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Global Online Smartphone & Tablet Games Market Size, Manufacturers, Growth Analysis Industry Forecast to 2030

April 2024 | 191 pages | ID: G5DD4C532D67EN
APO Research

US$ 4,250.00

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Summary

Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.

The Online Game industry can be broken down into several segments:

? Massively Multiplayer Online (MMO)

? Simulation Games

? Action/Adventure

? Strategy Games

? Sports Games

? Role-Playing (RPG)

? Educational Games

Across the world, the major players cover Microsoft, Nintendo, Sony, etc.

According to APO Research, The global Online Smartphone & Tablet Games market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

North American market for Online Smartphone & Tablet Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

Asia-Pacific market for Online Smartphone & Tablet Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

The China market for Online Smartphone & Tablet Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

Europe market for Online Smartphone & Tablet Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

The major global companies of Online Smartphone & Tablet Games include Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Sega, Electronic Arts, Ubisoft and Zynga, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.

This report presents an overview of global market for Online Smartphone & Tablet Games, revenue and gross margin. Analyses of the global market trends, with historic market revenue for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.

This report researches the key producers of Online Smartphone & Tablet Games, also provides the value of main regions and countries. Of the upcoming market potential for Online Smartphone & Tablet Games, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Online Smartphone & Tablet Games revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Online Smartphone & Tablet Games market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

All companies have demonstrated varying levels of sales growth and profitability over the past six years, while some companies have experienced consistent growth, others have shown fluctuations in performance. The overall trend suggests a positive outlook for the global Online Smartphone & Tablet Games company landscape, with companies adapting to market dynamics and maintaining profitability amidst changing conditions.

Online Smartphone & Tablet Games segment by Company
  • Microsoft
  • Nintendo
  • Sony
  • Tencent
  • Activision Blizzard
  • Sega
  • Electronic Arts
  • Ubisoft
  • Zynga
  • Square Enix
  • NetEase Games
  • NEXON
  • NCSoft
  • Bandai Namco
Online Smartphone & Tablet Games segment by Type
  • Massively Multiplayer Online (MMO)
  • Simulation Games
  • Action/Adventure
  • Strategy Games
  • Sports Games
  • Role-Playing (RPG)
  • Educational Games
Online Smartphone & Tablet Games segment by Age
  • 18-25 Years Old
  • 26-35 Years Old
  • 36-45 Years Old
  • Above 45 Years Old
  • Below 18 Years Old
Online Smartphone & Tablet Games segment by Region
  • North America
    • U.S.
    • Canada
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • China Taiwan
    • Indonesia
    • Thailand
    • Malaysia
  • Latin America
    • Mexico
    • Brazil
    • Argentina
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
Study Objectives

1. To analyze and research the global Online Smartphone & Tablet Games status and future forecast, involving, revenue, growth rate (CAGR), market share, historical and forecast.

2. To present the Online Smartphone & Tablet Games key companies, revenue, market share, and recent developments.

3. To split the Online Smartphone & Tablet Games breakdown data by regions, type, companies, and application.

4. To analyze the global and key regions Online Smartphone & Tablet Games market potential and advantage, opportunity and challenge, restraints, and risks.

5. To identify Online Smartphone & Tablet Games significant trends, drivers, influence factors in global and regions.

6. To analyze Online Smartphone & Tablet Games competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Online Smartphone & Tablet Games market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of Online Smartphone & Tablet Games and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in sales and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market.

5. This report helps stakeholders to gain insights into which regions to target globally.

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Online Smartphone & Tablet Games.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size.

Chapter 2: Analysis key trends, drivers, challenges, and opportunities within the global Online Smartphone & Tablet Games industry.

Chapter 3: Detailed analysis of Online Smartphone & Tablet Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales value of Online Smartphone & Tablet Games in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of key country in the world.

Chapter 7: Sales value of Online Smartphone & Tablet Games in country level. It provides sigmate data by type, and by application for each country/region.

Chapter 8: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.

