Global Casual Fighting Game Market Research Report 2024(Status and Outlook)

January 2024 | 108 pages | ID: G9C9100D0891EN
Bosson Research

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Report Overview

A two-player fighting game is a fighting game that supports two people to play together on one computer, most of which are based on 2D graphics.

This report provides a deep insight into the global Casual Fighting Game market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, value chain analysis, etc.

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Casual Fighting Game Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Casual Fighting Game market in any manner.

Global Casual Fighting Game Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company

Capcom

Namco

Project Soul

Midway Games

Arc System Works

Rare

Atari

Bitmasters

Sega AM2

HAL Laboratory

SNK Playmore

NetherRealm Studios

Market Segmentation (by Type)

PC

Mobile

Others

Market Segmentation (by Application)

Internet Cafe

Gaming Room

Family

Others

Geographic Segmentation
  • North America (USA, Canada, Mexico)
  • Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
  • South America (Brazil, Argentina, Columbia, Rest of South America)
  • The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)
Key Benefits of This Market Research:
  • Industry drivers, restraints, and opportunities covered in the study
  • Neutral perspective on the market performance
  • Recent industry trends and developments
  • Competitive landscape & strategies of key players
  • Potential & niche segments and regions exhibiting promising growth covered
  • Historical, current, and projected market size, in terms of value
  • In-depth analysis of the Casual Fighting Game Market
  • Overview of the regional outlook of the Casual Fighting Game Market:
Key Reasons to Buy this Report:
  • Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
  • This enables you to anticipate market changes to remain ahead of your competitors
  • You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
  • The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
  • Provision of market value (USD Billion) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • 6-month post-sales analyst support
Customization of the Report

In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.

Chapter Outline

Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Casual Fighting Game Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment (product type and application) in the next five years.

Chapter 12 is the main points and conclusions of the report.
1 RESEARCH METHODOLOGY AND STATISTICAL SCOPE

1.1 Market Definition and Statistical Scope of Casual Fighting Game
1.2 Key Market Segments
  1.2.1 Casual Fighting Game Segment by Type
  1.2.2 Casual Fighting Game Segment by Application
1.3 Methodology & Sources of Information
  1.3.1 Research Methodology
  1.3.2 Research Process
  1.3.3 Market Breakdown and Data Triangulation
  1.3.4 Base Year
  1.3.5 Report Assumptions & Caveats

2 CASUAL FIGHTING GAME MARKET OVERVIEW

2.1 Global Market Overview
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region

3 CASUAL FIGHTING GAME MARKET COMPETITIVE LANDSCAPE

3.1 Global Casual Fighting Game Revenue Market Share by Company (2019-2024)
3.2 Casual Fighting Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Company Casual Fighting Game Market Size Sites, Area Served, Product Type
3.4 Casual Fighting Game Market Competitive Situation and Trends
  3.4.1 Casual Fighting Game Market Concentration Rate
  3.4.2 Global 5 and 10 Largest Casual Fighting Game Players Market Share by Revenue
  3.4.3 Mergers & Acquisitions, Expansion

4 CASUAL FIGHTING GAME VALUE CHAIN ANALYSIS

4.1 Casual Fighting Game Value Chain Analysis
4.2 Midstream Market Analysis
4.3 Downstream Customer Analysis

5 THE DEVELOPMENT AND DYNAMICS OF CASUAL FIGHTING GAME MARKET

5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
  5.5.1 Mergers & Acquisitions
  5.5.2 Expansions
  5.5.3 Collaboration/Supply Contracts
5.6 Industry Policies

6 CASUAL FIGHTING GAME MARKET SEGMENTATION BY TYPE

6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Casual Fighting Game Market Size Market Share by Type (2019-2024)
6.3 Global Casual Fighting Game Market Size Growth Rate by Type (2019-2024)

7 CASUAL FIGHTING GAME MARKET SEGMENTATION BY APPLICATION

7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Casual Fighting Game Market Size (M USD) by Application (2019-2024)
7.3 Global Casual Fighting Game Market Size Growth Rate by Application (2019-2024)

