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Global Artificial Intelligence in Video Games Market Research Report 2024(Status and Outlook)

August 2024 | 119 pages | ID: G373B8F4D64DEN
Bosson Research

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Report Overview

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.

This report provides a deep insight into the global Artificial Intelligence in Video Games market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, value chain analysis, etc.

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Artificial Intelligence in Video Games Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Artificial Intelligence in Video Games market in any manner.

Global Artificial Intelligence in Video Games Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company

Ubisoft

EA

Tencent

Sony

Microsoft

Playtika

Activision Blizzard

NetEase

Nintendo

Google

Nexon

Square Enix

Konami

Take-Two Interactive

NCSoft

Market Segmentation (by Type)

On-Premise Artificial Intelligence in Video Games

Cloud-based Artificial Intelligence in Video Games

Market Segmentation (by Application)

PC

TV

Smartphone & Tablet

Geographic Segmentation
  • North America (USA, Canada, Mexico)
  • Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
  • South America (Brazil, Argentina, Columbia, Rest of South America)
  • The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)
Key Benefits of This Market Research:
  • Industry drivers, restraints, and opportunities covered in the study
  • Neutral perspective on the market performance
  • Recent industry trends and developments
  • Competitive landscape & strategies of key players
  • Potential & niche segments and regions exhibiting promising growth covered
  • Historical, current, and projected market size, in terms of value
  • In-depth analysis of the Artificial Intelligence in Video Games Market
  • Overview of the regional outlook of the Artificial Intelligence in Video Games Market:
Key Reasons to Buy this Report:
  • Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
  • This enables you to anticipate market changes to remain ahead of your competitors
  • You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
  • The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
  • Provision of market value (USD Billion) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • 6-month post-sales analyst support
Customization of the Report

In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.

Chapter Outline

Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Artificial Intelligence in Video Games Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment (product type and application) in the next five years.

Chapter 12 is the main points and conclusions of the report.
1 RESEARCH METHODOLOGY AND STATISTICAL SCOPE

1.1 Market Definition and Statistical Scope of Artificial Intelligence in Video Games
1.2 Key Market Segments
  1.2.1 Artificial Intelligence in Video Games Segment by Type
  1.2.2 Artificial Intelligence in Video Games Segment by Application
1.3 Methodology & Sources of Information
  1.3.1 Research Methodology
  1.3.2 Research Process
  1.3.3 Market Breakdown and Data Triangulation
  1.3.4 Base Year
  1.3.5 Report Assumptions & Caveats

2 ARTIFICIAL INTELLIGENCE IN VIDEO GAMES MARKET OVERVIEW

2.1 Global Market Overview
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region

3 ARTIFICIAL INTELLIGENCE IN VIDEO GAMES MARKET COMPETITIVE LANDSCAPE

3.1 Global Artificial Intelligence in Video Games Revenue Market Share by Company (2019-2024)
3.2 Artificial Intelligence in Video Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Company Artificial Intelligence in Video Games Market Size Sites, Area Served, Product Type
3.4 Artificial Intelligence in Video Games Market Competitive Situation and Trends
  3.4.1 Artificial Intelligence in Video Games Market Concentration Rate
  3.4.2 Global 5 and 10 Largest Artificial Intelligence in Video Games Players Market Share by Revenue
  3.4.3 Mergers & Acquisitions, Expansion

4 ARTIFICIAL INTELLIGENCE IN VIDEO GAMES VALUE CHAIN ANALYSIS

4.1 Artificial Intelligence in Video Games Value Chain Analysis
4.2 Midstream Market Analysis
4.3 Downstream Customer Analysis

5 THE DEVELOPMENT AND DYNAMICS OF ARTIFICIAL INTELLIGENCE IN VIDEO GAMES MARKET

5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
  5.5.1 Mergers & Acquisitions
  5.5.2 Expansions
  5.5.3 Collaboration/Supply Contracts
5.6 Industry Policies

6 ARTIFICIAL INTELLIGENCE IN VIDEO GAMES MARKET SEGMENTATION BY TYPE

6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Artificial Intelligence in Video Games Market Size Market Share by Type (2019-2024)
6.3 Global Artificial Intelligence in Video Games Market Size Growth Rate by Type (2019-2024)

