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Global 3D Virtual Human Supply, Demand and Key Producers, 2023-2029

November 2023 | 172 pages | ID: G16C4FAAB636EN
GlobalInfoResearch

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The global 3D Virtual Human market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

With the advancement of convergence technologies such as computer graphics, deep learning, speech synthesis, and brain science, virtual digital humans are gradually evolving into a new species and new media. More and more virtual digital humans are being designed, produced, and operated. The application scenarios have been greatly expanded. At present, the virtual digital human market is still in the early stages of cultivation. The diversified digital human roles include virtual idols, virtual anchors, virtual employees, etc. Virtual digital humans have begun to lay out various possibilities. , more and more industries are creating their own 'virtual digital human' images. Virtual digital people have real images, rich expression capabilities, and novel interactive capabilities. They have both the corresponding identity of the real world and the universal characteristics of the digital world. They are the mirrored identity reflection of real-world tasks in the digital world.

This report studies the global 3D Virtual Human demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for 3D Virtual Human, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of 3D Virtual Human that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global 3D Virtual Human total market, 2018-2029, (USD Million)

Global 3D Virtual Human total market by region & country, CAGR, 2018-2029, (USD Million)

U.S. VS China: 3D Virtual Human total market, key domestic companies and share, (USD Million)

Global 3D Virtual Human revenue by player and market share 2018-2023, (USD Million)

Global 3D Virtual Human total market by Type, CAGR, 2018-2029, (USD Million)

Global 3D Virtual Human total market by Application, CAGR, 2018-2029, (USD Million).

This reports profiles major players in the global 3D Virtual Human market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Crypton Future Media, Aww Inc, Epic Games, UneeQ, Huawei, ByteDance, Baidu, Alibaba Cloud and Tencent, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World 3D Virtual Human market.

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global 3D Virtual Human Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global 3D Virtual Human Market, Segmentation by Type
  • Virtual Idol
  • Virtual Anchor
  • Virtual Brand Ambassador
  • Other
Global 3D Virtual Human Market, Segmentation by Application
  • Game
  • Metaverse
  • Other
Companies Profiled:
  • Crypton Future Media
  • Aww Inc
  • Epic Games
  • UneeQ
  • Huawei
  • ByteDance
  • Baidu
  • Alibaba Cloud
  • Tencent
  • DeepScience
  • Netease
  • xiaobing
  • Iflytek
  • Jingdong
  • Chengdu Yiji Culture Technology Co., Ltd
  • HaiHuman Technology
  • Happy Elements
  • Hangzhou Arcvideo Technology Co., Ltd.
  • FaceUnity
  • Xmov
  • iQIYI
  • Bilibili
  • Shenzhen Chuangyi Technology Culture Co., Ltd
  • Bertelsmann Business Support S.a r.l.
  • BlueFocus Digital
  • WMG
  • Mango Excellent Media Co., Ltd.
  • miHoYo Co., Ltd.
Key Questions Answered

1. How big is the global 3D Virtual Human market?

2. What is the demand of the global 3D Virtual Human market?

3. What is the year over year growth of the global 3D Virtual Human market?

4. What is the total value of the global 3D Virtual Human market?

5. Who are the major players in the global 3D Virtual Human market?
1 SUPPLY SUMMARY

1.1 3D Virtual Human Introduction
1.2 World 3D Virtual Human Market Size & Forecast (2018 & 2022 & 2029)
1.3 World 3D Virtual Human Total Market by Region (by Headquarter Location)
  1.3.1 World 3D Virtual Human Market Size by Region (2018-2029), (by Headquarter Location)
  1.3.2 United States 3D Virtual Human Market Size (2018-2029)
  1.3.3 China 3D Virtual Human Market Size (2018-2029)
  1.3.4 Europe 3D Virtual Human Market Size (2018-2029)
  1.3.5 Japan 3D Virtual Human Market Size (2018-2029)
  1.3.6 South Korea 3D Virtual Human Market Size (2018-2029)
  1.3.7 ASEAN 3D Virtual Human Market Size (2018-2029)
  1.3.8 India 3D Virtual Human Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
  1.4.1 3D Virtual Human Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 3D Virtual Human Major Market Trends

