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E-Learning VR Market, Global Outlook and Forecast 2022-2028

August 2022 | 102 pages | ID: E0051F13B3C9EN
Market Monitor Global

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This report contains market size and forecasts of E-Learning VR in Global, including the following market information:

Global E-Learning VR Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global E-Learning VR market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Devices Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of E-Learning VR include Avantis Systems, ELearning Studios, Totrain, Google, Immerse, LearnBrite, Lenovo, Meta and Babcock, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the E-Learning VR companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global E-Learning VR Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global E-Learning VR Market Segment Percentages, by Type, 2021 (%)
  • Devices
  • Software
  • Services
Global E-Learning VR Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global E-Learning VR Market Segment Percentages, by Application, 2021 (%)
  • VR Academic Research
  • Corporate Training
  • School Education
  • Other
Global E-Learning VR Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global E-Learning VR Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies E-Learning VR revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies E-Learning VR revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Avantis Systems
  • ELearning Studios
  • Totrain
  • Google
  • Immerse
  • LearnBrite
  • Lenovo
  • Meta
  • Babcock
  • SQLearn
  • Tesseract Learning
  • ThingLink
  • VIVED
  • ENGAGE XR Holdings
  • ZSpace
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 E-Learning VR Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global E-Learning VR Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL E-LEARNING VR OVERALL MARKET SIZE

2.1 Global E-Learning VR Market Size: 2021 VS 2028
2.2 Global E-Learning VR Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top E-Learning VR Players in Global Market
3.2 Top Global E-Learning VR Companies Ranked by Revenue
3.3 Global E-Learning VR Revenue by Companies
3.4 Top 3 and Top 5 E-Learning VR Companies in Global Market, by Revenue in 2021
3.5 Global Companies E-Learning VR Product Type
3.6 Tier 1, Tier 2 and Tier 3 E-Learning VR Players in Global Market
  3.6.1 List of Global Tier 1 E-Learning VR Companies
  3.6.2 List of Global Tier 2 and Tier 3 E-Learning VR Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global E-Learning VR Market Size Markets, 2021 & 2028
  4.1.2 Devices
  4.1.3 Software
  4.1.4 Services
4.2 By Type - Global E-Learning VR Revenue & Forecasts
  4.2.1 By Type - Global E-Learning VR Revenue, 2017-2022
  4.2.2 By Type - Global E-Learning VR Revenue, 2023-2028
  4.2.3 By Type - Global E-Learning VR Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global E-Learning VR Market Size, 2021 & 2028
  5.1.2 VR Academic Research
  5.1.3 Corporate Training
  5.1.4 School Education
  5.1.5 Other
5.2 By Application - Global E-Learning VR Revenue & Forecasts
  5.2.1 By Application - Global E-Learning VR Revenue, 2017-2022
  5.2.2 By Application - Global E-Learning VR Revenue, 2023-2028
  5.2.3 By Application - Global E-Learning VR Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global E-Learning VR Market Size, 2021 & 2028
6.2 By Region - Global E-Learning VR Revenue & Forecasts
  6.2.1 By Region - Global E-Learning VR Revenue, 2017-2022
  6.2.2 By Region - Global E-Learning VR Revenue, 2023-2028
  6.2.3 By Region - Global E-Learning VR Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America E-Learning VR Revenue, 2017-2028
  6.3.2 US E-Learning VR Market Size, 2017-2028
  6.3.3 Canada E-Learning VR Market Size, 2017-2028
  6.3.4 Mexico E-Learning VR Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe E-Learning VR Revenue, 2017-2028
  6.4.2 Germany E-Learning VR Market Size, 2017-2028
