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Global Gaming Computers and Peripherals Market Insights, Forecast to 2026

August 2020 | 187 pages | ID: G32B99060978EN
QYResearch

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Gaming Computers and Peripherals market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Computers and Peripherals market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on production capacity, revenue and forecast by Type and by Application for the period 2015-2026.
Segment by Type, the Gaming Computers and Peripherals market is segmented into
  • Gaming Desktops
  • Gaming Laptops
  • Gaming Headsets
  • Gaming Mice
  • Gaming Keyboards
  • Gaming Surfaces
  • Gaming Controllers
Segment by Application, the Gaming Computers and Peripherals market is segmented into
  • Household
  • Commercial Use
Regional and Country-level Analysis
The Gaming Computers and Peripherals market is analysed and market size information is provided by regions (countries).
The key regions covered in the Gaming Computers and Peripherals market report are North America, Europe, China, Japan and South Korea. It also covers key regions (countries), viz, the U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of production capacity, price and revenue for the period 2015-2026.

Competitive Landscape and Gaming Computers and Peripherals Market Share Analysis
Gaming Computers and Peripherals market competitive landscape provides details and data information by manufacturers. The report offers comprehensive analysis and accurate statistics on production capacity, price, revenue of Gaming Computers and Peripherals by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on production, revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue, and the production capacity, price, revenue generated in Gaming Computers and Peripherals business, the date to enter into the Gaming Computers and Peripherals market, Gaming Computers and Peripherals product introduction, recent developments, etc.
The major vendors covered:
  • Acer
  • Asus
  • Cooler Master
  • Corsair
  • Dell
  • Eluktronics
  • EVGA
  • Gigabyte Technology
  • HP
  • HyperX
  • Intel
  • Lenovo
  • Logitech G (ASTRO)
  • Mad Catz
  • MSI
  • Origin PC
  • Plantronics
  • QPAD
  • Razer
  • ROCCAT
  • Samsung
  • Sennheiser
  • Sharkoon
  • SteelSeries
  • Thrustmaster
  • Trust
  • Tt eSPORTS
  • Turtle Beach
1 STUDY COVERAGE

1.1 Gaming Computers and Peripherals Product Introduction
1.2 Key Market Segments in This Study
1.3 Key Manufacturers Covered: Ranking of Global Top Gaming Computers and Peripherals Manufacturers by Revenue in 2019
1.4 Market by Type
  1.4.1 Global Gaming Computers and Peripherals Market Size Growth Rate by Type
  1.4.2 Gaming Desktops
  1.4.3 Gaming Laptops
  1.4.4 Gaming Headsets
  1.4.5 Gaming Mice
  1.4.6 Gaming Keyboards
  1.4.7 Gaming Surfaces
  1.4.8 Gaming Controllers
1.5 Market by Application
  1.5.1 Global Gaming Computers and Peripherals Market Size Growth Rate by Application
  1.5.2 Household
  1.5.3 Commercial Use
1.6 Coronavirus Disease 2019 (Covid-19): Gaming Computers and Peripherals Industry Impact
  1.6.1 How the Covid-19 is Affecting the Gaming Computers and Peripherals Industry
    1.6.1.1 Gaming Computers and Peripherals Business Impact Assessment - Covid-19
    1.6.1.2 Supply Chain Challenges
    1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
  1.6.2 Market Trends and Gaming Computers and Peripherals Potential Opportunities in the COVID-19 Landscape
  1.6.3 Measures / Proposal against Covid-19
    1.6.3.1 Government Measures to Combat Covid-19 Impact
    1.6.3.2 Proposal for Gaming Computers and Peripherals Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered

2 EXECUTIVE SUMMARY

2.1 Global Gaming Computers and Peripherals Market Size Estimates and Forecasts
  2.1.1 Global Gaming Computers and Peripherals Revenue Estimates and Forecasts 2015-2026
  2.1.2 Global Gaming Computers and Peripherals Production Capacity Estimates and Forecasts 2015-2026
  2.1.3 Global Gaming Computers and Peripherals Production Estimates and Forecasts 2015-2026
2.2 Global Gaming Computers and Peripherals Market Size by Producing Regions: 2015 VS 2020 VS 2026
2.3 Analysis of Competitive Landscape
  2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
  2.3.2 Global Gaming Computers and Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  2.3.3 Global Gaming Computers and Peripherals Manufacturers Geographical Distribution
2.4 Key Trends for Gaming Computers and Peripherals Markets & Products
2.5 Primary Interviews with Key Gaming Computers and Peripherals Players (Opinion Leaders)

3 MARKET SIZE BY MANUFACTURERS

3.1 Global Top Gaming Computers and Peripherals Manufacturers by Production Capacity
  3.1.1 Global Top Gaming Computers and Peripherals Manufacturers by Production Capacity (2015-2020)
  3.1.2 Global Top Gaming Computers and Peripherals Manufacturers by Production (2015-2020)
  3.1.3 Global Top Gaming Computers and Peripherals Manufacturers Market Share by Production
3.2 Global Top Gaming Computers and Peripherals Manufacturers by Revenue
  3.2.1 Global Top Gaming Computers and Peripherals Manufacturers by Revenue (2015-2020)
  3.2.2 Global Top Gaming Computers and Peripherals Manufacturers Market Share by Revenue (2015-2020)
  3.2.3 Global Top 10 and Top 5 Companies by Gaming Computers and Peripherals Revenue in 2019
3.3 Global Gaming Computers and Peripherals Price by Manufacturers
3.4 Mergers & Acquisitions, Expansion Plans

