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Covid-19 Impact on Global Home Console Market Insights, Forecast to 2026

July 2020 | 113 pages | ID: CC724FECCA21EN
QYResearch

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A home console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play.
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Home Console market in 2020.
COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.
The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyses the impact of Coronavirus COVID-19 on the Home Console industry.
Based on our recent survey, we have several different scenarios about the Home Console YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ xx million in 2019. The market size of Home Console will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Home Console market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Home Console market in terms of both revenue and volume.
Players, stakeholders, and other participants in the global Home Console market will be able to gain the upper hand as they use the report as a powerful resource. For this version of the report, the segmental analysis focuses on sales (volume), revenue and forecast by each application segment in terms of sales and revenue and forecast by each type segment in terms of revenue for the period 2015-2026.

Production and Pricing Analyses
Readers are provided with deeper production analysis, import and export analysis, and pricing analysis for the global Home Console market. As part of production analysis, the report offers accurate statistics and figures for production capacity, production volume by region, and global production and production by each type segment for the period 2015-2026.
In the pricing analysis section of the report, readers are provided with validated statistics and figures for price by manufacturer and price by region for the period 2015-2020 and price by each type segment for the period 2015-2026. The import and export analysis for the global Home Console market has been provided based on region.

Regional and Country-level Analysis
The report offers an exhaustive geographical analysis of the global Home Console market, covering important regions, viz, North America, Europe, China, Japan and South Korea. It also covers key countries (regions), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by each application segment in terms of volume for the period 2015-2026.

Competition Analysis
In the competitive analysis section of the report, leading as well as prominent players of the global Home Console market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on sales by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Home Console market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Home Console market.
The following manufacturers are covered in this report:
  • Mad Catz
  • Microsoft
  • Nintendo
  • Sony
  • Apple/Bandai
  • Logitech
  • OUYA
  • Atari
  • Amstrad/Sky
  • NEC Home Electronics
  • Sega
  • Coleco
  • INTV Corporation
  • Magnavox
Home Console Breakdown Data by Type
  • TV Gaming Consoles
  • PC Gaming Consoles
  • Handheld Gaming Consoles
  • Other
Home Console Breakdown Data by Application
  • <12 Years Old
  • 12-18 Years Old
  • 19-23 Years Old
  • 24-30 Years Old
  • 31-40 Years Old
  • 41-50 Years Old
  • >50 Years Old
1 STUDY COVERAGE

1.1 Home Console Product Introduction
1.2 Key Market Segments in This Study
1.3 Key Manufacturers Covered: Ranking of Global Top Home Console Manufacturers by Revenue in 2019
1.4 Market by Type
  1.4.1 Global Home Console Market Size Growth Rate by Type
  1.4.2 TV Gaming Consoles
  1.4.3 PC Gaming Consoles
  1.4.4 Handheld Gaming Consoles
  1.4.5 Other
1.5 Market by Application
  1.5.1 Global Home Console Market Size Growth Rate by Application
  1.5.2 <12 Years Old
  1.5.3 12-18 Years Old
  1.5.4 19-23 Years Old
  1.5.5 24-30 Years Old
  1.5.6 31-40 Years Old
  1.5.7 41-50 Years Old
  1.5.8 >50 Years Old
1.6 Coronavirus Disease 2019 (Covid-19): Home Console Industry Impact
  1.6.1 How the Covid-19 is Affecting the Home Console Industry
    1.6.1.1 Home Console Business Impact Assessment - Covid-19
    1.6.1.2 Supply Chain Challenges
    1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
  1.6.2 Market Trends and Home Console Potential Opportunities in the COVID-19 Landscape
  1.6.3 Measures / Proposal against Covid-19
    1.6.3.1 Government Measures to Combat Covid-19 Impact
    1.6.3.2 Proposal for Home Console Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered

2 EXECUTIVE SUMMARY

2.1 Global Home Console Market Size Estimates and Forecasts
  2.1.1 Global Home Console Revenue Estimates and Forecasts 2015-2026
  2.1.2 Global Home Console Production Capacity Estimates and Forecasts 2015-2026
  2.1.3 Global Home Console Production Estimates and Forecasts 2015-2026
2.2 Global Home Console Market Size by Producing Regions: 2015 VS 2020 VS 2026
2.3 Analysis of Competitive Landscape
  2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
  2.3.2 Global Home Console Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  2.3.3 Global Home Console Manufacturers Geographical Distribution
2.4 Key Trends for Home Console Markets & Products
2.5 Primary Interviews with Key Home Console Players (Opinion Leaders)

