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COVID-19 Impact on Global Digital Gaming Market Size, Status and Forecast 2020-2026

September 2020 | 91 pages | ID: C33B28CB51E2EN
QYResearch

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This report focuses on the global Digital Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Digital Gaming development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
The key players covered in this study
  • Activision Blizzard
  • Zynga
  • Electronic Arts
  • Wargaming
  • Giant Interactive
  • GungHo Online
  • NCSOFT
  • Smilegate
  • Microsoft
  • Riot Games
Market segment by Type, the product can be split into
  • Free-to-play
  • Pay-to-play
Market segment by Application, split into
  • Mobile Devices
  • PC
  • TV
  • Gaming Console
Market segment by Regions/Countries, this report covers
  • North America
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India
  • Central & South America
The study objectives of this report are:
  • To analyze global Digital Gaming status, future forecast, growth opportunity, key market and key players.
  • To present the Digital Gaming development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
  • To strategically profile the key players and comprehensively analyze their development plan and strategies.
  • To define, describe and forecast the market by type, market and key regions.
In this study, the years considered to estimate the market size of Digital Gaming are as follows:
  • History Year: 2015-2019
  • Base Year: 2019
  • Estimated Year: 2020
  • Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
1 REPORT OVERVIEW

1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Digital Gaming Revenue
1.4 Market Analysis by Type
  1.4.1 Global Digital Gaming Market Size Growth Rate by Type: 2020 VS 2026
  1.4.2 Free-to-play
  1.4.3 Pay-to-play
1.5 Market by Application
  1.5.1 Global Digital Gaming Market Share by Application: 2020 VS 2026
  1.5.2 Mobile Devices
  1.5.3 PC
  1.5.4 TV
  1.5.5 Gaming Console
1.6 Coronavirus Disease 2019 (Covid-19): Digital Gaming Industry Impact
  1.6.1 How the Covid-19 is Affecting the Digital Gaming Industry
    1.6.1.1 Digital Gaming Business Impact Assessment - Covid-19
    1.6.1.2 Supply Chain Challenges
    1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
  1.6.2 Market Trends and Digital Gaming Potential Opportunities in the COVID-19 Landscape
  1.6.3 Measures / Proposal against Covid-19
    1.6.3.1 Government Measures to Combat Covid-19 Impact
    1.6.3.2 Proposal for Digital Gaming Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered

2 GLOBAL GROWTH TRENDS BY REGIONS

2.1 Digital Gaming Market Perspective (2015-2026)
2.2 Digital Gaming Growth Trends by Regions
  2.2.1 Digital Gaming Market Size by Regions: 2015 VS 2020 VS 2026
  2.2.2 Digital Gaming Historic Market Share by Regions (2015-2020)
  2.2.3 Digital Gaming Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
  2.3.1 Market Top Trends
  2.3.2 Market Drivers
  2.3.3 Market Challenges
  2.3.4 Porter’s Five Forces Analysis
  2.3.5 Digital Gaming Market Growth Strategy
  2.3.6 Primary Interviews with Key Digital Gaming Players (Opinion Leaders)

3 COMPETITION LANDSCAPE BY KEY PLAYERS

3.1 Global Top Digital Gaming Players by Market Size
  3.1.1 Global Top Digital Gaming Players by Revenue (2015-2020)
  3.1.2 Global Digital Gaming Revenue Market Share by Players (2015-2020)
  3.1.3 Global Digital Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Digital Gaming Market Concentration Ratio
  3.2.1 Global Digital Gaming Market Concentration Ratio (CR5 and HHI)
  3.2.2 Global Top 10 and Top 5 Companies by Digital Gaming Revenue in 2019
3.3 Digital Gaming Key Players Head office and Area Served
3.4 Key Players Digital Gaming Product Solution and Service
3.5 Date of Enter into Digital Gaming Market
3.6 Mergers & Acquisitions, Expansion Plans

4 BREAKDOWN DATA BY TYPE (2015-2026)

4.1 Global Digital Gaming Historic Market Size by Type (2015-2020)
4.2 Global Digital Gaming Forecasted Market Size by Type (2021-2026)

5 DIGITAL GAMING BREAKDOWN DATA BY APPLICATION (2015-2026)

5.1 Global Digital Gaming Market Size by Application (2015-2020)
5.2 Global Digital Gaming Forecasted Market Size by Application (2021-2026)

