[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Game Apps Market, Global Outlook and Forecast 2022-2028

June 2022 | 101 pages | ID: GFAEB48F611CEN
Market Monitor Global

US$ 3,250.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
A Game Application is a type of apps. Apps - Applications are softwares installed in your device. With increasing digitalization, the penetration of smartphones with advanced hardware capabilities has also been increasing over the last couple of years. In addition, there are very few entry barriers to this market. Gaming apps are the best alternative to video games and computer games considering convenience. Using the availability of resources, the development of the gaming app is less complex.

This report contains market size and forecasts of Game Apps in Global, including the following market information:

Global Game Apps Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Game Apps market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Entertainment Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Game Apps include Tencent, Nintendo, Activision Blizzard, Ubisoft, Electronic Arts Inc., Games Inc. (Take-two Interactive), Bethesda Softworks LLC, Zynga and Epic Games, Inc., etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Game Apps companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Game Apps Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Game Apps Market Segment Percentages, by Type, 2021 (%)
  • Entertainment
  • Education
  • Electronic Sports
  • Others
Global Game Apps Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Game Apps Market Segment Percentages, by Application, 2021 (%)
  • Android
  • IOS
  • Others
Global Game Apps Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Game Apps Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Game Apps revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Game Apps revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Tencent
  • Nintendo
  • Activision Blizzard
  • Ubisoft
  • Electronic Arts Inc.
  • Games Inc. (Take-two Interactive)
  • Bethesda Softworks LLC
  • Zynga
  • Epic Games, Inc.
  • NetEase, Inc.
  • GungHo Online Entertainment Inc. ( SoftBank Group)
  • Kabam Games Inc.
  • Rovio Entertainment Corporation
  • Atari
  • Bandai Namco
  • FarSight Studios
  • Taito
  • Game Circus
  • Backbone Entertainment
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Game Apps Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Game Apps Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL GAME APPS OVERALL MARKET SIZE

2.1 Global Game Apps Market Size: 2021 VS 2028
2.2 Global Game Apps Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Game Apps Players in Global Market
3.2 Top Global Game Apps Companies Ranked by Revenue
3.3 Global Game Apps Revenue by Companies
3.4 Top 3 and Top 5 Game Apps Companies in Global Market, by Revenue in 2021
3.5 Global Companies Game Apps Product Type
3.6 Tier 1, Tier 2 and Tier 3 Game Apps Players in Global Market
  3.6.1 List of Global Tier 1 Game Apps Companies
  3.6.2 List of Global Tier 2 and Tier 3 Game Apps Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global Game Apps Market Size Markets, 2021 & 2028
  4.1.2 Entertainment
  4.1.3 Education
  4.1.4 Electronic Sports
  4.1.5 Others
4.2 By Type - Global Game Apps Revenue & Forecasts
  4.2.1 By Type - Global Game Apps Revenue, 2017-2022
  4.2.2 By Type - Global Game Apps Revenue, 2023-2028
  4.2.3 By Type - Global Game Apps Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Game Apps Market Size, 2021 & 2028
  5.1.2 Android
  5.1.3 IOS
  5.1.4 Others
5.2 By Application - Global Game Apps Revenue & Forecasts
  5.2.1 By Application - Global Game Apps Revenue, 2017-2022
  5.2.2 By Application - Global Game Apps Revenue, 2023-2028
  5.2.3 By Application - Global Game Apps Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Game Apps Market Size, 2021 & 2028
6.2 By Region - Global Game Apps Revenue & Forecasts
  6.2.1 By Region - Global Game Apps Revenue, 2017-2022
  6.2.2 By Region - Global Game Apps Revenue, 2023-2028
  6.2.3 By Region - Global Game Apps Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America Game Apps Revenue, 2017-2028
