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Global Game-Based Learning Service Supply, Demand and Key Producers, 2023-2029

May 2023 | 133 pages | ID: G21B835C736BEN
GlobalInfoResearch

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The global Game-Based Learning Service market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Game-Based Learning Service demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Game-Based Learning Service, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Game-Based Learning Service that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global Game-Based Learning Service total market, 2018-2029, (USD Million)

Global Game-Based Learning Service total market by region & country, CAGR, 2018-2029, (USD Million)

U.S. VS China: Game-Based Learning Service total market, key domestic companies and share, (USD Million)

Global Game-Based Learning Service revenue by player and market share 2018-2023, (USD Million)

Global Game-Based Learning Service total market by Type, CAGR, 2018-2029, (USD Million)

Global Game-Based Learning Service total market by Application, CAGR, 2018-2029, (USD Million)

This reports profiles major players in the global Game-Based Learning Service market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Quizlet, Duolingo, Classcraft, Kahoot!, Udacity, Minecraft Education Edition, Learning Games Network, Edmentum and BrainPOP, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Game-Based Learning Service market

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Game-Based Learning Service Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global Game-Based Learning Service Market, Segmentation by Type
  • Offline
  • Online
Global Game-Based Learning Service Market, Segmentation by Application
  • Government
  • Enterprise
  • Other
Companies Profiled:
  • Quizlet
  • Duolingo
  • Classcraft
  • Kahoot!
  • Udacity
  • Minecraft Education Edition
  • Learning Games Network
  • Edmentum
  • BrainPOP
  • Legends of Learning
  • Nearpod
  • Schell Games
  • Rosetta Stone
  • Coursera
  • Prodigy Education
  • edX
  • TypingClub
  • Roblox Education
  • Code.org
  • Filament Games
Key Questions Answered

1. How big is the global Game-Based Learning Service market?

2. What is the demand of the global Game-Based Learning Service market?

3. What is the year over year growth of the global Game-Based Learning Service market?

4. What is the total value of the global Game-Based Learning Service market?

5. Who are the major players in the global Game-Based Learning Service market?

6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY

1.1 Game-Based Learning Service Introduction
1.2 World Game-Based Learning Service Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Game-Based Learning Service Total Market by Region (by Headquarter Location)
  1.3.1 World Game-Based Learning Service Market Size by Region (2018-2029), (by Headquarter Location)
  1.3.2 United States Game-Based Learning Service Market Size (2018-2029)
  1.3.3 China Game-Based Learning Service Market Size (2018-2029)
  1.3.4 Europe Game-Based Learning Service Market Size (2018-2029)
  1.3.5 Japan Game-Based Learning Service Market Size (2018-2029)
  1.3.6 South Korea Game-Based Learning Service Market Size (2018-2029)
  1.3.7 ASEAN Game-Based Learning Service Market Size (2018-2029)
  1.3.8 India Game-Based Learning Service Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
  1.4.1 Game-Based Learning Service Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 Game-Based Learning Service Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
  1.5.1 Influence of COVID-19
  1.5.2 Influence of Russia-Ukraine War

2 DEMAND SUMMARY

2.1 World Game-Based Learning Service Consumption Value (2018-2029)
2.2 World Game-Based Learning Service Consumption Value by Region
  2.2.1 World Game-Based Learning Service Consumption Value by Region (2018-2023)
  2.2.2 World Game-Based Learning Service Consumption Value Forecast by Region (2024-2029)
2.3 United States Game-Based Learning Service Consumption Value (2018-2029)
2.4 China Game-Based Learning Service Consumption Value (2018-2029)
2.5 Europe Game-Based Learning Service Consumption Value (2018-2029)
2.6 Japan Game-Based Learning Service Consumption Value (2018-2029)
2.7 South Korea Game-Based Learning Service Consumption Value (2018-2029)
2.8 ASEAN Game-Based Learning Service Consumption Value (2018-2029)
2.9 India Game-Based Learning Service Consumption Value (2018-2029)

