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Global Metaverse in Media and Entertainment Market Growth (Status and Outlook) 2022-2028

October 2022 | 85 pages | ID: G7DA3D6FFA63EN
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According to this study, the global Metaverse in Media and Entertainment market size will reach US$ million by 2028.

This report presents a comprehensive overview, market shares, and growth opportunities of Metaverse in Media and Entertainment market by product type, application, key players and key regions and countries.

Segmentation by product type:
  • Cryptocurrency
  • Digital Asset
  • Non-Fungible Token(NFT)
Segmentation by Application:
  • Film Production Companies
  • OTT Platforms
  • Television Broadcasters
  • Others
This report also splits the market by region:
  • United States
  • China
  • Europe
  • Other regions:
    • Japan
    • South Korea
    • Southeast Asia
    • Rest of world
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report:
  • Hungama Digital Media
  • Qualcomm
  • OverActive Media
  • Zilliqa
  • Gameon
  • Tetavi
  • Scuti
  • AdQuire Media
  • Atom Universe
  • Aomen City
  • Gamefarm
  • Roblox
1 SCOPE OF THE REPORT

1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered

2 EXECUTIVE SUMMARY

2.1 World Market Overview
  2.1.1 Global Metaverse in Media and Entertainment Market Size 2022-2028
  2.1.2 Metaverse in Media and Entertainment Market Size CAGR by Region
2.2 Metaverse in Media and Entertainment Segment by Type
  2.2.1 Cryptocurrency
  2.2.2 Digital Asset
  2.2.3 Non-Fungible Token(NFT)
2.3 Metaverse in Media and Entertainment Market Size by Type
  2.3.1 Global Metaverse in Media and Entertainment Market Size Market Share by Type (2022-2028)
  2.3.2 Global Metaverse in Media and Entertainment Market Size Growth Rate by Type (2022-2028)
2.4 Metaverse in Media and Entertainment Segment by Application
  2.4.1 Film Production Companies
  2.4.2 OTT Platforms
  2.4.3 Television Broadcasters
  2.4.4 Others
2.5 Metaverse in Media and Entertainment Market Size by Application
  2.5.1 Global Metaverse in Media and Entertainment Market Size Market Share by Application (2022-2028)
  2.5.2 Global Metaverse in Media and Entertainment Market Size Growth Rate by Application (2022-2028)

3 METAVERSE IN MEDIA AND ENTERTAINMENT KEY PLAYERS

3.1 Date of Key Players Enter into Metaverse in Media and Entertainment
3.2 Key Players Metaverse in Media and Entertainment Product Offered
3.3 Key Players Metaverse in Media and Entertainment Funding/Investment Analysis
3.4 Funding/Investment
  3.4.1 Funding/Investment by Regions
  3.4.2 Funding/Investment by End-Industry
3.5 Key Players Metaverse in Media and Entertainment Valuation & Market Capitalization
3.6 Key Players Mergers & Acquisitions, Expansion Plans
3.7 Market Ranking
3.8 New Product/Technology Launches
3.9 Partnerships, Agreements, and Collaborations
3.10 Mergers and Acquisitions

4 METAVERSE IN MEDIA AND ENTERTAINMENT BY REGIONS

4.1 Metaverse in Media and Entertainment Market Size by Regions (2022-2028)
4.2 United States Metaverse in Media and Entertainment Market Size Growth (2022-2028)
4.3 China Metaverse in Media and Entertainment Market Size Growth (2022-2028)
4.4 Europe Metaverse in Media and Entertainment Market Size Growth (2022-2028)
4.5 Rest of World Metaverse in Media and Entertainment Market Size Growth (2022-2028)

5 UNITED STATES

5.1 United States Metaverse in Media and Entertainment Market Size by Type (2022-2028)
5.2 United States Metaverse in Media and Entertainment Market Size by Application (2022-2028)

6 CHINA

6.1 China Metaverse in Media and Entertainment Market Size by Type (2022-2028)
6.2 China Metaverse in Media and Entertainment Market Size by Application (2022-2028)

7 EUROPE

7.1 Europe Metaverse in Media and Entertainment Market Size by Type (2022-2028)
7.2 Europe Metaverse in Media and Entertainment Market Size by Application (2022-2028)

8 REST OF WORLD

8.1 Rest of World Metaverse in Media and Entertainment Market Size by Type (2022-2028)
8.2 Rest of World Metaverse in Media and Entertainment Market Size by Application (2022-2028)
8.3 Japan
8.4 South Korea
8.5 Southeast Asia