Chapter 9: Concluding Insights.
1 MARKET OVERVIEW

1.1 Product Definition
1.2 Global Online Smartphone & Tablet Games Market Size, 2019 VS 2023 VS 2030
1.3 Global Online Smartphone & Tablet Games Market Size (2019-2030)
1.4 Assumptions and Limitations
1.5 Study Goals and Objectives

2 ONLINE SMARTPHONE & TABLET GAMES MARKET DYNAMICS

2.1 Online Smartphone & Tablet Games Industry Trends
2.2 Online Smartphone & Tablet Games Industry Drivers
2.3 Online Smartphone & Tablet Games Industry Opportunities and Challenges
2.4 Online Smartphone & Tablet Games Industry Restraints

3 ONLINE SMARTPHONE & TABLET GAMES MARKET BY COMPANY

3.1 Global Online Smartphone & Tablet Games Company Revenue Ranking in 2023
3.2 Global Online Smartphone & Tablet Games Revenue by Company (2019-2024)
3.3 Global Online Smartphone & Tablet Games Company Ranking, 2022 VS 2023 VS 2024
3.4 Global Online Smartphone & Tablet Games Company Manufacturing Base & Headquarters
3.5 Global Online Smartphone & Tablet Games Company, Product Type & Application
3.6 Global Online Smartphone & Tablet Games Company Commercialization Time
3.7 Market Competitive Analysis
  3.7.1 Global Online Smartphone & Tablet Games Market CR5 and HHI
  3.7.2 Global Top 5 and 10 Company Market Share by Revenue in 2023
  3.7.3 2023 Online Smartphone & Tablet Games Tier 1, Tier 2, and Tier
3.8 Mergers & Acquisitions, Expansion

4 ONLINE SMARTPHONE & TABLET GAMES MARKET BY TYPE

4.1 Online Smartphone & Tablet Games Type Introduction
  4.1.1 Massively Multiplayer Online (MMO)
  4.1.2 Simulation Games
  4.1.3 Action/Adventure
  4.1.4 Strategy Games
  4.1.5 Sports Games
  4.1.6 Role-Playing (RPG)
  4.1.7 Educational Games
4.2 Global Online Smartphone & Tablet Games Sales Value by Type
  4.2.1 Global Online Smartphone & Tablet Games Sales Value by Type (2019 VS 2023 VS 2030)
  4.2.2 Global Online Smartphone & Tablet Games Sales Value by Type (2019-2030)
  4.2.3 Global Online Smartphone & Tablet Games Sales Value Share by Type (2019-2030)

5 ONLINE SMARTPHONE & TABLET GAMES MARKET BY APPLICATION

5.1 Online Smartphone & Tablet Games Application Introduction
  5.1.1 18-25 Years Old
  5.1.2 26-35 Years Old
  5.1.3 36-45 Years Old
  5.1.4 Above 45 Years Old
  5.1.5 Below 18 Years Old
5.2 Global Online Smartphone & Tablet Games Sales Value by Application
  5.2.1 Global Online Smartphone & Tablet Games Sales Value by Application (2019 VS 2023 VS 2030)
  5.2.2 Global Online Smartphone & Tablet Games Sales Value by Application (2019-2030)
  5.2.3 Global Online Smartphone & Tablet Games Sales Value Share by Application (2019-2030)

6 ONLINE SMARTPHONE & TABLET GAMES MARKET BY REGION

6.1 Global Online Smartphone & Tablet Games Sales Value by Region: 2019 VS 2023 VS 2030
6.2 Global Online Smartphone & Tablet Games Sales Value by Region (2019-2030)
  6.2.1 Global Online Smartphone & Tablet Games Sales Value by Region: 2019-2024
  6.2.2 Global Online Smartphone & Tablet Games Sales Value by Region (2025-2030)
6.3 North America
  6.3.1 North America Online Smartphone & Tablet Games Sales Value (2019-2030)
  6.3.2 North America Online Smartphone & Tablet Games Sales Value Share by Country, 2023 VS 2030
6.4 Europe
  6.4.1 Europe Online Smartphone & Tablet Games Sales Value (2019-2030)
  6.4.2 Europe Online Smartphone & Tablet Games Sales Value Share by Country, 2023 VS 2030
6.5 Asia-Pacific
  6.5.1 Asia-Pacific Online Smartphone & Tablet Games Sales Value (2019-2030)
  6.5.2 Asia-Pacific Online Smartphone & Tablet Games Sales Value Share by Country, 2023 VS 2030
6.6 Latin America
  6.6.1 Latin America Online Smartphone & Tablet Games Sales Value (2019-2030)
  6.6.2 Latin America Online Smartphone & Tablet Games Sales Value Share by Country, 2023 VS 2030
6.7 Middle East & Africa
  6.7.1 Middle East & Africa Online Smartphone & Tablet Games Sales Value (2019-2030)
  6.7.2 Middle East & Africa Online Smartphone & Tablet Games Sales Value Share by Country, 2023 VS 2030