2 DEMAND SUMMARY

2.1 World 3D Virtual Human Consumption Value (2018-2029)
2.2 World 3D Virtual Human Consumption Value by Region
  2.2.1 World 3D Virtual Human Consumption Value by Region (2018-2023)
  2.2.2 World 3D Virtual Human Consumption Value Forecast by Region (2024-2029)
2.3 United States 3D Virtual Human Consumption Value (2018-2029)
2.4 China 3D Virtual Human Consumption Value (2018-2029)
2.5 Europe 3D Virtual Human Consumption Value (2018-2029)
2.6 Japan 3D Virtual Human Consumption Value (2018-2029)
2.7 South Korea 3D Virtual Human Consumption Value (2018-2029)
2.8 ASEAN 3D Virtual Human Consumption Value (2018-2029)
2.9 India 3D Virtual Human Consumption Value (2018-2029)

3 WORLD 3D VIRTUAL HUMAN COMPANIES COMPETITIVE ANALYSIS

3.1 World 3D Virtual Human Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
  3.2.1 Global 3D Virtual Human Industry Rank of Major Players
  3.2.2 Global Concentration Ratios (CR4) for 3D Virtual Human in 2022
  3.2.3 Global Concentration Ratios (CR8) for 3D Virtual Human in 2022
3.3 3D Virtual Human Company Evaluation Quadrant
3.4 3D Virtual Human Market: Overall Company Footprint Analysis
  3.4.1 3D Virtual Human Market: Region Footprint
  3.4.2 3D Virtual Human Market: Company Product Type Footprint
  3.4.3 3D Virtual Human Market: Company Product Application Footprint
3.5 Competitive Environment
  3.5.1 Historical Structure of the Industry
  3.5.2 Barriers of Market Entry
  3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 UNITED STATES VS CHINA VS REST OF THE WORLD (BY HEADQUARTER LOCATION)

4.1 United States VS China: 3D Virtual Human Revenue Comparison (by Headquarter Location)
  4.1.1 United States VS China: 3D Virtual Human Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
  4.1.2 United States VS China: 3D Virtual Human Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: 3D Virtual Human Consumption Value Comparison
  4.2.1 United States VS China: 3D Virtual Human Consumption Value Comparison (2018 & 2022 & 2029)
  4.2.2 United States VS China: 3D Virtual Human Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based 3D Virtual Human Companies and Market Share, 2018-2023
  4.3.1 United States Based 3D Virtual Human Companies, Headquarters (States, Country)
  4.3.2 United States Based Companies 3D Virtual Human Revenue, (2018-2023)
4.4 China Based Companies 3D Virtual Human Revenue and Market Share, 2018-2023
  4.4.1 China Based 3D Virtual Human Companies, Company Headquarters (Province, Country)
  4.4.2 China Based Companies 3D Virtual Human Revenue, (2018-2023)
4.5 Rest of World Based 3D Virtual Human Companies and Market Share, 2018-2023
  4.5.1 Rest of World Based 3D Virtual Human Companies, Headquarters (States, Country)
  4.5.2 Rest of World Based Companies 3D Virtual Human Revenue, (2018-2023)

5 MARKET ANALYSIS BY TYPE

5.1 World 3D Virtual Human Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
  5.2.1 Virtual Idol
  5.2.2 Virtual Anchor
  5.2.3 Virtual Brand Ambassador
  5.2.4 Other
5.3 Market Segment by Type
  5.3.1 World 3D Virtual Human Market Size by Type (2018-2023)
  5.3.2 World 3D Virtual Human Market Size by Type (2024-2029)
  5.3.3 World 3D Virtual Human Market Size Market Share by Type (2018-2029)

6 MARKET ANALYSIS BY APPLICATION

6.1 World 3D Virtual Human Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
  6.2.1 Game
  6.2.2 Metaverse
  6.2.3 Other
6.3 Market Segment by Application
  6.3.1 World 3D Virtual Human Market Size by Application (2018-2023)
  6.3.2 World 3D Virtual Human Market Size by Application (2024-2029)
  6.3.3 World 3D Virtual Human Market Size by Application (2018-2029)

