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Global Roaming Game Supply, Demand and Key Producers, 2023-2029

July 2024 | 113 pages | ID: GF8E331F014DEN
GlobalInfoResearch

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The global Roaming Game market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Roaming Game demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Roaming Game, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Roaming Game that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global Roaming Game total market, 2018-2029, (USD Million)

Global Roaming Game total market by region & country, CAGR, 2018-2029, (USD Million)

U.S. VS China: Roaming Game total market, key domestic companies and share, (USD Million)

Global Roaming Game revenue by player and market share 2018-2023, (USD Million)

Global Roaming Game total market by Type, CAGR, 2018-2029, (USD Million)

Global Roaming Game total market by Application, CAGR, 2018-2029, (USD Million)

This reports profiles major players in the global Roaming Game market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Rockstar, Microsoft, Warner Bros. Entertainment, Nintendo, Sony, FromSoftware, Tencent, NetEase and HoYoverse, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Roaming Game market

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Roaming Game Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global Roaming Game Market, Segmentation by Type
  • Adventure Class
  • Interactive Class
  • Role-Playing Classes
  • Other
Global Roaming Game Market, Segmentation by Application
  • Amusement
  • Athletics
Companies Profiled:
  • Rockstar
  • Microsoft
  • Warner Bros. Entertainment
  • Nintendo
  • Sony
  • FromSoftware
  • Tencent
  • NetEase
  • HoYoverse
  • Thatgamecompany
Key Questions Answered

1. How big is the global Roaming Game market?

2. What is the demand of the global Roaming Game market?

3. What is the year over year growth of the global Roaming Game market?

4. What is the total value of the global Roaming Game market?

5. Who are the major players in the global Roaming Game market?

6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY

1.1 Roaming Game Introduction
1.2 World Roaming Game Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Roaming Game Total Market by Region (by Headquarter Location)
  1.3.1 World Roaming Game Market Size by Region (2018-2029), (by Headquarter Location)
  1.3.2 United States Roaming Game Market Size (2018-2029)
  1.3.3 China Roaming Game Market Size (2018-2029)
  1.3.4 Europe Roaming Game Market Size (2018-2029)
  1.3.5 Japan Roaming Game Market Size (2018-2029)
  1.3.6 South Korea Roaming Game Market Size (2018-2029)
  1.3.7 ASEAN Roaming Game Market Size (2018-2029)
  1.3.8 India Roaming Game Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
  1.4.1 Roaming Game Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 Roaming Game Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
  1.5.1 Influence of COVID-19
  1.5.2 Influence of Russia-Ukraine War

2 DEMAND SUMMARY

2.1 World Roaming Game Consumption Value (2018-2029)
2.2 World Roaming Game Consumption Value by Region
  2.2.1 World Roaming Game Consumption Value by Region (2018-2023)
  2.2.2 World Roaming Game Consumption Value Forecast by Region (2024-2029)
2.3 United States Roaming Game Consumption Value (2018-2029)
2.4 China Roaming Game Consumption Value (2018-2029)
2.5 Europe Roaming Game Consumption Value (2018-2029)
2.6 Japan Roaming Game Consumption Value (2018-2029)
2.7 South Korea Roaming Game Consumption Value (2018-2029)
2.8 ASEAN Roaming Game Consumption Value (2018-2029)
2.9 India Roaming Game Consumption Value (2018-2029)

3 WORLD ROAMING GAME COMPANIES COMPETITIVE ANALYSIS

3.1 World Roaming Game Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
  3.2.1 Global Roaming Game Industry Rank of Major Players
  3.2.2 Global Concentration Ratios (CR4) for Roaming Game in 2022
  3.2.3 Global Concentration Ratios (CR8) for Roaming Game in 2022
3.3 Roaming Game Company Evaluation Quadrant
3.4 Roaming Game Market: Overall Company Footprint Analysis
  3.4.1 Roaming Game Market: Region Footprint
  3.4.2 Roaming Game Market: Company Product Type Footprint
  3.4.3 Roaming Game Market: Company Product Application Footprint
3.5 Competitive Environment
  3.5.1 Historical Structure of the Industry
  3.5.2 Barriers of Market Entry
  3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 UNITED STATES VS CHINA VS REST OF THE WORLD (BY HEADQUARTER LOCATION)

