Global Subscription-based Gaming Market Growth (Status and Outlook) 2023-2029

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LPI (LP Information)' newest research report, the “Subscription-based Gaming Industry Forecast” looks at past sales and reviews total world Subscription-based Gaming sales in 2022, providing a comprehensive analysis by region and market sector of projected Subscription-based Gaming sales for 2023 through 2029. With Subscription-based Gaming sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Subscription-based Gaming industry.
This Insight Report provides a comprehensive analysis of the global Subscription-based Gaming landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Subscription-based Gaming portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Subscription-based Gaming market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Subscription-based Gaming and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Subscription-based Gaming.
The global Subscription-based Gaming market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Subscription-based Gaming is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Subscription-based Gaming is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Subscription-based Gaming is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Subscription-based Gaming players cover Xbox (Game Pass) (Microsoft Corporation), PlayStation Now (Sony Corporation), 7.1.3 Apple Arcade (Apple Inc.), Nintendo Switch Online (Nintendo Co. Ltd), EA Play (Electronic Arts Inc.), Google Play Pass (Google LLC), Humble Bundle Inc., GeForce Now (NVIDIA) and Uplay Pass (Ubisoft), etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of Subscription-based Gaming market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
LPI (LP Information)' newest research report, the “Subscription-based Gaming Industry Forecast” looks at past sales and reviews total world Subscription-based Gaming sales in 2022, providing a comprehensive analysis by region and market sector of projected Subscription-based Gaming sales for 2023 through 2029. With Subscription-based Gaming sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Subscription-based Gaming industry.
This Insight Report provides a comprehensive analysis of the global Subscription-based Gaming landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Subscription-based Gaming portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Subscription-based Gaming market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Subscription-based Gaming and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Subscription-based Gaming.
The global Subscription-based Gaming market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Subscription-based Gaming is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Subscription-based Gaming is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Subscription-based Gaming is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Subscription-based Gaming players cover Xbox (Game Pass) (Microsoft Corporation), PlayStation Now (Sony Corporation), 7.1.3 Apple Arcade (Apple Inc.), Nintendo Switch Online (Nintendo Co. Ltd), EA Play (Electronic Arts Inc.), Google Play Pass (Google LLC), Humble Bundle Inc., GeForce Now (NVIDIA) and Uplay Pass (Ubisoft), etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of Subscription-based Gaming market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
- Local Gaming
- Cloud Gaming
- Console Gaming
- PC-based Gaming
- Mobile Gaming
- Americas
- United States
- Canada
- Mexico
- Brazil
- APAC
- China
- Japan
- Korea
- Southeast Asia
- India
- Australia
- Europe
- Germany
- France
- UK
- Italy
- Russia
- Middle East & Africa
- Egypt
- South Africa
- Israel
- Turkey
- GCC Countries
- Xbox (Game Pass) (Microsoft Corporation)
- PlayStation Now (Sony Corporation)
- 7.1.3 Apple Arcade (Apple Inc.)
- Nintendo Switch Online (Nintendo Co. Ltd)
- EA Play (Electronic Arts Inc.)
- Google Play Pass (Google LLC)
- Humble Bundle Inc.
- GeForce Now (NVIDIA)
- Uplay Pass (Ubisoft)
- Amazon Luna (Amazon Inc.)
- Tencent? Holdings Ltd
- Epic games Inc.
- Prime Gaming (Amazon Inc.)
1 SCOPE OF THE REPORT
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 EXECUTIVE SUMMARY
2.1 World Market Overview
2.1.1 Global Subscription-based Gaming Market Size 2018-2029
2.1.2 Subscription-based Gaming Market Size CAGR by Region 2018 VS 2022 VS 2029
2.2 Subscription-based Gaming Segment by Type
2.2.1 Local Gaming
2.2.2 Cloud Gaming
2.3 Subscription-based Gaming Market Size by Type
2.3.1 Subscription-based Gaming Market Size CAGR by Type (2018 VS 2022 VS 2029)
2.3.2 Global Subscription-based Gaming Market Size Market Share by Type (2018-2023)
2.4 Subscription-based Gaming Segment by Application
2.4.1 Console Gaming
2.4.2 PC-based Gaming
2.4.3 Mobile Gaming
2.5 Subscription-based Gaming Market Size by Application
2.5.1 Subscription-based Gaming Market Size CAGR by Application (2018 VS 2022 VS 2029)
2.5.2 Global Subscription-based Gaming Market Size Market Share by Application (2018-2023)
3 SUBSCRIPTION-BASED GAMING MARKET SIZE BY PLAYER
3.1 Subscription-based Gaming Market Size Market Share by Players
3.1.1 Global Subscription-based Gaming Revenue by Players (2018-2023)
3.1.2 Global Subscription-based Gaming Revenue Market Share by Players (2018-2023)
3.2 Global Subscription-based Gaming Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 SUBSCRIPTION-BASED GAMING BY REGIONS
4.1 Subscription-based Gaming Market Size by Regions (2018-2023)
4.2 Americas Subscription-based Gaming Market Size Growth (2018-2023)
4.3 APAC Subscription-based Gaming Market Size Growth (2018-2023)
4.4 Europe Subscription-based Gaming Market Size Growth (2018-2023)
4.5 Middle East & Africa Subscription-based Gaming Market Size Growth (2018-2023)
5 AMERICAS
5.1 Americas Subscription-based Gaming Market Size by Country (2018-2023)
5.2 Americas Subscription-based Gaming Market Size by Type (2018-2023)
5.3 Americas Subscription-based Gaming Market Size by Application (2018-2023)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Subscription-based Gaming Market Size by Region (2018-2023)
