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Global AI Generated Content in Games Supply, Demand and Key Producers, 2023-2029

May 2023 | 109 pages | ID: G755375ACFB3EN
GlobalInfoResearch

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The global AI Generated Content in Games market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global AI Generated Content in Games demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for AI Generated Content in Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of AI Generated Content in Games that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global AI Generated Content in Games total market, 2018-2029, (USD Million)

Global AI Generated Content in Games total market by region & country, CAGR, 2018-2029, (USD Million)

U.S. VS China: AI Generated Content in Games total market, key domestic companies and share, (USD Million)

Global AI Generated Content in Games revenue by player and market share 2018-2023, (USD Million)

Global AI Generated Content in Games total market by Type, CAGR, 2018-2029, (USD Million)

Global AI Generated Content in Games total market by Application, CAGR, 2018-2029, (USD Million)

This reports profiles major players in the global AI Generated Content in Games market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include TapTap, Giant Network, Kunlun Tech, NetEase, miHoYo, Tencent, XD Inc, Steam and Promethean AI, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World AI Generated Content in Games market

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global AI Generated Content in Games Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global AI Generated Content in Games Market, Segmentation by Type
  • Game Level Generation
  • Procedural Content Generation
  • Others
Global AI Generated Content in Games Market, Segmentation by Application
  • Game Character Generation
  • Game Asset Generation
  • Others
Companies Profiled:
  • TapTap
  • Giant Network
  • Kunlun Tech
  • NetEase
  • miHoYo
  • Tencent
  • XD Inc
  • Steam
  • Promethean AI
  • Scenario
  • PixelVibe
  • Ludo AI
Key Questions Answered

1. How big is the global AI Generated Content in Games market?

2. What is the demand of the global AI Generated Content in Games market?

3. What is the year over year growth of the global AI Generated Content in Games market?

4. What is the total value of the global AI Generated Content in Games market?

5. Who are the major players in the global AI Generated Content in Games market?

6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY

1.1 AI Generated Content in Games Introduction
1.2 World AI Generated Content in Games Market Size & Forecast (2018 & 2022 & 2029)
1.3 World AI Generated Content in Games Total Market by Region (by Headquarter Location)
  1.3.1 World AI Generated Content in Games Market Size by Region (2018-2029), (by Headquarter Location)
  1.3.2 United States AI Generated Content in Games Market Size (2018-2029)
  1.3.3 China AI Generated Content in Games Market Size (2018-2029)
  1.3.4 Europe AI Generated Content in Games Market Size (2018-2029)
  1.3.5 Japan AI Generated Content in Games Market Size (2018-2029)
  1.3.6 South Korea AI Generated Content in Games Market Size (2018-2029)
  1.3.7 ASEAN AI Generated Content in Games Market Size (2018-2029)
  1.3.8 India AI Generated Content in Games Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
  1.4.1 AI Generated Content in Games Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 AI Generated Content in Games Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
  1.5.1 Influence of COVID-19
  1.5.2 Influence of Russia-Ukraine War

2 DEMAND SUMMARY

2.1 World AI Generated Content in Games Consumption Value (2018-2029)
2.2 World AI Generated Content in Games Consumption Value by Region
  2.2.1 World AI Generated Content in Games Consumption Value by Region (2018-2023)
  2.2.2 World AI Generated Content in Games Consumption Value Forecast by Region (2024-2029)
2.3 United States AI Generated Content in Games Consumption Value (2018-2029)
2.4 China AI Generated Content in Games Consumption Value (2018-2029)
2.5 Europe AI Generated Content in Games Consumption Value (2018-2029)
2.6 Japan AI Generated Content in Games Consumption Value (2018-2029)
2.7 South Korea AI Generated Content in Games Consumption Value (2018-2029)
2.8 ASEAN AI Generated Content in Games Consumption Value (2018-2029)
2.9 India AI Generated Content in Games Consumption Value (2018-2029)

3 WORLD AI GENERATED CONTENT IN GAMES COMPANIES COMPETITIVE ANALYSIS

3.1 World AI Generated Content in Games Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
  3.2.1 Global AI Generated Content in Games Industry Rank of Major Players
  3.2.2 Global Concentration Ratios (CR4) for AI Generated Content in Games in 2022
  3.2.3 Global Concentration Ratios (CR8) for AI Generated Content in Games in 2022
3.3 AI Generated Content in Games Company Evaluation Quadrant
3.4 AI Generated Content in Games Market: Overall Company Footprint Analysis
  3.4.1 AI Generated Content in Games Market: Region Footprint
  3.4.2 AI Generated Content in Games Market: Company Product Type Footprint
  3.4.3 AI Generated Content in Games Market: Company Product Application Footprint
3.5 Competitive Environment
  3.5.1 Historical Structure of the Industry
  3.5.2 Barriers of Market Entry
  3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 UNITED STATES VS CHINA VS REST OF THE WORLD (BY HEADQUARTER LOCATION)

