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Global Metaverse in Gaming Supply, Demand and Key Producers, 2023-2029

July 2023 | 99 pages | ID: G8AD1A6623D5EN
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The global Metaverse in Gaming market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Metaverse in Gaming demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Metaverse in Gaming, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Metaverse in Gaming that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global Metaverse in Gaming total market, 2018-2029, (USD Million)

Global Metaverse in Gaming total market by region & country, CAGR, 2018-2029, (USD Million)

U.S. VS China: Metaverse in Gaming total market, key domestic companies and share, (USD Million)

Global Metaverse in Gaming revenue by player and market share 2018-2023, (USD Million)

Global Metaverse in Gaming total market by Type, CAGR, 2018-2029, (USD Million)

Global Metaverse in Gaming total market by Application, CAGR, 2018-2029, (USD Million)

This reports profiles major players in the global Metaverse in Gaming market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Axia lnfinity, Epic Games, Lilith Games, Magic Leap, Inc., Minecraft, Niantic, Roblox Corporation and The Sandbox, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Metaverse in Gaming market

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Metaverse in Gaming Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global Metaverse in Gaming Market, Segmentation by Type
  • AR
  • VR
  • Smart Phone
  • Game Console
Global Metaverse in Gaming Market, Segmentation by Application
  • Under 10 Years Old
  • 10-20 Years Old
  • Over 20 Years Old
Companies Profiled:
  • Axia lnfinity
  • Epic Games
  • Lilith Games
  • Magic Leap, Inc.
  • Minecraft
  • Niantic
  • Roblox Corporation
  • The Sandbox
Key Questions Answered

1. How big is the global Metaverse in Gaming market?

2. What is the demand of the global Metaverse in Gaming market?

3. What is the year over year growth of the global Metaverse in Gaming market?

4. What is the total value of the global Metaverse in Gaming market?

5. Who are the major players in the global Metaverse in Gaming market?

6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY

1.1 Metaverse in Gaming Introduction
1.2 World Metaverse in Gaming Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Metaverse in Gaming Total Market by Region (by Headquarter Location)
  1.3.1 World Metaverse in Gaming Market Size by Region (2018-2029), (by Headquarter Location)
  1.3.2 United States Metaverse in Gaming Market Size (2018-2029)
  1.3.3 China Metaverse in Gaming Market Size (2018-2029)
  1.3.4 Europe Metaverse in Gaming Market Size (2018-2029)
  1.3.5 Japan Metaverse in Gaming Market Size (2018-2029)
  1.3.6 South Korea Metaverse in Gaming Market Size (2018-2029)
  1.3.7 ASEAN Metaverse in Gaming Market Size (2018-2029)
  1.3.8 India Metaverse in Gaming Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
  1.4.1 Metaverse in Gaming Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 Metaverse in Gaming Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
  1.5.1 Influence of COVID-19
  1.5.2 Influence of Russia-Ukraine War

2 DEMAND SUMMARY

2.1 World Metaverse in Gaming Consumption Value (2018-2029)
2.2 World Metaverse in Gaming Consumption Value by Region
  2.2.1 World Metaverse in Gaming Consumption Value by Region (2018-2023)
  2.2.2 World Metaverse in Gaming Consumption Value Forecast by Region (2024-2029)
2.3 United States Metaverse in Gaming Consumption Value (2018-2029)
2.4 China Metaverse in Gaming Consumption Value (2018-2029)
2.5 Europe Metaverse in Gaming Consumption Value (2018-2029)
2.6 Japan Metaverse in Gaming Consumption Value (2018-2029)
2.7 South Korea Metaverse in Gaming Consumption Value (2018-2029)
2.8 ASEAN Metaverse in Gaming Consumption Value (2018-2029)
2.9 India Metaverse in Gaming Consumption Value (2018-2029)

