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Games as a Service (GaaS) Market, Global Outlook and Forecast 2022-2028

April 2022 | 61 pages | ID: G2061E176175EN
Market Monitor Global

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This report contains market size and forecasts of Games as a Service (GaaS) in Global, including the following market information:

Global Games as a Service (GaaS) Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Games as a Service (GaaS) market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

PC Based Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Games as a Service (GaaS) include Blizzard Entertainment, RIOT, Netflix, Microsoft, Sony, Tencent, Activision Blizzard, Sega and Electronic Arts and etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Games as a Service (GaaS) companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Games as a Service (GaaS) Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Games as a Service (GaaS) Market Segment Percentages, by Type, 2021 (%)
  • PC Based
  • Mobile Based
Global Games as a Service (GaaS) Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Games as a Service (GaaS) Market Segment Percentages, by Application, 2021 (%)
  • Below 18 Years Old
  • 18-25 Years Old
  • 26-35 Years Old
  • 36-45 Years Old
  • Above 45 Years Old
Global Games as a Service (GaaS) Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Games as a Service (GaaS) Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Games as a Service (GaaS) revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Games as a Service (GaaS) revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Blizzard Entertainment
  • RIOT
  • Netflix
  • Microsoft
  • Sony
  • Tencent
  • Activision Blizzard
  • Sega
  • Electronic Arts
  • Ubisoft
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Games as a Service (GaaS) Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Games as a Service (GaaS) Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL GAMES AS A SERVICE (GAAS) OVERALL MARKET SIZE

