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Global Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030

June 2024 | 153 pages | ID: GFA2146EA504EN
GlobalInfoResearch

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According to our (Global Info Research) latest study, the global Games market size was valued at USD 191780 million in 2023 and is forecast to a readjusted size of USD 386440 million by 2030 with a CAGR of 10.5% during review period.

A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.

China consists of the largest volume of gamers and is contributing extensively to the high revenue and demand for games in APAC. The market will witness significant growth in this region according to our market research analysis, APAC will be the major contributor to the computer games market throughout the forecast period.

The Global Info Research report includes an overview of the development of the Games industry chain, the market status of Amateur (Online Game, Offline Game), Professional (Online Game, Offline Game), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Games.

Regionally, the report analyzes the Games markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Games market, with robust domestic demand, supportive policies, and a strong manufacturing base.

Key Features:

The report presents comprehensive understanding of the Games market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Games industry.

The report involves analyzing the market at a macro level:

Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., Online Game, Offline Game).

Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Games market.

Regional Analysis: The report involves examining the Games market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.

Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Games market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.

The report also involves a more granular approach to Games:

Company Analysis: Report covers individual Games players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.

Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Games This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Amateur, Professional).

Technology Analysis: Report covers specific technologies relevant to Games. It assesses the current state, advancements, and potential future developments in Games areas.

Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Games market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.

Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.

Market Segmentation

Games market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.

Market segment by Type
  • Online Game
  • Offline Game
Market segment by Application
  • Amateur
  • Professional
Market segment by players, this report covers
  • Activision Blizzard
  • Electronic Arts
  • Microsoft
  • NetEase
  • Nintendo
  • Sony
  • Tencent
  • ChangYou
  • DeNA
  • GungHo
  • Apple
  • Google
  • Nexon
  • Sega
  • NetEase
  • Namco Bandai
  • Ubisoft
  • Square Enix
  • Take-Two Interactive
  • King Digital Entertainment
Market segment by regions, regional analysis covers
  • North America (United States, Canada, and Mexico)
  • Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
  • South America (Brazil, Argentina and Rest of South America)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe Games product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of Games, with revenue, gross margin and global market share of Games from 2019 to 2024.

Chapter 3, the Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Games market forecast, by regions, type and application, with consumption value, from 2025 to 2030.

Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.

Chapter 12, the key raw materials and key suppliers, and industry chain of Games.

Chapter 13, to describe Games research findings and conclusion.
1 MARKET OVERVIEW

1.1 Product Overview and Scope of Games
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Games by Type
  1.3.1 Overview: Global Games Market Size by Type: 2019 Versus 2023 Versus 2030
  1.3.2 Global Games Consumption Value Market Share by Type in 2023
  1.3.3 Online Game
  1.3.4 Offline Game
1.4 Global Games Market by Application
  1.4.1 Overview: Global Games Market Size by Application: 2019 Versus 2023 Versus 2030
  1.4.2 Amateur
  1.4.3 Professional
1.5 Global Games Market Size & Forecast
1.6 Global Games Market Size and Forecast by Region
  1.6.1 Global Games Market Size by Region: 2019 VS 2023 VS 2030
  1.6.2 Global Games Market Size by Region, (2019-2030)
  1.6.3 North America Games Market Size and Prospect (2019-2030)
  1.6.4 Europe Games Market Size and Prospect (2019-2030)
  1.6.5 Asia-Pacific Games Market Size and Prospect (2019-2030)
  1.6.6 South America Games Market Size and Prospect (2019-2030)
  1.6.7 Middle East and Africa Games Market Size and Prospect (2019-2030)

