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Global Digital Content Market Size, Status and Forecast 2020-2026

June 2020 | 151 pages | ID: G2FCF8B55A8DEN
QYResearch

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Digital content industry is an important component of the digital economy. The so-called digital content industry is the use of digital high-tech tools and information technology to integrate the image, text, images, audio and other content into products and services. Digital content is stored on either digital or analog storage in specific formats. Forms of digital content include information that is digitally broadcast, streamed, or contained in computer files. Viewed narrowly, types of digital content include popular media types, while a broader approach considers any type of digital information (e. g. digitally updated weather forecasts, GPS maps, and so on) as digital content. Digital content has seen an increase as more households now have access to the Internet. Therefore, it is easier for people to receive their news and watch TV online, rather than from traditional platforms. Because of this increased access to the Internet, digital content is commonly published through individuals in the form of eBooks, blog posts, and even Facebook posts.
The major producers in this industry include Tencent, Microsoft, Sony, etc., whose annual revenue accounts for 4.16%, 4.08% and 3.99% respectively. By region, North America had the highest share of income in 2019, at 34.41 percent.
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Digital Content market in 2020.
COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.
The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyses the impact of Coronavirus COVID-19 on the Digital Content industry.
Based on our recent survey, we have several different scenarios about the Digital Content YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ 152120 million in 2019. The market size of Digital Content will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Digital Content market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Digital Content market in terms of revenue.
Players, stakeholders, and other participants in the global Digital Content market will be able to gain the upper hand as they use the report as a powerful resource. For this version of the report, the segmental analysis focuses on revenue and forecast by each application segment in terms of revenue and forecast by each type segment in terms of revenue for the period 2015-2026.

Regional and Country-level Analysis

The report offers an exhaustive geographical analysis of the global Digital Content market, covering important regions, viz, United States, Europe, China, Japan and South Korea. It also covers key countries (regions), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, UAE, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by each application segment in terms of revenue for the period 2015-2026.

Competition Analysis

In the competitive analysis section of the report, leading as well as prominent players of the global Digital Content market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Digital Content market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Digital Content market.
The following players are covered in this report:
  • Tencent
  • Microsoft
  • Sony
  • Activision Blizzard
  • Apple
  • Google
  • Amazon
  • Facebook
  • EA
  • NetEase
  • Nexon
  • Mixi
  • Warner Bros
  • Square Enix
  • DeNA
  • Zynga
  • NCSoft
  • Baidu
  • Deezer
  • Dish Network
  • Giant Interactive Group
  • Hulu
  • Nintendo
  • RELX plc
  • Schibsted
  • Spotify
  • Wolters Kluwer
  • KONAMI
  • Ubisoft
  • Bandai Namco
Digital Content Breakdown Data by Type
  • Movie and Music
  • Game
  • Education
  • Digital Publication
  • Others
  • Game has the highest percentage of revenue by type, reaching 50.82% in 2019.
Digital Content Breakdown Data by Application
  • Smartphones
  • Computers
  • Smart TV
  • Others
  • According to application, smartphones accounted for the highest share of revenue, exceeding 40.53 percent in 2019.
1 REPORT OVERVIEW

1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Digital Content Revenue
1.4 Market Analysis by Type
  1.4.1 Global Digital Content Market Size Growth Rate by Type: 2020 VS 2026
  1.4.2 Movie and Music
  1.4.3 Game
  1.4.4 Education
  1.4.5 Digital Publication
  1.4.6 Others
1.5 Market by Application
  1.5.1 Global Digital Content Market Share by Application: 2020 VS 2026
  1.5.2 Smartphones
  1.5.3 Computers
  1.5.4 Smart TV
  1.5.5 Others
1.6 Coronavirus Disease 2019 (Covid-19): Digital Content Industry Impact
  1.6.1 How the Covid-19 is Affecting the Digital Content Industry
    1.6.1.1 Digital Content Business Impact Assessment - Covid-19
    1.6.1.2 Supply Chain Challenges
    1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
  1.6.2 Market Trends and Digital Content Potential Opportunities in the COVID-19 Landscape
  1.6.3 Measures / Proposal against Covid-19
    1.6.3.1 Government Measures to Combat Covid-19 Impact
    1.6.3.2 Proposal for Digital Content Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered

