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Employee Gamification Platform Market, Global Outlook and Forecast 2022-2028

April 2022 | 112 pages | ID: E8D7B6E78B7EEN
Market Monitor Global

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This report contains market size and forecasts of Employee Gamification Platform in Global, including the following market information:

Global Employee Gamification Platform Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Employee Gamification Platform market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Cloud Based Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Employee Gamification Platform include Agile (CRM), Edgagement, Microsoft Dynamics 365, SalesScreen, Hoopla, Kahoot, Funifier Studio, Mambo.IO and Bunchball Nitro, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Employee Gamification Platform companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Employee Gamification Platform Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Employee Gamification Platform Market Segment Percentages, by Type, 2021 (%)
  • Cloud Based
  • Web Based
Global Employee Gamification Platform Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Employee Gamification Platform Market Segment Percentages, by Application, 2021 (%)
  • SMEs
  • Large Enterprises
Global Employee Gamification Platform Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Employee Gamification Platform Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Employee Gamification Platform revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Employee Gamification Platform revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Agile (CRM)
  • Edgagement
  • Microsoft Dynamics 365
  • SalesScreen
  • Hoopla
  • Kahoot
  • Funifier Studio
  • Mambo.IO
  • Bunchball Nitro
  • Gametize
  • Zurmo (CRM)
  • Judgify
  • Qstream
  • Hurrah
  • Ambition
  • Gameffective
  • Iactionable
  • QuizGame
  • Spinify
  • LevelEleven
  • GetBadges
  • SuMo Motivate (CRM)
  • Repignite
  • Battlejungle
  • Mysalesgame
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Employee Gamification Platform Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Employee Gamification Platform Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL EMPLOYEE GAMIFICATION PLATFORM OVERALL MARKET SIZE

2.1 Global Employee Gamification Platform Market Size: 2021 VS 2028
2.2 Global Employee Gamification Platform Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Employee Gamification Platform Players in Global Market
3.2 Top Global Employee Gamification Platform Companies Ranked by Revenue
3.3 Global Employee Gamification Platform Revenue by Companies
3.4 Top 3 and Top 5 Employee Gamification Platform Companies in Global Market, by Revenue in 2021
3.5 Global Companies Employee Gamification Platform Product Type
3.6 Tier 1, Tier 2 and Tier 3 Employee Gamification Platform Players in Global Market
  3.6.1 List of Global Tier 1 Employee Gamification Platform Companies
  3.6.2 List of Global Tier 2 and Tier 3 Employee Gamification Platform Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global Employee Gamification Platform Market Size Markets, 2021 & 2028
  4.1.2 Cloud Based
  4.1.3 Web Based
4.2 By Type - Global Employee Gamification Platform Revenue & Forecasts
  4.2.1 By Type - Global Employee Gamification Platform Revenue, 2017-2022
  4.2.2 By Type - Global Employee Gamification Platform Revenue, 2023-2028
  4.2.3 By Type - Global Employee Gamification Platform Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Employee Gamification Platform Market Size, 2021 & 2028
  5.1.2 SMEs
  5.1.3 Large Enterprises
5.2 By Application - Global Employee Gamification Platform Revenue & Forecasts
  5.2.1 By Application - Global Employee Gamification Platform Revenue, 2017-2022
  5.2.2 By Application - Global Employee Gamification Platform Revenue, 2023-2028
  5.2.3 By Application - Global Employee Gamification Platform Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Employee Gamification Platform Market Size, 2021 & 2028
6.2 By Region - Global Employee Gamification Platform Revenue & Forecasts
  6.2.1 By Region - Global Employee Gamification Platform Revenue, 2017-2022
  6.2.2 By Region - Global Employee Gamification Platform Revenue, 2023-2028
  6.2.3 By Region - Global Employee Gamification Platform Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America Employee Gamification Platform Revenue, 2017-2028
  6.3.2 US Employee Gamification Platform Market Size, 2017-2028
  6.3.3 Canada Employee Gamification Platform Market Size, 2017-2028