  6.3.2 US Game Apps Market Size, 2017-2028
  6.3.3 Canada Game Apps Market Size, 2017-2028
  6.3.4 Mexico Game Apps Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe Game Apps Revenue, 2017-2028
  6.4.2 Germany Game Apps Market Size, 2017-2028
  6.4.3 France Game Apps Market Size, 2017-2028
  6.4.4 U.K. Game Apps Market Size, 2017-2028
  6.4.5 Italy Game Apps Market Size, 2017-2028
  6.4.6 Russia Game Apps Market Size, 2017-2028
  6.4.7 Nordic Countries Game Apps Market Size, 2017-2028
  6.4.8 Benelux Game Apps Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia Game Apps Revenue, 2017-2028
  6.5.2 China Game Apps Market Size, 2017-2028
  6.5.3 Japan Game Apps Market Size, 2017-2028
  6.5.4 South Korea Game Apps Market Size, 2017-2028
  6.5.5 Southeast Asia Game Apps Market Size, 2017-2028
  6.5.6 India Game Apps Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America Game Apps Revenue, 2017-2028
  6.6.2 Brazil Game Apps Market Size, 2017-2028
  6.6.3 Argentina Game Apps Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Game Apps Revenue, 2017-2028
  6.7.2 Turkey Game Apps Market Size, 2017-2028
  6.7.3 Israel Game Apps Market Size, 2017-2028
  6.7.4 Saudi Arabia Game Apps Market Size, 2017-2028
  6.7.5 UAE Game Apps Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Tencent
  7.1.1 Tencent Corporate Summary
  7.1.2 Tencent Business Overview
  7.1.3 Tencent Game Apps Major Product Offerings
  7.1.4 Tencent Game Apps Revenue in Global Market (2017-2022)
  7.1.5 Tencent Key News
7.2 Nintendo
  7.2.1 Nintendo Corporate Summary
  7.2.2 Nintendo Business Overview
  7.2.3 Nintendo Game Apps Major Product Offerings
  7.2.4 Nintendo Game Apps Revenue in Global Market (2017-2022)
  7.2.5 Nintendo Key News
7.3 Activision Blizzard
  7.3.1 Activision Blizzard Corporate Summary
  7.3.2 Activision Blizzard Business Overview
  7.3.3 Activision Blizzard Game Apps Major Product Offerings
  7.3.4 Activision Blizzard Game Apps Revenue in Global Market (2017-2022)
  7.3.5 Activision Blizzard Key News
7.4 Ubisoft
  7.4.1 Ubisoft Corporate Summary
  7.4.2 Ubisoft Business Overview
  7.4.3 Ubisoft Game Apps Major Product Offerings
  7.4.4 Ubisoft Game Apps Revenue in Global Market (2017-2022)
  7.4.5 Ubisoft Key News
7.5 Electronic Arts Inc.
  7.5.1 Electronic Arts Inc. Corporate Summary
  7.5.2 Electronic Arts Inc. Business Overview
  7.5.3 Electronic Arts Inc. Game Apps Major Product Offerings
  7.5.4 Electronic Arts Inc. Game Apps Revenue in Global Market (2017-2022)
  7.5.5 Electronic Arts Inc. Key News
7.6 Games Inc. (Take-two Interactive)
  7.6.1 Games Inc. (Take-two Interactive) Corporate Summary
  7.6.2 Games Inc. (Take-two Interactive) Business Overview
  7.6.3 Games Inc. (Take-two Interactive) Game Apps Major Product Offerings
  7.6.4 Games Inc. (Take-two Interactive) Game Apps Revenue in Global Market (2017-2022)
  7.6.5 Games Inc. (Take-two Interactive) Key News
7.7 Bethesda Softworks LLC
  7.7.1 Bethesda Softworks LLC Corporate Summary
  7.7.2 Bethesda Softworks LLC Business Overview
  7.7.3 Bethesda Softworks LLC Game Apps Major Product Offerings
  7.7.4 Bethesda Softworks LLC Game Apps Revenue in Global Market (2017-2022)
  7.7.5 Bethesda Softworks LLC Key News
7.8 Zynga
  7.8.1 Zynga Corporate Summary
  7.8.2 Zynga Business Overview
  7.8.3 Zynga Game Apps Major Product Offerings
  7.8.4 Zynga Game Apps Revenue in Global Market (2017-2022)
  7.8.5 Zynga Key News
7.9 Epic Games, Inc.
  7.9.1 Epic Games, Inc. Corporate Summary
  7.9.2 Epic Games, Inc. Business Overview
  7.9.3 Epic Games, Inc. Game Apps Major Product Offerings
  7.9.4 Epic Games, Inc. Game Apps Revenue in Global Market (2017-2022)
  7.9.5 Epic Games, Inc. Key News
7.10 NetEase, Inc.
  7.10.1 NetEase, Inc. Corporate Summary
  7.10.2 NetEase, Inc. Business Overview
  7.10.3 NetEase, Inc. Game Apps Major Product Offerings
  7.10.4 NetEase, Inc. Game Apps Revenue in Global Market (2017-2022)
  7.10.5 NetEase, Inc. Key News
7.11 GungHo Online Entertainment Inc. ( SoftBank Group)
  7.11.1 GungHo Online Entertainment Inc. ( SoftBank Group) Corporate Summary
  7.11.2 GungHo Online Entertainment Inc. ( SoftBank Group) Business Overview
  7.11.3 GungHo Online Entertainment Inc. ( SoftBank Group) Game Apps Major Product Offerings
  7.11.4 GungHo Online Entertainment Inc. ( SoftBank Group) Game Apps Revenue in Global Market (2017-2022)
  7.11.5 GungHo Online Entertainment Inc. ( SoftBank Group) Key News
7.12 Kabam Games Inc.
  7.12.1 Kabam Games Inc. Corporate Summary
  7.12.2 Kabam Games Inc. Business Overview
  7.12.3 Kabam Games Inc. Game Apps Major Product Offerings
  7.12.4 Kabam Games Inc. Game Apps Revenue in Global Market (2017-2022)
  7.12.5 Kabam Games Inc. Key News
7.13 Rovio Entertainment Corporation
  7.13.1 Rovio Entertainment Corporation Corporate Summary
  7.13.2 Rovio Entertainment Corporation Business Overview
  7.13.3 Rovio Entertainment Corporation Game Apps Major Product Offerings
  7.13.4 Rovio Entertainment Corporation Game Apps Revenue in Global Market (2017-2022)
  7.13.5 Rovio Entertainment Corporation Key News
