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Global Esports Education and Training Market Growth (Status and Outlook) 2024-2030

July 2024 | 116 pages | ID: GB6AC84E8A93EN
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The global Esports Education and Training market size is projected to grow from US$ million in 2024 to US$ million in 2030; it is expected to grow at a CAGR of %from 2024 to 2030.

LPI (LP Information)' newest research report, the “Esports Education and Training Industry Forecast” looks at past sales and reviews total world Esports Education and Training sales in 2022, providing a comprehensive analysis by region and market sector of projected Esports Education and Training sales for 2023 through 2029. With Esports Education and Training sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Esports Education and Training industry.

This Insight Report provides a comprehensive analysis of the global Esports Education and Training landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Esports Education and Training portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Esports Education and Training market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Esports Education and Training and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Esports Education and Training.

United States market for Esports Education and Training is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.

China market for Esports Education and Training is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.

Europe market for Esports Education and Training is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.

Global key Esports Education and Training players cover Fnatic, TSM, 100 Thieves, Team Liquid, FaZe Clan, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2023.

This report presents a comprehensive overview, market shares, and growth opportunities of Esports Education and Training market by product type, application, key players and key regions and countries.

Segmentation by Type:
  • Online Training
  • Offline Training
Segmentation by Application:
  • Commentator
  • Professional Player
  • Other
This report also splits the market by region:
  • Americas
    • United States
    • Canada
    • Mexico
    • Brazil
  • APAC
    • China
    • Japan
    • Korea
    • Southeast Asia
    • India
    • Australia
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Middle East & Africa
    • Egypt
    • South Africa
    • Israel
    • Turkey
    • GCC Countries
Segmentation by Type:
  • Online Training
  • Offline Training
Segmentation by Application:
  • Commentator
  • Professional Player
  • Other
This report also splits the market by region:
  • Americas
    • United States
    • Canada
    • Mexico
    • Brazil
  • APAC
    • China
    • Japan
    • Korea
    • Southeast Asia
    • India
    • Australia
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Middle East & Africa
    • Egypt
    • South Africa
    • Israel
    • Turkey
    • GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
  • Fnatic
  • TSM
  • 100 Thieves
  • Team Liquid
  • FaZe Clan
  • T1
  • Gen.G Esports
  • NIP Group Inc.
  • Jingmai Jiaoyu
  • Edward Gaming
  • Gamer Sensei
  • Luminosity Gaming
1 SCOPE OF THE REPORT

1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered

2 EXECUTIVE SUMMARY

2.1 World Market Overview
  2.1.1 Global Esports Education and Training Market Size 2025-2030
  2.1.2 Esports Education and Training Market Size CAGR by Region
2.2 Esports Education and Training Segment by Type
  2.2.1 Online Training
  2.2.2 Offline Training
2.3 Esports Education and Training Market Size by Type
  2.3.1 Global Esports Education and Training Market Size Market Share by Type (2025-2030)
  2.3.2 Global Esports Education and Training Market Size Growth Rate by Type (2025-2030)
2.4 Esports Education and Training Segment by Application
  2.4.1 Commentator
  2.4.2 Professional Player
  2.4.3 Other
2.5 Esports Education and Training Market Size by Application (2025-2030)
  2.5.1 Global Esports Education and Training Market Size Market Share by Application (2025-2030)
  2.5.2 Global Esports Education and Training Market Size Growth Rate by Application (2025-2030)

3 ESPORTS EDUCATION AND TRAINING KEY PLAYERS

3.1 Date of Key Players Enter into Esports Education and Training
3.2 Key Players Esports Education and Training Product Offered
3.3 Key Players Esports Education and Training Funding/Investment Analysis
3.4 Funding/Investment
  3.4.1 Funding/Investment by Regions
  3.4.2 Funding/Investment by End-Industry
3.5 Key Players Esports Education and Training Valuation & Market Capitalization
3.6 Key Players Mergers & Acquisitions, Expansion Plans
3.7 Market Ranking
3.8 New Product/Technology Launches
3.9 Partnerships, Agreements, and Collaborations
3.10 Mergers and Acquisitions