4 GAMING COMPUTERS AND PERIPHERALS PRODUCTION BY REGIONS

4.1 Global Gaming Computers and Peripherals Historic Market Facts & Figures by Regions
  4.1.1 Global Top Gaming Computers and Peripherals Regions by Production (2015-2020)
  4.1.2 Global Top Gaming Computers and Peripherals Regions by Revenue (2015-2020)
4.2 North America
  4.2.1 North America Gaming Computers and Peripherals Production (2015-2020)
  4.2.2 North America Gaming Computers and Peripherals Revenue (2015-2020)
  4.2.3 Key Players in North America
  4.2.4 North America Gaming Computers and Peripherals Import & Export (2015-2020)
4.3 Europe
  4.3.1 Europe Gaming Computers and Peripherals Production (2015-2020)
  4.3.2 Europe Gaming Computers and Peripherals Revenue (2015-2020)
  4.3.3 Key Players in Europe
  4.3.4 Europe Gaming Computers and Peripherals Import & Export (2015-2020)
4.4 China
  4.4.1 China Gaming Computers and Peripherals Production (2015-2020)
  4.4.2 China Gaming Computers and Peripherals Revenue (2015-2020)
  4.4.3 Key Players in China
  4.4.4 China Gaming Computers and Peripherals Import & Export (2015-2020)
4.5 Japan
  4.5.1 Japan Gaming Computers and Peripherals Production (2015-2020)
  4.5.2 Japan Gaming Computers and Peripherals Revenue (2015-2020)
  4.5.3 Key Players in Japan
  4.5.4 Japan Gaming Computers and Peripherals Import & Export (2015-2020)
4.6 South Korea
  4.6.1 South Korea Gaming Computers and Peripherals Production (2015-2020)
  4.6.2 South Korea Gaming Computers and Peripherals Revenue (2015-2020)
  4.6.3 Key Players in South Korea
  4.6.4 South Korea Gaming Computers and Peripherals Import & Export (2015-2020)

5 GAMING COMPUTERS AND PERIPHERALS CONSUMPTION BY REGION

5.1 Global Top Gaming Computers and Peripherals Regions by Consumption
  5.1.1 Global Top Gaming Computers and Peripherals Regions by Consumption (2015-2020)
  5.1.2 Global Top Gaming Computers and Peripherals Regions Market Share by Consumption (2015-2020)
5.2 North America
  5.2.1 North America Gaming Computers and Peripherals Consumption by Application
  5.2.2 North America Gaming Computers and Peripherals Consumption by Countries
  5.2.3 U.S.
  5.2.4 Canada
5.3 Europe
  5.3.1 Europe Gaming Computers and Peripherals Consumption by Application
  5.3.2 Europe Gaming Computers and Peripherals Consumption by Countries
  5.3.3 Germany
  5.3.4 France
  5.3.5 U.K.
  5.3.6 Italy
  5.3.7 Russia
5.4 Asia Pacific
  5.4.1 Asia Pacific Gaming Computers and Peripherals Consumption by Application
  5.4.2 Asia Pacific Gaming Computers and Peripherals Consumption by Regions
  5.4.3 China
  5.4.4 Japan
  5.4.5 South Korea
  5.4.6 India
  5.4.7 Australia
  5.4.8 Taiwan
  5.4.9 Indonesia
  5.4.10 Thailand
  5.4.11 Malaysia
  5.4.12 Philippines
  5.4.13 Vietnam
5.5 Central & South America
  5.5.1 Central & South America Gaming Computers and Peripherals Consumption by Application
  5.5.2 Central & South America Gaming Computers and Peripherals Consumption by Country
  5.5.3 Mexico
  5.5.3 Brazil
  5.5.3 Argentina
5.6 Middle East and Africa
  5.6.1 Middle East and Africa Gaming Computers and Peripherals Consumption by Application
  5.6.2 Middle East and Africa Gaming Computers and Peripherals Consumption by Countries
  5.6.3 Turkey
  5.6.4 Saudi Arabia
  5.6.5 U.A.E

6 MARKET SIZE BY TYPE (2015-2026)

6.1 Global Gaming Computers and Peripherals Market Size by Type (2015-2020)
  6.1.1 Global Gaming Computers and Peripherals Production by Type (2015-2020)
  6.1.2 Global Gaming Computers and Peripherals Revenue by Type (2015-2020)
  6.1.3 Gaming Computers and Peripherals Price by Type (2015-2020)
6.2 Global Gaming Computers and Peripherals Market Forecast by Type (2021-2026)
  6.2.1 Global Gaming Computers and Peripherals Production Forecast by Type (2021-2026)
  6.2.2 Global Gaming Computers and Peripherals Revenue Forecast by Type (2021-2026)
  6.2.3 Global Gaming Computers and Peripherals Price Forecast by Type (2021-2026)
6.3 Global Gaming Computers and Peripherals Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

7 MARKET SIZE BY APPLICATION (2015-2026)

  7.2.1 Global Gaming Computers and Peripherals Consumption Historic Breakdown by Application (2015-2020)
  7.2.2 Global Gaming Computers and Peripherals Consumption Forecast by Application (2021-2026)

