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Global In-Game Advertising Supply, Demand and Key Producers, 2023-2029

March 2023 | 118 pages | ID: G55507FDEDE0EN
GlobalInfoResearch

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The global In-Game Advertising market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global In-Game Advertising demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for In-Game Advertising, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of In-Game Advertising that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global In-Game Advertising total market, 2018-2029, (USD Million)

Global In-Game Advertising total market by region & country, CAGR, 2018-2029, (USD Million)

U.S. VS China: In-Game Advertising total market, key domestic companies and share, (USD Million)

Global In-Game Advertising revenue by player and market share 2018-2023, (USD Million)

Global In-Game Advertising total market by Type, CAGR, 2018-2029, (USD Million)

Global In-Game Advertising total market by Application, CAGR, 2018-2029, (USD Million)

This reports profiles major players in the global In-Game Advertising market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Portuma, Anzu, Overwolf, Gameloft, Bidstack, Venatus, ironSource, Frameplay and Voodoo, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World In-Game Advertising market

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global In-Game Advertising Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global In-Game Advertising Market, Segmentation by Type
  • Dynamic In-Game Advertising (DIGA)
  • Static In-Game Advertising
  • Advergames
  • Other
Global In-Game Advertising Market, Segmentation by Application
  • Food and Beverage
  • Automobile
  • Medical Health
  • Consumer Goods
  • Travel
  • Education
  • Other
Companies Profiled:
  • Portuma
  • Anzu
  • Overwolf
  • Gameloft
  • Bidstack
  • Venatus
  • ironSource
  • Frameplay
  • Voodoo
  • Super League
  • Adverty
  • AdInMo
  • StackAdapt
  • Acrossmedia241
  • APEX Mobile Media
  • Eskimi
  • Adelphic
  • Interact
Key Questions Answered

1. How big is the global In-Game Advertising market?

2. What is the demand of the global In-Game Advertising market?

3. What is the year over year growth of the global In-Game Advertising market?

4. What is the total value of the global In-Game Advertising market?

5. Who are the major players in the global In-Game Advertising market?

6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY

1.1 In-Game Advertising Introduction
1.2 World In-Game Advertising Market Size & Forecast (2018 & 2022 & 2029)
1.3 World In-Game Advertising Total Market by Region (by Headquarter Location)
  1.3.1 World In-Game Advertising Market Size by Region (2018-2029), (by Headquarter Location)
  1.3.2 United States In-Game Advertising Market Size (2018-2029)
  1.3.3 China In-Game Advertising Market Size (2018-2029)
  1.3.4 Europe In-Game Advertising Market Size (2018-2029)
  1.3.5 Japan In-Game Advertising Market Size (2018-2029)
  1.3.6 South Korea In-Game Advertising Market Size (2018-2029)
  1.3.7 ASEAN In-Game Advertising Market Size (2018-2029)
  1.3.8 India In-Game Advertising Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
  1.4.1 In-Game Advertising Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 In-Game Advertising Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
  1.5.1 Influence of COVID-19
  1.5.2 Influence of Russia-Ukraine War

2 DEMAND SUMMARY

2.1 World In-Game Advertising Consumption Value (2018-2029)
2.2 World In-Game Advertising Consumption Value by Region
  2.2.1 World In-Game Advertising Consumption Value by Region (2018-2023)
  2.2.2 World In-Game Advertising Consumption Value Forecast by Region (2024-2029)
2.3 United States In-Game Advertising Consumption Value (2018-2029)
2.4 China In-Game Advertising Consumption Value (2018-2029)
2.5 Europe In-Game Advertising Consumption Value (2018-2029)
2.6 Japan In-Game Advertising Consumption Value (2018-2029)
2.7 South Korea In-Game Advertising Consumption Value (2018-2029)
2.8 ASEAN In-Game Advertising Consumption Value (2018-2029)
2.9 India In-Game Advertising Consumption Value (2018-2029)

3 WORLD IN-GAME ADVERTISING COMPANIES COMPETITIVE ANALYSIS

3.1 World In-Game Advertising Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
  3.2.1 Global In-Game Advertising Industry Rank of Major Players
  3.2.2 Global Concentration Ratios (CR4) for In-Game Advertising in 2022
  3.2.3 Global Concentration Ratios (CR8) for In-Game Advertising in 2022
3.3 In-Game Advertising Company Evaluation Quadrant
3.4 In-Game Advertising Market: Overall Company Footprint Analysis
  3.4.1 In-Game Advertising Market: Region Footprint
  3.4.2 In-Game Advertising Market: Company Product Type Footprint
  3.4.3 In-Game Advertising Market: Company Product Application Footprint
3.5 Competitive Environment
  3.5.1 Historical Structure of the Industry
  3.5.2 Barriers of Market Entry
  3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 UNITED STATES VS CHINA VS REST OF THE WORLD (BY HEADQUARTER LOCATION)