3 WORLD METAVERSE IN GAMING COMPANIES COMPETITIVE ANALYSIS

3.1 World Metaverse in Gaming Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
  3.2.1 Global Metaverse in Gaming Industry Rank of Major Players
  3.2.2 Global Concentration Ratios (CR4) for Metaverse in Gaming in 2022
  3.2.3 Global Concentration Ratios (CR8) for Metaverse in Gaming in 2022
3.3 Metaverse in Gaming Company Evaluation Quadrant
3.4 Metaverse in Gaming Market: Overall Company Footprint Analysis
  3.4.1 Metaverse in Gaming Market: Region Footprint
  3.4.2 Metaverse in Gaming Market: Company Product Type Footprint
  3.4.3 Metaverse in Gaming Market: Company Product Application Footprint
3.5 Competitive Environment
  3.5.1 Historical Structure of the Industry
  3.5.2 Barriers of Market Entry
  3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 UNITED STATES VS CHINA VS REST OF THE WORLD (BY HEADQUARTER LOCATION)

4.1 United States VS China: Metaverse in Gaming Revenue Comparison (by Headquarter Location)
  4.1.1 United States VS China: Metaverse in Gaming Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
  4.1.2 United States VS China: Metaverse in Gaming Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Metaverse in Gaming Consumption Value Comparison
  4.2.1 United States VS China: Metaverse in Gaming Consumption Value Comparison (2018 & 2022 & 2029)
  4.2.2 United States VS China: Metaverse in Gaming Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Metaverse in Gaming Companies and Market Share, 2018-2023
  4.3.1 United States Based Metaverse in Gaming Companies, Headquarters (States, Country)
  4.3.2 United States Based Companies Metaverse in Gaming Revenue, (2018-2023)
4.4 China Based Companies Metaverse in Gaming Revenue and Market Share, 2018-2023
  4.4.1 China Based Metaverse in Gaming Companies, Company Headquarters (Province, Country)
  4.4.2 China Based Companies Metaverse in Gaming Revenue, (2018-2023)
4.5 Rest of World Based Metaverse in Gaming Companies and Market Share, 2018-2023
  4.5.1 Rest of World Based Metaverse in Gaming Companies, Headquarters (States, Country)
  4.5.2 Rest of World Based Companies Metaverse in Gaming Revenue, (2018-2023)

5 MARKET ANALYSIS BY TYPE

5.1 World Metaverse in Gaming Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
  5.2.1 AR
  5.2.2 VR
  5.2.3 Smart Phone
  5.2.4 Game Console
5.3 Market Segment by Type
  5.3.1 World Metaverse in Gaming Market Size by Type (2018-2023)
  5.3.2 World Metaverse in Gaming Market Size by Type (2024-2029)
  5.3.3 World Metaverse in Gaming Market Size Market Share by Type (2018-2029)

6 MARKET ANALYSIS BY APPLICATION

6.1 World Metaverse in Gaming Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
  6.2.1 Under 10 Years Old
  6.2.2 10-20 Years Old
  6.2.3 Over 20 Years Old
6.3 Market Segment by Application
  6.3.1 World Metaverse in Gaming Market Size by Application (2018-2023)
  6.3.2 World Metaverse in Gaming Market Size by Application (2024-2029)
  6.3.3 World Metaverse in Gaming Market Size by Application (2018-2029)

