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COVID-19 Impact on Global Online Gaming Market Size, Status and Forecast 2020-2026

September 2020 | 94 pages | ID: CC6702F4ACCCEN
QYResearch

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This report focuses on the global Online Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Online Gaming development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
The key players covered in this study
  • Activision Blizzard Inc.
  • Electronic ArtsInc.
  • Giant Interactive Group Inc.
  • GungHo Online Entertainment Inc.
  • King Digital Entertainment
  • Microsoft Corp.
  • NCSOFT Corp.
  • Sony Corp
  • Take-Two Interactive Software Inc.
  • Tencent HoldingsLtd.
  • Zynga Inc.
Market segment by Type, the product can be split into
  • Smartphones Online Gaming
  • Tablets Online Gaming
  • Others
Market segment by Application, split into
  • Young Adults
  • Adults
  • Mature Adults
  • Seniors
Market segment by Regions/Countries, this report covers
  • North America
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India
  • Central & South America
The study objectives of this report are:
  • To analyze global Online Gaming status, future forecast, growth opportunity, key market and key players.
  • To present the Online Gaming development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
  • To strategically profile the key players and comprehensively analyze their development plan and strategies.
  • To define, describe and forecast the market by type, market and key regions.
In this study, the years considered to estimate the market size of Online Gaming are as follows:
  • History Year: 2015-2019
  • Base Year: 2019
  • Estimated Year: 2020
  • Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
1 REPORT OVERVIEW

1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Online Gaming Revenue
1.4 Market Analysis by Type
  1.4.1 Global Online Gaming Market Size Growth Rate by Type: 2020 VS 2026
  1.4.2 Smartphones Online Gaming
  1.4.3 Tablets Online Gaming
  1.4.4 Others
1.5 Market by Application
  1.5.1 Global Online Gaming Market Share by Application: 2020 VS 2026
  1.5.2 Young Adults
  1.5.3 Adults
  1.5.4 Mature Adults
  1.5.5 Seniors
1.6 Coronavirus Disease 2019 (Covid-19): Online Gaming Industry Impact
  1.6.1 How the Covid-19 is Affecting the Online Gaming Industry
    1.6.1.1 Online Gaming Business Impact Assessment - Covid-19
    1.6.1.2 Supply Chain Challenges
    1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
  1.6.2 Market Trends and Online Gaming Potential Opportunities in the COVID-19 Landscape
  1.6.3 Measures / Proposal against Covid-19
    1.6.3.1 Government Measures to Combat Covid-19 Impact
    1.6.3.2 Proposal for Online Gaming Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered

2 GLOBAL GROWTH TRENDS BY REGIONS

2.1 Online Gaming Market Perspective (2015-2026)
2.2 Online Gaming Growth Trends by Regions
  2.2.1 Online Gaming Market Size by Regions: 2015 VS 2020 VS 2026
  2.2.2 Online Gaming Historic Market Share by Regions (2015-2020)
  2.2.3 Online Gaming Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
  2.3.1 Market Top Trends
  2.3.2 Market Drivers
  2.3.3 Market Challenges
  2.3.4 Porter’s Five Forces Analysis
  2.3.5 Online Gaming Market Growth Strategy
  2.3.6 Primary Interviews with Key Online Gaming Players (Opinion Leaders)

3 COMPETITION LANDSCAPE BY KEY PLAYERS

3.1 Global Top Online Gaming Players by Market Size
  3.1.1 Global Top Online Gaming Players by Revenue (2015-2020)
  3.1.2 Global Online Gaming Revenue Market Share by Players (2015-2020)
  3.1.3 Global Online Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Online Gaming Market Concentration Ratio
  3.2.1 Global Online Gaming Market Concentration Ratio (CR5 and HHI)
  3.2.2 Global Top 10 and Top 5 Companies by Online Gaming Revenue in 2019
3.3 Online Gaming Key Players Head office and Area Served
3.4 Key Players Online Gaming Product Solution and Service
3.5 Date of Enter into Online Gaming Market
3.6 Mergers & Acquisitions, Expansion Plans

4 BREAKDOWN DATA BY TYPE (2015-2026)

4.1 Global Online Gaming Historic Market Size by Type (2015-2020)
4.2 Global Online Gaming Forecasted Market Size by Type (2021-2026)

5 ONLINE GAMING BREAKDOWN DATA BY APPLICATION (2015-2026)

5.1 Global Online Gaming Market Size by Application (2015-2020)
5.2 Global Online Gaming Forecasted Market Size by Application (2021-2026)