  6.3.4 Mexico Employee Gamification Platform Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe Employee Gamification Platform Revenue, 2017-2028
  6.4.2 Germany Employee Gamification Platform Market Size, 2017-2028
  6.4.3 France Employee Gamification Platform Market Size, 2017-2028
  6.4.4 U.K. Employee Gamification Platform Market Size, 2017-2028
  6.4.5 Italy Employee Gamification Platform Market Size, 2017-2028
  6.4.6 Russia Employee Gamification Platform Market Size, 2017-2028
  6.4.7 Nordic Countries Employee Gamification Platform Market Size, 2017-2028
  6.4.8 Benelux Employee Gamification Platform Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia Employee Gamification Platform Revenue, 2017-2028
  6.5.2 China Employee Gamification Platform Market Size, 2017-2028
  6.5.3 Japan Employee Gamification Platform Market Size, 2017-2028
  6.5.4 South Korea Employee Gamification Platform Market Size, 2017-2028
  6.5.5 Southeast Asia Employee Gamification Platform Market Size, 2017-2028
  6.5.6 India Employee Gamification Platform Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America Employee Gamification Platform Revenue, 2017-2028
  6.6.2 Brazil Employee Gamification Platform Market Size, 2017-2028
  6.6.3 Argentina Employee Gamification Platform Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Employee Gamification Platform Revenue, 2017-2028
  6.7.2 Turkey Employee Gamification Platform Market Size, 2017-2028
  6.7.3 Israel Employee Gamification Platform Market Size, 2017-2028
  6.7.4 Saudi Arabia Employee Gamification Platform Market Size, 2017-2028
  6.7.5 UAE Employee Gamification Platform Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Agile (CRM)
  7.1.1 Agile (CRM) Corporate Summary
  7.1.2 Agile (CRM) Business Overview
  7.1.3 Agile (CRM) Employee Gamification Platform Major Product Offerings
  7.1.4 Agile (CRM) Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.1.5 Agile (CRM) Key News
7.2 Edgagement
  7.2.1 Edgagement Corporate Summary
  7.2.2 Edgagement Business Overview
  7.2.3 Edgagement Employee Gamification Platform Major Product Offerings
  7.2.4 Edgagement Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.2.5 Edgagement Key News
7.3 Microsoft Dynamics
  7.3.1 Microsoft Dynamics 365 Corporate Summary
  7.3.2 Microsoft Dynamics 365 Business Overview
  7.3.3 Microsoft Dynamics 365 Employee Gamification Platform Major Product Offerings
  7.3.4 Microsoft Dynamics 365 Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.3.5 Microsoft Dynamics 365 Key News
7.4 SalesScreen
  7.4.1 SalesScreen Corporate Summary
  7.4.2 SalesScreen Business Overview
  7.4.3 SalesScreen Employee Gamification Platform Major Product Offerings
  7.4.4 SalesScreen Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.4.5 SalesScreen Key News
7.5 Hoopla
  7.5.1 Hoopla Corporate Summary
  7.5.2 Hoopla Business Overview
  7.5.3 Hoopla Employee Gamification Platform Major Product Offerings
  7.5.4 Hoopla Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.5.5 Hoopla Key News
7.6 Kahoot
  7.6.1 Kahoot Corporate Summary
  7.6.2 Kahoot Business Overview
  7.6.3 Kahoot Employee Gamification Platform Major Product Offerings
  7.6.4 Kahoot Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.6.5 Kahoot Key News
7.7 Funifier Studio
  7.7.1 Funifier Studio Corporate Summary
  7.7.2 Funifier Studio Business Overview
  7.7.3 Funifier Studio Employee Gamification Platform Major Product Offerings
  7.7.4 Funifier Studio Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.7.5 Funifier Studio Key News
7.8 Mambo.IO
  7.8.1 Mambo.IO Corporate Summary
  7.8.2 Mambo.IO Business Overview
  7.8.3 Mambo.IO Employee Gamification Platform Major Product Offerings
  7.8.4 Mambo.IO Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.8.5 Mambo.IO Key News
7.9 Bunchball Nitro
  7.9.1 Bunchball Nitro Corporate Summary
  7.9.2 Bunchball Nitro Business Overview
  7.9.3 Bunchball Nitro Employee Gamification Platform Major Product Offerings
  7.9.4 Bunchball Nitro Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.9.5 Bunchball Nitro Key News
7.10 Gametize
  7.10.1 Gametize Corporate Summary
  7.10.2 Gametize Business Overview
  7.10.3 Gametize Employee Gamification Platform Major Product Offerings
  7.10.4 Gametize Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.10.5 Gametize Key News
7.11 Zurmo (CRM)
  7.11.1 Zurmo (CRM) Corporate Summary
  7.11.2 Zurmo (CRM) Business Overview
  7.11.3 Zurmo (CRM) Employee Gamification Platform Major Product Offerings
  7.11.4 Zurmo (CRM) Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.11.5 Zurmo (CRM) Key News
7.12 Judgify
  7.12.1 Judgify Corporate Summary