2 COMPANY PROFILES

2.1 Activision Blizzard
  2.1.1 Activision Blizzard Details
  2.1.2 Activision Blizzard Major Business
  2.1.3 Activision Blizzard Games Product and Solutions
  2.1.4 Activision Blizzard Games Revenue, Gross Margin and Market Share (2019-2024)
  2.1.5 Activision Blizzard Recent Developments and Future Plans
2.2 Electronic Arts
  2.2.1 Electronic Arts Details
  2.2.2 Electronic Arts Major Business
  2.2.3 Electronic Arts Games Product and Solutions
  2.2.4 Electronic Arts Games Revenue, Gross Margin and Market Share (2019-2024)
  2.2.5 Electronic Arts Recent Developments and Future Plans
2.3 Microsoft
  2.3.1 Microsoft Details
  2.3.2 Microsoft Major Business
  2.3.3 Microsoft Games Product and Solutions
  2.3.4 Microsoft Games Revenue, Gross Margin and Market Share (2019-2024)
  2.3.5 Microsoft Recent Developments and Future Plans
2.4 NetEase
  2.4.1 NetEase Details
  2.4.2 NetEase Major Business
  2.4.3 NetEase Games Product and Solutions
  2.4.4 NetEase Games Revenue, Gross Margin and Market Share (2019-2024)
  2.4.5 NetEase Recent Developments and Future Plans
2.5 Nintendo
  2.5.1 Nintendo Details
  2.5.2 Nintendo Major Business
  2.5.3 Nintendo Games Product and Solutions
  2.5.4 Nintendo Games Revenue, Gross Margin and Market Share (2019-2024)
  2.5.5 Nintendo Recent Developments and Future Plans
2.6 Sony
  2.6.1 Sony Details
  2.6.2 Sony Major Business
  2.6.3 Sony Games Product and Solutions
  2.6.4 Sony Games Revenue, Gross Margin and Market Share (2019-2024)
  2.6.5 Sony Recent Developments and Future Plans
2.7 Tencent
  2.7.1 Tencent Details
  2.7.2 Tencent Major Business
  2.7.3 Tencent Games Product and Solutions
  2.7.4 Tencent Games Revenue, Gross Margin and Market Share (2019-2024)
  2.7.5 Tencent Recent Developments and Future Plans
2.8 ChangYou
  2.8.1 ChangYou Details
  2.8.2 ChangYou Major Business
  2.8.3 ChangYou Games Product and Solutions
  2.8.4 ChangYou Games Revenue, Gross Margin and Market Share (2019-2024)
  2.8.5 ChangYou Recent Developments and Future Plans
2.9 DeNA
  2.9.1 DeNA Details
  2.9.2 DeNA Major Business
  2.9.3 DeNA Games Product and Solutions
  2.9.4 DeNA Games Revenue, Gross Margin and Market Share (2019-2024)
  2.9.5 DeNA Recent Developments and Future Plans
2.10 GungHo
  2.10.1 GungHo Details
  2.10.2 GungHo Major Business
  2.10.3 GungHo Games Product and Solutions
  2.10.4 GungHo Games Revenue, Gross Margin and Market Share (2019-2024)
  2.10.5 GungHo Recent Developments and Future Plans
2.11 Apple
  2.11.1 Apple Details
  2.11.2 Apple Major Business
  2.11.3 Apple Games Product and Solutions
  2.11.4 Apple Games Revenue, Gross Margin and Market Share (2019-2024)
  2.11.5 Apple Recent Developments and Future Plans
2.12 Google
  2.12.1 Google Details
  2.12.2 Google Major Business
  2.12.3 Google Games Product and Solutions
  2.12.4 Google Games Revenue, Gross Margin and Market Share (2019-2024)
  2.12.5 Google Recent Developments and Future Plans
2.13 Nexon
  2.13.1 Nexon Details
  2.13.2 Nexon Major Business
  2.13.3 Nexon Games Product and Solutions
  2.13.4 Nexon Games Revenue, Gross Margin and Market Share (2019-2024)
  2.13.5 Nexon Recent Developments and Future Plans
2.14 Sega
  2.14.1 Sega Details
  2.14.2 Sega Major Business
  2.14.3 Sega Games Product and Solutions
  2.14.4 Sega Games Revenue, Gross Margin and Market Share (2019-2024)
  2.14.5 Sega Recent Developments and Future Plans
2.15 NetEase
  2.15.1 NetEase Details
  2.15.2 NetEase Major Business
  2.15.3 NetEase Games Product and Solutions
  2.15.4 NetEase Games Revenue, Gross Margin and Market Share (2019-2024)
  2.15.5 NetEase Recent Developments and Future Plans
2.16 Namco Bandai
  2.16.1 Namco Bandai Details
  2.16.2 Namco Bandai Major Business
  2.16.3 Namco Bandai Games Product and Solutions
  2.16.4 Namco Bandai Games Revenue, Gross Margin and Market Share (2019-2024)
  2.16.5 Namco Bandai Recent Developments and Future Plans
2.17 Ubisoft
  2.17.1 Ubisoft Details
  2.17.2 Ubisoft Major Business
  2.17.3 Ubisoft Games Product and Solutions
  2.17.4 Ubisoft Games Revenue, Gross Margin and Market Share (2019-2024)
  2.17.5 Ubisoft Recent Developments and Future Plans
2.18 Square Enix
  2.18.1 Square Enix Details
  2.18.2 Square Enix Major Business
  2.18.3 Square Enix Games Product and Solutions
  2.18.4 Square Enix Games Revenue, Gross Margin and Market Share (2019-2024)
  2.18.5 Square Enix Recent Developments and Future Plans
2.19 Take-Two Interactive
  2.19.1 Take-Two Interactive Details
  2.19.2 Take-Two Interactive Major Business
  2.19.3 Take-Two Interactive Games Product and Solutions
  2.19.4 Take-Two Interactive Games Revenue, Gross Margin and Market Share (2019-2024)
  2.19.5 Take-Two Interactive Recent Developments and Future Plans
2.20 King Digital Entertainment
  2.20.1 King Digital Entertainment Details
  2.20.2 King Digital Entertainment Major Business
  2.20.3 King Digital Entertainment Games Product and Solutions
  2.20.4 King Digital Entertainment Games Revenue, Gross Margin and Market Share (2019-2024)
  2.20.5 King Digital Entertainment Recent Developments and Future Plans