8 CORPORATE PROFILES

8.1 Acer
  8.1.1 Acer Corporation Information
  8.1.2 Acer Overview and Its Total Revenue
  8.1.3 Acer Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.1.4 Acer Product Description
  8.1.5 Acer Recent Development
8.2 Asus
  8.2.1 Asus Corporation Information
  8.2.2 Asus Overview and Its Total Revenue
  8.2.3 Asus Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.2.4 Asus Product Description
  8.2.5 Asus Recent Development
8.3 Cooler Master
  8.3.1 Cooler Master Corporation Information
  8.3.2 Cooler Master Overview and Its Total Revenue
  8.3.3 Cooler Master Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.3.4 Cooler Master Product Description
  8.3.5 Cooler Master Recent Development
8.4 Corsair
  8.4.1 Corsair Corporation Information
  8.4.2 Corsair Overview and Its Total Revenue
  8.4.3 Corsair Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.4.4 Corsair Product Description
  8.4.5 Corsair Recent Development
8.5 Dell
  8.5.1 Dell Corporation Information
  8.5.2 Dell Overview and Its Total Revenue
  8.5.3 Dell Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.5.4 Dell Product Description
  8.5.5 Dell Recent Development
8.6 Eluktronics
  8.6.1 Eluktronics Corporation Information
  8.6.2 Eluktronics Overview and Its Total Revenue
  8.6.3 Eluktronics Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.6.4 Eluktronics Product Description
  8.6.5 Eluktronics Recent Development
8.7 EVGA
  8.7.1 EVGA Corporation Information
  8.7.2 EVGA Overview and Its Total Revenue
  8.7.3 EVGA Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.7.4 EVGA Product Description
  8.7.5 EVGA Recent Development
8.8 Gigabyte Technology
  8.8.1 Gigabyte Technology Corporation Information
  8.8.2 Gigabyte Technology Overview and Its Total Revenue
  8.8.3 Gigabyte Technology Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.8.4 Gigabyte Technology Product Description
  8.8.5 Gigabyte Technology Recent Development
8.9 HP
  8.9.1 HP Corporation Information
  8.9.2 HP Overview and Its Total Revenue
  8.9.3 HP Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.9.4 HP Product Description
  8.9.5 HP Recent Development
8.10 HyperX
  8.10.1 HyperX Corporation Information
  8.10.2 HyperX Overview and Its Total Revenue
  8.10.3 HyperX Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.10.4 HyperX Product Description
  8.10.5 HyperX Recent Development
8.11 Intel
  8.11.1 Intel Corporation Information
  8.11.2 Intel Overview and Its Total Revenue
  8.11.3 Intel Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.11.4 Intel Product Description
  8.11.5 Intel Recent Development
8.12 Lenovo
  8.12.1 Lenovo Corporation Information
  8.12.2 Lenovo Overview and Its Total Revenue
  8.12.3 Lenovo Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.12.4 Lenovo Product Description
  8.12.5 Lenovo Recent Development
8.13 Logitech G (ASTRO)
  8.13.1 Logitech G (ASTRO) Corporation Information
  8.13.2 Logitech G (ASTRO) Overview and Its Total Revenue
  8.13.3 Logitech G (ASTRO) Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.13.4 Logitech G (ASTRO) Product Description
  8.13.5 Logitech G (ASTRO) Recent Development
8.14 Mad Catz
  8.14.1 Mad Catz Corporation Information
  8.14.2 Mad Catz Overview and Its Total Revenue
  8.14.3 Mad Catz Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.14.4 Mad Catz Product Description
  8.14.5 Mad Catz Recent Development
8.15 MSI
  8.15.1 MSI Corporation Information
  8.15.2 MSI Overview and Its Total Revenue
  8.15.3 MSI Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.15.4 MSI Product Description
  8.15.5 MSI Recent Development
8.16 Origin PC
  8.16.1 Origin PC Corporation Information
  8.16.2 Origin PC Overview and Its Total Revenue
  8.16.3 Origin PC Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.16.4 Origin PC Product Description
  8.16.5 Origin PC Recent Development
8.17 Plantronics
  8.17.1 Plantronics Corporation Information
  8.17.2 Plantronics Overview and Its Total Revenue
  8.17.3 Plantronics Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.17.4 Plantronics Product Description
  8.17.5 Plantronics Recent Development
8.18 QPAD
  8.18.1 QPAD Corporation Information
  8.18.2 QPAD Overview and Its Total Revenue
  8.18.3 QPAD Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.18.4 QPAD Product Description
  8.18.5 QPAD Recent Development
8.19 Razer
  8.19.1 Razer Corporation Information
  8.19.2 Razer Overview and Its Total Revenue
  8.19.3 Razer Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.19.4 Razer Product Description
  8.19.5 Razer Recent Development
8.20 ROCCAT
  8.20.1 ROCCAT Corporation Information
  8.20.2 ROCCAT Overview and Its Total Revenue
  8.20.3 ROCCAT Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.20.4 ROCCAT Product Description
  8.20.5 ROCCAT Recent Development
8.21 Samsung
  8.21.1 Samsung Corporation Information
  8.21.2 Samsung Overview and Its Total Revenue
  8.21.3 Samsung Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.21.4 Samsung Product Description
  8.21.5 Samsung Recent Development
8.22 Sennheiser
  8.22.1 Sennheiser Corporation Information
  8.22.2 Sennheiser Overview and Its Total Revenue
  8.22.3 Sennheiser Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.22.4 Sennheiser Product Description
  8.22.5 Sennheiser Recent Development
8.23 Sharkoon
  8.23.1 Sharkoon Corporation Information
  8.23.2 Sharkoon Overview and Its Total Revenue
  8.23.3 Sharkoon Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.23.4 Sharkoon Product Description
  8.23.5 Sharkoon Recent Development
8.24 SteelSeries
  8.24.1 SteelSeries Corporation Information
  8.24.2 SteelSeries Overview and Its Total Revenue
  8.24.3 SteelSeries Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.24.4 SteelSeries Product Description
  8.24.5 SteelSeries Recent Development
8.25 Thrustmaster
  8.25.1 Thrustmaster Corporation Information
  8.25.2 Thrustmaster Overview and Its Total Revenue
  8.25.3 Thrustmaster Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.25.4 Thrustmaster Product Description
  8.25.5 Thrustmaster Recent Development
8.26 Trust
  8.26.1 Trust Corporation Information
  8.26.2 Trust Overview and Its Total Revenue
  8.26.3 Trust Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.26.4 Trust Product Description
  8.26.5 Trust Recent Development
8.27 Tt eSPORTS
  8.27.1 Tt eSPORTS Corporation Information
  8.27.2 Tt eSPORTS Overview and Its Total Revenue
  8.27.3 Tt eSPORTS Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.27.4 Tt eSPORTS Product Description
  8.27.5 Tt eSPORTS Recent Development
8.28 Turtle Beach
  8.28.1 Turtle Beach Corporation Information
  8.28.2 Turtle Beach Overview and Its Total Revenue
  8.28.3 Turtle Beach Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.28.4 Turtle Beach Product Description
  8.28.5 Turtle Beach Recent Development
8.29 ZOWIE
  8.29.1 ZOWIE Corporation Information
  8.29.2 ZOWIE Overview and Its Total Revenue
  8.29.3 ZOWIE Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.29.4 ZOWIE Product Description
  8.29.5 ZOWIE Recent Development

