans
Table 30. Notagamestudio Company Information, Head Office, and Major Competitors
Table 31. Notagamestudio Major Business
Table 32. Notagamestudio Turn-based Game Product and Solutions
Table 33. Notagamestudio Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Notagamestudio Recent Developments and Future Plans
Table 35. Konami Holdings Corporation Company Information, Head Office, and Major Competitors
Table 36. Konami Holdings Corporation Major Business
Table 37. Konami Holdings Corporation Turn-based Game Product and Solutions
Table 38. Konami Holdings Corporation Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. Konami Holdings Corporation Recent Developments and Future Plans
Table 40. Blizzard Entertainment Company Information, Head Office, and Major Competitors
Table 41. Blizzard Entertainment Major Business
Table 42. Blizzard Entertainment Turn-based Game Product and Solutions
Table 43. Blizzard Entertainment Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. Blizzard Entertainment Recent Developments and Future Plans
Table 45. Bushiroad Company Information, Head Office, and Major Competitors
Table 46. Bushiroad Major Business
Table 47. Bushiroad Turn-based Game Product and Solutions
Table 48. Bushiroad Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 49. Bushiroad Recent Developments and Future Plans
Table 50. Cyber??Agent, Inc Company Information, Head Office, and Major Competitors
Table 51. Cyber??Agent, Inc Major Business
Table 52. Cyber??Agent, Inc Turn-based Game Product and Solutions
Table 53. Cyber??Agent, Inc Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 54. Cyber??Agent, Inc Recent Developments and Future Plans
Table 55. Fantasy Flight Games Company Information, Head Office, and Major Competitors
Table 56. Fantasy Flight Games Major Business
Table 57. Fantasy Flight Games Turn-based Game Product and Solutions
Table 58. Fantasy Flight Games Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 59. Fantasy Flight Games Recent Developments and Future Plans
Table 60. Riot Games Company Information, Head Office, and Major Competitors
Table 61. Riot Games Major Business
Table 62. Riot Games Turn-based Game Product and Solutions
Table 63. Riot Games Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 64. Riot Games Recent Developments and Future Plans
Table 65. Kyy Games Company Information, Head Office, and Major Competitors
Table 66. Kyy Games Major Business
Table 67. Kyy Games Turn-based Game Product and Solutions
Table 68. Kyy Games Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 69. Kyy Games Recent Developments and Future Plans
Table 70. Legend Story Studios Company Information, Head Office, and Major Competitors
Table 71. Legend Story Studios Major Business
Table 72. Legend Story Studios Turn-based Game Product and Solutions
Table 73. Legend Story Studios Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 74. Legend Story Studios Recent Developments and Future Plans
Table 75. Sorare Company Information, Head Office, and Major Competitors
Table 76. Sorare Major Business
Table 77. Sorare Turn-based Game Product and Solutions
Table 78. Sorare Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 79. Sorare Recent Developments and Future Plans
Table 80. Splinterlands Company Information, Head Office, and Major Competitors
Table 81. Splinterlands Major Business
Table 82. Splinterlands Turn-based Game Product and Solutions
Table 83. Splinterlands Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 84. Splinterlands Recent Developments and Future Plans
Table 85. Gods Unchained Company Information, Head Office, and Major Competitors
Table 86. Gods Unchained Major Business
Table 87. Gods Unchained Turn-based Game Product and Solutions
Table 88. Gods Unchained Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 89. Gods Unchained Recent Developments and Future Plans
Table 90. Crypto Spells Company Information, Head Office, and Major Competitors
Table 91. Crypto Spells Major Business
Table 92. Crypto Spells Turn-based Game Product and Solutions
Table 93. Crypto Spells Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 94. Crypto Spells Recent Developments and Future Plans
Table 95. Dawn of Gods Company Information, Head Office, and Major Competitors
Table 96. Dawn of Gods Major Business
Table 97. Dawn of Gods Turn-based Game Product and Solutions
Table 98. Dawn of Gods Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 99. Dawn of Gods Recent Developments and Future Plans
Table 100. Metropolis Origins Company Information, Head Office, and Major Competitors
Table 101. Metropolis Origins Major Business
Table 102. Metropolis Origins Turn-based Game Product and Solutions
Table 103. Metropolis Origins Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 104. Metropolis Origins Recent Developments and Future Plans
Table 105. Kepithor Studios Company Information, Head Office, and Major Competitors
Table 106. Kepithor Studios Major Business
Table 107. Kepithor Studios Turn-based Game Product and Solutions
Table 108. Kepithor Studios Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 109. Kepithor Studios Recent Developments and Future Plans
Table 110. Reality Gaming Group Limited Company Information, Head Office, and Major Competitors
Table 111. Reality Gaming Group Limited Major Business
Table 112. Reality Gaming Group Limited Turn-based Game Product and Solutions
Table 113. Reality Gaming Group Limited Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 114. Reality Gaming Group Limited Recent Developments and Future Plans
Table 115. Horizon Blockchain Games Company Information, Head Office, and Major Competitors