7 COMPANY PROFILES

7.1 Axia lnfinity
  7.1.1 Axia lnfinity Details
  7.1.2 Axia lnfinity Major Business
  7.1.3 Axia lnfinity Metaverse in Gaming Product and Services
  7.1.4 Axia lnfinity Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023)
  7.1.5 Axia lnfinity Recent Developments/Updates
  7.1.6 Axia lnfinity Competitive Strengths & Weaknesses
7.2 Epic Games
  7.2.1 Epic Games Details
  7.2.2 Epic Games Major Business
  7.2.3 Epic Games Metaverse in Gaming Product and Services
  7.2.4 Epic Games Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023)
  7.2.5 Epic Games Recent Developments/Updates
  7.2.6 Epic Games Competitive Strengths & Weaknesses
7.3 Lilith Games
  7.3.1 Lilith Games Details
  7.3.2 Lilith Games Major Business
  7.3.3 Lilith Games Metaverse in Gaming Product and Services
  7.3.4 Lilith Games Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023)
  7.3.5 Lilith Games Recent Developments/Updates
  7.3.6 Lilith Games Competitive Strengths & Weaknesses
7.4 Magic Leap, Inc.
  7.4.1 Magic Leap, Inc. Details
  7.4.2 Magic Leap, Inc. Major Business
  7.4.3 Magic Leap, Inc. Metaverse in Gaming Product and Services
  7.4.4 Magic Leap, Inc. Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023)
  7.4.5 Magic Leap, Inc. Recent Developments/Updates
  7.4.6 Magic Leap, Inc. Competitive Strengths & Weaknesses
7.5 Minecraft
  7.5.1 Minecraft Details
  7.5.2 Minecraft Major Business
  7.5.3 Minecraft Metaverse in Gaming Product and Services
  7.5.4 Minecraft Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023)
  7.5.5 Minecraft Recent Developments/Updates
  7.5.6 Minecraft Competitive Strengths & Weaknesses
7.6 Niantic
  7.6.1 Niantic Details
  7.6.2 Niantic Major Business
  7.6.3 Niantic Metaverse in Gaming Product and Services
  7.6.4 Niantic Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023)
  7.6.5 Niantic Recent Developments/Updates
  7.6.6 Niantic Competitive Strengths & Weaknesses
7.7 Roblox Corporation
  7.7.1 Roblox Corporation Details
  7.7.2 Roblox Corporation Major Business
  7.7.3 Roblox Corporation Metaverse in Gaming Product and Services
  7.7.4 Roblox Corporation Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023)
  7.7.5 Roblox Corporation Recent Developments/Updates
  7.7.6 Roblox Corporation Competitive Strengths & Weaknesses
7.8 The Sandbox
  7.8.1 The Sandbox Details
  7.8.2 The Sandbox Major Business
  7.8.3 The Sandbox Metaverse in Gaming Product and Services
  7.8.4 The Sandbox Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023)
  7.8.5 The Sandbox Recent Developments/Updates
  7.8.6 The Sandbox Competitive Strengths & Weaknesses

8 INDUSTRY CHAIN ANALYSIS

8.1 Metaverse in Gaming Industry Chain
8.2 Metaverse in Gaming Upstream Analysis
8.3 Metaverse in Gaming Midstream Analysis
8.4 Metaverse in Gaming Downstream Analysis