6 NORTH AMERICA

6.1 North America Digital Gaming Market Size (2015-2020)
6.2 Digital Gaming Key Players in North America (2019-2020)
6.3 North America Digital Gaming Market Size by Type (2015-2020)
6.4 North America Digital Gaming Market Size by Application (2015-2020)

7 EUROPE

7.1 Europe Digital Gaming Market Size (2015-2020)
7.2 Digital Gaming Key Players in Europe (2019-2020)
7.3 Europe Digital Gaming Market Size by Type (2015-2020)
7.4 Europe Digital Gaming Market Size by Application (2015-2020)

8 CHINA

8.1 China Digital Gaming Market Size (2015-2020)
8.2 Digital Gaming Key Players in China (2019-2020)
8.3 China Digital Gaming Market Size by Type (2015-2020)
8.4 China Digital Gaming Market Size by Application (2015-2020)

9 JAPAN

9.1 Japan Digital Gaming Market Size (2015-2020)
9.2 Digital Gaming Key Players in Japan (2019-2020)
9.3 Japan Digital Gaming Market Size by Type (2015-2020)
9.4 Japan Digital Gaming Market Size by Application (2015-2020)

10 SOUTHEAST ASIA

10.1 Southeast Asia Digital Gaming Market Size (2015-2020)
10.2 Digital Gaming Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Digital Gaming Market Size by Type (2015-2020)
10.4 Southeast Asia Digital Gaming Market Size by Application (2015-2020)

11 INDIA

11.1 India Digital Gaming Market Size (2015-2020)
11.2 Digital Gaming Key Players in India (2019-2020)
11.3 India Digital Gaming Market Size by Type (2015-2020)
11.4 India Digital Gaming Market Size by Application (2015-2020)

12 CENTRAL & SOUTH AMERICA

12.1 Central & South America Digital Gaming Market Size (2015-2020)
12.2 Digital Gaming Key Players in Central & South America (2019-2020)
12.3 Central & South America Digital Gaming Market Size by Type (2015-2020)
12.4 Central & South America Digital Gaming Market Size by Application (2015-2020)

13 KEY PLAYERS PROFILES

13.1 Activision Blizzard
  13.1.1 Activision Blizzard Company Details
  13.1.2 Activision Blizzard Business Overview and Its Total Revenue
  13.1.3 Activision Blizzard Digital Gaming Introduction
  13.1.4 Activision Blizzard Revenue in Digital Gaming Business (2015-2020))
  13.1.5 Activision Blizzard Recent Development
13.2 Zynga
  13.2.1 Zynga Company Details
  13.2.2 Zynga Business Overview and Its Total Revenue
  13.2.3 Zynga Digital Gaming Introduction
  13.2.4 Zynga Revenue in Digital Gaming Business (2015-2020)
  13.2.5 Zynga Recent Development
13.3 Electronic Arts
  13.3.1 Electronic Arts Company Details
  13.3.2 Electronic Arts Business Overview and Its Total Revenue
  13.3.3 Electronic Arts Digital Gaming Introduction
  13.3.4 Electronic Arts Revenue in Digital Gaming Business (2015-2020)
  13.3.5 Electronic Arts Recent Development
13.4 Wargaming
  13.4.1 Wargaming Company Details
  13.4.2 Wargaming Business Overview and Its Total Revenue
  13.4.3 Wargaming Digital Gaming Introduction
  13.4.4 Wargaming Revenue in Digital Gaming Business (2015-2020)
  13.4.5 Wargaming Recent Development
13.5 Giant Interactive
  13.5.1 Giant Interactive Company Details
  13.5.2 Giant Interactive Business Overview and Its Total Revenue
  13.5.3 Giant Interactive Digital Gaming Introduction
  13.5.4 Giant Interactive Revenue in Digital Gaming Business (2015-2020)
  13.5.5 Giant Interactive Recent Development
13.6 GungHo Online
  13.6.1 GungHo Online Company Details
  13.6.2 GungHo Online Business Overview and Its Total Revenue
  13.6.3 GungHo Online Digital Gaming Introduction
  13.6.4 GungHo Online Revenue in Digital Gaming Business (2015-2020)
  13.6.5 GungHo Online Recent Development
13.7 NCSOFT
  13.7.1 NCSOFT Company Details
  13.7.2 NCSOFT Business Overview and Its Total Revenue
  13.7.3 NCSOFT Digital Gaming Introduction
  13.7.4 NCSOFT Revenue in Digital Gaming Business (2015-2020)
  13.7.5 NCSOFT Recent Development
13.8 Smilegate
  13.8.1 Smilegate Company Details
  13.8.2 Smilegate Business Overview and Its Total Revenue
  13.8.3 Smilegate Digital Gaming Introduction
  13.8.4 Smilegate Revenue in Digital Gaming Business (2015-2020)
  13.8.5 Smilegate Recent Development
13.9 Microsoft
  13.9.1 Microsoft Company Details
  13.9.2 Microsoft Business Overview and Its Total Revenue
  13.9.3 Microsoft Digital Gaming Introduction
  13.9.4 Microsoft Revenue in Digital Gaming Business (2015-2020)
  13.9.5 Microsoft Recent Development
13.10 Riot Games
  13.10.1 Riot Games Company Details
  13.10.2 Riot Games Business Overview and Its Total Revenue
  13.10.3 Riot Games Digital Gaming Introduction
  13.10.4 Riot Games Revenue in Digital Gaming Business (2015-2020)
  13.10.5 Riot Games Recent Development