2 GLOBAL GROWTH TRENDS BY REGIONS

2.1 Digital Content Market Perspective (2015-2026)
2.2 Digital Content Growth Trends by Regions
  2.2.1 Digital Content Market Size by Regions: 2015 VS 2020 VS 2026
  2.2.2 Digital Content Historic Market Share by Regions (2015-2020)
  2.2.3 Digital Content Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
  2.3.1 Market Top Trends
  2.3.2 Market Drivers
  2.3.3 Market Challenges
  2.3.4 Porter’s Five Forces Analysis
  2.3.5 Digital Content Market Growth Strategy
  2.3.6 Primary Interviews with Key Digital Content Players (Opinion Leaders)

3 COMPETITION LANDSCAPE BY KEY PLAYERS

3.1 Global Top Digital Content Players by Market Size
  3.1.1 Global Top Digital Content Players by Revenue (2015-2020)
  3.1.2 Global Digital Content Revenue Market Share by Players (2015-2020)
  3.1.3 Global Digital Content Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Digital Content Market Concentration Ratio
  3.2.1 Global Digital Content Market Concentration Ratio (CR5 and HHI)
  3.2.2 Global Top 10 and Top 5 Companies by Digital Content Revenue in 2019
3.3 Digital Content Key Players Head office and Area Served
3.4 Key Players Digital Content Product Solution and Service
3.5 Date of Enter into Digital Content Market
3.6 Mergers & Acquisitions, Expansion Plans

4 BREAKDOWN DATA BY TYPE (2015-2026)

4.1 Global Digital Content Historic Market Size by Type (2015-2020)
4.2 Global Digital Content Forecasted Market Size by Type (2021-2026)

5 DIGITAL CONTENT BREAKDOWN DATA BY APPLICATION (2015-2026)

5.1 Global Digital Content Market Size by Application (2015-2020)
5.2 Global Digital Content Forecasted Market Size by Application (2021-2026)

6 UNITED STATES

6.1 United States Digital Content Market Size (2015-2020)
6.2 Digital Content Key Players in United States (2019-2020)
6.3 United States Digital Content Market Size by Type (2015-2020)
6.4 United States Digital Content Market Size by Application (2015-2020)

7 EUROPE

7.1 Europe Digital Content Market Size (2015-2020)
7.2 Digital Content Key Players in Europe (2019-2020)
7.3 Europe Digital Content Market Size by Type (2015-2020)
7.4 Europe Digital Content Market Size by Application (2015-2020)

8 CHINA

8.1 China Digital Content Market Size (2015-2020)
8.2 Digital Content Key Players in China (2019-2020)
8.3 China Digital Content Market Size by Type (2015-2020)
8.4 China Digital Content Market Size by Application (2015-2020)

9 JAPAN

9.1 Japan Digital Content Market Size (2015-2020)
9.2 Digital Content Key Players in Japan (2019-2020)
9.3 Japan Digital Content Market Size by Type (2015-2020)
9.4 Japan Digital Content Market Size by Application (2015-2020)

10 SOUTH KOREA

10.1 South Korea Digital Content Market Size (2015-2020)
10.2 Digital Content Key Players in South Korea (2019-2020)
10.3 South Korea Digital Content Market Size by Type (2015-2020)
10.4 South Korea Digital Content Market Size by Application (2015-2020)

