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Global Gaming Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery

January 2022 | 109 pages | ID: G6FC5FE222C6EN
Maia Research

US$ 3,500.00

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Games are all interactive games that run on an electronic device platform. According to the different media, it is divided into five types: console games, console games, computer games, arcade games and mobile games. The perfect video game appeared at the end of the 20th century. It changed the way humans play games and the definition of the word game. It belongs to a cultural activity born with the development of science and technology.
Based on the Gaming market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.

In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.
In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.
In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.

Key players in the global Gaming market covered in Chapter 5:
CyberAgent Inc.
GungHo Online Entertainment Inc.
Tencent Holdings Ltd.
Bandai Namco Entertainment Inc.
Activision Blizzard Inc.
Electronic Arts Inc.
NetEase Inc.
Microsoft Corp.
The Walt Disney Co
Sony Corp.

In Chapter 6, on the basis of types, the Gaming market from 2015 to 2025 is primarily split into:
Console Gaming
Mobile Gaming
PC Gaming
Others

In Chapter 7, on the basis of applications, the Gaming market from 2015 to 2025 covers:
Online
Offline

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:
North America (Covered in Chapter 9)
United States
Canada
Mexico
Europe (Covered in Chapter 10)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 11)
China
Japan
South Korea
Australia
India
South America (Covered in Chapter 12)
Brazil
Argentina
Columbia
Middle East and Africa (Covered in Chapter 13)
UAE
Egypt
South Africa

Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
1 MARKET OVERVIEW

1.1 Product Definition and Market Characteristics
1.2 Global Gaming Market Size
1.3 Market Segmentation
1.4 Global Macroeconomic Analysis
1.5 SWOT Analysis

2. MARKET DYNAMICS

2.1 Market Drivers
2.2 Market Constraints and Challenges
2.3 Emerging Market Trends
2.4 Impact of COVID-19
  2.4.1 Short-term Impact
  2.4.2 Long-term Impact

3 ASSOCIATED INDUSTRY ASSESSMENT

3.1 Supply Chain Analysis
3.2 Industry Active Participants
  3.2.1 Suppliers of Raw Materials
  3.2.2 Key Distributors/Retailers
3.3 Alternative Analysis
3.4 The Impact of Covid-19 From the Perspective of Industry Chain

4 MARKET COMPETITIVE LANDSCAPE

4.1 Industry Leading Players
4.2 Industry News
  4.2.1 Key Product Launch News
  4.2.2 M&A and Expansion Plans

5 ANALYSIS OF LEADING COMPANIES

5.1 CyberAgent Inc.
  5.1.1 CyberAgent Inc. Company Profile
  5.1.2 CyberAgent Inc. Business Overview
  5.1.3 CyberAgent Inc. Gaming Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
  5.1.4 CyberAgent Inc. Gaming Products Introduction
5.2 GungHo Online Entertainment Inc.
  5.2.1 GungHo Online Entertainment Inc. Company Profile
  5.2.2 GungHo Online Entertainment Inc. Business Overview
  5.2.3 GungHo Online Entertainment Inc. Gaming Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
  5.2.4 GungHo Online Entertainment Inc. Gaming Products Introduction
5.3 Tencent Holdings Ltd.
  5.3.1 Tencent Holdings Ltd. Company Profile
  5.3.2 Tencent Holdings Ltd. Business Overview
  5.3.3 Tencent Holdings Ltd. Gaming Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
  5.3.4 Tencent Holdings Ltd. Gaming Products Introduction
5.4 Bandai Namco Entertainment Inc.
  5.4.1 Bandai Namco Entertainment Inc. Company Profile
  5.4.2 Bandai Namco Entertainment Inc. Business Overview
  5.4.3 Bandai Namco Entertainment Inc. Gaming Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
  5.4.4 Bandai Namco Entertainment Inc. Gaming Products Introduction
5.5 Activision Blizzard Inc.
  5.5.1 Activision Blizzard Inc. Company Profile
  5.5.2 Activision Blizzard Inc. Business Overview
  5.5.3 Activision Blizzard Inc. Gaming Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
  5.5.4 Activision Blizzard Inc. Gaming Products Introduction
5.6 Electronic Arts Inc.
  5.6.1 Electronic Arts Inc. Company Profile
  5.6.2 Electronic Arts Inc. Business Overview
  5.6.3 Electronic Arts Inc. Gaming Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
  5.6.4 Electronic Arts Inc. Gaming Products Introduction
5.7 NetEase Inc.
  5.7.1 NetEase Inc. Company Profile
  5.7.2 NetEase Inc. Business Overview
  5.7.3 NetEase Inc. Gaming Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
  5.7.4 NetEase Inc. Gaming Products Introduction
5.8 Microsoft Corp.
  5.8.1 Microsoft Corp. Company Profile
  5.8.2 Microsoft Corp. Business Overview
  5.8.3 Microsoft Corp. Gaming Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
  5.8.4 Microsoft Corp. Gaming Products Introduction
5.9 The Walt Disney Co
  5.9.1 The Walt Disney Co Company Profile
  5.9.2 The Walt Disney Co Business Overview
  5.9.3 The Walt Disney Co Gaming Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
  5.9.4 The Walt Disney Co Gaming Products Introduction
5.10 Sony Corp.
  5.10.1 Sony Corp. Company Profile
  5.10.2 Sony Corp. Business Overview
  5.10.3 Sony Corp. Gaming Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
  5.10.4 Sony Corp. Gaming Products Introduction

