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Global E-sports Game Products Market Growth (Status and Outlook) 2022-2028

December 2022 | 103 pages | ID: GBF488861888EN
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Esports refers to sports that use video games to compete. E-sports game products are game products that can be used as competition items.

The global market for E-sports Game Products is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

The APAC E-sports Game Products market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The United States E-sports Game Products market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The Europe E-sports Game Products market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The China E-sports Game Products market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

Global key E-sports Game Products players cover Tencent(Riot Games, Inc.), Activision Blizzard, Inc., Smilegate, Zhejiang Wuduan Technology Co., Ltd. and Supercell Oy, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

Report Coverage

This latest report provides a deep insight into the global E-sports Game Products market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.

This report aims to provide a comprehensive picture of the global E-sports Game Products market, with both quantitative and qualitative data, to help readers understand how the E-sports Game Products market scenario changed across the globe during the pandemic and Russia-Ukraine War.

The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions.

Market Segmentation:

The study segments the E-sports Game Products market and forecasts the market size by Type (MOBA Class, Tactical Sports/Shooting and Strategy), by Application (PC Version and Mobile Version.), and region (APAC, Americas, Europe, and Middle East & Africa).

Segmentation by type
  • MOBA Class
  • Tactical Sports/Shooting
  • Strategy
  • Racing
  • Cards
  • Fighting
  • Auto Chess
  • Sports
Segmentation by application
  • PC Version
  • Mobile Version
Segmentation by region
  • Americas
    • United States
    • Canada
    • Mexico
    • Brazil
  • APAC
    • China
    • Japan
    • Korea
    • Southeast Asia
    • India
    • Australia
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Middle East & Africa
    • Egypt
    • South Africa
    • Israel
    • Turkey
    • GCC Countries
Major companies covered
  • Tencent(Riot Games, Inc.)
  • Activision Blizzard, Inc.
  • Smilegate
  • Zhejiang Wuduan Technology Co., Ltd.
  • Supercell Oy
  • NetEase, Inc.
  • KONAMI GROUP CORPORATION
  • Perfect World Holdings Group
  • Valve Corporation
  • Hidden Path Entertainment.
  • Giant Interactive Group Inc.
  • Epic Games, Inc.
  • Hero Interactive Entertainment Technology Co., Ltd.
Chapter Introduction

Chapter 1: Scope of E-sports Game Products, Research Methodology, etc.

Chapter 2: Executive Summary, global E-sports Game Products market size and CAGR, E-sports Game Products market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.

Chapter 3: E-sports Game Products revenue, global market share, and industry ranking by company, 2017-2022

Chapter 4: Global E-sports Game Products revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.

Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, revenue segment by country, by type, and application.

Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace

Chapter 10: Manufacturing cost structure analysis

Chapter 11: Sales channel, distributors, and customers

Chapter 12: Global E-sports Game Products market size forecast by region, by country, by type, and application

Chapter 13: Comprehensive company profiles of the leading players, including Tencent(Riot Games, Inc.), Activision Blizzard, Inc., Smilegate, Zhejiang Wuduan Technology Co., Ltd., Supercell Oy, NetEase, Inc., KONAMI GROUP CORPORATION, Perfect World Holdings Group and Valve Corporation, etc.

Chapter 14: Research Findings and Conclusion
1 SCOPE OF THE REPORT

1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered

2 EXECUTIVE SUMMARY

2.1 World Market Overview
  2.1.1 Global E-sports Game Products Market Size 2017-2028
  2.1.2 E-sports Game Products Market Size CAGR by Region 2017 VS 2022 VS 2028
2.2 E-sports Game Products Segment by Type
  2.2.1 MOBA Class
  2.2.2 Tactical Sports/Shooting
  2.2.3 Strategy
  2.2.4 Racing
  2.2.5 Cards
  2.2.6 Fighting
  2.2.7 Auto Chess
  2.2.8 Sports
2.3 E-sports Game Products Market Size by Type
  2.3.1 E-sports Game Products Market Size CAGR by Type (2017 VS 2022 VS 2028)
  2.3.2 Global E-sports Game Products Market Size Market Share by Type (2017-2022)
2.4 E-sports Game Products Segment by Application
  2.4.1 PC Version
  2.4.2 Mobile Version
2.5 E-sports Game Products Market Size by Application
  2.5.1 E-sports Game Products Market Size CAGR by Application (2017 VS 2022 VS 2028)
  2.5.2 Global E-sports Game Products Market Size Market Share by Application (2017-2022)

