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Global Leisure and Recreation Software Supply, Demand and Key Producers, 2023-2029

July 2024 | 105 pages | ID: G0400FFC6093EN
GlobalInfoResearch

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The global Leisure and Recreation Software market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).
This report studies the global Leisure and Recreation Software demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for Leisure and Recreation Software, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Leisure and Recreation Software that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Leisure and Recreation Software total market, 2018-2029, (USD Million)
Global Leisure and Recreation Software total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Leisure and Recreation Software total market, key domestic companies and share, (USD Million)
Global Leisure and Recreation Software revenue by player and market share 2018-2023, (USD Million)
Global Leisure and Recreation Software total market by Type, CAGR, 2018-2029, (USD Million)
Global Leisure and Recreation Software total market by Application, CAGR, 2018-2029, (USD Million).
This reports profiles major players in the global Leisure and Recreation Software market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include PerfectMind, EZFacility, Yardi System, Active Network, Civicplus, Legend Recreation Software, Jarvis Corporation, Daxko and RecDesk, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Leisure and Recreation Software market.
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.
Global Leisure and Recreation Software Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global Leisure and Recreation Software Market, Segmentation by Type
  • Venue Management
  • Registrations & Membership Management
  • Ticketing and Event Management
  • Others
Global Leisure and Recreation Software Market, Segmentation by Application
  • Parks
  • Recreation Departments
  • Others
Companies Profiled:
  • PerfectMind
  • EZFacility
  • Yardi System
  • Active Network
  • Civicplus
  • Legend Recreation Software
  • Jarvis Corporation
  • Daxko
  • RecDesk
  • MyRec
  • Dash Platform
  • Vermont Systems
  • InnoSoft Fusion
  • Recreatex
Key Questions Answered
1. How big is the global Leisure and Recreation Software market?
2. What is the demand of the global Leisure and Recreation Software market?
3. What is the year over year growth of the global Leisure and Recreation Software market?
4. What is the total value of the global Leisure and Recreation Software market?
5. Who are the major players in the global Leisure and Recreation Software market?
6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY

1.1 Leisure and Recreation Software Introduction
1.2 World Leisure and Recreation Software Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Leisure and Recreation Software Total Market by Region (by Headquarter Location)
  1.3.1 World Leisure and Recreation Software Market Size by Region (2018-2029), (by Headquarter Location)
  1.3.2 United States Leisure and Recreation Software Market Size (2018-2029)
  1.3.3 China Leisure and Recreation Software Market Size (2018-2029)
  1.3.4 Europe Leisure and Recreation Software Market Size (2018-2029)
  1.3.5 Japan Leisure and Recreation Software Market Size (2018-2029)
  1.3.6 South Korea Leisure and Recreation Software Market Size (2018-2029)
  1.3.7 ASEAN Leisure and Recreation Software Market Size (2018-2029)
  1.3.8 India Leisure and Recreation Software Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
  1.4.1 Leisure and Recreation Software Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 Leisure and Recreation Software Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
  1.5.1 Influence of COVID-19
  1.5.2 Influence of Russia-Ukraine War

2 DEMAND SUMMARY

2.1 World Leisure and Recreation Software Consumption Value (2018-2029)
2.2 World Leisure and Recreation Software Consumption Value by Region
  2.2.1 World Leisure and Recreation Software Consumption Value by Region (2018-2023)
  2.2.2 World Leisure and Recreation Software Consumption Value Forecast by Region (2024-2029)
2.3 United States Leisure and Recreation Software Consumption Value (2018-2029)
2.4 China Leisure and Recreation Software Consumption Value (2018-2029)
2.5 Europe Leisure and Recreation Software Consumption Value (2018-2029)
2.6 Japan Leisure and Recreation Software Consumption Value (2018-2029)
2.7 South Korea Leisure and Recreation Software Consumption Value (2018-2029)
2.8 ASEAN Leisure and Recreation Software Consumption Value (2018-2029)
2.9 India Leisure and Recreation Software Consumption Value (2018-2029)

