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Game Entertainment Market, Global Outlook and Forecast 2022-2028

May 2022 | 101 pages | ID: GD501E8F32E9EN
Market Monitor Global

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This report contains market size and forecasts of Game Entertainment in Global, including the following market information:

Global Game Entertainment Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Game Entertainment market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Role-playing Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Game Entertainment include Roblox, Epic Games, Sandbox, Axie Infinity, Illuvium, Decentraland, Microsoft, Ultra Corporation and Tencent, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Game Entertainment companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Game Entertainment Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Game Entertainment Market Segment Percentages, by Type, 2021 (%)
  • Role-playing
  • Business Simulation
  • Leisure Puzzle
  • Others
Global Game Entertainment Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Game Entertainment Market Segment Percentages, by Application, 2021 (%)
  • Male
  • Female
  • Children
Global Game Entertainment Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Game Entertainment Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Game Entertainment revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Game Entertainment revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Roblox
  • Epic Games
  • Sandbox
  • Axie Infinity
  • Illuvium
  • Decentraland
  • Microsoft
  • Ultra Corporation
  • Tencent
  • NetEase
  • ByteDance
  • Netmarble
  • Lilith
  • ZQGame
  • MiHoYo
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Game Entertainment Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Game Entertainment Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL GAME ENTERTAINMENT OVERALL MARKET SIZE

2.1 Global Game Entertainment Market Size: 2021 VS 2028
2.2 Global Game Entertainment Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Game Entertainment Players in Global Market
3.2 Top Global Game Entertainment Companies Ranked by Revenue
3.3 Global Game Entertainment Revenue by Companies
3.4 Top 3 and Top 5 Game Entertainment Companies in Global Market, by Revenue in 2021
3.5 Global Companies Game Entertainment Product Type
3.6 Tier 1, Tier 2 and Tier 3 Game Entertainment Players in Global Market
  3.6.1 List of Global Tier 1 Game Entertainment Companies
  3.6.2 List of Global Tier 2 and Tier 3 Game Entertainment Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global Game Entertainment Market Size Markets, 2021 & 2028
  4.1.2 Role-playing
  4.1.3 Business Simulation
  4.1.4 Leisure Puzzle
  4.1.5 Others
4.2 By Type - Global Game Entertainment Revenue & Forecasts
  4.2.1 By Type - Global Game Entertainment Revenue, 2017-2022
  4.2.2 By Type - Global Game Entertainment Revenue, 2023-2028
  4.2.3 By Type - Global Game Entertainment Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Game Entertainment Market Size, 2021 & 2028
  5.1.2 Male
  5.1.3 Female
  5.1.4 Children
5.2 By Application - Global Game Entertainment Revenue & Forecasts
  5.2.1 By Application - Global Game Entertainment Revenue, 2017-2022
  5.2.2 By Application - Global Game Entertainment Revenue, 2023-2028
  5.2.3 By Application - Global Game Entertainment Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Game Entertainment Market Size, 2021 & 2028
6.2 By Region - Global Game Entertainment Revenue & Forecasts
  6.2.1 By Region - Global Game Entertainment Revenue, 2017-2022
  6.2.2 By Region - Global Game Entertainment Revenue, 2023-2028
  6.2.3 By Region - Global Game Entertainment Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America Game Entertainment Revenue, 2017-2028
  6.3.2 US Game Entertainment Market Size, 2017-2028
  6.3.3 Canada Game Entertainment Market Size, 2017-2028
  6.3.4 Mexico Game Entertainment Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe Game Entertainment Revenue, 2017-2028
  6.4.2 Germany Game Entertainment Market Size, 2017-2028
  6.4.3 France Game Entertainment Market Size, 2017-2028
  6.4.4 U.K. Game Entertainment Market Size, 2017-2028
  6.4.5 Italy Game Entertainment Market Size, 2017-2028
  6.4.6 Russia Game Entertainment Market Size, 2017-2028
  6.4.7 Nordic Countries Game Entertainment Market Size, 2017-2028
  6.4.8 Benelux Game Entertainment Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia Game Entertainment Revenue, 2017-2028
  6.5.2 China Game Entertainment Market Size, 2017-2028
  6.5.3 Japan Game Entertainment Market Size, 2017-2028
  6.5.4 South Korea Game Entertainment Market Size, 2017-2028
  6.5.5 Southeast Asia Game Entertainment Market Size, 2017-2028
  6.5.6 India Game Entertainment Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America Game Entertainment Revenue, 2017-2028
  6.6.2 Brazil Game Entertainment Market Size, 2017-2028
  6.6.3 Argentina Game Entertainment Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Game Entertainment Revenue, 2017-2028
  6.7.2 Turkey Game Entertainment Market Size, 2017-2028
  6.7.3 Israel Game Entertainment Market Size, 2017-2028
  6.7.4 Saudi Arabia Game Entertainment Market Size, 2017-2028
  6.7.5 UAE Game Entertainment Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Roblox