3 E-SPORTS GAME PRODUCTS MARKET SIZE BY PLAYER

3.1 E-sports Game Products Market Size Market Share by Players
  3.1.1 Global E-sports Game Products Revenue by Players (2020-2022)
  3.1.2 Global E-sports Game Products Revenue Market Share by Players (2020-2022)
3.2 Global E-sports Game Products Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
  3.3.1 Competition Landscape Analysis
  3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion

4 E-SPORTS GAME PRODUCTS BY REGIONS

4.1 E-sports Game Products Market Size by Regions (2017-2022)
4.2 Americas E-sports Game Products Market Size Growth (2017-2022)
4.3 APAC E-sports Game Products Market Size Growth (2017-2022)
4.4 Europe E-sports Game Products Market Size Growth (2017-2022)
4.5 Middle East & Africa E-sports Game Products Market Size Growth (2017-2022)

5 AMERICAS

5.1 Americas E-sports Game Products Market Size by Country (2017-2022)
5.2 Americas E-sports Game Products Market Size by Type (2017-2022)
5.3 Americas E-sports Game Products Market Size by Application (2017-2022)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil

6 APAC

6.1 APAC E-sports Game Products Market Size by Region (2017-2022)
6.2 APAC E-sports Game Products Market Size by Type (2017-2022)
6.3 APAC E-sports Game Products Market Size by Application (2017-2022)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia

7 EUROPE

7.1 Europe E-sports Game Products by Country (2017-2022)
7.2 Europe E-sports Game Products Market Size by Type (2017-2022)
7.3 Europe E-sports Game Products Market Size by Application (2017-2022)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia

8 MIDDLE EAST & AFRICA

8.1 Middle East & Africa E-sports Game Products by Region (2017-2022)
8.2 Middle East & Africa E-sports Game Products Market Size by Type (2017-2022)
8.3 Middle East & Africa E-sports Game Products Market Size by Application (2017-2022)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 MARKET DRIVERS, CHALLENGES AND TRENDS

9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends

10 GLOBAL E-SPORTS GAME PRODUCTS MARKET FORECAST

10.1 Global E-sports Game Products Forecast by Regions (2023-2028)
  10.1.1 Global E-sports Game Products Forecast by Regions (2023-2028)
  10.1.2 Americas E-sports Game Products Forecast
  10.1.3 APAC E-sports Game Products Forecast
  10.1.4 Europe E-sports Game Products Forecast
  10.1.5 Middle East & Africa E-sports Game Products Forecast
10.2 Americas E-sports Game Products Forecast by Country (2023-2028)
  10.2.1 United States E-sports Game Products Market Forecast
  10.2.2 Canada E-sports Game Products Market Forecast
  10.2.3 Mexico E-sports Game Products Market Forecast
  10.2.4 Brazil E-sports Game Products Market Forecast
10.3 APAC E-sports Game Products Forecast by Region (2023-2028)
  10.3.1 China E-sports Game Products Market Forecast
  10.3.2 Japan E-sports Game Products Market Forecast
  10.3.3 Korea E-sports Game Products Market Forecast
  10.3.4 Southeast Asia E-sports Game Products Market Forecast
  10.3.5 India E-sports Game Products Market Forecast
  10.3.6 Australia E-sports Game Products Market Forecast
10.4 Europe E-sports Game Products Forecast by Country (2023-2028)
  10.4.1 Germany E-sports Game Products Market Forecast
  10.4.2 France E-sports Game Products Market Forecast
  10.4.3 UK E-sports Game Products Market Forecast
  10.4.4 Italy E-sports Game Products Market Forecast
  10.4.5 Russia E-sports Game Products Market Forecast
10.5 Middle East & Africa E-sports Game Products Forecast by Region (2023-2028)
  10.5.1 Egypt E-sports Game Products Market Forecast
  10.5.2 South Africa E-sports Game Products Market Forecast
  10.5.3 Israel E-sports Game Products Market Forecast
  10.5.4 Turkey E-sports Game Products Market Forecast
  10.5.5 GCC Countries E-sports Game Products Market Forecast
10.6 Global E-sports Game Products Forecast by Type (2023-2028)
10.7 Global E-sports Game Products Forecast by Application (2023-2028)