3 WORLD GAME-BASED LEARNING SERVICE COMPANIES COMPETITIVE ANALYSIS

3.1 World Game-Based Learning Service Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
  3.2.1 Global Game-Based Learning Service Industry Rank of Major Players
  3.2.2 Global Concentration Ratios (CR4) for Game-Based Learning Service in 2022
  3.2.3 Global Concentration Ratios (CR8) for Game-Based Learning Service in 2022
3.3 Game-Based Learning Service Company Evaluation Quadrant
3.4 Game-Based Learning Service Market: Overall Company Footprint Analysis
  3.4.1 Game-Based Learning Service Market: Region Footprint
  3.4.2 Game-Based Learning Service Market: Company Product Type Footprint
  3.4.3 Game-Based Learning Service Market: Company Product Application Footprint
3.5 Competitive Environment
  3.5.1 Historical Structure of the Industry
  3.5.2 Barriers of Market Entry
  3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 UNITED STATES VS CHINA VS REST OF THE WORLD (BY HEADQUARTER LOCATION)

4.1 United States VS China: Game-Based Learning Service Revenue Comparison (by Headquarter Location)
  4.1.1 United States VS China: Game-Based Learning Service Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
  4.1.2 United States VS China: Game-Based Learning Service Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Game-Based Learning Service Consumption Value Comparison
  4.2.1 United States VS China: Game-Based Learning Service Consumption Value Comparison (2018 & 2022 & 2029)
  4.2.2 United States VS China: Game-Based Learning Service Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Game-Based Learning Service Companies and Market Share, 2018-2023
  4.3.1 United States Based Game-Based Learning Service Companies, Headquarters (States, Country)
  4.3.2 United States Based Companies Game-Based Learning Service Revenue, (2018-2023)
4.4 China Based Companies Game-Based Learning Service Revenue and Market Share, 2018-2023
  4.4.1 China Based Game-Based Learning Service Companies, Company Headquarters (Province, Country)
  4.4.2 China Based Companies Game-Based Learning Service Revenue, (2018-2023)
4.5 Rest of World Based Game-Based Learning Service Companies and Market Share, 2018-2023
  4.5.1 Rest of World Based Game-Based Learning Service Companies, Headquarters (States, Country)
  4.5.2 Rest of World Based Companies Game-Based Learning Service Revenue, (2018-2023)

5 MARKET ANALYSIS BY TYPE

5.1 World Game-Based Learning Service Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
  5.2.1 Offline
  5.2.2 Online
5.3 Market Segment by Type
  5.3.1 World Game-Based Learning Service Market Size by Type (2018-2023)
  5.3.2 World Game-Based Learning Service Market Size by Type (2024-2029)
  5.3.3 World Game-Based Learning Service Market Size Market Share by Type (2018-2029)

6 MARKET ANALYSIS BY APPLICATION

6.1 World Game-Based Learning Service Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
  6.2.1 Government
  6.2.2 Enterprise
  6.2.3 Other
6.3 Market Segment by Application
  6.3.1 World Game-Based Learning Service Market Size by Application (2018-2023)
  6.3.2 World Game-Based Learning Service Market Size by Application (2024-2029)
  6.3.3 World Game-Based Learning Service Market Size by Application (2018-2029)