7 COMPANY PROFILES

7.1 Crypton Future Media
  7.1.1 Crypton Future Media Details
  7.1.2 Crypton Future Media Major Business
  7.1.3 Crypton Future Media 3D Virtual Human Product and Services
  7.1.4 Crypton Future Media 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.1.5 Crypton Future Media Recent Developments/Updates
  7.1.6 Crypton Future Media Competitive Strengths & Weaknesses
7.2 Aww Inc
  7.2.1 Aww Inc Details
  7.2.2 Aww Inc Major Business
  7.2.3 Aww Inc 3D Virtual Human Product and Services
  7.2.4 Aww Inc 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.2.5 Aww Inc Recent Developments/Updates
  7.2.6 Aww Inc Competitive Strengths & Weaknesses
7.3 Epic Games
  7.3.1 Epic Games Details
  7.3.2 Epic Games Major Business
  7.3.3 Epic Games 3D Virtual Human Product and Services
  7.3.4 Epic Games 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.3.5 Epic Games Recent Developments/Updates
  7.3.6 Epic Games Competitive Strengths & Weaknesses
7.4 UneeQ
  7.4.1 UneeQ Details
  7.4.2 UneeQ Major Business
  7.4.3 UneeQ 3D Virtual Human Product and Services
  7.4.4 UneeQ 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.4.5 UneeQ Recent Developments/Updates
  7.4.6 UneeQ Competitive Strengths & Weaknesses
7.5 Huawei
  7.5.1 Huawei Details
  7.5.2 Huawei Major Business
  7.5.3 Huawei 3D Virtual Human Product and Services
  7.5.4 Huawei 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.5.5 Huawei Recent Developments/Updates
  7.5.6 Huawei Competitive Strengths & Weaknesses
7.6 ByteDance
  7.6.1 ByteDance Details
  7.6.2 ByteDance Major Business
  7.6.3 ByteDance 3D Virtual Human Product and Services
  7.6.4 ByteDance 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.6.5 ByteDance Recent Developments/Updates
  7.6.6 ByteDance Competitive Strengths & Weaknesses
7.7 Baidu
  7.7.1 Baidu Details
  7.7.2 Baidu Major Business
  7.7.3 Baidu 3D Virtual Human Product and Services
  7.7.4 Baidu 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.7.5 Baidu Recent Developments/Updates
  7.7.6 Baidu Competitive Strengths & Weaknesses
7.8 Alibaba Cloud
  7.8.1 Alibaba Cloud Details
  7.8.2 Alibaba Cloud Major Business
  7.8.3 Alibaba Cloud 3D Virtual Human Product and Services
  7.8.4 Alibaba Cloud 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.8.5 Alibaba Cloud Recent Developments/Updates
  7.8.6 Alibaba Cloud Competitive Strengths & Weaknesses
7.9 Tencent
  7.9.1 Tencent Details
  7.9.2 Tencent Major Business
  7.9.3 Tencent 3D Virtual Human Product and Services
  7.9.4 Tencent 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.9.5 Tencent Recent Developments/Updates
  7.9.6 Tencent Competitive Strengths & Weaknesses
7.10 DeepScience
  7.10.1 DeepScience Details
  7.10.2 DeepScience Major Business
  7.10.3 DeepScience 3D Virtual Human Product and Services
  7.10.4 DeepScience 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.10.5 DeepScience Recent Developments/Updates
  7.10.6 DeepScience Competitive Strengths & Weaknesses
7.11 Netease
  7.11.1 Netease Details
  7.11.2 Netease Major Business
  7.11.3 Netease 3D Virtual Human Product and Services
  7.11.4 Netease 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.11.5 Netease Recent Developments/Updates
  7.11.6 Netease Competitive Strengths & Weaknesses
7.12 xiaobing
  7.12.1 xiaobing Details
  7.12.2 xiaobing Major Business
  7.12.3 xiaobing 3D Virtual Human Product and Services
  7.12.4 xiaobing 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.12.5 xiaobing Recent Developments/Updates
  7.12.6 xiaobing Competitive Strengths & Weaknesses
7.13 Iflytek
  7.13.1 Iflytek Details
  7.13.2 Iflytek Major Business
  7.13.3 Iflytek 3D Virtual Human Product and Services
  7.13.4 Iflytek 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.13.5 Iflytek Recent Developments/Updates
  7.13.6 Iflytek Competitive Strengths & Weaknesses
7.14 Jingdong
  7.14.1 Jingdong Details
  7.14.2 Jingdong Major Business
  7.14.3 Jingdong 3D Virtual Human Product and Services
  7.14.4 Jingdong 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.14.5 Jingdong Recent Developments/Updates
  7.14.6 Jingdong Competitive Strengths & Weaknesses
7.15 Chengdu Yiji Culture Technology Co., Ltd
  7.15.1 Chengdu Yiji Culture Technology Co., Ltd Details
  7.15.2 Chengdu Yiji Culture Technology Co., Ltd Major Business
  7.15.3 Chengdu Yiji Culture Technology Co., Ltd 3D Virtual Human Product and Services
  7.15.4 Chengdu Yiji Culture Technology Co., Ltd 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.15.5 Chengdu Yiji Culture Technology Co., Ltd Recent Developments/Updates
  7.15.6 Chengdu Yiji Culture Technology Co., Ltd Competitive Strengths & Weaknesses
7.16 HaiHuman Technology
  7.16.1 HaiHuman Technology Details
