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Global K-12 Game-based Learning Market Insight 2020, Forecast to 2025

June 2020 | 132 pages | ID: G409B8514D00EN
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The K-12 Game-based Learning market was valued at US$ xx in 2019, prior to COVID-19. Whereas post-COVID-19 scenario, the market for K-12 Game-based Learning is projected to grow from US$ xx million in 2020, and is projected to reach xx by 2025, at a CAGR of xx% during the forecast period. Projected and forecast revenue values are in constant U.S. dollars, unadjusted for inflation. Product values are estimated based on manufacturers' revenue.

The report offers detailed coverage of K-12 Game-based Learning industry and main market trends. The market research includes historical and forecast market data, demand, application details, price trends, and company shares of the leading K-12 Game-based Learning by geography. The report splits the market size, by volume and value, on the basis of application type and geography.

In addition to this data, the report provides insight into drivers of market demand and strategies of suppliers. Key players are profiled, and their market shares in the global K-12 Game-based Learning market are discussed.

The market is segmented by types:
  • Subject-Specific Games
  • Language Learning Games
  • Others
It can be also divided by applications:
  • Pre-primary School
  • Primary School
  • Middle School
  • High School
And this report covers the historical situation, present status and the future prospects of the global K-12 Game-based Learning market for 2015-2025. In this report, we analyze global market from 5 geographies: Asia-Pacific, Europe, North America, Middle East & Africa, South America.

Finally, the report provides detailed profile and data information analysis of leading company.
  • GlassLab
  • Microsoft
  • Osmo
  • PlayGen
  • Banzai Labs
  • BrainQuake
  • Filament Games
  • Gameloft
  • iCivics
  • Infinite Dreams
  • Schell Games
Report Includes:
  • xx data tables and xx additional tables
  • An overview of global K-12 Game-based Learning market
  • An detailed key players analysis across regions
  • Analyses of global market trends, with historical data, estimates for 2020 and projections of compound annual growth rates (CAGRs) through 2025
  • Insights into regulatory and environmental developments
  • Information on the supply and demand scenario and evaluation of technological and investment opportunities in the K-12 Game-based Learning market
  • Profiles of major players in the industry, including GlassLab, Microsoft, Osmo, PlayGen, Banzai Labs.....
Research objectives
  • To study and analyze the global K-12 Game-based Learning consumption (value & volume) by key regions/countries, product type and application, history data from 2015 to 2019, and forecast to 2025.
  • To understand the structure of K-12 Game-based Learning market by identifying its various subsegments.
  • Focuses on the key global K-12 Game-based Learning manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, Porter's five forces analysis, SWOT analysis and development plans in next few years.
  • To analyze the K-12 Game-based Learning with respect to individual growth trends, future prospects, and their contribution to the total market.
  • To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
  • To project the consumption of K-12 Game-based Learning submarkets, with respect to key regions (along with their respective key countries).
  • To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
  • To strategically profile the key players and comprehensively analyze their growth strategies.
Global K-12 Game-based Learning Market Report 2020, Forecast to 2025

1 SCOPE OF THE STUDY

1.1 K-12 Game-based Learning Introduction
1.2 Research Programs
1.3 Analysis of Macroeconomic Indicators
1.4 Years Considered
1.5 Methodology
1.6 Data Source
1.7 Research Objectives

