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Global Esports and Gaming Market Growth (Status and Outlook) 2024-2030

June 2024 | 117 pages | ID: G02125DA9ECFEN
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According to our LPI (LP Information) latest study, the global Esports and Gaming market size was valued at US$ million in 2023. With growing demand in downstream market, the Esports and Gaming is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period.

The research report highlights the growth potential of the global Esports and Gaming market. Esports and Gaming are expected to show stable growth in the future market. However, product differentiation, reducing costs, and supply chain optimization remain crucial for the widespread adoption of Esports and Gaming. Market players need to invest in research and development, forge strategic partnerships, and align their offerings with evolving consumer preferences to capitalize on the immense opportunities presented by the Esports and Gaming market.

A new type of electronic games that aim to compitition.

Key Features:

The report on Esports and Gaming market reflects various aspects and provide valuable insights into the industry.

Market Size and Growth: The research report provide an overview of the current size and growth of the Esports and Gaming market. It may include historical data, market segmentation by Type (e.g., Single Player Games, Competitive Games), and regional breakdowns.

Market Drivers and Challenges: The report can identify and analyse the factors driving the growth of the Esports and Gaming market, such as government regulations, environmental concerns, technological advancements, and changing consumer preferences. It can also highlight the challenges faced by the industry, including infrastructure limitations, range anxiety, and high upfront costs.

Competitive Landscape: The research report provides analysis of the competitive landscape within the Esports and Gaming market. It includes profiles of key players, their market share, strategies, and product offerings. The report can also highlight emerging players and their potential impact on the market.

Technological Developments: The research report can delve into the latest technological developments in the Esports and Gaming industry. This include advancements in Esports and Gaming technology, Esports and Gaming new entrants, Esports and Gaming new investment, and other innovations that are shaping the future of Esports and Gaming.

Downstream Procumbent Preference: The report can shed light on customer procumbent behaviour and adoption trends in the Esports and Gaming market. It includes factors influencing customer ' purchasing decisions, preferences for Esports and Gaming product.

Government Policies and Incentives: The research report analyse the impact of government policies and incentives on the Esports and Gaming market. This may include an assessment of regulatory frameworks, subsidies, tax incentives, and other measures aimed at promoting Esports and Gaming market. The report also evaluates the effectiveness of these policies in driving market growth.

Environmental Impact and Sustainability: The research report assess the environmental impact and sustainability aspects of the Esports and Gaming market.

Market Forecasts and Future Outlook: Based on the analysis conducted, the research report provide market forecasts and outlook for the Esports and Gaming industry. This includes projections of market size, growth rates, regional trends, and predictions on technological advancements and policy developments.

Recommendations and Opportunities: The report conclude with recommendations for industry stakeholders, policymakers, and investors. It highlights potential opportunities for market players to capitalize on emerging trends, overcome challenges, and contribute to the growth and development of the Esports and Gaming market.

Market Segmentation:

Esports and Gaming market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.

Segmentation by type
  • Single Player Games
  • Competitive Games
  • Online Games
Segmentation by application
  • Clubs
  • Associations and Organizations
  • Others
This report also splits the market by region:
  • Americas
    • United States
    • Canada
    • Mexico
    • Brazil
  • APAC
    • China
    • Japan
    • Korea
    • Southeast Asia
    • India
    • Australia
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Middle East & Africa
    • Egypt
    • South Africa
    • Israel
    • Turkey
    • GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
  • Modern Times Group (Sweden)
  • Activision Blizzard
  • FACEIT
  • Total Entertainment Network
  • Gfinity
  • Turner Broadcasting System
  • CJ Corporation
  • Valve Corporation
  • Tencent
  • Electronic Arts (EA) (US)
  • Hi-Rez Studios
  • KaBuM
  • Wargaming Public
1 SCOPE OF THE REPORT

1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats

2 EXECUTIVE SUMMARY

2.1 World Market Overview
  2.1.1 Global Esports and Gaming Market Size 2019-2030
  2.1.2 Esports and Gaming Market Size CAGR by Region 2019 VS 2023 VS 2030
2.2 Esports and Gaming Segment by Type
  2.2.1 Single Player Games
  2.2.2 Competitive Games
  2.2.3 Online Games
2.3 Esports and Gaming Market Size by Type
  2.3.1 Esports and Gaming Market Size CAGR by Type (2019 VS 2023 VS 2030)
  2.3.2 Global Esports and Gaming Market Size Market Share by Type (2019-2024)
2.4 Esports and Gaming Segment by Application
  2.4.1 Clubs
  2.4.2 Associations and Organizations
  2.4.3 Others
2.5 Esports and Gaming Market Size by Application
  2.5.1 Esports and Gaming Market Size CAGR by Application (2019 VS 2023 VS 2030)
  2.5.2 Global Esports and Gaming Market Size Market Share by Application (2019-2024)