14 ANALYST'S VIEWPOINTS/CONCLUSIONS

15 APPENDIX

15.1 Research Methodology
  15.1.1 Methodology/Research Approach
  15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
LIST OF TABLES

Table 1. Digital Gaming Key Market Segments
Table 2. Key Players Covered: Ranking by Digital Gaming Revenue
Table 3. Ranking of Global Top Digital Gaming Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Digital Gaming Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Free-to-play
Table 6. Key Players of Pay-to-play
Table 7. COVID-19 Impact Global Market: (Four Digital Gaming Market Size Forecast Scenarios)
Table 8. Opportunities and Trends for Digital Gaming Players in the COVID-19 Landscape
Table 9. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 10. Key Regions/Countries Measures against Covid-19 Impact
Table 11. Proposal for Digital Gaming Players to Combat Covid-19 Impact
Table 12. Global Digital Gaming Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 13. Global Digital Gaming Market Size by Regions (US$ Million): 2020 VS 2026
Table 14. Global Digital Gaming Market Size by Regions (2015-2020) (US$ Million)
Table 15. Global Digital Gaming Market Share by Regions (2015-2020)
Table 16. Global Digital Gaming Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 17. Global Digital Gaming Market Share by Regions (2021-2026)
Table 18. Market Top Trends
Table 19. Key Drivers: Impact Analysis
Table 20. Key Challenges
Table 21. Digital Gaming Market Growth Strategy
Table 22. Main Points Interviewed from Key Digital Gaming Players
Table 23. Global Digital Gaming Revenue by Players (2015-2020) (Million US$)
Table 24. Global Digital Gaming Market Share by Players (2015-2020)
Table 25. Global Top Digital Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Digital Gaming as of 2019)
Table 26. Global Digital Gaming by Players Market Concentration Ratio (CR5 and HHI)
Table 27. Key Players Headquarters and Area Served
Table 28. Key Players Digital Gaming Product Solution and Service
Table 29. Date of Enter into Digital Gaming Market
Table 30. Mergers & Acquisitions, Expansion Plans
Table 31. Global Digital Gaming Market Size by Type (2015-2020) (Million US$)
Table 32. Global Digital Gaming Market Size Share by Type (2015-2020)
Table 33. Global Digital Gaming Revenue Market Share by Type (2021-2026)
Table 34. Global Digital Gaming Market Size Share by Application (2015-2020)
Table 35. Global Digital Gaming Market Size by Application (2015-2020) (Million US$)
Table 36. Global Digital Gaming Market Size Share by Application (2021-2026)
Table 37. North America Key Players Digital Gaming Revenue (2019-2020) (Million US$)
Table 38. North America Key Players Digital Gaming Market Share (2019-2020)
Table 39. North America Digital Gaming Market Size by Type (2015-2020) (Million US$)
Table 40. North America Digital Gaming Market Share by Type (2015-2020)
Table 41. North America Digital Gaming Market Size by Application (2015-2020) (Million US$)
Table 42. North America Digital Gaming Market Share by Application (2015-2020)
Table 43. Europe Key Players Digital Gaming Revenue (2019-2020) (Million US$)
Table 44. Europe Key Players Digital Gaming Market Share (2019-2020)
Table 45. Europe Digital Gaming Market Size by Type (2015-2020) (Million US$)
Table 46. Europe Digital Gaming Market Share by Type (2015-2020)
Table 47. Europe Digital Gaming Market Size by Application (2015-2020) (Million US$)
Table 48. Europe Digital Gaming Market Share by Application (2015-2020)
Table 49. China Key Players Digital Gaming Revenue (2019-2020) (Million US$)
Table 50. China Key Players Digital Gaming Market Share (2019-2020)
Table 51. China Digital Gaming Market Size by Type (2015-2020) (Million US$)
Table 52. China Digital Gaming Market Share by Type (2015-2020)
Table 53. China Digital Gaming Market Size by Application (2015-2020) (Million US$)
Table 54. China Digital Gaming Market Share by Application (2015-2020)
Table 55. Japan Key Players Digital Gaming Revenue (2019-2020) (Million US$)
Table 56. Japan Key Players Digital Gaming Market Share (2019-2020)
Table 57. Japan Digital Gaming Market Size by Type (2015-2020) (Million US$)