2 K-12 GAME-BASED LEARNING INDUSTRY OVERVIEW

2.1 Global K-12 Game-based Learning Market Size (Million USD) Comparison by Regions (2020-2025)
  2.1.1 K-12 Game-based Learning Global Main Region Market Analysis
2.2 Market Analysis by Type
  2.2.1 Subject-Specific Games
  2.2.2 Language Learning Games
  2.2.3 Others
2.3 Market Analysis by Application
  2.3.1 Pre-primary School
  2.3.2 Primary School
  2.3.3 Middle School
  2.3.4 High School
2.4 Global K-12 Game-based Learning Revenue, Sales and Market Share by Manufacturer
  2.4.1 Global K-12 Game-based Learning Sales and Market Share by Manufacturer (2018-2020)
  2.4.2 Global K-12 Game-based Learning Revenue and Market Share by Manufacturer (2018-2020)
  2.4.3 Global K-12 Game-based Learning Industry Concentration Ratio (CR5 and HHI)
  2.4.4 Top 5 K-12 Game-based Learning Manufacturer Market Share
  2.4.5 Top 10 K-12 Game-based Learning Manufacturer Market Share
  2.4.6 Date of Key Manufacturers Enter into K-12 Game-based Learning Market
  2.4.7 Key Manufacturers K-12 Game-based Learning Product Offered
  2.4.8 Mergers & Acquisitions Planning
2.5 K-12 Game-based Learning Historical Development Overview
2.6 Market Dynamics
  2.6.1 Market Opportunities
  2.6.2 Market Risk
  2.6.3 Market Driving Force
  2.6.4 Porter's Five Forces Analysis
2.7 Coronavirus Disease 2019 (Covid-19): K-12 Game-based Learning Industry Impact
  2.7.1 How the Covid-19 is Affecting the K-12 Game-based Learning Industry
  2.7.2 K-12 Game-based Learning Business Impact Assessment - Covid-19
  2.7.3 Market Trends and K-12 Game-based Learning Potential Opportunities in the COVID-19 Landscape
  2.7.4 Measures / Proposal against Covid-19

3 RELATED MARKET ANALYSIS

3.1 Related Market Overview
3.2 Macro Analysis of Upstream Markets
3.3 Key Players in Related Markets
3.4 Related Markets Trend Analysis

4 GLOBAL K-12 GAME-BASED LEARNING MARKET SIZE CATEGORIZED BY REGIONS

4.1 Global K-12 Game-based Learning Revenue and Market Share by Regions
  4.1.1 Global K-12 Game-based Learning Sales and Market Share by Regions (2015-2020)
  4.1.2 Global K-12 Game-based Learning Revenue and Market Share by Regions (2015-2020)
4.2 Europe K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
4.3 APAC K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
4.4 North America K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
4.5 South America K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa K-12 Game-based Learning Revenue and Growth Rate (2015-2020)

5 EUROPE K-12 GAME-BASED LEARNING MARKET SIZE CATEGORIZED BY COUNTRIES

5.1 Europe K-12 Game-based Learning Revenue and Market Share by Countries
  5.1.1 Europe K-12 Game-based Learning Revenue by Countries (2015-2020)
  5.1.2 Germany K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
  5.1.3 UK K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
  5.1.4 France K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
  5.1.5 Russia K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
  5.1.6 Italy K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
  5.1.7 Spain K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
5.2 Europe K-12 Game-based Learning Revenue (Value) by Manufacturers (2018-2020)
5.3 Europe K-12 Game-based Learning Revenue and Market Share by Type (2015-2020)
5.4 Europe K-12 Game-based Learning Revenue and Market Share by Application (2015-2020)

6 ASIA-PACIFIC K-12 GAME-BASED LEARNING MARKET SIZE CATEGORIZED BY COUNTRIES

6.1 Asia-Pacific K-12 Game-based Learning Revenue and Market Share by Countries
  6.1.1 Asia-Pacific K-12 Game-based Learning Revenue by Countries (2015-2020)
  6.1.2 China K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
  6.1.3 Japan K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
  6.1.4 Korea K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
  6.1.5 India K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
  6.1.6 Southeast Asia K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
  6.1.7 Australia K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
6.2 Asia-Pacific K-12 Game-based Learning Revenue (Value) by Players (2018-2020)
6.3 Asia-Pacific K-12 Game-based Learning Revenue and Market Share by Type (2015-2020)
6.4 Asia-Pacific K-12 Game-based Learning Revenue and Market Share by Application (2015-2020)