3 ESPORTS AND GAMING MARKET SIZE BY PLAYER

3.1 Esports and Gaming Market Size Market Share by Players
  3.1.1 Global Esports and Gaming Revenue by Players (2019-2024)
  3.1.2 Global Esports and Gaming Revenue Market Share by Players (2019-2024)
3.2 Global Esports and Gaming Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
  3.3.1 Competition Landscape Analysis
  3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion

4 ESPORTS AND GAMING BY REGIONS

4.1 Esports and Gaming Market Size by Regions (2019-2024)
4.2 Americas Esports and Gaming Market Size Growth (2019-2024)
4.3 APAC Esports and Gaming Market Size Growth (2019-2024)
4.4 Europe Esports and Gaming Market Size Growth (2019-2024)
4.5 Middle East & Africa Esports and Gaming Market Size Growth (2019-2024)

5 AMERICAS

5.1 Americas Esports and Gaming Market Size by Country (2019-2024)
5.2 Americas Esports and Gaming Market Size by Type (2019-2024)
5.3 Americas Esports and Gaming Market Size by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil

6 APAC

6.1 APAC Esports and Gaming Market Size by Region (2019-2024)
6.2 APAC Esports and Gaming Market Size by Type (2019-2024)
6.3 APAC Esports and Gaming Market Size by Application (2019-2024)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia

7 EUROPE

7.1 Europe Esports and Gaming by Country (2019-2024)
7.2 Europe Esports and Gaming Market Size by Type (2019-2024)
7.3 Europe Esports and Gaming Market Size by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia

8 MIDDLE EAST & AFRICA

8.1 Middle East & Africa Esports and Gaming by Region (2019-2024)
8.2 Middle East & Africa Esports and Gaming Market Size by Type (2019-2024)
8.3 Middle East & Africa Esports and Gaming Market Size by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 MARKET DRIVERS, CHALLENGES AND TRENDS

9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends

10 GLOBAL ESPORTS AND GAMING MARKET FORECAST

10.1 Global Esports and Gaming Forecast by Regions (2025-2030)
  10.1.1 Global Esports and Gaming Forecast by Regions (2025-2030)
  10.1.2 Americas Esports and Gaming Forecast
  10.1.3 APAC Esports and Gaming Forecast
  10.1.4 Europe Esports and Gaming Forecast
  10.1.5 Middle East & Africa Esports and Gaming Forecast
10.2 Americas Esports and Gaming Forecast by Country (2025-2030)
  10.2.1 United States Esports and Gaming Market Forecast
  10.2.2 Canada Esports and Gaming Market Forecast
  10.2.3 Mexico Esports and Gaming Market Forecast
  10.2.4 Brazil Esports and Gaming Market Forecast
10.3 APAC Esports and Gaming Forecast by Region (2025-2030)
  10.3.1 China Esports and Gaming Market Forecast
  10.3.2 Japan Esports and Gaming Market Forecast
  10.3.3 Korea Esports and Gaming Market Forecast
  10.3.4 Southeast Asia Esports and Gaming Market Forecast
  10.3.5 India Esports and Gaming Market Forecast
  10.3.6 Australia Esports and Gaming Market Forecast
10.4 Europe Esports and Gaming Forecast by Country (2025-2030)
  10.4.1 Germany Esports and Gaming Market Forecast
  10.4.2 France Esports and Gaming Market Forecast
  10.4.3 UK Esports and Gaming Market Forecast
  10.4.4 Italy Esports and Gaming Market Forecast
  10.4.5 Russia Esports and Gaming Market Forecast
10.5 Middle East & Africa Esports and Gaming Forecast by Region (2025-2030)
  10.5.1 Egypt Esports and Gaming Market Forecast
  10.5.2 South Africa Esports and Gaming Market Forecast
  10.5.3 Israel Esports and Gaming Market Forecast
  10.5.4 Turkey Esports and Gaming Market Forecast
  10.5.5 GCC Countries Esports and Gaming Market Forecast
10.6 Global Esports and Gaming Forecast by Type (2025-2030)
10.7 Global Esports and Gaming Forecast by Application (2025-2030)