2.1 Global Games as a Service (GaaS) Market Size: 2021 VS 2028
2.2 Global Games as a Service (GaaS) Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Games as a Service (GaaS) Players in Global Market
3.2 Top Global Games as a Service (GaaS) Companies Ranked by Revenue
3.3 Global Games as a Service (GaaS) Revenue by Companies
3.4 Top 3 and Top 5 Games as a Service (GaaS) Companies in Global Market, by Revenue in 2021
3.5 Global Companies Games as a Service (GaaS) Product Type
3.6 Tier 1, Tier 2 and Tier 3 Games as a Service (GaaS) Players in Global Market
  3.6.1 List of Global Tier 1 Games as a Service (GaaS) Companies
  3.6.2 List of Global Tier 2 and Tier 3 Games as a Service (GaaS) Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global Games as a Service (GaaS) Market Size Markets, 2021 & 2028
  4.1.2 PC Based
  4.1.3 Mobile Based
4.2 By Type - Global Games as a Service (GaaS) Revenue & Forecasts
  4.2.1 By Type - Global Games as a Service (GaaS) Revenue, 2017-2022
  4.2.2 By Type - Global Games as a Service (GaaS) Revenue, 2023-2028
  4.2.3 By Type - Global Games as a Service (GaaS) Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Games as a Service (GaaS) Market Size, 2021 & 2028
  5.1.2 Below 18 Years Old
  5.1.3 18-25 Years Old
  5.1.4 26-35 Years Old
  5.1.5 36-45 Years Old
  5.1.6 Above 45 Years Old
5.2 By Application - Global Games as a Service (GaaS) Revenue & Forecasts
  5.2.1 By Application - Global Games as a Service (GaaS) Revenue, 2017-2022
  5.2.2 By Application - Global Games as a Service (GaaS) Revenue, 2023-2028
  5.2.3 By Application - Global Games as a Service (GaaS) Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Games as a Service (GaaS) Market Size, 2021 & 2028
6.2 By Region - Global Games as a Service (GaaS) Revenue & Forecasts
  6.2.1 By Region - Global Games as a Service (GaaS) Revenue, 2017-2022
  6.2.2 By Region - Global Games as a Service (GaaS) Revenue, 2023-2028
  6.2.3 By Region - Global Games as a Service (GaaS) Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America Games as a Service (GaaS) Revenue, 2017-2028
  6.3.2 US Games as a Service (GaaS) Market Size, 2017-2028
  6.3.3 Canada Games as a Service (GaaS) Market Size, 2017-2028
  6.3.4 Mexico Games as a Service (GaaS) Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe Games as a Service (GaaS) Revenue, 2017-2028
  6.4.2 Germany Games as a Service (GaaS) Market Size, 2017-2028
  6.4.3 France Games as a Service (GaaS) Market Size, 2017-2028
  6.4.4 U.K. Games as a Service (GaaS) Market Size, 2017-2028
  6.4.5 Italy Games as a Service (GaaS) Market Size, 2017-2028
  6.4.6 Russia Games as a Service (GaaS) Market Size, 2017-2028
  6.4.7 Nordic Countries Games as a Service (GaaS) Market Size, 2017-2028
  6.4.8 Benelux Games as a Service (GaaS) Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia Games as a Service (GaaS) Revenue, 2017-2028
  6.5.2 China Games as a Service (GaaS) Market Size, 2017-2028
  6.5.3 Japan Games as a Service (GaaS) Market Size, 2017-2028
  6.5.4 South Korea Games as a Service (GaaS) Market Size, 2017-2028
  6.5.5 Southeast Asia Games as a Service (GaaS) Market Size, 2017-2028
  6.5.6 India Games as a Service (GaaS) Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America Games as a Service (GaaS) Revenue, 2017-2028
  6.6.2 Brazil Games as a Service (GaaS) Market Size, 2017-2028
  6.6.3 Argentina Games as a Service (GaaS) Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Games as a Service (GaaS) Revenue, 2017-2028
  6.7.2 Turkey Games as a Service (GaaS) Market Size, 2017-2028
  6.7.3 Israel Games as a Service (GaaS) Market Size, 2017-2028
  6.7.4 Saudi Arabia Games as a Service (GaaS) Market Size, 2017-2028
  6.7.5 UAE Games as a Service (GaaS) Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Blizzard Entertainment
  7.1.1 Blizzard Entertainment Corporate Summary
  7.1.2 Blizzard Entertainment Business Overview
  7.1.3 Blizzard Entertainment Games as a Service (GaaS) Major Product Offerings
  7.1.4 Blizzard Entertainment Games as a Service (GaaS) Revenue in Global Market (2017-2022)
  7.1.5 Blizzard Entertainment Key News
7.2 RIOT
  7.2.1 RIOT Corporate Summary
  7.2.2 RIOT Business Overview
  7.2.3 RIOT Games as a Service (GaaS) Major Product Offerings
  7.2.4 RIOT Games as a Service (GaaS) Revenue in Global Market (2017-2022)
  7.2.5 RIOT Key News
7.3 Netflix
  7.3.1 Netflix Corporate Summary
  7.3.2 Netflix Business Overview
  7.3.3 Netflix Games as a Service (GaaS) Major Product Offerings
  7.3.4 Netflix Games as a Service (GaaS) Revenue in Global Market (2017-2022)
  7.3.5 Netflix Key News
7.4 Microsoft
  7.4.1 Microsoft Corporate Summary
  7.4.2 Microsoft Business Overview
  7.4.3 Microsoft Games as a Service (GaaS) Major Product Offerings
  7.4.4 Microsoft Games as a Service (GaaS) Revenue in Global Market (2017-2022)
  7.4.5 Microsoft Key News
7.5 Sony
  7.5.1 Sony Corporate Summary
  7.5.2 Sony Business Overview
  7.5.3 Sony Games as a Service (GaaS) Major Product Offerings
  7.5.4 Sony Games as a Service (GaaS) Revenue in Global Market (2017-2022)
  7.5.5 Sony Key News
7.6 Tencent
  7.6.1 Tencent Corporate Summary
  7.6.2 Tencent Business Overview
  7.6.3 Tencent Games as a Service (GaaS) Major Product Offerings
  7.6.4 Tencent Games as a Service (GaaS) Revenue in Global Market (2017-2022)
  7.6.5 Tencent Key News
7.7 Activision Blizzard
  7.7.1 Activision Blizzard Corporate Summary
  7.7.2 Activision Blizzard Business Overview
  7.7.3 Activision Blizzard Games as a Service (GaaS) Major Product Offerings
  7.7.4 Activision Blizzard Games as a Service (GaaS) Revenue in Global Market (2017-2022)
  7.7.5 Activision Blizzard Key News
7.8 Sega
  7.8.1 Sega Corporate Summary
  7.8.2 Sega Business Overview
  7.8.3 Sega Games as a Service (GaaS) Major Product Offerings
  7.8.4 Sega Games as a Service (GaaS) Revenue in Global Market (2017-2022)
  7.8.5 Sega Key News
7.9 Electronic Arts
  7.9.1 Electronic Arts Corporate Summary
  7.9.2 Electronic Arts Business Overview
  7.9.3 Electronic Arts Games as a Service (GaaS) Major Product Offerings
  7.9.4 Electronic Arts Games as a Service (GaaS) Revenue in Global Market (2017-2022)
  7.9.5 Electronic Arts Key News
7.10 Ubisoft
  7.10.1 Ubisoft Corporate Summary