9 MARKET DRIVERS, CHALLENGES AND TRENDS

9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends

10 KEY INVESTORS IN METAVERSE IN MEDIA AND ENTERTAINMENT

10.1 Company A
  10.1.1 Company A Company Details
  10.1.2 Company Description
  10.1.3 Companies Invested by Company A
  10.1.4 Company A Key Development and Market Layout
10.2 Company B
  10.2.1 Company B Company Details
  10.2.2 Company Description
  10.2.3 Companies Invested by Company B
  10.2.4 Company B Key Development and Market Layout
10.3 Company C
  10.3.1 Company C Company Details
  10.3.2 Company Description
  10.3.3 Companies Invested by Company C
  10.3.4 Company C Key Development and Market Layout
10.4 Company D
10.5 ……

11 KEY PLAYERS ANALYSIS

11.1 Hungama Digital Media
  11.1.1 Hungama Digital Media Company Details
  11.1.2 Hungama Digital Media Metaverse in Media and Entertainment Product Offered
  11.1.3 Hungama Digital Media Metaverse in Media and Entertainment Market Size (2022 VS 2027)
  11.1.4 Hungama Digital Media Main Business Overview
  11.1.5 Hungama Digital Media News
11.2 Qualcomm
  11.2.1 Qualcomm Company Details
  11.2.2 Qualcomm Metaverse in Media and Entertainment Product Offered
  11.2.3 Qualcomm Metaverse in Media and Entertainment Market Size (2022 VS 2027)
  11.2.4 Qualcomm Main Business Overview
  11.2.5 Qualcomm News
11.3 OverActive Media
  11.3.1 OverActive Media Company Details
  11.3.2 OverActive Media Metaverse in Media and Entertainment Product Offered
  11.3.3 OverActive Media Metaverse in Media and Entertainment Market Size (2022 VS 2027)
  11.3.4 OverActive Media Main Business Overview
  11.3.5 OverActive Media News
11.4 Zilliqa
  11.4.1 Zilliqa Company Details
  11.4.2 Zilliqa Metaverse in Media and Entertainment Product Offered
  11.4.3 Zilliqa Metaverse in Media and Entertainment Market Size (2022 VS 2027)
  11.4.4 Zilliqa Main Business Overview
  11.4.5 Zilliqa News
11.5 Gameon
  11.5.1 Gameon Company Details
  11.5.2 Gameon Metaverse in Media and Entertainment Product Offered
  11.5.3 Gameon Metaverse in Media and Entertainment Market Size (2022 VS 2027)
  11.5.4 Gameon Main Business Overview
  11.5.5 Gameon News
11.6 Tetavi
  11.6.1 Tetavi Company Details
  11.6.2 Tetavi Metaverse in Media and Entertainment Product Offered
  11.6.3 Tetavi Metaverse in Media and Entertainment Market Size (2022 VS 2027)
  11.6.4 Tetavi Main Business Overview
  11.6.5 Tetavi News
11.7 Scuti
  11.7.1 Scuti Company Details
  11.7.2 Scuti Metaverse in Media and Entertainment Product Offered
  11.7.3 Scuti Metaverse in Media and Entertainment Market Size (2022 VS 2027)
  11.7.4 Scuti Main Business Overview
  11.7.5 Scuti News
11.8 AdQuire Media
  11.8.1 AdQuire Media Company Details
  11.8.2 AdQuire Media Metaverse in Media and Entertainment Product Offered
  11.8.3 AdQuire Media Metaverse in Media and Entertainment Market Size (2022 VS 2027)
  11.8.4 AdQuire Media Main Business Overview
  11.8.5 AdQuire Media News
11.9 Atom Universe
  11.9.1 Atom Universe Company Details
  11.9.2 Atom Universe Metaverse in Media and Entertainment Product Offered
  11.9.3 Atom Universe Metaverse in Media and Entertainment Market Size (2022 VS 2027)
  11.9.4 Atom Universe Main Business Overview
  11.9.5 Atom Universe News
11.10 Aomen City
  11.10.1 Aomen City Company Details
  11.10.2 Aomen City Metaverse in Media and Entertainment Product Offered
  11.10.3 Aomen City Metaverse in Media and Entertainment Market Size (2022 VS 2027)
  11.10.4 Aomen City Main Business Overview
  11.10.5 Aomen City News
11.11 Gamefarm
11.12 Roblox