4 ESPORTS EDUCATION AND TRAINING BY REGIONS

4.1 Esports Education and Training Market Size by Regions (2025-2030)
4.2 United States Esports Education and Training Market Size Growth (2025-2030)
4.3 China Esports Education and Training Market Size Growth (2025-2030)
4.4 Europe Esports Education and Training Market Size Growth (2025-2030)
4.5 Rest of World Esports Education and Training Market Size Growth (2025-2030)

5 UNITED STATES

5.1 United States Esports Education and Training Market Size by Type (2025-2030)
5.2 United States Esports Education and Training Market Size by Application (2025-2030)

6 EUROPE

6.1 Europe Esports Education and Training Market Size by Type (2025-2030)
6.2 Europe Esports Education and Training Market Size by Application (2025-2030)

7 CHINA

7.1 China Esports Education and Training Market Size by Type (2025-2030)
7.2 China Esports Education and Training Market Size by Application (2025-2030)

8 REST OF WORLD

8.1 Rest of World Esports Education and Training Market Size by Type (2025-2030)
8.2 Rest of World Esports Education and Training Market Size by Application (2025-2030)
8.3 Japan
8.4 South Korea
8.5 Southeast Asia

9 MARKET DRIVERS, CHALLENGES AND TRENDS

9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends

10 KEY INVESTORS IN ESPORTS EDUCATION AND TRAINING

10.1 Company A
  10.1.1 Company A Company Details
  10.1.2 Company Description
  10.1.3 Companies Invested by Company A
  10.1.4 Company A Key Development and Market Layout
10.2 Company B
  10.2.1 Company B Company Details
  10.2.2 Company Description
  10.2.3 Companies Invested by Company B
  10.2.4 Company B Key Development and Market Layout
10.3 Company C
  10.3.1 Company C Company Details
  10.3.2 Company Description
  10.3.3 Companies Invested by Company C
  10.3.4 Company C Key Development and Market Layout
10.4 Company D
10.5 ……

11 KEY PLAYERS ANALYSIS

11.1 Fnatic
  11.1.1 Fnatic Company Details
  11.1.2 Fnatic Esports Education and Training Product Offered
  11.1.3 Fnatic Esports Education and Training Market Size (2023 VS 2028)
  11.1.4 Fnatic Main Business Overview
  11.1.5 Fnatic News
11.2 TSM
  11.2.1 TSM Company Details
  11.2.2 TSM Esports Education and Training Product Offered
  11.2.3 TSM Esports Education and Training Market Size (2023 VS 2028)
  11.2.4 TSM Main Business Overview
  11.2.5 TSM News
11.3 100 Thieves
  11.3.1 100 Thieves Company Details
  11.3.2 100 Thieves Esports Education and Training Product Offered
  11.3.3 100 Thieves Esports Education and Training Market Size (2023 VS 2028)
  11.3.4 100 Thieves Main Business Overview
  11.3.5 100 Thieves News
11.4 Team Liquid
  11.4.1 Team Liquid Company Details
  11.4.2 Team Liquid Esports Education and Training Product Offered
  11.4.3 Team Liquid Esports Education and Training Market Size (2023 VS 2028)
  11.4.4 Team Liquid Main Business Overview
  11.4.5 Team Liquid News
11.5 FaZe Clan
  11.5.1 FaZe Clan Company Details
  11.5.2 FaZe Clan Esports Education and Training Product Offered
  11.5.3 FaZe Clan Esports Education and Training Market Size (2023 VS 2028)
  11.5.4 FaZe Clan Main Business Overview
  11.5.5 FaZe Clan News
11.6 T1
  11.6.1 T1 Company Details
  11.6.2 T1 Esports Education and Training Product Offered
  11.6.3 T1 Esports Education and Training Market Size (2023 VS 2028)
  11.6.4 T1 Main Business Overview
  11.6.5 T1 News
11.7 Gen.G Esports
  11.7.1 Gen.G Esports Company Details
  11.7.2 Gen.G Esports Esports Education and Training Product Offered
  11.7.3 Gen.G Esports Esports Education and Training Market Size (2023 VS 2028)
  11.7.4 Gen.G Esports Main Business Overview
  11.7.5 Gen.G Esports News
11.8 NIP Group Inc.
  11.8.1 NIP Group Inc. Company Details
  11.8.2 NIP Group Inc. Esports Education and Training Product Offered
  11.8.3 NIP Group Inc. Esports Education and Training Market Size (2023 VS 2028)
  11.8.4 NIP Group Inc. Main Business Overview
  11.8.5 NIP Group Inc. News
11.9 Jingmai Jiaoyu
  11.9.1 Jingmai Jiaoyu Company Details
  11.9.2 Jingmai Jiaoyu Esports Education and Training Product Offered
  11.9.3 Jingmai Jiaoyu Esports Education and Training Market Size (2023 VS 2028)
  11.9.4 Jingmai Jiaoyu Main Business Overview
  11.9.5 Jingmai Jiaoyu News
11.10 Edward Gaming
  11.10.1 Edward Gaming Company Details
  11.10.2 Edward Gaming Esports Education and Training Product Offered
  11.10.3 Edward Gaming Esports Education and Training Market Size (2023 VS 2028)
  11.10.4 Edward Gaming Main Business Overview
  11.10.5 Edward Gaming News
11.11 Gamer Sensei
11.12 Luminosity Gaming