9 PRODUCTION FORECASTS BY REGIONS

9.1 Global Top Gaming Computers and Peripherals Regions Forecast by Revenue (2021-2026)
9.2 Global Top Gaming Computers and Peripherals Regions Forecast by Production (2021-2026)
9.3 Key Gaming Computers and Peripherals Production Regions Forecast
  9.3.1 North America
  9.3.2 Europe
  9.3.3 China
  9.3.4 Japan
  9.3.5 South Korea

10 GAMING COMPUTERS AND PERIPHERALS CONSUMPTION FORECAST BY REGION

10.1 Global Gaming Computers and Peripherals Consumption Forecast by Region (2021-2026)
10.2 North America Gaming Computers and Peripherals Consumption Forecast by Region (2021-2026)
10.3 Europe Gaming Computers and Peripherals Consumption Forecast by Region (2021-2026)
10.4 Asia Pacific Gaming Computers and Peripherals Consumption Forecast by Region (2021-2026)
10.5 Latin America Gaming Computers and Peripherals Consumption Forecast by Region (2021-2026)
10.6 Middle East and Africa Gaming Computers and Peripherals Consumption Forecast by Region (2021-2026)

11 VALUE CHAIN AND SALES CHANNELS ANALYSIS

11.1 Value Chain Analysis
11.2 Sales Channels Analysis
  11.2.1 Gaming Computers and Peripherals Sales Channels
  11.2.2 Gaming Computers and Peripherals Distributors
11.3 Gaming Computers and Peripherals Customers

12 MARKET OPPORTUNITIES & CHALLENGES, RISKS AND INFLUENCES FACTORS ANALYSIS

12.1 Market Opportunities and Drivers
12.2 Market Challenges
12.3 Market Risks/Restraints
12.4 Porter's Five Forces Analysis

13 KEY FINDING IN THE GLOBAL GAMING COMPUTERS AND PERIPHERALS STUDY

14 APPENDIX

14.1 Research Methodology
  14.1.1 Methodology/Research Approach
  14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

