[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Gamified LMS for eLearning Market, Global Outlook and Forecast 2022-2028

April 2022 | 110 pages | ID: GF6194645B56EN
Market Monitor Global

US$ 3,250.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
This report contains market size and forecasts of Gamified LMS for eLearning in Global, including the following market information:

Global Gamified LMS for eLearning Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Gamified LMS for eLearning market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Cloud Based Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Gamified LMS for eLearning include TalentLMS, Docebo, Learning Pool, iSpring Learn, Tovuti LMS, Rockstar, Thinkific, KREDO and UpsideLMS, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Gamified LMS for eLearning companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Gamified LMS for eLearning Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Gamified LMS for eLearning Market Segment Percentages, by Type, 2021 (%)
  • Cloud Based
  • Web Based
Global Gamified LMS for eLearning Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Gamified LMS for eLearning Market Segment Percentages, by Application, 2021 (%)
  • SMEs
  • Large Enterprises
Global Gamified LMS for eLearning Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Gamified LMS for eLearning Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Gamified LMS for eLearning revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Gamified LMS for eLearning revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • TalentLMS
  • Docebo
  • Learning Pool
  • iSpring Learn
  • Tovuti LMS
  • Rockstar
  • Thinkific
  • KREDO
  • UpsideLMS
  • SAP Litmos
  • Adobe Captivate Prime
  • eFront
  • Paradiso
  • Growth Engineering
  • EdApp
  • Mambo.IO
  • Funifier
  • Code of Talent
  • Gametize
  • Hurix Digital
  • GoSkills
  • ProProfs
  • Hoopla
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Gamified LMS for eLearning Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Gamified LMS for eLearning Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL GAMIFIED LMS FOR ELEARNING OVERALL MARKET SIZE

2.1 Global Gamified LMS for eLearning Market Size: 2021 VS 2028
2.2 Global Gamified LMS for eLearning Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Gamified LMS for eLearning Players in Global Market
3.2 Top Global Gamified LMS for eLearning Companies Ranked by Revenue
3.3 Global Gamified LMS for eLearning Revenue by Companies
3.4 Top 3 and Top 5 Gamified LMS for eLearning Companies in Global Market, by Revenue in 2021
3.5 Global Companies Gamified LMS for eLearning Product Type
3.6 Tier 1, Tier 2 and Tier 3 Gamified LMS for eLearning Players in Global Market
  3.6.1 List of Global Tier 1 Gamified LMS for eLearning Companies
  3.6.2 List of Global Tier 2 and Tier 3 Gamified LMS for eLearning Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global Gamified LMS for eLearning Market Size Markets, 2021 & 2028
  4.1.2 Cloud Based
  4.1.3 Web Based
4.2 By Type - Global Gamified LMS for eLearning Revenue & Forecasts
  4.2.1 By Type - Global Gamified LMS for eLearning Revenue, 2017-2022
  4.2.2 By Type - Global Gamified LMS for eLearning Revenue, 2023-2028
  4.2.3 By Type - Global Gamified LMS for eLearning Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Gamified LMS for eLearning Market Size, 2021 & 2028
  5.1.2 SMEs
  5.1.3 Large Enterprises
5.2 By Application - Global Gamified LMS for eLearning Revenue & Forecasts
  5.2.1 By Application - Global Gamified LMS for eLearning Revenue, 2017-2022
  5.2.2 By Application - Global Gamified LMS for eLearning Revenue, 2023-2028
  5.2.3 By Application - Global Gamified LMS for eLearning Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Gamified LMS for eLearning Market Size, 2021 & 2028
6.2 By Region - Global Gamified LMS for eLearning Revenue & Forecasts
  6.2.1 By Region - Global Gamified LMS for eLearning Revenue, 2017-2022
  6.2.2 By Region - Global Gamified LMS for eLearning Revenue, 2023-2028
  6.2.3 By Region - Global Gamified LMS for eLearning Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America Gamified LMS for eLearning Revenue, 2017-2028
  6.3.2 US Gamified LMS for eLearning Market Size, 2017-2028
  6.3.3 Canada Gamified LMS for eLearning Market Size, 2017-2028
  6.3.4 Mexico Gamified LMS for eLearning Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe Gamified LMS for eLearning Revenue, 2017-2028
  6.4.2 Germany Gamified LMS for eLearning Market Size, 2017-2028
  6.4.3 France Gamified LMS for eLearning Market Size, 2017-2028
  6.4.4 U.K. Gamified LMS for eLearning Market Size, 2017-2028
  6.4.5 Italy Gamified LMS for eLearning Market Size, 2017-2028
  6.4.6 Russia Gamified LMS for eLearning Market Size, 2017-2028
  6.4.7 Nordic Countries Gamified LMS for eLearning Market Size, 2017-2028
  6.4.8 Benelux Gamified LMS for eLearning Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia Gamified LMS for eLearning Revenue, 2017-2028
  6.5.2 China Gamified LMS for eLearning Market Size, 2017-2028
  6.5.3 Japan Gamified LMS for eLearning Market Size, 2017-2028
  6.5.4 South Korea Gamified LMS for eLearning Market Size, 2017-2028
