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Global Roguelike Game Supply, Demand and Key Producers, 2023-2029

March 2023 | 123 pages | ID: GCB67C430E96EN
GlobalInfoResearch

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The global Roguelike Game market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Roguelike Game demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Roguelike Game, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Roguelike Game that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global Roguelike Game total market, 2018-2029, (USD Million)

Global Roguelike Game total market by region & country, CAGR, 2018-2029, (USD Million)

U.S. VS China: Roguelike Game total market, key domestic companies and share, (USD Million)

Global Roguelike Game revenue by player and market share 2018-2023, (USD Million)

Global Roguelike Game total market by Type, CAGR, 2018-2029, (USD Million)

Global Roguelike Game total market by Application, CAGR, 2018-2029, (USD Million)

This reports profiles major players in the global Roguelike Game market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Motion Twin (Dead Cells), Red Hook Studios (Darkest Dungeon), Dodge Roll (Enter the Gungeon), Housemarque (RETURNAL), ChillyRoom (Soul Knight), Cellar Door Games (ROGUE LEGACY 2), Mossmouth (Spelunky 2), Four Quarters (Loop Hero) and Supergiant Games (Hades), etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Roguelike Game market

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Roguelike Game Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global Roguelike Game Market, Segmentation by Type
  • 2D Roguelike Game
  • 3D Roguelike Game
Global Roguelike Game Market, Segmentation by Application
  • Mobile Game
  • Computer Game
Companies Profiled:
  • Motion Twin (Dead Cells)
  • Red Hook Studios (Darkest Dungeon)
  • Dodge Roll (Enter the Gungeon)
  • Housemarque (RETURNAL)
  • ChillyRoom (Soul Knight)
  • Cellar Door Games (ROGUE LEGACY 2)
  • Mossmouth (Spelunky 2)
  • Four Quarters (Loop Hero)
  • Supergiant Games (Hades)
  • Subset Games (FTL: Faster Than Light)
  • Blue Manchu (Void Bastards)
  • Daniel Mullins Games (Inscryption)
  • Maschinen-Mensch (Curious Expedition)
  • Brace Yourself Games (Crypt of the Necrodancer)
  • Hopoo Games (Risk of Rain 2)
  • Klei Entertainment (Don't Starve)
  • Massive Monster (Cult of the Lamb)
  • HABBY (Survivor.io)
  • Afterburner Studios (Dreamscaper)
Key Questions Answered

1. How big is the global Roguelike Game market?

2. What is the demand of the global Roguelike Game market?

3. What is the year over year growth of the global Roguelike Game market?

4. What is the total value of the global Roguelike Game market?

5. Who are the major players in the global Roguelike Game market?

6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY

1.1 Roguelike Game Introduction
1.2 World Roguelike Game Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Roguelike Game Total Market by Region (by Headquarter Location)
  1.3.1 World Roguelike Game Market Size by Region (2018-2029), (by Headquarter Location)
  1.3.2 United States Roguelike Game Market Size (2018-2029)
  1.3.3 China Roguelike Game Market Size (2018-2029)
  1.3.4 Europe Roguelike Game Market Size (2018-2029)
  1.3.5 Japan Roguelike Game Market Size (2018-2029)
  1.3.6 South Korea Roguelike Game Market Size (2018-2029)
  1.3.7 ASEAN Roguelike Game Market Size (2018-2029)
  1.3.8 India Roguelike Game Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
  1.4.1 Roguelike Game Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 Roguelike Game Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
  1.5.1 Influence of COVID-19
  1.5.2 Influence of Russia-Ukraine War

2 DEMAND SUMMARY

2.1 World Roguelike Game Consumption Value (2018-2029)
2.2 World Roguelike Game Consumption Value by Region
  2.2.1 World Roguelike Game Consumption Value by Region (2018-2023)
  2.2.2 World Roguelike Game Consumption Value Forecast by Region (2024-2029)
2.3 United States Roguelike Game Consumption Value (2018-2029)
2.4 China Roguelike Game Consumption Value (2018-2029)
2.5 Europe Roguelike Game Consumption Value (2018-2029)
2.6 Japan Roguelike Game Consumption Value (2018-2029)
2.7 South Korea Roguelike Game Consumption Value (2018-2029)
2.8 ASEAN Roguelike Game Consumption Value (2018-2029)
2.9 India Roguelike Game Consumption Value (2018-2029)