  7.12.2 Judgify Business Overview
  7.12.3 Judgify Employee Gamification Platform Major Product Offerings
  7.12.4 Judgify Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.12.5 Judgify Key News
7.13 Qstream
  7.13.1 Qstream Corporate Summary
  7.13.2 Qstream Business Overview
  7.13.3 Qstream Employee Gamification Platform Major Product Offerings
  7.13.4 Qstream Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.13.5 Qstream Key News
7.14 Hurrah
  7.14.1 Hurrah Corporate Summary
  7.14.2 Hurrah Business Overview
  7.14.3 Hurrah Employee Gamification Platform Major Product Offerings
  7.14.4 Hurrah Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.14.5 Hurrah Key News
7.15 Ambition
  7.15.1 Ambition Corporate Summary
  7.15.2 Ambition Business Overview
  7.15.3 Ambition Employee Gamification Platform Major Product Offerings
  7.15.4 Ambition Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.15.5 Ambition Key News
7.16 Gameffective
  7.16.1 Gameffective Corporate Summary
  7.16.2 Gameffective Business Overview
  7.16.3 Gameffective Employee Gamification Platform Major Product Offerings
  7.16.4 Gameffective Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.16.5 Gameffective Key News
7.17 Iactionable
  7.17.1 Iactionable Corporate Summary
  7.17.2 Iactionable Business Overview
  7.17.3 Iactionable Employee Gamification Platform Major Product Offerings
  7.17.4 Iactionable Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.17.5 Iactionable Key News
7.18 QuizGame
  7.18.1 QuizGame Corporate Summary
  7.18.2 QuizGame Business Overview
  7.18.3 QuizGame Employee Gamification Platform Major Product Offerings
  7.18.4 QuizGame Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.18.5 QuizGame Key News
7.19 Spinify
  7.19.1 Spinify Corporate Summary
  7.19.2 Spinify Business Overview
  7.19.3 Spinify Employee Gamification Platform Major Product Offerings
  7.19.4 Spinify Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.19.5 Spinify Key News
7.20 LevelEleven
  7.20.1 LevelEleven Corporate Summary
  7.20.2 LevelEleven Business Overview
  7.20.3 LevelEleven Employee Gamification Platform Major Product Offerings
  7.20.4 LevelEleven Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.20.5 LevelEleven Key News
7.21 GetBadges
  7.21.1 GetBadges Corporate Summary
  7.21.2 GetBadges Business Overview
  7.21.3 GetBadges Employee Gamification Platform Major Product Offerings
  7.21.4 GetBadges Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.21.5 GetBadges Key News
7.22 SuMo Motivate (CRM)
  7.22.1 SuMo Motivate (CRM) Corporate Summary
  7.22.2 SuMo Motivate (CRM) Business Overview
  7.22.3 SuMo Motivate (CRM) Employee Gamification Platform Major Product Offerings
  7.22.4 SuMo Motivate (CRM) Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.22.5 SuMo Motivate (CRM) Key News
7.23 Repignite
  7.23.1 Repignite Corporate Summary
  7.23.2 Repignite Business Overview
  7.23.3 Repignite Employee Gamification Platform Major Product Offerings
  7.23.4 Repignite Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.23.5 Repignite Key News
7.24 Battlejungle
  7.24.1 Battlejungle Corporate Summary
  7.24.2 Battlejungle Business Overview
  7.24.3 Battlejungle Employee Gamification Platform Major Product Offerings
  7.24.4 Battlejungle Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.24.5 Battlejungle Key News
7.25 Mysalesgame
  7.25.1 Mysalesgame Corporate Summary
  7.25.2 Mysalesgame Business Overview
  7.25.3 Mysalesgame Employee Gamification Platform Major Product Offerings
  7.25.4 Mysalesgame Employee Gamification Platform Revenue in Global Market (2017-2022)
  7.25.5 Mysalesgame Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Employee Gamification Platform Market Opportunities & Trends in Global Market
Table 2. Employee Gamification Platform Market Drivers in Global Market
Table 3. Employee Gamification Platform Market Restraints in Global Market
Table 4. Key Players of Employee Gamification Platform in Global Market
Table 5. Top Employee Gamification Platform Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Employee Gamification Platform Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Employee Gamification Platform Revenue Share by Companies, 2017-2022
Table 8. Global Companies Employee Gamification Platform Product Type
