Global Casual Fighting Game Production, Demand and Key Producers, 2022-2028

December 2022 | 113 pages | ID: G4255C25EADCEN
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A two-player fighting game is a fighting game that supports two people to play together on one computer, most of which are based on 2D graphics.

This report studies the global Casual Fighting Game demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Casual Fighting Game, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2021 as the base year. This report explores demand trends and competition, as well as details the characteristics of Casual Fighting Game that contribute to its increasing demand across many markets.

The global Casual Fighting Game market size is expected to reach $ million by 2028, rising at a market growth of % CAGR during the forecast period (2022-2028).

Highlights and key features of the study

Global Casual Fighting Game total market, 2017-2028, (USD Million)

Global Casual Fighting Game total market by region & country, CAGR, 2017-2028, (USD Million)

U.S. VS China: Casual Fighting Game total market, key domestic companies and share, (USD Million)

Global Casual Fighting Game revenue by player and market share 2017-2022, (USD Million)

Global Casual Fighting Game total market by Type, CAGR, 2017-2028, (USD Million)

Global Casual Fighting Game total market by Application, CAGR, 2017-2028, (USD Million)

This reports profiles major players in the global Casual Fighting Game market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Capcom, Namco, Project Soul, Midway Games, Arc System Works, Rare, Atari, Bitmasters and Sega AM2, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Casual Fighting Game market

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2017-2028 by year with 2021 as the base year, 2022 as the estimate year, and 2028 as the forecast year.

Global Casual Fighting Game Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global Casual Fighting Game Market, Segmentation by Type
  • PC
  • Mobile
  • Others
Global Casual Fighting Game Market, Segmentation by Application
  • Internet Cafe
  • Gaming Room
  • Family
  • Others
Companies Profiled:
  • Capcom
  • Namco
  • Project Soul
  • Midway Games
  • Arc System Works
  • Rare
  • Atari
  • Bitmasters
  • Sega AM2
  • HAL Laboratory
  • SNK Playmore
  • NetherRealm Studios
Key Questions Answered

1. How big is the global Casual Fighting Game market?

2. What is the demand of the global Casual Fighting Game market?

3. What is the year over year growth of the global Casual Fighting Game market?

4. What is the total value of the global Casual Fighting Game market?

5. Who are the major players in the global Casual Fighting Game market?

6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY

1.1 Casual Fighting Game Introduction
1.2 World Casual Fighting Game Market Size & Forecast (2017 & 2021 & 2028)
1.3 World Casual Fighting Game Total Market by Region
  1.3.1 World Casual Fighting Game Market Size by Region (2017-2028)
  1.3.2 United States Casual Fighting Game Market Size (2017-2028)
  1.3.3 China Casual Fighting Game Market Size (2017-2028)
  1.3.4 Europe Casual Fighting Game Market Size (2017-2028)
  1.3.5 Japan Casual Fighting Game Market Size (2017-2028)
  1.3.6 South Korea Casual Fighting Game Market Size (2017-2028)
  1.3.7 ASEAN Casual Fighting Game Market Size (2017-2028)
  1.3.8 India Casual Fighting Game Market Size (2017-2028)
1.4 Market Drivers, Restraints and Trends
  1.4.1 Casual Fighting Game Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 Casual Fighting Game Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
  1.5.1 Influence of COVID-19
  1.5.2 Influence of Russia-Ukraine War

2 WORLD CASUAL FIGHTING GAME COMPANIES COMPETITIVE ANALYSIS

2.1 World Casual Fighting Game Revenue by Player (2017-2022)
2.2 Industry Rank and Concentration Rate (CR)
  2.2.1 Global Casual Fighting Game Industry Rank of Major Players
  2.2.2 Global Concentration Ratios (CR4) for Casual Fighting Game in 2021
  2.2.3 Global Concentration Ratios (CR8) for Casual Fighting Game in 2021
2.3 Casual Fighting Game Company Evaluation Quadrant
2.4 Casual Fighting Game Market: Overall Company Footprint Analysis
  2.4.1 Casual Fighting Game Market: Region Footprint
  2.4.2 Casual Fighting Game Market: Company Product Type Footprint
  2.4.3 Casual Fighting Game Market: Company Product Application Footprint
2.5 Competitive Environment
  2.5.1 Historical Structure of the Industry
  2.5.2 Barriers of Market Entry
  2.5.3 Factors of Competition
2.6 Mergers, Acquisitions Activity