  7.16.2 HaiHuman Technology Major Business
  7.16.3 HaiHuman Technology 3D Virtual Human Product and Services
  7.16.4 HaiHuman Technology 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.16.5 HaiHuman Technology Recent Developments/Updates
  7.16.6 HaiHuman Technology Competitive Strengths & Weaknesses
7.17 Happy Elements
  7.17.1 Happy Elements Details
  7.17.2 Happy Elements Major Business
  7.17.3 Happy Elements 3D Virtual Human Product and Services
  7.17.4 Happy Elements 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.17.5 Happy Elements Recent Developments/Updates
  7.17.6 Happy Elements Competitive Strengths & Weaknesses
7.18 Hangzhou Arcvideo Technology Co., Ltd.
  7.18.1 Hangzhou Arcvideo Technology Co., Ltd. Details
  7.18.2 Hangzhou Arcvideo Technology Co., Ltd. Major Business
  7.18.3 Hangzhou Arcvideo Technology Co., Ltd. 3D Virtual Human Product and Services
  7.18.4 Hangzhou Arcvideo Technology Co., Ltd. 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.18.5 Hangzhou Arcvideo Technology Co., Ltd. Recent Developments/Updates
  7.18.6 Hangzhou Arcvideo Technology Co., Ltd. Competitive Strengths & Weaknesses
7.19 FaceUnity
  7.19.1 FaceUnity Details
  7.19.2 FaceUnity Major Business
  7.19.3 FaceUnity 3D Virtual Human Product and Services
  7.19.4 FaceUnity 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.19.5 FaceUnity Recent Developments/Updates
  7.19.6 FaceUnity Competitive Strengths & Weaknesses
7.20 Xmov
  7.20.1 Xmov Details
  7.20.2 Xmov Major Business
  7.20.3 Xmov 3D Virtual Human Product and Services
  7.20.4 Xmov 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.20.5 Xmov Recent Developments/Updates
  7.20.6 Xmov Competitive Strengths & Weaknesses
7.21 iQIYI
  7.21.1 iQIYI Details
  7.21.2 iQIYI Major Business
  7.21.3 iQIYI 3D Virtual Human Product and Services
  7.21.4 iQIYI 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.21.5 iQIYI Recent Developments/Updates
  7.21.6 iQIYI Competitive Strengths & Weaknesses
7.22 Bilibili
  7.22.1 Bilibili Details
  7.22.2 Bilibili Major Business
  7.22.3 Bilibili 3D Virtual Human Product and Services
  7.22.4 Bilibili 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.22.5 Bilibili Recent Developments/Updates
  7.22.6 Bilibili Competitive Strengths & Weaknesses
7.23 Shenzhen Chuangyi Technology Culture Co., Ltd
  7.23.1 Shenzhen Chuangyi Technology Culture Co., Ltd Details
  7.23.2 Shenzhen Chuangyi Technology Culture Co., Ltd Major Business
  7.23.3 Shenzhen Chuangyi Technology Culture Co., Ltd 3D Virtual Human Product and Services
  7.23.4 Shenzhen Chuangyi Technology Culture Co., Ltd 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.23.5 Shenzhen Chuangyi Technology Culture Co., Ltd Recent Developments/Updates
  7.23.6 Shenzhen Chuangyi Technology Culture Co., Ltd Competitive Strengths & Weaknesses
7.24 Bertelsmann Business Support S.a r.l.
  7.24.1 Bertelsmann Business Support S.a r.l. Details
  7.24.2 Bertelsmann Business Support S.a r.l. Major Business
  7.24.3 Bertelsmann Business Support S.a r.l. 3D Virtual Human Product and Services
  7.24.4 Bertelsmann Business Support S.a r.l. 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.24.5 Bertelsmann Business Support S.a r.l. Recent Developments/Updates
  7.24.6 Bertelsmann Business Support S.a r.l. Competitive Strengths & Weaknesses
7.25 BlueFocus Digital
  7.25.1 BlueFocus Digital Details
  7.25.2 BlueFocus Digital Major Business
  7.25.3 BlueFocus Digital 3D Virtual Human Product and Services
  7.25.4 BlueFocus Digital 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.25.5 BlueFocus Digital Recent Developments/Updates
  7.25.6 BlueFocus Digital Competitive Strengths & Weaknesses
7.26 WMG
  7.26.1 WMG Details
  7.26.2 WMG Major Business
  7.26.3 WMG 3D Virtual Human Product and Services
  7.26.4 WMG 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.26.5 WMG Recent Developments/Updates
  7.26.6 WMG Competitive Strengths & Weaknesses
7.27 Mango Excellent Media Co., Ltd.
  7.27.1 Mango Excellent Media Co., Ltd. Details
  7.27.2 Mango Excellent Media Co., Ltd. Major Business
  7.27.3 Mango Excellent Media Co., Ltd. 3D Virtual Human Product and Services
  7.27.4 Mango Excellent Media Co., Ltd. 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.27.5 Mango Excellent Media Co., Ltd. Recent Developments/Updates
  7.27.6 Mango Excellent Media Co., Ltd. Competitive Strengths & Weaknesses
7.28 miHoYo Co., Ltd.
  7.28.1 miHoYo Co., Ltd. Details
  7.28.2 miHoYo Co., Ltd. Major Business
  7.28.3 miHoYo Co., Ltd. 3D Virtual Human Product and Services
  7.28.4 miHoYo Co., Ltd. 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023)
  7.28.5 miHoYo Co., Ltd. Recent Developments/Updates
  7.28.6 miHoYo Co., Ltd. Competitive Strengths & Weaknesses