6 NORTH AMERICA

6.1 North America Online Gaming Market Size (2015-2020)
6.2 Online Gaming Key Players in North America (2019-2020)
6.3 North America Online Gaming Market Size by Type (2015-2020)
6.4 North America Online Gaming Market Size by Application (2015-2020)

7 EUROPE

7.1 Europe Online Gaming Market Size (2015-2020)
7.2 Online Gaming Key Players in Europe (2019-2020)
7.3 Europe Online Gaming Market Size by Type (2015-2020)
7.4 Europe Online Gaming Market Size by Application (2015-2020)

8 CHINA

8.1 China Online Gaming Market Size (2015-2020)
8.2 Online Gaming Key Players in China (2019-2020)
8.3 China Online Gaming Market Size by Type (2015-2020)
8.4 China Online Gaming Market Size by Application (2015-2020)

9 JAPAN

9.1 Japan Online Gaming Market Size (2015-2020)
9.2 Online Gaming Key Players in Japan (2019-2020)
9.3 Japan Online Gaming Market Size by Type (2015-2020)
9.4 Japan Online Gaming Market Size by Application (2015-2020)

10 SOUTHEAST ASIA

10.1 Southeast Asia Online Gaming Market Size (2015-2020)
10.2 Online Gaming Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Online Gaming Market Size by Type (2015-2020)
10.4 Southeast Asia Online Gaming Market Size by Application (2015-2020)

11 INDIA

11.1 India Online Gaming Market Size (2015-2020)
11.2 Online Gaming Key Players in India (2019-2020)
11.3 India Online Gaming Market Size by Type (2015-2020)
11.4 India Online Gaming Market Size by Application (2015-2020)

12 CENTRAL & SOUTH AMERICA

12.1 Central & South America Online Gaming Market Size (2015-2020)
12.2 Online Gaming Key Players in Central & South America (2019-2020)
12.3 Central & South America Online Gaming Market Size by Type (2015-2020)
12.4 Central & South America Online Gaming Market Size by Application (2015-2020)

13 KEY PLAYERS PROFILES

13.1 Activision Blizzard Inc.
  13.1.1 Activision Blizzard Inc. Company Details
  13.1.2 Activision Blizzard Inc. Business Overview and Its Total Revenue
  13.1.3 Activision Blizzard Inc. Online Gaming Introduction
  13.1.4 Activision Blizzard Inc. Revenue in Online Gaming Business (2015-2020))
  13.1.5 Activision Blizzard Inc. Recent Development
13.2 Electronic ArtsInc.
  13.2.1 Electronic ArtsInc. Company Details
  13.2.2 Electronic ArtsInc. Business Overview and Its Total Revenue
  13.2.3 Electronic ArtsInc. Online Gaming Introduction
  13.2.4 Electronic ArtsInc. Revenue in Online Gaming Business (2015-2020)
  13.2.5 Electronic ArtsInc. Recent Development
13.3 Giant Interactive Group Inc.
  13.3.1 Giant Interactive Group Inc. Company Details
  13.3.2 Giant Interactive Group Inc. Business Overview and Its Total Revenue
  13.3.3 Giant Interactive Group Inc. Online Gaming Introduction
  13.3.4 Giant Interactive Group Inc. Revenue in Online Gaming Business (2015-2020)
  13.3.5 Giant Interactive Group Inc. Recent Development
13.4 GungHo Online Entertainment Inc.
  13.4.1 GungHo Online Entertainment Inc. Company Details
  13.4.2 GungHo Online Entertainment Inc. Business Overview and Its Total Revenue
  13.4.3 GungHo Online Entertainment Inc. Online Gaming Introduction
  13.4.4 GungHo Online Entertainment Inc. Revenue in Online Gaming Business (2015-2020)
  13.4.5 GungHo Online Entertainment Inc. Recent Development
13.5 King Digital Entertainment
  13.5.1 King Digital Entertainment Company Details
  13.5.2 King Digital Entertainment Business Overview and Its Total Revenue
  13.5.3 King Digital Entertainment Online Gaming Introduction
  13.5.4 King Digital Entertainment Revenue in Online Gaming Business (2015-2020)
  13.5.5 King Digital Entertainment Recent Development
13.6 Microsoft Corp.
  13.6.1 Microsoft Corp. Company Details
  13.6.2 Microsoft Corp. Business Overview and Its Total Revenue
  13.6.3 Microsoft Corp. Online Gaming Introduction
  13.6.4 Microsoft Corp. Revenue in Online Gaming Business (2015-2020)
  13.6.5 Microsoft Corp. Recent Development
13.7 NCSOFT Corp.
  13.7.1 NCSOFT Corp. Company Details
  13.7.2 NCSOFT Corp. Business Overview and Its Total Revenue
  13.7.3 NCSOFT Corp. Online Gaming Introduction
  13.7.4 NCSOFT Corp. Revenue in Online Gaming Business (2015-2020)
  13.7.5 NCSOFT Corp. Recent Development
13.8 Sony Corp
  13.8.1 Sony Corp Company Details
  13.8.2 Sony Corp Business Overview and Its Total Revenue
  13.8.3 Sony Corp Online Gaming Introduction
  13.8.4 Sony Corp Revenue in Online Gaming Business (2015-2020)
  13.8.5 Sony Corp Recent Development
13.9 Take-Two Interactive Software Inc.
  13.9.1 Take-Two Interactive Software Inc. Company Details
  13.9.2 Take-Two Interactive Software Inc. Business Overview and Its Total Revenue
  13.9.3 Take-Two Interactive Software Inc. Online Gaming Introduction
  13.9.4 Take-Two Interactive Software Inc. Revenue in Online Gaming Business (2015-2020)
  13.9.5 Take-Two Interactive Software Inc. Recent Development
13.10 Tencent HoldingsLtd.
  13.10.1 Tencent HoldingsLtd. Company Details
  13.10.2 Tencent HoldingsLtd. Business Overview and Its Total Revenue
  13.10.3 Tencent HoldingsLtd. Online Gaming Introduction
  13.10.4 Tencent HoldingsLtd. Revenue in Online Gaming Business (2015-2020)
  13.10.5 Tencent HoldingsLtd. Recent Development
13.11 Zynga Inc.
  10.11.1 Zynga Inc. Company Details
  10.11.2 Zynga Inc. Business Overview and Its Total Revenue
  10.11.3 Zynga Inc. Online Gaming Introduction
  10.11.4 Zynga Inc. Revenue in Online Gaming Business (2015-2020)
  10.11.5 Zynga Inc. Recent Development