7 COMPANY PROFILES

7.1 Quizlet
  7.1.1 Quizlet Details
  7.1.2 Quizlet Major Business
  7.1.3 Quizlet Game-Based Learning Service Product and Services
  7.1.4 Quizlet Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.1.5 Quizlet Recent Developments/Updates
  7.1.6 Quizlet Competitive Strengths & Weaknesses
7.2 Duolingo
  7.2.1 Duolingo Details
  7.2.2 Duolingo Major Business
  7.2.3 Duolingo Game-Based Learning Service Product and Services
  7.2.4 Duolingo Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.2.5 Duolingo Recent Developments/Updates
  7.2.6 Duolingo Competitive Strengths & Weaknesses
7.3 Classcraft
  7.3.1 Classcraft Details
  7.3.2 Classcraft Major Business
  7.3.3 Classcraft Game-Based Learning Service Product and Services
  7.3.4 Classcraft Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.3.5 Classcraft Recent Developments/Updates
  7.3.6 Classcraft Competitive Strengths & Weaknesses
7.4 Kahoot!
  7.4.1 Kahoot! Details
  7.4.2 Kahoot! Major Business
  7.4.3 Kahoot! Game-Based Learning Service Product and Services
  7.4.4 Kahoot! Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.4.5 Kahoot! Recent Developments/Updates
  7.4.6 Kahoot! Competitive Strengths & Weaknesses
7.5 Udacity
  7.5.1 Udacity Details
  7.5.2 Udacity Major Business
  7.5.3 Udacity Game-Based Learning Service Product and Services
  7.5.4 Udacity Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.5.5 Udacity Recent Developments/Updates
  7.5.6 Udacity Competitive Strengths & Weaknesses
7.6 Minecraft Education Edition
  7.6.1 Minecraft Education Edition Details
  7.6.2 Minecraft Education Edition Major Business
  7.6.3 Minecraft Education Edition Game-Based Learning Service Product and Services
  7.6.4 Minecraft Education Edition Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.6.5 Minecraft Education Edition Recent Developments/Updates
  7.6.6 Minecraft Education Edition Competitive Strengths & Weaknesses
7.7 Learning Games Network
  7.7.1 Learning Games Network Details
  7.7.2 Learning Games Network Major Business
  7.7.3 Learning Games Network Game-Based Learning Service Product and Services
  7.7.4 Learning Games Network Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.7.5 Learning Games Network Recent Developments/Updates
  7.7.6 Learning Games Network Competitive Strengths & Weaknesses
7.8 Edmentum
  7.8.1 Edmentum Details
  7.8.2 Edmentum Major Business
  7.8.3 Edmentum Game-Based Learning Service Product and Services
  7.8.4 Edmentum Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.8.5 Edmentum Recent Developments/Updates
  7.8.6 Edmentum Competitive Strengths & Weaknesses
7.9 BrainPOP
  7.9.1 BrainPOP Details
  7.9.2 BrainPOP Major Business
  7.9.3 BrainPOP Game-Based Learning Service Product and Services
  7.9.4 BrainPOP Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.9.5 BrainPOP Recent Developments/Updates
  7.9.6 BrainPOP Competitive Strengths & Weaknesses
7.10 Legends of Learning
  7.10.1 Legends of Learning Details
  7.10.2 Legends of Learning Major Business
  7.10.3 Legends of Learning Game-Based Learning Service Product and Services
  7.10.4 Legends of Learning Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.10.5 Legends of Learning Recent Developments/Updates
  7.10.6 Legends of Learning Competitive Strengths & Weaknesses
7.11 Nearpod
  7.11.1 Nearpod Details
  7.11.2 Nearpod Major Business
  7.11.3 Nearpod Game-Based Learning Service Product and Services
  7.11.4 Nearpod Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.11.5 Nearpod Recent Developments/Updates
  7.11.6 Nearpod Competitive Strengths & Weaknesses
7.12 Schell Games
  7.12.1 Schell Games Details
  7.12.2 Schell Games Major Business
  7.12.3 Schell Games Game-Based Learning Service Product and Services
  7.12.4 Schell Games Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.12.5 Schell Games Recent Developments/Updates
  7.12.6 Schell Games Competitive Strengths & Weaknesses
7.13 Rosetta Stone
  7.13.1 Rosetta Stone Details
  7.13.2 Rosetta Stone Major Business
  7.13.3 Rosetta Stone Game-Based Learning Service Product and Services
  7.13.4 Rosetta Stone Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.13.5 Rosetta Stone Recent Developments/Updates
  7.13.6 Rosetta Stone Competitive Strengths & Weaknesses
7.14 Coursera
  7.14.1 Coursera Details
  7.14.2 Coursera Major Business
  7.14.3 Coursera Game-Based Learning Service Product and Services
  7.14.4 Coursera Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.14.5 Coursera Recent Developments/Updates
  7.14.6 Coursera Competitive Strengths & Weaknesses
7.15 Prodigy Education
  7.15.1 Prodigy Education Details
  7.15.2 Prodigy Education Major Business
  7.15.3 Prodigy Education Game-Based Learning Service Product and Services
  7.15.4 Prodigy Education Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.15.5 Prodigy Education Recent Developments/Updates
  7.15.6 Prodigy Education Competitive Strengths & Weaknesses
7.16 edX
  7.16.1 edX Details
  7.16.2 edX Major Business
  7.16.3 edX Game-Based Learning Service Product and Services
  7.16.4 edX Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.16.5 edX Recent Developments/Updates
  7.16.6 edX Competitive Strengths & Weaknesses
7.17 TypingClub
  7.17.1 TypingClub Details
  7.17.2 TypingClub Major Business
  7.17.3 TypingClub Game-Based Learning Service Product and Services
  7.17.4 TypingClub Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.17.5 TypingClub Recent Developments/Updates
  7.17.6 TypingClub Competitive Strengths & Weaknesses
7.18 Roblox Education
  7.18.1 Roblox Education Details
  7.18.2 Roblox Education Major Business
  7.18.3 Roblox Education Game-Based Learning Service Product and Services
  7.18.4 Roblox Education Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.18.5 Roblox Education Recent Developments/Updates
  7.18.6 Roblox Education Competitive Strengths & Weaknesses
7.19 Code.org
  7.19.1 Code.org Details
  7.19.2 Code.org Major Business
  7.19.3 Code.org Game-Based Learning Service Product and Services
  7.19.4 Code.org Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.19.5 Code.org Recent Developments/Updates
  7.19.6 Code.org Competitive Strengths & Weaknesses
7.20 Filament Games
  7.20.1 Filament Games Details
  7.20.2 Filament Games Major Business
  7.20.3 Filament Games Game-Based Learning Service Product and Services
  7.20.4 Filament Games Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023)
  7.20.5 Filament Games Recent Developments/Updates
  7.20.6 Filament Games Competitive Strengths & Weaknesses

