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Global E-sports System Management Platform Supply, Demand and Key Producers, 2023-2029

August 2023 | 108 pages | ID: G165FCE43BF6EN
GlobalInfoResearch

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The global E-sports System Management Platform market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global E-sports System Management Platform demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for E-sports System Management Platform, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of E-sports System Management Platform that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global E-sports System Management Platform total market, 2018-2029, (USD Million)

Global E-sports System Management Platform total market by region & country, CAGR, 2018-2029, (USD Million)

U.S. VS China: E-sports System Management Platform total market, key domestic companies and share, (USD Million)

Global E-sports System Management Platform revenue by player and market share 2018-2023, (USD Million)

Global E-sports System Management Platform total market by Type, CAGR, 2018-2029, (USD Million)

Global E-sports System Management Platform total market by Application, CAGR, 2018-2029, (USD Million).

This reports profiles major players in the global E-sports System Management Platform market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Wellplayed Rizest, Toornament, Esports Entertainment Group (EEG), Battlefy, Community Gaming, Challengermode, Matcherino, SENET and Award Pool, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World E-sports System Management Platform market.

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global E-sports System Management Platform Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global E-sports System Management Platform Market, Segmentation by Type
  • Cloud-based
  • On-premise
Global E-sports System Management Platform Market, Segmentation by Application
  • Entertainment Game
  • E-Sports Education
  • Business Activities
  • Others
Companies Profiled:
  • Wellplayed Rizest
  • Toornament
  • Esports Entertainment Group (EEG)
  • Battlefy
  • Community Gaming
  • Challengermode
  • Matcherino
  • SENET
  • Award Pool
  • Go Gamers Tech
Key Questions Answered

1. How big is the global E-sports System Management Platform market?

2. What is the demand of the global E-sports System Management Platform market?

3. What is the year over year growth of the global E-sports System Management Platform market?

4. What is the total value of the global E-sports System Management Platform market?

5. Who are the major players in the global E-sports System Management Platform market?

6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY

1.1 E-sports System Management Platform Introduction
1.2 World E-sports System Management Platform Market Size & Forecast (2018 & 2022 & 2029)
1.3 World E-sports System Management Platform Total Market by Region (by Headquarter Location)
  1.3.1 World E-sports System Management Platform Market Size by Region (2018-2029), (by Headquarter Location)
  1.3.2 United States E-sports System Management Platform Market Size (2018-2029)
  1.3.3 China E-sports System Management Platform Market Size (2018-2029)
  1.3.4 Europe E-sports System Management Platform Market Size (2018-2029)
  1.3.5 Japan E-sports System Management Platform Market Size (2018-2029)
  1.3.6 South Korea E-sports System Management Platform Market Size (2018-2029)
  1.3.7 ASEAN E-sports System Management Platform Market Size (2018-2029)
  1.3.8 India E-sports System Management Platform Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
  1.4.1 E-sports System Management Platform Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 E-sports System Management Platform Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
  1.5.1 Influence of COVID-19
  1.5.2 Influence of Russia-Ukraine War

2 DEMAND SUMMARY

2.1 World E-sports System Management Platform Consumption Value (2018-2029)
2.2 World E-sports System Management Platform Consumption Value by Region
  2.2.1 World E-sports System Management Platform Consumption Value by Region (2018-2023)
  2.2.2 World E-sports System Management Platform Consumption Value Forecast by Region (2024-2029)
2.3 United States E-sports System Management Platform Consumption Value (2018-2029)
2.4 China E-sports System Management Platform Consumption Value (2018-2029)
2.5 Europe E-sports System Management Platform Consumption Value (2018-2029)
2.6 Japan E-sports System Management Platform Consumption Value (2018-2029)
2.7 South Korea E-sports System Management Platform Consumption Value (2018-2029)
2.8 ASEAN E-sports System Management Platform Consumption Value (2018-2029)
2.9 India E-sports System Management Platform Consumption Value (2018-2029)

3 WORLD E-SPORTS SYSTEM MANAGEMENT PLATFORM COMPANIES COMPETITIVE ANALYSIS

3.1 World E-sports System Management Platform Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
  3.2.1 Global E-sports System Management Platform Industry Rank of Major Players
  3.2.2 Global Concentration Ratios (CR4) for E-sports System Management Platform in 2022
  3.2.3 Global Concentration Ratios (CR8) for E-sports System Management Platform in 2022
3.3 E-sports System Management Platform Company Evaluation Quadrant
3.4 E-sports System Management Platform Market: Overall Company Footprint Analysis
  3.4.1 E-sports System Management Platform Market: Region Footprint
  3.4.2 E-sports System Management Platform Market: Company Product Type Footprint
  3.4.3 E-sports System Management Platform Market: Company Product Application Footprint
3.5 Competitive Environment
  3.5.1 Historical Structure of the Industry
  3.5.2 Barriers of Market Entry
  3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 UNITED STATES VS CHINA VS REST OF THE WORLD (BY HEADQUARTER LOCATION)