6.2 APAC Subscription-based Gaming Market Size by Type (2018-2023)
6.3 APAC Subscription-based Gaming Market Size by Application (2018-2023)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 EUROPE
7.1 Europe Subscription-based Gaming by Country (2018-2023)
7.2 Europe Subscription-based Gaming Market Size by Type (2018-2023)
7.3 Europe Subscription-based Gaming Market Size by Application (2018-2023)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 MIDDLE EAST & AFRICA
8.1 Middle East & Africa Subscription-based Gaming by Region (2018-2023)
8.2 Middle East & Africa Subscription-based Gaming Market Size by Type (2018-2023)
8.3 Middle East & Africa Subscription-based Gaming Market Size by Application (2018-2023)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 MARKET DRIVERS, CHALLENGES AND TRENDS
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 GLOBAL SUBSCRIPTION-BASED GAMING MARKET FORECAST
10.1 Global Subscription-based Gaming Forecast by Regions (2024-2029)
10.1.1 Global Subscription-based Gaming Forecast by Regions (2024-2029)
10.1.2 Americas Subscription-based Gaming Forecast
10.1.3 APAC Subscription-based Gaming Forecast
10.1.4 Europe Subscription-based Gaming Forecast
10.1.5 Middle East & Africa Subscription-based Gaming Forecast
10.2 Americas Subscription-based Gaming Forecast by Country (2024-2029)
10.2.1 United States Subscription-based Gaming Market Forecast
10.2.2 Canada Subscription-based Gaming Market Forecast
10.2.3 Mexico Subscription-based Gaming Market Forecast
10.2.4 Brazil Subscription-based Gaming Market Forecast
10.3 APAC Subscription-based Gaming Forecast by Region (2024-2029)
10.3.1 China Subscription-based Gaming Market Forecast
10.3.2 Japan Subscription-based Gaming Market Forecast
10.3.3 Korea Subscription-based Gaming Market Forecast
10.3.4 Southeast Asia Subscription-based Gaming Market Forecast
10.3.5 India Subscription-based Gaming Market Forecast
10.3.6 Australia Subscription-based Gaming Market Forecast
10.4 Europe Subscription-based Gaming Forecast by Country (2024-2029)
10.4.1 Germany Subscription-based Gaming Market Forecast
10.4.2 France Subscription-based Gaming Market Forecast
10.4.3 UK Subscription-based Gaming Market Forecast
10.4.4 Italy Subscription-based Gaming Market Forecast
10.4.5 Russia Subscription-based Gaming Market Forecast
10.5 Middle East & Africa Subscription-based Gaming Forecast by Region (2024-2029)
10.5.1 Egypt Subscription-based Gaming Market Forecast
10.5.2 South Africa Subscription-based Gaming Market Forecast
10.5.3 Israel Subscription-based Gaming Market Forecast
10.5.4 Turkey Subscription-based Gaming Market Forecast
10.5.5 GCC Countries Subscription-based Gaming Market Forecast
10.6 Global Subscription-based Gaming Forecast by Type (2024-2029)
10.7 Global Subscription-based Gaming Forecast by Application (2024-2029)
11 KEY PLAYERS ANALYSIS
11.1 Xbox (Game Pass) (Microsoft Corporation)
11.1.1 Xbox (Game Pass) (Microsoft Corporation) Company Information
11.1.2 Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Product Offered
11.1.3 Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.1.4 Xbox (Game Pass) (Microsoft Corporation) Main Business Overview
11.1.5 Xbox (Game Pass) (Microsoft Corporation) Latest Developments
11.2 PlayStation Now (Sony Corporation)
11.2.1 PlayStation Now (Sony Corporation) Company Information
11.2.2 PlayStation Now (Sony Corporation) Subscription-based Gaming Product Offered
11.2.3 PlayStation Now (Sony Corporation) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.2.4 PlayStation Now (Sony Corporation) Main Business Overview
11.2.5 PlayStation Now (Sony Corporation) Latest Developments
11.3 7.1.3 Apple Arcade (Apple Inc.)
11.3.1 7.1.3 Apple Arcade (Apple Inc.) Company Information
11.3.2 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Product Offered
11.3.3 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.3.4 7.1.3 Apple Arcade (Apple Inc.) Main Business Overview
11.3.5 7.1.3 Apple Arcade (Apple Inc.) Latest Developments
11.4 Nintendo Switch Online (Nintendo Co. Ltd)
11.4.1 Nintendo Switch Online (Nintendo Co. Ltd) Company Information
11.4.2 Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Product Offered
11.4.3 Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.4.4 Nintendo Switch Online (Nintendo Co. Ltd) Main Business Overview
11.4.5 Nintendo Switch Online (Nintendo Co. Ltd) Latest Developments
11.5 EA Play (Electronic Arts Inc.)
11.5.1 EA Play (Electronic Arts Inc.) Company Information
11.5.2 EA Play (Electronic Arts Inc.) Subscription-based Gaming Product Offered
11.5.3 EA Play (Electronic Arts Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.5.4 EA Play (Electronic Arts Inc.) Main Business Overview
11.5.5 EA Play (Electronic Arts Inc.) Latest Developments
11.6 Google Play Pass (Google LLC)
11.6.1 Google Play Pass (Google LLC) Company Information
11.6.2 Google Play Pass (Google LLC) Subscription-based Gaming Product Offered
11.6.3 Google Play Pass (Google LLC) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.6.4 Google Play Pass (Google LLC) Main Business Overview
11.6.5 Google Play Pass (Google LLC) Latest Developments
11.7 Humble Bundle Inc.
11.7.1 Humble Bundle Inc. Company Information
11.7.2 Humble Bundle Inc. Subscription-based Gaming Product Offered
11.7.3 Humble Bundle Inc. Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.7.4 Humble Bundle Inc. Main Business Overview
11.7.5 Humble Bundle Inc. Latest Developments
11.8 GeForce Now (NVIDIA)
11.8.1 GeForce Now (NVIDIA) Company Information
11.8.2 GeForce Now (NVIDIA) Subscription-based Gaming Product Offered
11.8.3 GeForce Now (NVIDIA) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.8.4 GeForce Now (NVIDIA) Main Business Overview
11.8.5 GeForce Now (NVIDIA) Latest Developments
11.9 Uplay Pass (Ubisoft)
11.9.1 Uplay Pass (Ubisoft) Company Information
11.9.2 Uplay Pass (Ubisoft) Subscription-based Gaming Product Offered
11.9.3 Uplay Pass (Ubisoft) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.9.4 Uplay Pass (Ubisoft) Main Business Overview
