[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Global Digital Humans for Video Supply, Demand and Key Producers, 2023-2029

May 2023 | 114 pages | ID: G22A835714FAEN
GlobalInfoResearch

US$ 4,480.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
The global Digital Humans for Video market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Digital Humans for Video demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Digital Humans for Video, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Digital Humans for Video that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global Digital Humans for Video total market, 2018-2029, (USD Million)

Global Digital Humans for Video total market by region & country, CAGR, 2018-2029, (USD Million)

U.S. VS China: Digital Humans for Video total market, key domestic companies and share, (USD Million)

Global Digital Humans for Video revenue by player and market share 2018-2023, (USD Million)

Global Digital Humans for Video total market by Type, CAGR, 2018-2029, (USD Million)

Global Digital Humans for Video total market by Application, CAGR, 2018-2029, (USD Million)

This reports profiles major players in the global Digital Humans for Video market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Digital Domain, 4DReplay, Weta Digital, Cubic Motion, Unreal Engine, Fictivision, The Third Floor, Method Studios and Ziva Dynamics, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Digital Humans for Video market

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Digital Humans for Video Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global Digital Humans for Video Market, Segmentation by Type
  • Male
  • Female
Global Digital Humans for Video Market, Segmentation by Application
  • TV
  • Video Game
  • Video Content
Companies Profiled:
  • Digital Domain
  • 4DReplay
  • Weta Digital
  • Cubic Motion
  • Unreal Engine
  • Fictivision
  • The Third Floor
  • Method Studios
  • Ziva Dynamics
  • Unit Image
Key Questions Answered

1. How big is the global Digital Humans for Video market?

2. What is the demand of the global Digital Humans for Video market?

3. What is the year over year growth of the global Digital Humans for Video market?

4. What is the total value of the global Digital Humans for Video market?

5. Who are the major players in the global Digital Humans for Video market?

6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY

1.1 Digital Humans for Video Introduction
1.2 World Digital Humans for Video Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Digital Humans for Video Total Market by Region (by Headquarter Location)
  1.3.1 World Digital Humans for Video Market Size by Region (2018-2029), (by Headquarter Location)
  1.3.2 United States Digital Humans for Video Market Size (2018-2029)
  1.3.3 China Digital Humans for Video Market Size (2018-2029)
  1.3.4 Europe Digital Humans for Video Market Size (2018-2029)
  1.3.5 Japan Digital Humans for Video Market Size (2018-2029)
  1.3.6 South Korea Digital Humans for Video Market Size (2018-2029)
  1.3.7 ASEAN Digital Humans for Video Market Size (2018-2029)
  1.3.8 India Digital Humans for Video Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
  1.4.1 Digital Humans for Video Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 Digital Humans for Video Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
  1.5.1 Influence of COVID-19
  1.5.2 Influence of Russia-Ukraine War

2 DEMAND SUMMARY

2.1 World Digital Humans for Video Consumption Value (2018-2029)
2.2 World Digital Humans for Video Consumption Value by Region
  2.2.1 World Digital Humans for Video Consumption Value by Region (2018-2023)
  2.2.2 World Digital Humans for Video Consumption Value Forecast by Region (2024-2029)
2.3 United States Digital Humans for Video Consumption Value (2018-2029)
2.4 China Digital Humans for Video Consumption Value (2018-2029)
2.5 Europe Digital Humans for Video Consumption Value (2018-2029)
2.6 Japan Digital Humans for Video Consumption Value (2018-2029)
2.7 South Korea Digital Humans for Video Consumption Value (2018-2029)
2.8 ASEAN Digital Humans for Video Consumption Value (2018-2029)
2.9 India Digital Humans for Video Consumption Value (2018-2029)

3 WORLD DIGITAL HUMANS FOR VIDEO COMPANIES COMPETITIVE ANALYSIS

3.1 World Digital Humans for Video Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
  3.2.1 Global Digital Humans for Video Industry Rank of Major Players
  3.2.2 Global Concentration Ratios (CR4) for Digital Humans for Video in 2022
  3.2.3 Global Concentration Ratios (CR8) for Digital Humans for Video in 2022
3.3 Digital Humans for Video Company Evaluation Quadrant
3.4 Digital Humans for Video Market: Overall Company Footprint Analysis
  3.4.1 Digital Humans for Video Market: Region Footprint
  3.4.2 Digital Humans for Video Market: Company Product Type Footprint
  3.4.3 Digital Humans for Video Market: Company Product Application Footprint
3.5 Competitive Environment
  3.5.1 Historical Structure of the Industry
  3.5.2 Barriers of Market Entry
  3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 UNITED STATES VS CHINA VS REST OF THE WORLD (BY HEADQUARTER LOCATION)