3 MARKET COMPETITION, BY PLAYERS

3.1 Global Games Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
  3.2.1 Market Share of Games by Company Revenue
  3.2.2 Top 3 Games Players Market Share in 2023
  3.2.3 Top 6 Games Players Market Share in 2023
3.3 Games Market: Overall Company Footprint Analysis
  3.3.1 Games Market: Region Footprint
  3.3.2 Games Market: Company Product Type Footprint
  3.3.3 Games Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 MARKET SIZE SEGMENT BY TYPE

4.1 Global Games Consumption Value and Market Share by Type (2019-2024)
4.2 Global Games Market Forecast by Type (2025-2030)

5 MARKET SIZE SEGMENT BY APPLICATION

5.1 Global Games Consumption Value Market Share by Application (2019-2024)
5.2 Global Games Market Forecast by Application (2025-2030)

6 NORTH AMERICA

6.1 North America Games Consumption Value by Type (2019-2030)
6.2 North America Games Consumption Value by Application (2019-2030)
6.3 North America Games Market Size by Country
  6.3.1 North America Games Consumption Value by Country (2019-2030)
  6.3.2 United States Games Market Size and Forecast (2019-2030)
  6.3.3 Canada Games Market Size and Forecast (2019-2030)
  6.3.4 Mexico Games Market Size and Forecast (2019-2030)

7 EUROPE

7.1 Europe Games Consumption Value by Type (2019-2030)
7.2 Europe Games Consumption Value by Application (2019-2030)
7.3 Europe Games Market Size by Country
  7.3.1 Europe Games Consumption Value by Country (2019-2030)
  7.3.2 Germany Games Market Size and Forecast (2019-2030)
  7.3.3 France Games Market Size and Forecast (2019-2030)
  7.3.4 United Kingdom Games Market Size and Forecast (2019-2030)
  7.3.5 Russia Games Market Size and Forecast (2019-2030)
  7.3.6 Italy Games Market Size and Forecast (2019-2030)