11 KEY PLAYERS PROFILES

11.1 Tencent
  11.1.1 Tencent Company Details
  11.1.2 Tencent Business Overview and Its Total Revenue
  11.1.3 Tencent Digital Content Introduction
  11.1.4 Tencent Revenue in Digital Content Business (2015-2020))
  11.1.5 Tencent Recent Development
11.2 Microsoft
  11.2.1 Microsoft Company Details
  11.2.2 Microsoft Business Overview and Its Total Revenue
  11.2.3 Microsoft Digital Content Introduction
  11.2.4 Microsoft Revenue in Digital Content Business (2015-2020)
  11.2.5 Microsoft Recent Development
11.3 Sony
  11.3.1 Sony Company Details
  11.3.2 Sony Business Overview and Its Total Revenue
  11.3.3 Sony Digital Content Introduction
  11.3.4 Sony Revenue in Digital Content Business (2015-2020)
  11.3.5 Sony Recent Development
11.4 Activision Blizzard
  11.4.1 Activision Blizzard Company Details
  11.4.2 Activision Blizzard Business Overview and Its Total Revenue
  11.4.3 Activision Blizzard Digital Content Introduction
  11.4.4 Activision Blizzard Revenue in Digital Content Business (2015-2020)
  11.4.5 Activision Blizzard Recent Development
11.5 Apple
  11.5.1 Apple Company Details
  11.5.2 Apple Business Overview and Its Total Revenue
  11.5.3 Apple Digital Content Introduction
  11.5.4 Apple Revenue in Digital Content Business (2015-2020)
  11.5.5 Apple Recent Development
11.6 Google
  11.6.1 Google Company Details
  11.6.2 Google Business Overview and Its Total Revenue
  11.6.3 Google Digital Content Introduction
  11.6.4 Google Revenue in Digital Content Business (2015-2020)
  11.6.5 Google Recent Development
11.7 Amazon
  11.7.1 Amazon Company Details
  11.7.2 Amazon Business Overview and Its Total Revenue
  11.7.3 Amazon Digital Content Introduction
  11.7.4 Amazon Revenue in Digital Content Business (2015-2020)
  11.7.5 Amazon Recent Development
11.8 Facebook
  11.8.1 Facebook Company Details
  11.8.2 Facebook Business Overview and Its Total Revenue
  11.8.3 Facebook Digital Content Introduction
  11.8.4 Facebook Revenue in Digital Content Business (2015-2020)
  11.8.5 Facebook Recent Development
11.9 EA
  11.9.1 EA Company Details
  11.9.2 EA Business Overview and Its Total Revenue
  11.9.3 EA Digital Content Introduction
  11.9.4 EA Revenue in Digital Content Business (2015-2020)
  11.9.5 EA Recent Development
11.10 NetEase
  11.10.1 NetEase Company Details
  11.10.2 NetEase Business Overview and Its Total Revenue
  11.10.3 NetEase Digital Content Introduction
  11.10.4 NetEase Revenue in Digital Content Business (2015-2020)
  11.10.5 NetEase Recent Development
11.11 Nexon
  10.11.1 Nexon Company Details
  10.11.2 Nexon Business Overview and Its Total Revenue
  10.11.3 Nexon Digital Content Introduction
  10.11.4 Nexon Revenue in Digital Content Business (2015-2020)
  10.11.5 Nexon Recent Development
11.12 Mixi
  10.12.1 Mixi Company Details
  10.12.2 Mixi Business Overview and Its Total Revenue
  10.12.3 Mixi Digital Content Introduction
  10.12.4 Mixi Revenue in Digital Content Business (2015-2020)
  10.12.5 Mixi Recent Development
11.13 Warner Bros
  10.13.1 Warner Bros Company Details
  10.13.2 Warner Bros Business Overview and Its Total Revenue
  10.13.3 Warner Bros Digital Content Introduction
  10.13.4 Warner Bros Revenue in Digital Content Business (2015-2020)
  10.13.5 Warner Bros Recent Development
11.14 Square Enix
  10.14.1 Square Enix Company Details
  10.14.2 Square Enix Business Overview and Its Total Revenue
  10.14.3 Square Enix Digital Content Introduction
  10.14.4 Square Enix Revenue in Digital Content Business (2015-2020)
  10.14.5 Square Enix Recent Development
11.15 DeNA
  10.15.1 DeNA Company Details
  10.15.2 DeNA Business Overview and Its Total Revenue
  10.15.3 DeNA Digital Content Introduction
  10.15.4 DeNA Revenue in Digital Content Business (2015-2020)
  10.15.5 DeNA Recent Development
11.16 Zynga
  10.16.1 Zynga Company Details
  10.16.2 Zynga Business Overview and Its Total Revenue