11.9.5 Uplay Pass (Ubisoft) Latest Developments
11.10 Amazon Luna (Amazon Inc.)
11.10.1 Amazon Luna (Amazon Inc.) Company Information
11.10.2 Amazon Luna (Amazon Inc.) Subscription-based Gaming Product Offered
11.10.3 Amazon Luna (Amazon Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.10.4 Amazon Luna (Amazon Inc.) Main Business Overview
11.10.5 Amazon Luna (Amazon Inc.) Latest Developments
11.11 Tencent? Holdings Ltd
11.11.1 Tencent? Holdings Ltd Company Information
11.11.2 Tencent? Holdings Ltd Subscription-based Gaming Product Offered
11.11.3 Tencent? Holdings Ltd Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.11.4 Tencent? Holdings Ltd Main Business Overview
11.11.5 Tencent? Holdings Ltd Latest Developments
11.12 Epic games Inc.
11.12.1 Epic games Inc. Company Information
11.12.2 Epic games Inc. Subscription-based Gaming Product Offered
11.12.3 Epic games Inc. Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.12.4 Epic games Inc. Main Business Overview
11.12.5 Epic games Inc. Latest Developments
11.13 Prime Gaming (Amazon Inc.)
11.13.1 Prime Gaming (Amazon Inc.) Company Information
11.13.2 Prime Gaming (Amazon Inc.) Subscription-based Gaming Product Offered
11.13.3 Prime Gaming (Amazon Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.13.4 Prime Gaming (Amazon Inc.) Main Business Overview
11.13.5 Prime Gaming (Amazon Inc.) Latest Developments
12 RESEARCH FINDINGS AND CONCLUSION
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 EXECUTIVE SUMMARY
2.1 World Market Overview
2.1.1 Global Subscription-based Gaming Market Size 2018-2029
2.1.2 Subscription-based Gaming Market Size CAGR by Region 2018 VS 2022 VS 2029
2.2 Subscription-based Gaming Segment by Type
2.2.1 Local Gaming
2.2.2 Cloud Gaming
2.3 Subscription-based Gaming Market Size by Type
2.3.1 Subscription-based Gaming Market Size CAGR by Type (2018 VS 2022 VS 2029)
2.3.2 Global Subscription-based Gaming Market Size Market Share by Type (2018-2023)
2.4 Subscription-based Gaming Segment by Application
2.4.1 Console Gaming
2.4.2 PC-based Gaming
2.4.3 Mobile Gaming
2.5 Subscription-based Gaming Market Size by Application
2.5.1 Subscription-based Gaming Market Size CAGR by Application (2018 VS 2022 VS 2029)
2.5.2 Global Subscription-based Gaming Market Size Market Share by Application (2018-2023)
3 SUBSCRIPTION-BASED GAMING MARKET SIZE BY PLAYER
3.1 Subscription-based Gaming Market Size Market Share by Players
3.1.1 Global Subscription-based Gaming Revenue by Players (2018-2023)
3.1.2 Global Subscription-based Gaming Revenue Market Share by Players (2018-2023)
3.2 Global Subscription-based Gaming Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 SUBSCRIPTION-BASED GAMING BY REGIONS
4.1 Subscription-based Gaming Market Size by Regions (2018-2023)
4.2 Americas Subscription-based Gaming Market Size Growth (2018-2023)
4.3 APAC Subscription-based Gaming Market Size Growth (2018-2023)
4.4 Europe Subscription-based Gaming Market Size Growth (2018-2023)
4.5 Middle East & Africa Subscription-based Gaming Market Size Growth (2018-2023)
5 AMERICAS
5.1 Americas Subscription-based Gaming Market Size by Country (2018-2023)
5.2 Americas Subscription-based Gaming Market Size by Type (2018-2023)
5.3 Americas Subscription-based Gaming Market Size by Application (2018-2023)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Subscription-based Gaming Market Size by Region (2018-2023)
6.2 APAC Subscription-based Gaming Market Size by Type (2018-2023)
6.3 APAC Subscription-based Gaming Market Size by Application (2018-2023)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 EUROPE
7.1 Europe Subscription-based Gaming by Country (2018-2023)
7.2 Europe Subscription-based Gaming Market Size by Type (2018-2023)
7.3 Europe Subscription-based Gaming Market Size by Application (2018-2023)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 MIDDLE EAST & AFRICA
8.1 Middle East & Africa Subscription-based Gaming by Region (2018-2023)
8.2 Middle East & Africa Subscription-based Gaming Market Size by Type (2018-2023)
8.3 Middle East & Africa Subscription-based Gaming Market Size by Application (2018-2023)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 MARKET DRIVERS, CHALLENGES AND TRENDS
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 GLOBAL SUBSCRIPTION-BASED GAMING MARKET FORECAST
10.1 Global Subscription-based Gaming Forecast by Regions (2024-2029)
10.1.1 Global Subscription-based Gaming Forecast by Regions (2024-2029)
10.1.2 Americas Subscription-based Gaming Forecast
10.1.3 APAC Subscription-based Gaming Forecast
10.1.4 Europe Subscription-based Gaming Forecast
10.1.5 Middle East & Africa Subscription-based Gaming Forecast
10.2 Americas Subscription-based Gaming Forecast by Country (2024-2029)
10.2.1 United States Subscription-based Gaming Market Forecast
10.2.2 Canada Subscription-based Gaming Market Forecast
10.2.3 Mexico Subscription-based Gaming Market Forecast
10.2.4 Brazil Subscription-based Gaming Market Forecast
10.3 APAC Subscription-based Gaming Forecast by Region (2024-2029)
10.3.1 China Subscription-based Gaming Market Forecast
10.3.2 Japan Subscription-based Gaming Market Forecast
10.3.3 Korea Subscription-based Gaming Market Forecast
10.3.4 Southeast Asia Subscription-based Gaming Market Forecast
10.3.5 India Subscription-based Gaming Market Forecast
10.3.6 Australia Subscription-based Gaming Market Forecast
10.4 Europe Subscription-based Gaming Forecast by Country (2024-2029)
10.4.1 Germany Subscription-based Gaming Market Forecast
10.4.2 France Subscription-based Gaming Market Forecast
10.4.3 UK Subscription-based Gaming Market Forecast
10.4.4 Italy Subscription-based Gaming Market Forecast
10.4.5 Russia Subscription-based Gaming Market Forecast
10.5 Middle East & Africa Subscription-based Gaming Forecast by Region (2024-2029)
10.5.1 Egypt Subscription-based Gaming Market Forecast
10.5.2 South Africa Subscription-based Gaming Market Forecast
10.5.3 Israel Subscription-based Gaming Market Forecast
10.5.4 Turkey Subscription-based Gaming Market Forecast
10.5.5 GCC Countries Subscription-based Gaming Market Forecast
10.6 Global Subscription-based Gaming Forecast by Type (2024-2029)
10.7 Global Subscription-based Gaming Forecast by Application (2024-2029)
11 KEY PLAYERS ANALYSIS
11.1 Xbox (Game Pass) (Microsoft Corporation)
11.1.1 Xbox (Game Pass) (Microsoft Corporation) Company Information
11.1.2 Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Product Offered
11.1.3 Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.1.4 Xbox (Game Pass) (Microsoft Corporation) Main Business Overview
11.1.5 Xbox (Game Pass) (Microsoft Corporation) Latest Developments
11.2 PlayStation Now (Sony Corporation)
11.2.1 PlayStation Now (Sony Corporation) Company Information
11.2.2 PlayStation Now (Sony Corporation) Subscription-based Gaming Product Offered
11.2.3 PlayStation Now (Sony Corporation) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.2.4 PlayStation Now (Sony Corporation) Main Business Overview
11.2.5 PlayStation Now (Sony Corporation) Latest Developments
11.3 7.1.3 Apple Arcade (Apple Inc.)