3 WORLD ROGUELIKE GAME COMPANIES COMPETITIVE ANALYSIS

3.1 World Roguelike Game Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
  3.2.1 Global Roguelike Game Industry Rank of Major Players
  3.2.2 Global Concentration Ratios (CR4) for Roguelike Game in 2022
  3.2.3 Global Concentration Ratios (CR8) for Roguelike Game in 2022
3.3 Roguelike Game Company Evaluation Quadrant
3.4 Roguelike Game Market: Overall Company Footprint Analysis
  3.4.1 Roguelike Game Market: Region Footprint
  3.4.2 Roguelike Game Market: Company Product Type Footprint
  3.4.3 Roguelike Game Market: Company Product Application Footprint
3.5 Competitive Environment
  3.5.1 Historical Structure of the Industry
  3.5.2 Barriers of Market Entry
  3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 UNITED STATES VS CHINA VS REST OF THE WORLD (BY HEADQUARTER LOCATION)

4.1 United States VS China: Roguelike Game Revenue Comparison (by Headquarter Location)
  4.1.1 United States VS China: Roguelike Game Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
  4.1.2 United States VS China: Roguelike Game Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Roguelike Game Consumption Value Comparison
  4.2.1 United States VS China: Roguelike Game Consumption Value Comparison (2018 & 2022 & 2029)
  4.2.2 United States VS China: Roguelike Game Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Roguelike Game Companies and Market Share, 2018-2023
  4.3.1 United States Based Roguelike Game Companies, Headquarters (States, Country)
  4.3.2 United States Based Companies Roguelike Game Revenue, (2018-2023)
4.4 China Based Companies Roguelike Game Revenue and Market Share, 2018-2023
  4.4.1 China Based Roguelike Game Companies, Company Headquarters (Province, Country)
  4.4.2 China Based Companies Roguelike Game Revenue, (2018-2023)
4.5 Rest of World Based Roguelike Game Companies and Market Share, 2018-2023
  4.5.1 Rest of World Based Roguelike Game Companies, Headquarters (States, Country)
  4.5.2 Rest of World Based Companies Roguelike Game Revenue, (2018-2023)

5 MARKET ANALYSIS BY TYPE

5.1 World Roguelike Game Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
  5.2.1 2D Roguelike Game
  5.2.2 3D Roguelike Game
5.3 Market Segment by Type
  5.3.1 World Roguelike Game Market Size by Type (2018-2023)
  5.3.2 World Roguelike Game Market Size by Type (2024-2029)
  5.3.3 World Roguelike Game Market Size Market Share by Type (2018-2029)

6 MARKET ANALYSIS BY APPLICATION

6.1 World Roguelike Game Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
  6.2.1 Mobile Game
  6.2.2 Computer Game
6.3 Market Segment by Application
  6.3.1 World Roguelike Game Market Size by Application (2018-2023)
  6.3.2 World Roguelike Game Market Size by Application (2024-2029)
  6.3.3 World Roguelike Game Market Size by Application (2018-2029)