4.1 United States VS China: E-sports System Management Platform Revenue Comparison (by Headquarter Location)
  4.1.1 United States VS China: E-sports System Management Platform Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
  4.1.2 United States VS China: E-sports System Management Platform Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: E-sports System Management Platform Consumption Value Comparison
  4.2.1 United States VS China: E-sports System Management Platform Consumption Value Comparison (2018 & 2022 & 2029)
  4.2.2 United States VS China: E-sports System Management Platform Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based E-sports System Management Platform Companies and Market Share, 2018-2023
  4.3.1 United States Based E-sports System Management Platform Companies, Headquarters (States, Country)
  4.3.2 United States Based Companies E-sports System Management Platform Revenue, (2018-2023)
4.4 China Based Companies E-sports System Management Platform Revenue and Market Share, 2018-2023
  4.4.1 China Based E-sports System Management Platform Companies, Company Headquarters (Province, Country)
  4.4.2 China Based Companies E-sports System Management Platform Revenue, (2018-2023)
4.5 Rest of World Based E-sports System Management Platform Companies and Market Share, 2018-2023
  4.5.1 Rest of World Based E-sports System Management Platform Companies, Headquarters (States, Country)
  4.5.2 Rest of World Based Companies E-sports System Management Platform Revenue, (2018-2023)

5 MARKET ANALYSIS BY TYPE

5.1 World E-sports System Management Platform Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
  5.2.1 Cloud-based
  5.2.2 On-premise
5.3 Market Segment by Type
  5.3.1 World E-sports System Management Platform Market Size by Type (2018-2023)
  5.3.2 World E-sports System Management Platform Market Size by Type (2024-2029)
  5.3.3 World E-sports System Management Platform Market Size Market Share by Type (2018-2029)

6 MARKET ANALYSIS BY APPLICATION

6.1 World E-sports System Management Platform Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
  6.2.1 Entertainment Game
  6.2.2 E-Sports Education
  6.2.3 Business Activities
  6.2.4 Others
  6.2.5 Others
6.3 Market Segment by Application
  6.3.1 World E-sports System Management Platform Market Size by Application (2018-2023)
  6.3.2 World E-sports System Management Platform Market Size by Application (2024-2029)
  6.3.3 World E-sports System Management Platform Market Size by Application (2018-2029)

7 COMPANY PROFILES

7.1 Wellplayed Rizest
  7.1.1 Wellplayed Rizest Details
  7.1.2 Wellplayed Rizest Major Business
  7.1.3 Wellplayed Rizest E-sports System Management Platform Product and Services
  7.1.4 Wellplayed Rizest E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023)
  7.1.5 Wellplayed Rizest Recent Developments/Updates
  7.1.6 Wellplayed Rizest Competitive Strengths & Weaknesses
7.2 Toornament
  7.2.1 Toornament Details
  7.2.2 Toornament Major Business
  7.2.3 Toornament E-sports System Management Platform Product and Services
  7.2.4 Toornament E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023)
  7.2.5 Toornament Recent Developments/Updates
  7.2.6 Toornament Competitive Strengths & Weaknesses
7.3 Esports Entertainment Group (EEG)
  7.3.1 Esports Entertainment Group (EEG) Details
  7.3.2 Esports Entertainment Group (EEG) Major Business
  7.3.3 Esports Entertainment Group (EEG) E-sports System Management Platform Product and Services
  7.3.4 Esports Entertainment Group (EEG) E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023)
  7.3.5 Esports Entertainment Group (EEG) Recent Developments/Updates
  7.3.6 Esports Entertainment Group (EEG) Competitive Strengths & Weaknesses
7.4 Battlefy
  7.4.1 Battlefy Details
  7.4.2 Battlefy Major Business
  7.4.3 Battlefy E-sports System Management Platform Product and Services
  7.4.4 Battlefy E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023)
  7.4.5 Battlefy Recent Developments/Updates
  7.4.6 Battlefy Competitive Strengths & Weaknesses
7.5 Community Gaming
  7.5.1 Community Gaming Details
  7.5.2 Community Gaming Major Business
  7.5.3 Community Gaming E-sports System Management Platform Product and Services
  7.5.4 Community Gaming E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023)
  7.5.5 Community Gaming Recent Developments/Updates
  7.5.6 Community Gaming Competitive Strengths & Weaknesses
7.6 Challengermode
  7.6.1 Challengermode Details
  7.6.2 Challengermode Major Business
  7.6.3 Challengermode E-sports System Management Platform Product and Services
  7.6.4 Challengermode E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023)
  7.6.5 Challengermode Recent Developments/Updates
  7.6.6 Challengermode Competitive Strengths & Weaknesses
7.7 Matcherino
  7.7.1 Matcherino Details
  7.7.2 Matcherino Major Business
  7.7.3 Matcherino E-sports System Management Platform Product and Services
  7.7.4 Matcherino E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023)
  7.7.5 Matcherino Recent Developments/Updates
  7.7.6 Matcherino Competitive Strengths & Weaknesses
7.8 SENET
  7.8.1 SENET Details
  7.8.2 SENET Major Business
  7.8.3 SENET E-sports System Management Platform Product and Services
  7.8.4 SENET E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023)
  7.8.5 SENET Recent Developments/Updates
  7.8.6 SENET Competitive Strengths & Weaknesses
7.9 Award Pool
  7.9.1 Award Pool Details
  7.9.2 Award Pool Major Business
  7.9.3 Award Pool E-sports System Management Platform Product and Services
  7.9.4 Award Pool E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023)
  7.9.5 Award Pool Recent Developments/Updates
  7.9.6 Award Pool Competitive Strengths & Weaknesses
7.10 Go Gamers Tech
  7.10.1 Go Gamers Tech Details
  7.10.2 Go Gamers Tech Major Business
  7.10.3 Go Gamers Tech E-sports System Management Platform Product and Services
  7.10.4 Go Gamers Tech E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023)
  7.10.5 Go Gamers Tech Recent Developments/Updates
  7.10.6 Go Gamers Tech Competitive Strengths & Weaknesses