12 RESEARCH FINDINGS AND CONCLUSION
LIST OF TABLES

Table 1. Metaverse in Media and Entertainment Market Size CAGR by Region (2022-2028) ($ Millions)
Table 2. Major Players of Cryptocurrency
Table 3. Major Players of Digital Asset
Table 4. Major Players of Non-Fungible Token(NFT)
Table 5. Global Metaverse in Media and Entertainment Market Size by Type (2022-2028) ($ Millions)
Table 6. Global Metaverse in Media and Entertainment Market Size Market Share by Type (2022-2028)
Table 7. Global Metaverse in Media and Entertainment Market Size by Application (2022-2028) ($ Millions)
Table 8. Global Metaverse in Media and Entertainment Market Size Market Share by Application (2022-2028)
Table 9. Date of Global Key Players Enter into Metaverse in Media and Entertainment Market
Table 10. Global Key Players Metaverse in Media and Entertainment Product Offered
Table 11. Key Players Metaverse in Media and Entertainment Funding/Investment ($ Millions)
Table 12. Funding/Investment by Regions
Table 13. Funding/Investment by End Industry
Table 14. Key Players Metaverse in Media and Entertainment Valuation & Market Capitalization ($ Millions)
Table 15. Key Players Mergers & Acquisitions, Expansion Plans
Table 16. Metaverse in Media and Entertainment New Product/Technology Launches
Table 17. Metaverse in Media and Entertainment Industry Partnerships, Agreements, and Collaborations
Table 18. Metaverse in Media and Entertainment Industry Mergers and Acquisitions
Table 19. Global Metaverse in Media and Entertainment Market Size by Regions 2022-2028 ($ Millions)
Table 20. Global Metaverse in Media and Entertainment Market Size Market Share by Regions 2022-2028
Table 21. United States Metaverse in Media and Entertainment Market Size by Type (2022-2028) ($ Millions)
Table 22. United States Metaverse in Media and Entertainment Market Size Market Share by Type (2022-2028)
Table 23. United States Metaverse in Media and Entertainment Market Size by Application (2022-2028) ($ Millions)
Table 24. United States Metaverse in Media and Entertainment Market Size Market Share by Application (2022-2028)
Table 25. China Metaverse in Media and Entertainment Market Size by Type (2022-2028) ($ Millions)
Table 26. China Metaverse in Media and Entertainment Market Size Market Share by Type (2022-2028)
Table 27. China Metaverse in Media and Entertainment Market Size by Application (2022-2028) ($ Millions)
Table 28. China Metaverse in Media and Entertainment Market Size Market Share by Application (2022-2028)
Table 29. Europe Metaverse in Media and Entertainment Market Size by Type (2022-2028) ($ Millions)
Table 30. Europe Metaverse in Media and Entertainment Market Size Market Share by Type (2022-2028)
Table 31. Europe Metaverse in Media and Entertainment Market Size by Application (2022-2028) ($ Millions)
Table 32. Europe Metaverse in Media and Entertainment Market Size Market Share by Application (2022-2028)
Table 33. Rest of World Metaverse in Media and Entertainment Market Size by Type (2022-2028) ($ Millions)
Table 34. Rest of World Metaverse in Media and Entertainment Market Size Market Share by Type (2022-2028)
Table 35. Rest of World Metaverse in Media and Entertainment Market Size by Application (2022-2028) ($ Millions)
Table 36. Rest of World Metaverse in Media and Entertainment Market Size Market Share by Application (2022-2028)
Table 37. Key Market Drivers & Growth Opportunities of Metaverse in Media and Entertainment
Table 38. Key Market Challenges & Risks of Metaverse in Media and Entertainment
Table 39. Key Industry Trends of Metaverse in Media and Entertainment
Table 40. Company A Company Details
Table 41. Companies Invested by Company A
Table 42. Company A Key Development and Market Layout
Table 43. Company B Company Details
Table 44. Companies Invested by Company B
Table 45. Company B Key Development and Market Layout
Table 46. Company C Company Details
Table 47. Companies Invested by Company C
Table 48. Company C Key Development and Market Layout
Table 49. Company C Company Details
Table 50. Companies Invested by Company C
Table 51. Company C Key Development and Market Layout
Table 52. Hungama Digital Media Basic Information, Head Office, Major Market Areas and Its Competitors
Table 53. Hungama Digital Media Metaverse in Media and Entertainment Market Size (2022 VS 2027)
Table 54. Qualcomm Basic Information, Head Office, Major Market Areas and Its Competitors
Table 55. Qualcomm Metaverse in Media and Entertainment Market Size (2022 VS 2027)
Table 56. OverActive Media Basic Information, Head Office, Major Market Areas and Its Competitors
Table 57. OverActive Media Metaverse in Media and Entertainment Market Size (2022 VS 2027)
Table 58. Zilliqa Basic Information, Head Office, Major Market Areas and Its Competitors
Table 59. Zilliqa Metaverse in Media and Entertainment Market Size (2022 VS 2027)
Table 60. Gameon Basic Information, Head Office, Major Market Areas and Its Competitors
Table 61. Gameon Metaverse in Media and Entertainment Market Size (2022 VS 2027)
Table 62. Tetavi Basic Information, Head Office, Major Market Areas and Its Competitors
Table 63. Tetavi Metaverse in Media and Entertainment Market Size (2022 VS 2027)
Table 64. Scuti Basic Information, Head Office, Major Market Areas and Its Competitors
Table 65. Scuti Metaverse in Media and Entertainment Market Size (2022 VS 2027)
Table 66. AdQuire Media Basic Information, Head Office, Major Market Areas and Its Competitors
Table 67. AdQuire Media Metaverse in Media and Entertainment Market Size (2022 VS 2027)
Table 68. Atom Universe Basic Information, Head Office, Major Market Areas and Its Competitors
Table 69. Atom Universe Metaverse in Media and Entertainment Market Size (2022 VS 2027)
Table 70. Aomen City Basic Information, Head Office, Major Market Areas and Its Competitors
Table 71. Aomen City Metaverse in Media and Entertainment Market Size (2022 VS 2027)
Table 72. Gamefarm Basic Information, Head Office, Major Market Areas and Its Competitors
Table 73. Gamefarm Metaverse in Media and Entertainment Market Size (2022 VS 2027)
Table 74. Roblox Basic Information, Head Office, Major Market Areas and Its Competitors
Table 75. Roblox Metaverse in Media and Entertainment Market Size (2022 VS 2027)