LIST OF TABLES

Table 1. Gaming Computers and Peripherals Key Market Segments in This Study
Table 2. Ranking of Global Top Gaming Computers and Peripherals Manufacturers by Revenue (US$ Million) in 2019
Table 3. Global Gaming Computers and Peripherals Market Size Growth Rate by Type 2020-2026 (K Units) (Million US$)
Table 4. Major Manufacturers of Gaming Desktops
Table 5. Major Manufacturers of Gaming Laptops
Table 6. Major Manufacturers of Gaming Headsets
Table 7. Major Manufacturers of Gaming Mice
Table 8. Major Manufacturers of Gaming Keyboards
Table 9. Major Manufacturers of Gaming Surfaces
Table 10. Major Manufacturers of Gaming Controllers
Table 11. COVID-19 Impact Global Market: (Four Gaming Computers and Peripherals Market Size Forecast Scenarios)
Table 12. Opportunities and Trends for Gaming Computers and Peripherals Players in the COVID-19 Landscape
Table 13. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 14. Key Regions/Countries Measures against Covid-19 Impact
Table 15. Proposal for Gaming Computers and Peripherals Players to Combat Covid-19 Impact
Table 16. Global Gaming Computers and Peripherals Market Size Growth Rate by Application 2020-2026 (K Units)
Table 17. Global Gaming Computers and Peripherals Market Size by Region in US$ Million: 2015 VS 2020 VS 2026
Table 18. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 19. Global Gaming Computers and Peripherals by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Computers and Peripherals as of 2019)
Table 20. Gaming Computers and Peripherals Manufacturing Base Distribution and Headquarters
Table 21. Manufacturers Gaming Computers and Peripherals Product Offered
Table 22. Date of Manufacturers Enter into Gaming Computers and Peripherals Market
Table 23. Key Trends for Gaming Computers and Peripherals Markets & Products
Table 24. Main Points Interviewed from Key Gaming Computers and Peripherals Players
Table 25. Global Gaming Computers and Peripherals Production Capacity by Manufacturers (2015-2020) (K Units)
Table 26. Global Gaming Computers and Peripherals Production Share by Manufacturers (2015-2020)
Table 27. Gaming Computers and Peripherals Revenue by Manufacturers (2015-2020) (Million US$)
Table 28. Gaming Computers and Peripherals Revenue Share by Manufacturers (2015-2020)
Table 29. Gaming Computers and Peripherals Price by Manufacturers 2015-2020 (USD/Unit)
Table 30. Mergers & Acquisitions, Expansion Plans
Table 31. Global Gaming Computers and Peripherals Production by Regions (2015-2020) (K Units)
Table 32. Global Gaming Computers and Peripherals Production Market Share by Regions (2015-2020)
Table 33. Global Gaming Computers and Peripherals Revenue by Regions (2015-2020) (US$ Million)
Table 34. Global Gaming Computers and Peripherals Revenue Market Share by Regions (2015-2020)
Table 35. Key Gaming Computers and Peripherals Players in North America
Table 36. Import & Export of Gaming Computers and Peripherals in North America (K Units)
Table 37. Key Gaming Computers and Peripherals Players in Europe
Table 38. Import & Export of Gaming Computers and Peripherals in Europe (K Units)
Table 39. Key Gaming Computers and Peripherals Players in China
Table 40. Import & Export of Gaming Computers and Peripherals in China (K Units)
Table 41. Key Gaming Computers and Peripherals Players in Japan
Table 42. Import & Export of Gaming Computers and Peripherals in Japan (K Units)
Table 43. Key Gaming Computers and Peripherals Players in South Korea
Table 44. Import & Export of Gaming Computers and Peripherals in South Korea (K Units)
Table 45. Global Gaming Computers and Peripherals Consumption by Regions (2015-2020) (K Units)
Table 46. Global Gaming Computers and Peripherals Consumption Market Share by Regions (2015-2020)
Table 47. North America Gaming Computers and Peripherals Consumption by Application (2015-2020) (K Units)
Table 48. North America Gaming Computers and Peripherals Consumption by Countries (2015-2020) (K Units)
Table 49. Europe Gaming Computers and Peripherals Consumption by Application (2015-2020) (K Units)
Table 50. Europe Gaming Computers and Peripherals Consumption by Countries (2015-2020) (K Units)
Table 51. Asia Pacific Gaming Computers and Peripherals Consumption by Application (2015-2020) (K Units)
Table 52. Asia Pacific Gaming Computers and Peripherals Consumption Market Share by Application (2015-2020) (K Units)
Table 53. Asia Pacific Gaming Computers and Peripherals Consumption by Regions (2015-2020) (K Units)
Table 54. Latin America Gaming Computers and Peripherals Consumption by Application (2015-2020) (K Units)
Table 55. Latin America Gaming Computers and Peripherals Consumption by Countries (2015-2020) (K Units)
Table 56. Middle East and Africa Gaming Computers and Peripherals Consumption by Application (2015-2020) (K Units)
Table 57. Middle East and Africa Gaming Computers and Peripherals Consumption by Countries (2015-2020) (K Units)
Table 58. Global Gaming Computers and Peripherals Production by Type (2015-2020) (K Units)
Table 59. Global Gaming Computers and Peripherals Production Share by Type (2015-2020)
Table 60. Global Gaming Computers and Peripherals Revenue by Type (2015-2020) (Million US$)
Table 61. Global Gaming Computers and Peripherals Revenue Share by Type (2015-2020)
Table 62. Gaming Computers and Peripherals Price by Type 2015-2020 (USD/Unit)
Table 63. Global Gaming Computers and Peripherals Consumption by Application (2015-2020) (K Units)
Table 64. Global Gaming Computers and Peripherals Consumption by Application (2015-2020) (K Units)
Table 65. Global Gaming Computers and Peripherals Consumption Share by Application (2015-2020)
Table 66. Acer Corporation Information
Table 67. Acer Description and Major Businesses
Table 68. Acer Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 69. Acer Product
Table 70. Acer Recent Development
Table 71. Asus Corporation Information
Table 72. Asus Description and Major Businesses
Table 73. Asus Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 74. Asus Product
Table 75. Asus Recent Development
Table 76. Cooler Master Corporation Information
Table 77. Cooler Master Description and Major Businesses
Table 78. Cooler Master Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 79. Cooler Master Product
Table 80. Cooler Master Recent Development
Table 81. Corsair Corporation Information
Table 82. Corsair Description and Major Businesses
Table 83. Corsair Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 84. Corsair Product
Table 85. Corsair Recent Development
Table 86. Dell Corporation Information
Table 87. Dell Description and Major Businesses
Table 88. Dell Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 89. Dell Product
Table 90. Dell Recent Development
Table 91. Eluktronics Corporation Information
Table 92. Eluktronics Description and Major Businesses