8 INDUSTRY CHAIN ANALYSIS

8.1 E-sports System Management Platform Industry Chain
8.2 E-sports System Management Platform Upstream Analysis
8.3 E-sports System Management Platform Midstream Analysis
8.4 E-sports System Management Platform Downstream Analysis

9 RESEARCH FINDINGS AND CONCLUSION

10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World E-sports System Management Platform Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World E-sports System Management Platform Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World E-sports System Management Platform Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World E-sports System Management Platform Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World E-sports System Management Platform Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World E-sports System Management Platform Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World E-sports System Management Platform Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World E-sports System Management Platform Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World E-sports System Management Platform Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key E-sports System Management Platform Players in 2022
Table 12. World E-sports System Management Platform Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global E-sports System Management Platform Company Evaluation Quadrant
Table 14. Head Office of Key E-sports System Management Platform Player
Table 15. E-sports System Management Platform Market: Company Product Type Footprint
Table 16. E-sports System Management Platform Market: Company Product Application Footprint
Table 17. E-sports System Management Platform Mergers & Acquisitions Activity
Table 18. United States VS China E-sports System Management Platform Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China E-sports System Management Platform Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based E-sports System Management Platform Companies, Headquarters (States, Country)
Table 21. United States Based Companies E-sports System Management Platform Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies E-sports System Management Platform Revenue Market Share (2018-2023)
Table 23. China Based E-sports System Management Platform Companies, Headquarters (Province, Country)
Table 24. China Based Companies E-sports System Management Platform Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies E-sports System Management Platform Revenue Market Share (2018-2023)
Table 26. Rest of World Based E-sports System Management Platform Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies E-sports System Management Platform Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies E-sports System Management Platform Revenue Market Share (2018-2023)
Table 29. World E-sports System Management Platform Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World E-sports System Management Platform Market Size by Type (2018-2023) & (USD Million)
Table 31. World E-sports System Management Platform Market Size by Type (2024-2029) & (USD Million)
Table 32. World E-sports System Management Platform Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World E-sports System Management Platform Market Size by Application (2018-2023) & (USD Million)
Table 34. World E-sports System Management Platform Market Size by Application (2024-2029) & (USD Million)
Table 35. Wellplayed Rizest Basic Information, Area Served and Competitors
Table 36. Wellplayed Rizest Major Business
Table 37. Wellplayed Rizest E-sports System Management Platform Product and Services
Table 38. Wellplayed Rizest E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Wellplayed Rizest Recent Developments/Updates
Table 40. Wellplayed Rizest Competitive Strengths & Weaknesses
Table 41. Toornament Basic Information, Area Served and Competitors
Table 42. Toornament Major Business
Table 43. Toornament E-sports System Management Platform Product and Services
Table 44. Toornament E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Toornament Recent Developments/Updates
Table 46. Toornament Competitive Strengths & Weaknesses
Table 47. Esports Entertainment Group (EEG) Basic Information, Area Served and Competitors
Table 48. Esports Entertainment Group (EEG) Major Business
Table 49. Esports Entertainment Group (EEG) E-sports System Management Platform Product and Services
Table 50. Esports Entertainment Group (EEG) E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Esports Entertainment Group (EEG) Recent Developments/Updates
Table 52. Esports Entertainment Group (EEG) Competitive Strengths & Weaknesses
Table 53. Battlefy Basic Information, Area Served and Competitors
Table 54. Battlefy Major Business
Table 55. Battlefy E-sports System Management Platform Product and Services
Table 56. Battlefy E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Battlefy Recent Developments/Updates
Table 58. Battlefy Competitive Strengths & Weaknesses
Table 59. Community Gaming Basic Information, Area Served and Competitors
Table 60. Community Gaming Major Business
Table 61. Community Gaming E-sports System Management Platform Product and Services
Table 62. Community Gaming E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Community Gaming Recent Developments/Updates