7 COMPANY PROFILES

7.1 Motion Twin (Dead Cells)
  7.1.1 Motion Twin (Dead Cells) Details
  7.1.2 Motion Twin (Dead Cells) Major Business
  7.1.3 Motion Twin (Dead Cells) Roguelike Game Product and Services
  7.1.4 Motion Twin (Dead Cells) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.1.5 Motion Twin (Dead Cells) Recent Developments/Updates
  7.1.6 Motion Twin (Dead Cells) Competitive Strengths & Weaknesses
7.2 Red Hook Studios (Darkest Dungeon)
  7.2.1 Red Hook Studios (Darkest Dungeon) Details
  7.2.2 Red Hook Studios (Darkest Dungeon) Major Business
  7.2.3 Red Hook Studios (Darkest Dungeon) Roguelike Game Product and Services
  7.2.4 Red Hook Studios (Darkest Dungeon) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.2.5 Red Hook Studios (Darkest Dungeon) Recent Developments/Updates
  7.2.6 Red Hook Studios (Darkest Dungeon) Competitive Strengths & Weaknesses
7.3 Dodge Roll (Enter the Gungeon)
  7.3.1 Dodge Roll (Enter the Gungeon) Details
  7.3.2 Dodge Roll (Enter the Gungeon) Major Business
  7.3.3 Dodge Roll (Enter the Gungeon) Roguelike Game Product and Services
  7.3.4 Dodge Roll (Enter the Gungeon) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.3.5 Dodge Roll (Enter the Gungeon) Recent Developments/Updates
  7.3.6 Dodge Roll (Enter the Gungeon) Competitive Strengths & Weaknesses
7.4 Housemarque (RETURNAL)
  7.4.1 Housemarque (RETURNAL) Details
  7.4.2 Housemarque (RETURNAL) Major Business
  7.4.3 Housemarque (RETURNAL) Roguelike Game Product and Services
  7.4.4 Housemarque (RETURNAL) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.4.5 Housemarque (RETURNAL) Recent Developments/Updates
  7.4.6 Housemarque (RETURNAL) Competitive Strengths & Weaknesses
7.5 ChillyRoom (Soul Knight)
  7.5.1 ChillyRoom (Soul Knight) Details
  7.5.2 ChillyRoom (Soul Knight) Major Business
  7.5.3 ChillyRoom (Soul Knight) Roguelike Game Product and Services
  7.5.4 ChillyRoom (Soul Knight) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.5.5 ChillyRoom (Soul Knight) Recent Developments/Updates
  7.5.6 ChillyRoom (Soul Knight) Competitive Strengths & Weaknesses
7.6 Cellar Door Games (ROGUE LEGACY 2)
  7.6.1 Cellar Door Games (ROGUE LEGACY 2) Details
  7.6.2 Cellar Door Games (ROGUE LEGACY 2) Major Business
  7.6.3 Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Product and Services
  7.6.4 Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.6.5 Cellar Door Games (ROGUE LEGACY 2) Recent Developments/Updates
  7.6.6 Cellar Door Games (ROGUE LEGACY 2) Competitive Strengths & Weaknesses
7.7 Mossmouth (Spelunky 2)
  7.7.1 Mossmouth (Spelunky 2) Details
  7.7.2 Mossmouth (Spelunky 2) Major Business
  7.7.3 Mossmouth (Spelunky 2) Roguelike Game Product and Services
  7.7.4 Mossmouth (Spelunky 2) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.7.5 Mossmouth (Spelunky 2) Recent Developments/Updates
  7.7.6 Mossmouth (Spelunky 2) Competitive Strengths & Weaknesses
7.8 Four Quarters (Loop Hero)
  7.8.1 Four Quarters (Loop Hero) Details
  7.8.2 Four Quarters (Loop Hero) Major Business
  7.8.3 Four Quarters (Loop Hero) Roguelike Game Product and Services
  7.8.4 Four Quarters (Loop Hero) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.8.5 Four Quarters (Loop Hero) Recent Developments/Updates
  7.8.6 Four Quarters (Loop Hero) Competitive Strengths & Weaknesses
7.9 Supergiant Games (Hades)
  7.9.1 Supergiant Games (Hades) Details
  7.9.2 Supergiant Games (Hades) Major Business
  7.9.3 Supergiant Games (Hades) Roguelike Game Product and Services
  7.9.4 Supergiant Games (Hades) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.9.5 Supergiant Games (Hades) Recent Developments/Updates
  7.9.6 Supergiant Games (Hades) Competitive Strengths & Weaknesses
7.10 Subset Games (FTL: Faster Than Light)
  7.10.1 Subset Games (FTL: Faster Than Light) Details
  7.10.2 Subset Games (FTL: Faster Than Light) Major Business
  7.10.3 Subset Games (FTL: Faster Than Light) Roguelike Game Product and Services
  7.10.4 Subset Games (FTL: Faster Than Light) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.10.5 Subset Games (FTL: Faster Than Light) Recent Developments/Updates