4.1 United States VS China: Digital Humans for Video Revenue Comparison (by Headquarter Location)
  4.1.1 United States VS China: Digital Humans for Video Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
  4.1.2 United States VS China: Digital Humans for Video Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Digital Humans for Video Consumption Value Comparison
  4.2.1 United States VS China: Digital Humans for Video Consumption Value Comparison (2018 & 2022 & 2029)
  4.2.2 United States VS China: Digital Humans for Video Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Digital Humans for Video Companies and Market Share, 2018-2023
  4.3.1 United States Based Digital Humans for Video Companies, Headquarters (States, Country)
  4.3.2 United States Based Companies Digital Humans for Video Revenue, (2018-2023)
4.4 China Based Companies Digital Humans for Video Revenue and Market Share, 2018-2023
  4.4.1 China Based Digital Humans for Video Companies, Company Headquarters (Province, Country)
  4.4.2 China Based Companies Digital Humans for Video Revenue, (2018-2023)
4.5 Rest of World Based Digital Humans for Video Companies and Market Share, 2018-2023
  4.5.1 Rest of World Based Digital Humans for Video Companies, Headquarters (States, Country)
  4.5.2 Rest of World Based Companies Digital Humans for Video Revenue, (2018-2023)

5 MARKET ANALYSIS BY TYPE

5.1 World Digital Humans for Video Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
  5.2.1 Male
  5.2.2 Female
5.3 Market Segment by Type
  5.3.1 World Digital Humans for Video Market Size by Type (2018-2023)
  5.3.2 World Digital Humans for Video Market Size by Type (2024-2029)
  5.3.3 World Digital Humans for Video Market Size Market Share by Type (2018-2029)

6 MARKET ANALYSIS BY APPLICATION

6.1 World Digital Humans for Video Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
  6.2.1 TV
  6.2.2 Video Game
  6.2.3 Video Content
6.3 Market Segment by Application
  6.3.1 World Digital Humans for Video Market Size by Application (2018-2023)
  6.3.2 World Digital Humans for Video Market Size by Application (2024-2029)
  6.3.3 World Digital Humans for Video Market Size by Application (2018-2029)

