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Global Cloud Gaming Market Size, Manufacturers, Opportunities and Forecast to 2030

April 2024 | 111 pages | ID: GF749DF1B746EN
APO Research

US$ 3,450.00

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Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming.

According to APO Research, The global Cloud Gaming market was estimated at US$ million in 2023 and is projected to reach a revised size of US$ million by 2030, witnessing a CAGR of xx% during the forecast period 2024-2030.

Global Cloud Gaming key players include Sony(Gaikai,Onlive), GameFly(PlayCast) , Nvidia, Ubitus, etc. Global top four manufacturers hold a share about 30%.

USA is the largest market, with a share over 40%, followed by Europe and China, both have a share about 40 percent.

In terms of application, the largest application is PC, followed by Connected TV, Tablet, Smartphone.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Cloud Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Cloud Gaming.

The Cloud Gaming market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Cloud Gaming market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, gross margin by manufacturers for the period 2019-2024. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
  • Sony
  • GameFly (PlayCast)
  • Nvidia
  • Ubitus
  • PlayGiga
  • Crytek GmbH
  • PlayKey
  • Utomik (Kalydo)
  • 51ias.com (Gloud)
  • Cyber Cloud
  • Yunlian Technology
  • Liquidsky
  • BlacknutSAS
  • Alibaba Cloud
  • Baidu
  • Tencent Cloud
  • Ksyun (Kingsoft)
  • LeCloud
Cloud Gaming segment by Type
  • Video Streaming
  • File Streaming
Cloud Gaming segment by Application
  • PC
  • Connected TV
  • Tablet
  • Smartphone
Cloud Gaming Segment by Region
  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • India
  • Australia
  • China Taiwan
  • Indonesia
  • Thailand
  • Malaysia
  • Latin America
  • Mexico
  • Brazil
  • Argentina
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Cloud Gaming market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of Cloud Gaming and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market

5. This report helps stakeholders to gain insights into which regions to target globally

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Cloud Gaming.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2019-2024, 2025-2030). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 2: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 3: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 4: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 5: Detailed analysis of Cloud Gaming companies' competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.

Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.

Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.

Chapter 12: Concluding Insights of the report

Chapter 12: Concluding Insights of the report
1 MARKET OVERVIEW

1.1 Product Definition
1.2 Global Market Growth Prospects
1.3 Global Cloud Gaming Market Size Overview by Region 2019 VS 2023 VS 2030
1.4 Global Cloud Gaming Market Size by Region (2019-2030)
  1.4.1 Global Cloud Gaming Market Size by Region (2019-2024)
  1.4.2 Global Cloud Gaming Market Size by Region (2025-2030)
1.5 Key Regions Cloud Gaming Market Size (2019-2030)
  1.5.1 North America Cloud Gaming Market Size Growth Rate (2019-2030)
  1.5.2 Europe Cloud Gaming Market Size Growth Rate (2019-2030)
  1.5.3 Asia-Pacific Cloud Gaming Market Size Growth Rate (2019-2030)
  1.5.4 Latin America Cloud Gaming Market Size Growth Rate (2019-2030)
  1.5.5 Middle East & Africa Cloud Gaming Market Size Growth Rate (2019-2030)

2 CLOUD GAMING MARKET BY TYPE

2.1 Type Introduction
  2.1.1 Video Streaming
  2.1.2 File Streaming
2.2 Global Cloud Gaming Market Size by Type
  2.2.1 Global Cloud Gaming Market Size Overview by Type (2019-2030)
  2.2.2 Global Cloud Gaming Historic Market Size Review by Type (2019-2024)
  2.2.3 Global Cloud Gaming Market Size Forecasted by Type (2025-2030)
2.3 Global Cloud Gaming Market Size by Regions
  2.3.1 North America Cloud Gaming Market Size Breakdown by Type (2019-2024)
  2.3.2 Europe Cloud Gaming Market Size Breakdown by Type (2019-2024)
  2.3.3 Asia-Pacific Cloud Gaming Market Size Breakdown by Type (2019-2024)
  2.3.4 Latin America Cloud Gaming Market Size Breakdown by Type (2019-2024)
  2.3.5 Middle East and Africa Cloud Gaming Market Size Breakdown by Type (2019-2024)

3 CLOUD GAMING MARKET BY APPLICATION

3.1 Type Introduction
  3.1.1 PC
  3.1.2 Connected TV
  3.1.3 Tablet
  3.1.4 Smartphone
3.2 Global Cloud Gaming Market Size by Application
  3.2.1 Global Cloud Gaming Market Size Overview by Application (2019-2030)
  3.2.2 Global Cloud Gaming Historic Market Size Review by Application (2019-2024)
  3.2.3 Global Cloud Gaming Market Size Forecasted by Application (2025-2030)
3.3 Global Cloud Gaming Market Size by Regions
  3.3.1 North America Cloud Gaming Market Size Breakdown by Application (2019-2024)
  3.3.2 Europe Cloud Gaming Market Size Breakdown by Application (2019-2024)
  3.3.3 Asia-Pacific Cloud Gaming Market Size Breakdown by Application (2019-2024)
  3.3.4 Latin America Cloud Gaming Market Size Breakdown by Application (2019-2024)
  3.3.5 Middle East and Africa Cloud Gaming Market Size Breakdown by Application (2019-2024)