8 INDUSTRY CHAIN ANALYSIS

8.1 Game-Based Learning Service Industry Chain
8.2 Game-Based Learning Service Upstream Analysis
8.3 Game-Based Learning Service Midstream Analysis
8.4 Game-Based Learning Service Downstream Analysis

9 RESEARCH FINDINGS AND CONCLUSION

10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World Game-Based Learning Service Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Game-Based Learning Service Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Game-Based Learning Service Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Game-Based Learning Service Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Game-Based Learning Service Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Game-Based Learning Service Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Game-Based Learning Service Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Game-Based Learning Service Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Game-Based Learning Service Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Game-Based Learning Service Players in 2022
Table 12. World Game-Based Learning Service Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Game-Based Learning Service Company Evaluation Quadrant
Table 14. Head Office of Key Game-Based Learning Service Player
Table 15. Game-Based Learning Service Market: Company Product Type Footprint
Table 16. Game-Based Learning Service Market: Company Product Application Footprint
Table 17. Game-Based Learning Service Mergers & Acquisitions Activity
Table 18. United States VS China Game-Based Learning Service Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Game-Based Learning Service Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Game-Based Learning Service Companies, Headquarters (States, Country)
Table 21. United States Based Companies Game-Based Learning Service Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Game-Based Learning Service Revenue Market Share (2018-2023)
Table 23. China Based Game-Based Learning Service Companies, Headquarters (Province, Country)
Table 24. China Based Companies Game-Based Learning Service Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Game-Based Learning Service Revenue Market Share (2018-2023)
Table 26. Rest of World Based Game-Based Learning Service Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Game-Based Learning Service Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Game-Based Learning Service Revenue Market Share (2018-2023)
Table 29. World Game-Based Learning Service Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Game-Based Learning Service Market Size by Type (2018-2023) & (USD Million)
Table 31. World Game-Based Learning Service Market Size by Type (2024-2029) & (USD Million)
Table 32. World Game-Based Learning Service Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Game-Based Learning Service Market Size by Application (2018-2023) & (USD Million)
Table 34. World Game-Based Learning Service Market Size by Application (2024-2029) & (USD Million)
Table 35. Quizlet Basic Information, Area Served and Competitors
Table 36. Quizlet Major Business
Table 37. Quizlet Game-Based Learning Service Product and Services
Table 38. Quizlet Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Quizlet Recent Developments/Updates
Table 40. Quizlet Competitive Strengths & Weaknesses
Table 41. Duolingo Basic Information, Area Served and Competitors
Table 42. Duolingo Major Business
Table 43. Duolingo Game-Based Learning Service Product and Services
Table 44. Duolingo Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Duolingo Recent Developments/Updates
Table 46. Duolingo Competitive Strengths & Weaknesses
Table 47. Classcraft Basic Information, Area Served and Competitors
Table 48. Classcraft Major Business
Table 49. Classcraft Game-Based Learning Service Product and Services
Table 50. Classcraft Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Classcraft Recent Developments/Updates
Table 52. Classcraft Competitive Strengths & Weaknesses
Table 53. Kahoot! Basic Information, Area Served and Competitors
Table 54. Kahoot! Major Business
Table 55. Kahoot! Game-Based Learning Service Product and Services
Table 56. Kahoot! Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Kahoot! Recent Developments/Updates
Table 58. Kahoot! Competitive Strengths & Weaknesses
Table 59. Udacity Basic Information, Area Served and Competitors
Table 60. Udacity Major Business
Table 61. Udacity Game-Based Learning Service Product and Services
Table 62. Udacity Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Udacity Recent Developments/Updates
Table 64. Udacity Competitive Strengths & Weaknesses
Table 65. Minecraft Education Edition Basic Information, Area Served and Competitors
Table 66. Minecraft Education Edition Major Business
Table 67. Minecraft Education Edition Game-Based Learning Service Product and Services
Table 68. Minecraft Education Edition Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Minecraft Education Edition Recent Developments/Updates