7.14 Atari
  7.14.1 Atari Corporate Summary
  7.14.2 Atari Business Overview
  7.14.3 Atari Game Apps Major Product Offerings
  7.14.4 Atari Game Apps Revenue in Global Market (2017-2022)
  7.14.5 Atari Key News
7.15 Bandai Namco
  7.15.1 Bandai Namco Corporate Summary
  7.15.2 Bandai Namco Business Overview
  7.15.3 Bandai Namco Game Apps Major Product Offerings
  7.15.4 Bandai Namco Game Apps Revenue in Global Market (2017-2022)
  7.15.5 Bandai Namco Key News
7.16 FarSight Studios
  7.16.1 FarSight Studios Corporate Summary
  7.16.2 FarSight Studios Business Overview
  7.16.3 FarSight Studios Game Apps Major Product Offerings
  7.16.4 FarSight Studios Game Apps Revenue in Global Market (2017-2022)
  7.16.5 FarSight Studios Key News
7.17 Taito
  7.17.1 Taito Corporate Summary
  7.17.2 Taito Business Overview
  7.17.3 Taito Game Apps Major Product Offerings
  7.17.4 Taito Game Apps Revenue in Global Market (2017-2022)
  7.17.5 Taito Key News
7.18 Game Circus
  7.18.1 Game Circus Corporate Summary
  7.18.2 Game Circus Business Overview
  7.18.3 Game Circus Game Apps Major Product Offerings
  7.18.4 Game Circus Game Apps Revenue in Global Market (2017-2022)
  7.18.5 Game Circus Key News
7.19 Backbone Entertainment
  7.19.1 Backbone Entertainment Corporate Summary
  7.19.2 Backbone Entertainment Business Overview
  7.19.3 Backbone Entertainment Game Apps Major Product Offerings
  7.19.4 Backbone Entertainment Game Apps Revenue in Global Market (2017-2022)
  7.19.5 Backbone Entertainment Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Game Apps Market Opportunities & Trends in Global Market
Table 2. Game Apps Market Drivers in Global Market
Table 3. Game Apps Market Restraints in Global Market
Table 4. Key Players of Game Apps in Global Market
Table 5. Top Game Apps Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Game Apps Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Game Apps Revenue Share by Companies, 2017-2022
Table 8. Global Companies Game Apps Product Type
Table 9. List of Global Tier 1 Game Apps Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Game Apps Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Game Apps Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Game Apps Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Game Apps Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Game Apps Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Game Apps Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Game Apps Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Game Apps Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Game Apps Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Game Apps Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Game Apps Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Game Apps Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Game Apps Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Game Apps Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Game Apps Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Game Apps Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Game Apps Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Game Apps Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Game Apps Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Game Apps Revenue, (US$, Mn), 2023-2028
Table 30. Tencent Corporate Summary
Table 31. Tencent Game Apps Product Offerings
Table 32. Tencent Game Apps Revenue (US$, Mn), (2017-2022)
Table 33. Nintendo Corporate Summary
Table 34. Nintendo Game Apps Product Offerings
Table 35. Nintendo Game Apps Revenue (US$, Mn), (2017-2022)
Table 36. Activision Blizzard Corporate Summary
Table 37. Activision Blizzard Game Apps Product Offerings
Table 38. Activision Blizzard Game Apps Revenue (US$, Mn), (2017-2022)
Table 39. Ubisoft Corporate Summary
Table 40. Ubisoft Game Apps Product Offerings
Table 41. Ubisoft Game Apps Revenue (US$, Mn), (2017-2022)
Table 42. Electronic Arts Inc. Corporate Summary
Table 43. Electronic Arts Inc. Game Apps Product Offerings
Table 44. Electronic Arts Inc. Game Apps Revenue (US$, Mn), (2017-2022)
Table 45. Games Inc. (Take-two Interactive) Corporate Summary
Table 46. Games Inc. (Take-two Interactive) Game Apps Product Offerings
Table 47. Games Inc. (Take-two Interactive) Game Apps Revenue (US$, Mn), (2017-2022)
Table 48. Bethesda Softworks LLC Corporate Summary
Table 49. Bethesda Softworks LLC Game Apps Product Offerings
Table 50. Bethesda Softworks LLC Game Apps Revenue (US$, Mn), (2017-2022)
Table 51. Zynga Corporate Summary
Table 52. Zynga Game Apps Product Offerings
Table 53. Zynga Game Apps Revenue (US$, Mn), (2017-2022)
Table 54. Epic Games, Inc. Corporate Summary
Table 55. Epic Games, Inc. Game Apps Product Offerings
Table 56. Epic Games, Inc. Game Apps Revenue (US$, Mn), (2017-2022)
Table 57. NetEase, Inc. Corporate Summary
Table 58. NetEase, Inc. Game Apps Product Offerings
Table 59. NetEase, Inc. Game Apps Revenue (US$, Mn), (2017-2022)
Table 60. GungHo Online Entertainment Inc. ( SoftBank Group) Corporate Summary