3 WORLD LEISURE AND RECREATION SOFTWARE COMPANIES COMPETITIVE ANALYSIS

3.1 World Leisure and Recreation Software Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
  3.2.1 Global Leisure and Recreation Software Industry Rank of Major Players
  3.2.2 Global Concentration Ratios (CR4) for Leisure and Recreation Software in 2022
  3.2.3 Global Concentration Ratios (CR8) for Leisure and Recreation Software in 2022
3.3 Leisure and Recreation Software Company Evaluation Quadrant
3.4 Leisure and Recreation Software Market: Overall Company Footprint Analysis
  3.4.1 Leisure and Recreation Software Market: Region Footprint
  3.4.2 Leisure and Recreation Software Market: Company Product Type Footprint
  3.4.3 Leisure and Recreation Software Market: Company Product Application Footprint
3.5 Competitive Environment
  3.5.1 Historical Structure of the Industry
  3.5.2 Barriers of Market Entry
  3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 UNITED STATES VS CHINA VS REST OF THE WORLD (BY HEADQUARTER LOCATION)

4.1 United States VS China: Leisure and Recreation Software Revenue Comparison (by Headquarter Location)
  4.1.1 United States VS China: Leisure and Recreation Software Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
  4.1.2 United States VS China: Leisure and Recreation Software Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Leisure and Recreation Software Consumption Value Comparison
  4.2.1 United States VS China: Leisure and Recreation Software Consumption Value Comparison (2018 & 2022 & 2029)
  4.2.2 United States VS China: Leisure and Recreation Software Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Leisure and Recreation Software Companies and Market Share, 2018-2023
  4.3.1 United States Based Leisure and Recreation Software Companies, Headquarters (States, Country)
  4.3.2 United States Based Companies Leisure and Recreation Software Revenue, (2018-2023)
4.4 China Based Companies Leisure and Recreation Software Revenue and Market Share, 2018-2023
  4.4.1 China Based Leisure and Recreation Software Companies, Company Headquarters (Province, Country)
  4.4.2 China Based Companies Leisure and Recreation Software Revenue, (2018-2023)
4.5 Rest of World Based Leisure and Recreation Software Companies and Market Share, 2018-2023
  4.5.1 Rest of World Based Leisure and Recreation Software Companies, Headquarters (States, Country)
  4.5.2 Rest of World Based Companies Leisure and Recreation Software Revenue, (2018-2023)

5 MARKET ANALYSIS BY TYPE

5.1 World Leisure and Recreation Software Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
  5.2.1 Venue Management
  5.2.2 Registrations & Membership Management
  5.2.3 Ticketing and Event Management
  5.2.4 Others
5.3 Market Segment by Type
  5.3.1 World Leisure and Recreation Software Market Size by Type (2018-2023)
  5.3.2 World Leisure and Recreation Software Market Size by Type (2024-2029)
  5.3.3 World Leisure and Recreation Software Market Size Market Share by Type (2018-2029)

6 MARKET ANALYSIS BY APPLICATION

6.1 World Leisure and Recreation Software Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
  6.2.1 Parks
  6.2.2 Recreation Departments
  6.2.3 Others
6.3 Market Segment by Application
  6.3.1 World Leisure and Recreation Software Market Size by Application (2018-2023)
  6.3.2 World Leisure and Recreation Software Market Size by Application (2024-2029)
  6.3.3 World Leisure and Recreation Software Market Size by Application (2018-2029)