4.1 United States VS China: In-Game Advertising Revenue Comparison (by Headquarter Location)
  4.1.1 United States VS China: In-Game Advertising Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
  4.1.2 United States VS China: In-Game Advertising Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: In-Game Advertising Consumption Value Comparison
  4.2.1 United States VS China: In-Game Advertising Consumption Value Comparison (2018 & 2022 & 2029)
  4.2.2 United States VS China: In-Game Advertising Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based In-Game Advertising Companies and Market Share, 2018-2023
  4.3.1 United States Based In-Game Advertising Companies, Headquarters (States, Country)
  4.3.2 United States Based Companies In-Game Advertising Revenue, (2018-2023)
4.4 China Based Companies In-Game Advertising Revenue and Market Share, 2018-2023
  4.4.1 China Based In-Game Advertising Companies, Company Headquarters (Province, Country)
  4.4.2 China Based Companies In-Game Advertising Revenue, (2018-2023)
4.5 Rest of World Based In-Game Advertising Companies and Market Share, 2018-2023
  4.5.1 Rest of World Based In-Game Advertising Companies, Headquarters (States, Country)
  4.5.2 Rest of World Based Companies In-Game Advertising Revenue, (2018-2023)

5 MARKET ANALYSIS BY TYPE

5.1 World In-Game Advertising Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
  5.2.1 Dynamic In-Game Advertising (DIGA)
  5.2.2 Static In-Game Advertising
  5.2.3 Advergames
  5.2.4 Other
5.3 Market Segment by Type
  5.3.1 World In-Game Advertising Market Size by Type (2018-2023)
  5.3.2 World In-Game Advertising Market Size by Type (2024-2029)
  5.3.3 World In-Game Advertising Market Size Market Share by Type (2018-2029)

6 MARKET ANALYSIS BY APPLICATION

6.1 World In-Game Advertising Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
  6.2.1 Food and Beverage
  6.2.2 Automobile
  6.2.3 Medical Health
  6.2.4 Consumer Goods
  6.2.5 Consumer Goods
  6.2.6 Education
  6.2.7 Other
6.3 Market Segment by Application
  6.3.1 World In-Game Advertising Market Size by Application (2018-2023)
  6.3.2 World In-Game Advertising Market Size by Application (2024-2029)
  6.3.3 World In-Game Advertising Market Size by Application (2018-2029)