8 CASUAL FIGHTING GAME MARKET SEGMENTATION BY REGION

8.1 Global Casual Fighting Game Market Size by Region
  8.1.1 Global Casual Fighting Game Market Size by Region
  8.1.2 Global Casual Fighting Game Market Size Market Share by Region
8.2 North America
  8.2.1 North America Casual Fighting Game Market Size by Country
  8.2.2 U.S.
  8.2.3 Canada
  8.2.4 Mexico
8.3 Europe
  8.3.1 Europe Casual Fighting Game Market Size by Country
  8.3.2 Germany
  8.3.3 France
  8.3.4 U.K.
  8.3.5 Italy
  8.3.6 Russia
8.4 Asia Pacific
  8.4.1 Asia Pacific Casual Fighting Game Market Size by Region
  8.4.2 China
  8.4.3 Japan
  8.4.4 South Korea
  8.4.5 India
  8.4.6 Southeast Asia
8.5 South America
  8.5.1 South America Casual Fighting Game Market Size by Country
  8.5.2 Brazil
  8.5.3 Argentina
  8.5.4 Columbia
8.6 Middle East and Africa
  8.6.1 Middle East and Africa Casual Fighting Game Market Size by Region
  8.6.2 Saudi Arabia
  8.6.3 UAE
  8.6.4 Egypt
  8.6.5 Nigeria
  8.6.6 South Africa

9 KEY COMPANIES PROFILE

9.1 Capcom
  9.1.1 Capcom Casual Fighting Game Basic Information
  9.1.2 Capcom Casual Fighting Game Product Overview
  9.1.3 Capcom Casual Fighting Game Product Market Performance
  9.1.4 Capcom Casual Fighting Game SWOT Analysis
  9.1.5 Capcom Business Overview
  9.1.6 Capcom Recent Developments
9.2 Namco
  9.2.1 Namco Casual Fighting Game Basic Information
  9.2.2 Namco Casual Fighting Game Product Overview
  9.2.3 Namco Casual Fighting Game Product Market Performance
  9.2.4 Capcom Casual Fighting Game SWOT Analysis
  9.2.5 Namco Business Overview
  9.2.6 Namco Recent Developments
9.3 Project Soul
  9.3.1 Project Soul Casual Fighting Game Basic Information
  9.3.2 Project Soul Casual Fighting Game Product Overview
  9.3.3 Project Soul Casual Fighting Game Product Market Performance
  9.3.4 Capcom Casual Fighting Game SWOT Analysis
  9.3.5 Project Soul Business Overview
  9.3.6 Project Soul Recent Developments
9.4 Midway Games
  9.4.1 Midway Games Casual Fighting Game Basic Information
  9.4.2 Midway Games Casual Fighting Game Product Overview
  9.4.3 Midway Games Casual Fighting Game Product Market Performance
  9.4.4 Midway Games Business Overview
  9.4.5 Midway Games Recent Developments
9.5 Arc System Works
  9.5.1 Arc System Works Casual Fighting Game Basic Information
  9.5.2 Arc System Works Casual Fighting Game Product Overview
  9.5.3 Arc System Works Casual Fighting Game Product Market Performance
  9.5.4 Arc System Works Business Overview
  9.5.5 Arc System Works Recent Developments
9.6 Rare
  9.6.1 Rare Casual Fighting Game Basic Information
  9.6.2 Rare Casual Fighting Game Product Overview
  9.6.3 Rare Casual Fighting Game Product Market Performance
  9.6.4 Rare Business Overview
  9.6.5 Rare Recent Developments
9.7 Atari
  9.7.1 Atari Casual Fighting Game Basic Information
  9.7.2 Atari Casual Fighting Game Product Overview
  9.7.3 Atari Casual Fighting Game Product Market Performance
  9.7.4 Atari Business Overview
  9.7.5 Atari Recent Developments
9.8 Bitmasters
  9.8.1 Bitmasters Casual Fighting Game Basic Information
  9.8.2 Bitmasters Casual Fighting Game Product Overview
  9.8.3 Bitmasters Casual Fighting Game Product Market Performance
  9.8.4 Bitmasters Business Overview
  9.8.5 Bitmasters Recent Developments
9.9 Sega AM2
  9.9.1 Sega AM2 Casual Fighting Game Basic Information
  9.9.2 Sega AM2 Casual Fighting Game Product Overview
  9.9.3 Sega AM2 Casual Fighting Game Product Market Performance
  9.9.4 Sega AM2 Business Overview
  9.9.5 Sega AM2 Recent Developments
9.10 HAL Laboratory
  9.10.1 HAL Laboratory Casual Fighting Game Basic Information
  9.10.2 HAL Laboratory Casual Fighting Game Product Overview
  9.10.3 HAL Laboratory Casual Fighting Game Product Market Performance
  9.10.4 HAL Laboratory Business Overview
  9.10.5 HAL Laboratory Recent Developments
9.11 SNK Playmore
  9.11.1 SNK Playmore Casual Fighting Game Basic Information
  9.11.2 SNK Playmore Casual Fighting Game Product Overview
  9.11.3 SNK Playmore Casual Fighting Game Product Market Performance
  9.11.4 SNK Playmore Business Overview
  9.11.5 SNK Playmore Recent Developments
9.12 NetherRealm Studios
  9.12.1 NetherRealm Studios Casual Fighting Game Basic Information
  9.12.2 NetherRealm Studios Casual Fighting Game Product Overview
  9.12.3 NetherRealm Studios Casual Fighting Game Product Market Performance
  9.12.4 NetherRealm Studios Business Overview
  9.12.5 NetherRealm Studios Recent Developments