Table 93. Eluktronics Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 94. Eluktronics Product
Table 95. Eluktronics Recent Development
Table 96. EVGA Corporation Information
Table 97. EVGA Description and Major Businesses
Table 98. EVGA Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 99. EVGA Product
Table 100. EVGA Recent Development
Table 101. Gigabyte Technology Corporation Information
Table 102. Gigabyte Technology Description and Major Businesses
Table 103. Gigabyte Technology Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 104. Gigabyte Technology Product
Table 105. Gigabyte Technology Recent Development
Table 106. HP Corporation Information
Table 107. HP Description and Major Businesses
Table 108. HP Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 109. HP Product
Table 110. HP Recent Development
Table 111. HyperX Corporation Information
Table 112. HyperX Description and Major Businesses
Table 113. HyperX Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 114. HyperX Product
Table 115. HyperX Recent Development
Table 116. Intel Corporation Information
Table 117. Intel Description and Major Businesses
Table 118. Intel Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 119. Intel Product
Table 120. Intel Recent Development
Table 121. Lenovo Corporation Information
Table 122. Lenovo Description and Major Businesses
Table 123. Lenovo Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 124. Lenovo Product
Table 125. Lenovo Recent Development
Table 126. Logitech G (ASTRO) Corporation Information
Table 127. Logitech G (ASTRO) Description and Major Businesses
Table 128. Logitech G (ASTRO) Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 129. Logitech G (ASTRO) Product
Table 130. Logitech G (ASTRO) Recent Development
Table 131. Mad Catz Corporation Information
Table 132. Mad Catz Description and Major Businesses
Table 133. Mad Catz Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 134. Mad Catz Product
Table 135. Mad Catz Recent Development
Table 136. MSI Corporation Information
Table 137. MSI Description and Major Businesses
Table 138. MSI Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 139. MSI Product
Table 140. MSI Recent Development
Table 141. Origin PC Corporation Information
Table 142. Origin PC Description and Major Businesses
Table 143. Origin PC Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 144. Origin PC Product
Table 145. Origin PC Recent Development
Table 146. Plantronics Corporation Information
Table 147. Plantronics Description and Major Businesses
Table 148. Plantronics Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 149. Plantronics Product
Table 150. Plantronics Recent Development
Table 151. QPAD Corporation Information
Table 152. QPAD Description and Major Businesses
Table 153. QPAD Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 154. QPAD Product
Table 155. QPAD Recent Development
Table 156. Razer Corporation Information
Table 157. Razer Description and Major Businesses
Table 158. Razer Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 159. Razer Product
Table 160. Razer Recent Development
Table 161. ROCCAT Corporation Information
Table 162. ROCCAT Description and Major Businesses
Table 163. ROCCAT Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 164. ROCCAT Product
Table 165. ROCCAT Recent Development
Table 166. Samsung Corporation Information
Table 167. Samsung Description and Major Businesses
Table 168. Samsung Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 169. Samsung Product
Table 170. Samsung Recent Development
Table 171. Sennheiser Corporation Information
Table 172. Sennheiser Description and Major Businesses
Table 173. Sennheiser Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 174. Sennheiser Product
Table 175. Sennheiser Recent Development
Table 176. Sharkoon Corporation Information
Table 177. Sharkoon Description and Major Businesses
Table 178. Sharkoon Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 179. Sharkoon Product
Table 180. Sharkoon Recent Development
Table 181. SteelSeries Corporation Information
Table 182. SteelSeries Description and Major Businesses
Table 183. SteelSeries Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 184. SteelSeries Product
Table 185. SteelSeries Recent Development
Table 186. Thrustmaster Corporation Information
Table 187. Thrustmaster Description and Major Businesses
Table 188. Thrustmaster Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 189. Thrustmaster Product
Table 190. Thrustmaster Recent Development
Table 191. Trust Corporation Information
Table 192. Trust Description and Major Businesses
Table 193. Trust Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 194. Trust Product
Table 195. Trust Recent Development
Table 196. Tt eSPORTS Corporation Information
Table 197. Tt eSPORTS Description and Major Businesses
Table 198. Tt eSPORTS Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 199. Tt eSPORTS Product
Table 200. Tt eSPORTS Recent Development
Table 201. Turtle Beach Corporation Information
Table 202. Turtle Beach Description and Major Businesses
Table 203. Turtle Beach Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 204. Turtle Beach Product
Table 205. Turtle Beach Recent Development
Table 206. ZOWIE Corporation Information
Table 207. ZOWIE Description and Major Businesses
Table 208. ZOWIE Gaming Computers and Peripherals Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 209. ZOWIE Product
Table 210. ZOWIE Recent Development
Table 211. Global Gaming Computers and Peripherals Revenue Forecast by Region (2021-2026) (Million US$)
Table 212. Global Gaming Computers and Peripherals Production Forecast by Regions (2021-2026) (K Units)
Table 213. Global Gaming Computers and Peripherals Production Forecast by Type (2021-2026) (K Units)
Table 214. Global Gaming Computers and Peripherals Revenue Forecast by Type (2021-2026) (Million US$)
Table 215. North America Gaming Computers and Peripherals Consumption Forecast by Regions (2021-2026) (K Units)
Table 216. Europe Gaming Computers and Peripherals Consumption Forecast by Regions (2021-2026) (K Units)
Table 217. Asia Pacific Gaming Computers and Peripherals Consumption Forecast by Regions (2021-2026) (K Units)
Table 218. Latin America Gaming Computers and Peripherals Consumption Forecast by Regions (2021-2026) (K Units)
Table 219. Middle East and Africa Gaming Computers and Peripherals Consumption Forecast by Regions (2021-2026) (K Units)
Table 220. Gaming Computers and Peripherals Distributors List
Table 221. Gaming Computers and Peripherals Customers List
Table 222. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 223. Key Challenges
Table 224. Market Risks
Table 225. Research Programs/Design for This Report
Table 226. Key Data Information from Secondary Sources
Table 227. Key Data Information from Primary Sources