12 RESEARCH FINDINGS AND CONCLUSION


LIST OF TABLES

Table 1. Esports Education and Training Market Size CAGR by Region (2025-2030) ($ millions)
Table 2. Major Players of Online Training
Table 3. Major Players of Offline Training
Table 4. Global Market Size by Type (2025-2030) ($ millions)
Table 5. Global Esports Education and Training Market Size Market Share by Type (2025-2030)
Table 6. Global Esports Education and Training Market Size by Application (2025-2030) ($ millions)
Table 7. Global Esports Education and Training Market Size Market Share by Application (2025-2030)
Table 8. Date of Global Key Players Enter into Esports Education and Training Market
Table 9. Global Key Players Esports Education and Training Product Offered
Table 10. Key Players Esports Education and Training Funding/Investment (Million USD)
Table 11. Funding/Investment by Regions
Table 12. Funding/Investment by End-Industry
Table 13. Key Players Esports Education and Training Valuation & Market Capitalization (Million USD)
Table 14. Key Players Mergers & Acquisitions, Expansion Plans
Table 15. Esports Education and Training New Product/Technology Launches
Table 16. Esports Education and Training Industry Partnerships, Agreements, and Collaborations
Table 17. Esports Education and Training Industry Mergers and Acquisitions
Table 18. Global Esports Education and Training Market Size by Regions 2025-2030 ($ millions)
Table 19. Global Esports Education and Training Market Size Market Share by Regions 2025-2030
Table 20. United States Esports Education and Training Market Size by Type (2025-2030) ($ millions)
Table 21. United States Esports Education and Training Market Size Market Share by Type (2025-2030)
Table 22. United States Esports Education and Training Market Size by Application (2025-2030) ($ millions)
Table 23. United States Esports Education and Training Market Size Market Share by Application (2025-2030)
Table 24. Europe Esports Education and Training Market Size by Type (2025-2030) ($ millions)
Table 25. Europe Esports Education and Training Market Size Market Share by Type (2025-2030)
Table 26. Europe Esports Education and Training Market Size by Application (2025-2030) ($ millions)
Table 27. Europe Esports Education and Training Market Size Market Share by Application (2025-2030)
Table 28. China Esports Education and Training Market Size by Type (2025-2030) ($ millions)
Table 29. China Esports Education and Training Market Size Market Share by Type (2025-2030)
Table 30. China Esports Education and Training Market Size by Application (2025-2030) ($ millions)
Table 31. China Esports Education and Training Market Size Market Share by Application (2025-2030)
Table 32. Rest of World Esports Education and Training Market Size by Type (2025-2030) ($ millions)
Table 33. Rest of World Esports Education and Training Market Size Market Share by Type (2025-2030)
Table 34. Rest of World Esports Education and Training Market Size by Application (2025-2030) ($ millions)
Table 35. Rest of World Esports Education and Training Market Size Market Share by Application (2025-2030)
Table 36. Key Market Drivers & Growth Opportunities of Esports Education and Training
Table 37. Key Market Challenges & Risks of Esports Education and Training
Table 38. Key Industry Trends of Esports Education and Training
Table 39. Company A Company Details
Table 40. Companies Invested by Company A
Table 41. Company A Key Development and Market Layout
Table 42. Company B Company Details
Table 43. Companies Invested by Company B
Table 44. Company B Key Development and Market Layout
Table 45. Company C Company Details
Table 46. Companies Invested by Company C
Table 47. Company C Key Development and Market Layout
Table 48. Fnatic Basic Information, Head Office, Major Market Areas and Its Competitors
Table 49. Fnatic Esports Education and Training Market Size (2023 VS 2028)
Table 50. TSM Basic Information, Head Office, Major Market Areas and Its Competitors
Table 51. TSM Esports Education and Training Market Size (2023 VS 2028)
Table 52. 100 Thieves Basic Information, Head Office, Major Market Areas and Its Competitors
Table 53. 100 Thieves Esports Education and Training Market Size (2023 VS 2028)
Table 54. Team Liquid Basic Information, Head Office, Major Market Areas and Its Competitors
Table 55. Team Liquid Esports Education and Training Market Size (2023 VS 2028)
Table 56. FaZe Clan Basic Information, Head Office, Major Market Areas and Its Competitors
Table 57. FaZe Clan Esports Education and Training Market Size (2023 VS 2028)
Table 58. T1 Basic Information, Head Office, Major Market Areas and Its Competitors
Table 59. T1 Esports Education and Training Market Size (2023 VS 2028)
Table 60. Gen.G Esports Basic Information, Head Office, Major Market Areas and Its Competitors
Table 61. Gen.G Esports Esports Education and Training Market Size (2023 VS 2028)
Table 62. NIP Group Inc. Basic Information, Head Office, Major Market Areas and Its Competitors
Table 63. NIP Group Inc. Esports Education and Training Market Size (2023 VS 2028)
Table 64. Jingmai Jiaoyu Basic Information, Head Office, Major Market Areas and Its Competitors
Table 65. Jingmai Jiaoyu Esports Education and Training Market Size (2023 VS 2028)
Table 66. Edward Gaming Basic Information, Head Office, Major Market Areas and Its Competitors
Table 67. Edward Gaming Esports Education and Training Market Size (2023 VS 2028)