7 NORTH AMERICA K-12 GAME-BASED LEARNING MARKET SIZE CATEGORIZED BY COUNTRIES

7.1 North America K-12 Game-based Learning Revenue and Market Share by Countries
  7.1.1 North America K-12 Game-based Learning Revenue by Countries (2015-2020)
  7.1.2 United States K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
  7.1.3 Canada K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
  7.1.4 Mexico K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
7.2 North America K-12 Game-based Learning Revenue (Value) by Players (2018-2020)
7.3 North America K-12 Game-based Learning Revenue and Market Share by Type (2015-2020)
7.4 North America K-12 Game-based Learning Revenue and Market Share by Application (2015-2020)

8 SOUTH AMERICA K-12 GAME-BASED LEARNING MARKET SIZE CATEGORIZED BY COUNTRIES

8.1 South America K-12 Game-based Learning Revenue and Market Share by Countries
  8.1.1 South America K-12 Game-based Learning Revenue by Countries (2015-2020)
  8.1.2 Brazil K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
8.2 South America K-12 Game-based Learning Revenue (Value) by Players (2018-2020)
8.3 South America K-12 Game-based Learning Revenue and Market Share by Type (2015-2020)
8.4 South America K-12 Game-based Learning Revenue and Market Share by Application (2015-2020)

9 MIDDLE EAST AND AFRICA K-12 GAME-BASED LEARNING MARKET SIZE CATEGORIZED BY COUNTRIES

9.1 Middle East and Africa K-12 Game-based Learning Revenue and Market Share by Countries
  9.1.1 Middle East and Africa K-12 Game-based Learning Revenue by Countries (2015-2020)
  9.1.2 GCC Countries K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
  9.1.3 Turkey K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
  9.1.4 Egypt K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
  9.1.5 South Africa K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
9.2 Middle East and Africa K-12 Game-based Learning Revenue (Value) by Players (2018-2020)
9.3 Middle East and Africa K-12 Game-based Learning Revenue and Market Share by Type (2015-2020)
9.4 Middle East and Africa K-12 Game-based Learning Revenue and Market Share by Application (2015-2020)

10 GLOBAL K-12 GAME-BASED LEARNING MARKET SEGMENT BY TYPE

10.1 Global K-12 Game-based Learning Revenue and Market Share by Type (2015-2020)
10.2 Global K-12 Game-based Learning Market Forecast by Type (2020-2025)
10.3 Subject-Specific Games Revenue Growth Rate
10.4 Language Learning Games Revenue Growth Rate
10.5 Others Revenue Growth Rate

11 GLOBAL K-12 GAME-BASED LEARNING MARKET SEGMENT BY APPLICATION

11.1 Global K-12 Game-based Learning Revenue Market Share by Application (2015-2020)
11.2 Global K-12 Game-based Learning Market Forecast by Application (2020-2025)
11.3 Pre-primary School Revenue Growth Rate (2015-2025)
11.4 Primary School Revenue Growth Rate (2015-2025)
11.5 Middle School Revenue Growth Rate (2015-2025)
11.6 High School Revenue Growth Rate (2015-2025)

12 MARKET FORECAST FOR K-12 GAME-BASED LEARNING

12.1 Global K-12 Game-based Learning Market Size Forecast (2020-2025)
12.2 K-12 Game-based Learning Market Forecast by Regions (2020-2025)
12.3 Europe K-12 Game-based Learning Revenue Market Forecast (2020-2025)
12.4 APAC K-12 Game-based Learning Revenue Market Forecast (2020-2025)
12.5 North America K-12 Game-based Learning Revenue Market Forecast (2020-2025)
12.6 South America K-12 Game-based Learning Revenue Market Forecast (2020-2025)
12.7 Middle East & Africa K-12 Game-based Learning Revenue Market Forecast (2020-2025)