7 COMPANY PROFILES

7.1 PerfectMind
  7.1.1 PerfectMind Details
  7.1.2 PerfectMind Major Business
  7.1.3 PerfectMind Leisure and Recreation Software Product and Services
  7.1.4 PerfectMind Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
  7.1.5 PerfectMind Recent Developments/Updates
  7.1.6 PerfectMind Competitive Strengths & Weaknesses
7.2 EZFacility
  7.2.1 EZFacility Details
  7.2.2 EZFacility Major Business
  7.2.3 EZFacility Leisure and Recreation Software Product and Services
  7.2.4 EZFacility Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
  7.2.5 EZFacility Recent Developments/Updates
  7.2.6 EZFacility Competitive Strengths & Weaknesses
7.3 Yardi System
  7.3.1 Yardi System Details
  7.3.2 Yardi System Major Business
  7.3.3 Yardi System Leisure and Recreation Software Product and Services
  7.3.4 Yardi System Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
  7.3.5 Yardi System Recent Developments/Updates
  7.3.6 Yardi System Competitive Strengths & Weaknesses
7.4 Active Network
  7.4.1 Active Network Details
  7.4.2 Active Network Major Business
  7.4.3 Active Network Leisure and Recreation Software Product and Services
  7.4.4 Active Network Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
  7.4.5 Active Network Recent Developments/Updates
  7.4.6 Active Network Competitive Strengths & Weaknesses
7.5 Civicplus
  7.5.1 Civicplus Details
  7.5.2 Civicplus Major Business
  7.5.3 Civicplus Leisure and Recreation Software Product and Services
  7.5.4 Civicplus Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
  7.5.5 Civicplus Recent Developments/Updates
  7.5.6 Civicplus Competitive Strengths & Weaknesses
7.6 Legend Recreation Software
  7.6.1 Legend Recreation Software Details
  7.6.2 Legend Recreation Software Major Business
  7.6.3 Legend Recreation Software Leisure and Recreation Software Product and Services
  7.6.4 Legend Recreation Software Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
  7.6.5 Legend Recreation Software Recent Developments/Updates
  7.6.6 Legend Recreation Software Competitive Strengths & Weaknesses
7.7 Jarvis Corporation
  7.7.1 Jarvis Corporation Details
  7.7.2 Jarvis Corporation Major Business
  7.7.3 Jarvis Corporation Leisure and Recreation Software Product and Services
  7.7.4 Jarvis Corporation Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
  7.7.5 Jarvis Corporation Recent Developments/Updates
  7.7.6 Jarvis Corporation Competitive Strengths & Weaknesses
7.8 Daxko
  7.8.1 Daxko Details
  7.8.2 Daxko Major Business
  7.8.3 Daxko Leisure and Recreation Software Product and Services
  7.8.4 Daxko Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
  7.8.5 Daxko Recent Developments/Updates
  7.8.6 Daxko Competitive Strengths & Weaknesses
7.9 RecDesk
  7.9.1 RecDesk Details
  7.9.2 RecDesk Major Business
  7.9.3 RecDesk Leisure and Recreation Software Product and Services
  7.9.4 RecDesk Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
  7.9.5 RecDesk Recent Developments/Updates
  7.9.6 RecDesk Competitive Strengths & Weaknesses
7.10 MyRec
  7.10.1 MyRec Details
  7.10.2 MyRec Major Business
  7.10.3 MyRec Leisure and Recreation Software Product and Services
  7.10.4 MyRec Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
  7.10.5 MyRec Recent Developments/Updates
  7.10.6 MyRec Competitive Strengths & Weaknesses
7.11 Dash Platform
  7.11.1 Dash Platform Details
  7.11.2 Dash Platform Major Business
  7.11.3 Dash Platform Leisure and Recreation Software Product and Services
  7.11.4 Dash Platform Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
  7.11.5 Dash Platform Recent Developments/Updates
  7.11.6 Dash Platform Competitive Strengths & Weaknesses
7.12 Vermont Systems
  7.12.1 Vermont Systems Details
  7.12.2 Vermont Systems Major Business
  7.12.3 Vermont Systems Leisure and Recreation Software Product and Services
  7.12.4 Vermont Systems Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
  7.12.5 Vermont Systems Recent Developments/Updates
  7.12.6 Vermont Systems Competitive Strengths & Weaknesses
7.13 InnoSoft Fusion
  7.13.1 InnoSoft Fusion Details
  7.13.2 InnoSoft Fusion Major Business
  7.13.3 InnoSoft Fusion Leisure and Recreation Software Product and Services
  7.13.4 InnoSoft Fusion Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
  7.13.5 InnoSoft Fusion Recent Developments/Updates
  7.13.6 InnoSoft Fusion Competitive Strengths & Weaknesses
7.14 Recreatex
  7.14.1 Recreatex Details
  7.14.2 Recreatex Major Business
  7.14.3 Recreatex Leisure and Recreation Software Product and Services
  7.14.4 Recreatex Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
  7.14.5 Recreatex Recent Developments/Updates
  7.14.6 Recreatex Competitive Strengths & Weaknesses