Table 61. GungHo Online Entertainment Inc. ( SoftBank Group) Game Apps Product Offerings
Table 62. GungHo Online Entertainment Inc. ( SoftBank Group) Game Apps Revenue (US$, Mn), (2017-2022)
Table 63. Kabam Games Inc. Corporate Summary
Table 64. Kabam Games Inc. Game Apps Product Offerings
Table 65. Kabam Games Inc. Game Apps Revenue (US$, Mn), (2017-2022)
Table 66. Rovio Entertainment Corporation Corporate Summary
Table 67. Rovio Entertainment Corporation Game Apps Product Offerings
Table 68. Rovio Entertainment Corporation Game Apps Revenue (US$, Mn), (2017-2022)
Table 69. Atari Corporate Summary
Table 70. Atari Game Apps Product Offerings
Table 71. Atari Game Apps Revenue (US$, Mn), (2017-2022)
Table 72. Bandai Namco Corporate Summary
Table 73. Bandai Namco Game Apps Product Offerings
Table 74. Bandai Namco Game Apps Revenue (US$, Mn), (2017-2022)
Table 75. FarSight Studios Corporate Summary
Table 76. FarSight Studios Game Apps Product Offerings
Table 77. FarSight Studios Game Apps Revenue (US$, Mn), (2017-2022)
Table 78. Taito Corporate Summary
Table 79. Taito Game Apps Product Offerings
Table 80. Taito Game Apps Revenue (US$, Mn), (2017-2022)
Table 81. Game Circus Corporate Summary
Table 82. Game Circus Game Apps Product Offerings
Table 83. Game Circus Game Apps Revenue (US$, Mn), (2017-2022)
Table 84. Backbone Entertainment Corporate Summary
Table 85. Backbone Entertainment Game Apps Product Offerings
Table 86. Backbone Entertainment Game Apps Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. Game Apps Segment by Type in 2021
Figure 2. Game Apps Segment by Application in 2021
Figure 3. Global Game Apps Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Game Apps Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Game Apps Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Game Apps Revenue in 2021
Figure 8. By Type - Global Game Apps Revenue Market Share, 2017-2028
Figure 9. By Application - Global Game Apps Revenue Market Share, 2017-2028
Figure 10. By Region - Global Game Apps Revenue Market Share, 2017-2028
Figure 11. By Country - North America Game Apps Revenue Market Share, 2017-2028
Figure 12. US Game Apps Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Game Apps Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Game Apps Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Game Apps Revenue Market Share, 2017-2028
Figure 16. Germany Game Apps Revenue, (US$, Mn), 2017-2028
Figure 17. France Game Apps Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Game Apps Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Game Apps Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Game Apps Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Game Apps Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Game Apps Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Game Apps Revenue Market Share, 2017-2028
Figure 24. China Game Apps Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Game Apps Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Game Apps Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Game Apps Revenue, (US$, Mn), 2017-2028
Figure 28. India Game Apps Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Game Apps Revenue Market Share, 2017-2028
Figure 30. Brazil Game Apps Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Game Apps Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Game Apps Revenue Market Share, 2017-2028
Figure 33. Turkey Game Apps Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Game Apps Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Game Apps Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Game Apps Revenue, (US$, Mn), 2017-2028
Figure 37. Tencent Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Nintendo Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Activision Blizzard Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Ubisoft Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Electronic Arts Inc. Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Games Inc. (Take-two Interactive) Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Bethesda Softworks LLC Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Zynga Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Epic Games, Inc. Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. NetEase, Inc. Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. GungHo Online Entertainment Inc. ( SoftBank Group) Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Kabam Games Inc. Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. Rovio Entertainment Corporation Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. Atari Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 51. Bandai Namco Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 52. FarSight Studios Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 53. Taito Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 54. Game Circus Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 55. Backbone Entertainment Game Apps Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



More Publications