  7.10.2 Ubisoft Business Overview
  7.10.3 Ubisoft Games as a Service (GaaS) Major Product Offerings
  7.10.4 Ubisoft Games as a Service (GaaS) Revenue in Global Market (2017-2022)
  7.10.5 Ubisoft Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Games as a Service (GaaS) Market Opportunities & Trends in Global Market
Table 2. Games as a Service (GaaS) Market Drivers in Global Market
Table 3. Games as a Service (GaaS) Market Restraints in Global Market
Table 4. Key Players of Games as a Service (GaaS) in Global Market
Table 5. Top Games as a Service (GaaS) Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Games as a Service (GaaS) Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Games as a Service (GaaS) Revenue Share by Companies, 2017-2022
Table 8. Global Companies Games as a Service (GaaS) Product Type
Table 9. List of Global Tier 1 Games as a Service (GaaS) Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Games as a Service (GaaS) Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Games as a Service (GaaS) Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Games as a Service (GaaS) Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Games as a Service (GaaS) Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Games as a Service (GaaS) Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Games as a Service (GaaS) Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Games as a Service (GaaS) Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Games as a Service (GaaS) Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Games as a Service (GaaS) Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Games as a Service (GaaS) Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Games as a Service (GaaS) Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Games as a Service (GaaS) Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Games as a Service (GaaS) Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Games as a Service (GaaS) Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Games as a Service (GaaS) Revenue, (US$, Mn), 2023-2028
Table 30. Blizzard Entertainment Corporate Summary
Table 31. Blizzard Entertainment Games as a Service (GaaS) Product Offerings
Table 32. Blizzard Entertainment Games as a Service (GaaS) Revenue (US$, Mn), (2017-2022)
Table 33. RIOT Corporate Summary
Table 34. RIOT Games as a Service (GaaS) Product Offerings
Table 35. RIOT Games as a Service (GaaS) Revenue (US$, Mn), (2017-2022)
Table 36. Netflix Corporate Summary
Table 37. Netflix Games as a Service (GaaS) Product Offerings
Table 38. Netflix Games as a Service (GaaS) Revenue (US$, Mn), (2017-2022)
Table 39. Microsoft Corporate Summary
Table 40. Microsoft Games as a Service (GaaS) Product Offerings
Table 41. Microsoft Games as a Service (GaaS) Revenue (US$, Mn), (2017-2022)
Table 42. Sony Corporate Summary
Table 43. Sony Games as a Service (GaaS) Product Offerings
Table 44. Sony Games as a Service (GaaS) Revenue (US$, Mn), (2017-2022)
Table 45. Tencent Corporate Summary
Table 46. Tencent Games as a Service (GaaS) Product Offerings
Table 47. Tencent Games as a Service (GaaS) Revenue (US$, Mn), (2017-2022)
Table 48. Activision Blizzard Corporate Summary
Table 49. Activision Blizzard Games as a Service (GaaS) Product Offerings
Table 50. Activision Blizzard Games as a Service (GaaS) Revenue (US$, Mn), (2017-2022)
Table 51. Sega Corporate Summary
Table 52. Sega Games as a Service (GaaS) Product Offerings
Table 53. Sega Games as a Service (GaaS) Revenue (US$, Mn), (2017-2022)
Table 54. Electronic Arts Corporate Summary
Table 55. Electronic Arts Games as a Service (GaaS) Product Offerings
Table 56. Electronic Arts Games as a Service (GaaS) Revenue (US$, Mn), (2017-2022)
Table 57. Ubisoft Corporate Summary
Table 58. Ubisoft Games as a Service (GaaS) Product Offerings
Table 59. Ubisoft Games as a Service (GaaS) Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. Games as a Service (GaaS) Segment by Type in 2021
Figure 2. Games as a Service (GaaS) Segment by Application in 2021
Figure 3. Global Games as a Service (GaaS) Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Games as a Service (GaaS) Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Games as a Service (GaaS) Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Games as a Service (GaaS) Revenue in 2021
Figure 8. By Type - Global Games as a Service (GaaS) Revenue Market Share, 2017-2028
Figure 9. By Application - Global Games as a Service (GaaS) Revenue Market Share, 2017-2028
Figure 10. By Region - Global Games as a Service (GaaS) Revenue Market Share, 2017-2028
Figure 11. By Country - North America Games as a Service (GaaS) Revenue Market Share, 2017-2028
Figure 12. US Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Games as a Service (GaaS) Revenue Market Share, 2017-2028
Figure 16. Germany Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 17. France Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Games as a Service (GaaS) Revenue Market Share, 2017-2028
Figure 24. China Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 28. India Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Games as a Service (GaaS) Revenue Market Share, 2017-2028
Figure 30. Brazil Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Games as a Service (GaaS) Revenue Market Share, 2017-2028
Figure 33. Turkey Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Games as a Service (GaaS) Revenue, (US$, Mn), 2017-2028
Figure 37. Blizzard Entertainment Games as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. RIOT Games as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Netflix Games as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Microsoft Games as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Sony Games as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Tencent Games as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Activision Blizzard Games as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Sega Games as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Electronic Arts Games as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Ubisoft Games as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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