9 RESEARCH FINDINGS AND CONCLUSION

10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World Metaverse in Gaming Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Metaverse in Gaming Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Metaverse in Gaming Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Metaverse in Gaming Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Metaverse in Gaming Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Metaverse in Gaming Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Metaverse in Gaming Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Metaverse in Gaming Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Metaverse in Gaming Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Metaverse in Gaming Players in 2022
Table 12. World Metaverse in Gaming Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Metaverse in Gaming Company Evaluation Quadrant
Table 14. Head Office of Key Metaverse in Gaming Player
Table 15. Metaverse in Gaming Market: Company Product Type Footprint
Table 16. Metaverse in Gaming Market: Company Product Application Footprint
Table 17. Metaverse in Gaming Mergers & Acquisitions Activity
Table 18. United States VS China Metaverse in Gaming Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Metaverse in Gaming Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Metaverse in Gaming Companies, Headquarters (States, Country)
Table 21. United States Based Companies Metaverse in Gaming Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Metaverse in Gaming Revenue Market Share (2018-2023)
Table 23. China Based Metaverse in Gaming Companies, Headquarters (Province, Country)
Table 24. China Based Companies Metaverse in Gaming Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Metaverse in Gaming Revenue Market Share (2018-2023)
Table 26. Rest of World Based Metaverse in Gaming Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Metaverse in Gaming Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Metaverse in Gaming Revenue Market Share (2018-2023)
Table 29. World Metaverse in Gaming Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Metaverse in Gaming Market Size by Type (2018-2023) & (USD Million)
Table 31. World Metaverse in Gaming Market Size by Type (2024-2029) & (USD Million)
Table 32. World Metaverse in Gaming Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Metaverse in Gaming Market Size by Application (2018-2023) & (USD Million)
Table 34. World Metaverse in Gaming Market Size by Application (2024-2029) & (USD Million)
Table 35. Axia lnfinity Basic Information, Area Served and Competitors
Table 36. Axia lnfinity Major Business
Table 37. Axia lnfinity Metaverse in Gaming Product and Services
Table 38. Axia lnfinity Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Axia lnfinity Recent Developments/Updates
Table 40. Axia lnfinity Competitive Strengths & Weaknesses
Table 41. Epic Games Basic Information, Area Served and Competitors
Table 42. Epic Games Major Business
Table 43. Epic Games Metaverse in Gaming Product and Services
Table 44. Epic Games Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Epic Games Recent Developments/Updates
Table 46. Epic Games Competitive Strengths & Weaknesses
Table 47. Lilith Games Basic Information, Area Served and Competitors
Table 48. Lilith Games Major Business
Table 49. Lilith Games Metaverse in Gaming Product and Services
Table 50. Lilith Games Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Lilith Games Recent Developments/Updates
Table 52. Lilith Games Competitive Strengths & Weaknesses
Table 53. Magic Leap, Inc. Basic Information, Area Served and Competitors
Table 54. Magic Leap, Inc. Major Business
Table 55. Magic Leap, Inc. Metaverse in Gaming Product and Services
Table 56. Magic Leap, Inc. Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Magic Leap, Inc. Recent Developments/Updates
Table 58. Magic Leap, Inc. Competitive Strengths & Weaknesses
Table 59. Minecraft Basic Information, Area Served and Competitors
Table 60. Minecraft Major Business
Table 61. Minecraft Metaverse in Gaming Product and Services
Table 62. Minecraft Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Minecraft Recent Developments/Updates
Table 64. Minecraft Competitive Strengths & Weaknesses
Table 65. Niantic Basic Information, Area Served and Competitors
Table 66. Niantic Major Business
Table 67. Niantic Metaverse in Gaming Product and Services
Table 68. Niantic Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Niantic Recent Developments/Updates
Table 70. Niantic Competitive Strengths & Weaknesses
Table 71. Roblox Corporation Basic Information, Area Served and Competitors
Table 72. Roblox Corporation Major Business
Table 73. Roblox Corporation Metaverse in Gaming Product and Services
Table 74. Roblox Corporation Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Roblox Corporation Recent Developments/Updates
Table 76. The Sandbox Basic Information, Area Served and Competitors
Table 77. The Sandbox Major Business
Table 78. The Sandbox Metaverse in Gaming Product and Services
Table 79. The Sandbox Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 80. Global Key Players of Metaverse in Gaming Upstream (Raw Materials)
Table 81. Metaverse in Gaming Typical Customers

LIST OF FIGURES

Figure 1. Metaverse in Gaming Picture
Figure 2. World Metaverse in Gaming Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Metaverse in Gaming Total Market Size (2018-2029) & (USD Million)
Figure 4. World Metaverse in Gaming Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Metaverse in Gaming Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Metaverse in Gaming Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Metaverse in Gaming Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Metaverse in Gaming Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Metaverse in Gaming Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Metaverse in Gaming Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Metaverse in Gaming Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Metaverse in Gaming Revenue (2018-2029) & (USD Million)
Figure 13. Metaverse in Gaming Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Metaverse in Gaming Consumption Value (2018-2029) & (USD Million)
Figure 16. World Metaverse in Gaming Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Metaverse in Gaming Consumption Value (2018-2029) & (USD Million)
Figure 18. China Metaverse in Gaming Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Metaverse in Gaming Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Metaverse in Gaming Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Metaverse in Gaming Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Metaverse in Gaming Consumption Value (2018-2029) & (USD Million)
Figure 23. India Metaverse in Gaming Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Metaverse in Gaming by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Metaverse in Gaming Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Metaverse in Gaming Markets in 2022
Figure 27. United States VS China: Metaverse in Gaming Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Metaverse in Gaming Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Metaverse in Gaming Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Metaverse in Gaming Market Size Market Share by Type in 2022
Figure 31. AR
Figure 32. VR
Figure 33. Smart Phone
Figure 34. Game Console
Figure 35. World Metaverse in Gaming Market Size Market Share by Type (2018-2029)
Figure 36. World Metaverse in Gaming Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 37. World Metaverse in Gaming Market Size Market Share by Application in 2022
Figure 38. Under 10 Years Old
Figure 39. 10-20 Years Old
Figure 40. Over 20 Years Old
Figure 41. Metaverse in Gaming Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source


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