11 KEY PLAYERS ANALYSIS

11.1 Modern Times Group (Sweden)
  11.1.1 Modern Times Group (Sweden) Company Information
  11.1.2 Modern Times Group (Sweden) Esports and Gaming Product Offered
  11.1.3 Modern Times Group (Sweden) Esports and Gaming Revenue, Gross Margin and Market Share (2019-2024)
  11.1.4 Modern Times Group (Sweden) Main Business Overview
  11.1.5 Modern Times Group (Sweden) Latest Developments
11.2 Activision Blizzard
  11.2.1 Activision Blizzard Company Information
  11.2.2 Activision Blizzard Esports and Gaming Product Offered
  11.2.3 Activision Blizzard Esports and Gaming Revenue, Gross Margin and Market Share (2019-2024)
  11.2.4 Activision Blizzard Main Business Overview
  11.2.5 Activision Blizzard Latest Developments
11.3 FACEIT
  11.3.1 FACEIT Company Information
  11.3.2 FACEIT Esports and Gaming Product Offered
  11.3.3 FACEIT Esports and Gaming Revenue, Gross Margin and Market Share (2019-2024)
  11.3.4 FACEIT Main Business Overview
  11.3.5 FACEIT Latest Developments
11.4 Total Entertainment Network
  11.4.1 Total Entertainment Network Company Information
  11.4.2 Total Entertainment Network Esports and Gaming Product Offered
  11.4.3 Total Entertainment Network Esports and Gaming Revenue, Gross Margin and Market Share (2019-2024)
  11.4.4 Total Entertainment Network Main Business Overview
  11.4.5 Total Entertainment Network Latest Developments
11.5 Gfinity
  11.5.1 Gfinity Company Information
  11.5.2 Gfinity Esports and Gaming Product Offered
  11.5.3 Gfinity Esports and Gaming Revenue, Gross Margin and Market Share (2019-2024)
  11.5.4 Gfinity Main Business Overview
  11.5.5 Gfinity Latest Developments
11.6 Turner Broadcasting System
  11.6.1 Turner Broadcasting System Company Information
  11.6.2 Turner Broadcasting System Esports and Gaming Product Offered
  11.6.3 Turner Broadcasting System Esports and Gaming Revenue, Gross Margin and Market Share (2019-2024)
  11.6.4 Turner Broadcasting System Main Business Overview
  11.6.5 Turner Broadcasting System Latest Developments
11.7 CJ Corporation
  11.7.1 CJ Corporation Company Information
  11.7.2 CJ Corporation Esports and Gaming Product Offered
  11.7.3 CJ Corporation Esports and Gaming Revenue, Gross Margin and Market Share (2019-2024)
  11.7.4 CJ Corporation Main Business Overview
  11.7.5 CJ Corporation Latest Developments
11.8 Valve Corporation
  11.8.1 Valve Corporation Company Information
  11.8.2 Valve Corporation Esports and Gaming Product Offered
  11.8.3 Valve Corporation Esports and Gaming Revenue, Gross Margin and Market Share (2019-2024)
  11.8.4 Valve Corporation Main Business Overview
  11.8.5 Valve Corporation Latest Developments
11.9 Tencent
  11.9.1 Tencent Company Information
  11.9.2 Tencent Esports and Gaming Product Offered
  11.9.3 Tencent Esports and Gaming Revenue, Gross Margin and Market Share (2019-2024)
  11.9.4 Tencent Main Business Overview
  11.9.5 Tencent Latest Developments
11.10 Electronic Arts (EA) (US)
  11.10.1 Electronic Arts (EA) (US) Company Information
  11.10.2 Electronic Arts (EA) (US) Esports and Gaming Product Offered
  11.10.3 Electronic Arts (EA) (US) Esports and Gaming Revenue, Gross Margin and Market Share (2019-2024)
  11.10.4 Electronic Arts (EA) (US) Main Business Overview
  11.10.5 Electronic Arts (EA) (US) Latest Developments
11.11 Hi-Rez Studios
  11.11.1 Hi-Rez Studios Company Information
  11.11.2 Hi-Rez Studios Esports and Gaming Product Offered
  11.11.3 Hi-Rez Studios Esports and Gaming Revenue, Gross Margin and Market Share (2019-2024)
  11.11.4 Hi-Rez Studios Main Business Overview
  11.11.5 Hi-Rez Studios Latest Developments
11.12 KaBuM
  11.12.1 KaBuM Company Information
  11.12.2 KaBuM Esports and Gaming Product Offered
  11.12.3 KaBuM Esports and Gaming Revenue, Gross Margin and Market Share (2019-2024)
  11.12.4 KaBuM Main Business Overview
  11.12.5 KaBuM Latest Developments
11.13 Wargaming Public
  11.13.1 Wargaming Public Company Information
  11.13.2 Wargaming Public Esports and Gaming Product Offered
  11.13.3 Wargaming Public Esports and Gaming Revenue, Gross Margin and Market Share (2019-2024)
  11.13.4 Wargaming Public Main Business Overview
  11.13.5 Wargaming Public Latest Developments