4.1 United States VS China: AI Generated Content in Games Revenue Comparison (by Headquarter Location)
  4.1.1 United States VS China: AI Generated Content in Games Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
  4.1.2 United States VS China: AI Generated Content in Games Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: AI Generated Content in Games Consumption Value Comparison
  4.2.1 United States VS China: AI Generated Content in Games Consumption Value Comparison (2018 & 2022 & 2029)
  4.2.2 United States VS China: AI Generated Content in Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based AI Generated Content in Games Companies and Market Share, 2018-2023
  4.3.1 United States Based AI Generated Content in Games Companies, Headquarters (States, Country)
  4.3.2 United States Based Companies AI Generated Content in Games Revenue, (2018-2023)
4.4 China Based Companies AI Generated Content in Games Revenue and Market Share, 2018-2023
  4.4.1 China Based AI Generated Content in Games Companies, Company Headquarters (Province, Country)
  4.4.2 China Based Companies AI Generated Content in Games Revenue, (2018-2023)
4.5 Rest of World Based AI Generated Content in Games Companies and Market Share, 2018-2023
  4.5.1 Rest of World Based AI Generated Content in Games Companies, Headquarters (States, Country)
  4.5.2 Rest of World Based Companies AI Generated Content in Games Revenue, (2018-2023)

5 MARKET ANALYSIS BY TYPE

5.1 World AI Generated Content in Games Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
  5.2.1 Game Level Generation
  5.2.2 Procedural Content Generation
  5.2.3 Others
5.3 Market Segment by Type
  5.3.1 World AI Generated Content in Games Market Size by Type (2018-2023)
  5.3.2 World AI Generated Content in Games Market Size by Type (2024-2029)
  5.3.3 World AI Generated Content in Games Market Size Market Share by Type (2018-2029)

6 MARKET ANALYSIS BY APPLICATION

6.1 World AI Generated Content in Games Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
  6.2.1 Game Character Generation
  6.2.2 Game Asset Generation
  6.2.3 Others
6.3 Market Segment by Application
  6.3.1 World AI Generated Content in Games Market Size by Application (2018-2023)
  6.3.2 World AI Generated Content in Games Market Size by Application (2024-2029)
  6.3.3 World AI Generated Content in Games Market Size by Application (2018-2029)

7 COMPANY PROFILES

7.1 TapTap
  7.1.1 TapTap Details
  7.1.2 TapTap Major Business
  7.1.3 TapTap AI Generated Content in Games Product and Services
  7.1.4 TapTap AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023)
  7.1.5 TapTap Recent Developments/Updates
  7.1.6 TapTap Competitive Strengths & Weaknesses
7.2 Giant Network
  7.2.1 Giant Network Details
  7.2.2 Giant Network Major Business
  7.2.3 Giant Network AI Generated Content in Games Product and Services
  7.2.4 Giant Network AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023)
  7.2.5 Giant Network Recent Developments/Updates
  7.2.6 Giant Network Competitive Strengths & Weaknesses
7.3 Kunlun Tech
  7.3.1 Kunlun Tech Details
  7.3.2 Kunlun Tech Major Business
  7.3.3 Kunlun Tech AI Generated Content in Games Product and Services
  7.3.4 Kunlun Tech AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023)
  7.3.5 Kunlun Tech Recent Developments/Updates
  7.3.6 Kunlun Tech Competitive Strengths & Weaknesses
7.4 NetEase
  7.4.1 NetEase Details
  7.4.2 NetEase Major Business
  7.4.3 NetEase AI Generated Content in Games Product and Services
  7.4.4 NetEase AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023)
  7.4.5 NetEase Recent Developments/Updates
  7.4.6 NetEase Competitive Strengths & Weaknesses
7.5 miHoYo
  7.5.1 miHoYo Details
  7.5.2 miHoYo Major Business
  7.5.3 miHoYo AI Generated Content in Games Product and Services
  7.5.4 miHoYo AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023)
  7.5.5 miHoYo Recent Developments/Updates
  7.5.6 miHoYo Competitive Strengths & Weaknesses
7.6 Tencent
  7.6.1 Tencent Details
  7.6.2 Tencent Major Business
  7.6.3 Tencent AI Generated Content in Games Product and Services
  7.6.4 Tencent AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023)
  7.6.5 Tencent Recent Developments/Updates
  7.6.6 Tencent Competitive Strengths & Weaknesses
7.7 XD Inc
  7.7.1 XD Inc Details
  7.7.2 XD Inc Major Business
  7.7.3 XD Inc AI Generated Content in Games Product and Services
  7.7.4 XD Inc AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023)
  7.7.5 XD Inc Recent Developments/Updates
  7.7.6 XD Inc Competitive Strengths & Weaknesses
7.8 Steam
  7.8.1 Steam Details
  7.8.2 Steam Major Business
  7.8.3 Steam AI Generated Content in Games Product and Services
  7.8.4 Steam AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023)
  7.8.5 Steam Recent Developments/Updates
  7.8.6 Steam Competitive Strengths & Weaknesses
7.9 Promethean AI
  7.9.1 Promethean AI Details
  7.9.2 Promethean AI Major Business
  7.9.3 Promethean AI AI Generated Content in Games Product and Services
  7.9.4 Promethean AI AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023)
  7.9.5 Promethean AI Recent Developments/Updates
  7.9.6 Promethean AI Competitive Strengths & Weaknesses
7.10 Scenario
  7.10.1 Scenario Details
  7.10.2 Scenario Major Business
  7.10.3 Scenario AI Generated Content in Games Product and Services
  7.10.4 Scenario AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023)
  7.10.5 Scenario Recent Developments/Updates
  7.10.6 Scenario Competitive Strengths & Weaknesses
7.11 PixelVibe
  7.11.1 PixelVibe Details
  7.11.2 PixelVibe Major Business
  7.11.3 PixelVibe AI Generated Content in Games Product and Services
  7.11.4 PixelVibe AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023)
  7.11.5 PixelVibe Recent Developments/Updates
  7.11.6 PixelVibe Competitive Strengths & Weaknesses
7.12 Ludo AI
  7.12.1 Ludo AI Details
  7.12.2 Ludo AI Major Business
  7.12.3 Ludo AI AI Generated Content in Games Product and Services
  7.12.4 Ludo AI AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023)
  7.12.5 Ludo AI Recent Developments/Updates
  7.12.6 Ludo AI Competitive Strengths & Weaknesses

