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Fighting Games Industry Research Report 2023

August 2023 | 83 pages | ID: FDBC306F0DC2EN
APO Research

US$ 2,950.00

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A fighting game is a video game genre based around close combat between a limited amount of characters, in a stage in which the boundaries are fixed.

Highlights

The global Fighting Games market is projected to reach US$ million by 2029 from an estimated US$ million in 2023, at a CAGR of % during 2024 and 2029.

North America has the largest global consumption quantity in Fighting Games market, while the Europe is the second sales volume market for Fighting Games in 2019.

In the industry, Nintendo profits most in 2019, while Namco and WB Games ranked 2 and 3. The market share of them is about 50%, about 15% and about 10% in 2019.

There are two mainly types of Fighting Games, including 2D Fighting Games, 3D Fighting Games. And 2D Fighting Games is the main type for Fighting Games, in 2019, the 2D Fighting Games reached with over 77% of global sales value.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Fighting Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Fighting Games.

The Fighting Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Fighting Games market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Fighting Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
  • Nintendo
  • Namco
  • WB Games
  • Sega
  • Capcom
  • Koei Tecmo
  • SNK Playmore
  • Autumn Games
  • Arc System Works
Product Type Insights

Global markets are presented by Fighting Games type, along with growth forecasts through 2029. Estimates on revenue are based on the price in the supply chain at which the Fighting Games are procured by the companies.

This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2018-2023) and forecast period (2024-2029).

Fighting Games segment by Type
  • 2D Fighting Games
  • 3D Fighting Games
Application Insights

This report has provided the market size (revenue data) by application, during the historical period (2018-2023) and forecast period (2024-2029).

This report also outlines the market trends of each segment and consumer behaviors impacting the Fighting Games market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Fighting Games market.

Fighting Games Segment by Application
  • PC
  • Mobile
  • Tablet
  • Gaming Console
Regional Outlook

This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2018-2029.

The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2022 because of the base year, with estimates for 2023 and forecast revenue for 2029.
  • North America
    • United States
    • Canada
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
    • Nordic Countries
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA
Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

COVID-19 and Russia-Ukraine War Influence Analysis

The readers in the section will understand how the Fighting Games market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.

Reasons to Buy This Report

This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Fighting Games market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

This report will help stakeholders to understand the global industry status and trends of Fighting Games and provides them with information on key market drivers, restraints, challenges, and opportunities.

This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

This report stays updated with novel technology integration, features, and the latest developments in the market

This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Fighting Games industry.

This report helps stakeholders to gain insights into which regions to target globally

This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Fighting Games.

This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Core Chapters

Chapter 1: Research objectives, research methods, data sources, data cross-validation;

Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 6: Detailed analysis of Fighting Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 13: The main points and conclusions of the report.

Frequently Asked Questions
  • What factors will challenge the Product Name market growth?
  • Which end-use segment will expand at the fastest CAGR in the Product Name market?
  • Which are the emerging players in the Product Name market?
  • How concentrated is the Product Name market?
  • Which factors are positively contributing to the Product Name market growth?
  • Which are the novel product innovations in the Product Name market?
  • Which product segment will emerge as the most lucrative in the Product Name market?
  • Which factors are increasing the competition in the Product Name market?
  • Which are the strategic measures taken by the Product Name industry players?
  • Which region will witness inactive growth during the forecast period?
  • What key trends are likely to emerge in the Product Name market in the coming years?
LIST OF TABLES