  6.5.5 Southeast Asia Gamified LMS for eLearning Market Size, 2017-2028
  6.5.6 India Gamified LMS for eLearning Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America Gamified LMS for eLearning Revenue, 2017-2028
  6.6.2 Brazil Gamified LMS for eLearning Market Size, 2017-2028
  6.6.3 Argentina Gamified LMS for eLearning Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Gamified LMS for eLearning Revenue, 2017-2028
  6.7.2 Turkey Gamified LMS for eLearning Market Size, 2017-2028
  6.7.3 Israel Gamified LMS for eLearning Market Size, 2017-2028
  6.7.4 Saudi Arabia Gamified LMS for eLearning Market Size, 2017-2028
  6.7.5 UAE Gamified LMS for eLearning Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 TalentLMS
  7.1.1 TalentLMS Corporate Summary
  7.1.2 TalentLMS Business Overview
  7.1.3 TalentLMS Gamified LMS for eLearning Major Product Offerings
  7.1.4 TalentLMS Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.1.5 TalentLMS Key News
7.2 Docebo
  7.2.1 Docebo Corporate Summary
  7.2.2 Docebo Business Overview
  7.2.3 Docebo Gamified LMS for eLearning Major Product Offerings
  7.2.4 Docebo Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.2.5 Docebo Key News
7.3 Learning Pool
  7.3.1 Learning Pool Corporate Summary
  7.3.2 Learning Pool Business Overview
  7.3.3 Learning Pool Gamified LMS for eLearning Major Product Offerings
  7.3.4 Learning Pool Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.3.5 Learning Pool Key News
7.4 iSpring Learn
  7.4.1 iSpring Learn Corporate Summary
  7.4.2 iSpring Learn Business Overview
  7.4.3 iSpring Learn Gamified LMS for eLearning Major Product Offerings
  7.4.4 iSpring Learn Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.4.5 iSpring Learn Key News
7.5 Tovuti LMS
  7.5.1 Tovuti LMS Corporate Summary
  7.5.2 Tovuti LMS Business Overview
  7.5.3 Tovuti LMS Gamified LMS for eLearning Major Product Offerings
  7.5.4 Tovuti LMS Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.5.5 Tovuti LMS Key News
7.6 Rockstar
  7.6.1 Rockstar Corporate Summary
  7.6.2 Rockstar Business Overview
  7.6.3 Rockstar Gamified LMS for eLearning Major Product Offerings
  7.6.4 Rockstar Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.6.5 Rockstar Key News
7.7 Thinkific
  7.7.1 Thinkific Corporate Summary
  7.7.2 Thinkific Business Overview
  7.7.3 Thinkific Gamified LMS for eLearning Major Product Offerings
  7.7.4 Thinkific Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.7.5 Thinkific Key News
7.8 KREDO
  7.8.1 KREDO Corporate Summary
  7.8.2 KREDO Business Overview
  7.8.3 KREDO Gamified LMS for eLearning Major Product Offerings
  7.8.4 KREDO Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.8.5 KREDO Key News
7.9 UpsideLMS
  7.9.1 UpsideLMS Corporate Summary
  7.9.2 UpsideLMS Business Overview
  7.9.3 UpsideLMS Gamified LMS for eLearning Major Product Offerings
  7.9.4 UpsideLMS Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.9.5 UpsideLMS Key News
7.10 SAP Litmos
  7.10.1 SAP Litmos Corporate Summary
  7.10.2 SAP Litmos Business Overview
  7.10.3 SAP Litmos Gamified LMS for eLearning Major Product Offerings
  7.10.4 SAP Litmos Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.10.5 SAP Litmos Key News
7.11 Adobe Captivate Prime
  7.11.1 Adobe Captivate Prime Corporate Summary
  7.11.2 Adobe Captivate Prime Business Overview
  7.11.3 Adobe Captivate Prime Gamified LMS for eLearning Major Product Offerings
  7.11.4 Adobe Captivate Prime Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.11.5 Adobe Captivate Prime Key News
7.12 eFront
  7.12.1 eFront Corporate Summary
  7.12.2 eFront Business Overview
  7.12.3 eFront Gamified LMS for eLearning Major Product Offerings
  7.12.4 eFront Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.12.5 eFront Key News
7.13 Paradiso
  7.13.1 Paradiso Corporate Summary
  7.13.2 Paradiso Business Overview
  7.13.3 Paradiso Gamified LMS for eLearning Major Product Offerings
  7.13.4 Paradiso Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.13.5 Paradiso Key News
7.14 Growth Engineering
  7.14.1 Growth Engineering Corporate Summary
  7.14.2 Growth Engineering Business Overview
  7.14.3 Growth Engineering Gamified LMS for eLearning Major Product Offerings
  7.14.4 Growth Engineering Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.14.5 Growth Engineering Key News
7.15 EdApp
  7.15.1 EdApp Corporate Summary
  7.15.2 EdApp Business Overview
  7.15.3 EdApp Gamified LMS for eLearning Major Product Offerings
  7.15.4 EdApp Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.15.5 EdApp Key News
7.16 Mambo.IO
  7.16.1 Mambo.IO Corporate Summary
  7.16.2 Mambo.IO Business Overview
  7.16.3 Mambo.IO Gamified LMS for eLearning Major Product Offerings
  7.16.4 Mambo.IO Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.16.5 Mambo.IO Key News
7.17 Funifier
  7.17.1 Funifier Corporate Summary
  7.17.2 Funifier Business Overview
  7.17.3 Funifier Gamified LMS for eLearning Major Product Offerings
  7.17.4 Funifier Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.17.5 Funifier Key News
7.18 Code of Talent
  7.18.1 Code of Talent Corporate Summary
  7.18.2 Code of Talent Business Overview