7 ARTIFICIAL INTELLIGENCE IN VIDEO GAMES MARKET SEGMENTATION BY APPLICATION

7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Artificial Intelligence in Video Games Market Size (M USD) by Application (2019-2024)
7.3 Global Artificial Intelligence in Video Games Market Size Growth Rate by Application (2019-2024)

8 ARTIFICIAL INTELLIGENCE IN VIDEO GAMES MARKET SEGMENTATION BY REGION

8.1 Global Artificial Intelligence in Video Games Market Size by Region
  8.1.1 Global Artificial Intelligence in Video Games Market Size by Region
  8.1.2 Global Artificial Intelligence in Video Games Market Size Market Share by Region
8.2 North America
  8.2.1 North America Artificial Intelligence in Video Games Market Size by Country
  8.2.2 U.S.
  8.2.3 Canada
  8.2.4 Mexico
8.3 Europe
  8.3.1 Europe Artificial Intelligence in Video Games Market Size by Country
  8.3.2 Germany
  8.3.3 France
  8.3.4 U.K.
  8.3.5 Italy
  8.3.6 Russia
8.4 Asia Pacific
  8.4.1 Asia Pacific Artificial Intelligence in Video Games Market Size by Region
  8.4.2 China
  8.4.3 Japan
  8.4.4 South Korea
  8.4.5 India
  8.4.6 Southeast Asia
8.5 South America
  8.5.1 South America Artificial Intelligence in Video Games Market Size by Country
  8.5.2 Brazil
  8.5.3 Argentina
  8.5.4 Columbia
8.6 Middle East and Africa
  8.6.1 Middle East and Africa Artificial Intelligence in Video Games Market Size by Region
  8.6.2 Saudi Arabia
  8.6.3 UAE
  8.6.4 Egypt
  8.6.5 Nigeria
  8.6.6 South Africa