Table 1. Secondary Sources
Table 2. Primary Sources
Table 3. Market Value Comparison by Type (2018 VS 2022 VS 2029) & (US$ Million)
Table 4. Market Value Comparison by Application (2018 VS 2022 VS 2029) & (US$ Million)
Table 5. Global Fighting Games Market Size by Type (2018-2023) & (US$ Million)
Table 6. Global Fighting Games Revenue Market Share by Type (2018-2023)
Table 7. Global Fighting Games Forecasted Market Size by Type (2024-2029) & (US$ Million)
Table 8. Global Fighting Games Revenue Market Share by Type (2024-2029)
Table 9. Global Fighting Games Market Size by Application (2018-2023) & (US$ Million)
Table 10. Global Fighting Games Revenue Market Share by Application (2018-2023)
Table 11. Global Fighting Games Forecasted Market Size by Application (2024-2029) & (US$ Million)
Table 12. Global Fighting Games Revenue Market Share by Application (2024-2029)
Table 13. Global Fighting Games Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
Table 14. Global Fighting Games Market Size by Region (2018-2023) & (US$ Million)
Table 15. Global Fighting Games Market Share by Region (2018-2023)
Table 16. Global Fighting Games Forecasted Market Size by Region (2024-2029) & (US$ Million)
Table 17. Global Fighting Games Market Share by Region (2024-2029)
Table 18. Fighting Games Market Trends
Table 19. Fighting Games Market Drivers
Table 20. Fighting Games Market Challenges
Table 21. Fighting Games Market Restraints
Table 22. Global Top Fighting Games Manufacturers by Revenue (US$ Million) & (2018-2023)
Table 23. Global Fighting Games Revenue Market Share by Manufacturers (2018-2023)
Table 24. Global Fighting Games Industry Manufacturers Ranking, 2021 VS 2022 VS 2023
Table 25. Global Key Players of Fighting Games, Headquarters and Area Served
Table 26. Global Fighting Games Manufacturers, Product Type & Application
Table 27. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 28. Global Fighting Games by Manufacturers Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue of 2022)
Table 29. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 30. North America Fighting Games Market Growth Rate by Country: 2018 VS 2022 VS 2029 (US$ Million)
Table 31. North America Fighting Games Market Size by Country (2018-2023) & (US$ Million)
Table 32. North America Fighting Games Market Size by Country (2024-2029) & (US$ Million)
Table 33. Europe Fighting Games Market Growth Rate by Country: 2018 VS 2022 VS 2029 (US$ Million)
Table 34. Europe Fighting Games Market Size by Country (2018-2023) & (US$ Million)
Table 35. Europe Fighting Games Market Size by Country (2024-2029) & (US$ Million)
Table 36. Asia-Pacific Fighting Games Market Growth Rate by Country: 2018 VS 2022 VS 2029 (US$ Million)
Table 37. Asia-Pacific Fighting Games Market Size by Country (2018-2023) & (US$ Million)
Table 38. Asia-Pacific Fighting Games Market Size by Country (2024-2029) & (US$ Million)
Table 39. Latin America Fighting Games Market Growth Rate by Country: 2018 VS 2022 VS 2029 (US$ Million)
Table 40. Latin America Fighting Games Market Size by Country (2018-2023) & (US$ Million)
Table 41. Latin America Fighting Games Market Size by Country (2024-2029) & (US$ Million)
Table 42. Middle East & Africa Fighting Games Market Growth Rate by Country: 2018 VS 2022 VS 2029 (US$ Million)
Table 43. Middle East & Africa Fighting Games Market Size by Country (2018-2023) & (US$ Million)
Table 44. Middle East & Africa Fighting Games Market Size by Country (2024-2029) & (US$ Million)
Table 45. Nintendo Company Detail
Table 46. Nintendo Business Overview
Table 47. Nintendo Fighting Games Product
Table 48. Nintendo Revenue in Fighting Games Business (2017-2022) & (US$ Million)
Table 49. Nintendo Recent Development
Table 50. Namco Company Detail
Table 51. Namco Business Overview
Table 52. Namco Fighting Games Product
Table 53. Namco Revenue in Fighting Games Business (2017-2022) & (US$ Million)
Table 54. Namco Recent Development
Table 55. WB Games Company Detail
Table 56. WB Games Business Overview
Table 57. WB Games Fighting Games Product
Table 58. WB Games Revenue in Fighting Games Business (2017-2022) & (US$ Million)
Table 59. WB Games Recent Development
Table 60. Sega Company Detail
Table 61. Sega Business Overview