Table 116. Horizon Blockchain Games Major Business
Table 117. Horizon Blockchain Games Turn-based Game Product and Solutions
Table 118. Horizon Blockchain Games Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 119. Horizon Blockchain Games Recent Developments and Future Plans
Table 120. AXEL MARK INC. Company Information, Head Office, and Major Competitors
Table 121. AXEL MARK INC. Major Business
Table 122. AXEL MARK INC. Turn-based Game Product and Solutions
Table 123. AXEL MARK INC. Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 124. AXEL MARK INC. Recent Developments and Future Plans
Table 125. TaleCraft Company Information, Head Office, and Major Competitors
Table 126. TaleCraft Major Business
Table 127. TaleCraft Turn-based Game Product and Solutions
Table 128. TaleCraft Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 129. TaleCraft Recent Developments and Future Plans
Table 130. Rose City Games(Floppy Knights) Company Information, Head Office, and Major Competitors
Table 131. Rose City Games(Floppy Knights) Major Business
Table 132. Rose City Games(Floppy Knights) Turn-based Game Product and Solutions
Table 133. Rose City Games(Floppy Knights) Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 134. Rose City Games(Floppy Knights) Recent Developments and Future Plans
Table 135. Cybernetic Walrus(Rise of Humanity) Company Information, Head Office, and Major Competitors
Table 136. Cybernetic Walrus(Rise of Humanity) Major Business
Table 137. Cybernetic Walrus(Rise of Humanity) Turn-based Game Product and Solutions
Table 138. Cybernetic Walrus(Rise of Humanity) Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 139. Cybernetic Walrus(Rise of Humanity) Recent Developments and Future Plans
Table 140. Doolittle Gaming Company Information, Head Office, and Major Competitors
Table 141. Doolittle Gaming Major Business
Table 142. Doolittle Gaming Turn-based Game Product and Solutions
Table 143. Doolittle Gaming Turn-based Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 144. Doolittle Gaming Recent Developments and Future Plans
Table 145. Global Turn-based Game Revenue (USD Million) by Players (2018-2023)
Table 146. Global Turn-based Game Revenue Share by Players (2018-2023)
Table 147. Breakdown of Turn-based Game by Company Type (Tier 1, Tier 2, and Tier 3)
Table 148. Market Position of Players in Turn-based Game, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 149. Head Office of Key Turn-based Game Players
Table 150. Turn-based Game Market: Company Product Type Footprint
Table 151. Turn-based Game Market: Company Product Application Footprint
Table 152. Turn-based Game New Market Entrants and Barriers to Market Entry
Table 153. Turn-based Game Mergers, Acquisition, Agreements, and Collaborations
Table 154. Global Turn-based Game Consumption Value (USD Million) by Type (2018-2023)
Table 155. Global Turn-based Game Consumption Value Share by Type (2018-2023)
Table 156. Global Turn-based Game Consumption Value Forecast by Type (2024-2029)
Table 157. Global Turn-based Game Consumption Value by Application (2018-2023)
Table 158. Global Turn-based Game Consumption Value Forecast by Application (2024-2029)
Table 159. North America Turn-based Game Consumption Value by Type (2018-2023) & (USD Million)
Table 160. North America Turn-based Game Consumption Value by Type (2024-2029) & (USD Million)
Table 161. North America Turn-based Game Consumption Value by Application (2018-2023) & (USD Million)
Table 162. North America Turn-based Game Consumption Value by Application (2024-2029) & (USD Million)
Table 163. North America Turn-based Game Consumption Value by Country (2018-2023) & (USD Million)
Table 164. North America Turn-based Game Consumption Value by Country (2024-2029) & (USD Million)
Table 165. Europe Turn-based Game Consumption Value by Type (2018-2023) & (USD Million)
Table 166. Europe Turn-based Game Consumption Value by Type (2024-2029) & (USD Million)
Table 167. Europe Turn-based Game Consumption Value by Application (2018-2023) & (USD Million)
Table 168. Europe Turn-based Game Consumption Value by Application (2024-2029) & (USD Million)
Table 169. Europe Turn-based Game Consumption Value by Country (2018-2023) & (USD Million)
Table 170. Europe Turn-based Game Consumption Value by Country (2024-2029) & (USD Million)
Table 171. Asia-Pacific Turn-based Game Consumption Value by Type (2018-2023) & (USD Million)
Table 172. Asia-Pacific Turn-based Game Consumption Value by Type (2024-2029) & (USD Million)
Table 173. Asia-Pacific Turn-based Game Consumption Value by Application (2018-2023) & (USD Million)
Table 174. Asia-Pacific Turn-based Game Consumption Value by Application (2024-2029) & (USD Million)
Table 175. Asia-Pacific Turn-based Game Consumption Value by Region (2018-2023) & (USD Million)
Table 176. Asia-Pacific Turn-based Game Consumption Value by Region (2024-2029) & (USD Million)
Table 177. South America Turn-based Game Consumption Value by Type (2018-2023) & (USD Million)
Table 178. South America Turn-based Game Consumption Value by Type (2024-2029) & (USD Million)
Table 179. South America Turn-based Game Consumption Value by Application (2018-2023) & (USD Million)
Table 180. South America Turn-based Game Consumption Value by Application (2024-2029) & (USD Million)
Table 181. South America Turn-based Game Consumption Value by Country (2018-2023) & (USD Million)
Table 182. South America Turn-based Game Consumption Value by Country (2024-2029) & (USD Million)
Table 183. Middle East & Africa Turn-based Game Consumption Value by Type (2018-2023) & (USD Million)