14 ANALYST'S VIEWPOINTS/CONCLUSIONS

15 APPENDIX

15.1 Research Methodology
  15.1.1 Methodology/Research Approach
  15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
LIST OF TABLES

Table 1. Online Gaming Key Market Segments
Table 2. Key Players Covered: Ranking by Online Gaming Revenue
Table 3. Ranking of Global Top Online Gaming Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Online Gaming Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Smartphones Online Gaming
Table 6. Key Players of Tablets Online Gaming
Table 7. Key Players of Others
Table 8. COVID-19 Impact Global Market: (Four Online Gaming Market Size Forecast Scenarios)
Table 9. Opportunities and Trends for Online Gaming Players in the COVID-19 Landscape
Table 10. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 11. Key Regions/Countries Measures against Covid-19 Impact
Table 12. Proposal for Online Gaming Players to Combat Covid-19 Impact
Table 13. Global Online Gaming Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 14. Global Online Gaming Market Size by Regions (US$ Million): 2020 VS 2026
Table 15. Global Online Gaming Market Size by Regions (2015-2020) (US$ Million)
Table 16. Global Online Gaming Market Share by Regions (2015-2020)
Table 17. Global Online Gaming Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 18. Global Online Gaming Market Share by Regions (2021-2026)
Table 19. Market Top Trends
Table 20. Key Drivers: Impact Analysis
Table 21. Key Challenges
Table 22. Online Gaming Market Growth Strategy
Table 23. Main Points Interviewed from Key Online Gaming Players
Table 24. Global Online Gaming Revenue by Players (2015-2020) (Million US$)
Table 25. Global Online Gaming Market Share by Players (2015-2020)
Table 26. Global Top Online Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Online Gaming as of 2019)
Table 27. Global Online Gaming by Players Market Concentration Ratio (CR5 and HHI)
Table 28. Key Players Headquarters and Area Served
Table 29. Key Players Online Gaming Product Solution and Service
Table 30. Date of Enter into Online Gaming Market
Table 31. Mergers & Acquisitions, Expansion Plans
Table 32. Global Online Gaming Market Size by Type (2015-2020) (Million US$)
Table 33. Global Online Gaming Market Size Share by Type (2015-2020)
Table 34. Global Online Gaming Revenue Market Share by Type (2021-2026)
Table 35. Global Online Gaming Market Size Share by Application (2015-2020)
Table 36. Global Online Gaming Market Size by Application (2015-2020) (Million US$)
Table 37. Global Online Gaming Market Size Share by Application (2021-2026)
Table 38. North America Key Players Online Gaming Revenue (2019-2020) (Million US$)
Table 39. North America Key Players Online Gaming Market Share (2019-2020)
Table 40. North America Online Gaming Market Size by Type (2015-2020) (Million US$)
Table 41. North America Online Gaming Market Share by Type (2015-2020)
Table 42. North America Online Gaming Market Size by Application (2015-2020) (Million US$)
Table 43. North America Online Gaming Market Share by Application (2015-2020)
Table 44. Europe Key Players Online Gaming Revenue (2019-2020) (Million US$)
Table 45. Europe Key Players Online Gaming Market Share (2019-2020)
Table 46. Europe Online Gaming Market Size by Type (2015-2020) (Million US$)
Table 47. Europe Online Gaming Market Share by Type (2015-2020)
Table 48. Europe Online Gaming Market Size by Application (2015-2020) (Million US$)
Table 49. Europe Online Gaming Market Share by Application (2015-2020)
Table 50. China Key Players Online Gaming Revenue (2019-2020) (Million US$)
Table 51. China Key Players Online Gaming Market Share (2019-2020)
Table 52. China Online Gaming Market Size by Type (2015-2020) (Million US$)
Table 53. China Online Gaming Market Share by Type (2015-2020)
Table 54. China Online Gaming Market Size by Application (2015-2020) (Million US$)
Table 55. China Online Gaming Market Share by Application (2015-2020)
Table 56. Japan Key Players Online Gaming Revenue (2019-2020) (Million US$)
Table 57. Japan Key Players Online Gaming Market Share (2019-2020)
Table 58. Japan Online Gaming Market Size by Type (2015-2020) (Million US$)
Table 59. Japan Online Gaming Market Share by Type (2015-2020)
Table 60. Japan Online Gaming Market Size by Application (2015-2020) (Million US$)
Table 61. Japan Online Gaming Market Share by Application (2015-2020)
Table 62. Southeast Asia Key Players Online Gaming Revenue (2019-2020) (Million US$)
