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COVID-19 Impact on Global Mobile, PC & Console Gaming & Animation Market Size, Status and Forecast 2020-2026

September 2020 | 93 pages | ID: C8B2F0F9B8A0EN
QYResearch

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This report focuses on the global Mobile, PC & Console Gaming & Animation status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Mobile, PC & Console Gaming & Animation development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
The key players covered in this study
  • Walt Disney Company(US)
  • DreamWorks Animation(US)
  • Aardman Animations(UK)
  • Adobe Systems Incorporated(US)
  • Sony Corporation(Japan)
  • Microsoft Corporation(US)
  • Electronic Arts Inc(US)
Market segment by Type, the product can be split into
  • PC games
  • Mobile games
  • Console games
  • Online games
Market segment by Application, split into
  • e-Education
  • Web Designing
  • Animation Entertainment
  • Others
Market segment by Regions/Countries, this report covers
  • North America
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India
  • Central & South America
The study objectives of this report are:
  • To analyze global Mobile, PC & Console Gaming & Animation status, future forecast, growth opportunity, key market and key players.
  • To present the Mobile, PC & Console Gaming & Animation development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
  • To strategically profile the key players and comprehensively analyze their development plan and strategies.
  • To define, describe and forecast the market by type, market and key regions.
In this study, the years considered to estimate the market size of Mobile, PC & Console Gaming & Animation are as follows:
  • History Year: 2015-2019
  • Base Year: 2019
  • Estimated Year: 2020
  • Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
1 REPORT OVERVIEW

1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Mobile, PC & Console Gaming & Animation Revenue
1.4 Market Analysis by Type
  1.4.1 Global Mobile, PC & Console Gaming & Animation Market Size Growth Rate by Type: 2020 VS 2026
  1.4.2 PC games
  1.4.3 Mobile games
  1.4.4 Console games
  1.4.5 Online games
1.5 Market by Application
  1.5.1 Global Mobile, PC & Console Gaming & Animation Market Share by Application: 2020 VS 2026
  1.5.2 e-Education
  1.5.3 Web Designing
  1.5.4 Animation Entertainment
  1.5.5 Others
1.6 Coronavirus Disease 2019 (Covid-19): Mobile, PC & Console Gaming & Animation Industry Impact
  1.6.1 How the Covid-19 is Affecting the Mobile, PC & Console Gaming & Animation Industry
    1.6.1.1 Mobile, PC & Console Gaming & Animation Business Impact Assessment - Covid-19
    1.6.1.2 Supply Chain Challenges
    1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
  1.6.2 Market Trends and Mobile, PC & Console Gaming & Animation Potential Opportunities in the COVID-19 Landscape
  1.6.3 Measures / Proposal against Covid-19
    1.6.3.1 Government Measures to Combat Covid-19 Impact
    1.6.3.2 Proposal for Mobile, PC & Console Gaming & Animation Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered

2 GLOBAL GROWTH TRENDS BY REGIONS

2.1 Mobile, PC & Console Gaming & Animation Market Perspective (2015-2026)
2.2 Mobile, PC & Console Gaming & Animation Growth Trends by Regions
  2.2.1 Mobile, PC & Console Gaming & Animation Market Size by Regions: 2015 VS 2020 VS 2026
  2.2.2 Mobile, PC & Console Gaming & Animation Historic Market Share by Regions (2015-2020)
  2.2.3 Mobile, PC & Console Gaming & Animation Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
  2.3.1 Market Top Trends
  2.3.2 Market Drivers
  2.3.3 Market Challenges
  2.3.4 Porter’s Five Forces Analysis
  2.3.5 Mobile, PC & Console Gaming & Animation Market Growth Strategy
  2.3.6 Primary Interviews with Key Mobile, PC & Console Gaming & Animation Players (Opinion Leaders)