8 INDUSTRY CHAIN ANALYSIS

8.1 3D Virtual Human Industry Chain
8.2 3D Virtual Human Upstream Analysis
8.3 3D Virtual Human Midstream Analysis
8.4 3D Virtual Human Downstream Analysis

9 RESEARCH FINDINGS AND CONCLUSION

10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World 3D Virtual Human Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World 3D Virtual Human Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World 3D Virtual Human Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World 3D Virtual Human Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World 3D Virtual Human Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World 3D Virtual Human Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World 3D Virtual Human Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World 3D Virtual Human Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World 3D Virtual Human Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key 3D Virtual Human Players in 2022
Table 12. World 3D Virtual Human Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global 3D Virtual Human Company Evaluation Quadrant
Table 14. Head Office of Key 3D Virtual Human Player
Table 15. 3D Virtual Human Market: Company Product Type Footprint
Table 16. 3D Virtual Human Market: Company Product Application Footprint
Table 17. 3D Virtual Human Mergers & Acquisitions Activity
Table 18. United States VS China 3D Virtual Human Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China 3D Virtual Human Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based 3D Virtual Human Companies, Headquarters (States, Country)
Table 21. United States Based Companies 3D Virtual Human Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies 3D Virtual Human Revenue Market Share (2018-2023)
Table 23. China Based 3D Virtual Human Companies, Headquarters (Province, Country)
Table 24. China Based Companies 3D Virtual Human Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies 3D Virtual Human Revenue Market Share (2018-2023)
Table 26. Rest of World Based 3D Virtual Human Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies 3D Virtual Human Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies 3D Virtual Human Revenue Market Share (2018-2023)
Table 29. World 3D Virtual Human Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World 3D Virtual Human Market Size by Type (2018-2023) & (USD Million)
Table 31. World 3D Virtual Human Market Size by Type (2024-2029) & (USD Million)
Table 32. World 3D Virtual Human Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World 3D Virtual Human Market Size by Application (2018-2023) & (USD Million)
Table 34. World 3D Virtual Human Market Size by Application (2024-2029) & (USD Million)
Table 35. Crypton Future Media Basic Information, Area Served and Competitors
Table 36. Crypton Future Media Major Business
Table 37. Crypton Future Media 3D Virtual Human Product and Services
Table 38. Crypton Future Media 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Crypton Future Media Recent Developments/Updates
Table 40. Crypton Future Media Competitive Strengths & Weaknesses
Table 41. Aww Inc Basic Information, Area Served and Competitors
Table 42. Aww Inc Major Business
Table 43. Aww Inc 3D Virtual Human Product and Services
Table 44. Aww Inc 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Aww Inc Recent Developments/Updates
Table 46. Aww Inc Competitive Strengths & Weaknesses
Table 47. Epic Games Basic Information, Area Served and Competitors
Table 48. Epic Games Major Business
Table 49. Epic Games 3D Virtual Human Product and Services
Table 50. Epic Games 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Epic Games Recent Developments/Updates
Table 52. Epic Games Competitive Strengths & Weaknesses
Table 53. UneeQ Basic Information, Area Served and Competitors
Table 54. UneeQ Major Business
Table 55. UneeQ 3D Virtual Human Product and Services
Table 56. UneeQ 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. UneeQ Recent Developments/Updates
Table 58. UneeQ Competitive Strengths & Weaknesses
Table 59. Huawei Basic Information, Area Served and Competitors
Table 60. Huawei Major Business
Table 61. Huawei 3D Virtual Human Product and Services
Table 62. Huawei 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Huawei Recent Developments/Updates