LIST OF FIGURES

Figure 1. Gaming Computers and Peripherals Product Picture
Figure 2. Global Gaming Computers and Peripherals Production Market Share by Type in 2020 & 2026
Figure 3. Gaming Desktops Product Picture
Figure 4. Gaming Laptops Product Picture
Figure 5. Gaming Headsets Product Picture
Figure 6. Gaming Mice Product Picture
Figure 7. Gaming Keyboards Product Picture
Figure 8. Gaming Surfaces Product Picture
Figure 9. Gaming Controllers Product Picture
Figure 10. Global Gaming Computers and Peripherals Consumption Market Share by Application in 2020 & 2026
Figure 11. Household
Figure 12. Commercial Use
Figure 13. Gaming Computers and Peripherals Report Years Considered
Figure 14. Global Gaming Computers and Peripherals Revenue 2015-2026 (Million US$)
Figure 15. Global Gaming Computers and Peripherals Production Capacity 2015-2026 (K Units)
Figure 16. Global Gaming Computers and Peripherals Production 2015-2026 (K Units)
Figure 17. Global Gaming Computers and Peripherals Market Share Scenario by Region in Percentage: 2020 Versus 2026
Figure 18. Gaming Computers and Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 19. Global Gaming Computers and Peripherals Production Share by Manufacturers in 2015
Figure 20. The Top 10 and Top 5 Players Market Share by Gaming Computers and Peripherals Revenue in 2019
Figure 21. Global Gaming Computers and Peripherals Production Market Share by Region (2015-2020)
Figure 22. Gaming Computers and Peripherals Production Growth Rate in North America (2015-2020) (K Units)
Figure 23. Gaming Computers and Peripherals Revenue Growth Rate in North America (2015-2020) (US$ Million)
Figure 24. Gaming Computers and Peripherals Production Growth Rate in Europe (2015-2020) (K Units)
Figure 25. Gaming Computers and Peripherals Revenue Growth Rate in Europe (2015-2020) (US$ Million)
Figure 26. Gaming Computers and Peripherals Production Growth Rate in China (2015-2020) (K Units)
Figure 27. Gaming Computers and Peripherals Revenue Growth Rate in China (2015-2020) (US$ Million)
Figure 28. Gaming Computers and Peripherals Production Growth Rate in Japan (2015-2020) (K Units)
Figure 29. Gaming Computers and Peripherals Revenue Growth Rate in Japan (2015-2020) (US$ Million)
Figure 30. Gaming Computers and Peripherals Production Growth Rate in South Korea (2015-2020) (K Units)
Figure 31. Gaming Computers and Peripherals Revenue Growth Rate in South Korea (2015-2020) (US$ Million)
Figure 32. Global Gaming Computers and Peripherals Consumption Market Share by Regions 2015-2020
Figure 33. North America Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 34. North America Gaming Computers and Peripherals Consumption Market Share by Application in 2019
Figure 35. North America Gaming Computers and Peripherals Consumption Market Share by Countries in 2019
Figure 36. U.S. Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 37. Canada Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 38. Europe Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 39. Europe Gaming Computers and Peripherals Consumption Market Share by Application in 2019
Figure 40. Europe Gaming Computers and Peripherals Consumption Market Share by Countries in 2019
Figure 41. Germany Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 42. France Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 43. U.K. Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 44. Italy Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 45. Russia Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 46. Asia Pacific Gaming Computers and Peripherals Consumption and Growth Rate (K Units)
Figure 47. Asia Pacific Gaming Computers and Peripherals Consumption Market Share by Application in 2019
Figure 48. Asia Pacific Gaming Computers and Peripherals Consumption Market Share by Regions in 2019
Figure 49. China Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 50. Japan Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 51. South Korea Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 52. India Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 53. Australia Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 54. Taiwan Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 55. Indonesia Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 56. Thailand Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 57. Malaysia Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 58. Philippines Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 59. Vietnam Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 60. Latin America Gaming Computers and Peripherals Consumption and Growth Rate (K Units)
Figure 61. Latin America Gaming Computers and Peripherals Consumption Market Share by Application in 2019
Figure 62. Latin America Gaming Computers and Peripherals Consumption Market Share by Countries in 2019
Figure 63. Mexico Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 64. Brazil Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 65. Argentina Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 66. Middle East and Africa Gaming Computers and Peripherals Consumption and Growth Rate (K Units)
Figure 67. Middle East and Africa Gaming Computers and Peripherals Consumption Market Share by Application in 2019
