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Electronic Entertainment Market - Global Outlook and Forecast 2022-2028

March 2022 | 113 pages | ID: E007A67FD08EEN
Market Monitor Global

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An electronic game played by manipulating moving figures on a display screen, often designed for play on a special gaming console rather than a personal computer.

This report contains market size and forecasts of Electronic Entertainment in Global, including the following market information:

Global Electronic Entertainment Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Electronic Entertainment market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Online Game Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Electronic Entertainment include Activision Blizzard, Bandai Namco Entertainment, Capcom, Electronic Arts, Epic Games, Konami, Marvelous Inc, NCsoft and NetEase, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Electronic Entertainment companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Electronic Entertainment Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Electronic Entertainment Market Segment Percentages, by Type, 2021 (%)
  • Online Game
  • Single Game
  • Mobile Game
  • VR and Others
Global Electronic Entertainment Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Electronic Entertainment Market Segment Percentages, by Application, 2021 (%)
  • Personal
  • Team
Global Electronic Entertainment Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Electronic Entertainment Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Electronic Entertainment revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Electronic Entertainment revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Activision Blizzard
  • Bandai Namco Entertainment
  • Capcom
  • Electronic Arts
  • Epic Games
  • Konami
  • Marvelous Inc
  • NCsoft
  • NetEase
  • Nexon
  • Nintendo
  • Nippon Ichi Software
  • Sega Corporation
  • SNK Corporation
  • Sony Interactive Entertainment
  • Square Enix Holdings
  • Take-Two Interactive
  • Tencent
  • Ubisoft
  • Xbox Game Studios
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Electronic Entertainment Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Electronic Entertainment Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL ELECTRONIC ENTERTAINMENT OVERALL MARKET SIZE

2.1 Global Electronic Entertainment Market Size: 2021 VS 2028
2.2 Global Electronic Entertainment Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Electronic Entertainment Players in Global Market
3.2 Top Global Electronic Entertainment Companies Ranked by Revenue
3.3 Global Electronic Entertainment Revenue by Companies
3.4 Top 3 and Top 5 Electronic Entertainment Companies in Global Market, by Revenue in 2021
3.5 Global Companies Electronic Entertainment Product Type
3.6 Tier 1, Tier 2 and Tier 3 Electronic Entertainment Players in Global Market
  3.6.1 List of Global Tier 1 Electronic Entertainment Companies
  3.6.2 List of Global Tier 2 and Tier 3 Electronic Entertainment Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global Electronic Entertainment Market Size Markets, 2021 & 2028
  4.1.2 Online Game
  4.1.3 Single Game
  4.1.4 Mobile Game
  4.1.5 VR and Others
4.2 By Type - Global Electronic Entertainment Revenue & Forecasts
  4.2.1 By Type - Global Electronic Entertainment Revenue, 2017-2022
  4.2.2 By Type - Global Electronic Entertainment Revenue, 2023-2028
  4.2.3 By Type - Global Electronic Entertainment Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Electronic Entertainment Market Size, 2021 & 2028
  5.1.2 Personal
  5.1.3 Team
5.2 By Application - Global Electronic Entertainment Revenue & Forecasts
  5.2.1 By Application - Global Electronic Entertainment Revenue, 2017-2022
  5.2.2 By Application - Global Electronic Entertainment Revenue, 2023-2028
  5.2.3 By Application - Global Electronic Entertainment Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Electronic Entertainment Market Size, 2021 & 2028
6.2 By Region - Global Electronic Entertainment Revenue & Forecasts
  6.2.1 By Region - Global Electronic Entertainment Revenue, 2017-2022
  6.2.2 By Region - Global Electronic Entertainment Revenue, 2023-2028
  6.2.3 By Region - Global Electronic Entertainment Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America Electronic Entertainment Revenue, 2017-2028
  6.3.2 US Electronic Entertainment Market Size, 2017-2028
  6.3.3 Canada Electronic Entertainment Market Size, 2017-2028
  6.3.4 Mexico Electronic Entertainment Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe Electronic Entertainment Revenue, 2017-2028
  6.4.2 Germany Electronic Entertainment Market Size, 2017-2028
  6.4.3 France Electronic Entertainment Market Size, 2017-2028
  6.4.4 U.K. Electronic Entertainment Market Size, 2017-2028
  6.4.5 Italy Electronic Entertainment Market Size, 2017-2028
  6.4.6 Russia Electronic Entertainment Market Size, 2017-2028
  6.4.7 Nordic Countries Electronic Entertainment Market Size, 2017-2028
  6.4.8 Benelux Electronic Entertainment Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia Electronic Entertainment Revenue, 2017-2028