Table 63. Southeast Asia Key Players Online Gaming Market Share (2019-2020)
Table 64. Southeast Asia Online Gaming Market Size by Type (2015-2020) (Million US$)
Table 65. Southeast Asia Online Gaming Market Share by Type (2015-2020)
Table 66. Southeast Asia Online Gaming Market Size by Application (2015-2020) (Million US$)
Table 67. Southeast Asia Online Gaming Market Share by Application (2015-2020)
Table 68. India Key Players Online Gaming Revenue (2019-2020) (Million US$)
Table 69. India Key Players Online Gaming Market Share (2019-2020)
Table 70. India Online Gaming Market Size by Type (2015-2020) (Million US$)
Table 71. India Online Gaming Market Share by Type (2015-2020)
Table 72. India Online Gaming Market Size by Application (2015-2020) (Million US$)
Table 73. India Online Gaming Market Share by Application (2015-2020)
Table 74. Central & South America Key Players Online Gaming Revenue (2019-2020) (Million US$)
Table 75. Central & South America Key Players Online Gaming Market Share (2019-2020)
Table 76. Central & South America Online Gaming Market Size by Type (2015-2020) (Million US$)
Table 77. Central & South America Online Gaming Market Share by Type (2015-2020)
Table 78. Central & South America Online Gaming Market Size by Application (2015-2020) (Million US$)
Table 79. Central & South America Online Gaming Market Share by Application (2015-2020)
Table 80. Activision Blizzard Inc. Company Details
Table 81. Activision Blizzard Inc. Business Overview
Table 82. Activision Blizzard Inc. Product
Table 83. Activision Blizzard Inc. Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 84. Activision Blizzard Inc. Recent Development
Table 85. Electronic ArtsInc. Company Details
Table 86. Electronic ArtsInc. Business Overview
Table 87. Electronic ArtsInc. Product
Table 88. Electronic ArtsInc. Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 89. Electronic ArtsInc. Recent Development
Table 90. Giant Interactive Group Inc. Company Details
Table 91. Giant Interactive Group Inc. Business Overview
Table 92. Giant Interactive Group Inc. Product
Table 93. Giant Interactive Group Inc. Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 94. Giant Interactive Group Inc. Recent Development
Table 95. GungHo Online Entertainment Inc. Company Details
Table 96. GungHo Online Entertainment Inc. Business Overview
Table 97. GungHo Online Entertainment Inc. Product
Table 98. GungHo Online Entertainment Inc. Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 99. GungHo Online Entertainment Inc. Recent Development
Table 100. King Digital Entertainment Company Details
Table 101. King Digital Entertainment Business Overview
Table 102. King Digital Entertainment Product
Table 103. King Digital Entertainment Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 104. King Digital Entertainment Recent Development
Table 105. Microsoft Corp. Company Details
Table 106. Microsoft Corp. Business Overview
Table 107. Microsoft Corp. Product
Table 108. Microsoft Corp. Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 109. Microsoft Corp. Recent Development
Table 110. NCSOFT Corp. Company Details
Table 111. NCSOFT Corp. Business Overview
Table 112. NCSOFT Corp. Product
Table 113. NCSOFT Corp. Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 114. NCSOFT Corp. Recent Development
Table 115. Sony Corp Business Overview
Table 116. Sony Corp Product
Table 117. Sony Corp Company Details
Table 118. Sony Corp Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 119. Sony Corp Recent Development
Table 120. Take-Two Interactive Software Inc. Company Details
Table 121. Take-Two Interactive Software Inc. Business Overview
Table 122. Take-Two Interactive Software Inc. Product
Table 123. Take-Two Interactive Software Inc. Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 124. Take-Two Interactive Software Inc. Recent Development
Table 125. Tencent HoldingsLtd. Company Details
Table 126. Tencent HoldingsLtd. Business Overview
Table 127. Tencent HoldingsLtd. Product
Table 128. Tencent HoldingsLtd. Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 129. Tencent HoldingsLtd. Recent Development
Table 130. Zynga Inc. Company Details
Table 131. Zynga Inc. Business Overview
Table 132. Zynga Inc. Product
Table 133. Zynga Inc. Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 134. Zynga Inc. Recent Development
Table 135. Research Programs/Design for This Report
Table 136. Key Data Information from Secondary Sources
Table 137. Key Data Information from Primary Sources