Figure 68. Middle East and Africa Gaming Computers and Peripherals Consumption Market Share by Countries in 2019
Figure 69. Turkey Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 70. Saudi Arabia Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 71. U.A.E Gaming Computers and Peripherals Consumption and Growth Rate (2015-2020) (K Units)
Figure 72. Global Gaming Computers and Peripherals Production Market Share by Type (2015-2020)
Figure 73. Global Gaming Computers and Peripherals Production Market Share by Type in 2019
Figure 74. Global Gaming Computers and Peripherals Revenue Market Share by Type (2015-2020)
Figure 75. Global Gaming Computers and Peripherals Revenue Market Share by Type in 2019
Figure 76. Global Gaming Computers and Peripherals Production Market Share Forecast by Type (2021-2026)
Figure 77. Global Gaming Computers and Peripherals Revenue Market Share Forecast by Type (2021-2026)
Figure 78. Global Gaming Computers and Peripherals Market Share by Price Range (2015-2020)
Figure 79. Global Gaming Computers and Peripherals Consumption Market Share by Application (2015-2020)
Figure 80. Global Gaming Computers and Peripherals Value (Consumption) Market Share by Application (2015-2020)
Figure 81. Global Gaming Computers and Peripherals Consumption Market Share Forecast by Application (2021-2026)
Figure 82. Acer Total Revenue (US$ Million): 2019 Compared with 2018
Figure 83. Asus Total Revenue (US$ Million): 2019 Compared with 2018
Figure 84. Cooler Master Total Revenue (US$ Million): 2019 Compared with 2018
Figure 85. Corsair Total Revenue (US$ Million): 2019 Compared with 2018
Figure 86. Dell Total Revenue (US$ Million): 2019 Compared with 2018
Figure 87. Eluktronics Total Revenue (US$ Million): 2019 Compared with 2018
Figure 88. EVGA Total Revenue (US$ Million): 2019 Compared with 2018
Figure 89. Gigabyte Technology Total Revenue (US$ Million): 2019 Compared with 2018
Figure 90. HP Total Revenue (US$ Million): 2019 Compared with 2018
Figure 91. HyperX Total Revenue (US$ Million): 2019 Compared with 2018
Figure 92. Intel Total Revenue (US$ Million): 2019 Compared with 2018
Figure 93. Lenovo Total Revenue (US$ Million): 2019 Compared with 2018
Figure 94. Logitech G (ASTRO) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 95. Mad Catz Total Revenue (US$ Million): 2019 Compared with 2018
Figure 96. MSI Total Revenue (US$ Million): 2019 Compared with 2018
Figure 97. Origin PC Total Revenue (US$ Million): 2019 Compared with 2018
Figure 98. Plantronics Total Revenue (US$ Million): 2019 Compared with 2018
Figure 99. QPAD Total Revenue (US$ Million): 2019 Compared with 2018
Figure 100. Razer Total Revenue (US$ Million): 2019 Compared with 2018
Figure 101. ROCCAT Total Revenue (US$ Million): 2019 Compared with 2018
Figure 102. Samsung Total Revenue (US$ Million): 2019 Compared with 2018
Figure 103. Sennheiser Total Revenue (US$ Million): 2019 Compared with 2018
Figure 104. Sharkoon Total Revenue (US$ Million): 2019 Compared with 2018
Figure 105. SteelSeries Total Revenue (US$ Million): 2019 Compared with 2018
Figure 106. Thrustmaster Total Revenue (US$ Million): 2019 Compared with 2018
Figure 107. Trust Total Revenue (US$ Million): 2019 Compared with 2018
Figure 108. Tt eSPORTS Total Revenue (US$ Million): 2019 Compared with 2018
Figure 109. Turtle Beach Total Revenue (US$ Million): 2019 Compared with 2018
Figure 110. ZOWIE Total Revenue (US$ Million): 2019 Compared with 2018
Figure 111. Global Gaming Computers and Peripherals Revenue Forecast by Regions (2021-2026) (US$ Million)
Figure 112. Global Gaming Computers and Peripherals Revenue Market Share Forecast by Regions ((2021-2026))
Figure 113. Global Gaming Computers and Peripherals Production Forecast by Regions (2021-2026) (K Units)
Figure 114. North America Gaming Computers and Peripherals Production Forecast (2021-2026) (K Units)
Figure 115. North America Gaming Computers and Peripherals Revenue Forecast (2021-2026) (US$ Million)
Figure 116. Europe Gaming Computers and Peripherals Production Forecast (2021-2026) (K Units)
Figure 117. Europe Gaming Computers and Peripherals Revenue Forecast (2021-2026) (US$ Million)
Figure 118. China Gaming Computers and Peripherals Production Forecast (2021-2026) (K Units)
Figure 119. China Gaming Computers and Peripherals Revenue Forecast (2021-2026) (US$ Million)
Figure 120. Japan Gaming Computers and Peripherals Production Forecast (2021-2026) (K Units)
Figure 121. Japan Gaming Computers and Peripherals Revenue Forecast (2021-2026) (US$ Million)
Figure 122. South Korea Gaming Computers and Peripherals Production Forecast (2021-2026) (K Units)
Figure 123. South Korea Gaming Computers and Peripherals Revenue Forecast (2021-2026) (US$ Million)
Figure 124. Global Gaming Computers and Peripherals Consumption Market Share Forecast by Region (2021-2026)
Figure 125. Gaming Computers and Peripherals Value Chain
Figure 126. Channels of Distribution
Figure 127. Distributors Profiles
Figure 128. Porter's Five Forces Analysis
Figure 129. Bottom-up and Top-down Approaches for This Report
Figure 130. Data Triangulation
Figure 131. Key Executives Interviewed


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