6 MARKET ANALYSIS AND FORECAST, BY PRODUCT TYPES

6.1 Global Gaming Sales, Revenue and Market Share by Types (2015-2020)
  6.1.1 Global Gaming Sales and Market Share by Types (2015-2020)
  6.1.2 Global Gaming Revenue and Market Share by Types (2015-2020)
  6.1.3 Global Gaming Price by Types (2015-2020)
6.2 Global Gaming Market Forecast by Types (2020-2025)
  6.2.1 Global Gaming Market Forecast Sales and Market Share by Types (2020-2025)
  6.2.2 Global Gaming Market Forecast Revenue and Market Share by Types (2020-2025)
6.3 Global Gaming Sales, Price and Growth Rate by Types (2015-2020)
  6.3.1 Global Gaming Sales, Price and Growth Rate of Console Gaming
  6.3.2 Global Gaming Sales, Price and Growth Rate of Mobile Gaming
  6.3.3 Global Gaming Sales, Price and Growth Rate of PC Gaming
  6.3.4 Global Gaming Sales, Price and Growth Rate of Others
6.4 Global Gaming Market Revenue and Sales Forecast, by Types (2020-2025)
  6.4.1 Console Gaming Market Revenue and Sales Forecast (2020-2025)
  6.4.2 Mobile Gaming Market Revenue and Sales Forecast (2020-2025)
  6.4.3 PC Gaming Market Revenue and Sales Forecast (2020-2025)
  6.4.4 Others Market Revenue and Sales Forecast (2020-2025)

7 MARKET ANALYSIS AND FORECAST, BY APPLICATIONS

7.1 Global Gaming Sales, Revenue and Market Share by Applications (2015-2020)
  7.1.1 Global Gaming Sales and Market Share by Applications (2015-2020)
  7.1.2 Global Gaming Revenue and Market Share by Applications (2015-2020)
7.2 Global Gaming Market Forecast by Applications (2020-2025)
  7.2.1 Global Gaming Market Forecast Sales and Market Share by Applications (2020-2025)
  7.2.2 Global Gaming Market Forecast Revenue and Market Share by Applications (2020-2025)
7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)
  7.3.1 Global Gaming Revenue, Sales and Growth Rate of Online (2015-2020)
  7.3.2 Global Gaming Revenue, Sales and Growth Rate of Offline (2015-2020)
7.4 Global Gaming Market Revenue and Sales Forecast, by Applications (2020-2025)
  7.4.1 Online Market Revenue and Sales Forecast (2020-2025)
  7.4.2 Offline Market Revenue and Sales Forecast (2020-2025)

8 MARKET ANALYSIS AND FORECAST, BY REGIONS

8.1 Global Gaming Sales by Regions (2015-2020)
8.2 Global Gaming Market Revenue by Regions (2015-2020)
8.3 Global Gaming Market Forecast by Regions (2020-2025)

9 NORTH AMERICA GAMING MARKET ANALYSIS

9.1 Market Overview and Prospect Analysis
9.2 North America Gaming Market Sales and Growth Rate (2015-2020)
9.3 North America Gaming Market Revenue and Growth Rate (2015-2020)
9.4 North America Gaming Market Forecast
9.5 The Influence of COVID-19 on North America Market
9.6 North America Gaming Market Analysis by Country
  9.6.1 U.S. Gaming Sales and Growth Rate
  9.6.2 Canada Gaming Sales and Growth Rate
  9.6.3 Mexico Gaming Sales and Growth Rate