8 ASIA-PACIFIC

8.1 Asia-Pacific Games Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Games Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Games Market Size by Region
  8.3.1 Asia-Pacific Games Consumption Value by Region (2019-2030)
  8.3.2 China Games Market Size and Forecast (2019-2030)
  8.3.3 Japan Games Market Size and Forecast (2019-2030)
  8.3.4 South Korea Games Market Size and Forecast (2019-2030)
  8.3.5 India Games Market Size and Forecast (2019-2030)
  8.3.6 Southeast Asia Games Market Size and Forecast (2019-2030)
  8.3.7 Australia Games Market Size and Forecast (2019-2030)

9 SOUTH AMERICA

9.1 South America Games Consumption Value by Type (2019-2030)
9.2 South America Games Consumption Value by Application (2019-2030)
9.3 South America Games Market Size by Country
  9.3.1 South America Games Consumption Value by Country (2019-2030)
  9.3.2 Brazil Games Market Size and Forecast (2019-2030)
  9.3.3 Argentina Games Market Size and Forecast (2019-2030)

10 MIDDLE EAST & AFRICA

10.1 Middle East & Africa Games Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Games Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Games Market Size by Country
  10.3.1 Middle East & Africa Games Consumption Value by Country (2019-2030)
  10.3.2 Turkey Games Market Size and Forecast (2019-2030)
  10.3.3 Saudi Arabia Games Market Size and Forecast (2019-2030)
  10.3.4 UAE Games Market Size and Forecast (2019-2030)

11 MARKET DYNAMICS

11.1 Games Market Drivers
11.2 Games Market Restraints
11.3 Games Trends Analysis
11.4 Porters Five Forces Analysis
  11.4.1 Threat of New Entrants
  11.4.2 Bargaining Power of Suppliers
  11.4.3 Bargaining Power of Buyers
  11.4.4 Threat of Substitutes
  11.4.5 Competitive Rivalry