3 COMPETITION LANDSCAPE BY KEY PLAYERS

3.1 Global Top Mobile, PC & Console Gaming & Animation Players by Market Size
  3.1.1 Global Top Mobile, PC & Console Gaming & Animation Players by Revenue (2015-2020)
  3.1.2 Global Mobile, PC & Console Gaming & Animation Revenue Market Share by Players (2015-2020)
  3.1.3 Global Mobile, PC & Console Gaming & Animation Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Mobile, PC & Console Gaming & Animation Market Concentration Ratio
  3.2.1 Global Mobile, PC & Console Gaming & Animation Market Concentration Ratio (CR5 and HHI)
  3.2.2 Global Top 10 and Top 5 Companies by Mobile, PC & Console Gaming & Animation Revenue in 2019
3.3 Mobile, PC & Console Gaming & Animation Key Players Head office and Area Served
3.4 Key Players Mobile, PC & Console Gaming & Animation Product Solution and Service
3.5 Date of Enter into Mobile, PC & Console Gaming & Animation Market
3.6 Mergers & Acquisitions, Expansion Plans

4 BREAKDOWN DATA BY TYPE (2015-2026)

4.1 Global Mobile, PC & Console Gaming & Animation Historic Market Size by Type (2015-2020)
4.2 Global Mobile, PC & Console Gaming & Animation Forecasted Market Size by Type (2021-2026)

5 MOBILE, PC & CONSOLE GAMING & ANIMATION BREAKDOWN DATA BY APPLICATION (2015-2026)

5.1 Global Mobile, PC & Console Gaming & Animation Market Size by Application (2015-2020)
5.2 Global Mobile, PC & Console Gaming & Animation Forecasted Market Size by Application (2021-2026)

6 NORTH AMERICA

6.1 North America Mobile, PC & Console Gaming & Animation Market Size (2015-2020)
6.2 Mobile, PC & Console Gaming & Animation Key Players in North America (2019-2020)
6.3 North America Mobile, PC & Console Gaming & Animation Market Size by Type (2015-2020)
6.4 North America Mobile, PC & Console Gaming & Animation Market Size by Application (2015-2020)

7 EUROPE

7.1 Europe Mobile, PC & Console Gaming & Animation Market Size (2015-2020)
7.2 Mobile, PC & Console Gaming & Animation Key Players in Europe (2019-2020)
7.3 Europe Mobile, PC & Console Gaming & Animation Market Size by Type (2015-2020)
7.4 Europe Mobile, PC & Console Gaming & Animation Market Size by Application (2015-2020)

8 CHINA

8.1 China Mobile, PC & Console Gaming & Animation Market Size (2015-2020)
8.2 Mobile, PC & Console Gaming & Animation Key Players in China (2019-2020)
8.3 China Mobile, PC & Console Gaming & Animation Market Size by Type (2015-2020)
8.4 China Mobile, PC & Console Gaming & Animation Market Size by Application (2015-2020)

9 JAPAN

9.1 Japan Mobile, PC & Console Gaming & Animation Market Size (2015-2020)
9.2 Mobile, PC & Console Gaming & Animation Key Players in Japan (2019-2020)
9.3 Japan Mobile, PC & Console Gaming & Animation Market Size by Type (2015-2020)
9.4 Japan Mobile, PC & Console Gaming & Animation Market Size by Application (2015-2020)

10 SOUTHEAST ASIA

10.1 Southeast Asia Mobile, PC & Console Gaming & Animation Market Size (2015-2020)
10.2 Mobile, PC & Console Gaming & Animation Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Mobile, PC & Console Gaming & Animation Market Size by Type (2015-2020)
10.4 Southeast Asia Mobile, PC & Console Gaming & Animation Market Size by Application (2015-2020)

11 INDIA

11.1 India Mobile, PC & Console Gaming & Animation Market Size (2015-2020)
11.2 Mobile, PC & Console Gaming & Animation Key Players in India (2019-2020)
11.3 India Mobile, PC & Console Gaming & Animation Market Size by Type (2015-2020)
11.4 India Mobile, PC & Console Gaming & Animation Market Size by Application (2015-2020)

12 CENTRAL & SOUTH AMERICA

12.1 Central & South America Mobile, PC & Console Gaming & Animation Market Size (2015-2020)
12.2 Mobile, PC & Console Gaming & Animation Key Players in Central & South America (2019-2020)
12.3 Central & South America Mobile, PC & Console Gaming & Animation Market Size by Type (2015-2020)
12.4 Central & South America Mobile, PC & Console Gaming & Animation Market Size by Application (2015-2020)