  10.16.3 Zynga Digital Content Introduction
  10.16.4 Zynga Revenue in Digital Content Business (2015-2020)
  10.16.5 Zynga Recent Development
11.17 NCSoft
  10.17.1 NCSoft Company Details
  10.17.2 NCSoft Business Overview and Its Total Revenue
  10.17.3 NCSoft Digital Content Introduction
  10.17.4 NCSoft Revenue in Digital Content Business (2015-2020)
  10.17.5 NCSoft Recent Development
11.18 Baidu
  10.18.1 Baidu Company Details
  10.18.2 Baidu Business Overview and Its Total Revenue
  10.18.3 Baidu Digital Content Introduction
  10.18.4 Baidu Revenue in Digital Content Business (2015-2020)
  10.18.5 Baidu Recent Development
11.19 Deezer
  10.19.1 Deezer Company Details
  10.19.2 Deezer Business Overview and Its Total Revenue
  10.19.3 Deezer Digital Content Introduction
  10.19.4 Deezer Revenue in Digital Content Business (2015-2020)
  10.19.5 Deezer Recent Development
11.20 Dish Network
  10.20.1 Dish Network Company Details
  10.20.2 Dish Network Business Overview and Its Total Revenue
  10.20.3 Dish Network Digital Content Introduction
  10.20.4 Dish Network Revenue in Digital Content Business (2015-2020)
  10.20.5 Dish Network Recent Development
11.21 Giant Interactive Group
  10.21.1 Giant Interactive Group Company Details
  10.21.2 Giant Interactive Group Business Overview and Its Total Revenue
  10.21.3 Giant Interactive Group Digital Content Introduction
  10.21.4 Giant Interactive Group Revenue in Digital Content Business (2015-2020)
  10.21.5 Giant Interactive Group Recent Development
11.22 Hulu
  10.22.1 Hulu Company Details
  10.22.2 Hulu Business Overview and Its Total Revenue
  10.22.3 Hulu Digital Content Introduction
  10.22.4 Hulu Revenue in Digital Content Business (2015-2020)
  10.22.5 Hulu Recent Development
11.23 Nintendo
  10.23.1 Nintendo Company Details
  10.23.2 Nintendo Business Overview and Its Total Revenue
  10.23.3 Nintendo Digital Content Introduction
  10.23.4 Nintendo Revenue in Digital Content Business (2015-2020)
  10.23.5 Nintendo Recent Development
11.24 RELX plc
  10.24.1 RELX plc Company Details
  10.24.2 RELX plc Business Overview and Its Total Revenue
  10.24.3 RELX plc Digital Content Introduction
  10.24.4 RELX plc Revenue in Digital Content Business (2015-2020)
  10.24.5 RELX plc Recent Development
11.25 Schibsted
  10.25.1 Schibsted Company Details
  10.25.2 Schibsted Business Overview and Its Total Revenue
  10.25.3 Schibsted Digital Content Introduction
  10.25.4 Schibsted Revenue in Digital Content Business (2015-2020)
  10.25.5 Schibsted Recent Development
11.26 Spotify
  10.26.1 Spotify Company Details
  10.26.2 Spotify Business Overview and Its Total Revenue
  10.26.3 Spotify Digital Content Introduction
  10.26.4 Spotify Revenue in Digital Content Business (2015-2020)
  10.26.5 Spotify Recent Development
11.27 Wolters Kluwer
  10.27.1 Wolters Kluwer Company Details
  10.27.2 Wolters Kluwer Business Overview and Its Total Revenue
  10.27.3 Wolters Kluwer Digital Content Introduction
  10.27.4 Wolters Kluwer Revenue in Digital Content Business (2015-2020)
  10.27.5 Wolters Kluwer Recent Development
11.28 KONAMI
  10.28.1 KONAMI Company Details
  10.28.2 KONAMI Business Overview and Its Total Revenue
  10.28.3 KONAMI Digital Content Introduction
  10.28.4 KONAMI Revenue in Digital Content Business (2015-2020)
  10.28.5 KONAMI Recent Development
11.29 Ubisoft
  10.29.1 Ubisoft Company Details
  10.29.2 Ubisoft Business Overview and Its Total Revenue
  10.29.3 Ubisoft Digital Content Introduction
  10.29.4 Ubisoft Revenue in Digital Content Business (2015-2020)
  10.29.5 Ubisoft Recent Development
11.30 Bandai Namco
  10.30.1 Bandai Namco Company Details
  10.30.2 Bandai Namco Business Overview and Its Total Revenue
  10.30.3 Bandai Namco Digital Content Introduction
  10.30.4 Bandai Namco Revenue in Digital Content Business (2015-2020)
  10.30.5 Bandai Namco Recent Development

