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Gaming in Metaverse Market, Global Outlook and Forecast 2022-2028

April 2022 | 94 pages | ID: GEAEED571631EN
Market Monitor Global

US$ 3,250.00

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Metaverse is a word that rattles the mind of everyone as it is said to be the next step into the advancement of the Internet and there is pool of best Metaverse game to play. It is said to be a bridge between the virtual and the digital world.

This report contains market size and forecasts of Gaming in Metaverse in Global, including the following market information:

Global Gaming in Metaverse Market Size 2023-2028, ($ millions)

The global Gaming in Metaverse market is projected to reach US$ million by 2028.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Gaming in Metaverse companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Gaming in Metaverse Market, by Type, 2023-2028 ($ millions)

Global Gaming in Metaverse Market Segment Percentages, by Type
  • Role-playing Game
  • Business Simulation Game
  • Leisure Puzzle Game
  • Others
Global Gaming in Metaverse Market, by Platform, 2023-2028 ($ millions)

Global Gaming in Metaverse Market Segment Percentages, by Platform
  • Android
  • Windows
  • iOS
  • Others
Global Gaming in Metaverse Market, By Region and Country, 2023-2028 ($ Millions)

Global Gaming in Metaverse Market Segment Percentages, By Region and Country
    • United States
    • Europe
    • Asia
    • China
    • Rest of World
Competitor Analysis

The report also provides analysis of leading market participants including:

Further, the report presents profiles of competitors in the market, key players include:
  • Roblox
  • Epic Games
  • Sandbox
  • Axie Infinity
  • Illuvium
  • Decentraland
  • Microsoft
  • Ultra Corporation
  • Tencent
  • NetEase
  • ByteDance
  • Netmarble
  • Lilith
  • ZQGame
  • MiHoYo
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Gaming in Metaverse Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Platform
1.3 Global Gaming in Metaverse Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL GAMING IN METAVERSE OVERALL MARKET SIZE

2.1 Global Gaming in Metaverse Market Size: 2022 VS 2028
2.2 Global Gaming in Metaverse Market Size, Prospects & Forecasts: 2022-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Key Gaming in Metaverse Players in Global Market
3.2 Global Companies Gaming in Metaverse Product & Technology

4 PLAYERS PROFILES

4.1 Roblox
  4.1.1 Roblox Corporate Summary
  4.1.2 Roblox Business Overview
  4.1.3 Roblox Gaming in Metaverse Product Offerings & Technology
  4.1.4 Roblox Gaming in Metaverse R&D, and Plans
4.2 Epic Games
  4.2.1 Epic Games Corporate Summary
  4.2.2 Epic Games Business Overview
  4.2.3 Epic Games Gaming in Metaverse Product Offerings & Technology
  4.2.4 Epic Games Gaming in Metaverse R&D, and Plans
4.3 Sandbox
  4.3.1 Sandbox Corporate Summary
  4.3.2 Sandbox Business Overview
  4.3.3 Sandbox Gaming in Metaverse Product Offerings & Technology
  4.3.4 Sandbox Gaming in Metaverse R&D, and Plans
4.4 Axie Infinity
  4.4.1 Axie Infinity Corporate Summary
  4.4.2 Axie Infinity Business Overview
  4.4.3 Axie Infinity Gaming in Metaverse Product Offerings & Technology
  4.4.4 Axie Infinity Gaming in Metaverse R&D, and Plans
4.5 Illuvium
  4.5.1 Illuvium Corporate Summary
  4.5.2 Illuvium Business Overview
  4.5.3 Illuvium Gaming in Metaverse Product Offerings & Technology
  4.5.4 Illuvium Gaming in Metaverse R&D, and Plans
4.6 Decentraland
  4.6.1 Decentraland Corporate Summary
  4.6.2 Decentraland Business Overview
  4.6.3 Decentraland Gaming in Metaverse Product Offerings & Technology
  4.6.4 Decentraland Gaming in Metaverse R&D, and Plans
4.7 Microsoft
  4.7.1 Microsoft Corporate Summary
  4.7.2 Microsoft Business Overview
  4.7.3 Microsoft Gaming in Metaverse Product Offerings & Technology
  4.7.4 Microsoft Gaming in Metaverse R&D, and Plans
4.8 Ultra Corporation
  4.8.1 Ultra Corporation Corporate Summary
  4.8.2 Ultra Corporation Business Overview
  4.8.3 Ultra Corporation Gaming in Metaverse Product Offerings & Technology
  4.8.4 Ultra Corporation Gaming in Metaverse R&D, and Plans
4.9 Tencent
  4.9.1 Tencent Corporate Summary
  4.9.2 Tencent Business Overview
  4.9.3 Tencent Gaming in Metaverse Product Offerings & Technology
  4.9.4 Tencent Gaming in Metaverse R&D, and Plans
4.10 NetEase
  4.10.1 NetEase Corporate Summary
  4.10.2 NetEase Business Overview
  4.10.3 NetEase Gaming in Metaverse Product Offerings & Technology
  4.10.4 NetEase Gaming in Metaverse R&D, and Plans
4.11 ByteDance
  4.11.1 ByteDance Corporate Summary
  4.11.2 ByteDance Business Overview
  4.11.3 ByteDance Gaming in Metaverse Product Offerings & Technology
  4.11.4 ByteDance Gaming in Metaverse R&D, and Plans
4.12 Netmarble
  4.12.1 Netmarble Corporate Summary
  4.12.2 Netmarble Business Overview
  4.12.3 Netmarble Gaming in Metaverse Product Offerings & Technology
  4.12.4 Netmarble Gaming in Metaverse R&D, and Plans
4.13 Lilith
  4.13.1 Lilith Corporate Summary
  4.13.2 Lilith Business Overview
  4.13.3 Lilith Gaming in Metaverse Product Offerings & Technology
  4.13.4 Lilith Gaming in Metaverse R&D, and Plans
4.14 ZQGame
  4.14.1 ZQGame Corporate Summary
  4.14.2 ZQGame Business Overview
  4.14.3 ZQGame Gaming in Metaverse Product Offerings & Technology
  4.14.4 ZQGame Gaming in Metaverse R&D, and Plans
4.15 MiHoYo
  4.15.1 MiHoYo Corporate Summary
  4.15.2 MiHoYo Business Overview
  4.15.3 MiHoYo Gaming in Metaverse Product Offerings & Technology
  4.15.4 MiHoYo Gaming in Metaverse R&D, and Plans