3 UNITED STATES VS CHINA VS REST OF THE WORLD

3.1 United States VS China: Casual Fighting Game Market Comparison
  3.1.1 United States VS China: Casual Fighting Game Market Size Comparison (2017 & 2021 & 2028)
  3.1.2 United States VS China: Casual Fighting Game Market Size Market Share Comparison (2017 & 2021 & 2028)
3.2 United States Casual Fighting Game Major Players and Market Share, 2017-2022
  3.2.1 Major Players of Casual Fighting Game in United States, Headquarters (States, Country)
  3.2.2 United States Casual Fighting Game Revenue by Domestic Player, (2017-2022)
3.3 China Casual Fighting Game Major Players and Market Share, 2017-2022
  3.3.1 Major Players of Casual Fighting Game in China, Headquarters (Province, Country)
  3.3.2 China Casual Fighting Game Revenue by Domestic Player, (2017-2022)
3.4 Rest of World Casual Fighting Game Major Players and Market Share, 2017-2022
  3.4.1 Major Players of Casual Fighting Game in Rest of World, Headquarters (State, Country)
  3.4.2 Rest of World Casual Fighting Game Revenue by Domestic Player, (2017-2022)

4 MARKET ANALYSIS BY TYPE

4.1 World Casual Fighting Game Market Size Overview by Type: 2017 VS 2021 VS 2028
4.2 Segment Introduction by Type
  4.2.1 PC
  4.2.2 Mobile
  4.2.3 Others
4.3 Market Segment by Type
  4.3.1 World Casual Fighting Game Market Size by Type (2017-2022)
  4.3.2 World Casual Fighting Game Market Size by Type (2023-2028)
  4.3.3 World Casual Fighting Game Market Size Market Share by Type (2017-2028)

5 MARKET ANALYSIS BY APPLICATION

5.1 World Casual Fighting Game Market Size Overview by Application: 2017 VS 2021 VS 2028
5.2 Segment Introduction by Application
  5.2.1 Internet Cafe
  5.2.2 Gaming Room
  5.2.3 Family
  5.2.4 Others
  5.2.5 Others
5.3 Market Segment by Application
  5.3.1 World Casual Fighting Game Market Size by Application (2017-2022)
  5.3.2 World Casual Fighting Game Market Size by Application (2023-2028)
  5.3.3 World Casual Fighting Game Market Size by Application (2017-2028)