  7.18.3 Code of Talent Gamified LMS for eLearning Major Product Offerings
  7.18.4 Code of Talent Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.18.5 Code of Talent Key News
7.19 Gametize
  7.19.1 Gametize Corporate Summary
  7.19.2 Gametize Business Overview
  7.19.3 Gametize Gamified LMS for eLearning Major Product Offerings
  7.19.4 Gametize Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.19.5 Gametize Key News
7.20 Hurix Digital
  7.20.1 Hurix Digital Corporate Summary
  7.20.2 Hurix Digital Business Overview
  7.20.3 Hurix Digital Gamified LMS for eLearning Major Product Offerings
  7.20.4 Hurix Digital Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.20.5 Hurix Digital Key News
7.21 GoSkills
  7.21.1 GoSkills Corporate Summary
  7.21.2 GoSkills Business Overview
  7.21.3 GoSkills Gamified LMS for eLearning Major Product Offerings
  7.21.4 GoSkills Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.21.5 GoSkills Key News
7.22 ProProfs
  7.22.1 ProProfs Corporate Summary
  7.22.2 ProProfs Business Overview
  7.22.3 ProProfs Gamified LMS for eLearning Major Product Offerings
  7.22.4 ProProfs Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.22.5 ProProfs Key News
7.23 Hoopla
  7.23.1 Hoopla Corporate Summary
  7.23.2 Hoopla Business Overview
  7.23.3 Hoopla Gamified LMS for eLearning Major Product Offerings
  7.23.4 Hoopla Gamified LMS for eLearning Revenue in Global Market (2017-2022)
  7.23.5 Hoopla Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Gamified LMS for eLearning Market Opportunities & Trends in Global Market
Table 2. Gamified LMS for eLearning Market Drivers in Global Market
Table 3. Gamified LMS for eLearning Market Restraints in Global Market
Table 4. Key Players of Gamified LMS for eLearning in Global Market
Table 5. Top Gamified LMS for eLearning Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Gamified LMS for eLearning Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Gamified LMS for eLearning Revenue Share by Companies, 2017-2022
Table 8. Global Companies Gamified LMS for eLearning Product Type
Table 9. List of Global Tier 1 Gamified LMS for eLearning Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Gamified LMS for eLearning Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Gamified LMS for eLearning Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Gamified LMS for eLearning Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Gamified LMS for eLearning Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Gamified LMS for eLearning Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Gamified LMS for eLearning Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Gamified LMS for eLearning Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Gamified LMS for eLearning Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Gamified LMS for eLearning Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Gamified LMS for eLearning Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Gamified LMS for eLearning Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Gamified LMS for eLearning Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Gamified LMS for eLearning Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Gamified LMS for eLearning Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Gamified LMS for eLearning Revenue, (US$, Mn), 2023-2028
Table 30. TalentLMS Corporate Summary
Table 31. TalentLMS Gamified LMS for eLearning Product Offerings
Table 32. TalentLMS Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 33. Docebo Corporate Summary
Table 34. Docebo Gamified LMS for eLearning Product Offerings
Table 35. Docebo Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 36. Learning Pool Corporate Summary
Table 37. Learning Pool Gamified LMS for eLearning Product Offerings
Table 38. Learning Pool Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 39. iSpring Learn Corporate Summary
Table 40. iSpring Learn Gamified LMS for eLearning Product Offerings
Table 41. iSpring Learn Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 42. Tovuti LMS Corporate Summary
Table 43. Tovuti LMS Gamified LMS for eLearning Product Offerings
Table 44. Tovuti LMS Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 45. Rockstar Corporate Summary
Table 46. Rockstar Gamified LMS for eLearning Product Offerings
Table 47. Rockstar Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 48. Thinkific Corporate Summary
Table 49. Thinkific Gamified LMS for eLearning Product Offerings
Table 50. Thinkific Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 51. KREDO Corporate Summary
Table 52. KREDO Gamified LMS for eLearning Product Offerings
Table 53. KREDO Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 54. UpsideLMS Corporate Summary
Table 55. UpsideLMS Gamified LMS for eLearning Product Offerings
Table 56. UpsideLMS Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 57. SAP Litmos Corporate Summary
Table 58. SAP Litmos Gamified LMS for eLearning Product Offerings
Table 59. SAP Litmos Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 60. Adobe Captivate Prime Corporate Summary
Table 61. Adobe Captivate Prime Gamified LMS for eLearning Product Offerings