11 KEY PLAYERS ANALYSIS

11.1 Tencent(Riot Games, Inc.)
  11.1.1 Tencent(Riot Games, Inc.) Company Information
  11.1.2 Tencent(Riot Games, Inc.) E-sports Game Products Product Offered
  11.1.3 Tencent(Riot Games, Inc.) E-sports Game Products Revenue, Gross Margin and Market Share (2020-2022)
  11.1.4 Tencent(Riot Games, Inc.) Main Business Overview
  11.1.5 Tencent(Riot Games, Inc.) Latest Developments
11.2 Activision Blizzard, Inc.
  11.2.1 Activision Blizzard, Inc. Company Information
  11.2.2 Activision Blizzard, Inc. E-sports Game Products Product Offered
  11.2.3 Activision Blizzard, Inc. E-sports Game Products Revenue, Gross Margin and Market Share (2020-2022)
  11.2.4 Activision Blizzard, Inc. Main Business Overview
  11.2.5 Activision Blizzard, Inc. Latest Developments
11.3 Smilegate
  11.3.1 Smilegate Company Information
  11.3.2 Smilegate E-sports Game Products Product Offered
  11.3.3 Smilegate E-sports Game Products Revenue, Gross Margin and Market Share (2020-2022)
  11.3.4 Smilegate Main Business Overview
  11.3.5 Smilegate Latest Developments
11.4 Zhejiang Wuduan Technology Co., Ltd.
  11.4.1 Zhejiang Wuduan Technology Co., Ltd. Company Information
  11.4.2 Zhejiang Wuduan Technology Co., Ltd. E-sports Game Products Product Offered
  11.4.3 Zhejiang Wuduan Technology Co., Ltd. E-sports Game Products Revenue, Gross Margin and Market Share (2020-2022)
  11.4.4 Zhejiang Wuduan Technology Co., Ltd. Main Business Overview
  11.4.5 Zhejiang Wuduan Technology Co., Ltd. Latest Developments
11.5 Supercell Oy
  11.5.1 Supercell Oy Company Information
  11.5.2 Supercell Oy E-sports Game Products Product Offered
  11.5.3 Supercell Oy E-sports Game Products Revenue, Gross Margin and Market Share (2020-2022)
  11.5.4 Supercell Oy Main Business Overview
  11.5.5 Supercell Oy Latest Developments
11.6 NetEase, Inc.
  11.6.1 NetEase, Inc. Company Information
  11.6.2 NetEase, Inc. E-sports Game Products Product Offered
  11.6.3 NetEase, Inc. E-sports Game Products Revenue, Gross Margin and Market Share (2020-2022)
  11.6.4 NetEase, Inc. Main Business Overview
  11.6.5 NetEase, Inc. Latest Developments
11.7 KONAMI GROUP CORPORATION
  11.7.1 KONAMI GROUP CORPORATION Company Information
  11.7.2 KONAMI GROUP CORPORATION E-sports Game Products Product Offered
  11.7.3 KONAMI GROUP CORPORATION E-sports Game Products Revenue, Gross Margin and Market Share (2020-2022)
  11.7.4 KONAMI GROUP CORPORATION Main Business Overview