6 COMPANY PROFILES

6.1 Capcom
  6.1.1 Capcom Details
  6.1.2 Capcom Major Business
  6.1.3 Capcom Casual Fighting Game Product and Services
  6.1.4 Capcom Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022)
  6.1.5 Capcom Recent Developments/Updates
  6.1.6 Capcom Competitive Strengths & Weaknesses
6.2 Namco
  6.2.1 Namco Details
  6.2.2 Namco Major Business
  6.2.3 Namco Casual Fighting Game Product and Services
  6.2.4 Namco Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022)
  6.2.5 Namco Recent Developments/Updates
  6.2.6 Namco Competitive Strengths & Weaknesses
6.3 Project Soul
  6.3.1 Project Soul Details
  6.3.2 Project Soul Major Business
  6.3.3 Project Soul Casual Fighting Game Product and Services
  6.3.4 Project Soul Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022)
  6.3.5 Project Soul Recent Developments/Updates
  6.3.6 Project Soul Competitive Strengths & Weaknesses
6.4 Midway Games
  6.4.1 Midway Games Details
  6.4.2 Midway Games Major Business
  6.4.3 Midway Games Casual Fighting Game Product and Services
  6.4.4 Midway Games Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022)
  6.4.5 Midway Games Recent Developments/Updates
  6.4.6 Midway Games Competitive Strengths & Weaknesses
6.5 Arc System Works
  6.5.1 Arc System Works Details
  6.5.2 Arc System Works Major Business
  6.5.3 Arc System Works Casual Fighting Game Product and Services
  6.5.4 Arc System Works Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022)
  6.5.5 Arc System Works Recent Developments/Updates
  6.5.6 Arc System Works Competitive Strengths & Weaknesses
6.6 Rare
  6.6.1 Rare Details
  6.6.2 Rare Major Business
  6.6.3 Rare Casual Fighting Game Product and Services
  6.6.4 Rare Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022)
  6.6.5 Rare Recent Developments/Updates
  6.6.6 Rare Competitive Strengths & Weaknesses
6.7 Atari
  6.7.1 Atari Details
  6.7.2 Atari Major Business
  6.7.3 Atari Casual Fighting Game Product and Services
  6.7.4 Atari Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022)
  6.7.5 Atari Recent Developments/Updates
  6.7.6 Atari Competitive Strengths & Weaknesses
6.8 Bitmasters
  6.8.1 Bitmasters Details
  6.8.2 Bitmasters Major Business
  6.8.3 Bitmasters Casual Fighting Game Product and Services
  6.8.4 Bitmasters Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022)
  6.8.5 Bitmasters Recent Developments/Updates
  6.8.6 Bitmasters Competitive Strengths & Weaknesses
6.9 Sega AM2
  6.9.1 Sega AM2 Details
  6.9.2 Sega AM2 Major Business
  6.9.3 Sega AM2 Casual Fighting Game Product and Services
  6.9.4 Sega AM2 Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022)
  6.9.5 Sega AM2 Recent Developments/Updates
  6.9.6 Sega AM2 Competitive Strengths & Weaknesses
6.10 HAL Laboratory
  6.10.1 HAL Laboratory Details
  6.10.2 HAL Laboratory Major Business
  6.10.3 HAL Laboratory Casual Fighting Game Product and Services
  6.10.4 HAL Laboratory Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022)
  6.10.5 HAL Laboratory Recent Developments/Updates
  6.10.6 HAL Laboratory Competitive Strengths & Weaknesses
6.11 SNK Playmore
  6.11.1 SNK Playmore Details
  6.11.2 SNK Playmore Major Business
  6.11.3 SNK Playmore Casual Fighting Game Product and Services
  6.11.4 SNK Playmore Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022)
  6.11.5 SNK Playmore Recent Developments/Updates
  6.11.6 SNK Playmore Competitive Strengths & Weaknesses
6.12 NetherRealm Studios
  6.12.1 NetherRealm Studios Details
  6.12.2 NetherRealm Studios Major Business
  6.12.3 NetherRealm Studios Casual Fighting Game Product and Services
  6.12.4 NetherRealm Studios Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022)
  6.12.5 NetherRealm Studios Recent Developments/Updates
  6.12.6 NetherRealm Studios Competitive Strengths & Weaknesses

7 RAW MATERIAL AND INDUSTRY CHAIN

7.1 Raw Material of Casual Fighting Game and Key Manufacturers
7.2 Casual Fighting Game Manufacturing Costs
7.3 Casual Fighting Game Production Process
7.4 Casual Fighting Game Industrial Chain

8 DISTRIBUTION CHANNEL ANALYSIS

8.1 Distribution Channel Breakdown for Casual Fighting Game Shipments (%): 2017-2028
  8.1.1 Direct Channel
  8.1.2 Indirect Channel
8.2 Casual Fighting Game Typical Distributors
8.3 Casual Fighting Game Typical Customers