  7.10.6 Subset Games (FTL: Faster Than Light) Competitive Strengths & Weaknesses
7.11 Blue Manchu (Void Bastards)
  7.11.1 Blue Manchu (Void Bastards) Details
  7.11.2 Blue Manchu (Void Bastards) Major Business
  7.11.3 Blue Manchu (Void Bastards) Roguelike Game Product and Services
  7.11.4 Blue Manchu (Void Bastards) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.11.5 Blue Manchu (Void Bastards) Recent Developments/Updates
  7.11.6 Blue Manchu (Void Bastards) Competitive Strengths & Weaknesses
7.12 Daniel Mullins Games (Inscryption)
  7.12.1 Daniel Mullins Games (Inscryption) Details
  7.12.2 Daniel Mullins Games (Inscryption) Major Business
  7.12.3 Daniel Mullins Games (Inscryption) Roguelike Game Product and Services
  7.12.4 Daniel Mullins Games (Inscryption) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.12.5 Daniel Mullins Games (Inscryption) Recent Developments/Updates
  7.12.6 Daniel Mullins Games (Inscryption) Competitive Strengths & Weaknesses
7.13 Maschinen-Mensch (Curious Expedition)
  7.13.1 Maschinen-Mensch (Curious Expedition) Details
  7.13.2 Maschinen-Mensch (Curious Expedition) Major Business
  7.13.3 Maschinen-Mensch (Curious Expedition) Roguelike Game Product and Services
  7.13.4 Maschinen-Mensch (Curious Expedition) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.13.5 Maschinen-Mensch (Curious Expedition) Recent Developments/Updates
  7.13.6 Maschinen-Mensch (Curious Expedition) Competitive Strengths & Weaknesses
7.14 Brace Yourself Games (Crypt of the Necrodancer)
  7.14.1 Brace Yourself Games (Crypt of the Necrodancer) Details
  7.14.2 Brace Yourself Games (Crypt of the Necrodancer) Major Business
  7.14.3 Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Product and Services
  7.14.4 Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.14.5 Brace Yourself Games (Crypt of the Necrodancer) Recent Developments/Updates
  7.14.6 Brace Yourself Games (Crypt of the Necrodancer) Competitive Strengths & Weaknesses
7.15 Hopoo Games (Risk of Rain 2)
  7.15.1 Hopoo Games (Risk of Rain 2) Details
  7.15.2 Hopoo Games (Risk of Rain 2) Major Business
  7.15.3 Hopoo Games (Risk of Rain 2) Roguelike Game Product and Services
  7.15.4 Hopoo Games (Risk of Rain 2) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.15.5 Hopoo Games (Risk of Rain 2) Recent Developments/Updates
  7.15.6 Hopoo Games (Risk of Rain 2) Competitive Strengths & Weaknesses
7.16 Klei Entertainment (Don't Starve)
  7.16.1 Klei Entertainment (Don't Starve) Details
  7.16.2 Klei Entertainment (Don't Starve) Major Business
  7.16.3 Klei Entertainment (Don't Starve) Roguelike Game Product and Services
  7.16.4 Klei Entertainment (Don't Starve) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.16.5 Klei Entertainment (Don't Starve) Recent Developments/Updates
  7.16.6 Klei Entertainment (Don't Starve) Competitive Strengths & Weaknesses
7.17 Massive Monster (Cult of the Lamb)
  7.17.1 Massive Monster (Cult of the Lamb) Details
  7.17.2 Massive Monster (Cult of the Lamb) Major Business
  7.17.3 Massive Monster (Cult of the Lamb) Roguelike Game Product and Services
  7.17.4 Massive Monster (Cult of the Lamb) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.17.5 Massive Monster (Cult of the Lamb) Recent Developments/Updates
  7.17.6 Massive Monster (Cult of the Lamb) Competitive Strengths & Weaknesses
7.18 HABBY (Survivor.io)
  7.18.1 HABBY (Survivor.io) Details
  7.18.2 HABBY (Survivor.io) Major Business
  7.18.3 HABBY (Survivor.io) Roguelike Game Product and Services
  7.18.4 HABBY (Survivor.io) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.18.5 HABBY (Survivor.io) Recent Developments/Updates
  7.18.6 HABBY (Survivor.io) Competitive Strengths & Weaknesses
7.19 Afterburner Studios (Dreamscaper)
  7.19.1 Afterburner Studios (Dreamscaper) Details
  7.19.2 Afterburner Studios (Dreamscaper) Major Business
  7.19.3 Afterburner Studios (Dreamscaper) Roguelike Game Product and Services
  7.19.4 Afterburner Studios (Dreamscaper) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
  7.19.5 Afterburner Studios (Dreamscaper) Recent Developments/Updates
  7.19.6 Afterburner Studios (Dreamscaper) Competitive Strengths & Weaknesses