Table 9. List of Global Tier 1 Employee Gamification Platform Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Employee Gamification Platform Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Employee Gamification Platform Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Employee Gamification Platform Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Employee Gamification Platform Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Employee Gamification Platform Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Employee Gamification Platform Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Employee Gamification Platform Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Employee Gamification Platform Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Employee Gamification Platform Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Employee Gamification Platform Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Employee Gamification Platform Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Employee Gamification Platform Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Employee Gamification Platform Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Employee Gamification Platform Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Employee Gamification Platform Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Employee Gamification Platform Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Employee Gamification Platform Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Employee Gamification Platform Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Employee Gamification Platform Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Employee Gamification Platform Revenue, (US$, Mn), 2023-2028
Table 30. Agile (CRM) Corporate Summary
Table 31. Agile (CRM) Employee Gamification Platform Product Offerings
Table 32. Agile (CRM) Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 33. Edgagement Corporate Summary
Table 34. Edgagement Employee Gamification Platform Product Offerings
Table 35. Edgagement Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 36. Microsoft Dynamics 365 Corporate Summary
Table 37. Microsoft Dynamics 365 Employee Gamification Platform Product Offerings
Table 38. Microsoft Dynamics 365 Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 39. SalesScreen Corporate Summary
Table 40. SalesScreen Employee Gamification Platform Product Offerings
Table 41. SalesScreen Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 42. Hoopla Corporate Summary
Table 43. Hoopla Employee Gamification Platform Product Offerings
Table 44. Hoopla Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 45. Kahoot Corporate Summary
Table 46. Kahoot Employee Gamification Platform Product Offerings
Table 47. Kahoot Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 48. Funifier Studio Corporate Summary
Table 49. Funifier Studio Employee Gamification Platform Product Offerings
Table 50. Funifier Studio Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 51. Mambo.IO Corporate Summary
Table 52. Mambo.IO Employee Gamification Platform Product Offerings
Table 53. Mambo.IO Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 54. Bunchball Nitro Corporate Summary
Table 55. Bunchball Nitro Employee Gamification Platform Product Offerings
Table 56. Bunchball Nitro Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 57. Gametize Corporate Summary
Table 58. Gametize Employee Gamification Platform Product Offerings
Table 59. Gametize Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 60. Zurmo (CRM) Corporate Summary
Table 61. Zurmo (CRM) Employee Gamification Platform Product Offerings
Table 62. Zurmo (CRM) Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 63. Judgify Corporate Summary
Table 64. Judgify Employee Gamification Platform Product Offerings
Table 65. Judgify Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 66. Qstream Corporate Summary
Table 67. Qstream Employee Gamification Platform Product Offerings
Table 68. Qstream Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 69. Hurrah Corporate Summary
Table 70. Hurrah Employee Gamification Platform Product Offerings
Table 71. Hurrah Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 72. Ambition Corporate Summary
Table 73. Ambition Employee Gamification Platform Product Offerings
Table 74. Ambition Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 75. Gameffective Corporate Summary
Table 76. Gameffective Employee Gamification Platform Product Offerings
Table 77. Gameffective Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 78. Iactionable Corporate Summary
Table 79. Iactionable Employee Gamification Platform Product Offerings
Table 80. Iactionable Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 81. QuizGame Corporate Summary
Table 82. QuizGame Employee Gamification Platform Product Offerings
Table 83. QuizGame Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 84. Spinify Corporate Summary
