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Game Applications Market, Global Outlook and Forecast 2022-2028

June 2022 | 100 pages | ID: G7EA3D06B3FCEN
Market Monitor Global

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A Game Application is a type of apps. Apps - Applications are softwares installed in your device. With increasing digitalization, the penetration of smartphones with advanced hardware capabilities has also been increasing over the last couple of years. In addition, there are very few entry barriers to this market. Gaming apps are the best alternative to video games and computer games considering convenience. Using the availability of resources, the development of the gaming app is less complex.

This report contains market size and forecasts of Game Applications in Global, including the following market information:

Global Game Applications Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Game Applications market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Entertainment Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Game Applications include Tencent, Nintendo, Activision Blizzard, Ubisoft, Electronic Arts Inc., Games Inc. (Take-two Interactive), Bethesda Softworks LLC, Zynga and Epic Games, Inc., etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Game Applications companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Game Applications Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Game Applications Market Segment Percentages, by Type, 2021 (%)
  • Entertainment
  • Education
  • Electronic Sports
  • Others
Global Game Applications Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Game Applications Market Segment Percentages, by Application, 2021 (%)
  • Android
  • IOS
  • Others
Global Game Applications Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Game Applications Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Game Applications revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Game Applications revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Tencent
  • Nintendo
  • Activision Blizzard
  • Ubisoft
  • Electronic Arts Inc.
  • Games Inc. (Take-two Interactive)
  • Bethesda Softworks LLC
  • Zynga
  • Epic Games, Inc.
  • NetEase, Inc.
  • GungHo Online Entertainment Inc. ( SoftBank Group)
  • Kabam Games Inc.
  • Rovio Entertainment Corporation
  • Atari
  • Bandai Namco
  • FarSight Studios
  • Taito
  • Game Circus
  • Backbone Entertainment
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Game Applications Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Game Applications Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL GAME APPLICATIONS OVERALL MARKET SIZE

2.1 Global Game Applications Market Size: 2021 VS 2028
2.2 Global Game Applications Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Game Applications Players in Global Market
3.2 Top Global Game Applications Companies Ranked by Revenue
3.3 Global Game Applications Revenue by Companies
3.4 Top 3 and Top 5 Game Applications Companies in Global Market, by Revenue in 2021
3.5 Global Companies Game Applications Product Type
3.6 Tier 1, Tier 2 and Tier 3 Game Applications Players in Global Market
  3.6.1 List of Global Tier 1 Game Applications Companies
  3.6.2 List of Global Tier 2 and Tier 3 Game Applications Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global Game Applications Market Size Markets, 2021 & 2028
  4.1.2 Entertainment
  4.1.3 Education
  4.1.4 Electronic Sports
  4.1.5 Others
4.2 By Type - Global Game Applications Revenue & Forecasts
  4.2.1 By Type - Global Game Applications Revenue, 2017-2022
  4.2.2 By Type - Global Game Applications Revenue, 2023-2028
  4.2.3 By Type - Global Game Applications Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Game Applications Market Size, 2021 & 2028
  5.1.2 Android
  5.1.3 IOS
  5.1.4 Others
5.2 By Application - Global Game Applications Revenue & Forecasts
  5.2.1 By Application - Global Game Applications Revenue, 2017-2022
  5.2.2 By Application - Global Game Applications Revenue, 2023-2028
  5.2.3 By Application - Global Game Applications Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Game Applications Market Size, 2021 & 2028
6.2 By Region - Global Game Applications Revenue & Forecasts
  6.2.1 By Region - Global Game Applications Revenue, 2017-2022
  6.2.2 By Region - Global Game Applications Revenue, 2023-2028
  6.2.3 By Region - Global Game Applications Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America Game Applications Revenue, 2017-2028
  6.3.2 US Game Applications Market Size, 2017-2028
  6.3.3 Canada Game Applications Market Size, 2017-2028
  6.3.4 Mexico Game Applications Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe Game Applications Revenue, 2017-2028
  6.4.2 Germany Game Applications Market Size, 2017-2028
  6.4.3 France Game Applications Market Size, 2017-2028
  6.4.4 U.K. Game Applications Market Size, 2017-2028
  6.4.5 Italy Game Applications Market Size, 2017-2028
  6.4.6 Russia Game Applications Market Size, 2017-2028
  6.4.7 Nordic Countries Game Applications Market Size, 2017-2028
  6.4.8 Benelux Game Applications Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia Game Applications Revenue, 2017-2028
  6.5.2 China Game Applications Market Size, 2017-2028
  6.5.3 Japan Game Applications Market Size, 2017-2028
  6.5.4 South Korea Game Applications Market Size, 2017-2028
  6.5.5 Southeast Asia Game Applications Market Size, 2017-2028
  6.5.6 India Game Applications Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America Game Applications Revenue, 2017-2028
  6.6.2 Brazil Game Applications Market Size, 2017-2028
  6.6.3 Argentina Game Applications Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Game Applications Revenue, 2017-2028