13 ANALYSIS OF K-12 GAME-BASED LEARNING INDUSTRY KEY VENDORS

13.1 GlassLab
  13.1.1 Company Details
  13.1.2 Product Information
  13.1.3 GlassLab K-12 Game-based Learning Revenue and Gross Margin (2018-2020)
  13.1.4 Main Business Overview
  13.1.5 GlassLab News
13.2 Microsoft
  13.2.1 Company Details
  13.2.2 Product Information
  13.2.3 Microsoft K-12 Game-based Learning Revenue and Gross Margin (2018-2020)
  13.2.4 Main Business Overview
  13.2.5 Microsoft News
13.3 Osmo
  13.3.1 Company Details
  13.3.2 Product Information
  13.3.3 Osmo K-12 Game-based Learning Revenue and Gross Margin (2018-2020)
  13.3.4 Main Business Overview
  13.3.5 Osmo News
13.4 PlayGen
  13.4.1 Company Details
  13.4.2 Product Information
  13.4.3 PlayGen K-12 Game-based Learning Revenue and Gross Margin (2018-2020)
  13.4.4 Main Business Overview
  13.4.5 PlayGen News
13.5 Banzai Labs
  13.5.1 Company Details
  13.5.2 Product Information
  13.5.3 Banzai Labs K-12 Game-based Learning Revenue and Gross Margin (2018-2020)
  13.5.4 Main Business Overview
  13.5.5 Banzai Labs News
13.6 BrainQuake
  13.6.1 Company Details
  13.6.2 Product Information
  13.6.3 BrainQuake K-12 Game-based Learning Revenue and Gross Margin (2018-2020)
  13.6.4 Main Business Overview
  13.6.5 BrainQuake News
13.7 Filament Games
  13.7.1 Company Details
  13.7.2 Product Information
  13.7.3 Filament Games K-12 Game-based Learning Revenue and Gross Margin (2018-2020)
  13.7.4 Main Business Overview
  13.7.5 Filament Games News
13.8 Gameloft
  13.8.1 Company Details
  13.8.2 Product Information
  13.8.3 Gameloft K-12 Game-based Learning Revenue and Gross Margin (2018-2020)
  13.8.4 Main Business Overview
  13.8.5 Gameloft News
13.9 iCivics
  13.9.1 Company Details
  13.9.2 Product Information
  13.9.3 iCivics K-12 Game-based Learning Revenue and Gross Margin (2018-2020)
  13.9.4 Main Business Overview
  13.9.5 iCivics News
13.10 Infinite Dreams
  13.10.1 Company Details
  13.10.2 Product Information
  13.10.3 Infinite Dreams K-12 Game-based Learning Revenue and Gross Margin (2018-2020)
  13.10.4 Main Business Overview
  13.10.5 Infinite Dreams News
13.11 Schell Games
  13.11.1 Company Details
  13.11.2 Product Information
  13.11.3 Schell Games K-12 Game-based Learning Revenue and Gross Margin (2018-2020)
  13.11.4 Main Business Overview
  13.11.5 Schell Games News