8 INDUSTRY CHAIN ANALYSIS

8.1 Leisure and Recreation Software Industry Chain
8.2 Leisure and Recreation Software Upstream Analysis
8.3 Leisure and Recreation Software Midstream Analysis
8.4 Leisure and Recreation Software Downstream Analysis

9 RESEARCH FINDINGS AND CONCLUSION

10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World Leisure and Recreation Software Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Leisure and Recreation Software Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Leisure and Recreation Software Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Leisure and Recreation Software Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Leisure and Recreation Software Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Leisure and Recreation Software Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Leisure and Recreation Software Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Leisure and Recreation Software Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Leisure and Recreation Software Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Leisure and Recreation Software Players in 2022
Table 12. World Leisure and Recreation Software Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Leisure and Recreation Software Company Evaluation Quadrant
Table 14. Head Office of Key Leisure and Recreation Software Player
Table 15. Leisure and Recreation Software Market: Company Product Type Footprint
Table 16. Leisure and Recreation Software Market: Company Product Application Footprint
Table 17. Leisure and Recreation Software Mergers & Acquisitions Activity
Table 18. United States VS China Leisure and Recreation Software Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Leisure and Recreation Software Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Leisure and Recreation Software Companies, Headquarters (States, Country)
Table 21. United States Based Companies Leisure and Recreation Software Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Leisure and Recreation Software Revenue Market Share (2018-2023)
Table 23. China Based Leisure and Recreation Software Companies, Headquarters (Province, Country)
Table 24. China Based Companies Leisure and Recreation Software Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Leisure and Recreation Software Revenue Market Share (2018-2023)
Table 26. Rest of World Based Leisure and Recreation Software Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Leisure and Recreation Software Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Leisure and Recreation Software Revenue Market Share (2018-2023)
Table 29. World Leisure and Recreation Software Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Leisure and Recreation Software Market Size by Type (2018-2023) & (USD Million)
Table 31. World Leisure and Recreation Software Market Size by Type (2024-2029) & (USD Million)
Table 32. World Leisure and Recreation Software Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Leisure and Recreation Software Market Size by Application (2018-2023) & (USD Million)
Table 34. World Leisure and Recreation Software Market Size by Application (2024-2029) & (USD Million)
Table 35. PerfectMind Basic Information, Area Served and Competitors
Table 36. PerfectMind Major Business
Table 37. PerfectMind Leisure and Recreation Software Product and Services
Table 38. PerfectMind Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. PerfectMind Recent Developments/Updates
Table 40. PerfectMind Competitive Strengths & Weaknesses
Table 41. EZFacility Basic Information, Area Served and Competitors
Table 42. EZFacility Major Business
Table 43. EZFacility Leisure and Recreation Software Product and Services
Table 44. EZFacility Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. EZFacility Recent Developments/Updates
Table 46. EZFacility Competitive Strengths & Weaknesses
Table 47. Yardi System Basic Information, Area Served and Competitors
Table 48. Yardi System Major Business
Table 49. Yardi System Leisure and Recreation Software Product and Services
Table 50. Yardi System Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Yardi System Recent Developments/Updates
Table 52. Yardi System Competitive Strengths & Weaknesses
Table 53. Active Network Basic Information, Area Served and Competitors
Table 54. Active Network Major Business
Table 55. Active Network Leisure and Recreation Software Product and Services
Table 56. Active Network Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Active Network Recent Developments/Updates
Table 58. Active Network Competitive Strengths & Weaknesses
Table 59. Civicplus Basic Information, Area Served and Competitors
Table 60. Civicplus Major Business
Table 61. Civicplus Leisure and Recreation Software Product and Services
Table 62. Civicplus Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Civicplus Recent Developments/Updates
Table 64. Civicplus Competitive Strengths & Weaknesses
Table 65. Legend Recreation Software Basic Information, Area Served and Competitors
Table 66. Legend Recreation Software Major Business
Table 67. Legend Recreation Software Leisure and Recreation Software Product and Services
Table 68. Legend Recreation Software Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Legend Recreation Software Recent Developments/Updates
Table 70. Legend Recreation Software Competitive Strengths & Weaknesses
Table 71. Jarvis Corporation Basic Information, Area Served and Competitors
Table 72. Jarvis Corporation Major Business
Table 73. Jarvis Corporation Leisure and Recreation Software Product and Services
Table 74. Jarvis Corporation Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Jarvis Corporation Recent Developments/Updates