8 INDUSTRY CHAIN ANALYSIS

8.1 Roguelike Game Industry Chain
8.2 Roguelike Game Upstream Analysis
8.3 Roguelike Game Midstream Analysis
8.4 Roguelike Game Downstream Analysis

9 RESEARCH FINDINGS AND CONCLUSION

10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World Roguelike Game Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Roguelike Game Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Roguelike Game Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Roguelike Game Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Roguelike Game Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Roguelike Game Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Roguelike Game Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Roguelike Game Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Roguelike Game Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Roguelike Game Players in 2022
Table 12. World Roguelike Game Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Roguelike Game Company Evaluation Quadrant
Table 14. Head Office of Key Roguelike Game Player
Table 15. Roguelike Game Market: Company Product Type Footprint
Table 16. Roguelike Game Market: Company Product Application Footprint
Table 17. Roguelike Game Mergers & Acquisitions Activity
Table 18. United States VS China Roguelike Game Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Roguelike Game Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Roguelike Game Companies, Headquarters (States, Country)
Table 21. United States Based Companies Roguelike Game Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Roguelike Game Revenue Market Share (2018-2023)
Table 23. China Based Roguelike Game Companies, Headquarters (Province, Country)
Table 24. China Based Companies Roguelike Game Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Roguelike Game Revenue Market Share (2018-2023)
Table 26. Rest of World Based Roguelike Game Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Roguelike Game Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Roguelike Game Revenue Market Share (2018-2023)
Table 29. World Roguelike Game Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Roguelike Game Market Size by Type (2018-2023) & (USD Million)
Table 31. World Roguelike Game Market Size by Type (2024-2029) & (USD Million)
Table 32. World Roguelike Game Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Roguelike Game Market Size by Application (2018-2023) & (USD Million)
Table 34. World Roguelike Game Market Size by Application (2024-2029) & (USD Million)
Table 35. Motion Twin (Dead Cells) Basic Information, Area Served and Competitors
Table 36. Motion Twin (Dead Cells) Major Business
Table 37. Motion Twin (Dead Cells) Roguelike Game Product and Services
Table 38. Motion Twin (Dead Cells) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Motion Twin (Dead Cells) Recent Developments/Updates
Table 40. Motion Twin (Dead Cells) Competitive Strengths & Weaknesses
Table 41. Red Hook Studios (Darkest Dungeon) Basic Information, Area Served and Competitors
Table 42. Red Hook Studios (Darkest Dungeon) Major Business
Table 43. Red Hook Studios (Darkest Dungeon) Roguelike Game Product and Services
Table 44. Red Hook Studios (Darkest Dungeon) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Red Hook Studios (Darkest Dungeon) Recent Developments/Updates
Table 46. Red Hook Studios (Darkest Dungeon) Competitive Strengths & Weaknesses
Table 47. Dodge Roll (Enter the Gungeon) Basic Information, Area Served and Competitors
Table 48. Dodge Roll (Enter the Gungeon) Major Business
Table 49. Dodge Roll (Enter the Gungeon) Roguelike Game Product and Services
Table 50. Dodge Roll (Enter the Gungeon) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Dodge Roll (Enter the Gungeon) Recent Developments/Updates
Table 52. Dodge Roll (Enter the Gungeon) Competitive Strengths & Weaknesses
Table 53. Housemarque (RETURNAL) Basic Information, Area Served and Competitors
Table 54. Housemarque (RETURNAL) Major Business
Table 55. Housemarque (RETURNAL) Roguelike Game Product and Services
Table 56. Housemarque (RETURNAL) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Housemarque (RETURNAL) Recent Developments/Updates
Table 58. Housemarque (RETURNAL) Competitive Strengths & Weaknesses
Table 59. ChillyRoom (Soul Knight) Basic Information, Area Served and Competitors
Table 60. ChillyRoom (Soul Knight) Major Business
Table 61. ChillyRoom (Soul Knight) Roguelike Game Product and Services
Table 62. ChillyRoom (Soul Knight) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. ChillyRoom (Soul Knight) Recent Developments/Updates
Table 64. ChillyRoom (Soul Knight) Competitive Strengths & Weaknesses
Table 65. Cellar Door Games (ROGUE LEGACY 2) Basic Information, Area Served and Competitors
Table 66. Cellar Door Games (ROGUE LEGACY 2) Major Business
Table 67. Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Product and Services
Table 68. Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Cellar Door Games (ROGUE LEGACY 2) Recent Developments/Updates
Table 70. Cellar Door Games (ROGUE LEGACY 2) Competitive Strengths & Weaknesses
Table 71. Mossmouth (Spelunky 2) Basic Information, Area Served and Competitors
Table 72. Mossmouth (Spelunky 2) Major Business
Table 73. Mossmouth (Spelunky 2) Roguelike Game Product and Services
Table 74. Mossmouth (Spelunky 2) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Mossmouth (Spelunky 2) Recent Developments/Updates