Table 85. Spinify Employee Gamification Platform Product Offerings
Table 86. Spinify Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 87. LevelEleven Corporate Summary
Table 88. LevelEleven Employee Gamification Platform Product Offerings
Table 89. LevelEleven Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 90. GetBadges Corporate Summary
Table 91. GetBadges Employee Gamification Platform Product Offerings
Table 92. GetBadges Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 93. SuMo Motivate (CRM) Corporate Summary
Table 94. SuMo Motivate (CRM) Employee Gamification Platform Product Offerings
Table 95. SuMo Motivate (CRM) Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 96. Repignite Corporate Summary
Table 97. Repignite Employee Gamification Platform Product Offerings
Table 98. Repignite Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 99. Battlejungle Corporate Summary
Table 100. Battlejungle Employee Gamification Platform Product Offerings
Table 101. Battlejungle Employee Gamification Platform Revenue (US$, Mn), (2017-2022)
Table 102. Mysalesgame Corporate Summary
Table 103. Mysalesgame Employee Gamification Platform Product Offerings
Table 104. Mysalesgame Employee Gamification Platform Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. Employee Gamification Platform Segment by Type in 2021
Figure 2. Employee Gamification Platform Segment by Application in 2021
Figure 3. Global Employee Gamification Platform Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Employee Gamification Platform Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Employee Gamification Platform Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Employee Gamification Platform Revenue in 2021
Figure 8. By Type - Global Employee Gamification Platform Revenue Market Share, 2017-2028
Figure 9. By Application - Global Employee Gamification Platform Revenue Market Share, 2017-2028
Figure 10. By Region - Global Employee Gamification Platform Revenue Market Share, 2017-2028
Figure 11. By Country - North America Employee Gamification Platform Revenue Market Share, 2017-2028
Figure 12. US Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Employee Gamification Platform Revenue Market Share, 2017-2028
Figure 16. Germany Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 17. France Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Employee Gamification Platform Revenue Market Share, 2017-2028
Figure 24. China Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 28. India Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Employee Gamification Platform Revenue Market Share, 2017-2028
Figure 30. Brazil Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Employee Gamification Platform Revenue Market Share, 2017-2028
Figure 33. Turkey Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Employee Gamification Platform Revenue, (US$, Mn), 2017-2028
Figure 37. Agile (CRM) Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Edgagement Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Microsoft Dynamics 365 Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. SalesScreen Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Hoopla Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Kahoot Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Funifier Studio Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Mambo.IO Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Bunchball Nitro Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Gametize Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Zurmo (CRM) Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Judgify Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. Qstream Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. Hurrah Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 51. Ambition Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 52. Gameffective Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 53. Iactionable Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 54. QuizGame Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 55. Spinify Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 56. LevelEleven Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 57. GetBadges Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 58. SuMo Motivate (CRM) Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 59. Repignite Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 60. Battlejungle Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 61. Mysalesgame Employee Gamification Platform Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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