10 CASUAL FIGHTING GAME REGIONAL MARKET FORECAST

10.1 Global Casual Fighting Game Market Size Forecast
10.2 Global Casual Fighting Game Market Forecast by Region
  10.2.1 North America Market Size Forecast by Country
  10.2.2 Europe Casual Fighting Game Market Size Forecast by Country
  10.2.3 Asia Pacific Casual Fighting Game Market Size Forecast by Region
  10.2.4 South America Casual Fighting Game Market Size Forecast by Country
  10.2.5 Middle East and Africa Forecasted Consumption of Casual Fighting Game by Country

11 FORECAST MARKET BY TYPE AND BY APPLICATION (2025-2030)

11.1 Global Casual Fighting Game Market Forecast by Type (2025-2030)
11.2 Global Casual Fighting Game Market Forecast by Application (2025-2030)

12 CONCLUSION AND KEY FINDINGS

LIST OF TABLES

Table 1. Introduction of the Type
Table 2. Introduction of the Application
Table 3. Market Size (M USD) Segment Executive Summary
Table 4. Casual Fighting Game Market Size Comparison by Region (M USD)
Table 5. Global Casual Fighting Game Revenue (M USD) by Company (2019-2024)
Table 6. Global Casual Fighting Game Revenue Share by Company (2019-2024)
Table 7. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Casual Fighting Game as of 2022)
Table 8. Company Casual Fighting Game Market Size Sites and Area Served
Table 9. Company Casual Fighting Game Product Type
Table 10. Global Casual Fighting Game Company Market Concentration Ratio (CR5 and HHI)
Table 11. Mergers & Acquisitions, Expansion Plans
Table 12. Value Chain Map of Casual Fighting Game
Table 13. Midstream Market Analysis
Table 14. Downstream Customer Analysis
Table 15. Key Development Trends
Table 16. Driving Factors
Table 17. Casual Fighting Game Market Challenges
Table 18. Global Casual Fighting Game Market Size by Type (M USD)
Table 19. Global Casual Fighting Game Market Size (M USD) by Type (2019-2024)
Table 20. Global Casual Fighting Game Market Size Share by Type (2019-2024)
Table 21. Global Casual Fighting Game Market Size Growth Rate by Type (2019-2024)
Table 22. Global Casual Fighting Game Market Size by Application
Table 23. Global Casual Fighting Game Market Size by Application (2019-2024) & (M USD)
Table 24. Global Casual Fighting Game Market Share by Application (2019-2024)
Table 25. Global Casual Fighting Game Market Size Growth Rate by Application (2019-2024)
Table 26. Global Casual Fighting Game Market Size by Region (2019-2024) & (M USD)
Table 27. Global Casual Fighting Game Market Size Market Share by Region (2019-2024)
Table 28. North America Casual Fighting Game Market Size by Country (2019-2024) & (M USD)
Table 29. Europe Casual Fighting Game Market Size by Country (2019-2024) & (M USD)
Table 30. Asia Pacific Casual Fighting Game Market Size by Region (2019-2024) & (M USD)
Table 31. South America Casual Fighting Game Market Size by Country (2019-2024) & (M USD)
Table 32. Middle East and Africa Casual Fighting Game Market Size by Region (2019-2024) & (M USD)
Table 33. Capcom Casual Fighting Game Basic Information
Table 34. Capcom Casual Fighting Game Product Overview
Table 35. Capcom Casual Fighting Game Revenue (M USD) and Gross Margin (2019-2024)
Table 36. Capcom Casual Fighting Game SWOT Analysis
Table 37. Capcom Business Overview
Table 38. Capcom Recent Developments
Table 39. Namco Casual Fighting Game Basic Information
Table 40. Namco Casual Fighting Game Product Overview
Table 41. Namco Casual Fighting Game Revenue (M USD) and Gross Margin (2019-2024)
Table 42. Capcom Casual Fighting Game SWOT Analysis
Table 43. Namco Business Overview
Table 44. Namco Recent Developments
Table 45. Project Soul Casual Fighting Game Basic Information