5 SIGHTS BY REGION

5.1 By Region - Global Gaming in Metaverse Market Size, 2023 & 2028
5.2 By Region - Global Gaming in Metaverse Revenue, (2023-2028)
5.3 United States
  5.3.1 Key Players of Gaming in Metaverse in United States
  5.3.2 United States Gaming in Metaverse Development Current Situation and Forecast
5.4 Europe
  5.4.1 Key Players of Gaming in Metaverse in Europe
  5.4.2 Europe Gaming in Metaverse Development Current Situation and Forecast
5.5 China
  5.5.1 Key Players of Gaming in Metaverse in China
  5.5.2 China Gaming in Metaverse Development Current Situation and Forecast
5.6 Rest of World

6 SIGHTS BY PRODUCT

6.1 by Type - Global Gaming in Metaverse Market Size Markets, 2023 & 2028
6.2 Role-playing Game
6.3 Business Simulation Game
6.4 Leisure Puzzle Game
6.5 Others

7 SIGHTS BY APPLICATION

7.1 By Application - Global Gaming in Metaverse Market Size, 2023 & 2028
7.2 Android
7.3 Windows
7.4 iOS
7.5 Others

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Gaming in Metaverse Market Opportunities & Trends in Global Market
Table 2. Gaming in Metaverse Market Drivers in Global Market
Table 3. Gaming in Metaverse Market Restraints in Global Market
Table 4. Key Players of Gaming in Metaverse in Global Market
Table 5. Global Companies Gaming in Metaverse Product & Technology
Table 6. Roblox Corporate Summary
Table 7. Roblox Gaming in Metaverse Product Offerings
Table 8. Epic Games Corporate Summary
Table 9. Epic Games Gaming in Metaverse Product Offerings
Table 10. Sandbox Corporate Summary
Table 11. Sandbox Gaming in Metaverse Product Offerings
Table 12. Axie Infinity Corporate Summary
Table 13. Axie Infinity Gaming in Metaverse Product Offerings
Table 14. Illuvium Corporate Summary
Table 15. Illuvium Gaming in Metaverse Product Offerings
Table 16. Decentraland Corporate Summary
Table 17. Decentraland Gaming in Metaverse Product Offerings
Table 18. Microsoft Corporate Summary
Table 19. Microsoft Gaming in Metaverse Product Offerings
Table 20. Ultra Corporation Corporate Summary
Table 21. Ultra Corporation Gaming in Metaverse Product Offerings
Table 22. Tencent Corporate Summary
Table 23. Tencent Gaming in Metaverse Product Offerings
Table 24. NetEase Corporate Summary
Table 25. NetEase Gaming in Metaverse Product Offerings
Table 26. ByteDance Corporate Summary
Table 27. ByteDance Gaming in Metaverse Product Offerings
Table 28. Netmarble Corporate Summary
Table 29. Netmarble Gaming in Metaverse Product Offerings
Table 30. Lilith Corporate Summary
Table 31. Lilith Gaming in Metaverse Product Offerings
Table 32. ZQGame Corporate Summary
Table 33. ZQGame Gaming in Metaverse Product Offerings
Table 34. MiHoYo Corporate Summary
Table 35. MiHoYo Gaming in Metaverse Product Offerings
Table 36. By Region– Global Gaming in Metaverse Revenue, (US$, Mn), 2023 & 2028
Table 37. By Region - Global Gaming in Metaverse Revenue, (US$, Mn), 2023-2028
Table 38. By Type – Global Gaming in Metaverse Market Size, (US$, Mn), 2023 & 2028
Table 39. By Platform– Global Gaming in Metaverse Market Size, (US$, Mn), 2023 & 2028

LIST OF FIGURES

Figure 1. Gaming in Metaverse Segment by Type in 2021
Figure 2. Gaming in Metaverse Segment by Platform in 2021
Figure 3. Global Gaming in Metaverse Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Gaming in Metaverse Market Size: 2022 VS 2028 (US$, Mn)
Figure 6. Global Gaming in Metaverse Revenue, 2017-2028 (US$, Mn)
Figure 7. By Region - Global Gaming in Metaverse Revenue Market Share, 2023-2028
Figure 8. By Type - Global Gaming in Metaverse Revenue Market Share, 2023-2028
Figure 9. By Platform - Global Gaming in Metaverse Revenue Market Share, 2023-2028



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