9 KEY COMPANIES PROFILE

9.1 Ubisoft
  9.1.1 Ubisoft Artificial Intelligence in Video Games Basic Information
  9.1.2 Ubisoft Artificial Intelligence in Video Games Product Overview
  9.1.3 Ubisoft Artificial Intelligence in Video Games Product Market Performance
  9.1.4 Ubisoft Artificial Intelligence in Video Games SWOT Analysis
  9.1.5 Ubisoft Business Overview
  9.1.6 Ubisoft Recent Developments
9.2 EA
  9.2.1 EA Artificial Intelligence in Video Games Basic Information
  9.2.2 EA Artificial Intelligence in Video Games Product Overview
  9.2.3 EA Artificial Intelligence in Video Games Product Market Performance
  9.2.4 EA Artificial Intelligence in Video Games SWOT Analysis
  9.2.5 EA Business Overview
  9.2.6 EA Recent Developments
9.3 Tencent
  9.3.1 Tencent Artificial Intelligence in Video Games Basic Information
  9.3.2 Tencent Artificial Intelligence in Video Games Product Overview
  9.3.3 Tencent Artificial Intelligence in Video Games Product Market Performance
  9.3.4 Tencent Artificial Intelligence in Video Games SWOT Analysis
  9.3.5 Tencent Business Overview
  9.3.6 Tencent Recent Developments
9.4 Sony
  9.4.1 Sony Artificial Intelligence in Video Games Basic Information
  9.4.2 Sony Artificial Intelligence in Video Games Product Overview
  9.4.3 Sony Artificial Intelligence in Video Games Product Market Performance
  9.4.4 Sony Business Overview
  9.4.5 Sony Recent Developments
9.5 Microsoft
  9.5.1 Microsoft Artificial Intelligence in Video Games Basic Information
  9.5.2 Microsoft Artificial Intelligence in Video Games Product Overview
  9.5.3 Microsoft Artificial Intelligence in Video Games Product Market Performance
  9.5.4 Microsoft Business Overview
  9.5.5 Microsoft Recent Developments
9.6 Playtika
  9.6.1 Playtika Artificial Intelligence in Video Games Basic Information
  9.6.2 Playtika Artificial Intelligence in Video Games Product Overview
  9.6.3 Playtika Artificial Intelligence in Video Games Product Market Performance
  9.6.4 Playtika Business Overview
  9.6.5 Playtika Recent Developments
9.7 Activision Blizzard
  9.7.1 Activision Blizzard Artificial Intelligence in Video Games Basic Information
  9.7.2 Activision Blizzard Artificial Intelligence in Video Games Product Overview
  9.7.3 Activision Blizzard Artificial Intelligence in Video Games Product Market Performance
  9.7.4 Activision Blizzard Business Overview
  9.7.5 Activision Blizzard Recent Developments
9.8 NetEase
  9.8.1 NetEase Artificial Intelligence in Video Games Basic Information
  9.8.2 NetEase Artificial Intelligence in Video Games Product Overview
  9.8.3 NetEase Artificial Intelligence in Video Games Product Market Performance
  9.8.4 NetEase Business Overview
  9.8.5 NetEase Recent Developments
9.9 Nintendo
  9.9.1 Nintendo Artificial Intelligence in Video Games Basic Information
  9.9.2 Nintendo Artificial Intelligence in Video Games Product Overview
  9.9.3 Nintendo Artificial Intelligence in Video Games Product Market Performance
  9.9.4 Nintendo Business Overview
  9.9.5 Nintendo Recent Developments
9.10 Google
  9.10.1 Google Artificial Intelligence in Video Games Basic Information
  9.10.2 Google Artificial Intelligence in Video Games Product Overview
  9.10.3 Google Artificial Intelligence in Video Games Product Market Performance
  9.10.4 Google Business Overview
  9.10.5 Google Recent Developments
9.11 Nexon
  9.11.1 Nexon Artificial Intelligence in Video Games Basic Information
  9.11.2 Nexon Artificial Intelligence in Video Games Product Overview
  9.11.3 Nexon Artificial Intelligence in Video Games Product Market Performance
  9.11.4 Nexon Business Overview
  9.11.5 Nexon Recent Developments
9.12 Square Enix
  9.12.1 Square Enix Artificial Intelligence in Video Games Basic Information
  9.12.2 Square Enix Artificial Intelligence in Video Games Product Overview
  9.12.3 Square Enix Artificial Intelligence in Video Games Product Market Performance
  9.12.4 Square Enix Business Overview
  9.12.5 Square Enix Recent Developments
9.13 Konami
  9.13.1 Konami Artificial Intelligence in Video Games Basic Information
  9.13.2 Konami Artificial Intelligence in Video Games Product Overview
  9.13.3 Konami Artificial Intelligence in Video Games Product Market Performance
  9.13.4 Konami Business Overview
  9.13.5 Konami Recent Developments
9.14 Take-Two Interactive
  9.14.1 Take-Two Interactive Artificial Intelligence in Video Games Basic Information
  9.14.2 Take-Two Interactive Artificial Intelligence in Video Games Product Overview
  9.14.3 Take-Two Interactive Artificial Intelligence in Video Games Product Market Performance
  9.14.4 Take-Two Interactive Business Overview
  9.14.5 Take-Two Interactive Recent Developments
9.15 NCSoft
  9.15.1 NCSoft Artificial Intelligence in Video Games Basic Information
  9.15.2 NCSoft Artificial Intelligence in Video Games Product Overview
  9.15.3 NCSoft Artificial Intelligence in Video Games Product Market Performance
  9.15.4 NCSoft Business Overview
  9.15.5 NCSoft Recent Developments

10 ARTIFICIAL INTELLIGENCE IN VIDEO GAMES REGIONAL MARKET FORECAST

10.1 Global Artificial Intelligence in Video Games Market Size Forecast
10.2 Global Artificial Intelligence in Video Games Market Forecast by Region
  10.2.1 North America Market Size Forecast by Country
  10.2.2 Europe Artificial Intelligence in Video Games Market Size Forecast by Country
  10.2.3 Asia Pacific Artificial Intelligence in Video Games Market Size Forecast by Region
  10.2.4 South America Artificial Intelligence in Video Games Market Size Forecast by Country
  10.2.5 Middle East and Africa Forecasted Consumption of Artificial Intelligence in Video Games by Country

11 FORECAST MARKET BY TYPE AND BY APPLICATION (2025-2030)

11.1 Global Artificial Intelligence in Video Games Market Forecast by Type (2025-2030)
11.2 Global Artificial Intelligence in Video Games Market Forecast by Application (2025-2030)