  11.7.5 KONAMI GROUP CORPORATION Latest Developments
11.8 Perfect World Holdings Group
  11.8.1 Perfect World Holdings Group Company Information
  11.8.2 Perfect World Holdings Group E-sports Game Products Product Offered
  11.8.3 Perfect World Holdings Group E-sports Game Products Revenue, Gross Margin and Market Share (2020-2022)
  11.8.4 Perfect World Holdings Group Main Business Overview
  11.8.5 Perfect World Holdings Group Latest Developments
11.9 Valve Corporation
  11.9.1 Valve Corporation Company Information
  11.9.2 Valve Corporation E-sports Game Products Product Offered
  11.9.3 Valve Corporation E-sports Game Products Revenue, Gross Margin and Market Share (2020-2022)
  11.9.4 Valve Corporation Main Business Overview
  11.9.5 Valve Corporation Latest Developments
11.10 Hidden Path Entertainment.
  11.10.1 Hidden Path Entertainment. Company Information
  11.10.2 Hidden Path Entertainment. E-sports Game Products Product Offered
  11.10.3 Hidden Path Entertainment. E-sports Game Products Revenue, Gross Margin and Market Share (2020-2022)
  11.10.4 Hidden Path Entertainment. Main Business Overview
  11.10.5 Hidden Path Entertainment. Latest Developments
11.11 Giant Interactive Group Inc.
  11.11.1 Giant Interactive Group Inc. Company Information
  11.11.2 Giant Interactive Group Inc. E-sports Game Products Product Offered
  11.11.3 Giant Interactive Group Inc. E-sports Game Products Revenue, Gross Margin and Market Share (2020-2022)
  11.11.4 Giant Interactive Group Inc. Main Business Overview
  11.11.5 Giant Interactive Group Inc. Latest Developments
11.12 Epic Games, Inc.
  11.12.1 Epic Games, Inc. Company Information
  11.12.2 Epic Games, Inc. E-sports Game Products Product Offered
  11.12.3 Epic Games, Inc. E-sports Game Products Revenue, Gross Margin and Market Share (2020-2022)
  11.12.4 Epic Games, Inc. Main Business Overview
  11.12.5 Epic Games, Inc. Latest Developments
11.13 Hero Interactive Entertainment Technology Co., Ltd.
  11.13.1 Hero Interactive Entertainment Technology Co., Ltd. Company Information
  11.13.2 Hero Interactive Entertainment Technology Co., Ltd. E-sports Game Products Product Offered
  11.13.3 Hero Interactive Entertainment Technology Co., Ltd. E-sports Game Products Revenue, Gross Margin and Market Share (2020-2022)
  11.13.4 Hero Interactive Entertainment Technology Co., Ltd. Main Business Overview
  11.13.5 Hero Interactive Entertainment Technology Co., Ltd. Latest Developments