11.3.1 7.1.3 Apple Arcade (Apple Inc.) Company Information
11.3.2 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Product Offered
11.3.3 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.3.4 7.1.3 Apple Arcade (Apple Inc.) Main Business Overview
11.3.5 7.1.3 Apple Arcade (Apple Inc.) Latest Developments
11.4 Nintendo Switch Online (Nintendo Co. Ltd)
11.4.1 Nintendo Switch Online (Nintendo Co. Ltd) Company Information
11.4.2 Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Product Offered
11.4.3 Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.4.4 Nintendo Switch Online (Nintendo Co. Ltd) Main Business Overview
11.4.5 Nintendo Switch Online (Nintendo Co. Ltd) Latest Developments
11.5 EA Play (Electronic Arts Inc.)
11.5.1 EA Play (Electronic Arts Inc.) Company Information
11.5.2 EA Play (Electronic Arts Inc.) Subscription-based Gaming Product Offered
11.5.3 EA Play (Electronic Arts Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.5.4 EA Play (Electronic Arts Inc.) Main Business Overview
11.5.5 EA Play (Electronic Arts Inc.) Latest Developments
11.6 Google Play Pass (Google LLC)
11.6.1 Google Play Pass (Google LLC) Company Information
11.6.2 Google Play Pass (Google LLC) Subscription-based Gaming Product Offered
11.6.3 Google Play Pass (Google LLC) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.6.4 Google Play Pass (Google LLC) Main Business Overview
11.6.5 Google Play Pass (Google LLC) Latest Developments
11.7 Humble Bundle Inc.
11.7.1 Humble Bundle Inc. Company Information
11.7.2 Humble Bundle Inc. Subscription-based Gaming Product Offered
11.7.3 Humble Bundle Inc. Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.7.4 Humble Bundle Inc. Main Business Overview
11.7.5 Humble Bundle Inc. Latest Developments
11.8 GeForce Now (NVIDIA)
11.8.1 GeForce Now (NVIDIA) Company Information
11.8.2 GeForce Now (NVIDIA) Subscription-based Gaming Product Offered
11.8.3 GeForce Now (NVIDIA) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.8.4 GeForce Now (NVIDIA) Main Business Overview
11.8.5 GeForce Now (NVIDIA) Latest Developments
11.9 Uplay Pass (Ubisoft)
11.9.1 Uplay Pass (Ubisoft) Company Information
11.9.2 Uplay Pass (Ubisoft) Subscription-based Gaming Product Offered
11.9.3 Uplay Pass (Ubisoft) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.9.4 Uplay Pass (Ubisoft) Main Business Overview
11.9.5 Uplay Pass (Ubisoft) Latest Developments
11.10 Amazon Luna (Amazon Inc.)
11.10.1 Amazon Luna (Amazon Inc.) Company Information
11.10.2 Amazon Luna (Amazon Inc.) Subscription-based Gaming Product Offered
11.10.3 Amazon Luna (Amazon Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.10.4 Amazon Luna (Amazon Inc.) Main Business Overview
11.10.5 Amazon Luna (Amazon Inc.) Latest Developments
11.11 Tencent? Holdings Ltd
11.11.1 Tencent? Holdings Ltd Company Information
11.11.2 Tencent? Holdings Ltd Subscription-based Gaming Product Offered
11.11.3 Tencent? Holdings Ltd Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.11.4 Tencent? Holdings Ltd Main Business Overview