3 MARKET SIZE BY MANUFACTURERS

3.1 Global Top Home Console Manufacturers by Production Capacity
  3.1.1 Global Top Home Console Manufacturers by Production Capacity (2015-2020)
  3.1.2 Global Top Home Console Manufacturers by Production (2015-2020)
  3.1.3 Global Top Home Console Manufacturers Market Share by Production
3.2 Global Top Home Console Manufacturers by Revenue
  3.2.1 Global Top Home Console Manufacturers by Revenue (2015-2020)
  3.2.2 Global Top Home Console Manufacturers Market Share by Revenue (2015-2020)
  3.2.3 Global Top 10 and Top 5 Companies by Home Console Revenue in 2019
3.3 Global Home Console Price by Manufacturers
3.4 Mergers & Acquisitions, Expansion Plans

4 HOME CONSOLE PRODUCTION BY REGIONS

4.1 Global Home Console Historic Market Facts & Figures by Regions
  4.1.1 Global Top Home Console Regions by Production (2015-2020)
  4.1.2 Global Top Home Console Regions by Revenue (2015-2020)
4.2 North America
  4.2.1 North America Home Console Production (2015-2020)
  4.2.2 North America Home Console Revenue (2015-2020)
  4.2.3 Key Players in North America
  4.2.4 North America Home Console Import & Export (2015-2020)
4.3 Europe
  4.3.1 Europe Home Console Production (2015-2020)
  4.3.2 Europe Home Console Revenue (2015-2020)
  4.3.3 Key Players in Europe
  4.3.4 Europe Home Console Import & Export (2015-2020)
4.4 China
  4.4.1 China Home Console Production (2015-2020)
  4.4.2 China Home Console Revenue (2015-2020)
  4.4.3 Key Players in China
  4.4.4 China Home Console Import & Export (2015-2020)
4.5 Japan
  4.5.1 Japan Home Console Production (2015-2020)
  4.5.2 Japan Home Console Revenue (2015-2020)
  4.5.3 Key Players in Japan
  4.5.4 Japan Home Console Import & Export (2015-2020)
4.6 South Korea
  4.6.1 South Korea Home Console Production (2015-2020)
  4.6.2 South Korea Home Console Revenue (2015-2020)
  4.6.3 Key Players in South Korea
  4.6.4 South Korea Home Console Import & Export (2015-2020)

5 HOME CONSOLE CONSUMPTION BY REGION

5.1 Global Top Home Console Regions by Consumption
  5.1.1 Global Top Home Console Regions by Consumption (2015-2020)
  5.1.2 Global Top Home Console Regions Market Share by Consumption (2015-2020)
5.2 North America
  5.2.1 North America Home Console Consumption by Application
  5.2.2 North America Home Console Consumption by Countries
  5.2.3 U.S.
  5.2.4 Canada
5.3 Europe
  5.3.1 Europe Home Console Consumption by Application
  5.3.2 Europe Home Console Consumption by Countries
  5.3.3 Germany
  5.3.4 France
  5.3.5 U.K.
  5.3.6 Italy
  5.3.7 Russia
5.4 Asia Pacific
  5.4.1 Asia Pacific Home Console Consumption by Application
  5.4.2 Asia Pacific Home Console Consumption by Regions
  5.4.3 China
  5.4.4 Japan
  5.4.5 South Korea
  5.4.6 India
  5.4.7 Australia
  5.4.8 Taiwan
  5.4.9 Indonesia
  5.4.10 Thailand
  5.4.11 Malaysia
  5.4.12 Philippines
  5.4.13 Vietnam
5.5 Central & South America
  5.5.1 Central & South America Home Console Consumption by Application
  5.5.2 Central & South America Home Console Consumption by Country
  5.5.3 Mexico
  5.5.3 Brazil
  5.5.3 Argentina
5.6 Middle East and Africa
  5.6.1 Middle East and Africa Home Console Consumption by Application
  5.6.2 Middle East and Africa Home Console Consumption by Countries
  5.6.3 Turkey
  5.6.4 Saudi Arabia
  5.6.5 U.A.E