10 EUROPE GAMING MARKET ANALYSIS

10.1 Market Overview and Prospect Analysis
10.2 Europe Gaming Market Sales and Growth Rate (2015-2020)
10.3 Europe Gaming Market Revenue and Growth Rate (2015-2020)
10.4 Europe Gaming Market Forecast
10.5 The Influence of COVID-19 on Europe Market
10.6 Europe Gaming Market Analysis by Country
  10.6.1 Germany Gaming Sales and Growth Rate
  10.6.2 United Kingdom Gaming Sales and Growth Rate
  10.6.3 France Gaming Sales and Growth Rate
  10.6.4 Italy Gaming Sales and Growth Rate
  10.6.5 Spain Gaming Sales and Growth Rate
  10.6.6 Russia Gaming Sales and Growth Rate

11 ASIA-PACIFIC GAMING MARKET ANALYSIS

11.1 Market Overview and Prospect Analysis
11.2 Asia-Pacific Gaming Market Sales and Growth Rate (2015-2020)
11.3 Asia-Pacific Gaming Market Revenue and Growth Rate (2015-2020)
11.4 Asia-Pacific Gaming Market Forecast
11.5 The Influence of COVID-19 on Asia Pacific Market
11.6 Asia-Pacific Gaming Market Analysis by Country
  11.6.1 China Gaming Sales and Growth Rate
  11.6.2 Japan Gaming Sales and Growth Rate
  11.6.3 South Korea Gaming Sales and Growth Rate
  11.6.4 Australia Gaming Sales and Growth Rate
  11.6.5 India Gaming Sales and Growth Rate

12 SOUTH AMERICA GAMING MARKET ANALYSIS

12.1 Market Overview and Prospect Analysis
12.2 South America Gaming Market Sales and Growth Rate (2015-2020)
12.3 South America Gaming Market Revenue and Growth Rate (2015-2020)
12.4 South America Gaming Market Forecast
12.5 The Influence of COVID-19 on South America Market
12.6 South America Gaming Market Analysis by Country
  12.6.1 Brazil Gaming Sales and Growth Rate
  12.6.2 Argentina Gaming Sales and Growth Rate
  12.6.3 Columbia Gaming Sales and Growth Rate

13 MIDDLE EAST AND AFRICA GAMING MARKET ANALYSIS

13.1 Market Overview and Prospect Analysis
13.2 Middle East and Africa Gaming Market Sales and Growth Rate (2015-2020)
13.3 Middle East and Africa Gaming Market Revenue and Growth Rate (2015-2020)
13.4 Middle East and Africa Gaming Market Forecast
13.5 The Influence of COVID-19 on Middle East and Africa Market
13.6 Middle East and Africa Gaming Market Analysis by Country
  13.6.1 UAE Gaming Sales and Growth Rate
  13.6.2 Egypt Gaming Sales and Growth Rate
  13.6.3 South Africa Gaming Sales and Growth Rate