Table 70. Minecraft Education Edition Competitive Strengths & Weaknesses
Table 71. Learning Games Network Basic Information, Area Served and Competitors
Table 72. Learning Games Network Major Business
Table 73. Learning Games Network Game-Based Learning Service Product and Services
Table 74. Learning Games Network Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Learning Games Network Recent Developments/Updates
Table 76. Learning Games Network Competitive Strengths & Weaknesses
Table 77. Edmentum Basic Information, Area Served and Competitors
Table 78. Edmentum Major Business
Table 79. Edmentum Game-Based Learning Service Product and Services
Table 80. Edmentum Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Edmentum Recent Developments/Updates
Table 82. Edmentum Competitive Strengths & Weaknesses
Table 83. BrainPOP Basic Information, Area Served and Competitors
Table 84. BrainPOP Major Business
Table 85. BrainPOP Game-Based Learning Service Product and Services
Table 86. BrainPOP Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. BrainPOP Recent Developments/Updates
Table 88. BrainPOP Competitive Strengths & Weaknesses
Table 89. Legends of Learning Basic Information, Area Served and Competitors
Table 90. Legends of Learning Major Business
Table 91. Legends of Learning Game-Based Learning Service Product and Services
Table 92. Legends of Learning Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Legends of Learning Recent Developments/Updates
Table 94. Legends of Learning Competitive Strengths & Weaknesses
Table 95. Nearpod Basic Information, Area Served and Competitors
Table 96. Nearpod Major Business
Table 97. Nearpod Game-Based Learning Service Product and Services
Table 98. Nearpod Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Nearpod Recent Developments/Updates
Table 100. Nearpod Competitive Strengths & Weaknesses
Table 101. Schell Games Basic Information, Area Served and Competitors
Table 102. Schell Games Major Business
Table 103. Schell Games Game-Based Learning Service Product and Services
Table 104. Schell Games Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Schell Games Recent Developments/Updates
Table 106. Schell Games Competitive Strengths & Weaknesses
Table 107. Rosetta Stone Basic Information, Area Served and Competitors
Table 108. Rosetta Stone Major Business
Table 109. Rosetta Stone Game-Based Learning Service Product and Services
Table 110. Rosetta Stone Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Rosetta Stone Recent Developments/Updates
Table 112. Rosetta Stone Competitive Strengths & Weaknesses
Table 113. Coursera Basic Information, Area Served and Competitors
Table 114. Coursera Major Business
Table 115. Coursera Game-Based Learning Service Product and Services
Table 116. Coursera Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Coursera Recent Developments/Updates
Table 118. Coursera Competitive Strengths & Weaknesses
Table 119. Prodigy Education Basic Information, Area Served and Competitors
Table 120. Prodigy Education Major Business
Table 121. Prodigy Education Game-Based Learning Service Product and Services
Table 122. Prodigy Education Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Prodigy Education Recent Developments/Updates
Table 124. Prodigy Education Competitive Strengths & Weaknesses
Table 125. edX Basic Information, Area Served and Competitors
Table 126. edX Major Business
Table 127. edX Game-Based Learning Service Product and Services
Table 128. edX Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 129. edX Recent Developments/Updates
Table 130. edX Competitive Strengths & Weaknesses
Table 131. TypingClub Basic Information, Area Served and Competitors
Table 132. TypingClub Major Business
Table 133. TypingClub Game-Based Learning Service Product and Services
Table 134. TypingClub Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 135. TypingClub Recent Developments/Updates
Table 136. TypingClub Competitive Strengths & Weaknesses
Table 137. Roblox Education Basic Information, Area Served and Competitors
Table 138. Roblox Education Major Business
Table 139. Roblox Education Game-Based Learning Service Product and Services
Table 140. Roblox Education Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 141. Roblox Education Recent Developments/Updates
Table 142. Roblox Education Competitive Strengths & Weaknesses
Table 143. Code.org Basic Information, Area Served and Competitors
Table 144. Code.org Major Business
Table 145. Code.org Game-Based Learning Service Product and Services
Table 146. Code.org Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 147. Code.org Recent Developments/Updates
Table 148. Filament Games Basic Information, Area Served and Competitors
Table 149. Filament Games Major Business
Table 150. Filament Games Game-Based Learning Service Product and Services
Table 151. Filament Games Game-Based Learning Service Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 152. Global Key Players of Game-Based Learning Service Upstream (Raw Materials)
Table 153. Game-Based Learning Service Typical Customers