  6.5.2 China Electronic Entertainment Market Size, 2017-2028
  6.5.3 Japan Electronic Entertainment Market Size, 2017-2028
  6.5.4 South Korea Electronic Entertainment Market Size, 2017-2028
  6.5.5 Southeast Asia Electronic Entertainment Market Size, 2017-2028
  6.5.6 India Electronic Entertainment Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America Electronic Entertainment Revenue, 2017-2028
  6.6.2 Brazil Electronic Entertainment Market Size, 2017-2028
  6.6.3 Argentina Electronic Entertainment Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Electronic Entertainment Revenue, 2017-2028
  6.7.2 Turkey Electronic Entertainment Market Size, 2017-2028
  6.7.3 Israel Electronic Entertainment Market Size, 2017-2028
  6.7.4 Saudi Arabia Electronic Entertainment Market Size, 2017-2028
  6.7.5 UAE Electronic Entertainment Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Activision Blizzard
  7.1.1 Activision Blizzard Corporate Summary
  7.1.2 Activision Blizzard Business Overview
  7.1.3 Activision Blizzard Electronic Entertainment Major Product Offerings
  7.1.4 Activision Blizzard Electronic Entertainment Revenue in Global Market (2017-2022)
  7.1.5 Activision Blizzard Key News
7.2 Bandai Namco Entertainment
  7.2.1 Bandai Namco Entertainment Corporate Summary
  7.2.2 Bandai Namco Entertainment Business Overview
  7.2.3 Bandai Namco Entertainment Electronic Entertainment Major Product Offerings
  7.2.4 Bandai Namco Entertainment Electronic Entertainment Revenue in Global Market (2017-2022)
  7.2.5 Bandai Namco Entertainment Key News
7.3 Capcom
  7.3.1 Capcom Corporate Summary
  7.3.2 Capcom Business Overview
  7.3.3 Capcom Electronic Entertainment Major Product Offerings
  7.3.4 Capcom Electronic Entertainment Revenue in Global Market (2017-2022)
  7.3.5 Capcom Key News
7.4 Electronic Arts
  7.4.1 Electronic Arts Corporate Summary
  7.4.2 Electronic Arts Business Overview
  7.4.3 Electronic Arts Electronic Entertainment Major Product Offerings
  7.4.4 Electronic Arts Electronic Entertainment Revenue in Global Market (2017-2022)
  7.4.5 Electronic Arts Key News
7.5 Epic Games
  7.5.1 Epic Games Corporate Summary
  7.5.2 Epic Games Business Overview
  7.5.3 Epic Games Electronic Entertainment Major Product Offerings
  7.5.4 Epic Games Electronic Entertainment Revenue in Global Market (2017-2022)
  7.5.5 Epic Games Key News
7.6 Konami
  7.6.1 Konami Corporate Summary
  7.6.2 Konami Business Overview
  7.6.3 Konami Electronic Entertainment Major Product Offerings
  7.6.4 Konami Electronic Entertainment Revenue in Global Market (2017-2022)
  7.6.5 Konami Key News
7.7 Marvelous Inc
  7.7.1 Marvelous Inc Corporate Summary
  7.7.2 Marvelous Inc Business Overview
  7.7.3 Marvelous Inc Electronic Entertainment Major Product Offerings
  7.7.4 Marvelous Inc Electronic Entertainment Revenue in Global Market (2017-2022)
  7.7.5 Marvelous Inc Key News
7.8 NCsoft
  7.8.1 NCsoft Corporate Summary
  7.8.2 NCsoft Business Overview
  7.8.3 NCsoft Electronic Entertainment Major Product Offerings
  7.8.4 NCsoft Electronic Entertainment Revenue in Global Market (2017-2022)
  7.8.5 NCsoft Key News
7.9 NetEase
  7.9.1 NetEase Corporate Summary
  7.9.2 NetEase Business Overview
  7.9.3 NetEase Electronic Entertainment Major Product Offerings
  7.9.4 NetEase Electronic Entertainment Revenue in Global Market (2017-2022)
  7.9.5 NetEase Key News
7.10 Nexon
  7.10.1 Nexon Corporate Summary
  7.10.2 Nexon Business Overview
  7.10.3 Nexon Electronic Entertainment Major Product Offerings
  7.10.4 Nexon Electronic Entertainment Revenue in Global Market (2017-2022)
  7.10.5 Nexon Key News
7.11 Nintendo
  7.11.1 Nintendo Corporate Summary
  7.11.2 Nintendo Business Overview
  7.11.3 Nintendo Electronic Entertainment Major Product Offerings
  7.11.4 Nintendo Electronic Entertainment Revenue in Global Market (2017-2022)
  7.11.5 Nintendo Key News
7.12 Nippon Ichi Software
  7.12.1 Nippon Ichi Software Corporate Summary
  7.12.2 Nippon Ichi Software Business Overview
  7.12.3 Nippon Ichi Software Electronic Entertainment Major Product Offerings
  7.12.4 Nippon Ichi Software Electronic Entertainment Revenue in Global Market (2017-2022)
  7.12.5 Nippon Ichi Software Key News
7.13 Sega Corporation
  7.13.1 Sega Corporation Corporate Summary
  7.13.2 Sega Corporation Business Overview
  7.13.3 Sega Corporation Electronic Entertainment Major Product Offerings
  7.13.4 Sega Corporation Electronic Entertainment Revenue in Global Market (2017-2022)
  7.13.5 Sega Corporation Key News
7.14 SNK Corporation
  7.14.1 SNK Corporation Corporate Summary
  7.14.2 SNK Corporation Business Overview
  7.14.3 SNK Corporation Electronic Entertainment Major Product Offerings
  7.14.4 SNK Corporation Electronic Entertainment Revenue in Global Market (2017-2022)
  7.14.5 SNK Corporation Key News
7.15 Sony Interactive Entertainment
  7.15.1 Sony Interactive Entertainment Corporate Summary
  7.15.2 Sony Interactive Entertainment Business Overview
  7.15.3 Sony Interactive Entertainment Electronic Entertainment Major Product Offerings
  7.15.4 Sony Interactive Entertainment Electronic Entertainment Revenue in Global Market (2017-2022)