14 RESEARCH FINDINGS AND CONCLUSION

15 APPENDIX
LIST OF TABLES AND FIGURES

Figure K-12 Game-based Learning Picture
Figure Research Programs/Design for This Report
Figure Global K-12 Game-based Learning Market by Regions (2019)
Table Global Market K-12 Game-based Learning Comparison by Regions (M USD) 2019-2025
Table Global K-12 Game-based Learning Value Growth (CAGR) (2019-2025) by Type
Figure Global Value Market Share of K-12 Game-based Learning by Type in 2019
Figure Subject-Specific Games Picture
Figure Language Learning Games Picture
Figure Others Picture
Table Global K-12 Game-based Learning Sales by Application (2019-2025)
Figure Global K-12 Game-based Learning Value Market Share by Application in 2019
Figure Pre-primary School Picture
Figure Primary School Picture
Figure Middle School Picture
Figure High School Picture
Table Global K-12 Game-based Learning Revenue by Vendors (2018-2020)
Figure Global K-12 Game-based Learning Revenue Market Share by Vendors in 2019
Table Global K-12 Game-based Learning Vendors Market Concentration Ratio (CR5 and HHI)
Figure Top 5 K-12 Game-based Learning Vendors (Revenue) Market Share in 2019
Figure Top 10 K-12 Game-based Learning Vendors (Revenue) Market Share in 2019
Table Date of Key Vendors Enter into K-12 Game-based Learning Market
Table Key Vendors K-12 Game-based Learning Product Type
Table Mergers & Acquisitions Planning
Table Market Opportunities in Next Few Years
Table Market Risks Analysis
Table Market Drivers
Table Key Players of Related Markets
Figure Global K-12 Game-based Learning Revenue (Million USD) and Growth Rate (%) (2015-2020)
Table Global K-12 Game-based Learning Revenue (Million USD) by Regions (2015-2020)
Table Global K-12 Game-based Learning Revenue Market Share by Regions (2015-2020)
Figure Global K-12 Game-based Learning Revenue Market Share by Regions in 2019
Figure Europe K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure APAC K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure North America K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure South America K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure Middle East & Africa K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure Europe K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Table Europe K-12 Game-based Learning Revenue by Countries (2015-2020)
Table Europe K-12 Game-based Learning Revenue Market Share by Countries (2015-2020)
Figure Europe K-12 Game-based Learning Revenue Market Share by Countries in 2019
Figure Germany K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure UK K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure France K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure Russia K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure Italy K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure Spain K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Table Europe K-12 Game-based Learning Revenue by Player (2018-2020)
Figure Europe K-12 Game-based Learning Revenue Market Share by Player in 2019
Table Europe K-12 Game-based Learning Revenue by Type (2015-2020)
Table Europe K-12 Game-based Learning Revenue Share by Type (2015-2020)
Table Europe K-12 Game-based Learning Revenue by Application (2015-2020)
Table Europe K-12 Game-based Learning Revenue Share by Application (2015-2020)
Figure Asia-Pacific K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Table Asia-Pacific K-12 Game-based Learning Revenue by Countries (2015-2020)
Table Asia-Pacific K-12 Game-based Learning Revenue Market Share by Countries (2015-2020)
Figure Asia-Pacific K-12 Game-based Learning Revenue Market Share by Countries (2015-2020)
Figure Asia-Pacific 132 Revenue Market Share by Countries in 2019
Figure China K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure Japan K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure Korea K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure India K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure Australia K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Table Asia-Pacific K-12 Game-based Learning Revenue by Player (2018-2020)
Figure Asia-Pacific K-12 Game-based Learning Revenue Market Share by Player in 2019
Table Asia-Pacific K-12 Game-based Learning Revenue by Type (2015-2020)
Table Asia-Pacific K-12 Game-based Learning Revenue Share by Type (2015-2020)
Table Asia-Pacific K-12 Game-based Learning Revenue by Application (2015-2020)