Table 64. Community Gaming Competitive Strengths & Weaknesses
Table 65. Challengermode Basic Information, Area Served and Competitors
Table 66. Challengermode Major Business
Table 67. Challengermode E-sports System Management Platform Product and Services
Table 68. Challengermode E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Challengermode Recent Developments/Updates
Table 70. Challengermode Competitive Strengths & Weaknesses
Table 71. Matcherino Basic Information, Area Served and Competitors
Table 72. Matcherino Major Business
Table 73. Matcherino E-sports System Management Platform Product and Services
Table 74. Matcherino E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Matcherino Recent Developments/Updates
Table 76. Matcherino Competitive Strengths & Weaknesses
Table 77. SENET Basic Information, Area Served and Competitors
Table 78. SENET Major Business
Table 79. SENET E-sports System Management Platform Product and Services
Table 80. SENET E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. SENET Recent Developments/Updates
Table 82. SENET Competitive Strengths & Weaknesses
Table 83. Award Pool Basic Information, Area Served and Competitors
Table 84. Award Pool Major Business
Table 85. Award Pool E-sports System Management Platform Product and Services
Table 86. Award Pool E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Award Pool Recent Developments/Updates
Table 88. Go Gamers Tech Basic Information, Area Served and Competitors
Table 89. Go Gamers Tech Major Business
Table 90. Go Gamers Tech E-sports System Management Platform Product and Services
Table 91. Go Gamers Tech E-sports System Management Platform Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 92. Global Key Players of E-sports System Management Platform Upstream (Raw Materials)
Table 93. E-sports System Management Platform Typical Customers

LIST OF FIGURES

Figure 1. E-sports System Management Platform Picture
Figure 2. World E-sports System Management Platform Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World E-sports System Management Platform Total Market Size (2018-2029) & (USD Million)
Figure 4. World E-sports System Management Platform Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World E-sports System Management Platform Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company E-sports System Management Platform Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company E-sports System Management Platform Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company E-sports System Management Platform Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company E-sports System Management Platform Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company E-sports System Management Platform Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company E-sports System Management Platform Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company E-sports System Management Platform Revenue (2018-2029) & (USD Million)
Figure 13. E-sports System Management Platform Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World E-sports System Management Platform Consumption Value (2018-2029) & (USD Million)
Figure 16. World E-sports System Management Platform Consumption Value Market Share by Region (2018-2029)
Figure 17. United States E-sports System Management Platform Consumption Value (2018-2029) & (USD Million)
Figure 18. China E-sports System Management Platform Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe E-sports System Management Platform Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan E-sports System Management Platform Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea E-sports System Management Platform Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN E-sports System Management Platform Consumption Value (2018-2029) & (USD Million)
Figure 23. India E-sports System Management Platform Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of E-sports System Management Platform by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for E-sports System Management Platform Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for E-sports System Management Platform Markets in 2022
Figure 27. United States VS China: E-sports System Management Platform Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: E-sports System Management Platform Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World E-sports System Management Platform Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World E-sports System Management Platform Market Size Market Share by Type in 2022
Figure 31. Cloud-based
Figure 32. On-premise
Figure 33. World E-sports System Management Platform Market Size Market Share by Type (2018-2029)
Figure 34. World E-sports System Management Platform Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World E-sports System Management Platform Market Size Market Share by Application in 2022
Figure 36. Entertainment Game
Figure 37. E-Sports Education
Figure 38. Business Activities
Figure 39. Others
Figure 40. E-sports System Management Platform Industrial Chain
Figure 41. Methodology
Figure 42. Research Process and Data Source


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