  7.1.1 Roblox Corporate Summary
  7.1.2 Roblox Business Overview
  7.1.3 Roblox Game Entertainment Major Product Offerings
  7.1.4 Roblox Game Entertainment Revenue in Global Market (2017-2022)
  7.1.5 Roblox Key News
7.2 Epic Games
  7.2.1 Epic Games Corporate Summary
  7.2.2 Epic Games Business Overview
  7.2.3 Epic Games Game Entertainment Major Product Offerings
  7.2.4 Epic Games Game Entertainment Revenue in Global Market (2017-2022)
  7.2.5 Epic Games Key News
7.3 Sandbox
  7.3.1 Sandbox Corporate Summary
  7.3.2 Sandbox Business Overview
  7.3.3 Sandbox Game Entertainment Major Product Offerings
  7.3.4 Sandbox Game Entertainment Revenue in Global Market (2017-2022)
  7.3.5 Sandbox Key News
7.4 Axie Infinity
  7.4.1 Axie Infinity Corporate Summary
  7.4.2 Axie Infinity Business Overview
  7.4.3 Axie Infinity Game Entertainment Major Product Offerings
  7.4.4 Axie Infinity Game Entertainment Revenue in Global Market (2017-2022)
  7.4.5 Axie Infinity Key News
7.5 Illuvium
  7.5.1 Illuvium Corporate Summary
  7.5.2 Illuvium Business Overview
  7.5.3 Illuvium Game Entertainment Major Product Offerings
  7.5.4 Illuvium Game Entertainment Revenue in Global Market (2017-2022)
  7.5.5 Illuvium Key News
7.6 Decentraland
  7.6.1 Decentraland Corporate Summary
  7.6.2 Decentraland Business Overview
  7.6.3 Decentraland Game Entertainment Major Product Offerings
  7.6.4 Decentraland Game Entertainment Revenue in Global Market (2017-2022)
  7.6.5 Decentraland Key News
7.7 Microsoft
  7.7.1 Microsoft Corporate Summary
  7.7.2 Microsoft Business Overview
  7.7.3 Microsoft Game Entertainment Major Product Offerings
  7.7.4 Microsoft Game Entertainment Revenue in Global Market (2017-2022)
  7.7.5 Microsoft Key News
7.8 Ultra Corporation
  7.8.1 Ultra Corporation Corporate Summary
  7.8.2 Ultra Corporation Business Overview
  7.8.3 Ultra Corporation Game Entertainment Major Product Offerings
  7.8.4 Ultra Corporation Game Entertainment Revenue in Global Market (2017-2022)
  7.8.5 Ultra Corporation Key News
7.9 Tencent
  7.9.1 Tencent Corporate Summary
  7.9.2 Tencent Business Overview
  7.9.3 Tencent Game Entertainment Major Product Offerings
  7.9.4 Tencent Game Entertainment Revenue in Global Market (2017-2022)
  7.9.5 Tencent Key News
7.10 NetEase
  7.10.1 NetEase Corporate Summary
  7.10.2 NetEase Business Overview
  7.10.3 NetEase Game Entertainment Major Product Offerings
  7.10.4 NetEase Game Entertainment Revenue in Global Market (2017-2022)
  7.10.5 NetEase Key News
7.11 ByteDance
  7.11.1 ByteDance Corporate Summary
  7.11.2 ByteDance Business Overview
  7.11.3 ByteDance Game Entertainment Major Product Offerings
  7.11.4 ByteDance Game Entertainment Revenue in Global Market (2017-2022)
  7.11.5 ByteDance Key News
7.12 Netmarble
  7.12.1 Netmarble Corporate Summary
  7.12.2 Netmarble Business Overview
  7.12.3 Netmarble Game Entertainment Major Product Offerings
  7.12.4 Netmarble Game Entertainment Revenue in Global Market (2017-2022)
  7.12.5 Netmarble Key News
7.13 Lilith
  7.13.1 Lilith Corporate Summary
  7.13.2 Lilith Business Overview
  7.13.3 Lilith Game Entertainment Major Product Offerings
  7.13.4 Lilith Game Entertainment Revenue in Global Market (2017-2022)
  7.13.5 Lilith Key News
7.14 ZQGame
  7.14.1 ZQGame Corporate Summary
  7.14.2 ZQGame Business Overview
  7.14.3 ZQGame Game Entertainment Major Product Offerings
  7.14.4 ZQGame Game Entertainment Revenue in Global Market (2017-2022)
  7.14.5 ZQGame Key News
7.15 MiHoYo
  7.15.1 MiHoYo Corporate Summary
  7.15.2 MiHoYo Business Overview
  7.15.3 MiHoYo Game Entertainment Major Product Offerings
  7.15.4 MiHoYo Game Entertainment Revenue in Global Market (2017-2022)
  7.15.5 MiHoYo Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Game Entertainment Market Opportunities & Trends in Global Market
Table 2. Game Entertainment Market Drivers in Global Market
Table 3. Game Entertainment Market Restraints in Global Market
Table 4. Key Players of Game Entertainment in Global Market
Table 5. Top Game Entertainment Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Game Entertainment Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Game Entertainment Revenue Share by Companies, 2017-2022
Table 8. Global Companies Game Entertainment Product Type
Table 9. List of Global Tier 1 Game Entertainment Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Game Entertainment Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Game Entertainment Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Game Entertainment Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Game Entertainment Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Game Entertainment Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Game Entertainment Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Game Entertainment Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Game Entertainment Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Game Entertainment Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Game Entertainment Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Game Entertainment Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Game Entertainment Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Game Entertainment Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Game Entertainment Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Game Entertainment Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Game Entertainment Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Game Entertainment Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Game Entertainment Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Game Entertainment Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Game Entertainment Revenue, (US$, Mn), 2023-2028