7 ONLINE SMARTPHONE & TABLET GAMES MARKET BY COUNTRY

7.1 Global Online Smartphone & Tablet Games Sales Value by Country: 2019 VS 2023 VS 2030
7.2 Global Online Smartphone & Tablet Games Sales Value by Country (2019-2030)
  7.2.1 Global Online Smartphone & Tablet Games Sales Value by Country (2019-2024)
  7.2.2 Global Online Smartphone & Tablet Games Sales Value by Country (2025-2030)
7.3 USA
  7.3.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.3.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.3.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030
7.4 Canada
  7.4.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.4.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.4.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030
7.5 Germany
  7.5.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.5.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.5.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030
7.6 France
  7.6.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.6.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.6.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030
7.7 U.K.
  7.7.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.7.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.7.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030
7.8 Italy
  7.8.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.8.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.8.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030
7.9 Netherlands
  7.9.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.9.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.9.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030
7.10 Nordic Countries
  7.10.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.10.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.10.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030
7.11 China
  7.11.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.11.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.11.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030
7.12 Japan
  7.12.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.12.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.12.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030
7.13 South Korea
  7.13.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.13.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.13.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030
7.14 Southeast Asia
  7.14.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.14.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.14.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030
7.15 India
  7.15.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.15.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.15.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030
7.16 Australia
  7.16.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.16.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.16.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030
7.17 Mexico
  7.17.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.17.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.17.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030
7.18 Brazil
  7.18.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.18.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.18.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030
7.19 Turkey
  7.19.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.19.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.19.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030
7.20 Saudi Arabia
  7.20.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.20.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.20.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030
7.21 UAE
  7.21.1 Global Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030)
  7.21.2 Global Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030
  7.21.3 Global Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030