12 CONCLUSION AND KEY FINDINGS

LIST OF TABLES

Table 1. Introduction of the Type
Table 2. Introduction of the Application
Table 3. Market Size (M USD) Segment Executive Summary
Table 4. Artificial Intelligence in Video Games Market Size Comparison by Region (M USD)
Table 5. Global Artificial Intelligence in Video Games Revenue (M USD) by Company (2019-2024)
Table 6. Global Artificial Intelligence in Video Games Revenue Share by Company (2019-2024)
Table 7. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Artificial Intelligence in Video Games as of 2022)
Table 8. Company Artificial Intelligence in Video Games Market Size Sites and Area Served
Table 9. Company Artificial Intelligence in Video Games Product Type
Table 10. Global Artificial Intelligence in Video Games Company Market Concentration Ratio (CR5 and HHI)
Table 11. Mergers & Acquisitions, Expansion Plans
Table 12. Value Chain Map of Artificial Intelligence in Video Games
Table 13. Midstream Market Analysis
Table 14. Downstream Customer Analysis
Table 15. Key Development Trends
Table 16. Driving Factors
Table 17. Artificial Intelligence in Video Games Market Challenges
Table 18. Global Artificial Intelligence in Video Games Market Size by Type (M USD)
Table 19. Global Artificial Intelligence in Video Games Market Size (M USD) by Type (2019-2024)
Table 20. Global Artificial Intelligence in Video Games Market Size Share by Type (2019-2024)
Table 21. Global Artificial Intelligence in Video Games Market Size Growth Rate by Type (2019-2024)
Table 22. Global Artificial Intelligence in Video Games Market Size by Application
Table 23. Global Artificial Intelligence in Video Games Market Size by Application (2019-2024) & (M USD)
Table 24. Global Artificial Intelligence in Video Games Market Share by Application (2019-2024)
Table 25. Global Artificial Intelligence in Video Games Market Size Growth Rate by Application (2019-2024)
Table 26. Global Artificial Intelligence in Video Games Market Size by Region (2019-2024) & (M USD)
Table 27. Global Artificial Intelligence in Video Games Market Size Market Share by Region (2019-2024)
Table 28. North America Artificial Intelligence in Video Games Market Size by Country (2019-2024) & (M USD)
Table 29. Europe Artificial Intelligence in Video Games Market Size by Country (2019-2024) & (M USD)
Table 30. Asia Pacific Artificial Intelligence in Video Games Market Size by Region (2019-2024) & (M USD)
Table 31. South America Artificial Intelligence in Video Games Market Size by Country (2019-2024) & (M USD)
Table 32. Middle East and Africa Artificial Intelligence in Video Games Market Size by Region (2019-2024) & (M USD)
Table 33. Ubisoft Artificial Intelligence in Video Games Basic Information
Table 34. Ubisoft Artificial Intelligence in Video Games Product Overview
Table 35. Ubisoft Artificial Intelligence in Video Games Revenue (M USD) and Gross Margin (2019-2024)
Table 36. Ubisoft Artificial Intelligence in Video Games SWOT Analysis
Table 37. Ubisoft Business Overview
Table 38. Ubisoft Recent Developments
Table 39. EA Artificial Intelligence in Video Games Basic Information
Table 40. EA Artificial Intelligence in Video Games Product Overview
Table 41. EA Artificial Intelligence in Video Games Revenue (M USD) and Gross Margin (2019-2024)
Table 42. EA Artificial Intelligence in Video Games SWOT Analysis
Table 43. EA Business Overview
Table 44. EA Recent Developments
Table 45. Tencent Artificial Intelligence in Video Games Basic Information
Table 46. Tencent Artificial Intelligence in Video Games Product Overview
Table 47. Tencent Artificial Intelligence in Video Games Revenue (M USD) and Gross Margin (2019-2024)
Table 48. Tencent Artificial Intelligence in Video Games SWOT Analysis
Table 49. Tencent Business Overview
Table 50. Tencent Recent Developments
Table 51. Sony Artificial Intelligence in Video Games Basic Information
Table 52. Sony Artificial Intelligence in Video Games Product Overview
Table 53. Sony Artificial Intelligence in Video Games Revenue (M USD) and Gross Margin (2019-2024)
Table 54. Sony Business Overview
Table 55. Sony Recent Developments
Table 56. Microsoft Artificial Intelligence in Video Games Basic Information
Table 57. Microsoft Artificial Intelligence in Video Games Product Overview
Table 58. Microsoft Artificial Intelligence in Video Games Revenue (M USD) and Gross Margin (2019-2024)