12 ANALYST'S VIEWPOINTS/CONCLUSIONS

13 APPENDIX

13.1 Research Methodology
  13.1.1 Methodology/Research Approach
  13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

LIST OF TABLES

Table 1. Digital Content Key Market Segments
Table 2. Key Players Covered: Ranking by Digital Content Revenue
Table 3. Ranking of Global Top Digital Content Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Digital Content Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Movie and Music
Table 6. Key Players of Game
Table 7. Key Players of Education
Table 8. Key Players of Digital Publication
Table 9. Key Players of Others
Table 10. COVID-19 Impact Global Market: (Four Digital Content Market Size Forecast Scenarios)
Table 11. Opportunities and Trends for Digital Content Players in the COVID-19 Landscape
Table 12. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 13. Key Regions/Countries Measures against Covid-19 Impact
Table 14. Proposal for Digital Content Players to Combat Covid-19 Impact
Table 15. Global Digital Content Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 16. Global Digital Content Market Size by Regions (US$ Million): 2020 VS 2026
Table 17. Global Digital Content Market Size by Regions (2015-2020) (US$ Million)
Table 18. Global Digital Content Market Share by Regions (2015-2020)
Table 19. Global Digital Content Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 20. Global Digital Content Market Share by Regions (2021-2026)
Table 21. Market Top Trends
Table 22. Key Drivers: Impact Analysis
Table 23. Key Challenges
Table 24. Digital Content Market Growth Strategy
Table 25. Main Points Interviewed from Key Digital Content Players
Table 26. Global Digital Content Revenue by Players (2015-2020) (Million US$)
Table 27. Global Digital Content Market Share by Players (2015-2020)
Table 28. Global Top Digital Content Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Digital Content as of 2019)
Table 29. Global Digital Content by Players Market Concentration Ratio (CR5 and HHI)
Table 30. Key Players Headquarters and Area Served
Table 31. Key Players Digital Content Product Solution and Service
Table 32. Date of Enter into Digital Content Market
Table 33. Mergers & Acquisitions, Expansion Plans
Table 34. Global Digital Content Market Size by Type (2015-2020) (Million US$)
Table 35. Global Digital Content Market Size Share by Type (2015-2020)
Table 36. Global Digital Content Revenue Market Share by Type (2021-2026)
Table 37. Global Digital Content Market Size Share by Application (2015-2020)
Table 38. Global Digital Content Market Size by Application (2015-2020) (Million US$)
Table 39. Global Digital Content Market Size Share by Application (2021-2026)
Table 40. United States Key Players Digital Content Revenue (2019-2020) (Million US$)
Table 41. United States Key Players Digital Content Market Share (2019-2020)
Table 42. United States Digital Content Market Size by Type (2015-2020) (Million US$)
Table 43. United States Digital Content Market Share by Type (2015-2020)
Table 44. United States Digital Content Market Size by Application (2015-2020) (Million US$)
Table 45. United States Digital Content Market Share by Application (2015-2020)
Table 46. Europe Key Players Digital Content Revenue (2019-2020) (Million US$)
Table 47. Europe Key Players Digital Content Market Share (2019-2020)
Table 48. Europe Digital Content Market Size by Type (2015-2020) (Million US$)
Table 49. Europe Digital Content Market Share by Type (2015-2020)
Table 50. Europe Digital Content Market Size by Application (2015-2020) (Million US$)
Table 51. Europe Digital Content Market Share by Application (2015-2020)
Table 52. China Key Players Digital Content Revenue (2019-2020) (Million US$)
Table 53. China Key Players Digital Content Market Share (2019-2020)
Table 54. China Digital Content Market Size by Type (2015-2020) (Million US$)
Table 55. China Digital Content Market Share by Type (2015-2020)