11.11.5 Tencent? Holdings Ltd Latest Developments
11.12 Epic games Inc.
11.12.1 Epic games Inc. Company Information
11.12.2 Epic games Inc. Subscription-based Gaming Product Offered
11.12.3 Epic games Inc. Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.12.4 Epic games Inc. Main Business Overview
11.12.5 Epic games Inc. Latest Developments
11.13 Prime Gaming (Amazon Inc.)
11.13.1 Prime Gaming (Amazon Inc.) Company Information
11.13.2 Prime Gaming (Amazon Inc.) Subscription-based Gaming Product Offered
11.13.3 Prime Gaming (Amazon Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2018-2023)
11.13.4 Prime Gaming (Amazon Inc.) Main Business Overview
11.13.5 Prime Gaming (Amazon Inc.) Latest Developments
12 RESEARCH FINDINGS AND CONCLUSION
LIST OF TABLES
Table 1. Subscription-based Gaming Market Size CAGR by Region (2018 VS 2022 VS 2029) & ($ Millions)
Table 2. Major Players of Local Gaming
Table 3. Major Players of Cloud Gaming
Table 4. Subscription-based Gaming Market Size CAGR by Type (2018 VS 2022 VS 2029) & ($ Millions)
Table 5. Global Subscription-based Gaming Market Size by Type (2018-2023) & ($ Millions)
Table 6. Global Subscription-based Gaming Market Size Market Share by Type (2018-2023)
Table 7. Subscription-based Gaming Market Size CAGR by Application (2018 VS 2022 VS 2029) & ($ Millions)
Table 8. Global Subscription-based Gaming Market Size by Application (2018-2023) & ($ Millions)
Table 9. Global Subscription-based Gaming Market Size Market Share by Application (2018-2023)
Table 10. Global Subscription-based Gaming Revenue by Players (2018-2023) & ($ Millions)
Table 11. Global Subscription-based Gaming Revenue Market Share by Player (2018-2023)
Table 12. Subscription-based Gaming Key Players Head office and Products Offered
Table 13. Subscription-based Gaming Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
Table 14. New Products and Potential Entrants
Table 15. Mergers & Acquisitions, Expansion
Table 16. Global Subscription-based Gaming Market Size by Regions 2018-2023 & ($ Millions)
Table 17. Global Subscription-based Gaming Market Size Market Share by Regions (2018-2023)
Table 18. Global Subscription-based Gaming Revenue by Country/Region (2018-2023) & ($ millions)
Table 19. Global Subscription-based Gaming Revenue Market Share by Country/Region (2018-2023)
Table 20. Americas Subscription-based Gaming Market Size by Country (2018-2023) & ($ Millions)
Table 21. Americas Subscription-based Gaming Market Size Market Share by Country (2018-2023)
Table 22. Americas Subscription-based Gaming Market Size by Type (2018-2023) & ($ Millions)
Table 23. Americas Subscription-based Gaming Market Size Market Share by Type (2018-2023)
Table 24. Americas Subscription-based Gaming Market Size by Application (2018-2023) & ($ Millions)
Table 25. Americas Subscription-based Gaming Market Size Market Share by Application (2018-2023)
Table 26. APAC Subscription-based Gaming Market Size by Region (2018-2023) & ($ Millions)
Table 27. APAC Subscription-based Gaming Market Size Market Share by Region (2018-2023)
Table 28. APAC Subscription-based Gaming Market Size by Type (2018-2023) & ($ Millions)
Table 29. APAC Subscription-based Gaming Market Size Market Share by Type (2018-2023)
Table 30. APAC Subscription-based Gaming Market Size by Application (2018-2023) & ($ Millions)
Table 31. APAC Subscription-based Gaming Market Size Market Share by Application (2018-2023)
Table 32. Europe Subscription-based Gaming Market Size by Country (2018-2023) & ($ Millions)
Table 33. Europe Subscription-based Gaming Market Size Market Share by Country (2018-2023)
Table 34. Europe Subscription-based Gaming Market Size by Type (2018-2023) & ($ Millions)
Table 35. Europe Subscription-based Gaming Market Size Market Share by Type (2018-2023)
Table 36. Europe Subscription-based Gaming Market Size by Application (2018-2023) & ($ Millions)
Table 37. Europe Subscription-based Gaming Market Size Market Share by Application (2018-2023)
Table 38. Middle East & Africa Subscription-based Gaming Market Size by Region (2018-2023) & ($ Millions)
Table 39. Middle East & Africa Subscription-based Gaming Market Size Market Share by Region (2018-2023)
Table 40. Middle East & Africa Subscription-based Gaming Market Size by Type (2018-2023) & ($ Millions)
Table 41. Middle East & Africa Subscription-based Gaming Market Size Market Share by Type (2018-2023)
Table 42. Middle East & Africa Subscription-based Gaming Market Size by Application (2018-2023) & ($ Millions)
Table 43. Middle East & Africa Subscription-based Gaming Market Size Market Share by Application (2018-2023)
Table 44. Key Market Drivers & Growth Opportunities of Subscription-based Gaming
Table 45. Key Market Challenges & Risks of Subscription-based Gaming
Table 46. Key Industry Trends of Subscription-based Gaming
Table 47. Global Subscription-based Gaming Market Size Forecast by Regions (2024-2029) & ($ Millions)
Table 48. Global Subscription-based Gaming Market Size Market Share Forecast by Regions (2024-2029)
Table 49. Global Subscription-based Gaming Market Size Forecast by Type (2024-2029) & ($ Millions)
Table 50. Global Subscription-based Gaming Market Size Forecast by Application (2024-2029) & ($ Millions)
Table 51. Xbox (Game Pass) (Microsoft Corporation) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 52. Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Product Offered
Table 53. Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 54. Xbox (Game Pass) (Microsoft Corporation) Main Business
Table 55. Xbox (Game Pass) (Microsoft Corporation) Latest Developments
Table 56. PlayStation Now (Sony Corporation) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 57. PlayStation Now (Sony Corporation) Subscription-based Gaming Product Offered
Table 58. PlayStation Now (Sony Corporation) Main Business
Table 59. PlayStation Now (Sony Corporation) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 60. PlayStation Now (Sony Corporation) Latest Developments
Table 61. 7.1.3 Apple Arcade (Apple Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 62. 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Product Offered
Table 63. 7.1.3 Apple Arcade (Apple Inc.) Main Business
Table 64. 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 65. 7.1.3 Apple Arcade (Apple Inc.) Latest Developments
Table 66. Nintendo Switch Online (Nintendo Co. Ltd) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 67. Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Product Offered
Table 68. Nintendo Switch Online (Nintendo Co. Ltd) Main Business
Table 69. Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 70. Nintendo Switch Online (Nintendo Co. Ltd) Latest Developments
Table 71. EA Play (Electronic Arts Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 72. EA Play (Electronic Arts Inc.) Subscription-based Gaming Product Offered
Table 73. EA Play (Electronic Arts Inc.) Main Business
Table 74. EA Play (Electronic Arts Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 75. EA Play (Electronic Arts Inc.) Latest Developments
Table 76. Google Play Pass (Google LLC) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 77. Google Play Pass (Google LLC) Subscription-based Gaming Product Offered
Table 78. Google Play Pass (Google LLC) Main Business
Table 79. Google Play Pass (Google LLC) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 80. Google Play Pass (Google LLC) Latest Developments
Table 81. Humble Bundle Inc. Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 82. Humble Bundle Inc. Subscription-based Gaming Product Offered