Table 58. Japan Digital Gaming Market Share by Type (2015-2020)
Table 59. Japan Digital Gaming Market Size by Application (2015-2020) (Million US$)
Table 60. Japan Digital Gaming Market Share by Application (2015-2020)
Table 61. Southeast Asia Key Players Digital Gaming Revenue (2019-2020) (Million US$)
Table 62. Southeast Asia Key Players Digital Gaming Market Share (2019-2020)
Table 63. Southeast Asia Digital Gaming Market Size by Type (2015-2020) (Million US$)
Table 64. Southeast Asia Digital Gaming Market Share by Type (2015-2020)
Table 65. Southeast Asia Digital Gaming Market Size by Application (2015-2020) (Million US$)
Table 66. Southeast Asia Digital Gaming Market Share by Application (2015-2020)
Table 67. India Key Players Digital Gaming Revenue (2019-2020) (Million US$)
Table 68. India Key Players Digital Gaming Market Share (2019-2020)
Table 69. India Digital Gaming Market Size by Type (2015-2020) (Million US$)
Table 70. India Digital Gaming Market Share by Type (2015-2020)
Table 71. India Digital Gaming Market Size by Application (2015-2020) (Million US$)
Table 72. India Digital Gaming Market Share by Application (2015-2020)
Table 73. Central & South America Key Players Digital Gaming Revenue (2019-2020) (Million US$)
Table 74. Central & South America Key Players Digital Gaming Market Share (2019-2020)
Table 75. Central & South America Digital Gaming Market Size by Type (2015-2020) (Million US$)
Table 76. Central & South America Digital Gaming Market Share by Type (2015-2020)
Table 77. Central & South America Digital Gaming Market Size by Application (2015-2020) (Million US$)
Table 78. Central & South America Digital Gaming Market Share by Application (2015-2020)
Table 79. Activision Blizzard Company Details
Table 80. Activision Blizzard Business Overview
Table 81. Activision Blizzard Product
Table 82. Activision Blizzard Revenue in Digital Gaming Business (2015-2020) (Million US$)
Table 83. Activision Blizzard Recent Development
Table 84. Zynga Company Details
Table 85. Zynga Business Overview
Table 86. Zynga Product
Table 87. Zynga Revenue in Digital Gaming Business (2015-2020) (Million US$)
Table 88. Zynga Recent Development
Table 89. Electronic Arts Company Details
Table 90. Electronic Arts Business Overview
Table 91. Electronic Arts Product
Table 92. Electronic Arts Revenue in Digital Gaming Business (2015-2020) (Million US$)
Table 93. Electronic Arts Recent Development
Table 94. Wargaming Company Details
Table 95. Wargaming Business Overview
Table 96. Wargaming Product
Table 97. Wargaming Revenue in Digital Gaming Business (2015-2020) (Million US$)
Table 98. Wargaming Recent Development
Table 99. Giant Interactive Company Details
Table 100. Giant Interactive Business Overview
Table 101. Giant Interactive Product
Table 102. Giant Interactive Revenue in Digital Gaming Business (2015-2020) (Million US$)
Table 103. Giant Interactive Recent Development
Table 104. GungHo Online Company Details
Table 105. GungHo Online Business Overview
Table 106. GungHo Online Product
Table 107. GungHo Online Revenue in Digital Gaming Business (2015-2020) (Million US$)
Table 108. GungHo Online Recent Development
Table 109. NCSOFT Company Details
Table 110. NCSOFT Business Overview
Table 111. NCSOFT Product
Table 112. NCSOFT Revenue in Digital Gaming Business (2015-2020) (Million US$)
Table 113. NCSOFT Recent Development
Table 114. Smilegate Business Overview
Table 115. Smilegate Product
Table 116. Smilegate Company Details
Table 117. Smilegate Revenue in Digital Gaming Business (2015-2020) (Million US$)
Table 118. Smilegate Recent Development
Table 119. Microsoft Company Details
Table 120. Microsoft Business Overview
Table 121. Microsoft Product
Table 122. Microsoft Revenue in Digital Gaming Business (2015-2020) (Million US$)
Table 123. Microsoft Recent Development
Table 124. Riot Games Company Details
Table 125. Riot Games Business Overview
Table 126. Riot Games Product
Table 127. Riot Games Revenue in Digital Gaming Business (2015-2020) (Million US$)
Table 128. Riot Games Recent Development
Table 129. Research Programs/Design for This Report
Table 130. Key Data Information from Secondary Sources
Table 131. Key Data Information from Primary Sources