Table 59. Microsoft Business Overview
Table 60. Microsoft Recent Developments
Table 61. Playtika Artificial Intelligence in Video Games Basic Information
Table 62. Playtika Artificial Intelligence in Video Games Product Overview
Table 63. Playtika Artificial Intelligence in Video Games Revenue (M USD) and Gross Margin (2019-2024)
Table 64. Playtika Business Overview
Table 65. Playtika Recent Developments
Table 66. Activision Blizzard Artificial Intelligence in Video Games Basic Information
Table 67. Activision Blizzard Artificial Intelligence in Video Games Product Overview
Table 68. Activision Blizzard Artificial Intelligence in Video Games Revenue (M USD) and Gross Margin (2019-2024)
Table 69. Activision Blizzard Business Overview
Table 70. Activision Blizzard Recent Developments
Table 71. NetEase Artificial Intelligence in Video Games Basic Information
Table 72. NetEase Artificial Intelligence in Video Games Product Overview
Table 73. NetEase Artificial Intelligence in Video Games Revenue (M USD) and Gross Margin (2019-2024)
Table 74. NetEase Business Overview
Table 75. NetEase Recent Developments
Table 76. Nintendo Artificial Intelligence in Video Games Basic Information
Table 77. Nintendo Artificial Intelligence in Video Games Product Overview
Table 78. Nintendo Artificial Intelligence in Video Games Revenue (M USD) and Gross Margin (2019-2024)
Table 79. Nintendo Business Overview
Table 80. Nintendo Recent Developments
Table 81. Google Artificial Intelligence in Video Games Basic Information
Table 82. Google Artificial Intelligence in Video Games Product Overview
Table 83. Google Artificial Intelligence in Video Games Revenue (M USD) and Gross Margin (2019-2024)
Table 84. Google Business Overview
Table 85. Google Recent Developments
Table 86. Nexon Artificial Intelligence in Video Games Basic Information
Table 87. Nexon Artificial Intelligence in Video Games Product Overview
Table 88. Nexon Artificial Intelligence in Video Games Revenue (M USD) and Gross Margin (2019-2024)
Table 89. Nexon Business Overview
Table 90. Nexon Recent Developments
Table 91. Square Enix Artificial Intelligence in Video Games Basic Information
Table 92. Square Enix Artificial Intelligence in Video Games Product Overview
Table 93. Square Enix Artificial Intelligence in Video Games Revenue (M USD) and Gross Margin (2019-2024)
Table 94. Square Enix Business Overview
Table 95. Square Enix Recent Developments
Table 96. Konami Artificial Intelligence in Video Games Basic Information
Table 97. Konami Artificial Intelligence in Video Games Product Overview
Table 98. Konami Artificial Intelligence in Video Games Revenue (M USD) and Gross Margin (2019-2024)
Table 99. Konami Business Overview
Table 100. Konami Recent Developments
Table 101. Take-Two Interactive Artificial Intelligence in Video Games Basic Information
Table 102. Take-Two Interactive Artificial Intelligence in Video Games Product Overview
Table 103. Take-Two Interactive Artificial Intelligence in Video Games Revenue (M USD) and Gross Margin (2019-2024)
Table 104. Take-Two Interactive Business Overview
Table 105. Take-Two Interactive Recent Developments
Table 106. NCSoft Artificial Intelligence in Video Games Basic Information
Table 107. NCSoft Artificial Intelligence in Video Games Product Overview
Table 108. NCSoft Artificial Intelligence in Video Games Revenue (M USD) and Gross Margin (2019-2024)
Table 109. NCSoft Business Overview
Table 110. NCSoft Recent Developments
Table 111. Global Artificial Intelligence in Video Games Market Size Forecast by Region (2025-2030) & (M USD)
Table 112. North America Artificial Intelligence in Video Games Market Size Forecast by Country (2025-2030) & (M USD)
Table 113. Europe Artificial Intelligence in Video Games Market Size Forecast by Country (2025-2030) & (M USD)
Table 114. Asia Pacific Artificial Intelligence in Video Games Market Size Forecast by Region (2025-2030) & (M USD)
Table 115. South America Artificial Intelligence in Video Games Market Size Forecast by Country (2025-2030) & (M USD)
Table 116. Middle East and Africa Artificial Intelligence in Video Games Market Size Forecast by Country (2025-2030) & (M USD)
Table 117. Global Artificial Intelligence in Video Games Market Size Forecast by Type (2025-2030) & (M USD)
Table 118. Global Artificial Intelligence in Video Games Market Size Forecast by Application (2025-2030) & (M USD)