12 INDUSTRY CHAIN ANALYSIS

12.1 Games Industry Chain
12.2 Games Upstream Analysis
12.3 Games Midstream Analysis
12.4 Games Downstream Analysis

13 RESEARCH FINDINGS AND CONCLUSION


14 APPENDIX

14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer

LIST OF TABLES

Table 1. Global Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global Games Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Global Games Consumption Value by Region (2019-2024) & (USD Million)
Table 4. Global Games Consumption Value by Region (2025-2030) & (USD Million)
Table 5. Activision Blizzard Company Information, Head Office, and Major Competitors
Table 6. Activision Blizzard Major Business
Table 7. Activision Blizzard Games Product and Solutions
Table 8. Activision Blizzard Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 9. Activision Blizzard Recent Developments and Future Plans
Table 10. Electronic Arts Company Information, Head Office, and Major Competitors
Table 11. Electronic Arts Major Business
Table 12. Electronic Arts Games Product and Solutions
Table 13. Electronic Arts Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 14. Electronic Arts Recent Developments and Future Plans
Table 15. Microsoft Company Information, Head Office, and Major Competitors
Table 16. Microsoft Major Business
Table 17. Microsoft Games Product and Solutions
Table 18. Microsoft Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 19. Microsoft Recent Developments and Future Plans
Table 20. NetEase Company Information, Head Office, and Major Competitors
Table 21. NetEase Major Business
Table 22. NetEase Games Product and Solutions
Table 23. NetEase Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 24. NetEase Recent Developments and Future Plans
Table 25. Nintendo Company Information, Head Office, and Major Competitors
Table 26. Nintendo Major Business
Table 27. Nintendo Games Product and Solutions
Table 28. Nintendo Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 29. Nintendo Recent Developments and Future Plans
Table 30. Sony Company Information, Head Office, and Major Competitors
Table 31. Sony Major Business
Table 32. Sony Games Product and Solutions
Table 33. Sony Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 34. Sony Recent Developments and Future Plans
Table 35. Tencent Company Information, Head Office, and Major Competitors
Table 36. Tencent Major Business
Table 37. Tencent Games Product and Solutions
Table 38. Tencent Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 39. Tencent Recent Developments and Future Plans
Table 40. ChangYou Company Information, Head Office, and Major Competitors
Table 41. ChangYou Major Business
Table 42. ChangYou Games Product and Solutions
Table 43. ChangYou Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 44. ChangYou Recent Developments and Future Plans
Table 45. DeNA Company Information, Head Office, and Major Competitors
Table 46. DeNA Major Business
Table 47. DeNA Games Product and Solutions
Table 48. DeNA Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 49. DeNA Recent Developments and Future Plans
Table 50. GungHo Company Information, Head Office, and Major Competitors
Table 51. GungHo Major Business
Table 52. GungHo Games Product and Solutions
Table 53. GungHo Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 54. GungHo Recent Developments and Future Plans
Table 55. Apple Company Information, Head Office, and Major Competitors
Table 56. Apple Major Business
Table 57. Apple Games Product and Solutions
Table 58. Apple Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 59. Apple Recent Developments and Future Plans
Table 60. Google Company Information, Head Office, and Major Competitors
Table 61. Google Major Business
Table 62. Google Games Product and Solutions
Table 63. Google Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 64. Google Recent Developments and Future Plans
Table 65. Nexon Company Information, Head Office, and Major Competitors
Table 66. Nexon Major Business
Table 67. Nexon Games Product and Solutions
Table 68. Nexon Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 69. Nexon Recent Developments and Future Plans
Table 70. Sega Company Information, Head Office, and Major Competitors
Table 71. Sega Major Business
Table 72. Sega Games Product and Solutions
Table 73. Sega Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 74. Sega Recent Developments and Future Plans
Table 75. NetEase Company Information, Head Office, and Major Competitors
Table 76. NetEase Major Business
Table 77. NetEase Games Product and Solutions
Table 78. NetEase Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 79. NetEase Recent Developments and Future Plans
Table 80. Namco Bandai Company Information, Head Office, and Major Competitors
Table 81. Namco Bandai Major Business
Table 82. Namco Bandai Games Product and Solutions
Table 83. Namco Bandai Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 84. Namco Bandai Recent Developments and Future Plans