12 RESEARCH FINDINGS AND CONCLUSION
LIST OF TABLES

Table 1. E-sports Game Products Market Size CAGR by Region (2017 VS 2022 VS 2028) & ($ Millions)
Table 2. Major Players of MOBA Class
Table 3. Major Players of Tactical Sports/Shooting
Table 4. Major Players of Strategy
Table 5. Major Players of Racing
Table 6. Major Players of Cards
Table 7. Major Players of Fighting
Table 8. Major Players of Auto Chess
Table 9. Major Players of Sports
Table 10. E-sports Game Products Market Size CAGR by Type (2017 VS 2022 VS 2028) & ($ Millions)
Table 11. Global E-sports Game Products Market Size by Type (2017-2022) & ($ Millions)
Table 12. Global E-sports Game Products Market Size Market Share by Type (2017-2022)
Table 13. E-sports Game Products Market Size CAGR by Application (2017 VS 2022 VS 2028) & ($ Millions)
Table 14. Global E-sports Game Products Market Size by Application (2017-2022) & ($ Millions)
Table 15. Global E-sports Game Products Market Size Market Share by Application (2017-2022)
Table 16. Global E-sports Game Products Revenue by Players (2020-2022) & ($ Millions)
Table 17. Global E-sports Game Products Revenue Market Share by Player (2020-2022)
Table 18. E-sports Game Products Key Players Head office and Products Offered
Table 19. E-sports Game Products Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
Table 20. New Products and Potential Entrants
Table 21. Mergers & Acquisitions, Expansion
Table 22. Global E-sports Game Products Market Size by Regions 2017-2022 & ($ Millions)
Table 23. Global E-sports Game Products Market Size Market Share by Regions (2017-2022)
Table 24. Americas E-sports Game Products Market Size by Country (2017-2022) & ($ Millions)
Table 25. Americas E-sports Game Products Market Size Market Share by Country (2017-2022)
Table 26. Americas E-sports Game Products Market Size by Type (2017-2022) & ($ Millions)
Table 27. Americas E-sports Game Products Market Size Market Share by Type (2017-2022)
Table 28. Americas E-sports Game Products Market Size by Application (2017-2022) & ($ Millions)
Table 29. Americas E-sports Game Products Market Size Market Share by Application (2017-2022)
Table 30. APAC E-sports Game Products Market Size by Region (2017-2022) & ($ Millions)
Table 31. APAC E-sports Game Products Market Size Market Share by Region (2017-2022)
Table 32. APAC E-sports Game Products Market Size by Type (2017-2022) & ($ Millions)
Table 33. APAC E-sports Game Products Market Size Market Share by Type (2017-2022)
Table 34. APAC E-sports Game Products Market Size by Application (2017-2022) & ($ Millions)
Table 35. APAC E-sports Game Products Market Size Market Share by Application (2017-2022)
Table 36. Europe E-sports Game Products Market Size by Country (2017-2022) & ($ Millions)
Table 37. Europe E-sports Game Products Market Size Market Share by Country (2017-2022)
Table 38. Europe E-sports Game Products Market Size by Type (2017-2022) & ($ Millions)
Table 39. Europe E-sports Game Products Market Size Market Share by Type (2017-2022)
Table 40. Europe E-sports Game Products Market Size by Application (2017-2022) & ($ Millions)
Table 41. Europe E-sports Game Products Market Size Market Share by Application (2017-2022)
Table 42. Middle East & Africa E-sports Game Products Market Size by Region (2017-2022) & ($ Millions)
Table 43. Middle East & Africa E-sports Game Products Market Size Market Share by Region (2017-2022)
Table 44. Middle East & Africa E-sports Game Products Market Size by Type (2017-2022) & ($ Millions)
Table 45. Middle East & Africa E-sports Game Products Market Size Market Share by Type (2017-2022)
Table 46. Middle East & Africa E-sports Game Products Market Size by Application (2017-2022) & ($ Millions)
Table 47. Middle East & Africa E-sports Game Products Market Size Market Share by Application (2017-2022)
Table 48. Key Market Drivers & Growth Opportunities of E-sports Game Products
Table 49. Key Market Challenges & Risks of E-sports Game Products
Table 50. Key Industry Trends of E-sports Game Products
Table 51. Global E-sports Game Products Market Size Forecast by Regions (2023-2028) & ($ Millions)
Table 52. Global E-sports Game Products Market Size Market Share Forecast by Regions (2023-2028)
Table 53. Global E-sports Game Products Market Size Forecast by Type (2023-2028) & ($ Millions)
Table 54. Global E-sports Game Products Market Size Market Share Forecast by Type (2023-2028)
Table 55. Global E-sports Game Products Market Size Forecast by Application (2023-2028) & ($ Millions)
Table 56. Global E-sports Game Products Market Size Market Share Forecast by Application (2023-2028)
Table 57. Tencent(Riot Games, Inc.) Details, Company Type, E-sports Game Products Area Served and Its Competitors
Table 58. Tencent(Riot Games, Inc.) E-sports Game Products Product Offered
Table 59. Tencent(Riot Games, Inc.) E-sports Game Products Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 60. Tencent(Riot Games, Inc.) Main Business