Table 46. Project Soul Casual Fighting Game Product Overview
Table 47. Project Soul Casual Fighting Game Revenue (M USD) and Gross Margin (2019-2024)
Table 48. Capcom Casual Fighting Game SWOT Analysis
Table 49. Project Soul Business Overview
Table 50. Project Soul Recent Developments
Table 51. Midway Games Casual Fighting Game Basic Information
Table 52. Midway Games Casual Fighting Game Product Overview
Table 53. Midway Games Casual Fighting Game Revenue (M USD) and Gross Margin (2019-2024)
Table 54. Midway Games Business Overview
Table 55. Midway Games Recent Developments
Table 56. Arc System Works Casual Fighting Game Basic Information
Table 57. Arc System Works Casual Fighting Game Product Overview
Table 58. Arc System Works Casual Fighting Game Revenue (M USD) and Gross Margin (2019-2024)
Table 59. Arc System Works Business Overview
Table 60. Arc System Works Recent Developments
Table 61. Rare Casual Fighting Game Basic Information
Table 62. Rare Casual Fighting Game Product Overview
Table 63. Rare Casual Fighting Game Revenue (M USD) and Gross Margin (2019-2024)
Table 64. Rare Business Overview
Table 65. Rare Recent Developments
Table 66. Atari Casual Fighting Game Basic Information
Table 67. Atari Casual Fighting Game Product Overview
Table 68. Atari Casual Fighting Game Revenue (M USD) and Gross Margin (2019-2024)
Table 69. Atari Business Overview
Table 70. Atari Recent Developments
Table 71. Bitmasters Casual Fighting Game Basic Information
Table 72. Bitmasters Casual Fighting Game Product Overview
Table 73. Bitmasters Casual Fighting Game Revenue (M USD) and Gross Margin (2019-2024)
Table 74. Bitmasters Business Overview
Table 75. Bitmasters Recent Developments
Table 76. Sega AM2 Casual Fighting Game Basic Information
Table 77. Sega AM2 Casual Fighting Game Product Overview
Table 78. Sega AM2 Casual Fighting Game Revenue (M USD) and Gross Margin (2019-2024)
Table 79. Sega AM2 Business Overview
Table 80. Sega AM2 Recent Developments
Table 81. HAL Laboratory Casual Fighting Game Basic Information
Table 82. HAL Laboratory Casual Fighting Game Product Overview
Table 83. HAL Laboratory Casual Fighting Game Revenue (M USD) and Gross Margin (2019-2024)
Table 84. HAL Laboratory Business Overview
Table 85. HAL Laboratory Recent Developments
Table 86. SNK Playmore Casual Fighting Game Basic Information
Table 87. SNK Playmore Casual Fighting Game Product Overview
Table 88. SNK Playmore Casual Fighting Game Revenue (M USD) and Gross Margin (2019-2024)
Table 89. SNK Playmore Business Overview
Table 90. SNK Playmore Recent Developments
Table 91. NetherRealm Studios Casual Fighting Game Basic Information
Table 92. NetherRealm Studios Casual Fighting Game Product Overview
Table 93. NetherRealm Studios Casual Fighting Game Revenue (M USD) and Gross Margin (2019-2024)
Table 94. NetherRealm Studios Business Overview
Table 95. NetherRealm Studios Recent Developments
Table 96. Global Casual Fighting Game Market Size Forecast by Region (2025-2030) & (M USD)
Table 97. North America Casual Fighting Game Market Size Forecast by Country (2025-2030) & (M USD)
Table 98. Europe Casual Fighting Game Market Size Forecast by Country (2025-2030) & (M USD)
Table 99. Asia Pacific Casual Fighting Game Market Size Forecast by Region (2025-2030) & (M USD)
Table 100. South America Casual Fighting Game Market Size Forecast by Country (2025-2030) & (M USD)
Table 101. Middle East and Africa Casual Fighting Game Market Size Forecast by Country (2025-2030) & (M USD)
Table 102. Global Casual Fighting Game Market Size Forecast by Type (2025-2030) & (M USD)
Table 103. Global Casual Fighting Game Market Size Forecast by Application (2025-2030) & (M USD)