Table 62. Sega Fighting Games Product
Table 63. Sega Revenue in Fighting Games Business (2017-2022) & (US$ Million)
Table 64. Sega Recent Development
Table 65. Capcom Company Detail
Table 66. Capcom Business Overview
Table 67. Capcom Fighting Games Product
Table 68. Capcom Revenue in Fighting Games Business (2017-2022) & (US$ Million)
Table 69. Capcom Recent Development
Table 70. Koei Tecmo Company Detail
Table 71. Koei Tecmo Business Overview
Table 72. Koei Tecmo Fighting Games Product
Table 73. Koei Tecmo Revenue in Fighting Games Business (2017-2022) & (US$ Million)
Table 74. Koei Tecmo Recent Development
Table 75. SNK Playmore Company Detail
Table 76. SNK Playmore Business Overview
Table 77. SNK Playmore Fighting Games Product
Table 78. SNK Playmore Revenue in Fighting Games Business (2017-2022) & (US$ Million)
Table 79. SNK Playmore Recent Development
Table 80. Autumn Games Company Detail
Table 81. Autumn Games Business Overview
Table 82. Autumn Games Fighting Games Product
Table 83. Autumn Games Revenue in Fighting Games Business (2017-2022) & (US$ Million)
Table 84. Autumn Games Recent Development
Table 85. Arc System Works Company Detail
Table 86. Arc System Works Business Overview
Table 87. Arc System Works Fighting Games Product
Table 88. Arc System Works Revenue in Fighting Games Business (2017-2022) & (US$ Million)
Table 89. Arc System Works Recent Development
Table 90. Nintendo Company Information
Table 91. Nintendo Business Overview
Table 92. Nintendo Fighting Games Revenue in Fighting Games Business (2018-2023) & (US$ Million)
Table 93. Nintendo Revenue in Fighting Games Business (2018-2023) & (US$ Million) Portfolio
Table 94. Nintendo Recent Development
Table 95. Namco Company Information
Table 96. Namco Business Overview
Table 97. Namco Fighting Games Revenue in Fighting Games Business (2018-2023) & (US$ Million)
Table 98. Namco Revenue in Fighting Games Business (2018-2023) & (US$ Million) Portfolio
Table 99. Namco Recent Development
Table 100. WB Games Company Information
Table 101. WB Games Business Overview
Table 102. WB Games Fighting Games Revenue in Fighting Games Business (2018-2023) & (US$ Million)
Table 103. WB Games Revenue in Fighting Games Business (2018-2023) & (US$ Million) Portfolio
Table 104. WB Games Recent Development
Table 105. Sega Company Information
Table 106. Sega Business Overview
Table 107. Sega Fighting Games Revenue in Fighting Games Business (2018-2023) & (US$ Million)
Table 108. Sega Revenue in Fighting Games Business (2018-2023) & (US$ Million) Portfolio
Table 109. Sega Recent Development
Table 110. Capcom Company Information
Table 111. Capcom Business Overview
Table 112. Capcom Fighting Games Revenue in Fighting Games Business (2018-2023) & (US$ Million)
Table 113. Capcom Revenue in Fighting Games Business (2018-2023) & (US$ Million) Portfolio
Table 114. Capcom Recent Development
Table 115. Koei Tecmo Company Information
Table 116. Koei Tecmo Business Overview
Table 117. Koei Tecmo Fighting Games Revenue in Fighting Games Business (2018-2023) & (US$ Million)
Table 118. Koei Tecmo Revenue in Fighting Games Business (2018-2023) & (US$ Million) Portfolio
Table 119. Koei Tecmo Recent Development
Table 120. SNK Playmore Company Information
Table 121. SNK Playmore Business Overview
Table 122. SNK Playmore Fighting Games Revenue in Fighting Games Business (2018-2023) & (US$ Million)
Table 123. SNK Playmore Revenue in Fighting Games Business (2018-2023) & (US$ Million) Portfolio
Table 124. SNK Playmore Recent Development
Table 125. Autumn Games Company Information
Table 126. Autumn Games Business Overview
Table 127. Autumn Games Fighting Games Revenue in Fighting Games Business (2018-2023) & (US$ Million)
Table 128. Autumn Games Revenue in Fighting Games Business (2018-2023) & (US$ Million) Portfolio
Table 129. Autumn Games Recent Development
Table 130. Arc System Works Company Information
Table 131. Arc System Works Business Overview
Table 132. Arc System Works Fighting Games Revenue in Fighting Games Business (2018-2023) & (US$ Million)
Table 133. Arc System Works Revenue in Fighting Games Business (2018-2023) & (US$ Million) Portfolio
Table 134. Arc System Works Recent Development
Table 135. Authors 12. List of This Report