7 COMPANY PROFILES

7.1 Digital Domain
  7.1.1 Digital Domain Details
  7.1.2 Digital Domain Major Business
  7.1.3 Digital Domain Digital Humans for Video Product and Services
  7.1.4 Digital Domain Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023)
  7.1.5 Digital Domain Recent Developments/Updates
  7.1.6 Digital Domain Competitive Strengths & Weaknesses
7.2 4DReplay
  7.2.1 4DReplay Details
  7.2.2 4DReplay Major Business
  7.2.3 4DReplay Digital Humans for Video Product and Services
  7.2.4 4DReplay Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023)
  7.2.5 4DReplay Recent Developments/Updates
  7.2.6 4DReplay Competitive Strengths & Weaknesses
7.3 Weta Digital
  7.3.1 Weta Digital Details
  7.3.2 Weta Digital Major Business
  7.3.3 Weta Digital Digital Humans for Video Product and Services
  7.3.4 Weta Digital Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023)
  7.3.5 Weta Digital Recent Developments/Updates
  7.3.6 Weta Digital Competitive Strengths & Weaknesses
7.4 Cubic Motion
  7.4.1 Cubic Motion Details
  7.4.2 Cubic Motion Major Business
  7.4.3 Cubic Motion Digital Humans for Video Product and Services
  7.4.4 Cubic Motion Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023)
  7.4.5 Cubic Motion Recent Developments/Updates
  7.4.6 Cubic Motion Competitive Strengths & Weaknesses
7.5 Unreal Engine
  7.5.1 Unreal Engine Details
  7.5.2 Unreal Engine Major Business
  7.5.3 Unreal Engine Digital Humans for Video Product and Services
  7.5.4 Unreal Engine Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023)
  7.5.5 Unreal Engine Recent Developments/Updates
  7.5.6 Unreal Engine Competitive Strengths & Weaknesses
7.6 Fictivision
  7.6.1 Fictivision Details
  7.6.2 Fictivision Major Business
  7.6.3 Fictivision Digital Humans for Video Product and Services
  7.6.4 Fictivision Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023)
  7.6.5 Fictivision Recent Developments/Updates
  7.6.6 Fictivision Competitive Strengths & Weaknesses
7.7 The Third Floor
  7.7.1 The Third Floor Details
  7.7.2 The Third Floor Major Business
  7.7.3 The Third Floor Digital Humans for Video Product and Services
  7.7.4 The Third Floor Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023)
  7.7.5 The Third Floor Recent Developments/Updates
  7.7.6 The Third Floor Competitive Strengths & Weaknesses
7.8 Method Studios
  7.8.1 Method Studios Details
  7.8.2 Method Studios Major Business
  7.8.3 Method Studios Digital Humans for Video Product and Services
  7.8.4 Method Studios Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023)
  7.8.5 Method Studios Recent Developments/Updates
  7.8.6 Method Studios Competitive Strengths & Weaknesses
7.9 Ziva Dynamics
  7.9.1 Ziva Dynamics Details
  7.9.2 Ziva Dynamics Major Business
  7.9.3 Ziva Dynamics Digital Humans for Video Product and Services
  7.9.4 Ziva Dynamics Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023)
  7.9.5 Ziva Dynamics Recent Developments/Updates
  7.9.6 Ziva Dynamics Competitive Strengths & Weaknesses
7.10 Unit Image
  7.10.1 Unit Image Details
  7.10.2 Unit Image Major Business
  7.10.3 Unit Image Digital Humans for Video Product and Services
  7.10.4 Unit Image Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023)
  7.10.5 Unit Image Recent Developments/Updates
  7.10.6 Unit Image Competitive Strengths & Weaknesses

8 INDUSTRY CHAIN ANALYSIS

8.1 Digital Humans for Video Industry Chain
8.2 Digital Humans for Video Upstream Analysis
8.3 Digital Humans for Video Midstream Analysis
8.4 Digital Humans for Video Downstream Analysis