4 GLOBAL MARKET DYNAMICS

4.1 Cloud Gaming Industry Trends
4.2 Cloud Gaming Industry Drivers
4.3 Cloud Gaming Industry Opportunities and Challenges
4.4 Cloud Gaming Industry Restraints

5 COMPETITIVE INSIGHTS BY COMPANY

5.1 Global Top Players by Cloud Gaming Revenue (2019-2024)
5.2 Global Cloud Gaming Industry Company Ranking, 2022 VS 2023 VS 2024
5.3 Global Cloud Gaming Key Company Headquarters & Area Served
5.4 Global Cloud Gaming Company, Product Type & Application
5.5 Global Cloud Gaming Company Commercialization Time
5.6 Market Competitive Analysis
  5.6.1 Global Cloud Gaming Market CR5 and HHI
  5.6.2 Global Top 5 and 10 Cloud Gaming Players Market Share by Revenue in 2023
  5.6.3 2023 Cloud Gaming Tier 1, Tier 2, and Tier

6 COMPANY PROFILES

6.1 Sony
  6.1.1 Sony Comapny Information
  6.1.2 Sony Business Overview
  6.1.3 Sony Cloud Gaming Revenue, Global Share and Gross Margin (2019-2024)
  6.1.4 Sony Cloud Gaming Product Portfolio
  6.1.5 Sony Recent Developments
6.2 GameFly (PlayCast)
  6.2.1 GameFly (PlayCast) Comapny Information
  6.2.2 GameFly (PlayCast) Business Overview
  6.2.3 GameFly (PlayCast) Cloud Gaming Revenue, Global Share and Gross Margin (2019-2024)
  6.2.4 GameFly (PlayCast) Cloud Gaming Product Portfolio
  6.2.5 GameFly (PlayCast) Recent Developments
6.3 Nvidia
  6.3.1 Nvidia Comapny Information
  6.3.2 Nvidia Business Overview
  6.3.3 Nvidia Cloud Gaming Revenue, Global Share and Gross Margin (2019-2024)
  6.3.4 Nvidia Cloud Gaming Product Portfolio
  6.3.5 Nvidia Recent Developments
6.4 Ubitus
  6.4.1 Ubitus Comapny Information
  6.4.2 Ubitus Business Overview
  6.4.3 Ubitus Cloud Gaming Revenue, Global Share and Gross Margin (2019-2024)
  6.4.4 Ubitus Cloud Gaming Product Portfolio
  6.4.5 Ubitus Recent Developments
6.5 PlayGiga
  6.5.1 PlayGiga Comapny Information
  6.5.2 PlayGiga Business Overview
  6.5.3 PlayGiga Cloud Gaming Revenue, Global Share and Gross Margin (2019-2024)
  6.5.4 PlayGiga Cloud Gaming Product Portfolio
  6.5.5 PlayGiga Recent Developments
6.6 Crytek GmbH
  6.6.1 Crytek GmbH Comapny Information
  6.6.2 Crytek GmbH Business Overview
  6.6.3 Crytek GmbH Cloud Gaming Revenue, Global Share and Gross Margin (2019-2024)
  6.6.4 Crytek GmbH Cloud Gaming Product Portfolio
  6.6.5 Crytek GmbH Recent Developments
6.7 PlayKey
  6.7.1 PlayKey Comapny Information
  6.7.2 PlayKey Business Overview
  6.7.3 PlayKey Cloud Gaming Revenue, Global Share and Gross Margin (2019-2024)
  6.7.4 PlayKey Cloud Gaming Product Portfolio
  6.7.5 PlayKey Recent Developments
6.8 Utomik (Kalydo)
  6.8.1 Utomik (Kalydo) Comapny Information
  6.8.2 Utomik (Kalydo) Business Overview
  6.8.3 Utomik (Kalydo) Cloud Gaming Revenue, Global Share and Gross Margin (2019-2024)
  6.8.4 Utomik (Kalydo) Cloud Gaming Product Portfolio
  6.8.5 Utomik (Kalydo) Recent Developments
6.9 51ias.com (Gloud)
  6.9.1 51ias.com (Gloud) Comapny Information
  6.9.2 51ias.com (Gloud) Business Overview
  6.9.3 51ias.com (Gloud) Cloud Gaming Revenue, Global Share and Gross Margin (2019-2024)
  6.9.4 51ias.com (Gloud) Cloud Gaming Product Portfolio
  6.9.5 51ias.com (Gloud) Recent Developments
6.10 Cyber Cloud
  6.10.1 Cyber Cloud Comapny Information
  6.10.2 Cyber Cloud Business Overview
  6.10.3 Cyber Cloud Cloud Gaming Revenue, Global Share and Gross Margin (2019-2024)
  6.10.4 Cyber Cloud Cloud Gaming Product Portfolio
  6.10.5 Cyber Cloud Recent Developments
6.11 Yunlian Technology
  6.11.1 Yunlian Technology Comapny Information
  6.11.2 Yunlian Technology Business Overview
  6.11.3 Yunlian Technology Cloud Gaming Revenue, Global Share and Gross Margin (2019-2024)
  6.11.4 Yunlian Technology Cloud Gaming Product Portfolio
  6.11.5 Yunlian Technology Recent Developments
6.12 Liquidsky
  6.12.1 Liquidsky Comapny Information
  6.12.2 Liquidsky Business Overview
  6.12.3 Liquidsky Cloud Gaming Revenue, Global Share and Gross Margin (2019-2024)
  6.12.4 Liquidsky Cloud Gaming Product Portfolio
  6.12.5 Liquidsky Recent Developments
6.13 BlacknutSAS
  6.13.1 BlacknutSAS Comapny Information
  6.13.2 BlacknutSAS Business Overview
  6.13.3 BlacknutSAS Cloud Gaming Revenue, Global Share and Gross Margin (2019-2024)
  6.13.4 BlacknutSAS Cloud Gaming Product Portfolio
  6.13.5 BlacknutSAS Recent Developments
6.14 Alibaba Cloud
  6.14.1 Alibaba Cloud Comapny Information
  6.14.2 Alibaba Cloud Business Overview
  6.14.3 Alibaba Cloud Cloud Gaming Revenue, Global Share and Gross Margin (2019-2024)
  6.14.4 Alibaba Cloud Cloud Gaming Product Portfolio
  6.14.5 Alibaba Cloud Recent Developments
6.15 Baidu
  6.15.1 Baidu Comapny Information
  6.15.2 Baidu Business Overview
  6.15.3 Baidu Cloud Gaming Revenue, Global Share and Gross Margin (2019-2024)
  6.15.4 Baidu Cloud Gaming Product Portfolio
  6.15.5 Baidu Recent Developments
6.16 Tencent Cloud
  6.16.1 Tencent Cloud Comapny Information
  6.16.2 Tencent Cloud Business Overview
  6.16.3 Tencent Cloud Cloud Gaming Revenue, Global Share and Gross Margin (2019-2024)
  6.16.4 Tencent Cloud Cloud Gaming Product Portfolio
  6.16.5 Tencent Cloud Recent Developments
6.17 Ksyun (Kingsoft)
  6.17.1 Ksyun (Kingsoft) Comapny Information
  6.17.2 Ksyun (Kingsoft) Business Overview
  6.17.3 Ksyun (Kingsoft) Cloud Gaming Revenue, Global Share and Gross Margin (2019-2024)
  6.17.4 Ksyun (Kingsoft) Cloud Gaming Product Portfolio
  6.17.5 Ksyun (Kingsoft) Recent Developments
6.18 LeCloud
  6.18.1 LeCloud Comapny Information
  6.18.2 LeCloud Business Overview
  6.18.3 LeCloud Cloud Gaming Revenue, Global Share and Gross Margin (2019-2024)
  6.18.4 LeCloud Cloud Gaming Product Portfolio
  6.18.5 LeCloud Recent Developments