LIST OF FIGURES

Figure 1. Research Methodology
Figure 2. Research Process
Figure 3. Key Executives Interviewed
Figure 4. Fighting Games Product Picture
Figure 5. Global Fighting Games Market Size Comparison by Type (2023-2029) & (US$ Million)
Figure 6. Global Fighting Games Market Share by Type: 2022 VS 2029
Figure 7. 2D Fighting Games Product Picture
Figure 8. 3D Fighting Games Product Picture
Figure 9. Global Fighting Games Market Size by Application (2023-2029) & (US$ Million)
Figure 10. Global Fighting Games Market Share by Application: 2022 VS 2029
Figure 11. PC Product Picture
Figure 12. Mobile Product Picture
Figure 13. Tablet Product Picture
Figure 14. Gaming Console Product Picture
Figure 15. Global Fighting Games Market Size (US$ Million), Year-over-Year: 2018-2029
Figure 16. Global Fighting Games Market Size, (US$ Million), 2018 VS 2022 VS 2029
Figure 17. Global Fighting Games Market Share by Region: 2022 VS 2029
Figure 18. Global Fighting Games Market Share by Players in 2022
Figure 19. Global Fighting Games Players, Date of Enter into This Industry
Figure 20. Global Top 5 and 10 Fighting Games Players Market Share by Revenue in 2022
Figure 21. Players Type (Tier 1, Tier 2, and Tier 3): 2018 VS 2022
Figure 22. North America Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 23. North America Fighting Games Market Share by Country (2018-2029)
Figure 24. United States Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 25. Canada Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 26. Europe Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 27. Europe Fighting Games Market Share by Country (2018-2029)
Figure 28. Germany Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 29. France Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 30. U.K. Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 31. Italy Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 32. Russia Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 33. Nordic Countries Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 34. Asia-Pacific Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 35. Asia-Pacific Fighting Games Market Share by Country (2018-2029)
Figure 36. China Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 37. Japan Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 38. South Korea Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 39. Southeast Asia Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 40. India Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 41. Australia Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 42. Latin America Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 43. Latin America Fighting Games Market Share by Country (2018-2029)
Figure 44. Mexico Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 45. Brazil Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 46. Middle East & Africa Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 47. Middle East & Africa Fighting Games Market Share by Country (2018-2029)
Figure 48. Turkey Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 49. Saudi Arabia Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 50. UAE Fighting Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 51. Nintendo Revenue Growth Rate in Fighting Games Business (2018-2023)
Figure 52. Namco Revenue Growth Rate in Fighting Games Business (2018-2023)
Figure 53. WB Games Revenue Growth Rate in Fighting Games Business (2018-2023)
Figure 54. Sega Revenue Growth Rate in Fighting Games Business (2018-2023)
Figure 55. Capcom Revenue Growth Rate in Fighting Games Business (2018-2023)
Figure 56. Koei Tecmo Revenue Growth Rate in Fighting Games Business (2018-2023)
Figure 57. SNK Playmore Revenue Growth Rate in Fighting Games Business (2018-2023)
Figure 58. Autumn Games Revenue Growth Rate in Fighting Games Business (2018-2023)
Figure 59. Arc System Works Revenue Growth Rate in Fighting Games Business (2018-2023)


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