13 KEY PLAYERS PROFILES

13.1 Walt Disney Company(US)
  13.1.1 Walt Disney Company(US) Company Details
  13.1.2 Walt Disney Company(US) Business Overview and Its Total Revenue
  13.1.3 Walt Disney Company(US) Mobile, PC & Console Gaming & Animation Introduction
  13.1.4 Walt Disney Company(US) Revenue in Mobile, PC & Console Gaming & Animation Business (2015-2020))
  13.1.5 Walt Disney Company(US) Recent Development
13.2 DreamWorks Animation(US)
  13.2.1 DreamWorks Animation(US) Company Details
  13.2.2 DreamWorks Animation(US) Business Overview and Its Total Revenue
  13.2.3 DreamWorks Animation(US) Mobile, PC & Console Gaming & Animation Introduction
  13.2.4 DreamWorks Animation(US) Revenue in Mobile, PC & Console Gaming & Animation Business (2015-2020)
  13.2.5 DreamWorks Animation(US) Recent Development
13.3 Aardman Animations(UK)
  13.3.1 Aardman Animations(UK) Company Details
  13.3.2 Aardman Animations(UK) Business Overview and Its Total Revenue
  13.3.3 Aardman Animations(UK) Mobile, PC & Console Gaming & Animation Introduction
  13.3.4 Aardman Animations(UK) Revenue in Mobile, PC & Console Gaming & Animation Business (2015-2020)
  13.3.5 Aardman Animations(UK) Recent Development
13.4 Adobe Systems Incorporated(US)
  13.4.1 Adobe Systems Incorporated(US) Company Details
  13.4.2 Adobe Systems Incorporated(US) Business Overview and Its Total Revenue
  13.4.3 Adobe Systems Incorporated(US) Mobile, PC & Console Gaming & Animation Introduction
  13.4.4 Adobe Systems Incorporated(US) Revenue in Mobile, PC & Console Gaming & Animation Business (2015-2020)
  13.4.5 Adobe Systems Incorporated(US) Recent Development
13.5 Sony Corporation(Japan)
  13.5.1 Sony Corporation(Japan) Company Details
  13.5.2 Sony Corporation(Japan) Business Overview and Its Total Revenue
  13.5.3 Sony Corporation(Japan) Mobile, PC & Console Gaming & Animation Introduction
  13.5.4 Sony Corporation(Japan) Revenue in Mobile, PC & Console Gaming & Animation Business (2015-2020)
  13.5.5 Sony Corporation(Japan) Recent Development
13.6 Microsoft Corporation(US)
  13.6.1 Microsoft Corporation(US) Company Details
  13.6.2 Microsoft Corporation(US) Business Overview and Its Total Revenue
  13.6.3 Microsoft Corporation(US) Mobile, PC & Console Gaming & Animation Introduction
  13.6.4 Microsoft Corporation(US) Revenue in Mobile, PC & Console Gaming & Animation Business (2015-2020)
  13.6.5 Microsoft Corporation(US) Recent Development
13.7 Electronic Arts Inc(US)
  13.7.1 Electronic Arts Inc(US) Company Details
  13.7.2 Electronic Arts Inc(US) Business Overview and Its Total Revenue
  13.7.3 Electronic Arts Inc(US) Mobile, PC & Console Gaming & Animation Introduction
  13.7.4 Electronic Arts Inc(US) Revenue in Mobile, PC & Console Gaming & Animation Business (2015-2020)
  13.7.5 Electronic Arts Inc(US) Recent Development

14 ANALYST'S VIEWPOINTS/CONCLUSIONS

15 APPENDIX

15.1 Research Methodology
  15.1.1 Methodology/Research Approach
  15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
LIST OF TABLES