  6.7.2 Turkey Game Applications Market Size, 2017-2028
  6.7.3 Israel Game Applications Market Size, 2017-2028
  6.7.4 Saudi Arabia Game Applications Market Size, 2017-2028
  6.7.5 UAE Game Applications Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Tencent
  7.1.1 Tencent Corporate Summary
  7.1.2 Tencent Business Overview
  7.1.3 Tencent Game Applications Major Product Offerings
  7.1.4 Tencent Game Applications Revenue in Global Market (2017-2022)
  7.1.5 Tencent Key News
7.2 Nintendo
  7.2.1 Nintendo Corporate Summary
  7.2.2 Nintendo Business Overview
  7.2.3 Nintendo Game Applications Major Product Offerings
  7.2.4 Nintendo Game Applications Revenue in Global Market (2017-2022)
  7.2.5 Nintendo Key News
7.3 Activision Blizzard
  7.3.1 Activision Blizzard Corporate Summary
  7.3.2 Activision Blizzard Business Overview
  7.3.3 Activision Blizzard Game Applications Major Product Offerings
  7.3.4 Activision Blizzard Game Applications Revenue in Global Market (2017-2022)
  7.3.5 Activision Blizzard Key News
7.4 Ubisoft
  7.4.1 Ubisoft Corporate Summary
  7.4.2 Ubisoft Business Overview
  7.4.3 Ubisoft Game Applications Major Product Offerings
  7.4.4 Ubisoft Game Applications Revenue in Global Market (2017-2022)
  7.4.5 Ubisoft Key News
7.5 Electronic Arts Inc.
  7.5.1 Electronic Arts Inc. Corporate Summary
  7.5.2 Electronic Arts Inc. Business Overview
  7.5.3 Electronic Arts Inc. Game Applications Major Product Offerings
  7.5.4 Electronic Arts Inc. Game Applications Revenue in Global Market (2017-2022)
  7.5.5 Electronic Arts Inc. Key News
7.6 Games Inc. (Take-two Interactive)
  7.6.1 Games Inc. (Take-two Interactive) Corporate Summary
  7.6.2 Games Inc. (Take-two Interactive) Business Overview
  7.6.3 Games Inc. (Take-two Interactive) Game Applications Major Product Offerings
  7.6.4 Games Inc. (Take-two Interactive) Game Applications Revenue in Global Market (2017-2022)
  7.6.5 Games Inc. (Take-two Interactive) Key News
7.7 Bethesda Softworks LLC
  7.7.1 Bethesda Softworks LLC Corporate Summary
  7.7.2 Bethesda Softworks LLC Business Overview
  7.7.3 Bethesda Softworks LLC Game Applications Major Product Offerings
  7.7.4 Bethesda Softworks LLC Game Applications Revenue in Global Market (2017-2022)
  7.7.5 Bethesda Softworks LLC Key News
7.8 Zynga
  7.8.1 Zynga Corporate Summary
  7.8.2 Zynga Business Overview
  7.8.3 Zynga Game Applications Major Product Offerings
  7.8.4 Zynga Game Applications Revenue in Global Market (2017-2022)
  7.8.5 Zynga Key News
7.9 Epic Games, Inc.
  7.9.1 Epic Games, Inc. Corporate Summary
  7.9.2 Epic Games, Inc. Business Overview
  7.9.3 Epic Games, Inc. Game Applications Major Product Offerings
  7.9.4 Epic Games, Inc. Game Applications Revenue in Global Market (2017-2022)
  7.9.5 Epic Games, Inc. Key News
7.10 NetEase, Inc.
  7.10.1 NetEase, Inc. Corporate Summary
  7.10.2 NetEase, Inc. Business Overview
  7.10.3 NetEase, Inc. Game Applications Major Product Offerings
  7.10.4 NetEase, Inc. Game Applications Revenue in Global Market (2017-2022)
  7.10.5 NetEase, Inc. Key News
7.11 GungHo Online Entertainment Inc. ( SoftBank Group)
  7.11.1 GungHo Online Entertainment Inc. ( SoftBank Group) Corporate Summary
  7.11.2 GungHo Online Entertainment Inc. ( SoftBank Group) Business Overview
  7.11.3 GungHo Online Entertainment Inc. ( SoftBank Group) Game Applications Major Product Offerings
  7.11.4 GungHo Online Entertainment Inc. ( SoftBank Group) Game Applications Revenue in Global Market (2017-2022)
  7.11.5 GungHo Online Entertainment Inc. ( SoftBank Group) Key News
7.12 Kabam Games Inc.
  7.12.1 Kabam Games Inc. Corporate Summary
  7.12.2 Kabam Games Inc. Business Overview
  7.12.3 Kabam Games Inc. Game Applications Major Product Offerings
  7.12.4 Kabam Games Inc. Game Applications Revenue in Global Market (2017-2022)
  7.12.5 Kabam Games Inc. Key News
7.13 Rovio Entertainment Corporation
  7.13.1 Rovio Entertainment Corporation Corporate Summary
  7.13.2 Rovio Entertainment Corporation Business Overview
  7.13.3 Rovio Entertainment Corporation Game Applications Major Product Offerings
  7.13.4 Rovio Entertainment Corporation Game Applications Revenue in Global Market (2017-2022)
  7.13.5 Rovio Entertainment Corporation Key News
7.14 Atari
  7.14.1 Atari Corporate Summary
  7.14.2 Atari Business Overview
  7.14.3 Atari Game Applications Major Product Offerings
  7.14.4 Atari Game Applications Revenue in Global Market (2017-2022)
  7.14.5 Atari Key News
7.15 Bandai Namco
  7.15.1 Bandai Namco Corporate Summary
  7.15.2 Bandai Namco Business Overview
  7.15.3 Bandai Namco Game Applications Major Product Offerings
  7.15.4 Bandai Namco Game Applications Revenue in Global Market (2017-2022)
  7.15.5 Bandai Namco Key News
7.16 FarSight Studios
  7.16.1 FarSight Studios Corporate Summary
  7.16.2 FarSight Studios Business Overview
  7.16.3 FarSight Studios Game Applications Major Product Offerings
  7.16.4 FarSight Studios Game Applications Revenue in Global Market (2017-2022)
  7.16.5 FarSight Studios Key News
7.17 Taito
  7.17.1 Taito Corporate Summary