8 COMPANY PROFILES

8.1 Microsoft
  8.1.1 Microsoft Comapny Information
  8.1.2 Microsoft Business Overview
  8.1.3 Microsoft Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
  8.1.4 Microsoft Online Smartphone & Tablet Games Product Portfolio
  8.1.5 Microsoft Recent Developments
8.2 Nintendo
  8.2.1 Nintendo Comapny Information
  8.2.2 Nintendo Business Overview
  8.2.3 Nintendo Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
  8.2.4 Nintendo Online Smartphone & Tablet Games Product Portfolio
  8.2.5 Nintendo Recent Developments
8.3 Sony
  8.3.1 Sony Comapny Information
  8.3.2 Sony Business Overview
  8.3.3 Sony Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
  8.3.4 Sony Online Smartphone & Tablet Games Product Portfolio
  8.3.5 Sony Recent Developments
8.4 Tencent
  8.4.1 Tencent Comapny Information
  8.4.2 Tencent Business Overview
  8.4.3 Tencent Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
  8.4.4 Tencent Online Smartphone & Tablet Games Product Portfolio
  8.4.5 Tencent Recent Developments
8.5 Activision Blizzard
  8.5.1 Activision Blizzard Comapny Information
  8.5.2 Activision Blizzard Business Overview
  8.5.3 Activision Blizzard Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
  8.5.4 Activision Blizzard Online Smartphone & Tablet Games Product Portfolio
  8.5.5 Activision Blizzard Recent Developments
8.6 Sega
  8.6.1 Sega Comapny Information
  8.6.2 Sega Business Overview
  8.6.3 Sega Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
  8.6.4 Sega Online Smartphone & Tablet Games Product Portfolio
  8.6.5 Sega Recent Developments
8.7 Electronic Arts
  8.7.1 Electronic Arts Comapny Information
  8.7.2 Electronic Arts Business Overview
  8.7.3 Electronic Arts Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
  8.7.4 Electronic Arts Online Smartphone & Tablet Games Product Portfolio
  8.7.5 Electronic Arts Recent Developments
8.8 Ubisoft
  8.8.1 Ubisoft Comapny Information
  8.8.2 Ubisoft Business Overview
  8.8.3 Ubisoft Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
  8.8.4 Ubisoft Online Smartphone & Tablet Games Product Portfolio
  8.8.5 Ubisoft Recent Developments
8.9 Zynga
  8.9.1 Zynga Comapny Information
  8.9.2 Zynga Business Overview
  8.9.3 Zynga Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
  8.9.4 Zynga Online Smartphone & Tablet Games Product Portfolio
  8.9.5 Zynga Recent Developments
8.10 Square Enix
  8.10.1 Square Enix Comapny Information
  8.10.2 Square Enix Business Overview
  8.10.3 Square Enix Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
  8.10.4 Square Enix Online Smartphone & Tablet Games Product Portfolio
  8.10.5 Square Enix Recent Developments
8.11 NetEase Games
  8.11.1 NetEase Games Comapny Information
  8.11.2 NetEase Games Business Overview
  8.11.3 NetEase Games Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
  8.11.4 NetEase Games Online Smartphone & Tablet Games Product Portfolio
  8.11.5 NetEase Games Recent Developments
8.12 NEXON
  8.12.1 NEXON Comapny Information
  8.12.2 NEXON Business Overview
  8.12.3 NEXON Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
  8.12.4 NEXON Online Smartphone & Tablet Games Product Portfolio
  8.12.5 NEXON Recent Developments
8.13 NCSoft
  8.13.1 NCSoft Comapny Information
  8.13.2 NCSoft Business Overview
  8.13.3 NCSoft Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
  8.13.4 NCSoft Online Smartphone & Tablet Games Product Portfolio
  8.13.5 NCSoft Recent Developments
8.14 Bandai Namco
  8.14.1 Bandai Namco Comapny Information
  8.14.2 Bandai Namco Business Overview
  8.14.3 Bandai Namco Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
  8.14.4 Bandai Namco Online Smartphone & Tablet Games Product Portfolio
  8.14.5 Bandai Namco Recent Developments

9 CONCLUDING INSIGHTS

10 APPENDIX

10.1 Reasons for Doing This Study
10.2 Research Methodology
10.3 Research Process
10.4 Authors List of This Report
10.5 Data Source
  10.5.1 Secondary Sources
  10.5.2 Primary Sources