  7.15.5 Sony Interactive Entertainment Key News
7.16 Square Enix Holdings
  7.16.1 Square Enix Holdings Corporate Summary
  7.16.2 Square Enix Holdings Business Overview
  7.16.3 Square Enix Holdings Electronic Entertainment Major Product Offerings
  7.16.4 Square Enix Holdings Electronic Entertainment Revenue in Global Market (2017-2022)
  7.16.5 Square Enix Holdings Key News
7.17 Take-Two Interactive
  7.17.1 Take-Two Interactive Corporate Summary
  7.17.2 Take-Two Interactive Business Overview
  7.17.3 Take-Two Interactive Electronic Entertainment Major Product Offerings
  7.17.4 Take-Two Interactive Electronic Entertainment Revenue in Global Market (2017-2022)
  7.17.5 Take-Two Interactive Key News
7.18 Tencent
  7.18.1 Tencent Corporate Summary
  7.18.2 Tencent Business Overview
  7.18.3 Tencent Electronic Entertainment Major Product Offerings
  7.18.4 Tencent Electronic Entertainment Revenue in Global Market (2017-2022)
  7.18.5 Tencent Key News
7.19 Ubisoft
  7.19.1 Ubisoft Corporate Summary
  7.19.2 Ubisoft Business Overview
  7.19.3 Ubisoft Electronic Entertainment Major Product Offerings
  7.19.4 Ubisoft Electronic Entertainment Revenue in Global Market (2017-2022)
  7.19.5 Ubisoft Key News
7.20 Xbox Game Studios
  7.20.1 Xbox Game Studios Corporate Summary
  7.20.2 Xbox Game Studios Business Overview
  7.20.3 Xbox Game Studios Electronic Entertainment Major Product Offerings
  7.20.4 Xbox Game Studios Electronic Entertainment Revenue in Global Market (2017-2022)
  7.20.5 Xbox Game Studios Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Electronic Entertainment Market Opportunities & Trends in Global Market
Table 2. Electronic Entertainment Market Drivers in Global Market
Table 3. Electronic Entertainment Market Restraints in Global Market
Table 4. Key Players of Electronic Entertainment in Global Market
Table 5. Top Electronic Entertainment Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Electronic Entertainment Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Electronic Entertainment Revenue Share by Companies, 2017-2022
Table 8. Global Companies Electronic Entertainment Product Type
Table 9. List of Global Tier 1 Electronic Entertainment Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Electronic Entertainment Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Electronic Entertainment Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Electronic Entertainment Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Electronic Entertainment Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Electronic Entertainment Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Electronic Entertainment Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Electronic Entertainment Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Electronic Entertainment Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Electronic Entertainment Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Electronic Entertainment Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Electronic Entertainment Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Electronic Entertainment Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Electronic Entertainment Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Electronic Entertainment Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Electronic Entertainment Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Electronic Entertainment Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Electronic Entertainment Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Electronic Entertainment Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Electronic Entertainment Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Electronic Entertainment Revenue, (US$, Mn), 2023-2028
Table 30. Activision Blizzard Corporate Summary
Table 31. Activision Blizzard Electronic Entertainment Product Offerings
Table 32. Activision Blizzard Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 33. Bandai Namco Entertainment Corporate Summary
Table 34. Bandai Namco Entertainment Electronic Entertainment Product Offerings
Table 35. Bandai Namco Entertainment Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 36. Capcom Corporate Summary
Table 37. Capcom Electronic Entertainment Product Offerings
Table 38. Capcom Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 39. Electronic Arts Corporate Summary
Table 40. Electronic Arts Electronic Entertainment Product Offerings
Table 41. Electronic Arts Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 42. Epic Games Corporate Summary
Table 43. Epic Games Electronic Entertainment Product Offerings
Table 44. Epic Games Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 45. Konami Corporate Summary
Table 46. Konami Electronic Entertainment Product Offerings
Table 47. Konami Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 48. Marvelous Inc Corporate Summary
Table 49. Marvelous Inc Electronic Entertainment Product Offerings
Table 50. Marvelous Inc Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 51. NCsoft Corporate Summary
Table 52. NCsoft Electronic Entertainment Product Offerings
Table 53. NCsoft Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 54. NetEase Corporate Summary