8 INDUSTRY CHAIN ANALYSIS

8.1 AI Generated Content in Games Industry Chain
8.2 AI Generated Content in Games Upstream Analysis
8.3 AI Generated Content in Games Midstream Analysis
8.4 AI Generated Content in Games Downstream Analysis

9 RESEARCH FINDINGS AND CONCLUSION

10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World AI Generated Content in Games Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World AI Generated Content in Games Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World AI Generated Content in Games Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World AI Generated Content in Games Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World AI Generated Content in Games Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World AI Generated Content in Games Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World AI Generated Content in Games Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World AI Generated Content in Games Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World AI Generated Content in Games Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key AI Generated Content in Games Players in 2022
Table 12. World AI Generated Content in Games Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global AI Generated Content in Games Company Evaluation Quadrant
Table 14. Head Office of Key AI Generated Content in Games Player
Table 15. AI Generated Content in Games Market: Company Product Type Footprint
Table 16. AI Generated Content in Games Market: Company Product Application Footprint
Table 17. AI Generated Content in Games Mergers & Acquisitions Activity
Table 18. United States VS China AI Generated Content in Games Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China AI Generated Content in Games Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based AI Generated Content in Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies AI Generated Content in Games Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies AI Generated Content in Games Revenue Market Share (2018-2023)
Table 23. China Based AI Generated Content in Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies AI Generated Content in Games Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies AI Generated Content in Games Revenue Market Share (2018-2023)
Table 26. Rest of World Based AI Generated Content in Games Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies AI Generated Content in Games Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies AI Generated Content in Games Revenue Market Share (2018-2023)
Table 29. World AI Generated Content in Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World AI Generated Content in Games Market Size by Type (2018-2023) & (USD Million)
Table 31. World AI Generated Content in Games Market Size by Type (2024-2029) & (USD Million)
Table 32. World AI Generated Content in Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World AI Generated Content in Games Market Size by Application (2018-2023) & (USD Million)
Table 34. World AI Generated Content in Games Market Size by Application (2024-2029) & (USD Million)
Table 35. TapTap Basic Information, Area Served and Competitors
Table 36. TapTap Major Business
Table 37. TapTap AI Generated Content in Games Product and Services
Table 38. TapTap AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. TapTap Recent Developments/Updates
Table 40. TapTap Competitive Strengths & Weaknesses
Table 41. Giant Network Basic Information, Area Served and Competitors
Table 42. Giant Network Major Business
Table 43. Giant Network AI Generated Content in Games Product and Services
Table 44. Giant Network AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Giant Network Recent Developments/Updates
Table 46. Giant Network Competitive Strengths & Weaknesses
Table 47. Kunlun Tech Basic Information, Area Served and Competitors
Table 48. Kunlun Tech Major Business
Table 49. Kunlun Tech AI Generated Content in Games Product and Services
Table 50. Kunlun Tech AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Kunlun Tech Recent Developments/Updates
Table 52. Kunlun Tech Competitive Strengths & Weaknesses
Table 53. NetEase Basic Information, Area Served and Competitors
Table 54. NetEase Major Business
Table 55. NetEase AI Generated Content in Games Product and Services
Table 56. NetEase AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. NetEase Recent Developments/Updates
Table 58. NetEase Competitive Strengths & Weaknesses
Table 59. miHoYo Basic Information, Area Served and Competitors
Table 60. miHoYo Major Business
Table 61. miHoYo AI Generated Content in Games Product and Services
Table 62. miHoYo AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. miHoYo Recent Developments/Updates
Table 64. miHoYo Competitive Strengths & Weaknesses
Table 65. Tencent Basic Information, Area Served and Competitors
Table 66. Tencent Major Business
Table 67. Tencent AI Generated Content in Games Product and Services
Table 68. Tencent AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Tencent Recent Developments/Updates
Table 70. Tencent Competitive Strengths & Weaknesses