LIST OF TABLES

Table 1. Online Smartphone & Tablet Games Industry Trends
Table 2. Online Smartphone & Tablet Games Industry Drivers
Table 3. Online Smartphone & Tablet Games Industry Opportunities and Challenges
Table 4. Online Smartphone & Tablet Games Industry Restraints
Table 5. Global Online Smartphone & Tablet Games Revenue by Company (US$ Million) & (2019-2024)
Table 6. Global Online Smartphone & Tablet Games Revenue Share by Company (2019-2024)
Table 7. Global Online Smartphone & Tablet Games Company Ranking, 2022 VS 2023 VS 2024 & (US$ Million)
Table 8. Global Online Smartphone & Tablet Games Key Company Manufacturing Base & Headquarters
Table 9. Global Online Smartphone & Tablet Games Company, Product Type & Application
Table 10. Global Online Smartphone & Tablet Games Company Commercialization Time
Table 11. Global Company Market Concentration Ratio (CR5 and HHI)
Table 12. Global Online Smartphone & Tablet Games by Company Type (Tier 1, Tier 2, and Tier 3) & (Based on Revenue of 2023)
Table 13. Mergers & Acquisitions, Expansion
Table 14. Major Companies of Massively Multiplayer Online (MMO)
Table 15. Major Companies of Simulation Games
Table 16. Major Companies of Action/Adventure
Table 17. Major Companies of Strategy Games
Table 18. Major Companies of Sports Games
Table 19. Major Companies of Role-Playing (RPG)
Table 20. Major Companies of Educational Games
Table 21. Global Online Smartphone & Tablet Games Sales Value by Type 2019 VS 2023 VS 2030 (US$ Million)
Table 22. Global Online Smartphone & Tablet Games Sales Value by Type (2019-2024) & (US$ Million)
Table 23. Global Online Smartphone & Tablet Games Sales Value by Type (2025-2030) & (US$ Million)
Table 24. Global Online Smartphone & Tablet Games Sales Value Share by Type (2019-2024)
Table 25. Global Online Smartphone & Tablet Games Sales Value Share by Type (2025-2030)
Table 26. Major Companies of 18-25 Years Old
Table 27. Major Companies of 26-35 Years Old
Table 28. Major Companies of 36-45 Years Old
Table 29. Major Companies of Above 45 Years Old
Table 30. Major Companies of Below 18 Years Old
Table 31. Global Online Smartphone & Tablet Games Sales Value by Application 2019 VS 2023 VS 2030 (US$ Million)
Table 32. Global Online Smartphone & Tablet Games Sales Value by Application (2019-2024) & (US$ Million)
Table 33. Global Online Smartphone & Tablet Games Sales Value by Application (2025-2030) & (US$ Million)
Table 34. Global Online Smartphone & Tablet Games Sales Value Share by Application (2019-2024)
Table 35. Global Online Smartphone & Tablet Games Sales Value Share by Application (2025-2030)
Table 36. Global Online Smartphone & Tablet Games Sales Value Comparison by Region: 2019 VS 2023 VS 2030 (US$ Million)
Table 37. Global Online Smartphone & Tablet Games Sales Value by Region (2019-2024) & (US$ Million)
Table 38. Global Online Smartphone & Tablet Games Sales Value Share by Region (2019-2024)
Table 39. Global Online Smartphone & Tablet Games Sales Value by Region (2025-2030) & (US$ Million)
Table 40. Global Online Smartphone & Tablet Games Sales Value Share by Region (2025-2030)
Table 41. Global Online Smartphone & Tablet Games Sales Value by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 42. Global Online Smartphone & Tablet Games Sales Value by Country (2019-2024) & (US$ Million)
Table 43. Global Online Smartphone & Tablet Games Sales Value Market Share by Country (2019-2024)
Table 44. Global Online Smartphone & Tablet Games Sales Value by Country (2025-2030) & (US$ Million)
Table 45. Global Online Smartphone & Tablet Games Sales Value Market Share by Country (2025-2030)
Table 46. Microsoft Company Information
Table 47. Microsoft Business Overview
Table 48. Microsoft Online Smartphone & Tablet Games Revenue (US$ Million) and Gross Margin (2019-2024)
Table 49. Microsoft Online Smartphone & Tablet Games Product Portfolio
Table 50. Microsoft Recent Development
Table 51. Nintendo Company Information