Table 55. NetEase Electronic Entertainment Product Offerings
Table 56. NetEase Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 57. Nexon Corporate Summary
Table 58. Nexon Electronic Entertainment Product Offerings
Table 59. Nexon Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 60. Nintendo Corporate Summary
Table 61. Nintendo Electronic Entertainment Product Offerings
Table 62. Nintendo Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 63. Nippon Ichi Software Corporate Summary
Table 64. Nippon Ichi Software Electronic Entertainment Product Offerings
Table 65. Nippon Ichi Software Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 66. Sega Corporation Corporate Summary
Table 67. Sega Corporation Electronic Entertainment Product Offerings
Table 68. Sega Corporation Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 69. SNK Corporation Corporate Summary
Table 70. SNK Corporation Electronic Entertainment Product Offerings
Table 71. SNK Corporation Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 72. Sony Interactive Entertainment Corporate Summary
Table 73. Sony Interactive Entertainment Electronic Entertainment Product Offerings
Table 74. Sony Interactive Entertainment Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 75. Square Enix Holdings Corporate Summary
Table 76. Square Enix Holdings Electronic Entertainment Product Offerings
Table 77. Square Enix Holdings Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 78. Take-Two Interactive Corporate Summary
Table 79. Take-Two Interactive Electronic Entertainment Product Offerings
Table 80. Take-Two Interactive Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 81. Tencent Corporate Summary
Table 82. Tencent Electronic Entertainment Product Offerings
Table 83. Tencent Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 84. Ubisoft Corporate Summary
Table 85. Ubisoft Electronic Entertainment Product Offerings
Table 86. Ubisoft Electronic Entertainment Revenue (US$, Mn), (2017-2022)
Table 87. Xbox Game Studios Corporate Summary
Table 88. Xbox Game Studios Electronic Entertainment Product Offerings
Table 89. Xbox Game Studios Electronic Entertainment Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. Electronic Entertainment Segment by Type in 2021
Figure 2. Electronic Entertainment Segment by Application in 2021
Figure 3. Global Electronic Entertainment Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Electronic Entertainment Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Electronic Entertainment Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Electronic Entertainment Revenue in 2021
Figure 8. By Type - Global Electronic Entertainment Revenue Market Share, 2017-2028
Figure 9. By Application - Global Electronic Entertainment Revenue Market Share, 2017-2028
Figure 10. By Region - Global Electronic Entertainment Revenue Market Share, 2017-2028
Figure 11. By Country - North America Electronic Entertainment Revenue Market Share, 2017-2028
Figure 12. US Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Electronic Entertainment Revenue Market Share, 2017-2028
Figure 16. Germany Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 17. France Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Electronic Entertainment Revenue Market Share, 2017-2028
Figure 24. China Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 28. India Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Electronic Entertainment Revenue Market Share, 2017-2028
Figure 30. Brazil Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Electronic Entertainment Revenue Market Share, 2017-2028
Figure 33. Turkey Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Electronic Entertainment Revenue, (US$, Mn), 2017-2028
Figure 37. Activision Blizzard Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Bandai Namco Entertainment Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Capcom Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Electronic Arts Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Epic Games Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Konami Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Marvelous Inc Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. NCsoft Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. NetEase Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Nexon Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Nintendo Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Nippon Ichi Software Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. Sega Corporation Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. SNK Corporation Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 51. Sony Interactive Entertainment Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 52. Square Enix Holdings Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 53. Take-Two Interactive Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 54. Tencent Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 55. Ubisoft Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 56. Xbox Game Studios Electronic Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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