6 MARKET SIZE BY TYPE (2015-2026)

6.1 Global Home Console Market Size by Type (2015-2020)
  6.1.1 Global Home Console Production by Type (2015-2020)
  6.1.2 Global Home Console Revenue by Type (2015-2020)
  6.1.3 Home Console Price by Type (2015-2020)
6.2 Global Home Console Market Forecast by Type (2021-2026)
  6.2.1 Global Home Console Production Forecast by Type (2021-2026)
  6.2.2 Global Home Console Revenue Forecast by Type (2021-2026)
  6.2.3 Global Home Console Price Forecast by Type (2021-2026)
6.3 Global Home Console Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

7 MARKET SIZE BY APPLICATION (2015-2026)

  7.2.1 Global Home Console Consumption Historic Breakdown by Application (2015-2020)
  7.2.2 Global Home Console Consumption Forecast by Application (2021-2026)

8 CORPORATE PROFILES

8.1 Mad Catz
  8.1.1 Mad Catz Corporation Information
  8.1.2 Mad Catz Overview and Its Total Revenue
  8.1.3 Mad Catz Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.1.4 Mad Catz Product Description
  8.1.5 Mad Catz Recent Development
8.2 Microsoft
  8.2.1 Microsoft Corporation Information
  8.2.2 Microsoft Overview and Its Total Revenue
  8.2.3 Microsoft Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.2.4 Microsoft Product Description
  8.2.5 Microsoft Recent Development
8.3 Nintendo
  8.3.1 Nintendo Corporation Information
  8.3.2 Nintendo Overview and Its Total Revenue
  8.3.3 Nintendo Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.3.4 Nintendo Product Description
  8.3.5 Nintendo Recent Development
8.4 Sony
  8.4.1 Sony Corporation Information
  8.4.2 Sony Overview and Its Total Revenue
  8.4.3 Sony Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.4.4 Sony Product Description
  8.4.5 Sony Recent Development
8.5 Apple/Bandai
  8.5.1 Apple/Bandai Corporation Information
  8.5.2 Apple/Bandai Overview and Its Total Revenue
  8.5.3 Apple/Bandai Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.5.4 Apple/Bandai Product Description
  8.5.5 Apple/Bandai Recent Development
8.6 Logitech
  8.6.1 Logitech Corporation Information
  8.6.2 Logitech Overview and Its Total Revenue
  8.6.3 Logitech Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.6.4 Logitech Product Description
  8.6.5 Logitech Recent Development
8.7 OUYA
  8.7.1 OUYA Corporation Information
  8.7.2 OUYA Overview and Its Total Revenue
  8.7.3 OUYA Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.7.4 OUYA Product Description
  8.7.5 OUYA Recent Development
8.8 Atari
  8.8.1 Atari Corporation Information
  8.8.2 Atari Overview and Its Total Revenue
  8.8.3 Atari Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.8.4 Atari Product Description
  8.8.5 Atari Recent Development
8.9 Amstrad/Sky
  8.9.1 Amstrad/Sky Corporation Information
  8.9.2 Amstrad/Sky Overview and Its Total Revenue
  8.9.3 Amstrad/Sky Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.9.4 Amstrad/Sky Product Description
  8.9.5 Amstrad/Sky Recent Development
8.10 NEC Home Electronics
  8.10.1 NEC Home Electronics Corporation Information
  8.10.2 NEC Home Electronics Overview and Its Total Revenue
  8.10.3 NEC Home Electronics Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.10.4 NEC Home Electronics Product Description
  8.10.5 NEC Home Electronics Recent Development
8.11 Sega
  8.11.1 Sega Corporation Information
  8.11.2 Sega Overview and Its Total Revenue
  8.11.3 Sega Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.11.4 Sega Product Description
  8.11.5 Sega Recent Development
8.12 Coleco
  8.12.1 Coleco Corporation Information
  8.12.2 Coleco Overview and Its Total Revenue
  8.12.3 Coleco Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.12.4 Coleco Product Description
  8.12.5 Coleco Recent Development
8.13 INTV Corporation
  8.13.1 INTV Corporation Corporation Information
  8.13.2 INTV Corporation Overview and Its Total Revenue
  8.13.3 INTV Corporation Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.13.4 INTV Corporation Product Description
  8.13.5 INTV Corporation Recent Development
8.14 Magnavox
  8.14.1 Magnavox Corporation Information
  8.14.2 Magnavox Overview and Its Total Revenue
  8.14.3 Magnavox Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
  8.14.4 Magnavox Product Description
  8.14.5 Magnavox Recent Development