Table 85. Ubisoft Company Information, Head Office, and Major Competitors
Table 86. Ubisoft Major Business
Table 87. Ubisoft Games Product and Solutions
Table 88. Ubisoft Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 89. Ubisoft Recent Developments and Future Plans
Table 90. Square Enix Company Information, Head Office, and Major Competitors
Table 91. Square Enix Major Business
Table 92. Square Enix Games Product and Solutions
Table 93. Square Enix Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 94. Square Enix Recent Developments and Future Plans
Table 95. Take-Two Interactive Company Information, Head Office, and Major Competitors
Table 96. Take-Two Interactive Major Business
Table 97. Take-Two Interactive Games Product and Solutions
Table 98. Take-Two Interactive Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 99. Take-Two Interactive Recent Developments and Future Plans
Table 100. King Digital Entertainment Company Information, Head Office, and Major Competitors
Table 101. King Digital Entertainment Major Business
Table 102. King Digital Entertainment Games Product and Solutions
Table 103. King Digital Entertainment Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 104. King Digital Entertainment Recent Developments and Future Plans
Table 105. Global Games Revenue (USD Million) by Players (2019-2024)
Table 106. Global Games Revenue Share by Players (2019-2024)
Table 107. Breakdown of Games by Company Type (Tier 1, Tier 2, and Tier 3)
Table 108. Market Position of Players in Games, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2023
Table 109. Head Office of Key Games Players
Table 110. Games Market: Company Product Type Footprint
Table 111. Games Market: Company Product Application Footprint
Table 112. Games New Market Entrants and Barriers to Market Entry
Table 113. Games Mergers, Acquisition, Agreements, and Collaborations
Table 114. Global Games Consumption Value (USD Million) by Type (2019-2024)
Table 115. Global Games Consumption Value Share by Type (2019-2024)
Table 116. Global Games Consumption Value Forecast by Type (2025-2030)
Table 117. Global Games Consumption Value by Application (2019-2024)
Table 118. Global Games Consumption Value Forecast by Application (2025-2030)
Table 119. North America Games Consumption Value by Type (2019-2024) & (USD Million)
Table 120. North America Games Consumption Value by Type (2025-2030) & (USD Million)
Table 121. North America Games Consumption Value by Application (2019-2024) & (USD Million)
Table 122. North America Games Consumption Value by Application (2025-2030) & (USD Million)
Table 123. North America Games Consumption Value by Country (2019-2024) & (USD Million)
Table 124. North America Games Consumption Value by Country (2025-2030) & (USD Million)
Table 125. Europe Games Consumption Value by Type (2019-2024) & (USD Million)
Table 126. Europe Games Consumption Value by Type (2025-2030) & (USD Million)
Table 127. Europe Games Consumption Value by Application (2019-2024) & (USD Million)
Table 128. Europe Games Consumption Value by Application (2025-2030) & (USD Million)
Table 129. Europe Games Consumption Value by Country (2019-2024) & (USD Million)
Table 130. Europe Games Consumption Value by Country (2025-2030) & (USD Million)
Table 131. Asia-Pacific Games Consumption Value by Type (2019-2024) & (USD Million)
Table 132. Asia-Pacific Games Consumption Value by Type (2025-2030) & (USD Million)
Table 133. Asia-Pacific Games Consumption Value by Application (2019-2024) & (USD Million)
Table 134. Asia-Pacific Games Consumption Value by Application (2025-2030) & (USD Million)
Table 135. Asia-Pacific Games Consumption Value by Region (2019-2024) & (USD Million)
Table 136. Asia-Pacific Games Consumption Value by Region (2025-2030) & (USD Million)
Table 137. South America Games Consumption Value by Type (2019-2024) & (USD Million)
Table 138. South America Games Consumption Value by Type (2025-2030) & (USD Million)
Table 139. South America Games Consumption Value by Application (2019-2024) & (USD Million)
Table 140. South America Games Consumption Value by Application (2025-2030) & (USD Million)
Table 141. South America Games Consumption Value by Country (2019-2024) & (USD Million)
Table 142. South America Games Consumption Value by Country (2025-2030) & (USD Million)
Table 143. Middle East & Africa Games Consumption Value by Type (2019-2024) & (USD Million)
Table 144. Middle East & Africa Games Consumption Value by Type (2025-2030) & (USD Million)
Table 145. Middle East & Africa Games Consumption Value by Application (2019-2024) & (USD Million)
Table 146. Middle East & Africa Games Consumption Value by Application (2025-2030) & (USD Million)
Table 147. Middle East & Africa Games Consumption Value by Country (2019-2024) & (USD Million)
Table 148. Middle East & Africa Games Consumption Value by Country (2025-2030) & (USD Million)
Table 149. Games Raw Material
Table 150. Key Suppliers of Games Raw Materials