Table 56. China Digital Content Market Size by Application (2015-2020) (Million US$)
Table 57. China Digital Content Market Share by Application (2015-2020)
Table 58. Japan Key Players Digital Content Revenue (2019-2020) (Million US$)
Table 59. Japan Key Players Digital Content Market Share (2019-2020)
Table 60. Japan Digital Content Market Size by Type (2015-2020) (Million US$)
Table 61. Japan Digital Content Market Share by Type (2015-2020)
Table 62. Japan Digital Content Market Size by Application (2015-2020) (Million US$)
Table 63. Japan Digital Content Market Share by Application (2015-2020)
Table 64. South Korea Key Players Digital Content Revenue (2019-2020) (Million US$)
Table 65. South Korea Key Players Digital Content Market Share (2019-2020)
Table 66. South Korea Digital Content Market Size by Type (2015-2020) (Million US$)
Table 67. South Korea Digital Content Market Share by Type (2015-2020)
Table 68. South Korea Digital Content Market Size by Application (2015-2020) (Million US$)
Table 69. South Korea Digital Content Market Share by Application (2015-2020)
Table 70. Tencent Company Details
Table 71. Tencent Business Overview
Table 72. Tencent Product
Table 73. Tencent Revenue in Digital Content Business (2015-2020) (Million US$)
Table 74. Tencent Recent Development
Table 75. Microsoft Company Details
Table 76. Microsoft Business Overview
Table 77. Microsoft Product
Table 78. Microsoft Revenue in Digital Content Business (2015-2020) (Million US$)
Table 79. Microsoft Recent Development
Table 80. Sony Company Details
Table 81. Sony Business Overview
Table 82. Sony Product
Table 83. Sony Revenue in Digital Content Business (2015-2020) (Million US$)
Table 84. Sony Recent Development
Table 85. Activision Blizzard Company Details
Table 86. Activision Blizzard Business Overview
Table 87. Activision Blizzard Product
Table 88. Activision Blizzard Revenue in Digital Content Business (2015-2020) (Million US$)
Table 89. Activision Blizzard Recent Development
Table 90. Apple Company Details
Table 91. Apple Business Overview
Table 92. Apple Product
Table 93. Apple Revenue in Digital Content Business (2015-2020) (Million US$)
Table 94. Apple Recent Development
Table 95. Google Company Details
Table 96. Google Business Overview
Table 97. Google Product
Table 98. Google Revenue in Digital Content Business (2015-2020) (Million US$)
Table 99. Google Recent Development
Table 100. Amazon Company Details
Table 101. Amazon Business Overview
Table 102. Amazon Product
Table 103. Amazon Revenue in Digital Content Business (2015-2020) (Million US$)
Table 104. Amazon Recent Development
Table 105. Facebook Business Overview
Table 106. Facebook Product
Table 107. Facebook Company Details
Table 108. Facebook Revenue in Digital Content Business (2015-2020) (Million US$)
Table 109. Facebook Recent Development
Table 110. EA Company Details
Table 111. EA Business Overview
Table 112. EA Product
Table 113. EA Revenue in Digital Content Business (2015-2020) (Million US$)
Table 114. EA Recent Development
Table 115. NetEase Company Details
Table 116. NetEase Business Overview
Table 117. NetEase Product
Table 118. NetEase Revenue in Digital Content Business (2015-2020) (Million US$)
Table 119. NetEase Recent Development
Table 120. Nexon Company Details
Table 121. Nexon Business Overview
Table 122. Nexon Product
Table 123. Nexon Revenue in Digital Content Business (2015-2020) (Million US$)
Table 124. Nexon Recent Development
Table 125. Mixi Company Details
Table 126. Mixi Business Overview
Table 127. Mixi Product
Table 128. Mixi Revenue in Digital Content Business (2015-2020) (Million US$)
Table 129. Mixi Recent Development
Table 130. Warner Bros Company Details
Table 131. Warner Bros Business Overview
Table 132. Warner Bros Product
Table 133. Warner Bros Revenue in Digital Content Business (2015-2020) (Million US$)
Table 134. Warner Bros Recent Development
Table 135. Square Enix Company Details