4.1 United States VS China: Roaming Game Revenue Comparison (by Headquarter Location)
  4.1.1 United States VS China: Roaming Game Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
  4.1.2 United States VS China: Roaming Game Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Roaming Game Consumption Value Comparison
  4.2.1 United States VS China: Roaming Game Consumption Value Comparison (2018 & 2022 & 2029)
  4.2.2 United States VS China: Roaming Game Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Roaming Game Companies and Market Share, 2018-2023
  4.3.1 United States Based Roaming Game Companies, Headquarters (States, Country)
  4.3.2 United States Based Companies Roaming Game Revenue, (2018-2023)
4.4 China Based Companies Roaming Game Revenue and Market Share, 2018-2023
  4.4.1 China Based Roaming Game Companies, Company Headquarters (Province, Country)
  4.4.2 China Based Companies Roaming Game Revenue, (2018-2023)
4.5 Rest of World Based Roaming Game Companies and Market Share, 2018-2023
  4.5.1 Rest of World Based Roaming Game Companies, Headquarters (States, Country)
  4.5.2 Rest of World Based Companies Roaming Game Revenue, (2018-2023)

5 MARKET ANALYSIS BY TYPE

5.1 World Roaming Game Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
  5.2.1 Adventure Class
  5.2.2 Interactive Class
  5.2.3 Role-Playing Classes
  5.2.4 Other
5.3 Market Segment by Type
  5.3.1 World Roaming Game Market Size by Type (2018-2023)
  5.3.2 World Roaming Game Market Size by Type (2024-2029)
  5.3.3 World Roaming Game Market Size Market Share by Type (2018-2029)

6 MARKET ANALYSIS BY APPLICATION

6.1 World Roaming Game Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
  6.2.1 Amusement
  6.2.2 Athletics
6.3 Market Segment by Application
  6.3.1 World Roaming Game Market Size by Application (2018-2023)
  6.3.2 World Roaming Game Market Size by Application (2024-2029)
  6.3.3 World Roaming Game Market Size by Application (2018-2029)