Table 62. Adobe Captivate Prime Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 63. eFront Corporate Summary
Table 64. eFront Gamified LMS for eLearning Product Offerings
Table 65. eFront Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 66. Paradiso Corporate Summary
Table 67. Paradiso Gamified LMS for eLearning Product Offerings
Table 68. Paradiso Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 69. Growth Engineering Corporate Summary
Table 70. Growth Engineering Gamified LMS for eLearning Product Offerings
Table 71. Growth Engineering Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 72. EdApp Corporate Summary
Table 73. EdApp Gamified LMS for eLearning Product Offerings
Table 74. EdApp Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 75. Mambo.IO Corporate Summary
Table 76. Mambo.IO Gamified LMS for eLearning Product Offerings
Table 77. Mambo.IO Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 78. Funifier Corporate Summary
Table 79. Funifier Gamified LMS for eLearning Product Offerings
Table 80. Funifier Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 81. Code of Talent Corporate Summary
Table 82. Code of Talent Gamified LMS for eLearning Product Offerings
Table 83. Code of Talent Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 84. Gametize Corporate Summary
Table 85. Gametize Gamified LMS for eLearning Product Offerings
Table 86. Gametize Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 87. Hurix Digital Corporate Summary
Table 88. Hurix Digital Gamified LMS for eLearning Product Offerings
Table 89. Hurix Digital Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 90. GoSkills Corporate Summary
Table 91. GoSkills Gamified LMS for eLearning Product Offerings
Table 92. GoSkills Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 93. ProProfs Corporate Summary
Table 94. ProProfs Gamified LMS for eLearning Product Offerings
Table 95. ProProfs Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)
Table 96. Hoopla Corporate Summary
Table 97. Hoopla Gamified LMS for eLearning Product Offerings
Table 98. Hoopla Gamified LMS for eLearning Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. Gamified LMS for eLearning Segment by Type in 2021
Figure 2. Gamified LMS for eLearning Segment by Application in 2021
Figure 3. Global Gamified LMS for eLearning Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Gamified LMS for eLearning Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Gamified LMS for eLearning Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Gamified LMS for eLearning Revenue in 2021
Figure 8. By Type - Global Gamified LMS for eLearning Revenue Market Share, 2017-2028
Figure 9. By Application - Global Gamified LMS for eLearning Revenue Market Share, 2017-2028
Figure 10. By Region - Global Gamified LMS for eLearning Revenue Market Share, 2017-2028
Figure 11. By Country - North America Gamified LMS for eLearning Revenue Market Share, 2017-2028
Figure 12. US Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Gamified LMS for eLearning Revenue Market Share, 2017-2028
Figure 16. Germany Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 17. France Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Gamified LMS for eLearning Revenue Market Share, 2017-2028
Figure 24. China Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 28. India Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Gamified LMS for eLearning Revenue Market Share, 2017-2028
Figure 30. Brazil Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Gamified LMS for eLearning Revenue Market Share, 2017-2028
Figure 33. Turkey Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Gamified LMS for eLearning Revenue, (US$, Mn), 2017-2028
Figure 37. TalentLMS Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Docebo Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Learning Pool Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. iSpring Learn Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Tovuti LMS Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Rockstar Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Thinkific Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. KREDO Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. UpsideLMS Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. SAP Litmos Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Adobe Captivate Prime Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. eFront Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. Paradiso Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. Growth Engineering Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 51. EdApp Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 52. Mambo.IO Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 53. Funifier Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 54. Code of Talent Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 55. Gametize Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 56. Hurix Digital Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 57. GoSkills Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 58. ProProfs Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 59. Hoopla Gamified LMS for eLearning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



More Publications