12 RESEARCH FINDINGS AND CONCLUSION


LIST OF TABLES

Table 1. Esports and Gaming Market Size CAGR by Region (2019 VS 2023 VS 2030) & ($ Millions)
Table 2. Major Players of Single Player Games
Table 3. Major Players of Competitive Games
Table 4. Major Players of Online Games
Table 5. Esports and Gaming Market Size CAGR by Type (2019 VS 2023 VS 2030) & ($ Millions)
Table 6. Global Esports and Gaming Market Size by Type (2019-2024) & ($ Millions)
Table 7. Global Esports and Gaming Market Size Market Share by Type (2019-2024)
Table 8. Esports and Gaming Market Size CAGR by Application (2019 VS 2023 VS 2030) & ($ Millions)
Table 9. Global Esports and Gaming Market Size by Application (2019-2024) & ($ Millions)
Table 10. Global Esports and Gaming Market Size Market Share by Application (2019-2024)
Table 11. Global Esports and Gaming Revenue by Players (2019-2024) & ($ Millions)
Table 12. Global Esports and Gaming Revenue Market Share by Player (2019-2024)
Table 13. Esports and Gaming Key Players Head office and Products Offered
Table 14. Esports and Gaming Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
Table 15. New Products and Potential Entrants
Table 16. Mergers & Acquisitions, Expansion
Table 17. Global Esports and Gaming Market Size by Regions 2019-2024 & ($ Millions)
Table 18. Global Esports and Gaming Market Size Market Share by Regions (2019-2024)
Table 19. Global Esports and Gaming Revenue by Country/Region (2019-2024) & ($ millions)
Table 20. Global Esports and Gaming Revenue Market Share by Country/Region (2019-2024)
Table 21. Americas Esports and Gaming Market Size by Country (2019-2024) & ($ Millions)
Table 22. Americas Esports and Gaming Market Size Market Share by Country (2019-2024)
Table 23. Americas Esports and Gaming Market Size by Type (2019-2024) & ($ Millions)
Table 24. Americas Esports and Gaming Market Size Market Share by Type (2019-2024)
Table 25. Americas Esports and Gaming Market Size by Application (2019-2024) & ($ Millions)
Table 26. Americas Esports and Gaming Market Size Market Share by Application (2019-2024)
Table 27. APAC Esports and Gaming Market Size by Region (2019-2024) & ($ Millions)
Table 28. APAC Esports and Gaming Market Size Market Share by Region (2019-2024)
Table 29. APAC Esports and Gaming Market Size by Type (2019-2024) & ($ Millions)
Table 30. APAC Esports and Gaming Market Size Market Share by Type (2019-2024)
Table 31. APAC Esports and Gaming Market Size by Application (2019-2024) & ($ Millions)
Table 32. APAC Esports and Gaming Market Size Market Share by Application (2019-2024)
Table 33. Europe Esports and Gaming Market Size by Country (2019-2024) & ($ Millions)
Table 34. Europe Esports and Gaming Market Size Market Share by Country (2019-2024)
Table 35. Europe Esports and Gaming Market Size by Type (2019-2024) & ($ Millions)
Table 36. Europe Esports and Gaming Market Size Market Share by Type (2019-2024)
Table 37. Europe Esports and Gaming Market Size by Application (2019-2024) & ($ Millions)
Table 38. Europe Esports and Gaming Market Size Market Share by Application (2019-2024)
Table 39. Middle East & Africa Esports and Gaming Market Size by Region (2019-2024) & ($ Millions)
Table 40. Middle East & Africa Esports and Gaming Market Size Market Share by Region (2019-2024)
Table 41. Middle East & Africa Esports and Gaming Market Size by Type (2019-2024) & ($ Millions)
Table 42. Middle East & Africa Esports and Gaming Market Size Market Share by Type (2019-2024)
Table 43. Middle East & Africa Esports and Gaming Market Size by Application (2019-2024) & ($ Millions)
Table 44. Middle East & Africa Esports and Gaming Market Size Market Share by Application (2019-2024)
Table 45. Key Market Drivers & Growth Opportunities of Esports and Gaming
Table 46. Key Market Challenges & Risks of Esports and Gaming
Table 47. Key Industry Trends of Esports and Gaming
Table 48. Global Esports and Gaming Market Size Forecast by Regions (2025-2030) & ($ Millions)
Table 49. Global Esports and Gaming Market Size Market Share Forecast by Regions (2025-2030)
Table 50. Global Esports and Gaming Market Size Forecast by Type (2025-2030) & ($ Millions)
Table 51. Global Esports and Gaming Market Size Forecast by Application (2025-2030) & ($ Millions)
Table 52. Modern Times Group (Sweden) Details, Company Type, Esports and Gaming Area Served and Its Competitors