7 COMPANY PROFILES

7.1 Rockstar
  7.1.1 Rockstar Details
  7.1.2 Rockstar Major Business
  7.1.3 Rockstar Roaming Game Product and Services
  7.1.4 Rockstar Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
  7.1.5 Rockstar Recent Developments/Updates
  7.1.6 Rockstar Competitive Strengths & Weaknesses
7.2 Microsoft
  7.2.1 Microsoft Details
  7.2.2 Microsoft Major Business
  7.2.3 Microsoft Roaming Game Product and Services
  7.2.4 Microsoft Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
  7.2.5 Microsoft Recent Developments/Updates
  7.2.6 Microsoft Competitive Strengths & Weaknesses
7.3 Warner Bros. Entertainment
  7.3.1 Warner Bros. Entertainment Details
  7.3.2 Warner Bros. Entertainment Major Business
  7.3.3 Warner Bros. Entertainment Roaming Game Product and Services
  7.3.4 Warner Bros. Entertainment Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
  7.3.5 Warner Bros. Entertainment Recent Developments/Updates
  7.3.6 Warner Bros. Entertainment Competitive Strengths & Weaknesses
7.4 Nintendo
  7.4.1 Nintendo Details
  7.4.2 Nintendo Major Business
  7.4.3 Nintendo Roaming Game Product and Services
  7.4.4 Nintendo Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
  7.4.5 Nintendo Recent Developments/Updates
  7.4.6 Nintendo Competitive Strengths & Weaknesses
7.5 Sony
  7.5.1 Sony Details
  7.5.2 Sony Major Business
  7.5.3 Sony Roaming Game Product and Services
  7.5.4 Sony Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
  7.5.5 Sony Recent Developments/Updates
  7.5.6 Sony Competitive Strengths & Weaknesses
7.6 FromSoftware
  7.6.1 FromSoftware Details
  7.6.2 FromSoftware Major Business
  7.6.3 FromSoftware Roaming Game Product and Services
  7.6.4 FromSoftware Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
  7.6.5 FromSoftware Recent Developments/Updates
  7.6.6 FromSoftware Competitive Strengths & Weaknesses
7.7 Tencent
  7.7.1 Tencent Details
  7.7.2 Tencent Major Business
  7.7.3 Tencent Roaming Game Product and Services
  7.7.4 Tencent Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
  7.7.5 Tencent Recent Developments/Updates
  7.7.6 Tencent Competitive Strengths & Weaknesses
7.8 NetEase
  7.8.1 NetEase Details
  7.8.2 NetEase Major Business
  7.8.3 NetEase Roaming Game Product and Services
  7.8.4 NetEase Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
  7.8.5 NetEase Recent Developments/Updates
  7.8.6 NetEase Competitive Strengths & Weaknesses
7.9 HoYoverse
  7.9.1 HoYoverse Details
  7.9.2 HoYoverse Major Business
  7.9.3 HoYoverse Roaming Game Product and Services
  7.9.4 HoYoverse Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
  7.9.5 HoYoverse Recent Developments/Updates
  7.9.6 HoYoverse Competitive Strengths & Weaknesses
7.10 Thatgamecompany
  7.10.1 Thatgamecompany Details
  7.10.2 Thatgamecompany Major Business
  7.10.3 Thatgamecompany Roaming Game Product and Services
  7.10.4 Thatgamecompany Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
  7.10.5 Thatgamecompany Recent Developments/Updates
  7.10.6 Thatgamecompany Competitive Strengths & Weaknesses

8 INDUSTRY CHAIN ANALYSIS

8.1 Roaming Game Industry Chain
8.2 Roaming Game Upstream Analysis
8.3 Roaming Game Midstream Analysis
8.4 Roaming Game Downstream Analysis