Table Asia-Pacific K-12 Game-based Learning Revenue Share by Application (2015-2020)
Figure North America K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Table North America K-12 Game-based Learning Revenue by Countries (2015-2020)
Table North America K-12 Game-based Learning Revenue Market Share by Countries (2015-2020)
Figure North America K-12 Game-based Learning Revenue Market Share by Countries in 2019
Figure United States K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure Canada K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure Mexico K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Table North America K-12 Game-based Learning Revenue by Player (2018-2020)
Figure North America K-12 Game-based Learning Revenue Market Share by Player in 2019
Table North America K-12 Game-based Learning Revenue by Type (2015-2020)
Table North America K-12 Game-based Learning Revenue Share by Type (2015-2020)
Table North America K-12 Game-based Learning Revenue by Application (2015-2020)
Table North America K-12 Game-based Learning Revenue Share by Application (2015-2020)
Figure South America K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Table South America K-12 Game-based Learning Revenue by Countries (2015-2020)
Table South America K-12 Game-based Learning Revenue Market Share by Countries (2015-2020)
Figure South America K-12 Game-based Learning Revenue Market Share by Countries in 2019
Figure Brazil K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Table South America K-12 Game-based Learning Revenue by Player (2018-2020)
Figure South America K-12 Game-based Learning Revenue Market Share by Manufacturer in 2019
Table South America K-12 Game-based Learning Revenue by Type (2015-2020)
Table South America K-12 Game-based Learning Revenue Share by Type (2015-2020)
Table South America K-12 Game-based Learning Revenue by Application (2015-2020)
Table South America K-12 Game-based Learning Revenue Share by Application (2015-2020)
Figure Middle East and Africa K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Table Middle East and Africa K-12 Game-based Learning Revenue by Countries (2015-2020)
Table Middle East and Africa K-12 Game-based Learning Revenue Market Share by Countries (2015-2020)
Figure Middle East and Africa K-12 Game-based Learning Sales Market Share by Countries in 2019
Figure Middle East and Africa K-12 Game-based Learning Revenue Market Share by Countries in 2019
Figure GCC Countries K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure Egypt K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure Turkey K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Figure South Africa K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Table Middle East and Africa K-12 Game-based Learning Revenue by Player (2018-2020)
Figure Middle East and Africa K-12 Game-based Learning Revenue Market Share by Player in 2019
Table Middle East and Africa K-12 Game-based Learning Revenue by Type (2015-2020)
Table Middle East and Africa K-12 Game-based Learning Revenue Share by Type (2015-2020)
Table Middle East and Africa K-12 Game-based Learning Revenue by Application (2015-2020)
Table Middle East and Africa K-12 Game-based Learning Revenue Share by Application (2015-2020)
Table Global K-12 Game-based Learning Revenue (Million USD) by Type (2015-2020)
Table Global K-12 Game-based Learning Revenue Share by Type (2015-2020)
Figure Global K-12 Game-based Learning Revenue Share by Type (2015-2020)
Figure Global K-12 Game-based Learning Revenue Share by Type in 2019
Table Global K-12 Game-based Learning Revenue Forecast by Type (2020-2025)
Figure Global K-12 Game-based Learning Market Share Forecast by Type (2020-2025)
Figure Global Subject-Specific Games Revenue Growth Rate (2015-2025)
Figure Global Language Learning Games Revenue Growth Rate (2015-2025)
Figure Global Others Revenue Growth Rate (2015-2025)
Table Global K-12 Game-based Learning Revenue by Application (2015-2020)
Table Global K-12 Game-based Learning Revenue Share by Application (2015-2020)
Figure Global K-12 Game-based Learning Revenue Share by Application (2015-2020)
Figure Global K-12 Game-based Learning Revenue Share by Application in 2019
Figure Global K-12 Game-based Learning Revenue Forecast by Application (2020-2025)
Figure Global K-12 Game-based Learning Market Share Forecast by Application (2020-2025)
Figure Global Pre-primary School Revenue Growth Rate (2015-2025)