7 COMPANY PROFILES

7.1 Portuma
  7.1.1 Portuma Details
  7.1.2 Portuma Major Business
  7.1.3 Portuma In-Game Advertising Product and Services
  7.1.4 Portuma In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
  7.1.5 Portuma Recent Developments/Updates
  7.1.6 Portuma Competitive Strengths & Weaknesses
7.2 Anzu
  7.2.1 Anzu Details
  7.2.2 Anzu Major Business
  7.2.3 Anzu In-Game Advertising Product and Services
  7.2.4 Anzu In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
  7.2.5 Anzu Recent Developments/Updates
  7.2.6 Anzu Competitive Strengths & Weaknesses
7.3 Overwolf
  7.3.1 Overwolf Details
  7.3.2 Overwolf Major Business
  7.3.3 Overwolf In-Game Advertising Product and Services
  7.3.4 Overwolf In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
  7.3.5 Overwolf Recent Developments/Updates
  7.3.6 Overwolf Competitive Strengths & Weaknesses
7.4 Gameloft
  7.4.1 Gameloft Details
  7.4.2 Gameloft Major Business
  7.4.3 Gameloft In-Game Advertising Product and Services
  7.4.4 Gameloft In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
  7.4.5 Gameloft Recent Developments/Updates
  7.4.6 Gameloft Competitive Strengths & Weaknesses
7.5 Bidstack
  7.5.1 Bidstack Details
  7.5.2 Bidstack Major Business
  7.5.3 Bidstack In-Game Advertising Product and Services
  7.5.4 Bidstack In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
  7.5.5 Bidstack Recent Developments/Updates
  7.5.6 Bidstack Competitive Strengths & Weaknesses
7.6 Venatus
  7.6.1 Venatus Details
  7.6.2 Venatus Major Business
  7.6.3 Venatus In-Game Advertising Product and Services
  7.6.4 Venatus In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
  7.6.5 Venatus Recent Developments/Updates
  7.6.6 Venatus Competitive Strengths & Weaknesses
7.7 ironSource
  7.7.1 ironSource Details
  7.7.2 ironSource Major Business
  7.7.3 ironSource In-Game Advertising Product and Services
  7.7.4 ironSource In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
  7.7.5 ironSource Recent Developments/Updates
  7.7.6 ironSource Competitive Strengths & Weaknesses
7.8 Frameplay
  7.8.1 Frameplay Details
  7.8.2 Frameplay Major Business
  7.8.3 Frameplay In-Game Advertising Product and Services
  7.8.4 Frameplay In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
  7.8.5 Frameplay Recent Developments/Updates
  7.8.6 Frameplay Competitive Strengths & Weaknesses
7.9 Voodoo
  7.9.1 Voodoo Details
  7.9.2 Voodoo Major Business
  7.9.3 Voodoo In-Game Advertising Product and Services
  7.9.4 Voodoo In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
  7.9.5 Voodoo Recent Developments/Updates
  7.9.6 Voodoo Competitive Strengths & Weaknesses
7.10 Super League
  7.10.1 Super League Details
  7.10.2 Super League Major Business
  7.10.3 Super League In-Game Advertising Product and Services
  7.10.4 Super League In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
  7.10.5 Super League Recent Developments/Updates
  7.10.6 Super League Competitive Strengths & Weaknesses
7.11 Adverty
  7.11.1 Adverty Details
  7.11.2 Adverty Major Business
  7.11.3 Adverty In-Game Advertising Product and Services
  7.11.4 Adverty In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
  7.11.5 Adverty Recent Developments/Updates
  7.11.6 Adverty Competitive Strengths & Weaknesses
7.12 AdInMo
  7.12.1 AdInMo Details
  7.12.2 AdInMo Major Business
  7.12.3 AdInMo In-Game Advertising Product and Services
  7.12.4 AdInMo In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
  7.12.5 AdInMo Recent Developments/Updates
  7.12.6 AdInMo Competitive Strengths & Weaknesses
7.13 StackAdapt
  7.13.1 StackAdapt Details
  7.13.2 StackAdapt Major Business
  7.13.3 StackAdapt In-Game Advertising Product and Services
  7.13.4 StackAdapt In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
  7.13.5 StackAdapt Recent Developments/Updates
  7.13.6 StackAdapt Competitive Strengths & Weaknesses
7.14 Acrossmedia241
  7.14.1 Acrossmedia241 Details
  7.14.2 Acrossmedia241 Major Business
  7.14.3 Acrossmedia241 In-Game Advertising Product and Services
  7.14.4 Acrossmedia241 In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
  7.14.5 Acrossmedia241 Recent Developments/Updates
  7.14.6 Acrossmedia241 Competitive Strengths & Weaknesses
7.15 APEX Mobile Media
  7.15.1 APEX Mobile Media Details
  7.15.2 APEX Mobile Media Major Business
  7.15.3 APEX Mobile Media In-Game Advertising Product and Services
  7.15.4 APEX Mobile Media In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
  7.15.5 APEX Mobile Media Recent Developments/Updates
  7.15.6 APEX Mobile Media Competitive Strengths & Weaknesses
7.16 Eskimi
  7.16.1 Eskimi Details
  7.16.2 Eskimi Major Business
  7.16.3 Eskimi In-Game Advertising Product and Services
  7.16.4 Eskimi In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
  7.16.5 Eskimi Recent Developments/Updates
  7.16.6 Eskimi Competitive Strengths & Weaknesses
7.17 Adelphic
  7.17.1 Adelphic Details
  7.17.2 Adelphic Major Business
  7.17.3 Adelphic In-Game Advertising Product and Services
  7.17.4 Adelphic In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
  7.17.5 Adelphic Recent Developments/Updates
  7.17.6 Adelphic Competitive Strengths & Weaknesses
7.18 Interact
  7.18.1 Interact Details
  7.18.2 Interact Major Business
  7.18.3 Interact In-Game Advertising Product and Services
  7.18.4 Interact In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
  7.18.5 Interact Recent Developments/Updates
  7.18.6 Interact Competitive Strengths & Weaknesses

8 INDUSTRY CHAIN ANALYSIS

8.1 In-Game Advertising Industry Chain
8.2 In-Game Advertising Upstream Analysis
8.3 In-Game Advertising Midstream Analysis
8.4 In-Game Advertising Downstream Analysis