LIST OF FIGURES

Figure 1. Picture of Esports Education and Training
Figure 2. Esports Education and Training Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global Esports Education and Training Market Size Growth Rate 2025-2030 ($ millions)
Figure 7. Esports Education and Training Market Size by Region (2024 & 2030) ($ millions)
Figure 8. Global Esports Education and Training Market Size Market Share by Type (2025-2030)
Figure 9. Global Online Training Market Size Growth Rate
Figure 10. Global Offline Training Market Size Growth Rate
Figure 11. Esports Education and Training in Commentator
Figure 12. Global Esports Education and Training Market: Commentator (2025-2030) ($ millions)
Figure 13. Esports Education and Training in Professional Player
Figure 14. Global Esports Education and Training Market: Professional Player (2025-2030) ($ millions)
Figure 15. Esports Education and Training in Other
Figure 16. Global Esports Education and Training Market: Other (2025-2030) ($ millions)
Figure 17. Global Esports Education and Training Market Size Market Share by Application (2025-2030)
Figure 18. Global Esports Education and Training Market Size in Commentator Growth Rate
Figure 19. Global Esports Education and Training Market Size in Professional Player Growth Rate
Figure 20. Funding/Investment
Figure 21. Global Esports Education and Training Market Size Market Share by Regions 2025-2030
Figure 22. United States Esports Education and Training Market Size 2025-2030 ($ millions)
Figure 23. China Esports Education and Training Market Size 2025-2030 ($ millions)
Figure 24. Europe Esports Education and Training Market Size 2025-2030 ($ millions)
Figure 25. Rest of World Esports Education and Training Market Size 2025-2030 ($ millions)
Figure 26. United States Esports Education and Training Consumption Market Share by Type in 2028
Figure 27. United States Esports Education and Training Market Size Market Share by Application in 2028
Figure 28. Europe Esports Education and Training Consumption Market Share by Type in 2028
Figure 29. Europe Esports Education and Training Market Size Market Share by Application in 2028
Figure 30. China Esports Education and Training Consumption Market Share by Type in 2028
Figure 31. China Esports Education and Training Market Size Market Share by Application in 2028
Figure 32. Rest of World Esports Education and Training Consumption Market Share by Type in 2028
Figure 33. Rest of World Esports Education and Training Market Size Market Share by Application in 2028


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