Table 64. Huawei Competitive Strengths & Weaknesses
Table 65. ByteDance Basic Information, Area Served and Competitors
Table 66. ByteDance Major Business
Table 67. ByteDance 3D Virtual Human Product and Services
Table 68. ByteDance 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. ByteDance Recent Developments/Updates
Table 70. ByteDance Competitive Strengths & Weaknesses
Table 71. Baidu Basic Information, Area Served and Competitors
Table 72. Baidu Major Business
Table 73. Baidu 3D Virtual Human Product and Services
Table 74. Baidu 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Baidu Recent Developments/Updates
Table 76. Baidu Competitive Strengths & Weaknesses
Table 77. Alibaba Cloud Basic Information, Area Served and Competitors
Table 78. Alibaba Cloud Major Business
Table 79. Alibaba Cloud 3D Virtual Human Product and Services
Table 80. Alibaba Cloud 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Alibaba Cloud Recent Developments/Updates
Table 82. Alibaba Cloud Competitive Strengths & Weaknesses
Table 83. Tencent Basic Information, Area Served and Competitors
Table 84. Tencent Major Business
Table 85. Tencent 3D Virtual Human Product and Services
Table 86. Tencent 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Tencent Recent Developments/Updates
Table 88. Tencent Competitive Strengths & Weaknesses
Table 89. DeepScience Basic Information, Area Served and Competitors
Table 90. DeepScience Major Business
Table 91. DeepScience 3D Virtual Human Product and Services
Table 92. DeepScience 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. DeepScience Recent Developments/Updates
Table 94. DeepScience Competitive Strengths & Weaknesses
Table 95. Netease Basic Information, Area Served and Competitors
Table 96. Netease Major Business
Table 97. Netease 3D Virtual Human Product and Services
Table 98. Netease 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Netease Recent Developments/Updates
Table 100. Netease Competitive Strengths & Weaknesses
Table 101. xiaobing Basic Information, Area Served and Competitors
Table 102. xiaobing Major Business
Table 103. xiaobing 3D Virtual Human Product and Services
Table 104. xiaobing 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. xiaobing Recent Developments/Updates
Table 106. xiaobing Competitive Strengths & Weaknesses
Table 107. Iflytek Basic Information, Area Served and Competitors
Table 108. Iflytek Major Business
Table 109. Iflytek 3D Virtual Human Product and Services
Table 110. Iflytek 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Iflytek Recent Developments/Updates
Table 112. Iflytek Competitive Strengths & Weaknesses
Table 113. Jingdong Basic Information, Area Served and Competitors
Table 114. Jingdong Major Business
Table 115. Jingdong 3D Virtual Human Product and Services
Table 116. Jingdong 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Jingdong Recent Developments/Updates
Table 118. Jingdong Competitive Strengths & Weaknesses
Table 119. Chengdu Yiji Culture Technology Co., Ltd Basic Information, Area Served and Competitors
Table 120. Chengdu Yiji Culture Technology Co., Ltd Major Business
Table 121. Chengdu Yiji Culture Technology Co., Ltd 3D Virtual Human Product and Services
Table 122. Chengdu Yiji Culture Technology Co., Ltd 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Chengdu Yiji Culture Technology Co., Ltd Recent Developments/Updates
Table 124. Chengdu Yiji Culture Technology Co., Ltd Competitive Strengths & Weaknesses
Table 125. HaiHuman Technology Basic Information, Area Served and Competitors
Table 126. HaiHuman Technology Major Business
Table 127. HaiHuman Technology 3D Virtual Human Product and Services
Table 128. HaiHuman Technology 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 129. HaiHuman Technology Recent Developments/Updates
Table 130. HaiHuman Technology Competitive Strengths & Weaknesses
Table 131. Happy Elements Basic Information, Area Served and Competitors
Table 132. Happy Elements Major Business
Table 133. Happy Elements 3D Virtual Human Product and Services
Table 134. Happy Elements 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 135. Happy Elements Recent Developments/Updates
Table 136. Happy Elements Competitive Strengths & Weaknesses