9 PRODUCTION FORECASTS BY REGIONS

9.1 Global Top Home Console Regions Forecast by Revenue (2021-2026)
9.2 Global Top Home Console Regions Forecast by Production (2021-2026)
9.3 Key Home Console Production Regions Forecast
  9.3.1 North America
  9.3.2 Europe
  9.3.3 China
  9.3.4 Japan
  9.3.5 South Korea

10 HOME CONSOLE CONSUMPTION FORECAST BY REGION

10.1 Global Home Console Consumption Forecast by Region (2021-2026)
10.2 North America Home Console Consumption Forecast by Region (2021-2026)
10.3 Europe Home Console Consumption Forecast by Region (2021-2026)
10.4 Asia Pacific Home Console Consumption Forecast by Region (2021-2026)
10.5 Latin America Home Console Consumption Forecast by Region (2021-2026)
10.6 Middle East and Africa Home Console Consumption Forecast by Region (2021-2026)

11 VALUE CHAIN AND SALES CHANNELS ANALYSIS

11.1 Value Chain Analysis
11.2 Sales Channels Analysis
  11.2.1 Home Console Sales Channels
  11.2.2 Home Console Distributors
11.3 Home Console Customers

12 MARKET OPPORTUNITIES & CHALLENGES, RISKS AND INFLUENCES FACTORS ANALYSIS

12.1 Market Opportunities and Drivers
12.2 Market Challenges
12.3 Market Risks/Restraints
12.4 Porter's Five Forces Analysis

13 KEY FINDING IN THE GLOBAL HOME CONSOLE STUDY

14 APPENDIX

14.1 Research Methodology
  14.1.1 Methodology/Research Approach
  14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer
LIST OF TABLES