Figure Global Primary School Revenue Growth Rate (2015-2025)
Figure Global Middle School Revenue Growth Rate (2015-2025)
Figure Global High School Revenue Growth Rate (2015-2025)
Figure Global K-12 Game-based Learning Revenue (Million USD) and Growth Rate Forecast (2020-2025)
Figure Global K-12 Game-based Learning Revenue (Million USD) Forecast by Regions (2020-2025)
Figure Global K-12 Game-based Learning Revenue Market Share Forecast by Regions (2020-2025)
Figure Europe K-12 Game-based Learning Revenue Market Forecast (2020-2025)
Figure Asia-Pacific K-12 Game-based Learning Revenue Market Forecast (2020-2025)
Figure North America K-12 Game-based Learning Revenue Market Forecast (2020-2025)
Figure South America K-12 Game-based Learning Revenue Market Forecast (2020-2025)
Figure Middle East and Africa K-12 Game-based Learning Revenue Market Forecast (2020-2025)
Table GlassLab Company Profile
Figure K-12 Game-based Learning Product Picture and Specifications of GlassLab
Table K-12 Game-based Learning Revenue (M USD) and Gross Margin 2018-2020
Figure GlassLab K-12 Game-based Learning Market Share (2018-2020)
Table GlassLab Main Business
Table GlassLab Recent Development
Table Microsoft Company Profile
Figure K-12 Game-based Learning Product Picture and Specifications of Microsoft
Table K-12 Game-based Learning Revenue (M USD) and Gross Margin 2018-2020
Figure Microsoft K-12 Game-based Learning Market Share (2018-2020)
Table Microsoft Main Business
Table Microsoft Recent Development
Table Osmo Company Profile
Figure K-12 Game-based Learning Product Picture and Specifications of Osmo
Table K-12 Game-based Learning Revenue (M USD) and Gross Margin 2018-2020
Figure Osmo K-12 Game-based Learning Market Share (2018-2020)
Table Osmo Main Business
Table Osmo Recent Development
Table PlayGen Company Profile
Figure K-12 Game-based Learning Product Picture and Specifications of PlayGen
Table K-12 Game-based Learning Revenue (M USD) and Gross Margin 2018-2020
Figure PlayGen K-12 Game-based Learning Market Share (2018-2020)
Table PlayGen Main Business
Table PlayGen Recent Development
Table Banzai Labs Company Profile
Figure K-12 Game-based Learning Product Picture and Specifications of Banzai Labs
Table K-12 Game-based Learning Revenue (M USD) and Gross Margin 2018-2020
Figure Banzai Labs K-12 Game-based Learning Market Share (2018-2020)
Table Banzai Labs Main Business
Table Banzai Labs Recent Development
Table BrainQuake Company Profile
Figure K-12 Game-based Learning Product Picture and Specifications of BrainQuake
Table K-12 Game-based Learning Revenue (M USD) and Gross Margin 2018-2020
Figure BrainQuake K-12 Game-based Learning Market Share (2018-2020)
Table BrainQuake Main Business
Table BrainQuake Recent Development
Table Filament Games Company Profile
Figure K-12 Game-based Learning Product Picture and Specifications of Filament Games
Table K-12 Game-based Learning Revenue (M USD) and Gross Margin 2018-2020
Figure Filament Games K-12 Game-based Learning Market Share (2018-2020)
Table Filament Games Main Business
Table Filament Games Recent Development
Table Gameloft Company Profile
Figure K-12 Game-based Learning Product Picture and Specifications of Gameloft
Table K-12 Game-based Learning Revenue (M USD) and Gross Margin 2018-2020
Figure Gameloft K-12 Game-based Learning Market Share (2018-2020)
Table Gameloft Main Business
Table Gameloft Recent Development
Table iCivics Company Profile
Figure K-12 Game-based Learning Product Picture and Specifications of iCivics
Table K-12 Game-based Learning Revenue (M USD) and Gross Margin 2018-2020
Figure iCivics K-12 Game-based Learning Market Share (2018-2020)
Table iCivics Main Business
Table iCivics Recent Development
Table Infinite Dreams Company Profile
Figure K-12 Game-based Learning Product Picture and Specifications of Infinite Dreams
Table K-12 Game-based Learning Revenue (M USD) and Gross Margin 2018-2020
Figure Infinite Dreams K-12 Game-based Learning Market Share (2018-2020)
Table Infinite Dreams Main Business
Table Infinite Dreams Recent Development
Table Schell Games Company Profile
Figure K-12 Game-based Learning Product Picture and Specifications of Schell Games
Table K-12 Game-based Learning Revenue (M USD) and Gross Margin 2018-2020
Figure Schell Games K-12 Game-based Learning Market Share (2018-2020)
Table Schell Games Main Business
Table Schell Games Recent Development


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