7 NORTH AMERICA

7.1 North America Cloud Gaming Market Size Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
7.2 North America Cloud Gaming Market Size by Country (2019-2024)
7.3 North America Cloud Gaming Market Size Forecast by Country (2025-2030)

8 EUROPE

8.1 Europe Cloud Gaming Market Size Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
8.2 Europe Cloud Gaming Market Size by Country (2019-2024)
8.3 Europe Cloud Gaming Market Size Forecast by Country (2025-2030)

9 ASIA-PACIFIC

9.1 Asia-Pacific Cloud Gaming Market Size Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
9.2 Asia-Pacific Cloud Gaming Market Size by Country (2019-2024)
9.3 Asia-Pacific Cloud Gaming Market Size Forecast by Country (2025-2030)

10 LATIN AMERICA

10.1 Latin America Cloud Gaming Market Size Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
10.2 Latin America Cloud Gaming Market Size by Country (2019-2024)
10.3 Latin America Cloud Gaming Market Size Forecast by Country (2025-2030)

11 MIDDLE EAST & AFRICA

11.1 Middle East & Africa Cloud Gaming Market Size Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
11.2 Middle East & Africa Cloud Gaming Market Size by Country (2019-2024)
11.3 Middle East & Africa Cloud Gaming Market Size Forecast by Country (2025-2030)

12 CONCLUDING INSIGHTS

13 APPENDIX

13.1 Reasons for Doing This Study
13.2 Research Methodology
13.3 Research Process
13.4 Authors List of This Report
13.5 Data Source
  13.5.1 Secondary Sources
  13.5.2 Primary Sources


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