LIST OF FIGURES

Figure 1. Picture of Metaverse in Media and Entertainment
Figure 2. Metaverse in Media and Entertainment Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global Metaverse in Media and Entertainment Market Size Growth Rate 2022-2028 ($ Millions)
Figure 7. Metaverse in Media and Entertainment Market Size by Region (2022 & 2027) ($ millions)
Figure 8. Global Metaverse in Media and Entertainment Market Size Market Share by Type (2022-2028)
Figure 9. Global Cryptocurrency Market Size Growth Rate
Figure 10. Global Digital Asset Market Size Growth Rate
Figure 11. Global Non-Fungible Token(NFT) Market Size Growth Rate
Figure 12. Metaverse in Media and Entertainment in Film Production Companies
Figure 13. Global Metaverse in Media and Entertainment Market: Film Production Companies (2022-2028) ($ Millions)
Figure 14. Metaverse in Media and Entertainment in OTT Platforms
Figure 15. Global Metaverse in Media and Entertainment Market: OTT Platforms (2022-2028) ($ Millions)
Figure 16. Metaverse in Media and Entertainment in Television Broadcasters
Figure 17. Global Metaverse in Media and Entertainment Market: Television Broadcasters (2022-2028) ($ Millions)
Figure 18. Metaverse in Media and Entertainment in Others
Figure 19. Global Metaverse in Media and Entertainment Market: Others (2022-2028) ($ Millions)
Figure 20. Global Metaverse in Media and Entertainment Market Size Market Share by Application (2022-2028)
Figure 21. Global Metaverse in Media and Entertainment Market Size in Film Production Companies Growth Rate
Figure 22. Global Metaverse in Media and Entertainment Market Size in OTT Platforms Growth Rate
Figure 23. Global Metaverse in Media and Entertainment Market Size in Television Broadcasters Growth Rate
Figure 24. Global Metaverse in Media and Entertainment Market Size in Others Growth Rate
Figure 25. Funding/Investment
Figure 26. Global Metaverse in Media and Entertainment Market Size Market Share by Regions 2022-2028
Figure 27. United States Metaverse in Media and Entertainment Market Size 2022-2028 ($ Millions)
Figure 28. China Metaverse in Media and Entertainment Market Size 2022-2028 ($ Millions)
Figure 29. Europe Metaverse in Media and Entertainment Market Size 2022-2028 ($ Millions)
Figure 30. Rest of World Metaverse in Media and Entertainment Market Size 2022-2028 ($ Millions)
Figure 31. United States Metaverse in Media and Entertainment Consumption Market Share by Type in 2027
Figure 32. United States Metaverse in Media and Entertainment Market Size Market Share by Application in 2027
Figure 33. China Metaverse in Media and Entertainment Consumption Market Share by Type in 2027
Figure 34. China Metaverse in Media and Entertainment Market Size Market Share by Application in 2027
Figure 35. Europe Metaverse in Media and Entertainment Consumption Market Share by Type in 2027
Figure 36. Europe Metaverse in Media and Entertainment Market Size Market Share by Application in 2027
Figure 37. Rest of World Metaverse in Media and Entertainment Consumption Market Share by Type in 2027
Figure 38. Rest of World Metaverse in Media and Entertainment Market Size Market Share by Application in 2027


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