LIST OF FIGURES

Figure 1. Industrial Chain of Artificial Intelligence in Video Games
Figure 2. Data Triangulation
Figure 3. Key Caveats
Figure 4. Global Artificial Intelligence in Video Games Market Size (M USD), 2019-2030
Figure 5. Global Artificial Intelligence in Video Games Market Size (M USD) (2019-2030)
Figure 6. Evaluation Matrix of Segment Market Development Potential (Type)
Figure 7. Evaluation Matrix of Segment Market Development Potential (Application)
Figure 8. Evaluation Matrix of Regional Market Development Potential
Figure 9. Artificial Intelligence in Video Games Market Size by Country (M USD)
Figure 10. Global Artificial Intelligence in Video Games Revenue Share by Company in 2023
Figure 11. Artificial Intelligence in Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2023
Figure 12. The Global 5 and 10 Largest Players: Market Share by Artificial Intelligence in Video Games Revenue in 2023
Figure 13. Evaluation Matrix of Segment Market Development Potential (Type)
Figure 14. Global Artificial Intelligence in Video Games Market Share by Type
Figure 15. Market Size Share of Artificial Intelligence in Video Games by Type (2019-2024)
Figure 16. Market Size Market Share of Artificial Intelligence in Video Games by Type in 2022
Figure 17. Global Artificial Intelligence in Video Games Market Size Growth Rate by Type (2019-2024)
Figure 18. Evaluation Matrix of Segment Market Development Potential (Application)
Figure 19. Global Artificial Intelligence in Video Games Market Share by Application
Figure 20. Global Artificial Intelligence in Video Games Market Share by Application (2019-2024)
Figure 21. Global Artificial Intelligence in Video Games Market Share by Application in 2022
Figure 22. Global Artificial Intelligence in Video Games Market Size Growth Rate by Application (2019-2024)
Figure 23. Global Artificial Intelligence in Video Games Market Size Market Share by Region (2019-2024)
Figure 24. North America Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 25. North America Artificial Intelligence in Video Games Market Size Market Share by Country in 2023
Figure 26. U.S. Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 27. Canada Artificial Intelligence in Video Games Market Size (M USD) and Growth Rate (2019-2024)
Figure 28. Mexico Artificial Intelligence in Video Games Market Size (Units) and Growth Rate (2019-2024)
Figure 29. Europe Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 30. Europe Artificial Intelligence in Video Games Market Size Market Share by Country in 2023
Figure 31. Germany Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 32. France Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 33. U.K. Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 34. Italy Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 35. Russia Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 36. Asia Pacific Artificial Intelligence in Video Games Market Size and Growth Rate (M USD)
Figure 37. Asia Pacific Artificial Intelligence in Video Games Market Size Market Share by Region in 2023
Figure 38. China Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 39. Japan Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 40. South Korea Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 41. India Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 42. Southeast Asia Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 43. South America Artificial Intelligence in Video Games Market Size and Growth Rate (M USD)
Figure 44. South America Artificial Intelligence in Video Games Market Size Market Share by Country in 2023
Figure 45. Brazil Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 46. Argentina Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 47. Columbia Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 48. Middle East and Africa Artificial Intelligence in Video Games Market Size and Growth Rate (M USD)
Figure 49. Middle East and Africa Artificial Intelligence in Video Games Market Size Market Share by Region in 2023
Figure 50. Saudi Arabia Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 51. UAE Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 52. Egypt Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 53. Nigeria Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 54. South Africa Artificial Intelligence in Video Games Market Size and Growth Rate (2019-2024) & (M USD)
Figure 55. Global Artificial Intelligence in Video Games Market Size Forecast by Value (2019-2030) & (M USD)
Figure 56. Global Artificial Intelligence in Video Games Market Share Forecast by Type (2025-2030)
Figure 57. Global Artificial Intelligence in Video Games Market Share Forecast by Application (2025-2030)


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