  7.17.2 Taito Business Overview
  7.17.3 Taito Game Applications Major Product Offerings
  7.17.4 Taito Game Applications Revenue in Global Market (2017-2022)
  7.17.5 Taito Key News
7.18 Game Circus
  7.18.1 Game Circus Corporate Summary
  7.18.2 Game Circus Business Overview
  7.18.3 Game Circus Game Applications Major Product Offerings
  7.18.4 Game Circus Game Applications Revenue in Global Market (2017-2022)
  7.18.5 Game Circus Key News
7.19 Backbone Entertainment
  7.19.1 Backbone Entertainment Corporate Summary
  7.19.2 Backbone Entertainment Business Overview
  7.19.3 Backbone Entertainment Game Applications Major Product Offerings
  7.19.4 Backbone Entertainment Game Applications Revenue in Global Market (2017-2022)
  7.19.5 Backbone Entertainment Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Game Applications Market Opportunities & Trends in Global Market
Table 2. Game Applications Market Drivers in Global Market
Table 3. Game Applications Market Restraints in Global Market
Table 4. Key Players of Game Applications in Global Market
Table 5. Top Game Applications Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Game Applications Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Game Applications Revenue Share by Companies, 2017-2022
Table 8. Global Companies Game Applications Product Type
Table 9. List of Global Tier 1 Game Applications Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Game Applications Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Game Applications Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Game Applications Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Game Applications Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Game Applications Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Game Applications Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Game Applications Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Game Applications Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Game Applications Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Game Applications Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Game Applications Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Game Applications Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Game Applications Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Game Applications Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Game Applications Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Game Applications Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Game Applications Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Game Applications Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Game Applications Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Game Applications Revenue, (US$, Mn), 2023-2028
Table 30. Tencent Corporate Summary
Table 31. Tencent Game Applications Product Offerings
Table 32. Tencent Game Applications Revenue (US$, Mn), (2017-2022)
Table 33. Nintendo Corporate Summary
Table 34. Nintendo Game Applications Product Offerings
Table 35. Nintendo Game Applications Revenue (US$, Mn), (2017-2022)
Table 36. Activision Blizzard Corporate Summary
Table 37. Activision Blizzard Game Applications Product Offerings
Table 38. Activision Blizzard Game Applications Revenue (US$, Mn), (2017-2022)
Table 39. Ubisoft Corporate Summary
Table 40. Ubisoft Game Applications Product Offerings
Table 41. Ubisoft Game Applications Revenue (US$, Mn), (2017-2022)
Table 42. Electronic Arts Inc. Corporate Summary
Table 43. Electronic Arts Inc. Game Applications Product Offerings
Table 44. Electronic Arts Inc. Game Applications Revenue (US$, Mn), (2017-2022)
Table 45. Games Inc. (Take-two Interactive) Corporate Summary
Table 46. Games Inc. (Take-two Interactive) Game Applications Product Offerings
Table 47. Games Inc. (Take-two Interactive) Game Applications Revenue (US$, Mn), (2017-2022)
Table 48. Bethesda Softworks LLC Corporate Summary
Table 49. Bethesda Softworks LLC Game Applications Product Offerings
Table 50. Bethesda Softworks LLC Game Applications Revenue (US$, Mn), (2017-2022)
Table 51. Zynga Corporate Summary
Table 52. Zynga Game Applications Product Offerings
Table 53. Zynga Game Applications Revenue (US$, Mn), (2017-2022)
Table 54. Epic Games, Inc. Corporate Summary
Table 55. Epic Games, Inc. Game Applications Product Offerings
Table 56. Epic Games, Inc. Game Applications Revenue (US$, Mn), (2017-2022)
Table 57. NetEase, Inc. Corporate Summary
Table 58. NetEase, Inc. Game Applications Product Offerings
Table 59. NetEase, Inc. Game Applications Revenue (US$, Mn), (2017-2022)
Table 60. GungHo Online Entertainment Inc. ( SoftBank Group) Corporate Summary
Table 61. GungHo Online Entertainment Inc. ( SoftBank Group) Game Applications Product Offerings
Table 62. GungHo Online Entertainment Inc. ( SoftBank Group) Game Applications Revenue (US$, Mn), (2017-2022)
Table 63. Kabam Games Inc. Corporate Summary
Table 64. Kabam Games Inc. Game Applications Product Offerings
Table 65. Kabam Games Inc. Game Applications Revenue (US$, Mn), (2017-2022)
Table 66. Rovio Entertainment Corporation Corporate Summary