9 RESEARCH FINDINGS AND CONCLUSION

10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World In-Game Advertising Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World In-Game Advertising Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World In-Game Advertising Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World In-Game Advertising Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World In-Game Advertising Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World In-Game Advertising Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World In-Game Advertising Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World In-Game Advertising Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World In-Game Advertising Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key In-Game Advertising Players in 2022
Table 12. World In-Game Advertising Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global In-Game Advertising Company Evaluation Quadrant
Table 14. Head Office of Key In-Game Advertising Player
Table 15. In-Game Advertising Market: Company Product Type Footprint
Table 16. In-Game Advertising Market: Company Product Application Footprint
Table 17. In-Game Advertising Mergers & Acquisitions Activity
Table 18. United States VS China In-Game Advertising Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China In-Game Advertising Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based In-Game Advertising Companies, Headquarters (States, Country)
Table 21. United States Based Companies In-Game Advertising Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies In-Game Advertising Revenue Market Share (2018-2023)
Table 23. China Based In-Game Advertising Companies, Headquarters (Province, Country)
Table 24. China Based Companies In-Game Advertising Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies In-Game Advertising Revenue Market Share (2018-2023)
Table 26. Rest of World Based In-Game Advertising Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies In-Game Advertising Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies In-Game Advertising Revenue Market Share (2018-2023)
Table 29. World In-Game Advertising Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World In-Game Advertising Market Size by Type (2018-2023) & (USD Million)
Table 31. World In-Game Advertising Market Size by Type (2024-2029) & (USD Million)
Table 32. World In-Game Advertising Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World In-Game Advertising Market Size by Application (2018-2023) & (USD Million)
Table 34. World In-Game Advertising Market Size by Application (2024-2029) & (USD Million)
Table 35. Portuma Basic Information, Area Served and Competitors
Table 36. Portuma Major Business
Table 37. Portuma In-Game Advertising Product and Services
Table 38. Portuma In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Portuma Recent Developments/Updates
Table 40. Portuma Competitive Strengths & Weaknesses
Table 41. Anzu Basic Information, Area Served and Competitors
Table 42. Anzu Major Business
Table 43. Anzu In-Game Advertising Product and Services
Table 44. Anzu In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Anzu Recent Developments/Updates
Table 46. Anzu Competitive Strengths & Weaknesses
Table 47. Overwolf Basic Information, Area Served and Competitors
Table 48. Overwolf Major Business
Table 49. Overwolf In-Game Advertising Product and Services
Table 50. Overwolf In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Overwolf Recent Developments/Updates
Table 52. Overwolf Competitive Strengths & Weaknesses
Table 53. Gameloft Basic Information, Area Served and Competitors
Table 54. Gameloft Major Business
Table 55. Gameloft In-Game Advertising Product and Services
Table 56. Gameloft In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Gameloft Recent Developments/Updates
Table 58. Gameloft Competitive Strengths & Weaknesses
Table 59. Bidstack Basic Information, Area Served and Competitors
Table 60. Bidstack Major Business
Table 61. Bidstack In-Game Advertising Product and Services
Table 62. Bidstack In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Bidstack Recent Developments/Updates
Table 64. Bidstack Competitive Strengths & Weaknesses
Table 65. Venatus Basic Information, Area Served and Competitors
Table 66. Venatus Major Business
Table 67. Venatus In-Game Advertising Product and Services
Table 68. Venatus In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Venatus Recent Developments/Updates
Table 70. Venatus Competitive Strengths & Weaknesses
Table 71. ironSource Basic Information, Area Served and Competitors
Table 72. ironSource Major Business
Table 73. ironSource In-Game Advertising Product and Services
Table 74. ironSource In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. ironSource Recent Developments/Updates
Table 76. ironSource Competitive Strengths & Weaknesses
Table 77. Frameplay Basic Information, Area Served and Competitors
Table 78. Frameplay Major Business
Table 79. Frameplay In-Game Advertising Product and Services
Table 80. Frameplay In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Frameplay Recent Developments/Updates
Table 82. Frameplay Competitive Strengths & Weaknesses
Table 83. Voodoo Basic Information, Area Served and Competitors
Table 84. Voodoo Major Business
Table 85. Voodoo In-Game Advertising Product and Services
Table 86. Voodoo In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Voodoo Recent Developments/Updates
Table 88. Voodoo Competitive Strengths & Weaknesses
Table 89. Super League Basic Information, Area Served and Competitors
Table 90. Super League Major Business
Table 91. Super League In-Game Advertising Product and Services
Table 92. Super League In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Super League Recent Developments/Updates
Table 94. Super League Competitive Strengths & Weaknesses
Table 95. Adverty Basic Information, Area Served and Competitors
Table 96. Adverty Major Business
Table 97. Adverty In-Game Advertising Product and Services
Table 98. Adverty In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Adverty Recent Developments/Updates
Table 100. Adverty Competitive Strengths & Weaknesses
Table 101. AdInMo Basic Information, Area Served and Competitors
Table 102. AdInMo Major Business
Table 103. AdInMo In-Game Advertising Product and Services
Table 104. AdInMo In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. AdInMo Recent Developments/Updates
Table 106. AdInMo Competitive Strengths & Weaknesses
Table 107. StackAdapt Basic Information, Area Served and Competitors
Table 108. StackAdapt Major Business
Table 109. StackAdapt In-Game Advertising Product and Services
Table 110. StackAdapt In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. StackAdapt Recent Developments/Updates
Table 112. StackAdapt Competitive Strengths & Weaknesses
Table 113. Acrossmedia241 Basic Information, Area Served and Competitors
Table 114. Acrossmedia241 Major Business
Table 115. Acrossmedia241 In-Game Advertising Product and Services
Table 116. Acrossmedia241 In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Acrossmedia241 Recent Developments/Updates
Table 118. Acrossmedia241 Competitive Strengths & Weaknesses
Table 119. APEX Mobile Media Basic Information, Area Served and Competitors
Table 120. APEX Mobile Media Major Business
Table 121. APEX Mobile Media In-Game Advertising Product and Services
Table 122. APEX Mobile Media In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. APEX Mobile Media Recent Developments/Updates
Table 124. APEX Mobile Media Competitive Strengths & Weaknesses
Table 125. Eskimi Basic Information, Area Served and Competitors
Table 126. Eskimi Major Business
Table 127. Eskimi In-Game Advertising Product and Services
Table 128. Eskimi In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 129. Eskimi Recent Developments/Updates
Table 130. Eskimi Competitive Strengths & Weaknesses
Table 131. Adelphic Basic Information, Area Served and Competitors
Table 132. Adelphic Major Business
Table 133. Adelphic In-Game Advertising Product and Services
Table 134. Adelphic In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 135. Adelphic Recent Developments/Updates
Table 136. Interact Basic Information, Area Served and Competitors
Table 137. Interact Major Business
Table 138. Interact In-Game Advertising Product and Services
Table 139. Interact In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 140. Global Key Players of In-Game Advertising Upstream (Raw Materials)
Table 141. In-Game Advertising Typical Customers