9 RESEARCH FINDINGS AND CONCLUSION

10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World Roaming Game Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Roaming Game Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Roaming Game Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Roaming Game Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Roaming Game Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Roaming Game Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Roaming Game Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Roaming Game Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Roaming Game Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Roaming Game Players in 2022
Table 12. World Roaming Game Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Roaming Game Company Evaluation Quadrant
Table 14. Head Office of Key Roaming Game Player
Table 15. Roaming Game Market: Company Product Type Footprint
Table 16. Roaming Game Market: Company Product Application Footprint
Table 17. Roaming Game Mergers & Acquisitions Activity
Table 18. United States VS China Roaming Game Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Roaming Game Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Roaming Game Companies, Headquarters (States, Country)
Table 21. United States Based Companies Roaming Game Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Roaming Game Revenue Market Share (2018-2023)
Table 23. China Based Roaming Game Companies, Headquarters (Province, Country)
Table 24. China Based Companies Roaming Game Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Roaming Game Revenue Market Share (2018-2023)
Table 26. Rest of World Based Roaming Game Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Roaming Game Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Roaming Game Revenue Market Share (2018-2023)
Table 29. World Roaming Game Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Roaming Game Market Size by Type (2018-2023) & (USD Million)
Table 31. World Roaming Game Market Size by Type (2024-2029) & (USD Million)
Table 32. World Roaming Game Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Roaming Game Market Size by Application (2018-2023) & (USD Million)
Table 34. World Roaming Game Market Size by Application (2024-2029) & (USD Million)
Table 35. Rockstar Basic Information, Area Served and Competitors
Table 36. Rockstar Major Business
Table 37. Rockstar Roaming Game Product and Services
Table 38. Rockstar Roaming Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Rockstar Recent Developments/Updates
Table 40. Rockstar Competitive Strengths & Weaknesses
Table 41. Microsoft Basic Information, Area Served and Competitors
Table 42. Microsoft Major Business
Table 43. Microsoft Roaming Game Product and Services
Table 44. Microsoft Roaming Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Microsoft Recent Developments/Updates
Table 46. Microsoft Competitive Strengths & Weaknesses
Table 47. Warner Bros. Entertainment Basic Information, Area Served and Competitors
Table 48. Warner Bros. Entertainment Major Business
Table 49. Warner Bros. Entertainment Roaming Game Product and Services
Table 50. Warner Bros. Entertainment Roaming Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Warner Bros. Entertainment Recent Developments/Updates
Table 52. Warner Bros. Entertainment Competitive Strengths & Weaknesses
Table 53. Nintendo Basic Information, Area Served and Competitors
Table 54. Nintendo Major Business
Table 55. Nintendo Roaming Game Product and Services
Table 56. Nintendo Roaming Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Nintendo Recent Developments/Updates
Table 58. Nintendo Competitive Strengths & Weaknesses
Table 59. Sony Basic Information, Area Served and Competitors
Table 60. Sony Major Business
Table 61. Sony Roaming Game Product and Services
Table 62. Sony Roaming Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Sony Recent Developments/Updates
Table 64. Sony Competitive Strengths & Weaknesses
Table 65. FromSoftware Basic Information, Area Served and Competitors
Table 66. FromSoftware Major Business
Table 67. FromSoftware Roaming Game Product and Services
Table 68. FromSoftware Roaming Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. FromSoftware Recent Developments/Updates
Table 70. FromSoftware Competitive Strengths & Weaknesses
Table 71. Tencent Basic Information, Area Served and Competitors
Table 72. Tencent Major Business
Table 73. Tencent Roaming Game Product and Services
Table 74. Tencent Roaming Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Tencent Recent Developments/Updates
Table 76. Tencent Competitive Strengths & Weaknesses
Table 77. NetEase Basic Information, Area Served and Competitors
Table 78. NetEase Major Business
Table 79. NetEase Roaming Game Product and Services
Table 80. NetEase Roaming Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. NetEase Recent Developments/Updates
Table 82. NetEase Competitive Strengths & Weaknesses
Table 83. HoYoverse Basic Information, Area Served and Competitors
Table 84. HoYoverse Major Business
Table 85. HoYoverse Roaming Game Product and Services
Table 86. HoYoverse Roaming Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. HoYoverse Recent Developments/Updates
Table 88. Thatgamecompany Basic Information, Area Served and Competitors
Table 89. Thatgamecompany Major Business
Table 90. Thatgamecompany Roaming Game Product and Services
Table 91. Thatgamecompany Roaming Game Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 92. Global Key Players of Roaming Game Upstream (Raw Materials)
Table 93. Roaming Game Typical Customers
List of Figure
Figure 1. Roaming Game Picture
Figure 2. World Roaming Game Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Roaming Game Total Market Size (2018-2029) & (USD Million)
Figure 4. World Roaming Game Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Roaming Game Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Roaming Game Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Roaming Game Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Roaming Game Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Roaming Game Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Roaming Game Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Roaming Game Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Roaming Game Revenue (2018-2029) & (USD Million)
Figure 13. Roaming Game Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Roaming Game Consumption Value (2018-2029) & (USD Million)
Figure 16. World Roaming Game Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Roaming Game Consumption Value (2018-2029) & (USD Million)
Figure 18. China Roaming Game Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Roaming Game Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Roaming Game Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Roaming Game Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Roaming Game Consumption Value (2018-2029) & (USD Million)
Figure 23. India Roaming Game Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Roaming Game by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Roaming Game Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Roaming Game Markets in 2022
Figure 27. United States VS China: Roaming Game Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Roaming Game Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Roaming Game Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Roaming Game Market Size Market Share by Type in 2022
Figure 31. Adventure Class
Figure 32. Interactive Class
Figure 33. Role-Playing Classes
Figure 34. Other
Figure 35. World Roaming Game Market Size Market Share by Type (2018-2029)
Figure 36. World Roaming Game Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 37. World Roaming Game Market Size Market Share by Application in 2022
Figure 38. Amusement
Figure 39. Athletics
Figure 40. Roaming Game Industrial Chain
Figure 41. Methodology
Figure 42. Research Process and Data Source


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