Table 1. Home Console Key Market Segments in This Study
Table 2. Ranking of Global Top Home Console Manufacturers by Revenue (US$ Million) in 2019
Table 3. Global Home Console Market Size Growth Rate by Type 2020-2026 (K Units) (Million US$)
Table 4. Major Manufacturers of TV Gaming Consoles
Table 5. Major Manufacturers of PC Gaming Consoles
Table 6. Major Manufacturers of Handheld Gaming Consoles
Table 7. Major Manufacturers of Other
Table 8. COVID-19 Impact Global Market: (Four Home Console Market Size Forecast Scenarios)
Table 9. Opportunities and Trends for Home Console Players in the COVID-19 Landscape
Table 10. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 11. Key Regions/Countries Measures against Covid-19 Impact
Table 12. Proposal for Home Console Players to Combat Covid-19 Impact
Table 13. Global Home Console Market Size Growth Rate by Application 2020-2026 (K Units)
Table 14. Global Home Console Market Size by Region in US$ Million: 2015 VS 2020 VS 2026
Table 15. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 16. Global Home Console by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Home Console as of 2019)
Table 17. Home Console Manufacturing Base Distribution and Headquarters
Table 18. Manufacturers Home Console Product Offered
Table 19. Date of Manufacturers Enter into Home Console Market
Table 20. Key Trends for Home Console Markets & Products
Table 21. Main Points Interviewed from Key Home Console Players
Table 22. Global Home Console Production Capacity by Manufacturers (2015-2020) (K Units)
Table 23. Global Home Console Production Share by Manufacturers (2015-2020)
Table 24. Home Console Revenue by Manufacturers (2015-2020) (Million US$)
Table 25. Home Console Revenue Share by Manufacturers (2015-2020)
Table 26. Home Console Price by Manufacturers 2015-2020 (USD/Unit)
Table 27. Mergers & Acquisitions, Expansion Plans
Table 28. Global Home Console Production by Regions (2015-2020) (K Units)
Table 29. Global Home Console Production Market Share by Regions (2015-2020)
Table 30. Global Home Console Revenue by Regions (2015-2020) (US$ Million)
Table 31. Global Home Console Revenue Market Share by Regions (2015-2020)
Table 32. Key Home Console Players in North America
Table 33. Import & Export of Home Console in North America (K Units)
Table 34. Key Home Console Players in Europe
Table 35. Import & Export of Home Console in Europe (K Units)
Table 36. Key Home Console Players in China
Table 37. Import & Export of Home Console in China (K Units)
Table 38. Key Home Console Players in Japan
Table 39. Import & Export of Home Console in Japan (K Units)
Table 40. Key Home Console Players in South Korea
Table 41. Import & Export of Home Console in South Korea (K Units)
Table 42. Global Home Console Consumption by Regions (2015-2020) (K Units)
Table 43. Global Home Console Consumption Market Share by Regions (2015-2020)
Table 44. North America Home Console Consumption by Application (2015-2020) (K Units)
Table 45. North America Home Console Consumption by Countries (2015-2020) (K Units)
Table 46. Europe Home Console Consumption by Application (2015-2020) (K Units)
Table 47. Europe Home Console Consumption by Countries (2015-2020) (K Units)
Table 48. Asia Pacific Home Console Consumption by Application (2015-2020) (K Units)
Table 49. Asia Pacific Home Console Consumption Market Share by Application (2015-2020) (K Units)
Table 50. Asia Pacific Home Console Consumption by Regions (2015-2020) (K Units)
Table 51. Latin America Home Console Consumption by Application (2015-2020) (K Units)
Table 52. Latin America Home Console Consumption by Countries (2015-2020) (K Units)
Table 53. Middle East and Africa Home Console Consumption by Application (2015-2020) (K Units)
Table 54. Middle East and Africa Home Console Consumption by Countries (2015-2020) (K Units)
Table 55. Global Home Console Production by Type (2015-2020) (K Units)
Table 56. Global Home Console Production Share by Type (2015-2020)
Table 57. Global Home Console Revenue by Type (2015-2020) (Million US$)
Table 58. Global Home Console Revenue Share by Type (2015-2020)
Table 59. Home Console Price by Type 2015-2020 (USD/Unit)
Table 60. Global Home Console Consumption by Application (2015-2020) (K Units)
Table 61. Global Home Console Consumption by Application (2015-2020) (K Units)
Table 62. Global Home Console Consumption Share by Application (2015-2020)
Table 63. Mad Catz Corporation Information