LIST OF FIGURES

Figure 1. In-Game Advertising Picture
Figure 2. World In-Game Advertising Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World In-Game Advertising Total Market Size (2018-2029) & (USD Million)
Figure 4. World In-Game Advertising Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World In-Game Advertising Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company In-Game Advertising Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company In-Game Advertising Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company In-Game Advertising Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company In-Game Advertising Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company In-Game Advertising Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company In-Game Advertising Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company In-Game Advertising Revenue (2018-2029) & (USD Million)
Figure 13. In-Game Advertising Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World In-Game Advertising Consumption Value (2018-2029) & (USD Million)
Figure 16. World In-Game Advertising Consumption Value Market Share by Region (2018-2029)
Figure 17. United States In-Game Advertising Consumption Value (2018-2029) & (USD Million)
Figure 18. China In-Game Advertising Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe In-Game Advertising Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan In-Game Advertising Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea In-Game Advertising Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN In-Game Advertising Consumption Value (2018-2029) & (USD Million)
Figure 23. India In-Game Advertising Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of In-Game Advertising by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for In-Game Advertising Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for In-Game Advertising Markets in 2022
Figure 27. United States VS China: In-Game Advertising Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: In-Game Advertising Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World In-Game Advertising Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World In-Game Advertising Market Size Market Share by Type in 2022
Figure 31. Dynamic In-Game Advertising (DIGA)
Figure 32. Static In-Game Advertising
Figure 33. Advergames
Figure 34. Other
Figure 35. World In-Game Advertising Market Size Market Share by Type (2018-2029)
Figure 36. World In-Game Advertising Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 37. World In-Game Advertising Market Size Market Share by Application in 2022
Figure 38. Food and Beverage
Figure 39. Automobile
Figure 40. Medical Health
Figure 41. Consumer Goods
Figure 42. Travel
Figure 43. Education
Figure 44. Other
Figure 45. In-Game Advertising Industrial Chain
Figure 46. Methodology
Figure 47. Research Process and Data Source


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