Table 71. XD Inc Basic Information, Area Served and Competitors
Table 72. XD Inc Major Business
Table 73. XD Inc AI Generated Content in Games Product and Services
Table 74. XD Inc AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. XD Inc Recent Developments/Updates
Table 76. XD Inc Competitive Strengths & Weaknesses
Table 77. Steam Basic Information, Area Served and Competitors
Table 78. Steam Major Business
Table 79. Steam AI Generated Content in Games Product and Services
Table 80. Steam AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Steam Recent Developments/Updates
Table 82. Steam Competitive Strengths & Weaknesses
Table 83. Promethean AI Basic Information, Area Served and Competitors
Table 84. Promethean AI Major Business
Table 85. Promethean AI AI Generated Content in Games Product and Services
Table 86. Promethean AI AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Promethean AI Recent Developments/Updates
Table 88. Promethean AI Competitive Strengths & Weaknesses
Table 89. Scenario Basic Information, Area Served and Competitors
Table 90. Scenario Major Business
Table 91. Scenario AI Generated Content in Games Product and Services
Table 92. Scenario AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Scenario Recent Developments/Updates
Table 94. Scenario Competitive Strengths & Weaknesses
Table 95. PixelVibe Basic Information, Area Served and Competitors
Table 96. PixelVibe Major Business
Table 97. PixelVibe AI Generated Content in Games Product and Services
Table 98. PixelVibe AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. PixelVibe Recent Developments/Updates
Table 100. Ludo AI Basic Information, Area Served and Competitors
Table 101. Ludo AI Major Business
Table 102. Ludo AI AI Generated Content in Games Product and Services
Table 103. Ludo AI AI Generated Content in Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 104. Global Key Players of AI Generated Content in Games Upstream (Raw Materials)
Table 105. AI Generated Content in Games Typical Customers

LIST OF FIGURES

Figure 1. AI Generated Content in Games Picture
Figure 2. World AI Generated Content in Games Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World AI Generated Content in Games Total Market Size (2018-2029) & (USD Million)
Figure 4. World AI Generated Content in Games Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World AI Generated Content in Games Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company AI Generated Content in Games Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company AI Generated Content in Games Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company AI Generated Content in Games Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company AI Generated Content in Games Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company AI Generated Content in Games Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company AI Generated Content in Games Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company AI Generated Content in Games Revenue (2018-2029) & (USD Million)
Figure 13. AI Generated Content in Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World AI Generated Content in Games Consumption Value (2018-2029) & (USD Million)
Figure 16. World AI Generated Content in Games Consumption Value Market Share by Region (2018-2029)
Figure 17. United States AI Generated Content in Games Consumption Value (2018-2029) & (USD Million)
Figure 18. China AI Generated Content in Games Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe AI Generated Content in Games Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan AI Generated Content in Games Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea AI Generated Content in Games Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN AI Generated Content in Games Consumption Value (2018-2029) & (USD Million)
Figure 23. India AI Generated Content in Games Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of AI Generated Content in Games by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for AI Generated Content in Games Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for AI Generated Content in Games Markets in 2022
Figure 27. United States VS China: AI Generated Content in Games Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: AI Generated Content in Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World AI Generated Content in Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World AI Generated Content in Games Market Size Market Share by Type in 2022
Figure 31. Game Level Generation
Figure 32. Procedural Content Generation
Figure 33. Others
Figure 34. World AI Generated Content in Games Market Size Market Share by Type (2018-2029)
Figure 35. World AI Generated Content in Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 36. World AI Generated Content in Games Market Size Market Share by Application in 2022
Figure 37. Game Character Generation
Figure 38. Game Asset Generation
Figure 39. Others
Figure 40. AI Generated Content in Games Industrial Chain
Figure 41. Methodology
Figure 42. Research Process and Data Source


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