Table 64. Mad Catz Description and Major Businesses
Table 65. Mad Catz Home Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 66. Mad Catz Product
Table 67. Mad Catz Recent Development
Table 68. Microsoft Corporation Information
Table 69. Microsoft Description and Major Businesses
Table 70. Microsoft Home Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 71. Microsoft Product
Table 72. Microsoft Recent Development
Table 73. Nintendo Corporation Information
Table 74. Nintendo Description and Major Businesses
Table 75. Nintendo Home Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 76. Nintendo Product
Table 77. Nintendo Recent Development
Table 78. Sony Corporation Information
Table 79. Sony Description and Major Businesses
Table 80. Sony Home Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 81. Sony Product
Table 82. Sony Recent Development
Table 83. Apple/Bandai Corporation Information
Table 84. Apple/Bandai Description and Major Businesses
Table 85. Apple/Bandai Home Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 86. Apple/Bandai Product
Table 87. Apple/Bandai Recent Development
Table 88. Logitech Corporation Information
Table 89. Logitech Description and Major Businesses
Table 90. Logitech Home Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 91. Logitech Product
Table 92. Logitech Recent Development
Table 93. OUYA Corporation Information
Table 94. OUYA Description and Major Businesses
Table 95. OUYA Home Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 96. OUYA Product
Table 97. OUYA Recent Development
Table 98. Atari Corporation Information
Table 99. Atari Description and Major Businesses
Table 100. Atari Home Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 101. Atari Product
Table 102. Atari Recent Development
Table 103. Amstrad/Sky Corporation Information
Table 104. Amstrad/Sky Description and Major Businesses
Table 105. Amstrad/Sky Home Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 106. Amstrad/Sky Product
Table 107. Amstrad/Sky Recent Development
Table 108. NEC Home Electronics Corporation Information
Table 109. NEC Home Electronics Description and Major Businesses
Table 110. NEC Home Electronics Home Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 111. NEC Home Electronics Product
Table 112. NEC Home Electronics Recent Development
Table 113. Sega Corporation Information
Table 114. Sega Description and Major Businesses
Table 115. Sega Home Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 116. Sega Product
Table 117. Sega Recent Development
Table 118. Coleco Corporation Information
Table 119. Coleco Description and Major Businesses
Table 120. Coleco Home Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 121. Coleco Product
Table 122. Coleco Recent Development
Table 123. INTV Corporation Corporation Information
Table 124. INTV Corporation Description and Major Businesses
Table 125. INTV Corporation Home Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 126. INTV Corporation Product
Table 127. INTV Corporation Recent Development
Table 128. Magnavox Corporation Information
Table 129. Magnavox Description and Major Businesses
Table 130. Magnavox Home Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 131. Magnavox Product
Table 132. Magnavox Recent Development
Table 133. Global Home Console Revenue Forecast by Region (2021-2026) (Million US$)
Table 134. Global Home Console Production Forecast by Regions (2021-2026) (K Units)
Table 135. Global Home Console Production Forecast by Type (2021-2026) (K Units)
Table 136. Global Home Console Revenue Forecast by Type (2021-2026) (Million US$)
Table 137. North America Home Console Consumption Forecast by Regions (2021-2026) (K Units)
Table 138. Europe Home Console Consumption Forecast by Regions (2021-2026) (K Units)
Table 139. Asia Pacific Home Console Consumption Forecast by Regions (2021-2026) (K Units)
Table 140. Latin America Home Console Consumption Forecast by Regions (2021-2026) (K Units)
Table 141. Middle East and Africa Home Console Consumption Forecast by Regions (2021-2026) (K Units)
Table 142. Home Console Distributors List
Table 143. Home Console Customers List
Table 144. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 145. Key Challenges
Table 146. Market Risks
Table 147. Research Programs/Design for This Report
Table 148. Key Data Information from Secondary Sources
Table 149. Key Data Information from Primary Sources