9 RESEARCH FINDINGS AND CONCLUSION

10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World Digital Humans for Video Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Digital Humans for Video Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Digital Humans for Video Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Digital Humans for Video Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Digital Humans for Video Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Digital Humans for Video Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Digital Humans for Video Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Digital Humans for Video Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Digital Humans for Video Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Digital Humans for Video Players in 2022
Table 12. World Digital Humans for Video Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Digital Humans for Video Company Evaluation Quadrant
Table 14. Head Office of Key Digital Humans for Video Player
Table 15. Digital Humans for Video Market: Company Product Type Footprint
Table 16. Digital Humans for Video Market: Company Product Application Footprint
Table 17. Digital Humans for Video Mergers & Acquisitions Activity
Table 18. United States VS China Digital Humans for Video Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Digital Humans for Video Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Digital Humans for Video Companies, Headquarters (States, Country)
Table 21. United States Based Companies Digital Humans for Video Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Digital Humans for Video Revenue Market Share (2018-2023)
Table 23. China Based Digital Humans for Video Companies, Headquarters (Province, Country)
Table 24. China Based Companies Digital Humans for Video Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Digital Humans for Video Revenue Market Share (2018-2023)
Table 26. Rest of World Based Digital Humans for Video Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Digital Humans for Video Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Digital Humans for Video Revenue Market Share (2018-2023)
Table 29. World Digital Humans for Video Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Digital Humans for Video Market Size by Type (2018-2023) & (USD Million)
Table 31. World Digital Humans for Video Market Size by Type (2024-2029) & (USD Million)
Table 32. World Digital Humans for Video Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Digital Humans for Video Market Size by Application (2018-2023) & (USD Million)
Table 34. World Digital Humans for Video Market Size by Application (2024-2029) & (USD Million)
Table 35. Digital Domain Basic Information, Area Served and Competitors
Table 36. Digital Domain Major Business
Table 37. Digital Domain Digital Humans for Video Product and Services
Table 38. Digital Domain Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Digital Domain Recent Developments/Updates
Table 40. Digital Domain Competitive Strengths & Weaknesses
Table 41. 4DReplay Basic Information, Area Served and Competitors
Table 42. 4DReplay Major Business
Table 43. 4DReplay Digital Humans for Video Product and Services
Table 44. 4DReplay Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. 4DReplay Recent Developments/Updates
Table 46. 4DReplay Competitive Strengths & Weaknesses
Table 47. Weta Digital Basic Information, Area Served and Competitors
Table 48. Weta Digital Major Business
Table 49. Weta Digital Digital Humans for Video Product and Services
Table 50. Weta Digital Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Weta Digital Recent Developments/Updates
Table 52. Weta Digital Competitive Strengths & Weaknesses
Table 53. Cubic Motion Basic Information, Area Served and Competitors
Table 54. Cubic Motion Major Business
Table 55. Cubic Motion Digital Humans for Video Product and Services
Table 56. Cubic Motion Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Cubic Motion Recent Developments/Updates
Table 58. Cubic Motion Competitive Strengths & Weaknesses
Table 59. Unreal Engine Basic Information, Area Served and Competitors
Table 60. Unreal Engine Major Business
Table 61. Unreal Engine Digital Humans for Video Product and Services
Table 62. Unreal Engine Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Unreal Engine Recent Developments/Updates
Table 64. Unreal Engine Competitive Strengths & Weaknesses
Table 65. Fictivision Basic Information, Area Served and Competitors
Table 66. Fictivision Major Business
Table 67. Fictivision Digital Humans for Video Product and Services
Table 68. Fictivision Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Fictivision Recent Developments/Updates
Table 70. Fictivision Competitive Strengths & Weaknesses
Table 71. The Third Floor Basic Information, Area Served and Competitors
Table 72. The Third Floor Major Business
Table 73. The Third Floor Digital Humans for Video Product and Services
Table 74. The Third Floor Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. The Third Floor Recent Developments/Updates
Table 76. The Third Floor Competitive Strengths & Weaknesses
Table 77. Method Studios Basic Information, Area Served and Competitors
Table 78. Method Studios Major Business
Table 79. Method Studios Digital Humans for Video Product and Services
Table 80. Method Studios Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Method Studios Recent Developments/Updates
Table 82. Method Studios Competitive Strengths & Weaknesses
Table 83. Ziva Dynamics Basic Information, Area Served and Competitors
Table 84. Ziva Dynamics Major Business
Table 85. Ziva Dynamics Digital Humans for Video Product and Services
Table 86. Ziva Dynamics Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Ziva Dynamics Recent Developments/Updates
Table 88. Unit Image Basic Information, Area Served and Competitors
Table 89. Unit Image Major Business
Table 90. Unit Image Digital Humans for Video Product and Services
Table 91. Unit Image Digital Humans for Video Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 92. Global Key Players of Digital Humans for Video Upstream (Raw Materials)
Table 93. Digital Humans for Video Typical Customers

LIST OF FIGURES

Figure 1. Digital Humans for Video Picture
Figure 2. World Digital Humans for Video Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Digital Humans for Video Total Market Size (2018-2029) & (USD Million)
Figure 4. World Digital Humans for Video Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Digital Humans for Video Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Digital Humans for Video Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Digital Humans for Video Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Digital Humans for Video Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Digital Humans for Video Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Digital Humans for Video Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Digital Humans for Video Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Digital Humans for Video Revenue (2018-2029) & (USD Million)
Figure 13. Digital Humans for Video Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Digital Humans for Video Consumption Value (2018-2029) & (USD Million)
Figure 16. World Digital Humans for Video Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Digital Humans for Video Consumption Value (2018-2029) & (USD Million)
Figure 18. China Digital Humans for Video Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Digital Humans for Video Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Digital Humans for Video Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Digital Humans for Video Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Digital Humans for Video Consumption Value (2018-2029) & (USD Million)
Figure 23. India Digital Humans for Video Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Digital Humans for Video by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Digital Humans for Video Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Digital Humans for Video Markets in 2022
Figure 27. United States VS China: Digital Humans for Video Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Digital Humans for Video Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Digital Humans for Video Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Digital Humans for Video Market Size Market Share by Type in 2022
Figure 31. Male
Figure 32. Female
Figure 33. World Digital Humans for Video Market Size Market Share by Type (2018-2029)
Figure 34. World Digital Humans for Video Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Digital Humans for Video Market Size Market Share by Application in 2022
Figure 36. TV
Figure 37. Video Game
Figure 38. Video Content
Figure 39. Digital Humans for Video Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source


More Publications