Table 67. Rovio Entertainment Corporation Game Applications Product Offerings
Table 68. Rovio Entertainment Corporation Game Applications Revenue (US$, Mn), (2017-2022)
Table 69. Atari Corporate Summary
Table 70. Atari Game Applications Product Offerings
Table 71. Atari Game Applications Revenue (US$, Mn), (2017-2022)
Table 72. Bandai Namco Corporate Summary
Table 73. Bandai Namco Game Applications Product Offerings
Table 74. Bandai Namco Game Applications Revenue (US$, Mn), (2017-2022)
Table 75. FarSight Studios Corporate Summary
Table 76. FarSight Studios Game Applications Product Offerings
Table 77. FarSight Studios Game Applications Revenue (US$, Mn), (2017-2022)
Table 78. Taito Corporate Summary
Table 79. Taito Game Applications Product Offerings
Table 80. Taito Game Applications Revenue (US$, Mn), (2017-2022)
Table 81. Game Circus Corporate Summary
Table 82. Game Circus Game Applications Product Offerings
Table 83. Game Circus Game Applications Revenue (US$, Mn), (2017-2022)
Table 84. Backbone Entertainment Corporate Summary
Table 85. Backbone Entertainment Game Applications Product Offerings
Table 86. Backbone Entertainment Game Applications Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. Game Applications Segment by Type in 2021
Figure 2. Game Applications Segment by Application in 2021
Figure 3. Global Game Applications Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Game Applications Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Game Applications Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Game Applications Revenue in 2021
Figure 8. By Type - Global Game Applications Revenue Market Share, 2017-2028
Figure 9. By Application - Global Game Applications Revenue Market Share, 2017-2028
Figure 10. By Region - Global Game Applications Revenue Market Share, 2017-2028
Figure 11. By Country - North America Game Applications Revenue Market Share, 2017-2028
Figure 12. US Game Applications Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Game Applications Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Game Applications Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Game Applications Revenue Market Share, 2017-2028
Figure 16. Germany Game Applications Revenue, (US$, Mn), 2017-2028
Figure 17. France Game Applications Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Game Applications Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Game Applications Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Game Applications Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Game Applications Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Game Applications Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Game Applications Revenue Market Share, 2017-2028
Figure 24. China Game Applications Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Game Applications Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Game Applications Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Game Applications Revenue, (US$, Mn), 2017-2028
Figure 28. India Game Applications Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Game Applications Revenue Market Share, 2017-2028
Figure 30. Brazil Game Applications Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Game Applications Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Game Applications Revenue Market Share, 2017-2028
Figure 33. Turkey Game Applications Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Game Applications Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Game Applications Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Game Applications Revenue, (US$, Mn), 2017-2028
Figure 37. Tencent Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Nintendo Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Activision Blizzard Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Ubisoft Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Electronic Arts Inc. Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Games Inc. (Take-two Interactive) Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Bethesda Softworks LLC Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Zynga Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Epic Games, Inc. Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. NetEase, Inc. Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. GungHo Online Entertainment Inc. ( SoftBank Group) Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Kabam Games Inc. Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. Rovio Entertainment Corporation Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. Atari Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 51. Bandai Namco Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 52. FarSight Studios Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 53. Taito Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 54. Game Circus Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 55. Backbone Entertainment Game Applications Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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