  6.4.3 France E-Learning VR Market Size, 2017-2028
  6.4.4 U.K. E-Learning VR Market Size, 2017-2028
  6.4.5 Italy E-Learning VR Market Size, 2017-2028
  6.4.6 Russia E-Learning VR Market Size, 2017-2028
  6.4.7 Nordic Countries E-Learning VR Market Size, 2017-2028
  6.4.8 Benelux E-Learning VR Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia E-Learning VR Revenue, 2017-2028
  6.5.2 China E-Learning VR Market Size, 2017-2028
  6.5.3 Japan E-Learning VR Market Size, 2017-2028
  6.5.4 South Korea E-Learning VR Market Size, 2017-2028
  6.5.5 Southeast Asia E-Learning VR Market Size, 2017-2028
  6.5.6 India E-Learning VR Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America E-Learning VR Revenue, 2017-2028
  6.6.2 Brazil E-Learning VR Market Size, 2017-2028
  6.6.3 Argentina E-Learning VR Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa E-Learning VR Revenue, 2017-2028
  6.7.2 Turkey E-Learning VR Market Size, 2017-2028
  6.7.3 Israel E-Learning VR Market Size, 2017-2028
  6.7.4 Saudi Arabia E-Learning VR Market Size, 2017-2028
  6.7.5 UAE E-Learning VR Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Avantis Systems
  7.1.1 Avantis Systems Corporate Summary
  7.1.2 Avantis Systems Business Overview
  7.1.3 Avantis Systems E-Learning VR Major Product Offerings
  7.1.4 Avantis Systems E-Learning VR Revenue in Global Market (2017-2022)
  7.1.5 Avantis Systems Key News
7.2 ELearning Studios
  7.2.1 ELearning Studios Corporate Summary
  7.2.2 ELearning Studios Business Overview
  7.2.3 ELearning Studios E-Learning VR Major Product Offerings
  7.2.4 ELearning Studios E-Learning VR Revenue in Global Market (2017-2022)
  7.2.5 ELearning Studios Key News
7.3 Totrain
  7.3.1 Totrain Corporate Summary
  7.3.2 Totrain Business Overview
  7.3.3 Totrain E-Learning VR Major Product Offerings
  7.3.4 Totrain E-Learning VR Revenue in Global Market (2017-2022)
  7.3.5 Totrain Key News
7.4 Google
  7.4.1 Google Corporate Summary
  7.4.2 Google Business Overview
  7.4.3 Google E-Learning VR Major Product Offerings
  7.4.4 Google E-Learning VR Revenue in Global Market (2017-2022)
  7.4.5 Google Key News
7.5 Immerse
  7.5.1 Immerse Corporate Summary
  7.5.2 Immerse Business Overview
  7.5.3 Immerse E-Learning VR Major Product Offerings
  7.5.4 Immerse E-Learning VR Revenue in Global Market (2017-2022)
  7.5.5 Immerse Key News
7.6 LearnBrite
  7.6.1 LearnBrite Corporate Summary
  7.6.2 LearnBrite Business Overview
  7.6.3 LearnBrite E-Learning VR Major Product Offerings
  7.6.4 LearnBrite E-Learning VR Revenue in Global Market (2017-2022)
  7.6.5 LearnBrite Key News
7.7 Lenovo
  7.7.1 Lenovo Corporate Summary
  7.7.2 Lenovo Business Overview
  7.7.3 Lenovo E-Learning VR Major Product Offerings
  7.7.4 Lenovo E-Learning VR Revenue in Global Market (2017-2022)
  7.7.5 Lenovo Key News
7.8 Meta
  7.8.1 Meta Corporate Summary
  7.8.2 Meta Business Overview
  7.8.3 Meta E-Learning VR Major Product Offerings
  7.8.4 Meta E-Learning VR Revenue in Global Market (2017-2022)
  7.8.5 Meta Key News
7.9 Babcock
  7.9.1 Babcock Corporate Summary
  7.9.2 Babcock Business Overview
  7.9.3 Babcock E-Learning VR Major Product Offerings
  7.9.4 Babcock E-Learning VR Revenue in Global Market (2017-2022)
  7.9.5 Babcock Key News
7.10 SQLearn
  7.10.1 SQLearn Corporate Summary
  7.10.2 SQLearn Business Overview
  7.10.3 SQLearn E-Learning VR Major Product Offerings
  7.10.4 SQLearn E-Learning VR Revenue in Global Market (2017-2022)
  7.10.5 SQLearn Key News
7.11 Tesseract Learning
  7.11.1 Tesseract Learning Corporate Summary
  7.11.2 Tesseract Learning Business Overview
  7.11.3 Tesseract Learning E-Learning VR Major Product Offerings
  7.11.4 Tesseract Learning E-Learning VR Revenue in Global Market (2017-2022)
  7.11.5 Tesseract Learning Key News
7.12 ThingLink
  7.12.1 ThingLink Corporate Summary
  7.12.2 ThingLink Business Overview
  7.12.3 ThingLink E-Learning VR Major Product Offerings
  7.12.4 ThingLink E-Learning VR Revenue in Global Market (2017-2022)
  7.12.5 ThingLink Key News
7.13 VIVED