Table 137. Hangzhou Arcvideo Technology Co., Ltd. Basic Information, Area Served and Competitors
Table 138. Hangzhou Arcvideo Technology Co., Ltd. Major Business
Table 139. Hangzhou Arcvideo Technology Co., Ltd. 3D Virtual Human Product and Services
Table 140. Hangzhou Arcvideo Technology Co., Ltd. 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 141. Hangzhou Arcvideo Technology Co., Ltd. Recent Developments/Updates
Table 142. Hangzhou Arcvideo Technology Co., Ltd. Competitive Strengths & Weaknesses
Table 143. FaceUnity Basic Information, Area Served and Competitors
Table 144. FaceUnity Major Business
Table 145. FaceUnity 3D Virtual Human Product and Services
Table 146. FaceUnity 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 147. FaceUnity Recent Developments/Updates
Table 148. FaceUnity Competitive Strengths & Weaknesses
Table 149. Xmov Basic Information, Area Served and Competitors
Table 150. Xmov Major Business
Table 151. Xmov 3D Virtual Human Product and Services
Table 152. Xmov 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 153. Xmov Recent Developments/Updates
Table 154. Xmov Competitive Strengths & Weaknesses
Table 155. iQIYI Basic Information, Area Served and Competitors
Table 156. iQIYI Major Business
Table 157. iQIYI 3D Virtual Human Product and Services
Table 158. iQIYI 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 159. iQIYI Recent Developments/Updates
Table 160. iQIYI Competitive Strengths & Weaknesses
Table 161. Bilibili Basic Information, Area Served and Competitors
Table 162. Bilibili Major Business
Table 163. Bilibili 3D Virtual Human Product and Services
Table 164. Bilibili 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 165. Bilibili Recent Developments/Updates
Table 166. Bilibili Competitive Strengths & Weaknesses
Table 167. Shenzhen Chuangyi Technology Culture Co., Ltd Basic Information, Area Served and Competitors
Table 168. Shenzhen Chuangyi Technology Culture Co., Ltd Major Business
Table 169. Shenzhen Chuangyi Technology Culture Co., Ltd 3D Virtual Human Product and Services
Table 170. Shenzhen Chuangyi Technology Culture Co., Ltd 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 171. Shenzhen Chuangyi Technology Culture Co., Ltd Recent Developments/Updates
Table 172. Shenzhen Chuangyi Technology Culture Co., Ltd Competitive Strengths & Weaknesses
Table 173. Bertelsmann Business Support S.a r.l. Basic Information, Area Served and Competitors
Table 174. Bertelsmann Business Support S.a r.l. Major Business
Table 175. Bertelsmann Business Support S.a r.l. 3D Virtual Human Product and Services
Table 176. Bertelsmann Business Support S.a r.l. 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 177. Bertelsmann Business Support S.a r.l. Recent Developments/Updates
Table 178. Bertelsmann Business Support S.a r.l. Competitive Strengths & Weaknesses
Table 179. BlueFocus Digital Basic Information, Area Served and Competitors
Table 180. BlueFocus Digital Major Business
Table 181. BlueFocus Digital 3D Virtual Human Product and Services
Table 182. BlueFocus Digital 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 183. BlueFocus Digital Recent Developments/Updates
Table 184. BlueFocus Digital Competitive Strengths & Weaknesses
Table 185. WMG Basic Information, Area Served and Competitors
Table 186. WMG Major Business
Table 187. WMG 3D Virtual Human Product and Services
Table 188. WMG 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 189. WMG Recent Developments/Updates
Table 190. WMG Competitive Strengths & Weaknesses
Table 191. Mango Excellent Media Co., Ltd. Basic Information, Area Served and Competitors
Table 192. Mango Excellent Media Co., Ltd. Major Business
Table 193. Mango Excellent Media Co., Ltd. 3D Virtual Human Product and Services
Table 194. Mango Excellent Media Co., Ltd. 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 195. Mango Excellent Media Co., Ltd. Recent Developments/Updates
Table 196. miHoYo Co., Ltd. Basic Information, Area Served and Competitors
Table 197. miHoYo Co., Ltd. Major Business
Table 198. miHoYo Co., Ltd. 3D Virtual Human Product and Services
Table 199. miHoYo Co., Ltd. 3D Virtual Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 200. Global Key Players of 3D Virtual Human Upstream (Raw Materials)
Table 201. 3D Virtual Human Typical Customers