Table 1. Mobile, PC & Console Gaming & Animation Key Market Segments
Table 2. Key Players Covered: Ranking by Mobile, PC & Console Gaming & Animation Revenue
Table 3. Ranking of Global Top Mobile, PC & Console Gaming & Animation Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Mobile, PC & Console Gaming & Animation Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of PC games
Table 6. Key Players of Mobile games
Table 7. Key Players of Console games
Table 8. Key Players of Online games
Table 9. COVID-19 Impact Global Market: (Four Mobile, PC & Console Gaming & Animation Market Size Forecast Scenarios)
Table 10. Opportunities and Trends for Mobile, PC & Console Gaming & Animation Players in the COVID-19 Landscape
Table 11. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 12. Key Regions/Countries Measures against Covid-19 Impact
Table 13. Proposal for Mobile, PC & Console Gaming & Animation Players to Combat Covid-19 Impact
Table 14. Global Mobile, PC & Console Gaming & Animation Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 15. Global Mobile, PC & Console Gaming & Animation Market Size by Regions (US$ Million): 2020 VS 2026
Table 16. Global Mobile, PC & Console Gaming & Animation Market Size by Regions (2015-2020) (US$ Million)
Table 17. Global Mobile, PC & Console Gaming & Animation Market Share by Regions (2015-2020)
Table 18. Global Mobile, PC & Console Gaming & Animation Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 19. Global Mobile, PC & Console Gaming & Animation Market Share by Regions (2021-2026)
Table 20. Market Top Trends
Table 21. Key Drivers: Impact Analysis
Table 22. Key Challenges
Table 23. Mobile, PC & Console Gaming & Animation Market Growth Strategy
Table 24. Main Points Interviewed from Key Mobile, PC & Console Gaming & Animation Players
Table 25. Global Mobile, PC & Console Gaming & Animation Revenue by Players (2015-2020) (Million US$)
Table 26. Global Mobile, PC & Console Gaming & Animation Market Share by Players (2015-2020)
Table 27. Global Top Mobile, PC & Console Gaming & Animation Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile, PC & Console Gaming & Animation as of 2019)
Table 28. Global Mobile, PC & Console Gaming & Animation by Players Market Concentration Ratio (CR5 and HHI)
Table 29. Key Players Headquarters and Area Served
Table 30. Key Players Mobile, PC & Console Gaming & Animation Product Solution and Service
Table 31. Date of Enter into Mobile, PC & Console Gaming & Animation Market
Table 32. Mergers & Acquisitions, Expansion Plans
Table 33. Global Mobile, PC & Console Gaming & Animation Market Size by Type (2015-2020) (Million US$)
Table 34. Global Mobile, PC & Console Gaming & Animation Market Size Share by Type (2015-2020)
Table 35. Global Mobile, PC & Console Gaming & Animation Revenue Market Share by Type (2021-2026)
Table 36. Global Mobile, PC & Console Gaming & Animation Market Size Share by Application (2015-2020)
Table 37. Global Mobile, PC & Console Gaming & Animation Market Size by Application (2015-2020) (Million US$)
Table 38. Global Mobile, PC & Console Gaming & Animation Market Size Share by Application (2021-2026)
Table 39. North America Key Players Mobile, PC & Console Gaming & Animation Revenue (2019-2020) (Million US$)
Table 40. North America Key Players Mobile, PC & Console Gaming & Animation Market Share (2019-2020)
Table 41. North America Mobile, PC & Console Gaming & Animation Market Size by Type (2015-2020) (Million US$)
Table 42. North America Mobile, PC & Console Gaming & Animation Market Share by Type (2015-2020)
Table 43. North America Mobile, PC & Console Gaming & Animation Market Size by Application (2015-2020) (Million US$)
Table 44. North America Mobile, PC & Console Gaming & Animation Market Share by Application (2015-2020)
Table 45. Europe Key Players Mobile, PC & Console Gaming & Animation Revenue (2019-2020) (Million US$)
Table 46. Europe Key Players Mobile, PC & Console Gaming & Animation Market Share (2019-2020)
Table 47. Europe Mobile, PC & Console Gaming & Animation Market Size by Type (2015-2020) (Million US$)
Table 48. Europe Mobile, PC & Console Gaming & Animation Market Share by Type (2015-2020)
Table 49. Europe Mobile, PC & Console Gaming & Animation Market Size by Application (2015-2020) (Million US$)
Table 50. Europe Mobile, PC & Console Gaming & Animation Market Share by Application (2015-2020)
Table 51. China Key Players Mobile, PC & Console Gaming & Animation Revenue (2019-2020) (Million US$)
Table 52. China Key Players Mobile, PC & Console Gaming & Animation Market Share (2019-2020)
Table 53. China Mobile, PC & Console Gaming & Animation Market Size by Type (2015-2020) (Million US$)
Table 54. China Mobile, PC & Console Gaming & Animation Market Share by Type (2015-2020)
Table 55. China Mobile, PC & Console Gaming & Animation Market Size by Application (2015-2020) (Million US$)
Table 56. China Mobile, PC & Console Gaming & Animation Market Share by Application (2015-2020)