14 CONCLUSIONS AND RECOMMENDATIONS

14.1 Key Market Findings and Prospects
14.2 Advice for Investors

15 APPENDIX

15.1 Methodology
15.2 Research Data Source
LIST OF TABLES AND FIGURES

Figure Product Picture
Figure Global Gaming Market Size and Growth Rate 2015-2025
Table Gaming Key Market Segments
Figure Global Gaming Market Revenue ($) Segment by Type from 2015-2020
Figure Global Gaming Market Revenue ($) Segment by Applications from 2015-2020
Table SWOT Analysis
Figure Global COVID-19 Status
Figure Supply Chain
Table Major Players Headquarters, and Service Area of Gaming
Table Major Players Revenue in 2019
Figure Major Players Revenue Share in 2019
Table CyberAgent Inc. Company Profile
Table CyberAgent Inc. Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure CyberAgent Inc. Production and Growth Rate
Figure CyberAgent Inc. Market Revenue ($) Market Share 2015-2020
Table GungHo Online Entertainment Inc. Company Profile
Table GungHo Online Entertainment Inc. Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure GungHo Online Entertainment Inc. Production and Growth Rate
Figure GungHo Online Entertainment Inc. Market Revenue ($) Market Share 2015-2020
Table Tencent Holdings Ltd. Company Profile
Table Tencent Holdings Ltd. Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Tencent Holdings Ltd. Production and Growth Rate
Figure Tencent Holdings Ltd. Market Revenue ($) Market Share 2015-2020
Table Bandai Namco Entertainment Inc. Company Profile
Table Bandai Namco Entertainment Inc. Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Bandai Namco Entertainment Inc. Production and Growth Rate
Figure Bandai Namco Entertainment Inc. Market Revenue ($) Market Share 2015-2020
Table Activision Blizzard Inc. Company Profile
Table Activision Blizzard Inc. Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Activision Blizzard Inc. Production and Growth Rate
Figure Activision Blizzard Inc. Market Revenue ($) Market Share 2015-2020
Table Electronic Arts Inc. Company Profile
Table Electronic Arts Inc. Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Electronic Arts Inc. Production and Growth Rate
Figure Electronic Arts Inc. Market Revenue ($) Market Share 2015-2020
Table NetEase Inc. Company Profile
Table NetEase Inc. Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure NetEase Inc. Production and Growth Rate
Figure NetEase Inc. Market Revenue ($) Market Share 2015-2020
Table Microsoft Corp. Company Profile
Table Microsoft Corp. Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Microsoft Corp. Production and Growth Rate
Figure Microsoft Corp. Market Revenue ($) Market Share 2015-2020
Table The Walt Disney Co Company Profile
Table The Walt Disney Co Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure The Walt Disney Co Production and Growth Rate
Figure The Walt Disney Co Market Revenue ($) Market Share 2015-2020
Table Sony Corp. Company Profile
Table Sony Corp. Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Sony Corp. Production and Growth Rate
Figure Sony Corp. Market Revenue ($) Market Share 2015-2020
Table Global Gaming Sales by Types (2015-2020)
Table Global Gaming Sales Share by Types (2015-2020)
Table Global Gaming Revenue ($) by Types (2015-2020)
Table Global Gaming Revenue Share by Types (2015-2020)
Table Global Gaming Price ($) by Types (2015-2020)
Table Global Gaming Market Forecast Sales by Types (2020-2025)
Table Global Gaming Market Forecast Sales Share by Types (2020-2025)
Table Global Gaming Market Forecast Revenue ($) by Types (2020-2025)
Table Global Gaming Market Forecast Revenue Share by Types (2020-2025)
Figure Global Console Gaming Sales and Growth Rate (2015-2020)
Figure Global Console Gaming Price (2015-2020)
Figure Global Mobile Gaming Sales and Growth Rate (2015-2020)
Figure Global Mobile Gaming Price (2015-2020)
Figure Global PC Gaming Sales and Growth Rate (2015-2020)
Figure Global PC Gaming Price (2015-2020)
Figure Global Others Sales and Growth Rate (2015-2020)
Figure Global Others Price (2015-2020)
Figure Global Gaming Market Revenue ($) and Growth Rate Forecast of Console Gaming (2020-2025)
Figure Global Gaming Sales and Growth Rate Forecast of Console Gaming (2020-2025)
Figure Global Gaming Market Revenue ($) and Growth Rate Forecast of Mobile Gaming (2020-2025)
Figure Global Gaming Sales and Growth Rate Forecast of Mobile Gaming (2020-2025)
Figure Global Gaming Market Revenue ($) and Growth Rate Forecast of PC Gaming (2020-2025)
Figure Global Gaming Sales and Growth Rate Forecast of PC Gaming (2020-2025)
Figure Global Gaming Market Revenue ($) and Growth Rate Forecast of Others (2020-2025)