Table 76. Jarvis Corporation Competitive Strengths & Weaknesses
Table 77. Daxko Basic Information, Area Served and Competitors
Table 78. Daxko Major Business
Table 79. Daxko Leisure and Recreation Software Product and Services
Table 80. Daxko Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Daxko Recent Developments/Updates
Table 82. Daxko Competitive Strengths & Weaknesses
Table 83. RecDesk Basic Information, Area Served and Competitors
Table 84. RecDesk Major Business
Table 85. RecDesk Leisure and Recreation Software Product and Services
Table 86. RecDesk Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. RecDesk Recent Developments/Updates
Table 88. RecDesk Competitive Strengths & Weaknesses
Table 89. MyRec Basic Information, Area Served and Competitors
Table 90. MyRec Major Business
Table 91. MyRec Leisure and Recreation Software Product and Services
Table 92. MyRec Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. MyRec Recent Developments/Updates
Table 94. MyRec Competitive Strengths & Weaknesses
Table 95. Dash Platform Basic Information, Area Served and Competitors
Table 96. Dash Platform Major Business
Table 97. Dash Platform Leisure and Recreation Software Product and Services
Table 98. Dash Platform Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Dash Platform Recent Developments/Updates
Table 100. Dash Platform Competitive Strengths & Weaknesses
Table 101. Vermont Systems Basic Information, Area Served and Competitors
Table 102. Vermont Systems Major Business
Table 103. Vermont Systems Leisure and Recreation Software Product and Services
Table 104. Vermont Systems Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Vermont Systems Recent Developments/Updates
Table 106. Vermont Systems Competitive Strengths & Weaknesses
Table 107. InnoSoft Fusion Basic Information, Area Served and Competitors
Table 108. InnoSoft Fusion Major Business
Table 109. InnoSoft Fusion Leisure and Recreation Software Product and Services
Table 110. InnoSoft Fusion Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. InnoSoft Fusion Recent Developments/Updates
Table 112. Recreatex Basic Information, Area Served and Competitors
Table 113. Recreatex Major Business
Table 114. Recreatex Leisure and Recreation Software Product and Services
Table 115. Recreatex Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 116. Global Key Players of Leisure and Recreation Software Upstream (Raw Materials)
Table 117. Leisure and Recreation Software Typical Customers
List of Figure
Figure 1. Leisure and Recreation Software Picture
Figure 2. World Leisure and Recreation Software Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Leisure and Recreation Software Total Market Size (2018-2029) & (USD Million)
Figure 4. World Leisure and Recreation Software Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Leisure and Recreation Software Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Leisure and Recreation Software Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Leisure and Recreation Software Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Leisure and Recreation Software Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Leisure and Recreation Software Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Leisure and Recreation Software Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Leisure and Recreation Software Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Leisure and Recreation Software Revenue (2018-2029) & (USD Million)
Figure 13. Leisure and Recreation Software Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Leisure and Recreation Software Consumption Value (2018-2029) & (USD Million)
Figure 16. World Leisure and Recreation Software Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Leisure and Recreation Software Consumption Value (2018-2029) & (USD Million)
Figure 18. China Leisure and Recreation Software Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Leisure and Recreation Software Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Leisure and Recreation Software Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Leisure and Recreation Software Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Leisure and Recreation Software Consumption Value (2018-2029) & (USD Million)
Figure 23. India Leisure and Recreation Software Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Leisure and Recreation Software by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Leisure and Recreation Software Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Leisure and Recreation Software Markets in 2022
Figure 27. United States VS China: Leisure and Recreation Software Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Leisure and Recreation Software Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Leisure and Recreation Software Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Leisure and Recreation Software Market Size Market Share by Type in 2022
Figure 31. Venue Management
Figure 32. Registrations & Membership Management
Figure 33. Ticketing and Event Management
Figure 34. Others
Figure 35. World Leisure and Recreation Software Market Size Market Share by Type (2018-2029)
Figure 36. World Leisure and Recreation Software Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 37. World Leisure and Recreation Software Market Size Market Share by Application in 2022
Figure 38. Parks
Figure 39. Recreation Departments
Figure 40. Others
Figure 41. Leisure and Recreation Software Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source


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