Table 136. Square Enix Business Overview
Table 137. Square Enix Product
Table 138. Square Enix Revenue in Digital Content Business (2015-2020) (Million US$)
Table 139. Square Enix Recent Development
Table 140. DeNA Company Details
Table 141. DeNA Business Overview
Table 142. DeNA Product
Table 143. DeNA Revenue in Digital Content Business (2015-2020) (Million US$)
Table 144. DeNA Recent Development
Table 145. Zynga Company Details
Table 146. Zynga Business Overview
Table 147. Zynga Product
Table 148. Zynga Revenue in Digital Content Business (2015-2020) (Million US$)
Table 149. Zynga Recent Development
Table 150. NCSoft Company Details
Table 151. NCSoft Business Overview
Table 152. NCSoft Product
Table 153. NCSoft Revenue in Digital Content Business (2015-2020) (Million US$)
Table 154. NCSoft Recent Development
Table 155. Baidu Company Details
Table 156. Baidu Business Overview
Table 157. Baidu Product
Table 158. Baidu Revenue in Digital Content Business (2015-2020) (Million US$)
Table 159. Baidu Recent Development
Table 160. Deezer Company Details
Table 161. Deezer Business Overview
Table 162. Deezer Product
Table 163. Deezer Revenue in Digital Content Business (2015-2020) (Million US$)
Table 164. Deezer Recent Development
Table 165. Dish Network Company Details
Table 166. Dish Network Business Overview
Table 167. Dish Network Product
Table 168. Dish Network Revenue in Digital Content Business (2015-2020) (Million US$)
Table 169. Dish Network Recent Development
Table 170. Giant Interactive Group Company Details
Table 171. Giant Interactive Group Business Overview
Table 172. Giant Interactive Group Product
Table 173. Giant Interactive Group Revenue in Digital Content Business (2015-2020) (Million US$)
Table 174. Giant Interactive Group Recent Development
Table 175. Hulu Company Details
Table 176. Hulu Business Overview
Table 177. Hulu Product
Table 178. Hulu Revenue in Digital Content Business (2015-2020) (Million US$)
Table 179. Hulu Recent Development
Table 180. Nintendo Company Details
Table 181. Nintendo Business Overview
Table 182. Nintendo Product
Table 183. Nintendo Revenue in Digital Content Business (2015-2020) (Million US$)
Table 184. Nintendo Recent Development
Table 185. RELX plc Company Details
Table 186. RELX plc Business Overview
Table 187. RELX plc Product
Table 188. RELX plc Revenue in Digital Content Business (2015-2020) (Million US$)
Table 189. RELX plc Recent Development
Table 190. Schibsted Company Details
Table 191. Schibsted Business Overview
Table 192. Schibsted Product
Table 193. Schibsted Revenue in Digital Content Business (2015-2020) (Million US$)
Table 194. Schibsted Recent Development
Table 195. Spotify Company Details
Table 196. Spotify Business Overview
Table 197. Spotify Product
Table 198. Spotify Revenue in Digital Content Business (2015-2020) (Million US$)
Table 199. Spotify Recent Development
Table 200. Wolters Kluwer Company Details
Table 201. Wolters Kluwer Business Overview
Table 202. Wolters Kluwer Product
Table 203. Wolters Kluwer Revenue in Digital Content Business (2015-2020) (Million US$)
Table 204. Wolters Kluwer Recent Development
Table 205. KONAMI Company Details
Table 206. KONAMI Business Overview
Table 207. KONAMI Product
Table 208. KONAMI Revenue in Digital Content Business (2015-2020) (Million US$)
Table 209. KONAMI Recent Development
Table 210. Ubisoft Company Details
Table 211. Ubisoft Business Overview
Table 212. Ubisoft Product
Table 213. Ubisoft Revenue in Digital Content Business (2015-2020) (Million US$)
Table 214. Ubisoft Recent Development
Table 215. Bandai Namco Company Details
Table 216. Bandai Namco Business Overview
Table 217. Bandai Namco Product
Table 218. Bandai Namco Revenue in Digital Content Business (2015-2020) (Million US$)
Table 219. Bandai Namco Recent Development
Table 220. Research Programs/Design for This Report
Table 221. Key Data Information from Secondary Sources
Table 222. Key Data Information from Primary Sources