Table 52. Nintendo Business Overview
Table 53. Nintendo Online Smartphone & Tablet Games Revenue (US$ Million) and Gross Margin (2019-2024)
Table 54. Nintendo Online Smartphone & Tablet Games Product Portfolio
Table 55. Nintendo Recent Development
Table 56. Sony Company Information
Table 57. Sony Business Overview
Table 58. Sony Online Smartphone & Tablet Games Revenue (US$ Million) and Gross Margin (2019-2024)
Table 59. Sony Online Smartphone & Tablet Games Product Portfolio
Table 60. Sony Recent Development
Table 61. Tencent Company Information
Table 62. Tencent Business Overview
Table 63. Tencent Online Smartphone & Tablet Games Revenue (US$ Million) and Gross Margin (2019-2024)
Table 64. Tencent Online Smartphone & Tablet Games Product Portfolio
Table 65. Tencent Recent Development
Table 66. Activision Blizzard Company Information
Table 67. Activision Blizzard Business Overview
Table 68. Activision Blizzard Online Smartphone & Tablet Games Revenue (US$ Million) and Gross Margin (2019-2024)
Table 69. Activision Blizzard Online Smartphone & Tablet Games Product Portfolio
Table 70. Activision Blizzard Recent Development
Table 71. Sega Company Information
Table 72. Sega Business Overview
Table 73. Sega Online Smartphone & Tablet Games Revenue (US$ Million) and Gross Margin (2019-2024)
Table 74. Sega Online Smartphone & Tablet Games Product Portfolio
Table 75. Sega Recent Development
Table 76. Electronic Arts Company Information
Table 77. Electronic Arts Business Overview
Table 78. Electronic Arts Online Smartphone & Tablet Games Revenue (US$ Million) and Gross Margin (2019-2024)
Table 79. Electronic Arts Online Smartphone & Tablet Games Product Portfolio
Table 80. Electronic Arts Recent Development
Table 81. Ubisoft Company Information
Table 82. Ubisoft Business Overview
Table 83. Ubisoft Online Smartphone & Tablet Games Revenue (US$ Million) and Gross Margin (2019-2024)
Table 84. Ubisoft Online Smartphone & Tablet Games Product Portfolio
Table 85. Ubisoft Recent Development
Table 86. Zynga Company Information
Table 87. Zynga Business Overview
Table 88. Zynga Online Smartphone & Tablet Games Revenue (US$ Million) and Gross Margin (2019-2024)
Table 89. Zynga Online Smartphone & Tablet Games Product Portfolio
Table 90. Zynga Recent Development
Table 91. Square Enix Company Information
Table 92. Square Enix Business Overview
Table 93. Square Enix Online Smartphone & Tablet Games Revenue (US$ Million) and Gross Margin (2019-2024)
Table 94. Square Enix Online Smartphone & Tablet Games Product Portfolio
Table 95. Square Enix Recent Development
Table 96. NetEase Games Company Information
Table 97. NetEase Games Business Overview
Table 98. NetEase Games Online Smartphone & Tablet Games Sales (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
Table 99. NetEase Games Online Smartphone & Tablet Games Product Portfolio
Table 100. NetEase Games Recent Development
Table 101. NEXON Company Information
Table 102. NEXON Business Overview
Table 103. NEXON Online Smartphone & Tablet Games Sales (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
Table 104. NEXON Online Smartphone & Tablet Games Product Portfolio
Table 105. NEXON Recent Development
Table 106. NCSoft Company Information
Table 107. NCSoft Business Overview
Table 108. NCSoft Online Smartphone & Tablet Games Sales (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
Table 109. NCSoft Online Smartphone & Tablet Games Product Portfolio
Table 110. NCSoft Recent Development
Table 111. Bandai Namco Company Information
Table 112. Bandai Namco Business Overview
Table 113. Bandai Namco Online Smartphone & Tablet Games Sales (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
Table 114. Bandai Namco Online Smartphone & Tablet Games Product Portfolio
Table 115. Bandai Namco Recent Development
Table 116. Research Programs/Design for This Report
Table 117. Authors List of This Report
Table 118. Secondary Sources
Table 119. Primary Sources