LIST OF FIGURE

Figure 1. 3D Virtual Human Picture
Figure 2. World 3D Virtual Human Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World 3D Virtual Human Total Market Size (2018-2029) & (USD Million)
Figure 4. World 3D Virtual Human Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World 3D Virtual Human Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company 3D Virtual Human Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company 3D Virtual Human Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company 3D Virtual Human Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company 3D Virtual Human Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company 3D Virtual Human Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company 3D Virtual Human Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company 3D Virtual Human Revenue (2018-2029) & (USD Million)
Figure 13. 3D Virtual Human Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World 3D Virtual Human Consumption Value (2018-2029) & (USD Million)
Figure 16. World 3D Virtual Human Consumption Value Market Share by Region (2018-2029)
Figure 17. United States 3D Virtual Human Consumption Value (2018-2029) & (USD Million)
Figure 18. China 3D Virtual Human Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe 3D Virtual Human Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan 3D Virtual Human Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea 3D Virtual Human Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN 3D Virtual Human Consumption Value (2018-2029) & (USD Million)
Figure 23. India 3D Virtual Human Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of 3D Virtual Human by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for 3D Virtual Human Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for 3D Virtual Human Markets in 2022
Figure 27. United States VS China: 3D Virtual Human Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: 3D Virtual Human Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World 3D Virtual Human Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World 3D Virtual Human Market Size Market Share by Type in 2022
Figure 31. Virtual Idol
Figure 32. Virtual Anchor
Figure 33. Virtual Brand Ambassador
Figure 34. Other
Figure 35. World 3D Virtual Human Market Size Market Share by Type (2018-2029)
Figure 36. World 3D Virtual Human Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 37. World 3D Virtual Human Market Size Market Share by Application in 2022
Figure 38. Game
Figure 39. Metaverse
Figure 40. Other
Figure 41. 3D Virtual Human Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source


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