Table 83. Humble Bundle Inc. Main Business
Table 84. Humble Bundle Inc. Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 85. Humble Bundle Inc. Latest Developments
Table 86. GeForce Now (NVIDIA) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 87. GeForce Now (NVIDIA) Subscription-based Gaming Product Offered
Table 88. GeForce Now (NVIDIA) Main Business
Table 89. GeForce Now (NVIDIA) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 90. GeForce Now (NVIDIA) Latest Developments
Table 91. Uplay Pass (Ubisoft) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 92. Uplay Pass (Ubisoft) Subscription-based Gaming Product Offered
Table 93. Uplay Pass (Ubisoft) Main Business
Table 94. Uplay Pass (Ubisoft) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 95. Uplay Pass (Ubisoft) Latest Developments
Table 96. Amazon Luna (Amazon Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 97. Amazon Luna (Amazon Inc.) Subscription-based Gaming Product Offered
Table 98. Amazon Luna (Amazon Inc.) Main Business
Table 99. Amazon Luna (Amazon Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 100. Amazon Luna (Amazon Inc.) Latest Developments
Table 101. Tencent? Holdings Ltd Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 102. Tencent? Holdings Ltd Subscription-based Gaming Product Offered
Table 103. Tencent? Holdings Ltd Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 104. Tencent? Holdings Ltd Main Business
Table 105. Tencent? Holdings Ltd Latest Developments
Table 106. Epic games Inc. Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 107. Epic games Inc. Subscription-based Gaming Product Offered
Table 108. Epic games Inc. Main Business
Table 109. Epic games Inc. Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 110. Epic games Inc. Latest Developments
Table 111. Prime Gaming (Amazon Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 112. Prime Gaming (Amazon Inc.) Subscription-based Gaming Product Offered
Table 113. Prime Gaming (Amazon Inc.) Main Business
Table 114. Prime Gaming (Amazon Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 115. Prime Gaming (Amazon Inc.) Latest Developments
Table 1. Subscription-based Gaming Market Size CAGR by Region (2018 VS 2022 VS 2029) & ($ Millions)
Table 2. Major Players of Local Gaming
Table 3. Major Players of Cloud Gaming
Table 4. Subscription-based Gaming Market Size CAGR by Type (2018 VS 2022 VS 2029) & ($ Millions)
Table 5. Global Subscription-based Gaming Market Size by Type (2018-2023) & ($ Millions)
Table 6. Global Subscription-based Gaming Market Size Market Share by Type (2018-2023)
Table 7. Subscription-based Gaming Market Size CAGR by Application (2018 VS 2022 VS 2029) & ($ Millions)
Table 8. Global Subscription-based Gaming Market Size by Application (2018-2023) & ($ Millions)
Table 9. Global Subscription-based Gaming Market Size Market Share by Application (2018-2023)
Table 10. Global Subscription-based Gaming Revenue by Players (2018-2023) & ($ Millions)
Table 11. Global Subscription-based Gaming Revenue Market Share by Player (2018-2023)
Table 12. Subscription-based Gaming Key Players Head office and Products Offered
Table 13. Subscription-based Gaming Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
Table 14. New Products and Potential Entrants
Table 15. Mergers & Acquisitions, Expansion
Table 16. Global Subscription-based Gaming Market Size by Regions 2018-2023 & ($ Millions)
Table 17. Global Subscription-based Gaming Market Size Market Share by Regions (2018-2023)
Table 18. Global Subscription-based Gaming Revenue by Country/Region (2018-2023) & ($ millions)
Table 19. Global Subscription-based Gaming Revenue Market Share by Country/Region (2018-2023)
Table 20. Americas Subscription-based Gaming Market Size by Country (2018-2023) & ($ Millions)
Table 21. Americas Subscription-based Gaming Market Size Market Share by Country (2018-2023)
Table 22. Americas Subscription-based Gaming Market Size by Type (2018-2023) & ($ Millions)
Table 23. Americas Subscription-based Gaming Market Size Market Share by Type (2018-2023)
Table 24. Americas Subscription-based Gaming Market Size by Application (2018-2023) & ($ Millions)
Table 25. Americas Subscription-based Gaming Market Size Market Share by Application (2018-2023)
Table 26. APAC Subscription-based Gaming Market Size by Region (2018-2023) & ($ Millions)
Table 27. APAC Subscription-based Gaming Market Size Market Share by Region (2018-2023)
Table 28. APAC Subscription-based Gaming Market Size by Type (2018-2023) & ($ Millions)
Table 29. APAC Subscription-based Gaming Market Size Market Share by Type (2018-2023)
Table 30. APAC Subscription-based Gaming Market Size by Application (2018-2023) & ($ Millions)
Table 31. APAC Subscription-based Gaming Market Size Market Share by Application (2018-2023)
Table 32. Europe Subscription-based Gaming Market Size by Country (2018-2023) & ($ Millions)
Table 33. Europe Subscription-based Gaming Market Size Market Share by Country (2018-2023)
Table 34. Europe Subscription-based Gaming Market Size by Type (2018-2023) & ($ Millions)
Table 35. Europe Subscription-based Gaming Market Size Market Share by Type (2018-2023)
Table 36. Europe Subscription-based Gaming Market Size by Application (2018-2023) & ($ Millions)
Table 37. Europe Subscription-based Gaming Market Size Market Share by Application (2018-2023)
Table 38. Middle East & Africa Subscription-based Gaming Market Size by Region (2018-2023) & ($ Millions)
Table 39. Middle East & Africa Subscription-based Gaming Market Size Market Share by Region (2018-2023)
Table 40. Middle East & Africa Subscription-based Gaming Market Size by Type (2018-2023) & ($ Millions)
Table 41. Middle East & Africa Subscription-based Gaming Market Size Market Share by Type (2018-2023)
Table 42. Middle East & Africa Subscription-based Gaming Market Size by Application (2018-2023) & ($ Millions)
Table 43. Middle East & Africa Subscription-based Gaming Market Size Market Share by Application (2018-2023)
Table 44. Key Market Drivers & Growth Opportunities of Subscription-based Gaming
Table 45. Key Market Challenges & Risks of Subscription-based Gaming
Table 46. Key Industry Trends of Subscription-based Gaming
Table 47. Global Subscription-based Gaming Market Size Forecast by Regions (2024-2029) & ($ Millions)
Table 48. Global Subscription-based Gaming Market Size Market Share Forecast by Regions (2024-2029)
Table 49. Global Subscription-based Gaming Market Size Forecast by Type (2024-2029) & ($ Millions)
Table 50. Global Subscription-based Gaming Market Size Forecast by Application (2024-2029) & ($ Millions)
Table 51. Xbox (Game Pass) (Microsoft Corporation) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 52. Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Product Offered
Table 53. Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 54. Xbox (Game Pass) (Microsoft Corporation) Main Business
Table 55. Xbox (Game Pass) (Microsoft Corporation) Latest Developments
Table 56. PlayStation Now (Sony Corporation) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 57. PlayStation Now (Sony Corporation) Subscription-based Gaming Product Offered
Table 58. PlayStation Now (Sony Corporation) Main Business
Table 59. PlayStation Now (Sony Corporation) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 60. PlayStation Now (Sony Corporation) Latest Developments
Table 61. 7.1.3 Apple Arcade (Apple Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 62. 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Product Offered