LIST OF FIGURES

Figure 1. Home Console Product Picture
Figure 2. Global Home Console Production Market Share by Type in 2020 & 2026
Figure 3. TV Gaming Consoles Product Picture
Figure 4. PC Gaming Consoles Product Picture
Figure 5. Handheld Gaming Consoles Product Picture
Figure 6. Other Product Picture
Figure 7. Global Home Console Consumption Market Share by Application in 2020 & 2026
Figure 8. <12 Years Old
Figure 9. 12-18 Years Old
Figure 10. 19-23 Years Old
Figure 11. 24-30 Years Old
Figure 12. 31-40 Years Old
Figure 13. 41-50 Years Old
Figure 14. >50 Years Old
Figure 15. Home Console Report Years Considered
Figure 16. Global Home Console Revenue 2015-2026 (Million US$)
Figure 17. Global Home Console Production Capacity 2015-2026 (K Units)
Figure 18. Global Home Console Production 2015-2026 (K Units)
Figure 19. Global Home Console Market Share Scenario by Region in Percentage: 2020 Versus 2026
Figure 20. Home Console Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 21. Global Home Console Production Share by Manufacturers in 2015
Figure 22. The Top 10 and Top 5 Players Market Share by Home Console Revenue in 2019
Figure 23. Global Home Console Production Market Share by Region (2015-2020)
Figure 24. Home Console Production Growth Rate in North America (2015-2020) (K Units)
Figure 25. Home Console Revenue Growth Rate in North America (2015-2020) (US$ Million)
Figure 26. Home Console Production Growth Rate in Europe (2015-2020) (K Units)
Figure 27. Home Console Revenue Growth Rate in Europe (2015-2020) (US$ Million)
Figure 28. Home Console Production Growth Rate in China (2015-2020) (K Units)
Figure 29. Home Console Revenue Growth Rate in China (2015-2020) (US$ Million)
Figure 30. Home Console Production Growth Rate in Japan (2015-2020) (K Units)
Figure 31. Home Console Revenue Growth Rate in Japan (2015-2020) (US$ Million)
Figure 32. Home Console Production Growth Rate in South Korea (2015-2020) (K Units)
Figure 33. Home Console Revenue Growth Rate in South Korea (2015-2020) (US$ Million)
Figure 34. Global Home Console Consumption Market Share by Regions 2015-2020
Figure 35. North America Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 36. North America Home Console Consumption Market Share by Application in 2019
Figure 37. North America Home Console Consumption Market Share by Countries in 2019
Figure 38. U.S. Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 39. Canada Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 40. Europe Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 41. Europe Home Console Consumption Market Share by Application in 2019
Figure 42. Europe Home Console Consumption Market Share by Countries in 2019
Figure 43. Germany Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 44. France Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 45. U.K. Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 46. Italy Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 47. Russia Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 48. Asia Pacific Home Console Consumption and Growth Rate (K Units)
Figure 49. Asia Pacific Home Console Consumption Market Share by Application in 2019
Figure 50. Asia Pacific Home Console Consumption Market Share by Regions in 2019
Figure 51. China Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 52. Japan Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 53. South Korea Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 54. India Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 55. Australia Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 56. Taiwan Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 57. Indonesia Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 58. Thailand Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 59. Malaysia Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 60. Philippines Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 61. Vietnam Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 62. Latin America Home Console Consumption and Growth Rate (K Units)
Figure 63. Latin America Home Console Consumption Market Share by Application in 2019
Figure 64. Latin America Home Console Consumption Market Share by Countries in 2019
Figure 65. Mexico Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 66. Brazil Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 67. Argentina Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 68. Middle East and Africa Home Console Consumption and Growth Rate (K Units)
Figure 69. Middle East and Africa Home Console Consumption Market Share by Application in 2019
Figure 70. Middle East and Africa Home Console Consumption Market Share by Countries in 2019
Figure 71. Turkey Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 72. Saudi Arabia Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 73. U.A.E Home Console Consumption and Growth Rate (2015-2020) (K Units)
Figure 74. Global Home Console Production Market Share by Type (2015-2020)
Figure 75. Global Home Console Production Market Share by Type in 2019
Figure 76. Global Home Console Revenue Market Share by Type (2015-2020)
Figure 77. Global Home Console Revenue Market Share by Type in 2019
Figure 78. Global Home Console Production Market Share Forecast by Type (2021-2026)
Figure 79. Global Home Console Revenue Market Share Forecast by Type (2021-2026)
Figure 80. Global Home Console Market Share by Price Range (2015-2020)
Figure 81. Global Home Console Consumption Market Share by Application (2015-2020)
Figure 82. Global Home Console Value (Consumption) Market Share by Application (2015-2020)
Figure 83. Global Home Console Consumption Market Share Forecast by Application (2021-2026)
Figure 84. Mad Catz Total Revenue (US$ Million): 2019 Compared with 2018
Figure 85. Microsoft Total Revenue (US$ Million): 2019 Compared with 2018
Figure 86. Nintendo Total Revenue (US$ Million): 2019 Compared with 2018
Figure 87. Sony Total Revenue (US$ Million): 2019 Compared with 2018
Figure 88. Apple/Bandai Total Revenue (US$ Million): 2019 Compared with 2018
Figure 89. Logitech Total Revenue (US$ Million): 2019 Compared with 2018
Figure 90. OUYA Total Revenue (US$ Million): 2019 Compared with 2018
Figure 91. Atari Total Revenue (US$ Million): 2019 Compared with 2018
Figure 92. Amstrad/Sky Total Revenue (US$ Million): 2019 Compared with 2018
Figure 93. NEC Home Electronics Total Revenue (US$ Million): 2019 Compared with 2018
Figure 94. Sega Total Revenue (US$ Million): 2019 Compared with 2018
Figure 95. Coleco Total Revenue (US$ Million): 2019 Compared with 2018
Figure 96. INTV Corporation Total Revenue (US$ Million): 2019 Compared with 2018
Figure 97. Magnavox Total Revenue (US$ Million): 2019 Compared with 2018
Figure 98. Global Home Console Revenue Forecast by Regions (2021-2026) (US$ Million)
Figure 99. Global Home Console Revenue Market Share Forecast by Regions ((2021-2026))
Figure 100. Global Home Console Production Forecast by Regions (2021-2026) (K Units)
Figure 101. North America Home Console Production Forecast (2021-2026) (K Units)
Figure 102. North America Home Console Revenue Forecast (2021-2026) (US$ Million)
Figure 103. Europe Home Console Production Forecast (2021-2026) (K Units)
Figure 104. Europe Home Console Revenue Forecast (2021-2026) (US$ Million)
Figure 105. China Home Console Production Forecast (2021-2026) (K Units)
Figure 106. China Home Console Revenue Forecast (2021-2026) (US$ Million)
Figure 107. Japan Home Console Production Forecast (2021-2026) (K Units)
Figure 108. Japan Home Console Revenue Forecast (2021-2026) (US$ Million)
Figure 109. South Korea Home Console Production Forecast (2021-2026) (K Units)
Figure 110. South Korea Home Console Revenue Forecast (2021-2026) (US$ Million)
Figure 111. Global Home Console Consumption Market Share Forecast by Region (2021-2026)
Figure 112. Home Console Value Chain
Figure 113. Channels of Distribution
Figure 114. Distributors Profiles
Figure 115. Porter's Five Forces Analysis
Figure 116. Bottom-up and Top-down Approaches for This Report
Figure 117. Data Triangulation
Figure 118. Key Executives Interviewed


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