LIST OF FIGURES

Figure 1. Industrial Chain of Casual Fighting Game
Figure 2. Data Triangulation
Figure 3. Key Caveats
Figure 4. Global Casual Fighting Game Market Size (M USD), 2019-2030
Figure 5. Global Casual Fighting Game Market Size (M USD) (2019-2030)
Figure 6. Evaluation Matrix of Segment Market Development Potential (Type)
Figure 7. Evaluation Matrix of Segment Market Development Potential (Application)
Figure 8. Evaluation Matrix of Regional Market Development Potential
Figure 9. Casual Fighting Game Market Size by Country (M USD)
Figure 10. Global Casual Fighting Game Revenue Share by Company in 2023
Figure 11. Casual Fighting Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2023
Figure 12. The Global 5 and 10 Largest Players: Market Share by Casual Fighting Game Revenue in 2023
Figure 13. Evaluation Matrix of Segment Market Development Potential (Type)
Figure 14. Global Casual Fighting Game Market Share by Type
Figure 15. Market Size Share of Casual Fighting Game by Type (2019-2024)
Figure 16. Market Size Market Share of Casual Fighting Game by Type in 2022
Figure 17. Global Casual Fighting Game Market Size Growth Rate by Type (2019-2024)
Figure 18. Evaluation Matrix of Segment Market Development Potential (Application)
Figure 19. Global Casual Fighting Game Market Share by Application
Figure 20. Global Casual Fighting Game Market Share by Application (2019-2024)
Figure 21. Global Casual Fighting Game Market Share by Application in 2022
Figure 22. Global Casual Fighting Game Market Size Growth Rate by Application (2019-2024)
Figure 23. Global Casual Fighting Game Market Size Market Share by Region (2019-2024)
Figure 24. North America Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 25. North America Casual Fighting Game Market Size Market Share by Country in 2023
Figure 26. U.S. Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 27. Canada Casual Fighting Game Market Size (M USD) and Growth Rate (2019-2024)
Figure 28. Mexico Casual Fighting Game Market Size (Units) and Growth Rate (2019-2024)
Figure 29. Europe Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 30. Europe Casual Fighting Game Market Size Market Share by Country in 2023
Figure 31. Germany Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 32. France Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 33. U.K. Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 34. Italy Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 35. Russia Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 36. Asia Pacific Casual Fighting Game Market Size and Growth Rate (M USD)
Figure 37. Asia Pacific Casual Fighting Game Market Size Market Share by Region in 2023
Figure 38. China Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 39. Japan Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 40. South Korea Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 41. India Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 42. Southeast Asia Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 43. South America Casual Fighting Game Market Size and Growth Rate (M USD)
Figure 44. South America Casual Fighting Game Market Size Market Share by Country in 2023
Figure 45. Brazil Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 46. Argentina Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 47. Columbia Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 48. Middle East and Africa Casual Fighting Game Market Size and Growth Rate (M USD)
Figure 49. Middle East and Africa Casual Fighting Game Market Size Market Share by Region in 2023
Figure 50. Saudi Arabia Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 51. UAE Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 52. Egypt Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 53. Nigeria Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 54. South Africa Casual Fighting Game Market Size and Growth Rate (2019-2024) & (M USD)
Figure 55. Global Casual Fighting Game Market Size Forecast by Value (2019-2030) & (M USD)
Figure 56. Global Casual Fighting Game Market Share Forecast by Type (2025-2030)
Figure 57. Global Casual Fighting Game Market Share Forecast by Application (2025-2030)


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