9 RESEARCH FINDINGS AND CONCLUSION

10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World Casual Fighting Game Market Size by Region (2017, 2022 and 2028) & (USD Million)
Table 2. World Casual Fighting Game Market Size by Region (2017-2022) & (USD Million)
Table 3. World Casual Fighting Game Market Size by Region (2023-2028) & (USD Million)
Table 4. World Casual Fighting Game Market Size Market Share by Region (2017-2022)
Table 5. World Casual Fighting Game Market Size Market Share by Region (2023-2028)
Table 6. Major Market Trends
Table 7. World Casual Fighting Game Revenue by Player (2017-2022) & (USD Million)
Table 8. Revenue Market Share of Key Casual Fighting Game Players in 2021
Table 9. World Casual Fighting Game Industry Rank of Major Player, Based on Revenue in 2021
Table 10. Global Casual Fighting Game Company Evaluation Quadrant
Table 11. Head Office of Key Casual Fighting Game Player
Table 12. Casual Fighting Game Market: Company Product Type Footprint
Table 13. Casual Fighting Game Market: Company Product Application Footprint
Table 14. Casual Fighting Game Mergers & Acquisitions Activity
Table 15. United States VS China Casual Fighting Game Market Size Comparison, (2017 & 2021 & 2028) & (USD Million)
Table 16. Major Player of Casual Fighting Game in United States, Headquarters (States, Country)
Table 17. United States Casual Fighting Game Revenue by Domestic Player, (2017-2022) & (USD Million)
Table 18. United States Casual Fighting Game Revenue Market Share by Domestic Player, (2017-2022)
Table 19. Major Player of Casual Fighting Game in China, Company Headquarters (Province, Country)
Table 20. China Casual Fighting Game Revenue by Domestic Player, (2017-2022) & (USD Million)
Table 21. China Casual Fighting Game Revenue Market Share by Domestic Player, (2017-2022)
Table 22. Major Player of Casual Fighting Game in Rest of World, Company Headquarters (State, Country)
Table 23. Rest of World Casual Fighting Game Revenue by Domestic Player, (2017-2022) & (USD Million)
Table 24. Rest of World Casual Fighting Game Revenue Market Share by Domestic Player, (2017-2022)
Table 25. World Casual Fighting Game Revenue by Type, (USD Million), 2017 & 2021 & 2028
Table 26. World Casual Fighting Game Revenue by Type (2017-2022) & (USD Million)
Table 27. World Casual Fighting Game Revenue by Type (2023-2028) & (USD Million)
Table 28. World Casual Fighting Game Revenue by Application, (USD Million), 2017 & 2021 & 2028
Table 29. World Casual Fighting Game Revenue by Application (2017-2022) & (USD Million)
Table 30. World Casual Fighting Game Revenue by Application (2023-2028) & (USD Million)
Table 31. Capcom Basic Information, Area Served and Competitors
Table 32. Capcom Major Business
Table 33. Capcom Casual Fighting Game Product and Services
Table 34. Capcom Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022) & (USD Million)
Table 35. Capcom Recent Developments/Updates
Table 36. Capcom Competitive Strengths & Weaknesses
Table 37. Namco Basic Information, Area Served and Competitors
Table 38. Namco Major Business
Table 39. Namco Casual Fighting Game Product and Services
Table 40. Namco Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022) & (USD Million)
Table 41. Namco Recent Developments/Updates
Table 42. Namco Competitive Strengths & Weaknesses
Table 43. Project Soul Basic Information, Area Served and Competitors
Table 44. Project Soul Major Business
Table 45. Project Soul Casual Fighting Game Product and Services
Table 46. Project Soul Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022) & (USD Million)
Table 47. Project Soul Recent Developments/Updates
Table 48. Project Soul Competitive Strengths & Weaknesses
Table 49. Midway Games Basic Information, Area Served and Competitors
Table 50. Midway Games Major Business
Table 51. Midway Games Casual Fighting Game Product and Services
Table 52. Midway Games Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022) & (USD Million)
Table 53. Midway Games Recent Developments/Updates
Table 54. Midway Games Competitive Strengths & Weaknesses
Table 55. Arc System Works Basic Information, Area Served and Competitors
Table 56. Arc System Works Major Business
Table 57. Arc System Works Casual Fighting Game Product and Services
Table 58. Arc System Works Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022) & (USD Million)
Table 59. Arc System Works Recent Developments/Updates
Table 60. Arc System Works Competitive Strengths & Weaknesses
Table 61. Rare Basic Information, Area Served and Competitors
Table 62. Rare Major Business
Table 63. Rare Casual Fighting Game Product and Services
Table 64. Rare Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022) & (USD Million)
Table 65. Rare Recent Developments/Updates
Table 66. Rare Competitive Strengths & Weaknesses
Table 67. Atari Basic Information, Area Served and Competitors
Table 68. Atari Major Business
Table 69. Atari Casual Fighting Game Product and Services
Table 70. Atari Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022) & (USD Million)
Table 71. Atari Recent Developments/Updates
Table 72. Atari Competitive Strengths & Weaknesses
Table 73. Bitmasters Basic Information, Area Served and Competitors
Table 74. Bitmasters Major Business
Table 75. Bitmasters Casual Fighting Game Product and Services
Table 76. Bitmasters Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022) & (USD Million)
Table 77. Bitmasters Recent Developments/Updates
Table 78. Bitmasters Competitive Strengths & Weaknesses
Table 79. Sega AM2 Basic Information, Area Served and Competitors
Table 80. Sega AM2 Major Business
Table 81. Sega AM2 Casual Fighting Game Product and Services
Table 82. Sega AM2 Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022) & (USD Million)
Table 83. Sega AM2 Recent Developments/Updates
Table 84. Sega AM2 Competitive Strengths & Weaknesses
Table 85. HAL Laboratory Basic Information, Area Served and Competitors
Table 86. HAL Laboratory Major Business
Table 87. HAL Laboratory Casual Fighting Game Product and Services
Table 88. HAL Laboratory Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022) & (USD Million)
Table 89. HAL Laboratory Recent Developments/Updates
Table 90. HAL Laboratory Competitive Strengths & Weaknesses
Table 91. SNK Playmore Basic Information, Area Served and Competitors
Table 92. SNK Playmore Major Business
Table 93. SNK Playmore Casual Fighting Game Product and Services
Table 94. SNK Playmore Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022) & (USD Million)
Table 95. SNK Playmore Recent Developments/Updates
Table 96. NetherRealm Studios Basic Information, Area Served and Competitors
Table 97. NetherRealm Studios Major Business
Table 98. NetherRealm Studios Casual Fighting Game Product and Services
Table 99. NetherRealm Studios Casual Fighting Game Revenue, Gross Margin and Market Share (2017-2022) & (USD Million)
Table 100. Casual Fighting Game Raw Material
Table 101. Key Manufacturers of Casual Fighting Game Raw Materials
Table 102. Casual Fighting Game Typical Distributors
Table 103. Casual Fighting Game Typical Customers