Table 53. Modern Times Group (Sweden) Esports and Gaming Product Offered
Table 54. Modern Times Group (Sweden) Esports and Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 55. Modern Times Group (Sweden) Main Business
Table 56. Modern Times Group (Sweden) Latest Developments
Table 57. Activision Blizzard Details, Company Type, Esports and Gaming Area Served and Its Competitors
Table 58. Activision Blizzard Esports and Gaming Product Offered
Table 59. Activision Blizzard Main Business
Table 60. Activision Blizzard Esports and Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 61. Activision Blizzard Latest Developments
Table 62. FACEIT Details, Company Type, Esports and Gaming Area Served and Its Competitors
Table 63. FACEIT Esports and Gaming Product Offered
Table 64. FACEIT Main Business
Table 65. FACEIT Esports and Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 66. FACEIT Latest Developments
Table 67. Total Entertainment Network Details, Company Type, Esports and Gaming Area Served and Its Competitors
Table 68. Total Entertainment Network Esports and Gaming Product Offered
Table 69. Total Entertainment Network Main Business
Table 70. Total Entertainment Network Esports and Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 71. Total Entertainment Network Latest Developments
Table 72. Gfinity Details, Company Type, Esports and Gaming Area Served and Its Competitors
Table 73. Gfinity Esports and Gaming Product Offered
Table 74. Gfinity Main Business
Table 75. Gfinity Esports and Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 76. Gfinity Latest Developments
Table 77. Turner Broadcasting System Details, Company Type, Esports and Gaming Area Served and Its Competitors
Table 78. Turner Broadcasting System Esports and Gaming Product Offered
Table 79. Turner Broadcasting System Main Business
Table 80. Turner Broadcasting System Esports and Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 81. Turner Broadcasting System Latest Developments
Table 82. CJ Corporation Details, Company Type, Esports and Gaming Area Served and Its Competitors
Table 83. CJ Corporation Esports and Gaming Product Offered
Table 84. CJ Corporation Main Business
Table 85. CJ Corporation Esports and Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 86. CJ Corporation Latest Developments
Table 87. Valve Corporation Details, Company Type, Esports and Gaming Area Served and Its Competitors
Table 88. Valve Corporation Esports and Gaming Product Offered
Table 89. Valve Corporation Main Business
Table 90. Valve Corporation Esports and Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 91. Valve Corporation Latest Developments
Table 92. Tencent Details, Company Type, Esports and Gaming Area Served and Its Competitors
Table 93. Tencent Esports and Gaming Product Offered
Table 94. Tencent Main Business
Table 95. Tencent Esports and Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 96. Tencent Latest Developments
Table 97. Electronic Arts (EA) (US) Details, Company Type, Esports and Gaming Area Served and Its Competitors
Table 98. Electronic Arts (EA) (US) Esports and Gaming Product Offered
Table 99. Electronic Arts (EA) (US) Main Business
Table 100. Electronic Arts (EA) (US) Esports and Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 101. Electronic Arts (EA) (US) Latest Developments
Table 102. Hi-Rez Studios Details, Company Type, Esports and Gaming Area Served and Its Competitors
Table 103. Hi-Rez Studios Esports and Gaming Product Offered
Table 104. Hi-Rez Studios Esports and Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 105. Hi-Rez Studios Main Business
Table 106. Hi-Rez Studios Latest Developments
Table 107. KaBuM Details, Company Type, Esports and Gaming Area Served and Its Competitors
Table 108. KaBuM Esports and Gaming Product Offered
Table 109. KaBuM Main Business
Table 110. KaBuM Esports and Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 111. KaBuM Latest Developments
Table 112. Wargaming Public Details, Company Type, Esports and Gaming Area Served and Its Competitors
Table 113. Wargaming Public Esports and Gaming Product Offered
Table 114. Wargaming Public Main Business
Table 115. Wargaming Public Esports and Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 116. Wargaming Public Latest Developments