Table 184. Middle East & Africa Turn-based Game Consumption Value by Type (2024-2029) & (USD Million)
Table 185. Middle East & Africa Turn-based Game Consumption Value by Application (2018-2023) & (USD Million)
Table 186. Middle East & Africa Turn-based Game Consumption Value by Application (2024-2029) & (USD Million)
Table 187. Middle East & Africa Turn-based Game Consumption Value by Country (2018-2023) & (USD Million)
Table 188. Middle East & Africa Turn-based Game Consumption Value by Country (2024-2029) & (USD Million)
Table 189. Turn-based Game Raw Material
Table 190. Key Suppliers of Turn-based Game Raw Materials

LIST OF FIGURES

Figure 1. Turn-based Game Picture
Figure 2. Global Turn-based Game Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Turn-based Game Consumption Value Market Share by Type in 2022
Figure 4. Web Game
Figure 5. Mobile Game
Figure 6. Global Turn-based Game Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 7. Turn-based Game Consumption Value Market Share by Application in 2022
Figure 8. Teenager Picture
Figure 9. Aldult Picture
Figure 10. Global Turn-based Game Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 11. Global Turn-based Game Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 12. Global Market Turn-based Game Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 13. Global Turn-based Game Consumption Value Market Share by Region (2018-2029)
Figure 14. Global Turn-based Game Consumption Value Market Share by Region in 2022
Figure 15. North America Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 16. Europe Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 17. Asia-Pacific Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 18. South America Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 19. Middle East and Africa Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 20. Global Turn-based Game Revenue Share by Players in 2022
Figure 21. Turn-based Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 22. Global Top 3 Players Turn-based Game Market Share in 2022
Figure 23. Global Top 6 Players Turn-based Game Market Share in 2022
Figure 24. Global Turn-based Game Consumption Value Share by Type (2018-2023)
Figure 25. Global Turn-based Game Market Share Forecast by Type (2024-2029)
Figure 26. Global Turn-based Game Consumption Value Share by Application (2018-2023)
Figure 27. Global Turn-based Game Market Share Forecast by Application (2024-2029)
Figure 28. North America Turn-based Game Consumption Value Market Share by Type (2018-2029)
Figure 29. North America Turn-based Game Consumption Value Market Share by Application (2018-2029)
Figure 30. North America Turn-based Game Consumption Value Market Share by Country (2018-2029)
Figure 31. United States Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 32. Canada Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 33. Mexico Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 34. Europe Turn-based Game Consumption Value Market Share by Type (2018-2029)
Figure 35. Europe Turn-based Game Consumption Value Market Share by Application (2018-2029)
Figure 36. Europe Turn-based Game Consumption Value Market Share by Country (2018-2029)
Figure 37. Germany Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 38. France Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 39. United Kingdom Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 40. Russia Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 41. Italy Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 42. Asia-Pacific Turn-based Game Consumption Value Market Share by Type (2018-2029)
Figure 43. Asia-Pacific Turn-based Game Consumption Value Market Share by Application (2018-2029)
Figure 44. Asia-Pacific Turn-based Game Consumption Value Market Share by Region (2018-2029)
Figure 45. China Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 46. Japan Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 47. South Korea Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 48. India Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 49. Southeast Asia Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 50. Australia Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 51. South America Turn-based Game Consumption Value Market Share by Type (2018-2029)
Figure 52. South America Turn-based Game Consumption Value Market Share by Application (2018-2029)
Figure 53. South America Turn-based Game Consumption Value Market Share by Country (2018-2029)
Figure 54. Brazil Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 55. Argentina Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 56. Middle East and Africa Turn-based Game Consumption Value Market Share by Type (2018-2029)
Figure 57. Middle East and Africa Turn-based Game Consumption Value Market Share by Application (2018-2029)
Figure 58. Middle East and Africa Turn-based Game Consumption Value Market Share by Country (2018-2029)
Figure 59. Turkey Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 60. Saudi Arabia Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 61. UAE Turn-based Game Consumption Value (2018-2029) & (USD Million)
Figure 62. Turn-based Game Market Drivers
Figure 63. Turn-based Game Market Restraints
Figure 64. Turn-based Game Market Trends
Figure 65. Porters Five Forces Analysis
Figure 66. Manufacturing Cost Structure Analysis of Turn-based Game in 2022
Figure 67. Manufacturing Process Analysis of Turn-based Game
Figure 68. Turn-based Game Industrial Chain
Figure 69. Methodology
Figure 70. Research Process and Data Source


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