LIST OF FIGURES

Figure 1. Global Digital Content Market Share by Type: 2020 VS 2026
Figure 2. Movie and Music Features
Figure 3. Game Features
Figure 4. Education Features
Figure 5. Digital Publication Features
Figure 6. Others Features
Figure 7. Global Digital Content Market Share by Application: 2020 VS 2026
Figure 8. Smartphones Case Studies
Figure 9. Computers Case Studies
Figure 10. Smart TV Case Studies
Figure 11. Others Case Studies
Figure 12. Digital Content Report Years Considered
Figure 13. Global Digital Content Market Size YoY Growth 2015-2026 (US$ Million)
Figure 14. Global Digital Content Market Share by Regions: 2020 VS 2026
Figure 15. Global Digital Content Market Share by Regions (2021-2026)
Figure 16. Porter's Five Forces Analysis
Figure 17. Global Digital Content Market Share by Players in 2019
Figure 18. Global Top Digital Content Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Digital Content as of 2019
Figure 19. The Top 10 and 5 Players Market Share by Digital Content Revenue in 2019
Figure 20. United States Digital Content Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Europe Digital Content Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. China Digital Content Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Japan Digital Content Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. South Korea Digital Content Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. Tencent Total Revenue (US$ Million): 2019 Compared with 2018
Figure 26. Tencent Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 27. Microsoft Total Revenue (US$ Million): 2019 Compared with 2018
Figure 28. Microsoft Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 29. Sony Total Revenue (US$ Million): 2019 Compared with 2018
Figure 30. Sony Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 31. Activision Blizzard Total Revenue (US$ Million): 2019 Compared with 2018
Figure 32. Activision Blizzard Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 33. Apple Total Revenue (US$ Million): 2019 Compared with 2018
Figure 34. Apple Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 35. Google Total Revenue (US$ Million): 2019 Compared with 2018
Figure 36. Google Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 37. Amazon Total Revenue (US$ Million): 2019 Compared with 2018
Figure 38. Amazon Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 39. Facebook Total Revenue (US$ Million): 2019 Compared with 2018
Figure 40. Facebook Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 41. EA Total Revenue (US$ Million): 2019 Compared with 2018
Figure 42. EA Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 43. NetEase Total Revenue (US$ Million): 2019 Compared with 2018
Figure 44. NetEase Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 45. Nexon Total Revenue (US$ Million): 2019 Compared with 2018
Figure 46. Nexon Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 47. Mixi Total Revenue (US$ Million): 2019 Compared with 2018
Figure 48. Mixi Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 49. Warner Bros Total Revenue (US$ Million): 2019 Compared with 2018
Figure 50. Warner Bros Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 51. Square Enix Total Revenue (US$ Million): 2019 Compared with 2018
Figure 52. Square Enix Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 53. DeNA Total Revenue (US$ Million): 2019 Compared with 2018
Figure 54. DeNA Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 55. Zynga Total Revenue (US$ Million): 2019 Compared with 2018
Figure 56. Zynga Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 57. NCSoft Total Revenue (US$ Million): 2019 Compared with 2018
Figure 58. NCSoft Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 59. Baidu Total Revenue (US$ Million): 2019 Compared with 2018
Figure 60. Baidu Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 61. Deezer Total Revenue (US$ Million): 2019 Compared with 2018
Figure 62. Deezer Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 63. Dish Network Total Revenue (US$ Million): 2019 Compared with 2018
Figure 64. Dish Network Revenue Growth Rate in Digital Content Business (2015-2020)
Figure 65. Bottom-up and Top-down Approaches for This Report
Figure 66. Data Triangulation
Figure 67. Key Executives Interviewed


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