  7.13.1 VIVED Corporate Summary
  7.13.2 VIVED Business Overview
  7.13.3 VIVED E-Learning VR Major Product Offerings
  7.13.4 VIVED E-Learning VR Revenue in Global Market (2017-2022)
  7.13.5 VIVED Key News
7.14 ENGAGE XR Holdings
  7.14.1 ENGAGE XR Holdings Corporate Summary
  7.14.2 ENGAGE XR Holdings Business Overview
  7.14.3 ENGAGE XR Holdings E-Learning VR Major Product Offerings
  7.14.4 ENGAGE XR Holdings E-Learning VR Revenue in Global Market (2017-2022)
  7.14.5 ENGAGE XR Holdings Key News
7.15 ZSpace
  7.15.1 ZSpace Corporate Summary
  7.15.2 ZSpace Business Overview
  7.15.3 ZSpace E-Learning VR Major Product Offerings
  7.15.4 ZSpace E-Learning VR Revenue in Global Market (2017-2022)
  7.15.5 ZSpace Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. E-Learning VR Market Opportunities & Trends in Global Market
Table 2. E-Learning VR Market Drivers in Global Market
Table 3. E-Learning VR Market Restraints in Global Market
Table 4. Key Players of E-Learning VR in Global Market
Table 5. Top E-Learning VR Players in Global Market, Ranking by Revenue (2021)
Table 6. Global E-Learning VR Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global E-Learning VR Revenue Share by Companies, 2017-2022
Table 8. Global Companies E-Learning VR Product Type
Table 9. List of Global Tier 1 E-Learning VR Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 E-Learning VR Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global E-Learning VR Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - E-Learning VR Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - E-Learning VR Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global E-Learning VR Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - E-Learning VR Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - E-Learning VR Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global E-Learning VR Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global E-Learning VR Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global E-Learning VR Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America E-Learning VR Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America E-Learning VR Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe E-Learning VR Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe E-Learning VR Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia E-Learning VR Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia E-Learning VR Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America E-Learning VR Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America E-Learning VR Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa E-Learning VR Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa E-Learning VR Revenue, (US$, Mn), 2023-2028
Table 30. Avantis Systems Corporate Summary
Table 31. Avantis Systems E-Learning VR Product Offerings
Table 32. Avantis Systems E-Learning VR Revenue (US$, Mn), (2017-2022)
Table 33. ELearning Studios Corporate Summary
Table 34. ELearning Studios E-Learning VR Product Offerings
Table 35. ELearning Studios E-Learning VR Revenue (US$, Mn), (2017-2022)
Table 36. Totrain Corporate Summary
Table 37. Totrain E-Learning VR Product Offerings
Table 38. Totrain E-Learning VR Revenue (US$, Mn), (2017-2022)
Table 39. Google Corporate Summary
Table 40. Google E-Learning VR Product Offerings
Table 41. Google E-Learning VR Revenue (US$, Mn), (2017-2022)
Table 42. Immerse Corporate Summary
Table 43. Immerse E-Learning VR Product Offerings
Table 44. Immerse E-Learning VR Revenue (US$, Mn), (2017-2022)
Table 45. LearnBrite Corporate Summary
Table 46. LearnBrite E-Learning VR Product Offerings
Table 47. LearnBrite E-Learning VR Revenue (US$, Mn), (2017-2022)
Table 48. Lenovo Corporate Summary
Table 49. Lenovo E-Learning VR Product Offerings
Table 50. Lenovo E-Learning VR Revenue (US$, Mn), (2017-2022)
Table 51. Meta Corporate Summary
Table 52. Meta E-Learning VR Product Offerings
Table 53. Meta E-Learning VR Revenue (US$, Mn), (2017-2022)
Table 54. Babcock Corporate Summary