Table 30. Roblox Corporate Summary
Table 31. Roblox Game Entertainment Product Offerings
Table 32. Roblox Game Entertainment Revenue (US$, Mn), (2017-2022)
Table 33. Epic Games Corporate Summary
Table 34. Epic Games Game Entertainment Product Offerings
Table 35. Epic Games Game Entertainment Revenue (US$, Mn), (2017-2022)
Table 36. Sandbox Corporate Summary
Table 37. Sandbox Game Entertainment Product Offerings
Table 38. Sandbox Game Entertainment Revenue (US$, Mn), (2017-2022)
Table 39. Axie Infinity Corporate Summary
Table 40. Axie Infinity Game Entertainment Product Offerings
Table 41. Axie Infinity Game Entertainment Revenue (US$, Mn), (2017-2022)
Table 42. Illuvium Corporate Summary
Table 43. Illuvium Game Entertainment Product Offerings
Table 44. Illuvium Game Entertainment Revenue (US$, Mn), (2017-2022)
Table 45. Decentraland Corporate Summary
Table 46. Decentraland Game Entertainment Product Offerings
Table 47. Decentraland Game Entertainment Revenue (US$, Mn), (2017-2022)
Table 48. Microsoft Corporate Summary
Table 49. Microsoft Game Entertainment Product Offerings
Table 50. Microsoft Game Entertainment Revenue (US$, Mn), (2017-2022)
Table 51. Ultra Corporation Corporate Summary
Table 52. Ultra Corporation Game Entertainment Product Offerings
Table 53. Ultra Corporation Game Entertainment Revenue (US$, Mn), (2017-2022)
Table 54. Tencent Corporate Summary
Table 55. Tencent Game Entertainment Product Offerings
Table 56. Tencent Game Entertainment Revenue (US$, Mn), (2017-2022)
Table 57. NetEase Corporate Summary
Table 58. NetEase Game Entertainment Product Offerings
Table 59. NetEase Game Entertainment Revenue (US$, Mn), (2017-2022)
Table 60. ByteDance Corporate Summary
Table 61. ByteDance Game Entertainment Product Offerings
Table 62. ByteDance Game Entertainment Revenue (US$, Mn), (2017-2022)
Table 63. Netmarble Corporate Summary
Table 64. Netmarble Game Entertainment Product Offerings
Table 65. Netmarble Game Entertainment Revenue (US$, Mn), (2017-2022)
Table 66. Lilith Corporate Summary
Table 67. Lilith Game Entertainment Product Offerings
Table 68. Lilith Game Entertainment Revenue (US$, Mn), (2017-2022)
Table 69. ZQGame Corporate Summary
Table 70. ZQGame Game Entertainment Product Offerings
Table 71. ZQGame Game Entertainment Revenue (US$, Mn), (2017-2022)
Table 72. MiHoYo Corporate Summary
Table 73. MiHoYo Game Entertainment Product Offerings
Table 74. MiHoYo Game Entertainment Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. Game Entertainment Segment by Type in 2021
Figure 2. Game Entertainment Segment by Application in 2021
Figure 3. Global Game Entertainment Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Game Entertainment Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Game Entertainment Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Game Entertainment Revenue in 2021
Figure 8. By Type - Global Game Entertainment Revenue Market Share, 2017-2028
Figure 9. By Application - Global Game Entertainment Revenue Market Share, 2017-2028
Figure 10. By Region - Global Game Entertainment Revenue Market Share, 2017-2028
Figure 11. By Country - North America Game Entertainment Revenue Market Share, 2017-2028
Figure 12. US Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Game Entertainment Revenue Market Share, 2017-2028
Figure 16. Germany Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 17. France Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Game Entertainment Revenue Market Share, 2017-2028
Figure 24. China Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 28. India Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Game Entertainment Revenue Market Share, 2017-2028
Figure 30. Brazil Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Game Entertainment Revenue Market Share, 2017-2028
Figure 33. Turkey Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Game Entertainment Revenue, (US$, Mn), 2017-2028
Figure 37. Roblox Game Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Epic Games Game Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Sandbox Game Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Axie Infinity Game Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Illuvium Game Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Decentraland Game Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Microsoft Game Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Ultra Corporation Game Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Tencent Game Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. NetEase Game Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. ByteDance Game Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Netmarble Game Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. Lilith Game Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. ZQGame Game Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 51. MiHoYo Game Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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