LIST OF FIGURES

Figure 1. Global Online Gaming Market Share by Type: 2020 VS 2026
Figure 2. Smartphones Online Gaming Features
Figure 3. Tablets Online Gaming Features
Figure 4. Others Features
Figure 5. Global Online Gaming Market Share by Application: 2020 VS 2026
Figure 6. Young Adults Case Studies
Figure 7. Adults Case Studies
Figure 8. Mature Adults Case Studies
Figure 9. Seniors Case Studies
Figure 10. Online Gaming Report Years Considered
Figure 11. Global Online Gaming Market Size YoY Growth 2015-2026 (US$ Million)
Figure 12. Global Online Gaming Market Share by Regions: 2020 VS 2026
Figure 13. Global Online Gaming Market Share by Regions (2021-2026)
Figure 14. Porter's Five Forces Analysis
Figure 15. Global Online Gaming Market Share by Players in 2019
Figure 16. Global Top Online Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Online Gaming as of 2019
Figure 17. The Top 10 and 5 Players Market Share by Online Gaming Revenue in 2019
Figure 18. North America Online Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. Europe Online Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. China Online Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Japan Online Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Southeast Asia Online Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. India Online Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Central & South America Online Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. Activision Blizzard Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 26. Activision Blizzard Inc. Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 27. Electronic ArtsInc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 28. Electronic ArtsInc. Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 29. Giant Interactive Group Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 30. Giant Interactive Group Inc. Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 31. GungHo Online Entertainment Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 32. GungHo Online Entertainment Inc. Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 33. King Digital Entertainment Total Revenue (US$ Million): 2019 Compared with 2018
Figure 34. King Digital Entertainment Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 35. Microsoft Corp. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 36. Microsoft Corp. Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 37. NCSOFT Corp. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 38. NCSOFT Corp. Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 39. Sony Corp Total Revenue (US$ Million): 2019 Compared with 2018
Figure 40. Sony Corp Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 41. Take-Two Interactive Software Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 42. Take-Two Interactive Software Inc. Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 43. Tencent HoldingsLtd. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 44. Tencent HoldingsLtd. Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 45. Zynga Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 46. Zynga Inc. Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 47. Bottom-up and Top-down Approaches for This Report
Figure 48. Data Triangulation
Figure 49. Key Executives Interviewed


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