Table 55. Babcock E-Learning VR Product Offerings
Table 56. Babcock E-Learning VR Revenue (US$, Mn), (2017-2022)
Table 57. SQLearn Corporate Summary
Table 58. SQLearn E-Learning VR Product Offerings
Table 59. SQLearn E-Learning VR Revenue (US$, Mn), (2017-2022)
Table 60. Tesseract Learning Corporate Summary
Table 61. Tesseract Learning E-Learning VR Product Offerings
Table 62. Tesseract Learning E-Learning VR Revenue (US$, Mn), (2017-2022)
Table 63. ThingLink Corporate Summary
Table 64. ThingLink E-Learning VR Product Offerings
Table 65. ThingLink E-Learning VR Revenue (US$, Mn), (2017-2022)
Table 66. VIVED Corporate Summary
Table 67. VIVED E-Learning VR Product Offerings
Table 68. VIVED E-Learning VR Revenue (US$, Mn), (2017-2022)
Table 69. ENGAGE XR Holdings Corporate Summary
Table 70. ENGAGE XR Holdings E-Learning VR Product Offerings
Table 71. ENGAGE XR Holdings E-Learning VR Revenue (US$, Mn), (2017-2022)
Table 72. ZSpace Corporate Summary
Table 73. ZSpace E-Learning VR Product Offerings
Table 74. ZSpace E-Learning VR Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. E-Learning VR Segment by Type in 2021
Figure 2. E-Learning VR Segment by Application in 2021
Figure 3. Global E-Learning VR Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global E-Learning VR Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global E-Learning VR Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by E-Learning VR Revenue in 2021
Figure 8. By Type - Global E-Learning VR Revenue Market Share, 2017-2028
Figure 9. By Application - Global E-Learning VR Revenue Market Share, 2017-2028
Figure 10. By Region - Global E-Learning VR Revenue Market Share, 2017-2028
Figure 11. By Country - North America E-Learning VR Revenue Market Share, 2017-2028
Figure 12. US E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 13. Canada E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe E-Learning VR Revenue Market Share, 2017-2028
Figure 16. Germany E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 17. France E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 19. Italy E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 20. Russia E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia E-Learning VR Revenue Market Share, 2017-2028
Figure 24. China E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 25. Japan E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 28. India E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America E-Learning VR Revenue Market Share, 2017-2028
Figure 30. Brazil E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa E-Learning VR Revenue Market Share, 2017-2028
Figure 33. Turkey E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 34. Israel E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 36. UAE E-Learning VR Revenue, (US$, Mn), 2017-2028
Figure 37. Avantis Systems E-Learning VR Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. ELearning Studios E-Learning VR Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Totrain E-Learning VR Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Google E-Learning VR Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Immerse E-Learning VR Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. LearnBrite E-Learning VR Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Lenovo E-Learning VR Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Meta E-Learning VR Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Babcock E-Learning VR Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. SQLearn E-Learning VR Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Tesseract Learning E-Learning VR Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. ThingLink E-Learning VR Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. VIVED E-Learning VR Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. ENGAGE XR Holdings E-Learning VR Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 51. ZSpace E-Learning VR Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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