Table 57. Japan Key Players Mobile, PC & Console Gaming & Animation Revenue (2019-2020) (Million US$)
Table 58. Japan Key Players Mobile, PC & Console Gaming & Animation Market Share (2019-2020)
Table 59. Japan Mobile, PC & Console Gaming & Animation Market Size by Type (2015-2020) (Million US$)
Table 60. Japan Mobile, PC & Console Gaming & Animation Market Share by Type (2015-2020)
Table 61. Japan Mobile, PC & Console Gaming & Animation Market Size by Application (2015-2020) (Million US$)
Table 62. Japan Mobile, PC & Console Gaming & Animation Market Share by Application (2015-2020)
Table 63. Southeast Asia Key Players Mobile, PC & Console Gaming & Animation Revenue (2019-2020) (Million US$)
Table 64. Southeast Asia Key Players Mobile, PC & Console Gaming & Animation Market Share (2019-2020)
Table 65. Southeast Asia Mobile, PC & Console Gaming & Animation Market Size by Type (2015-2020) (Million US$)
Table 66. Southeast Asia Mobile, PC & Console Gaming & Animation Market Share by Type (2015-2020)
Table 67. Southeast Asia Mobile, PC & Console Gaming & Animation Market Size by Application (2015-2020) (Million US$)
Table 68. Southeast Asia Mobile, PC & Console Gaming & Animation Market Share by Application (2015-2020)
Table 69. India Key Players Mobile, PC & Console Gaming & Animation Revenue (2019-2020) (Million US$)
Table 70. India Key Players Mobile, PC & Console Gaming & Animation Market Share (2019-2020)
Table 71. India Mobile, PC & Console Gaming & Animation Market Size by Type (2015-2020) (Million US$)
Table 72. India Mobile, PC & Console Gaming & Animation Market Share by Type (2015-2020)
Table 73. India Mobile, PC & Console Gaming & Animation Market Size by Application (2015-2020) (Million US$)
Table 74. India Mobile, PC & Console Gaming & Animation Market Share by Application (2015-2020)
Table 75. Central & South America Key Players Mobile, PC & Console Gaming & Animation Revenue (2019-2020) (Million US$)
Table 76. Central & South America Key Players Mobile, PC & Console Gaming & Animation Market Share (2019-2020)
Table 77. Central & South America Mobile, PC & Console Gaming & Animation Market Size by Type (2015-2020) (Million US$)
Table 78. Central & South America Mobile, PC & Console Gaming & Animation Market Share by Type (2015-2020)
Table 79. Central & South America Mobile, PC & Console Gaming & Animation Market Size by Application (2015-2020) (Million US$)
Table 80. Central & South America Mobile, PC & Console Gaming & Animation Market Share by Application (2015-2020)
Table 81. Walt Disney Company(US) Company Details
Table 82. Walt Disney Company(US) Business Overview
Table 83. Walt Disney Company(US) Product
Table 84. Walt Disney Company(US) Revenue in Mobile, PC & Console Gaming & Animation Business (2015-2020) (Million US$)
Table 85. Walt Disney Company(US) Recent Development
Table 86. DreamWorks Animation(US) Company Details
Table 87. DreamWorks Animation(US) Business Overview
Table 88. DreamWorks Animation(US) Product
Table 89. DreamWorks Animation(US) Revenue in Mobile, PC & Console Gaming & Animation Business (2015-2020) (Million US$)
Table 90. DreamWorks Animation(US) Recent Development
Table 91. Aardman Animations(UK) Company Details
Table 92. Aardman Animations(UK) Business Overview
Table 93. Aardman Animations(UK) Product
Table 94. Aardman Animations(UK) Revenue in Mobile, PC & Console Gaming & Animation Business (2015-2020) (Million US$)
Table 95. Aardman Animations(UK) Recent Development
Table 96. Adobe Systems Incorporated(US) Company Details
Table 97. Adobe Systems Incorporated(US) Business Overview
Table 98. Adobe Systems Incorporated(US) Product
Table 99. Adobe Systems Incorporated(US) Revenue in Mobile, PC & Console Gaming & Animation Business (2015-2020) (Million US$)
Table 100. Adobe Systems Incorporated(US) Recent Development
Table 101. Sony Corporation(Japan) Company Details
Table 102. Sony Corporation(Japan) Business Overview
Table 103. Sony Corporation(Japan) Product
Table 104. Sony Corporation(Japan) Revenue in Mobile, PC & Console Gaming & Animation Business (2015-2020) (Million US$)
Table 105. Sony Corporation(Japan) Recent Development
Table 106. Microsoft Corporation(US) Company Details
Table 107. Microsoft Corporation(US) Business Overview
Table 108. Microsoft Corporation(US) Product
Table 109. Microsoft Corporation(US) Revenue in Mobile, PC & Console Gaming & Animation Business (2015-2020) (Million US$)
Table 110. Microsoft Corporation(US) Recent Development
Table 111. Electronic Arts Inc(US) Company Details
Table 112. Electronic Arts Inc(US) Business Overview
Table 113. Electronic Arts Inc(US) Product
Table 114. Electronic Arts Inc(US) Revenue in Mobile, PC & Console Gaming & Animation Business (2015-2020) (Million US$)
Table 115. Electronic Arts Inc(US) Recent Development
Table 116. Research Programs/Design for This Report
Table 117. Key Data Information from Secondary Sources
Table 118. Key Data Information from Primary Sources