LIST OF FIGURES

Figure 1. Online Smartphone & Tablet Games Product Picture
Figure 2. Global Online Smartphone & Tablet Games Market Size (US$ Million), 2019 VS 2023 VS 2030
Figure 3. Global Online Smartphone & Tablet Games Market Size (2019-2030) & (US$ Million)
Figure 4. Global Online Smartphone & Tablet Games Company Revenue Ranking in 2023 (US$ Million)
Figure 5. Global Top 5 and 10 Company Market Share by Revenue in 2023 (US$ Million)
Figure 6. Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
Figure 7. Massively Multiplayer Online (MMO) Picture
Figure 8. Simulation Games Picture
Figure 9. Action/Adventure Picture
Figure 10. Strategy Games Picture
Figure 11. Sports Games Picture
Figure 12. Role-Playing (RPG) Picture
Figure 13. Educational Games Picture
Figure 14. Global Online Smartphone & Tablet Games Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
Figure 15. Global Online Smartphone & Tablet Games Sales Value Share 2019 VS 2023 VS 2030
Figure 16. Global Online Smartphone & Tablet Games Sales Value Share by Type (2019-2030)
Figure 17. 18-25 Years Old Picture
Figure 18. 26-35 Years Old Picture
Figure 19. 36-45 Years Old Picture
Figure 20. Above 45 Years Old Picture
Figure 21. Below 18 Years Old Picture
Figure 22. Global Online Smartphone & Tablet Games Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
Figure 23. Global Online Smartphone & Tablet Games Sales Value Share 2019 VS 2023 VS 2030
Figure 24. Global Online Smartphone & Tablet Games Sales Value Share by Application (2019-2030)
Figure 25. Global Online Smartphone & Tablet Games Sales Value Comparison by Region: 2019 VS 2023 VS 2030 (US$ Million)
Figure 26. Global Online Smartphone & Tablet Games Sales Value Share by Region: 2019 VS 2023 VS 2030
Figure 27. North America Online Smartphone & Tablet Games Sales Value (2019-2030) & (US$ Million)
Figure 28. North America Online Smartphone & Tablet Games Sales Value Share by Country (%), 2023 VS 2030
Figure 29. Europe Online Smartphone & Tablet Games Sales Value (2019-2030) & (US$ Million)
Figure 30. Europe Online Smartphone & Tablet Games Sales Value Share by Country (%), 2023 VS 2030
Figure 31. Asia-Pacific Online Smartphone & Tablet Games Sales Value (2019-2030) & (US$ Million)
Figure 32. Asia-Pacific Online Smartphone & Tablet Games Sales Value Share by Country (%), 2023 VS 2030
Figure 33. Latin America Online Smartphone & Tablet Games Sales Value (2019-2030) & (US$ Million)
Figure 34. Latin America Online Smartphone & Tablet Games Sales Value Share by Country (%), 2023 VS 2030
Figure 35. Middle East & Africa Online Smartphone & Tablet Games Sales Value (2019-2030) & (US$ Million)
Figure 36. Middle East & Africa Online Smartphone & Tablet Games Sales Value Share by Country (%), 2023 VS 2030
Figure 37. USA Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 38. USA Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030 & (%)
Figure 39. USA Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030 & (%)
Figure 40. Canada Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 41. Canada Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030 & (%)
Figure 42. Canada Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030 & (%)
Figure 43. Germany Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 44. Germany Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030 & (%)
Figure 45. Germany Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030 & (%)
Figure 46. France Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 47. France Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030 & (%)
Figure 48. France Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030 & (%)
Figure 49. U.K. Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 50. U.K. Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030 & (%)
Figure 51. U.K. Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030 & (%)
Figure 52. Italy Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 53. Italy Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030 & (%)
Figure 54. Italy Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030 & (%)
Figure 55. Netherlands Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 56. Netherlands Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030 & (%)
Figure 57. Netherlands Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030 & (%)
Figure 58. Nordic Countries Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 59. Nordic Countries Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030 & (%)
Figure 60. Nordic Countries Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030 & (%)
Figure 61. China Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 62. China Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030 & (%)
Figure 63. China Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030 & (%)
Figure 64. Japan Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 65. Japan Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030 & (%)
Figure 66. Japan Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030 & (%)
Figure 67. South Korea Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 68. South Korea Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030 & (%)
Figure 69. South Korea Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030 & (%)
Figure 70. Southeast Asia Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 71. Southeast Asia Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030 & (%)
Figure 72. Southeast Asia Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030 & (%)
Figure 73. India Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 74. India Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030 & (%)
Figure 75. India Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030 & (%)
Figure 76. Australia Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 77. Australia Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030 & (%)
Figure 78. Australia Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030 & (%)
Figure 79. Mexico Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 80. Mexico Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030 & (%)
Figure 81. Mexico Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030 & (%)
Figure 82. Brazil Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 83. Brazil Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030 & (%)
Figure 84. Brazil Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030 & (%)
Figure 85. Turkey Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 86. Turkey Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030 & (%)
Figure 87. Turkey Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030 & (%)
Figure 88. Saudi Arabia Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 89. Saudi Arabia Online Smartphone & Tablet Games Sales Value Share by Type, 2023 VS 2030 & (%)
Figure 90. Saudi Arabia Online Smartphone & Tablet Games Sales Value Share by Application, 2023 VS 2030 & (%)
Figure 91. UAE Online Smartphone & Tablet Games Sales Value Growth Rate (2019-2030) & (US$ Million)
Figure 92. UAE Online Smartphone & Tablet Games Sales Value Share by Type


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