LIST OF FIGURES

Figure 1. Esports and Gaming Report Years Considered
Figure 2. Research Objectives
Figure 3. Research Methodology
Figure 4. Research Process and Data Source
Figure 5. Global Esports and Gaming Market Size Growth Rate 2019-2030 ($ Millions)
Figure 6. Esports and Gaming Sales by Geographic Region (2019, 2023 & 2030) & ($ millions)
Figure 7. Esports and Gaming Sales Market Share by Country/Region (2023)
Figure 8. Esports and Gaming Sales Market Share by Country/Region (2019, 2023 & 2030)
Figure 9. Global Esports and Gaming Market Size Market Share by Type in 2023
Figure 10. Esports and Gaming in Clubs
Figure 11. Global Esports and Gaming Market: Clubs (2019-2024) & ($ Millions)
Figure 12. Esports and Gaming in Associations and Organizations
Figure 13. Global Esports and Gaming Market: Associations and Organizations (2019-2024) & ($ Millions)
Figure 14. Esports and Gaming in Others
Figure 15. Global Esports and Gaming Market: Others (2019-2024) & ($ Millions)
Figure 16. Global Esports and Gaming Market Size Market Share by Application in 2023
Figure 17. Global Esports and Gaming Revenue Market Share by Player in 2023
Figure 18. Global Esports and Gaming Market Size Market Share by Regions (2019-2024)
Figure 19. Americas Esports and Gaming Market Size 2019-2024 ($ Millions)
Figure 20. APAC Esports and Gaming Market Size 2019-2024 ($ Millions)
Figure 21. Europe Esports and Gaming Market Size 2019-2024 ($ Millions)
Figure 22. Middle East & Africa Esports and Gaming Market Size 2019-2024 ($ Millions)
Figure 23. Americas Esports and Gaming Value Market Share by Country in 2023
Figure 24. United States Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 25. Canada Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 26. Mexico Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 27. Brazil Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 28. APAC Esports and Gaming Market Size Market Share by Region in 2023
Figure 29. APAC Esports and Gaming Market Size Market Share by Type in 2023
Figure 30. APAC Esports and Gaming Market Size Market Share by Application in 2023
Figure 31. China Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 32. Japan Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 33. Korea Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 34. Southeast Asia Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 35. India Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 36. Australia Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 37. Europe Esports and Gaming Market Size Market Share by Country in 2023
Figure 38. Europe Esports and Gaming Market Size Market Share by Type (2019-2024)
Figure 39. Europe Esports and Gaming Market Size Market Share by Application (2019-2024)
Figure 40. Germany Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 41. France Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 42. UK Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 43. Italy Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 44. Russia Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 45. Middle East & Africa Esports and Gaming Market Size Market Share by Region (2019-2024)
Figure 46. Middle East & Africa Esports and Gaming Market Size Market Share by Type (2019-2024)
Figure 47. Middle East & Africa Esports and Gaming Market Size Market Share by Application (2019-2024)
Figure 48. Egypt Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 49. South Africa Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 50. Israel Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 51. Turkey Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 52. GCC Country Esports and Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 53. Americas Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 54. APAC Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 55. Europe Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 56. Middle East & Africa Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 57. United States Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 58. Canada Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 59. Mexico Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 60. Brazil Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 61. China Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 62. Japan Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 63. Korea Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 64. Southeast Asia Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 65. India Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 66. Australia Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 67. Germany Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 68. France Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 69. UK Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 70. Italy Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 71. Russia Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 72. Spain Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 73. Egypt Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 74. South Africa Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 75. Israel Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 76. Turkey Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 77. GCC Countries Esports and Gaming Market Size 2025-2030 ($ Millions)
Figure 78. Global Esports and Gaming Market Size Market Share Forecast by Type (2025-2030)
Figure 79. Global Esports and Gaming Market Size Market Share Forecast by Application (2025-2030)


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