Table 76. Mossmouth (Spelunky 2) Competitive Strengths & Weaknesses
Table 77. Four Quarters (Loop Hero) Basic Information, Area Served and Competitors
Table 78. Four Quarters (Loop Hero) Major Business
Table 79. Four Quarters (Loop Hero) Roguelike Game Product and Services
Table 80. Four Quarters (Loop Hero) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Four Quarters (Loop Hero) Recent Developments/Updates
Table 82. Four Quarters (Loop Hero) Competitive Strengths & Weaknesses
Table 83. Supergiant Games (Hades) Basic Information, Area Served and Competitors
Table 84. Supergiant Games (Hades) Major Business
Table 85. Supergiant Games (Hades) Roguelike Game Product and Services
Table 86. Supergiant Games (Hades) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Supergiant Games (Hades) Recent Developments/Updates
Table 88. Supergiant Games (Hades) Competitive Strengths & Weaknesses
Table 89. Subset Games (FTL: Faster Than Light) Basic Information, Area Served and Competitors
Table 90. Subset Games (FTL: Faster Than Light) Major Business
Table 91. Subset Games (FTL: Faster Than Light) Roguelike Game Product and Services
Table 92. Subset Games (FTL: Faster Than Light) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Subset Games (FTL: Faster Than Light) Recent Developments/Updates
Table 94. Subset Games (FTL: Faster Than Light) Competitive Strengths & Weaknesses
Table 95. Blue Manchu (Void Bastards) Basic Information, Area Served and Competitors
Table 96. Blue Manchu (Void Bastards) Major Business
Table 97. Blue Manchu (Void Bastards) Roguelike Game Product and Services
Table 98. Blue Manchu (Void Bastards) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Blue Manchu (Void Bastards) Recent Developments/Updates
Table 100. Blue Manchu (Void Bastards) Competitive Strengths & Weaknesses
Table 101. Daniel Mullins Games (Inscryption) Basic Information, Area Served and Competitors
Table 102. Daniel Mullins Games (Inscryption) Major Business
Table 103. Daniel Mullins Games (Inscryption) Roguelike Game Product and Services
Table 104. Daniel Mullins Games (Inscryption) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Daniel Mullins Games (Inscryption) Recent Developments/Updates
Table 106. Daniel Mullins Games (Inscryption) Competitive Strengths & Weaknesses
Table 107. Maschinen-Mensch (Curious Expedition) Basic Information, Area Served and Competitors
Table 108. Maschinen-Mensch (Curious Expedition) Major Business
Table 109. Maschinen-Mensch (Curious Expedition) Roguelike Game Product and Services
Table 110. Maschinen-Mensch (Curious Expedition) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Maschinen-Mensch (Curious Expedition) Recent Developments/Updates
Table 112. Maschinen-Mensch (Curious Expedition) Competitive Strengths & Weaknesses
Table 113. Brace Yourself Games (Crypt of the Necrodancer) Basic Information, Area Served and Competitors
Table 114. Brace Yourself Games (Crypt of the Necrodancer) Major Business
Table 115. Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Product and Services
Table 116. Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Brace Yourself Games (Crypt of the Necrodancer) Recent Developments/Updates
Table 118. Brace Yourself Games (Crypt of the Necrodancer) Competitive Strengths & Weaknesses
Table 119. Hopoo Games (Risk of Rain 2) Basic Information, Area Served and Competitors
Table 120. Hopoo Games (Risk of Rain 2) Major Business
Table 121. Hopoo Games (Risk of Rain 2) Roguelike Game Product and Services
Table 122. Hopoo Games (Risk of Rain 2) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Hopoo Games (Risk of Rain 2) Recent Developments/Updates
Table 124. Hopoo Games (Risk of Rain 2) Competitive Strengths & Weaknesses
Table 125. Klei Entertainment (Don't Starve) Basic Information, Area Served and Competitors
Table 126. Klei Entertainment (Don't Starve) Major Business
Table 127. Klei Entertainment (Don't Starve) Roguelike Game Product and Services
Table 128. Klei Entertainment (Don't Starve) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 129. Klei Entertainment (Don't Starve) Recent Developments/Updates
Table 130. Klei Entertainment (Don't Starve) Competitive Strengths & Weaknesses
Table 131. Massive Monster (Cult of the Lamb) Basic Information, Area Served and Competitors
Table 132. Massive Monster (Cult of the Lamb) Major Business
Table 133. Massive Monster (Cult of the Lamb) Roguelike Game Product and Services
Table 134. Massive Monster (Cult of the Lamb) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 135. Massive Monster (Cult of the Lamb) Recent Developments/Updates
Table 136. Massive Monster (Cult of the Lamb) Competitive Strengths & Weaknesses
Table 137. HABBY (Survivor.io) Basic Information, Area Served and Competitors
Table 138. HABBY (Survivor.io) Major Business
Table 139. HABBY (Survivor.io) Roguelike Game Product and Services
Table 140. HABBY (Survivor.io) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 141. HABBY (Survivor.io) Recent Developments/Updates
Table 142. Afterburner Studios (Dreamscaper) Basic Information, Area Served and Competitors
Table 143. Afterburner Studios (Dreamscaper) Major Business
Table 144. Afterburner Studios (Dreamscaper) Roguelike Game Product and Services
Table 145. Afterburner Studios (Dreamscaper) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 146. Global Key Players of Roguelike Game Upstream (Raw Materials)
Table 147. Roguelike Game Typical Customers