LIST OF FIGURES

Figure 1. Games Picture
Figure 2. Global Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global Games Consumption Value Market Share by Type in 2023
Figure 4. Online Game
Figure 5. Offline Game
Figure 6. Global Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 7. Games Consumption Value Market Share by Application in 2023
Figure 8. Amateur Picture
Figure 9. Professional Picture
Figure 10. Global Games Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 11. Global Games Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 12. Global Market Games Consumption Value (USD Million) Comparison by Region (2019 & 2023 & 2030)
Figure 13. Global Games Consumption Value Market Share by Region (2019-2030)
Figure 14. Global Games Consumption Value Market Share by Region in 2023
Figure 15. North America Games Consumption Value (2019-2030) & (USD Million)
Figure 16. Europe Games Consumption Value (2019-2030) & (USD Million)
Figure 17. Asia-Pacific Games Consumption Value (2019-2030) & (USD Million)
Figure 18. South America Games Consumption Value (2019-2030) & (USD Million)
Figure 19. Middle East and Africa Games Consumption Value (2019-2030) & (USD Million)
Figure 20. Global Games Revenue Share by Players in 2023
Figure 21. Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2023
Figure 22. Global Top 3 Players Games Market Share in 2023
Figure 23. Global Top 6 Players Games Market Share in 2023
Figure 24. Global Games Consumption Value Share by Type (2019-2024)
Figure 25. Global Games Market Share Forecast by Type (2025-2030)
Figure 26. Global Games Consumption Value Share by Application (2019-2024)
Figure 27. Global Games Market Share Forecast by Application (2025-2030)
Figure 28. North America Games Consumption Value Market Share by Type (2019-2030)
Figure 29. North America Games Consumption Value Market Share by Application (2019-2030)
Figure 30. North America Games Consumption Value Market Share by Country (2019-2030)
Figure 31. United States Games Consumption Value (2019-2030) & (USD Million)
Figure 32. Canada Games Consumption Value (2019-2030) & (USD Million)
Figure 33. Mexico Games Consumption Value (2019-2030) & (USD Million)
Figure 34. Europe Games Consumption Value Market Share by Type (2019-2030)
Figure 35. Europe Games Consumption Value Market Share by Application (2019-2030)
Figure 36. Europe Games Consumption Value Market Share by Country (2019-2030)
Figure 37. Germany Games Consumption Value (2019-2030) & (USD Million)
Figure 38. France Games Consumption Value (2019-2030) & (USD Million)
Figure 39. United Kingdom Games Consumption Value (2019-2030) & (USD Million)
Figure 40. Russia Games Consumption Value (2019-2030) & (USD Million)
Figure 41. Italy Games Consumption Value (2019-2030) & (USD Million)
Figure 42. Asia-Pacific Games Consumption Value Market Share by Type (2019-2030)
Figure 43. Asia-Pacific Games Consumption Value Market Share by Application (2019-2030)
Figure 44. Asia-Pacific Games Consumption Value Market Share by Region (2019-2030)
Figure 45. China Games Consumption Value (2019-2030) & (USD Million)
Figure 46. Japan Games Consumption Value (2019-2030) & (USD Million)
Figure 47. South Korea Games Consumption Value (2019-2030) & (USD Million)
Figure 48. India Games Consumption Value (2019-2030) & (USD Million)
Figure 49. Southeast Asia Games Consumption Value (2019-2030) & (USD Million)
Figure 50. Australia Games Consumption Value (2019-2030) & (USD Million)
Figure 51. South America Games Consumption Value Market Share by Type (2019-2030)
Figure 52. South America Games Consumption Value Market Share by Application (2019-2030)
Figure 53. South America Games Consumption Value Market Share by Country (2019-2030)
Figure 54. Brazil Games Consumption Value (2019-2030) & (USD Million)
Figure 55. Argentina Games Consumption Value (2019-2030) & (USD Million)
Figure 56. Middle East and Africa Games Consumption Value Market Share by Type (2019-2030)
Figure 57. Middle East and Africa Games Consumption Value Market Share by Application (2019-2030)
Figure 58. Middle East and Africa Games Consumption Value Market Share by Country (2019-2030)
Figure 59. Turkey Games Consumption Value (2019-2030) & (USD Million)
Figure 60. Saudi Arabia Games Consumption Value (2019-2030) & (USD Million)
Figure 61. UAE Games Consumption Value (2019-2030) & (USD Million)
Figure 62. Games Market Drivers
Figure 63. Games Market Restraints
Figure 64. Games Market Trends
Figure 65. Porters Five Forces Analysis
Figure 66. Manufacturing Cost Structure Analysis of Games in 2023
Figure 67. Manufacturing Process Analysis of Games
Figure 68. Games Industrial Chain
Figure 69. Methodology
Figure 70. Research Process and Data Source


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