Figure Global Gaming Sales and Growth Rate Forecast of Others (2020-2025)
Table Global Gaming Sales by Applications (2015-2020)
Table Global Gaming Sales Share by Applications (2015-2020)
Table Global Gaming Revenue ($) by Applications (2015-2020)
Table Global Gaming Revenue Share by Applications (2015-2020)
Table Global Gaming Market Forecast Sales by Applications (2020-2025)
Table Global Gaming Market Forecast Sales Share by Applications (2020-2025)
Table Global Gaming Market Forecast Revenue ($) by Applications (2020-2025)
Table Global Gaming Market Forecast Revenue Share by Applications (2020-2025)
Figure Global Online Sales and Growth Rate (2015-2020)
Figure Global Online Price (2015-2020)
Figure Global Offline Sales and Growth Rate (2015-2020)
Figure Global Offline Price (2015-2020)
Figure Global Gaming Market Revenue ($) and Growth Rate Forecast of Online (2020-2025)
Figure Global Gaming Sales and Growth Rate Forecast of Online (2020-2025)
Figure Global Gaming Market Revenue ($) and Growth Rate Forecast of Offline (2020-2025)
Figure Global Gaming Sales and Growth Rate Forecast of Offline (2020-2025)
Figure Global Gaming Sales and Growth Rate (2015-2020)
Table Global Gaming Sales by Regions (2015-2020)
Table Global Gaming Sales Market Share by Regions (2015-2020)
Figure Global Gaming Sales Market Share by Regions in 2019
Figure Global Gaming Revenue and Growth Rate (2015-2020)
Table Global Gaming Revenue by Regions (2015-2020)
Table Global Gaming Revenue Market Share by Regions (2015-2020)
Figure Global Gaming Revenue Market Share by Regions in 2019
Table Global Gaming Market Forecast Sales by Regions (2020-2025)
Table Global Gaming Market Forecast Sales Share by Regions (2020-2025)
Table Global Gaming Market Forecast Revenue ($) by Regions (2020-2025)
Table Global Gaming Market Forecast Revenue Share by Regions (2020-2025)
Figure North America Gaming Market Sales and Growth Rate (2015-2020)
Figure North America Gaming Market Revenue and Growth Rate (2015-2020)
Figure North America Gaming Market Forecast Sales (2020-2025)
Figure North America Gaming Market Forecast Revenue ($) (2020-2025)
Figure North America COVID-19 Status
Figure U.S. Gaming Market Sales and Growth Rate (2015-2020)
Figure Canada Gaming Market Sales and Growth Rate (2015-2020)
Figure Mexico Gaming Market Sales and Growth Rate (2015-2020)
Figure Europe Gaming Market Sales and Growth Rate (2015-2020)
Figure Europe Gaming Market Revenue and Growth Rate (2015-2020)
Figure Europe Gaming Market Forecast Sales (2020-2025)
Figure Europe Gaming Market Forecast Revenue ($) (2020-2025)
Figure Europe COVID-19 Status
Figure Germany Gaming Market Sales and Growth Rate (2015-2020)
Figure United Kingdom Gaming Market Sales and Growth Rate (2015-2020)
Figure France Gaming Market Sales and Growth Rate (2015-2020)
Figure Italy Gaming Market Sales and Growth Rate (2015-2020)
Figure Spain Gaming Market Sales and Growth Rate (2015-2020)
Figure Russia Gaming Market Sales and Growth Rate (2015-2020)
Figure Asia-Pacific Gaming Market Sales and Growth Rate (2015-2020)
Figure Asia-Pacific Gaming Market Revenue and Growth Rate (2015-2020)
Figure Asia-Pacific Gaming Market Forecast Sales (2020-2025)
Figure Asia-Pacific Gaming Market Forecast Revenue ($) (2020-2025)
Figure Asia Pacific COVID-19 Status
Figure China Gaming Market Sales and Growth Rate (2015-2020)
Figure Japan Gaming Market Sales and Growth Rate (2015-2020)
Figure South Korea Gaming Market Sales and Growth Rate (2015-2020)
Figure Australia Gaming Market Sales and Growth Rate (2015-2020)
Figure India Gaming Market Sales and Growth Rate (2015-2020)
Figure South America Gaming Market Sales and Growth Rate (2015-2020)
Figure South America Gaming Market Revenue and Growth Rate (2015-2020)
Figure South America Gaming Market Forecast Sales (2020-2025)
Figure South America Gaming Market Forecast Revenue ($) (2020-2025)
Figure Brazil Gaming Market Sales and Growth Rate (2015-2020)
Figure Argentina Gaming Market Sales and Growth Rate (2015-2020)
Figure Columbia Gaming Market Sales and Growth Rate (2015-2020)
Figure Middle East and Africa Gaming Market Sales and Growth Rate (2015-2020)
Figure Middle East and Africa Gaming Market Revenue and Growth Rate (2015-2020)
Figure Middle East and Africa Gaming Market Forecast Sales (2020-2025)
Figure Middle East and Africa Gaming Market Forecast Revenue ($) (2020-2025)
Figure UAE Gaming Market Sales and Growth Rate (2015-2020)
Figure Egypt Gaming Market Sales and Growth Rate (2015-2020)
Figure South Africa Gaming Market Sales and Growth Rate (2015-2020)


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