Table 63. 7.1.3 Apple Arcade (Apple Inc.) Main Business
Table 64. 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 65. 7.1.3 Apple Arcade (Apple Inc.) Latest Developments
Table 66. Nintendo Switch Online (Nintendo Co. Ltd) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 67. Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Product Offered
Table 68. Nintendo Switch Online (Nintendo Co. Ltd) Main Business
Table 69. Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 70. Nintendo Switch Online (Nintendo Co. Ltd) Latest Developments
Table 71. EA Play (Electronic Arts Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 72. EA Play (Electronic Arts Inc.) Subscription-based Gaming Product Offered
Table 73. EA Play (Electronic Arts Inc.) Main Business
Table 74. EA Play (Electronic Arts Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 75. EA Play (Electronic Arts Inc.) Latest Developments
Table 76. Google Play Pass (Google LLC) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 77. Google Play Pass (Google LLC) Subscription-based Gaming Product Offered
Table 78. Google Play Pass (Google LLC) Main Business
Table 79. Google Play Pass (Google LLC) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 80. Google Play Pass (Google LLC) Latest Developments
Table 81. Humble Bundle Inc. Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 82. Humble Bundle Inc. Subscription-based Gaming Product Offered
Table 83. Humble Bundle Inc. Main Business
Table 84. Humble Bundle Inc. Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 85. Humble Bundle Inc. Latest Developments
Table 86. GeForce Now (NVIDIA) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 87. GeForce Now (NVIDIA) Subscription-based Gaming Product Offered
Table 88. GeForce Now (NVIDIA) Main Business
Table 89. GeForce Now (NVIDIA) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 90. GeForce Now (NVIDIA) Latest Developments
Table 91. Uplay Pass (Ubisoft) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 92. Uplay Pass (Ubisoft) Subscription-based Gaming Product Offered
Table 93. Uplay Pass (Ubisoft) Main Business
Table 94. Uplay Pass (Ubisoft) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 95. Uplay Pass (Ubisoft) Latest Developments
Table 96. Amazon Luna (Amazon Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 97. Amazon Luna (Amazon Inc.) Subscription-based Gaming Product Offered
Table 98. Amazon Luna (Amazon Inc.) Main Business
Table 99. Amazon Luna (Amazon Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 100. Amazon Luna (Amazon Inc.) Latest Developments
Table 101. Tencent? Holdings Ltd Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 102. Tencent? Holdings Ltd Subscription-based Gaming Product Offered
Table 103. Tencent? Holdings Ltd Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 104. Tencent? Holdings Ltd Main Business
Table 105. Tencent? Holdings Ltd Latest Developments
Table 106. Epic games Inc. Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 107. Epic games Inc. Subscription-based Gaming Product Offered
Table 108. Epic games Inc. Main Business
Table 109. Epic games Inc. Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 110. Epic games Inc. Latest Developments
Table 111. Prime Gaming (Amazon Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 112. Prime Gaming (Amazon Inc.) Subscription-based Gaming Product Offered
Table 113. Prime Gaming (Amazon Inc.) Main Business
Table 114. Prime Gaming (Amazon Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 115. Prime Gaming (Amazon Inc.) Latest Developments
LIST OF FIGURES
Figure 1. Subscription-based Gaming Report Years Considered
Figure 2. Research Objectives
Figure 3. Research Methodology
Figure 4. Research Process and Data Source
Figure 5. Global Subscription-based Gaming Market Size Growth Rate 2018-2029 ($ Millions)
Figure 6. Subscription-based Gaming Sales by Geographic Region (2018, 2022 & 2029) & ($ millions)
Figure 7. Subscription-based Gaming Sales Market Share by Country/Region (2022)
Figure 8. Subscription-based Gaming Sales Market Share by Country/Region (2018, 2022 & 2029)
Figure 9. Global Subscription-based Gaming Market Size Market Share by Type in 2022
Figure 10. Subscription-based Gaming in Console Gaming
Figure 11. Global Subscription-based Gaming Market: Console Gaming (2018-2023) & ($ Millions)
Figure 12. Subscription-based Gaming in PC-based Gaming
Figure 13. Global Subscription-based Gaming Market: PC-based Gaming (2018-2023) & ($ Millions)
Figure 14. Subscription-based Gaming in Mobile Gaming
Figure 15. Global Subscription-based Gaming Market: Mobile Gaming (2018-2023) & ($ Millions)
Figure 16. Global Subscription-based Gaming Market Size Market Share by Application in 2022
Figure 17. Global Subscription-based Gaming Revenue Market Share by Player in 2022
Figure 18. Global Subscription-based Gaming Market Size Market Share by Regions (2018-2023)
Figure 19. Americas Subscription-based Gaming Market Size 2018-2023 ($ Millions)
Figure 20. APAC Subscription-based Gaming Market Size 2018-2023 ($ Millions)
Figure 21. Europe Subscription-based Gaming Market Size 2018-2023 ($ Millions)
Figure 22. Middle East & Africa Subscription-based Gaming Market Size 2018-2023 ($ Millions)
Figure 23. Americas Subscription-based Gaming Value Market Share by Country in 2022
Figure 24. United States Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 25. Canada Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 26. Mexico Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 27. Brazil Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 28. APAC Subscription-based Gaming Market Size Market Share by Region in 2022
Figure 29. APAC Subscription-based Gaming Market Size Market Share by Type in 2022
Figure 30. APAC Subscription-based Gaming Market Size Market Share by Application in 2022
Figure 31. China Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 32. Japan Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 33. Korea Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 34. Southeast Asia Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 35. India Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 36. Australia Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 37. Europe Subscription-based Gaming Market Size Market Share by Country in 2022
Figure 38. Europe Subscription-based Gaming Market Size Market Share by Type (2018-2023)
Figure 39. Europe Subscription-based Gaming Market Size Market Share by Application (2018-2023)
Figure 40. Germany Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 41. France Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 42. UK Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 43. Italy Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 44. Russia Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 45. Middle East & Africa Subscription-based Gaming Market Size Market Share by Region (2018-2023)
Figure 46. Middle East & Africa Subscription-based Gaming Market Size Market Share by Type (2018-2023)
Figure 47. Middle East & Africa Subscription-based Gaming Market Size Market Share by Application (2018-2023)