Table 61. Tencent(Riot Games, Inc.) Latest Developments
Table 62. Activision Blizzard, Inc. Details, Company Type, E-sports Game Products Area Served and Its Competitors
Table 63. Activision Blizzard, Inc. E-sports Game Products Product Offered
Table 64. Activision Blizzard, Inc. Main Business
Table 65. Activision Blizzard, Inc. E-sports Game Products Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 66. Activision Blizzard, Inc. Latest Developments
Table 67. Smilegate Details, Company Type, E-sports Game Products Area Served and Its Competitors
Table 68. Smilegate E-sports Game Products Product Offered
Table 69. Smilegate Main Business
Table 70. Smilegate E-sports Game Products Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 71. Smilegate Latest Developments
Table 72. Zhejiang Wuduan Technology Co., Ltd. Details, Company Type, E-sports Game Products Area Served and Its Competitors
Table 73. Zhejiang Wuduan Technology Co., Ltd. E-sports Game Products Product Offered
Table 74. Zhejiang Wuduan Technology Co., Ltd. Main Business
Table 75. Zhejiang Wuduan Technology Co., Ltd. E-sports Game Products Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 76. Zhejiang Wuduan Technology Co., Ltd. Latest Developments
Table 77. Supercell Oy Details, Company Type, E-sports Game Products Area Served and Its Competitors
Table 78. Supercell Oy E-sports Game Products Product Offered
Table 79. Supercell Oy Main Business
Table 80. Supercell Oy E-sports Game Products Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 81. Supercell Oy Latest Developments
Table 82. NetEase, Inc. Details, Company Type, E-sports Game Products Area Served and Its Competitors
Table 83. NetEase, Inc. E-sports Game Products Product Offered
Table 84. NetEase, Inc. Main Business
Table 85. NetEase, Inc. E-sports Game Products Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 86. NetEase, Inc. Latest Developments
Table 87. KONAMI GROUP CORPORATION Details, Company Type, E-sports Game Products Area Served and Its Competitors
Table 88. KONAMI GROUP CORPORATION E-sports Game Products Product Offered
Table 89. KONAMI GROUP CORPORATION Main Business
Table 90. KONAMI GROUP CORPORATION E-sports Game Products Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 91. KONAMI GROUP CORPORATION Latest Developments
Table 92. Perfect World Holdings Group Details, Company Type, E-sports Game Products Area Served and Its Competitors
Table 93. Perfect World Holdings Group E-sports Game Products Product Offered
Table 94. Perfect World Holdings Group Main Business
Table 95. Perfect World Holdings Group E-sports Game Products Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 96. Perfect World Holdings Group Latest Developments
Table 97. Valve Corporation Details, Company Type, E-sports Game Products Area Served and Its Competitors
Table 98. Valve Corporation E-sports Game Products Product Offered
Table 99. Valve Corporation Main Business
Table 100. Valve Corporation E-sports Game Products Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 101. Valve Corporation Latest Developments
Table 102. Hidden Path Entertainment. Details, Company Type, E-sports Game Products Area Served and Its Competitors
Table 103. Hidden Path Entertainment. E-sports Game Products Product Offered
Table 104. Hidden Path Entertainment. Main Business
Table 105. Hidden Path Entertainment. E-sports Game Products Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 106. Hidden Path Entertainment. Latest Developments
Table 107. Giant Interactive Group Inc. Details, Company Type, E-sports Game Products Area Served and Its Competitors
Table 108. Giant Interactive Group Inc. E-sports Game Products Product Offered
Table 109. Giant Interactive Group Inc. E-sports Game Products Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 110. Giant Interactive Group Inc. Main Business
Table 111. Giant Interactive Group Inc. Latest Developments
Table 112. Epic Games, Inc. Details, Company Type, E-sports Game Products Area Served and Its Competitors
Table 113. Epic Games, Inc. E-sports Game Products Product Offered
Table 114. Epic Games, Inc. Main Business
Table 115. Epic Games, Inc. E-sports Game Products Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 116. Epic Games, Inc. Latest Developments
Table 117. Hero Interactive Entertainment Technology Co., Ltd. Details, Company Type, E-sports Game Products Area Served and Its Competitors
Table 118. Hero Interactive Entertainment Technology Co., Ltd. E-sports Game Products Product Offered
Table 119. Hero Interactive Entertainment Technology Co., Ltd. Main Business
Table 120. Hero Interactive Entertainment Technology Co., Ltd. E-sports Game Products Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 121. Hero Interactive Entertainment Technology Co., Ltd. Latest Developments