LIST OF FIGURES

Figure 1. Global Mobile, PC & Console Gaming & Animation Market Share by Type: 2020 VS 2026
Figure 2. PC games Features
Figure 3. Mobile games Features
Figure 4. Console games Features
Figure 5. Online games Features
Figure 6. Global Mobile, PC & Console Gaming & Animation Market Share by Application: 2020 VS 2026
Figure 7. e-Education Case Studies
Figure 8. Web Designing Case Studies
Figure 9. Animation Entertainment Case Studies
Figure 10. Others Case Studies
Figure 11. Mobile, PC & Console Gaming & Animation Report Years Considered
Figure 12. Global Mobile, PC & Console Gaming & Animation Market Size YoY Growth 2015-2026 (US$ Million)
Figure 13. Global Mobile, PC & Console Gaming & Animation Market Share by Regions: 2020 VS 2026
Figure 14. Global Mobile, PC & Console Gaming & Animation Market Share by Regions (2021-2026)
Figure 15. Porter's Five Forces Analysis
Figure 16. Global Mobile, PC & Console Gaming & Animation Market Share by Players in 2019
Figure 17. Global Top Mobile, PC & Console Gaming & Animation Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile, PC & Console Gaming & Animation as of 2019
Figure 18. The Top 10 and 5 Players Market Share by Mobile, PC & Console Gaming & Animation Revenue in 2019
Figure 19. North America Mobile, PC & Console Gaming & Animation Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. Europe Mobile, PC & Console Gaming & Animation Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. China Mobile, PC & Console Gaming & Animation Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Japan Mobile, PC & Console Gaming & Animation Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Southeast Asia Mobile, PC & Console Gaming & Animation Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. India Mobile, PC & Console Gaming & Animation Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. Central & South America Mobile, PC & Console Gaming & Animation Market Size YoY Growth (2015-2020) (Million US$)
Figure 26. Walt Disney Company(US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 27. Walt Disney Company(US) Revenue Growth Rate in Mobile, PC & Console Gaming & Animation Business (2015-2020)
Figure 28. DreamWorks Animation(US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 29. DreamWorks Animation(US) Revenue Growth Rate in Mobile, PC & Console Gaming & Animation Business (2015-2020)
Figure 30. Aardman Animations(UK) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 31. Aardman Animations(UK) Revenue Growth Rate in Mobile, PC & Console Gaming & Animation Business (2015-2020)
Figure 32. Adobe Systems Incorporated(US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 33. Adobe Systems Incorporated(US) Revenue Growth Rate in Mobile, PC & Console Gaming & Animation Business (2015-2020)
Figure 34. Sony Corporation(Japan) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 35. Sony Corporation(Japan) Revenue Growth Rate in Mobile, PC & Console Gaming & Animation Business (2015-2020)
Figure 36. Microsoft Corporation(US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 37. Microsoft Corporation(US) Revenue Growth Rate in Mobile, PC & Console Gaming & Animation Business (2015-2020)
Figure 38. Electronic Arts Inc(US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 39. Electronic Arts Inc(US) Revenue Growth Rate in Mobile, PC & Console Gaming & Animation Business (2015-2020)
Figure 40. Bottom-up and Top-down Approaches for This Report
Figure 41. Data Triangulation
Figure 42. Key Executives Interviewed


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