LIST OF FIGURES

Figure 1. Roguelike Game Picture
Figure 2. World Roguelike Game Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Roguelike Game Total Market Size (2018-2029) & (USD Million)
Figure 4. World Roguelike Game Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Roguelike Game Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Roguelike Game Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Roguelike Game Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Roguelike Game Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Roguelike Game Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Roguelike Game Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Roguelike Game Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Roguelike Game Revenue (2018-2029) & (USD Million)
Figure 13. Roguelike Game Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Roguelike Game Consumption Value (2018-2029) & (USD Million)
Figure 16. World Roguelike Game Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Roguelike Game Consumption Value (2018-2029) & (USD Million)
Figure 18. China Roguelike Game Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Roguelike Game Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Roguelike Game Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Roguelike Game Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Roguelike Game Consumption Value (2018-2029) & (USD Million)
Figure 23. India Roguelike Game Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Roguelike Game by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Roguelike Game Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Roguelike Game Markets in 2022
Figure 27. United States VS China: Roguelike Game Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Roguelike Game Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Roguelike Game Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Roguelike Game Market Size Market Share by Type in 2022
Figure 31. 2D Roguelike Game
Figure 32. 3D Roguelike Game
Figure 33. World Roguelike Game Market Size Market Share by Type (2018-2029)
Figure 34. World Roguelike Game Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Roguelike Game Market Size Market Share by Application in 2022
Figure 36. Mobile Game
Figure 37. Computer Game
Figure 38. Roguelike Game Industrial Chain
Figure 39. Methodology
Figure 40. Research Process and Data Source


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