LIST OF FIGURES

Figure 1. Global Digital Gaming Market Share by Type: 2020 VS 2026
Figure 2. Free-to-play Features
Figure 3. Pay-to-play Features
Figure 4. Global Digital Gaming Market Share by Application: 2020 VS 2026
Figure 5. Mobile Devices Case Studies
Figure 6. PC Case Studies
Figure 7. TV Case Studies
Figure 8. Gaming Console Case Studies
Figure 9. Digital Gaming Report Years Considered
Figure 10. Global Digital Gaming Market Size YoY Growth 2015-2026 (US$ Million)
Figure 11. Global Digital Gaming Market Share by Regions: 2020 VS 2026
Figure 12. Global Digital Gaming Market Share by Regions (2021-2026)
Figure 13. Porter's Five Forces Analysis
Figure 14. Global Digital Gaming Market Share by Players in 2019
Figure 15. Global Top Digital Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Digital Gaming as of 2019
Figure 16. The Top 10 and 5 Players Market Share by Digital Gaming Revenue in 2019
Figure 17. North America Digital Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 18. Europe Digital Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. China Digital Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. Japan Digital Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Southeast Asia Digital Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. India Digital Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Central & South America Digital Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Activision Blizzard Total Revenue (US$ Million): 2019 Compared with 2018
Figure 25. Activision Blizzard Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 26. Zynga Total Revenue (US$ Million): 2019 Compared with 2018
Figure 27. Zynga Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 28. Electronic Arts Total Revenue (US$ Million): 2019 Compared with 2018
Figure 29. Electronic Arts Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 30. Wargaming Total Revenue (US$ Million): 2019 Compared with 2018
Figure 31. Wargaming Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 32. Giant Interactive Total Revenue (US$ Million): 2019 Compared with 2018
Figure 33. Giant Interactive Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 34. GungHo Online Total Revenue (US$ Million): 2019 Compared with 2018
Figure 35. GungHo Online Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 36. NCSOFT Total Revenue (US$ Million): 2019 Compared with 2018
Figure 37. NCSOFT Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 38. Smilegate Total Revenue (US$ Million): 2019 Compared with 2018
Figure 39. Smilegate Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 40. Microsoft Total Revenue (US$ Million): 2019 Compared with 2018
Figure 41. Microsoft Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 42. Riot Games Total Revenue (US$ Million): 2019 Compared with 2018
Figure 43. Riot Games Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 44. Bottom-up and Top-down Approaches for This Report
Figure 45. Data Triangulation
Figure 46. Key Executives Interviewed


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