Figure 48. Egypt Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 49. South Africa Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 50. Israel Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 51. Turkey Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 52. GCC Country Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 53. Americas Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 54. APAC Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 55. Europe Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 56. Middle East & Africa Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 57. United States Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 58. Canada Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 59. Mexico Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 60. Brazil Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 61. China Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 62. Japan Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 63. Korea Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 64. Southeast Asia Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 65. India Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 66. Australia Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 67. Germany Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 68. France Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 69. UK Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 70. Italy Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 71. Russia Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 72. Spain Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 73. Egypt Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 74. South Africa Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 75. Israel Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 76. Turkey Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 77. GCC Countries Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 78. Global Subscription-based Gaming Market Size Market Share Forecast by Type (2024-2029)
Figure 79. Global Subscription-based Gaming Market Size Market Share Forecast by Application (2024-2029)
Figure 1. Subscription-based Gaming Report Years Considered
Figure 2. Research Objectives
Figure 3. Research Methodology
Figure 4. Research Process and Data Source
Figure 5. Global Subscription-based Gaming Market Size Growth Rate 2018-2029 ($ Millions)
Figure 6. Subscription-based Gaming Sales by Geographic Region (2018, 2022 & 2029) & ($ millions)
Figure 7. Subscription-based Gaming Sales Market Share by Country/Region (2022)
Figure 8. Subscription-based Gaming Sales Market Share by Country/Region (2018, 2022 & 2029)
Figure 9. Global Subscription-based Gaming Market Size Market Share by Type in 2022
Figure 10. Subscription-based Gaming in Console Gaming
Figure 11. Global Subscription-based Gaming Market: Console Gaming (2018-2023) & ($ Millions)
Figure 12. Subscription-based Gaming in PC-based Gaming
Figure 13. Global Subscription-based Gaming Market: PC-based Gaming (2018-2023) & ($ Millions)
Figure 14. Subscription-based Gaming in Mobile Gaming
Figure 15. Global Subscription-based Gaming Market: Mobile Gaming (2018-2023) & ($ Millions)
Figure 16. Global Subscription-based Gaming Market Size Market Share by Application in 2022
Figure 17. Global Subscription-based Gaming Revenue Market Share by Player in 2022
Figure 18. Global Subscription-based Gaming Market Size Market Share by Regions (2018-2023)
Figure 19. Americas Subscription-based Gaming Market Size 2018-2023 ($ Millions)
Figure 20. APAC Subscription-based Gaming Market Size 2018-2023 ($ Millions)
Figure 21. Europe Subscription-based Gaming Market Size 2018-2023 ($ Millions)
Figure 22. Middle East & Africa Subscription-based Gaming Market Size 2018-2023 ($ Millions)
Figure 23. Americas Subscription-based Gaming Value Market Share by Country in 2022
Figure 24. United States Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 25. Canada Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 26. Mexico Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 27. Brazil Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 28. APAC Subscription-based Gaming Market Size Market Share by Region in 2022
Figure 29. APAC Subscription-based Gaming Market Size Market Share by Type in 2022
Figure 30. APAC Subscription-based Gaming Market Size Market Share by Application in 2022
Figure 31. China Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 32. Japan Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 33. Korea Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 34. Southeast Asia Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 35. India Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 36. Australia Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 37. Europe Subscription-based Gaming Market Size Market Share by Country in 2022
Figure 38. Europe Subscription-based Gaming Market Size Market Share by Type (2018-2023)
Figure 39. Europe Subscription-based Gaming Market Size Market Share by Application (2018-2023)
Figure 40. Germany Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 41. France Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 42. UK Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 43. Italy Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 44. Russia Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 45. Middle East & Africa Subscription-based Gaming Market Size Market Share by Region (2018-2023)
Figure 46. Middle East & Africa Subscription-based Gaming Market Size Market Share by Type (2018-2023)
Figure 47. Middle East & Africa Subscription-based Gaming Market Size Market Share by Application (2018-2023)
Figure 48. Egypt Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 49. South Africa Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 50. Israel Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 51. Turkey Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 52. GCC Country Subscription-based Gaming Market Size Growth 2018-2023 ($ Millions)
Figure 53. Americas Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 54. APAC Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 55. Europe Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 56. Middle East & Africa Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 57. United States Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 58. Canada Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 59. Mexico Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 60. Brazil Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 61. China Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 62. Japan Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 63. Korea Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 64. Southeast Asia Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 65. India Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 66. Australia Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 67. Germany Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 68. France Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 69. UK Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 70. Italy Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 71. Russia Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 72. Spain Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 73. Egypt Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 74. South Africa Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 75. Israel Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 76. Turkey Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 77. GCC Countries Subscription-based Gaming Market Size 2024-2029 ($ Millions)
Figure 78. Global Subscription-based Gaming Market Size Market Share Forecast by Type (2024-2029)
Figure 79. Global Subscription-based Gaming Market Size Market Share Forecast by Application (2024-2029)