LIST OF FIGURES

Figure 1. Casual Fighting Game Picture
Figure 2. World Casual Fighting Game Total Market Size: 2017 & 2021 & 2028, (USD Million)
Figure 3. World Casual Fighting Game Total Market Size (2017-2028) & (USD Million)
Figure 4. World Casual Fighting Game Market Size Market Share by Region (2017-2028)
Figure 5. United States Casual Fighting Game Market Size (2017-2028) & (USD Million)
Figure 6. China Casual Fighting Game Market Size (2017-2028) & (USD Million)
Figure 7. Europe Casual Fighting Game Market Size (2017-2028) & (USD Million)
Figure 8. Japan Casual Fighting Game Market Size (2017-2028) & (USD Million)
Figure 9. South Korea Casual Fighting Game Market Size (2017-2028) & (USD Million)
Figure 10. ASEAN Casual Fighting Game Market Size (2017-2028) & (USD Million)
Figure 11. India Casual Fighting Game Market Size (2017-2028) & (USD Million)
Figure 12. Casual Fighting Game Market Drivers
Figure 13. Factors Affecting Demand
Figure 14. Producer Shipments of Casual Fighting Game by Player Revenue ($MM) and Market Share (%): 2021
Figure 15. Global Four-firm Concentration Ratios (CR4) for Casual Fighting Game Markets in 2021
Figure 16. Global Four-firm Concentration Ratios (CR8) for Casual Fighting Game Markets in 2021
Figure 17. United States VS China: Casual Fighting Game Market Size Market Share Comparison (2017 & 2021 & 2028)
Figure 18. World Casual Fighting Game Market Size by Type, (USD Million), 2017 & 2021 & 2028
Figure 19. World Casual Fighting Game Market Size Market Share by Type in 2021
Figure 20. PC
Figure 21. Mobile
Figure 22. Others
Figure 23. World Casual Fighting Game Market Size Market Share by Type (2017-2028)
Figure 24. World Casual Fighting Game Market Size by Application, (USD Million), 2017 & 2021 & 2028
Figure 25. World Casual Fighting Game Market Size Market Share by Application in 2021
Figure 26. Internet Cafe
Figure 27. Gaming Room
Figure 28. Family
Figure 29. Others
Figure 30. World Casual Fighting Game Market Size Market Share by Application (2017-2028)
Figure 31. Manufacturing Cost Structure Analysis of Casual Fighting Game in 2021
Figure 32. Manufacturing Process Analysis of Casual Fighting Game
Figure 33. Casual Fighting Game Industrial Chain
Figure 34. Distribution Channel Breakdown for Casual Fighting Game Shipments (%): 2017-2028
Figure 35. Direct Channel Pros & Cons
Figure 36. Indirect Channel Pros & Cons
Figure 37. Methodology
Figure 38. Research Process and Data Source


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