LIST OF FIGURES


LIST OF FIGURES

Figure 1. E-sports Game Products Report Years Considered
Figure 2. Research Objectives
Figure 3. Research Methodology
Figure 4. Research Process and Data Source
Figure 5. Global E-sports Game Products Market Size Growth Rate 2017-2028 ($ Millions)
Figure 6. Global E-sports Game Products Market Size Market Share by Type in 2021
Figure 7. E-sports Game Products in PC Version
Figure 8. Global E-sports Game Products Market: PC Version (2017-2022) & ($ Millions)
Figure 9. E-sports Game Products in Mobile Version
Figure 10. Global E-sports Game Products Market: Mobile Version (2017-2022) & ($ Millions)
Figure 11. Global E-sports Game Products Market Size Market Share by Application in 2021
Figure 12. Global E-sports Game Products Revenue Market Share by Player in 2021
Figure 13. Global E-sports Game Products Market Size Market Share by Regions (2017-2022)
Figure 14. Americas E-sports Game Products Market Size 2017-2022 ($ Millions)
Figure 15. APAC E-sports Game Products Market Size 2017-2022 ($ Millions)
Figure 16. Europe E-sports Game Products Market Size 2017-2022 ($ Millions)
Figure 17. Middle East & Africa E-sports Game Products Market Size 2017-2022 ($ Millions)
Figure 18. Americas E-sports Game Products Value Market Share by Country in 2021
Figure 19. Americas E-sports Game Products Consumption Market Share by Type in 2021
Figure 20. Americas E-sports Game Products Market Size Market Share by Application in 2021
Figure 21. United States E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 22. Canada E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 23. Mexico E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 24. Brazil E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 25. APAC E-sports Game Products Market Size Market Share by Region in 2021
Figure 26. APAC E-sports Game Products Market Size Market Share by Application in 2021
Figure 27. China E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 28. Japan E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 29. Korea E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 30. Southeast Asia E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 31. India E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 32. Australia E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 33. Europe E-sports Game Products Market Size Market Share by Country in 2021
Figure 34. Europe E-sports Game Products Market Size Market Share by Type in 2021
Figure 35. Europe E-sports Game Products Market Size Market Share by Application in 2021
Figure 36. Germany E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 37. France E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 38. UK E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 39. Italy E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 40. Russia E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 41. Middle East & Africa E-sports Game Products Market Size Market Share by Region in 2021
Figure 42. Middle East & Africa E-sports Game Products Market Size Market Share by Type in 2021
Figure 43. Middle East & Africa E-sports Game Products Market Size Market Share by Application in 2021
Figure 44. Egypt E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 45. South Africa E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 46. Israel E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 47. Turkey E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 48. GCC Country E-sports Game Products Market Size Growth 2017-2022 ($ Millions)
Figure 49. Americas E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 50. APAC E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 51. Europe E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 52. Middle East & Africa E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 53. United States E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 54. Canada E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 55. Mexico E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 56. Brazil E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 57. China E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 58. Japan E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 59. Korea E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 60. Southeast Asia E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 61. India E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 62. Australia E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 63. Germany E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 64. France E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 65. UK E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 66. Italy E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 67. Russia E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 68. Spain E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 69. Egypt E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 70. South Africa E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 71. Israel E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 72. Turkey E-sports Game Products Market Size 2023-2028 ($ Millions)
Figure 73. GCC Countries E-sports Game Products Market Size 2023-2028 ($ Millions)


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