LIST OF FIGURES

Figure 1. Game-Based Learning Service Picture
Figure 2. World Game-Based Learning Service Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Game-Based Learning Service Total Market Size (2018-2029) & (USD Million)
Figure 4. World Game-Based Learning Service Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Game-Based Learning Service Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Game-Based Learning Service Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Game-Based Learning Service Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Game-Based Learning Service Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Game-Based Learning Service Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Game-Based Learning Service Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Game-Based Learning Service Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Game-Based Learning Service Revenue (2018-2029) & (USD Million)
Figure 13. Game-Based Learning Service Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Game-Based Learning Service Consumption Value (2018-2029) & (USD Million)
Figure 16. World Game-Based Learning Service Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Game-Based Learning Service Consumption Value (2018-2029) & (USD Million)
Figure 18. China Game-Based Learning Service Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Game-Based Learning Service Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Game-Based Learning Service Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Game-Based Learning Service Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Game-Based Learning Service Consumption Value (2018-2029) & (USD Million)
Figure 23. India Game-Based Learning Service Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Game-Based Learning Service by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Game-Based Learning Service Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Game-Based Learning Service Markets in 2022
Figure 27. United States VS China: Game-Based Learning Service Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Game-Based Learning Service Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Game-Based Learning Service Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Game-Based Learning Service Market Size Market Share by Type in 2022
Figure 31. Offline
Figure 32. Online
Figure 33. World Game-Based Learning Service Market Size Market Share by Type (2018-2029)
Figure 34. World Game-Based Learning Service Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Game-Based Learning Service Market Size Market Share by Application in 2022
Figure 36. Government
Figure 37. Enterprise
Figure 38. Other
Figure 39. Game-Based Learning Service Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source


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